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{{era|TS2|TS2C|LS|PS|CS|TS4|SO}}
{{era|TS2|LS|PS|CS}} {{All|name={{PAGENAME}}|image=[[Image:Wantsfears.PNG]]|caption=The '''Wants''' and '''Fears''' panel of a pre-University Sim}}
 
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{{See also|List of Wants and Fears}}
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{{All
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|name = Wants and fears
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|image = [[File:Wantsfears.PNG]]
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|caption = The '''wants''' and '''fears''' panel of a pre-university Sim.}}
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'''Wants and fears''' (known internally as '''SWAF'''<ref>https://simswiki.info/wiki.php?title=SWAF</ref>) are aspects of a [[Sim]]'s life in ''[[The Sims 2]]'' and in [[The Sims 4/Patch 132|patch 132]] of ''[[The Sims 4]]'' which replaced [[whim]]s. Wants indicate something that a Sim wants. These wants can include having a child, wanting to get married, or just speaking with another Sim. A fear, however, is the downside to a Sim's life. Sims gain [[Aspiration (The Sims 2)|aspiration]] points when they fulfill wants and lose them when they experience fears.
   
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[[Wish]]es in ''[[The Sims 3]]'' and [[whim]]s in ''[[The Sims 4]]'' are similar to wants, but the fears returned to ''[[The Sims 4]]'' without many alterations.
'''Wants and Fears''' are aspects of a Sim's life in ''The Sims 2''. Wants indicate something that a Sim, well, wants. These wants can include having a child, wanting to get married, or just speaking with another Sim. A fear however, is the downside to life. Sims gain [[aspiration]] points when they fulfill wants, and lose them when they experience fears.
 
   
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==The Sims 2==
Initially, a Sim is born with 4 want slots and 3 fear slots. However, when ''[[The Sims 2: University]]'' was introduced, it allowed Sims to get a fifth want slot as a bonus for completing freshman year at [[college]], and to get a sixth as a bonus for [[graduation|graduating]]. If a Sim gets expelled, the Sim will receive a 4th fear slot.
 
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===Wants and fears slots===
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Initially, a Sim is born with four want slots and three fear slots, meaning that they will always have a maximum of four wants and three fears present. Sims can receive a fifth want slot as a bonus for completing freshman year at [[College (sub-neighborhood)|college]], and a sixth if they [[graduation|graduated]]. If a Sim gets expelled, the Sim will receive a fourth fear slot.{{vgversion|TS2:U}} Sims can also get an extra want slot for 48 hours as a benefit from a good [[vacationing|vacation]].{{vgversion|TS2:BV}}
   
== Fulfilling Wants and Fears ==
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===Fulfilling wants and fears===
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When a want (or a fear) is fulfilled, the slot it occupies, and sometimes others, will be re-rolled, and a new one will take its place. Wants and fears are also re-rolled completely at the end of the day, usually early in the morning once the Sim wakes up. Wants will often be re-rolled when a Sim visits a [[community lot]].
   
When a Want (or Fear) is fulfilled, the slot it occupies, and sometimes others, will be re-rolled, and a new one will take its place. Wants and Fears are also re-rolled completely at the end of the day, usually early in the morning once the Sim wakes up. Wants will often be re-rolled when a Sim visits a [[community lot]].
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The wants and fears of [[Child#The Sims 2|children]] and [[teen]]s may be re-rolled when they return from [[school]]. Those of college students may be re-rolled when they return from a class and will be re-rolled when they return from a final exam.
   
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Wants and fears can also be fulfilled with the use of cheats. Ctrl-clicking on any want or fear while the [[testing cheats]] are active will cause that want or fear to be fulfilled. This can be used to resolve issues with wants not being fulfilled even after the necessary prerequisites for achieving them have been completed.
The Wants and Fears of [[Child#The Sims 2|children]] and [[teen]]s may be rerolled when they return from [[school]]. Those of college students may be rerolled when they return from a class, and will be rerolled when they return from a final exam.
 
   
== Locking Wants and Fears ==
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===Locking wants and fears===
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Wants and fears can be locked by right-clicking them, and once locked will be exempted from re-rolls until they are fulfilled. A Sim can normally lock only one want or fear, but Sims who have completed their junior year in college receive an extra want/fear lock.{{Vgversion|TS2:U}} Players can unlock a locked want or fear by right-clicking on them again.
   
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===Aspiration and influence points===
Wants and Fears can be locked by right-clicking them, and once locked they will be exempted from re-rolls until they are fulfilled. A Sim can normally lock only one Want or Fear, but Sims who have completed their junior year in college receive an extra Want/Fear lock.
 
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Fulfilling wants will increase the [[aspiration bar]] by a set amount, and in many cases will also increase the [[Influence|influence bar]]. Fulfilling fears will, similarly, decrease the aspiration bar by a set amount, even to the point of [[aspiration failure]], and in many cases will also decrease the influence bar. Wants and fears that affect the influence bar will have a blue border and will display the amount of influence points they provide or remove when realized. Wants and fears that have a strong effect will have a yellow sunburst in the background. Generally, the more difficult a want is to achieve, the more aspiration and influence points the Sim will receive for fulfilling it and the worse (more damaging) a fear is, the more aspiration points will be lost if it is fulfilled.
   
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Sims also receive aspiration reward points as they fulfill their wants. These points can be used as [[currency]] to "buy" [[Aspiration reward (The Sims 2)|aspiration rewards]]. Aspiration reward points are lost when used to buy aspiration rewards, and when Sims have their fears fulfilled. The points do not fluctuate with the aspiration bar. Influence points can be used to "buy" influence options.
== Aspiration and Influence points ==
 
   
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====Nonselectable Sims====
Fulfilling Wants will increase the [[aspiration bar]] by a set amount, and in many cases will also increase the [[Influence|influence bar]]. Fulfilling Fears will, similarly, decrease the aspiration bar and influence bar. Wants and Fears which affect the influence bar will have a blue border. Wants and Fears that have a strong affect will have a yellow sunburst in the background. Generally, the more difficult a Want is to achieve, the more aspiration and influence points the Sim will receive for fulfilling it and the worse (more damaging) a Fear is, the more aspiration points will be lost if it is fulfilled.
 
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Sims will fulfill wants and fears whether or not they are selectable. For playable Sims, whether or not they are selectable when a want or fear is fulfilled does not matter. For [[townie]]s and [[NPC]]s, things are somewhat different, as fulfilling wants and fears does '''not''' appear to affect their aspiration bars, though they do gain aspiration reward points when they fulfill wants, and may gain or lose influence points as they fulfill wants and fears.
   
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===Lifetime wants===
Fulfilling Fears may lower the aspiration bar to the point of [[aspiration failure]], which is to be avoided.
 
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''[[The Sims 2: University]]'' also introduced the concept of [[lifetime want]]s. Prior to ''[[The Sims 2: FreeTime]]'', fulfilling a lifetime want will give a Sim [[Perma-platinum|permanent Platinum]] [[mood]] for the remainder of his or her life. Beginning with ''FreeTime'', fulfilling a lifetime want will give the Sim Platinum mood, but it will not be permanent, though it will decay very slowly.
   
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===Examples of wants and fears===
Sims also receive aspiration rewards points as they fulfill their Wants. These points can be used to "buy" [[aspiration rewards]]. Aspiration reward points are only lost when used, they do not fluctuate with the aspiration bar. Influence points can be used to "buy" influence options.
 
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Each Sim will roll up different wants and fears. The type of wants and fears that rolls up is determined by many factors. These factors are mostly based on Sims' [[Aspiration (The Sims 2)|aspiration]], [[age]], and [[personality]]. They can also vary under certain circumstances or situations, such as [[relationship]], events, [[Weather (game mechanic)|seasons]],{{Vgversion|TS2:S}} [[hobby]] [[enthusiasm]],{{Vgversion|TS2:FT}} and many other things. Below is a list of some examples of the many kinds of wants and fears in the game.
   
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*[[Toddler]]s will usually want to be taught [[toddler skills]] and interact with their parents. [[Child]]ren will want to do child-related activities, such as making friends, playing games, selling lemonade, and so on. Both may want to "Grow Up Well", meaning that their aspiration bar is in green, gold or platinum when they grow up. Both may fear their parents breaking up or a relative dying, though such fears are more common with toddlers.
== Lifetime Wants ==
 
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*[[Teen]]s tend to have school-related wants and fears like children, though [[Knowledge]] teens will roll them more frequently than others, and wants related to their aspirations. They will also tend to want their first kiss regardless of aspiration, although [[Family]] and [[Romance]] Sims want it more often. Family Sims will also want to go steady with someone. [[Fortune]] teens will want to get a part-time job, and most teens will want to go to college.{{Vgversion|TS2:U}} Knowledge teens in particular will fear not going to college, and often go into aspiration failure on aging to adult if they don't. Teens may also want to go out or sneak out with their friends.
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*[[Young adult]]s, [[adult]]s, and [[elder]]s will roll wants and fears that are specific to their [[Aspiration (The Sims 2)|aspirations]] and [[secondary aspiration]]s. [[Knowledge]] Sims want to gain many [[skill]]s and [[Alien abduction|be abducted]] by [[alien]]s. If they have children they will usually roll wants to teach them toddler skills and for them to get good grades in school. [[Romance]] Sims want to do romantic socials with many Sims and develop relationships with them, but fear lifelong commitments. [[Fortune]] Sims want to gain promotion and earn a lot of money, but often fear the [[Repo-man]] and [[burglar]]y. Family Sims will want to get married and have multiple children and grandchildren. Pleasure Sims{{Vgversion|TS2:NL}} will want to go on dates and play around.
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*Relationships can also trigger some wants and fears. Sims, particularly those with the [[Popularity]] aspiration, will want to befriend certain Sims, such as the ones they bring home from [[school]] or [[Career|work]]. Once they're friends, they might eventually want to become best friends or BFFs{{Vgversion|TS2:FT}} with them. They sometimes fear of losing them as friends and becoming enemies with them. Sims who are in a romantic relationship, particularly those with the [[Family (aspiration)|Family]] aspiration, will want to be engaged and married, while [[Romance]] Sims prefer to have as many lovers as they can. Sims will also fear the [[death]] of their friends and lovers.
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*Personality can determine some wants and fears, but usually they are just minor ones. For example, neat Sims sometimes fear using a public toilet, and sloppy Sims may fear changing diapers.
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*Some special or recent events can trigger several wants and fears. For example, Sims who are recently abducted by aliens will roll either wants or fears of being abducted again; and their relatives and friends will also roll abduction-related wants and fears. A recent fire or burglary will trigger the wants to purchase a fire or burglar alarm, if the household doesn't own one. When [[pet]]s do certain behaviors, such as scratching or chewing the furniture, the Sims will sometimes want to either praise or scold them.{{Vgversion|TS2:P}}
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*Certain [[Hobby|hobbies]] will trigger particular wants when Sims reach certain level of [[enthusiasm]]. For example, Sims whose hobby is [[music and dance]] want to do simple things, such as dancing, playing musical instruments, or buying a [[ballet barre]]. [[Nature]] hobby will produce wants such as [[Bug collecting|collecting bugs]], catching butterflies, [[Gardening#The Sims 2: Seasons|gardening]], [[Hiking and jogging|hiking]], and so on.{{Vgversion|TS2:FT}}
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*[[Weather (game mechanic)|Seasons]] can also affect Sims' wants. In [[spring]], Sims mostly want to do romantic socials, as well as going on a [[Dating|date]]. In [[summer]], Sims may want to have a [[water balloon fight]]. And in [[winter]], Sims will want to do many snow-related activities when enough snow is accumulated on the ground, [[giving gift]]s, and interact with relatives.{{Vgversion|TS2:S}}
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*[[Young adult]]s have certain wants and fears that are related to [[college]] life. College Sims, particularly [[Knowledge]] Sims, will have wants to go to classes, do group research, do an assignment or write a term paper, complete academic years, and graduate; and fears of being put on academic probation or expelled. [[Popularity]] Sims will often roll the want to join a [[Greek house]] and become "Big Sim on Campus".{{Vgversion|TS2:U}}
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*[[Life state]]s also trigger some related wants and fears. For example, Sims will want or fear to become a [[witch]] when they meet a high witch and befriend them.{{vgversion|TS2:AL}} The friends or relatives of Sims who are transformed into another life state will either want to cure them or fear that they will be cured, and may also want or fear becoming that life state themselves. These will be wants for [[Knowledge]] Sims, and fears for others.
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*In some cases, Sims might roll the same want and fear at the same time, such as having a baby, getting engaged or married, or becoming a particular [[Life state|creature]]. This is often caused by a [[secondary aspiration]], though [[Family (aspiration)|Family]] Sims may want and fear having a baby even without ''FreeTime''. This usually happens when the Sim has several young children already. Also, if a Romance Sim is on a date, they will sometimes end up having both a want and a fear of getting engaged.
   
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====Notes====
''[[The Sims 2: University]]'' also introduced the concept of [[Lifetime Wants]]. Prior to ''[[The Sims 2: FreeTime]]'', fulfilling a Lifetime Want will give a Sim [[Perma-platinum|permanent Platinum]] [[mood]] for the remainder of his or her life. Beginning with ''FreeTime'', fulfilling a Lifetime Want will give the Sim Platinum mood, but it will not be permanent, though it will decay very slowly.
 
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*If the player chooses to turn non-Knowledge Sims into a life state, the cure-wants of the Sim or others can be rolled away by having them go on dates. Dating scenarios will cause Sims' wants and fears to re-roll, usually to display only social and romance-related wants. After the date is over, the Sims may effectively be distracted from creature-related wants and fears.
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*The PlantSim want tree works differently from the other creature-related want trees. If a Sim a non-Knowledge Sim knows becomes a PlantSim, even if the daily and lifetime relationships are very close to zero, that Sim will still want the PlantSim to be cured. Even with mods, such as Pescado's wfsanity, non-Knowledge PlantSims will still sometimes roll fears of their significant others becoming PlantSims. Sims with Knowledge as a secondary aspiration will still fear becoming PlantSims without rolling corresponding wants to become one, even if they want to become vampires, werewolves or witches; they, however, will be less likely to roll wants for those Sims to be cured.
   
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==The Sims Stories==
== Examples of Wants and Fears ==
 
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[[File:The Sims Stories Wants grid.png|180px|right]]
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Fears are completely removed in ''[[The Sims Stories]]''. This was done as [[Aspyr Media|Aspyr]] had linked fulfilling Fears with [[Game guide:Avoiding corruption#The difference between game corruption and hood corruption|corruption]].<ref>http://support.aspyr.com/index.php?x=&mod_id=2</ref>{{deadlink}} The result is that wants are listed in a 2x2 grid that bear notable similarity to the wish grid in The Sims 3.
   
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===Goals===
Sims in different circumstances will have different Wants and Fears, appropriate to their age level. A [[toddler]], for example, will roll up Wants to be potty trained, or taught to walk, a [[child]] Sim may fear their parents breaking up or death, an [[adult]] will roll up Wants to be friends with Sims around them.
 
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Goals are a special feature in ''The Sims Stories'' that only appears in story mode. Fulfilling goals can unlock story rewards and help the player progress to the next part of the story. Goals are usually worth about +250 aspiration points but can be worth more.
   
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==The Sims 4==
[[Relationships]] with other Sims will also change Sims' Wants and Fears about them. Sims who are just becoming [[friendship|friends]] will typically fear being rejected for a simple [[social interaction]]; as the relationship progresses, this fear will be changed for a more complex interaction or fear of the Sim's [[death]]. If a Sim has an enemy, he/she will typically want a bad thing to happen to that Sim.
 
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Wants and fears made a return and replaced the [[whim]]s system in [[The Sims 4/Patch 132|patch 132]] of ''[[The Sims 4]]'', which came two days before the release of ''[[The Sims 4: High School Years]]''.
   
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===Wants===
Similarly, Wants and Fears tend to be influenced by a Sim's [[aspiration]]: a Sim with a [[Knowledge]] aspiration will tend to want to gain [[Skill|skill points]] or maximize a skill and fear losing skill points, whereas a [[Romance]] Sim will want to [[WooHoo]] with almost everyone around them and fear marrying, while a [[Family (aspiration)|Family]] Sim will want to flirt with a Sim, marry, and have kids, fearing break ups and getting caught cheating, along with a [[Fortune]] Sim who wants to earn lots of money and buy things while fearing [[Burglar|burglars]] and [[Repo-man|repo men]].
 
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Wants are things that a Sim is willing to do. The currently-controlled Sim will have three wants above their head, which change at set intervals and situations:
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*Long-term wants that take some time to achieve, and rarely change.
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*Short-term wants that can be done quickly, and change frequently.
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*Reactionary wants, based on where the Sim is and their current [[Motive|motives]].
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The wants system relates more to the Sim themself and will focus on their traits more compared to whims. Just like whims, Sims are rewarded a certain amount of satisfaction points which can be redeemed for potions and bonus traits.
   
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===Fears===
Fears can also change as various elements of a Sim's life change. For example, a Sim may fear having another child if they already have 4, or a [[personality|sloppy]] Sim may fear changing a diaper if a [[baby]] is [[pregnancy|born]]. With ''[[FreeTime]]'', some wants may be related to a Sim's [[enthusiasm]] in a [[hobby]]. For example, a Sim who has enthusiasm in [[Fitness]] may want to buy an exercise machine.
 
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Unlike ''The Sims 2'', Sims do not start with fears, but instead develop them over time, and these fears will come into play after a lived experience. These fears can be seen in the Simology panel, and they will be explained in more detail in a tool tip when the player scrolls onto it. Certain traits will influence and make it easier to earn certain fears.
   
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If Sims see their fear come to reality and face it head on, they will receive strong, negative moodlets. Once a Sim has got a fear, they will sometimes have a jagged thought bubble right of their three wants, and they want to overcome their fear and conquer it. Sometimes, they may fail to do so, but if they can, they will receive a lot of satisfaction points to spend for new rewards.
Some Wants and Fears related to an event may not be unlocked until a Sim has experienced that event. For example, Wants and Fears related to [[alien abduction]] may not start appearing until a Sim has been abducted, while a sim with an aspiration other than Knowledge that has been turned into a witch may not roll any wants for a cure, if nobody he or she knows has recently turned into a witch.
 
   
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==== List of fears ====
Occasionally, a Sim may want and fear the exact same thing at the exact same time. This mostly happens with the "Have A Baby" want, particularly with Family Sims.
 
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There are currently 13 fears that are included in the base game: <ref>https://simscommunity.info/2022/07/27/guide-to-wants-and-fears-in-the-sims-4/</ref>
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{| class="sortable" style="border-collapse:collapse; border-color:#1C4576; background:#FFFFFF; font-size:small; text-align:left" border="1" cellpadding="5" cellspacing="2"
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|- style="background:#A5CDEB;"
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!Image
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!Fear
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!Triggers
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!Overcome by:
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!Game Dialog/Description
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!Notes
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!EP
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|-
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|
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|Being Cheated On
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|Bad [[WooHoo]] with partner or lack of interaction
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|Talk About Relationship Fears with your partner
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|<Sim name> needs to talk with his/her partner and soon. Otherwise, <Sim name>'s relationship will continue to have problems unless he/she finds a way to deal with it.
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|
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|[[File:TS4 Icon.png|32x32px]]
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|-
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|
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|Being Judged
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|Have Mean interactions done to your Sim
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|Figure Out Differences with two other Sims
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|Those judgmental eyes feel like they are staring right at <Sim name>!
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|
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|[[File:TS4 Icon.png|32x32px]]
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|-
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|
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|Cowplants
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|Be swallowed by a Cowplant
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|Milk a Cowplant while [[Confident]]
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|One bite from a Cowplant and it could all be over! <Sim name> would prefer to keep away from Cowplants for now. The potted plant in the corner looks like it's up to no good.
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|
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|[[File:TS4 Icon.png|32x32px]]
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|-
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|
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|Crowded Places
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|Being on a crowded lot
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|Be funny in a crowded place three times
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|There are too many Sims around right now! <Sim name> will be tense if around too many Sims on the same lot.
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|
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|[[File:TS4 Icon.png|32x32px]]
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|-
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|
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|Dead-End Job
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|Not gaining a promotion in a long time
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|Click your Sim and select Regain Passion before going to work
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|<Sim name> is questioning if there is a future with his/her career. <Sim name>'s job performance will suffer and he/she will return from work sad.
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|
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|[[File:TS4 Icon.png|32x32px]]
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|-
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|
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|Death
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|Witness the death of a loved one
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|Discuss Fear of Death with elder Sims or ghosts, or give a Death Flower to the Grim Reaper
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|<Sim name> will avoid participating in risky behaviors and will be too afraid to interact with the Grim Reaper.
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|
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|[[File:TS4 Icon.png|32x32px]]
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|-
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|
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|Failure
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|Crafting poor quality objects or having poor work performance
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|Show off something that you've crafted, or Ask for a Performance Review while at work
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|<Sim name> will start to question whether or not he/she is capable and have difficulty creating quality objects and struggle at work.
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|
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|[[File:TS4 Icon.png|32x32px]]
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|-
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|
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|Fire
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|Experiencing a fire
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|Extinguishing a fire
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|<Sim name> will want to run away and hide from fire and has an increased chance of starting fires accidentally.
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|
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|[[File:TS4 Icon.png|32x32px]]
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|-
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|
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|Ghosts
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|Have a scary [[ghost]] encounter
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|Fight a ghost
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|<Sim name> won't want to remain near Ghosts for too long and might start believing Ghosts could be anywhere even when alone.
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|
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|[[File:TS4 Icon.png|32x32px]]
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|-
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|
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|Swimming
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|Have a scary experience while swimming
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|Swim for an hour while [[Confident]]
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|<Sim name> will be too scared of swimming in the water and run out immediately if he/she somehow ends up in the water.
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|
  +
|[[File:TS4 Icon.png|32x32px]]
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|-
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|
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|The Dark
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|Have a scary encounter at night (abduction, vampires, etc.)
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|Feel [[Confident]] outside at night
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|<Sim name> will be afraid during the nighttime and may struggle to stay asleep! Any little bump in the night will wake him/her up.
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|
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|[[File:TS4 Icon.png|32x32px]]
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|-
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|
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|Unfulfilled Dreams
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|Not completing any Wants for a long time
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|Fulfill a Want, then Discuss Fears with other Sims
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|<Sim name> feels unfulfilled and dissatisfied with how life is going. <Sim name> will occasionally become upset with his/her life direction.
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|
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|[[File:TS4 Icon.png|32x32px]]
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|-
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|
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|Disappointing Parents
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|
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|
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|Oh no. What are they going to think? <Sim name> will not be able to relax and will have difficulty living up to his/her parent's expectations.
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|
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|[[File:TS4 EP12 High School Years Icon.png|32x32px]]
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|-
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|
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|Failing After-School Activities
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|
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|
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|<Sim name> will occasionally relive his/her moment of failure and all of the emotions that came with it!
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|
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|[[File:TS4 EP12 High School Years Icon.png|32x32px]]
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|-
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|
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|Failing Classes
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|
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|
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|<Sim name> is feeling the pressure of passing his/her classes. <Sim name> will occasionally have trouble focusing in class due to the pressure.
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|
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|[[File:TS4 EP12 High School Years Icon.png|32x32px]]
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|-
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|
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|Failing Tests
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|Failing an exam in high school or passing an exam with a low grade
  +
|Use the Prepare for Exam function on the homework book while in a Focused mood
  +
|<Sim name> does not want to fail another test! <Sim name>'s test taking skills will be affected by his/her mood more than usual!
  +
|
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|[[File:TS4 EP12 High School Years Icon.png|32x32px]]
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|-
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|
  +
|Homework
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|Not doing any homework for a long time
  +
|Finish homework for two consecutive days while in a Focused mood
  +
|<Sim name> didn't realize until now that homework is not just a suggestion but a requirement to get good grades and learn! <Sim name> will occasionally tense up when thinking about finishing his/her homework.
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|
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|[[File:TS4 EP12 High School Years Icon.png|32x32px]]
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|-
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|
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|Being Evicted
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|Receiving a fine as a tenant
  +
|TBA
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|<Sim name> is terrified than an Eviction is right around the corner. Every phone call, every knock on the door could be the Property Owner ready to kick him/her out his/her home.
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|
  +
|[[File:TS4 EP15 For Rent Icon.png|32x32px]]
  +
|-
  +
|}
   
  +
==Trivia==
When it comes to a Sim being first made and moved in, they will start with simple wants and fears (with no other specific Sim), which include wanting to get a job and meet someone new, while fearing sickness, accidents (wetting themselves), and seeing fire.
 
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*The want that gives the most aspiration/influence points is Maximize All Skills (with 30,000+ aspiration and 10,000+ influence). The fear that takes away the most aspiration/influence points is a teen not going to college (with 10,000- aspiration and 5,000- influence). The fear that takes away the most in the base game is having an accident (neglecting the bladder need) at a party (with 8,000- aspiration and 5,000- influence).
  +
*Some wants, like roasting a marshmallow over a fire jet or burning a bonfire, do not have pictures, but are blank. However, they can still be fulfilled.
  +
*The sound that plays when fulfilling a want in ''[[The Sims 2]]'' is sampled from the original ''The Sims'' theme song.
   
  +
==References==
== [[The Sims Stories]] ==
 
  +
{{Reflist}}
Fears are completely removed in The Sims Stories. This was probably done so that the player can focus on the wants of the Sim)
 
   
=== Goals ===
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==See also==
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* [[Aspiration (The Sims 2)|Aspiration]]
Goals are a special feature in The Sims Stories that only appears in story mode. Fulfilling Goals can unlock story rewards and help the player progress to the the next part of the story. Goals are worth about +250 Aspiration points.
 
 
== See also ==
 
* [[Aspiration]]
 
 
* [[Influence]]
 
* [[Influence]]
 
* [[Lifetime Wants]]
 
* [[Lifetime Wants]]
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[[category:The Sims 2]]
 
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[[es:Deseos y Miedos]]
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[[ru:Желания и страхи]]
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[[pt-br:Desejo]]
 
[[Category:Simology]]
 
[[Category:Simology]]
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[[Category:The Sims 2]]
 
[[Category:The Sims Stories]]
 
[[Category:The Sims Stories]]
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[[Category:The Sims 2 (console)]]
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[[Category:The Sims 4]]
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[[Category:The Sims 4 (console)]]

Latest revision as of 07:41, 14 December 2023

The Sims 2 The Sims 2 (console) The Sims Life Stories The Sims Pet Stories The Sims Castaway Stories The Sims 4 This article is about Simology.


See also: List of Wants and Fears

Wants and fears
Wantsfears
The wants and fears panel of a pre-university Sim.

Wants and fears (known internally as SWAF[1]) are aspects of a Sim's life in The Sims 2 and in patch 132 of The Sims 4 which replaced whims. Wants indicate something that a Sim wants. These wants can include having a child, wanting to get married, or just speaking with another Sim. A fear, however, is the downside to a Sim's life. Sims gain aspiration points when they fulfill wants and lose them when they experience fears.

Wishes in The Sims 3 and whims in The Sims 4 are similar to wants, but the fears returned to The Sims 4 without many alterations.

The Sims 2[]

Wants and fears slots[]

Initially, a Sim is born with four want slots and three fear slots, meaning that they will always have a maximum of four wants and three fears present. Sims can receive a fifth want slot as a bonus for completing freshman year at college, and a sixth if they graduated. If a Sim gets expelled, the Sim will receive a fourth fear slot.[TS2:U] Sims can also get an extra want slot for 48 hours as a benefit from a good vacation.[TS2:BV]

Fulfilling wants and fears[]

When a want (or a fear) is fulfilled, the slot it occupies, and sometimes others, will be re-rolled, and a new one will take its place. Wants and fears are also re-rolled completely at the end of the day, usually early in the morning once the Sim wakes up. Wants will often be re-rolled when a Sim visits a community lot.

The wants and fears of children and teens may be re-rolled when they return from school. Those of college students may be re-rolled when they return from a class and will be re-rolled when they return from a final exam.

Wants and fears can also be fulfilled with the use of cheats. Ctrl-clicking on any want or fear while the testing cheats are active will cause that want or fear to be fulfilled. This can be used to resolve issues with wants not being fulfilled even after the necessary prerequisites for achieving them have been completed.

Locking wants and fears[]

Wants and fears can be locked by right-clicking them, and once locked will be exempted from re-rolls until they are fulfilled. A Sim can normally lock only one want or fear, but Sims who have completed their junior year in college receive an extra want/fear lock.[TS2:U] Players can unlock a locked want or fear by right-clicking on them again.

Aspiration and influence points[]

Fulfilling wants will increase the aspiration bar by a set amount, and in many cases will also increase the influence bar. Fulfilling fears will, similarly, decrease the aspiration bar by a set amount, even to the point of aspiration failure, and in many cases will also decrease the influence bar. Wants and fears that affect the influence bar will have a blue border and will display the amount of influence points they provide or remove when realized. Wants and fears that have a strong effect will have a yellow sunburst in the background. Generally, the more difficult a want is to achieve, the more aspiration and influence points the Sim will receive for fulfilling it and the worse (more damaging) a fear is, the more aspiration points will be lost if it is fulfilled.

Sims also receive aspiration reward points as they fulfill their wants. These points can be used as currency to "buy" aspiration rewards. Aspiration reward points are lost when used to buy aspiration rewards, and when Sims have their fears fulfilled. The points do not fluctuate with the aspiration bar. Influence points can be used to "buy" influence options.

Nonselectable Sims[]

Sims will fulfill wants and fears whether or not they are selectable. For playable Sims, whether or not they are selectable when a want or fear is fulfilled does not matter. For townies and NPCs, things are somewhat different, as fulfilling wants and fears does not appear to affect their aspiration bars, though they do gain aspiration reward points when they fulfill wants, and may gain or lose influence points as they fulfill wants and fears.

Lifetime wants[]

The Sims 2: University also introduced the concept of lifetime wants. Prior to The Sims 2: FreeTime, fulfilling a lifetime want will give a Sim permanent Platinum mood for the remainder of his or her life. Beginning with FreeTime, fulfilling a lifetime want will give the Sim Platinum mood, but it will not be permanent, though it will decay very slowly.

Examples of wants and fears[]

Each Sim will roll up different wants and fears. The type of wants and fears that rolls up is determined by many factors. These factors are mostly based on Sims' aspiration, age, and personality. They can also vary under certain circumstances or situations, such as relationship, events, seasons,[TS2:S] hobby enthusiasm,[TS2:FT] and many other things. Below is a list of some examples of the many kinds of wants and fears in the game.

  • Toddlers will usually want to be taught toddler skills and interact with their parents. Children will want to do child-related activities, such as making friends, playing games, selling lemonade, and so on. Both may want to "Grow Up Well", meaning that their aspiration bar is in green, gold or platinum when they grow up. Both may fear their parents breaking up or a relative dying, though such fears are more common with toddlers.
  • Teens tend to have school-related wants and fears like children, though Knowledge teens will roll them more frequently than others, and wants related to their aspirations. They will also tend to want their first kiss regardless of aspiration, although Family and Romance Sims want it more often. Family Sims will also want to go steady with someone. Fortune teens will want to get a part-time job, and most teens will want to go to college.[TS2:U] Knowledge teens in particular will fear not going to college, and often go into aspiration failure on aging to adult if they don't. Teens may also want to go out or sneak out with their friends.
  • Young adults, adults, and elders will roll wants and fears that are specific to their aspirations and secondary aspirations. Knowledge Sims want to gain many skills and be abducted by aliens. If they have children they will usually roll wants to teach them toddler skills and for them to get good grades in school. Romance Sims want to do romantic socials with many Sims and develop relationships with them, but fear lifelong commitments. Fortune Sims want to gain promotion and earn a lot of money, but often fear the Repo-man and burglary. Family Sims will want to get married and have multiple children and grandchildren. Pleasure Sims[TS2:NL] will want to go on dates and play around.
  • Relationships can also trigger some wants and fears. Sims, particularly those with the Popularity aspiration, will want to befriend certain Sims, such as the ones they bring home from school or work. Once they're friends, they might eventually want to become best friends or BFFs[TS2:FT] with them. They sometimes fear of losing them as friends and becoming enemies with them. Sims who are in a romantic relationship, particularly those with the Family aspiration, will want to be engaged and married, while Romance Sims prefer to have as many lovers as they can. Sims will also fear the death of their friends and lovers.
  • Personality can determine some wants and fears, but usually they are just minor ones. For example, neat Sims sometimes fear using a public toilet, and sloppy Sims may fear changing diapers.
  • Some special or recent events can trigger several wants and fears. For example, Sims who are recently abducted by aliens will roll either wants or fears of being abducted again; and their relatives and friends will also roll abduction-related wants and fears. A recent fire or burglary will trigger the wants to purchase a fire or burglar alarm, if the household doesn't own one. When pets do certain behaviors, such as scratching or chewing the furniture, the Sims will sometimes want to either praise or scold them.[TS2:P]
  • Certain hobbies will trigger particular wants when Sims reach certain level of enthusiasm. For example, Sims whose hobby is music and dance want to do simple things, such as dancing, playing musical instruments, or buying a ballet barre. Nature hobby will produce wants such as collecting bugs, catching butterflies, gardening, hiking, and so on.[TS2:FT]
  • Seasons can also affect Sims' wants. In spring, Sims mostly want to do romantic socials, as well as going on a date. In summer, Sims may want to have a water balloon fight. And in winter, Sims will want to do many snow-related activities when enough snow is accumulated on the ground, giving gifts, and interact with relatives.[TS2:S]
  • Young adults have certain wants and fears that are related to college life. College Sims, particularly Knowledge Sims, will have wants to go to classes, do group research, do an assignment or write a term paper, complete academic years, and graduate; and fears of being put on academic probation or expelled. Popularity Sims will often roll the want to join a Greek house and become "Big Sim on Campus".[TS2:U]
  • Life states also trigger some related wants and fears. For example, Sims will want or fear to become a witch when they meet a high witch and befriend them.[TS2:AL] The friends or relatives of Sims who are transformed into another life state will either want to cure them or fear that they will be cured, and may also want or fear becoming that life state themselves. These will be wants for Knowledge Sims, and fears for others.
  • In some cases, Sims might roll the same want and fear at the same time, such as having a baby, getting engaged or married, or becoming a particular creature. This is often caused by a secondary aspiration, though Family Sims may want and fear having a baby even without FreeTime. This usually happens when the Sim has several young children already. Also, if a Romance Sim is on a date, they will sometimes end up having both a want and a fear of getting engaged.

Notes[]

  • If the player chooses to turn non-Knowledge Sims into a life state, the cure-wants of the Sim or others can be rolled away by having them go on dates. Dating scenarios will cause Sims' wants and fears to re-roll, usually to display only social and romance-related wants. After the date is over, the Sims may effectively be distracted from creature-related wants and fears.
  • The PlantSim want tree works differently from the other creature-related want trees. If a Sim a non-Knowledge Sim knows becomes a PlantSim, even if the daily and lifetime relationships are very close to zero, that Sim will still want the PlantSim to be cured. Even with mods, such as Pescado's wfsanity, non-Knowledge PlantSims will still sometimes roll fears of their significant others becoming PlantSims. Sims with Knowledge as a secondary aspiration will still fear becoming PlantSims without rolling corresponding wants to become one, even if they want to become vampires, werewolves or witches; they, however, will be less likely to roll wants for those Sims to be cured.

The Sims Stories[]

The Sims Stories Wants grid

Fears are completely removed in The Sims Stories. This was done as Aspyr had linked fulfilling Fears with corruption.[2][dead link] The result is that wants are listed in a 2x2 grid that bear notable similarity to the wish grid in The Sims 3.

Goals[]

Goals are a special feature in The Sims Stories that only appears in story mode. Fulfilling goals can unlock story rewards and help the player progress to the next part of the story. Goals are usually worth about +250 aspiration points but can be worth more.

The Sims 4[]

Wants and fears made a return and replaced the whims system in patch 132 of The Sims 4, which came two days before the release of The Sims 4: High School Years.

Wants[]

Wants are things that a Sim is willing to do. The currently-controlled Sim will have three wants above their head, which change at set intervals and situations:

  • Long-term wants that take some time to achieve, and rarely change.
  • Short-term wants that can be done quickly, and change frequently.
  • Reactionary wants, based on where the Sim is and their current motives.

The wants system relates more to the Sim themself and will focus on their traits more compared to whims. Just like whims, Sims are rewarded a certain amount of satisfaction points which can be redeemed for potions and bonus traits.

Fears[]

Unlike The Sims 2, Sims do not start with fears, but instead develop them over time, and these fears will come into play after a lived experience. These fears can be seen in the Simology panel, and they will be explained in more detail in a tool tip when the player scrolls onto it. Certain traits will influence and make it easier to earn certain fears.

If Sims see their fear come to reality and face it head on, they will receive strong, negative moodlets. Once a Sim has got a fear, they will sometimes have a jagged thought bubble right of their three wants, and they want to overcome their fear and conquer it. Sometimes, they may fail to do so, but if they can, they will receive a lot of satisfaction points to spend for new rewards.

List of fears[]

There are currently 13 fears that are included in the base game: [3]

Image Fear Triggers Overcome by: Game Dialog/Description Notes EP
Being Cheated On Bad WooHoo with partner or lack of interaction Talk About Relationship Fears with your partner <Sim name> needs to talk with his/her partner and soon. Otherwise, <Sim name>'s relationship will continue to have problems unless he/she finds a way to deal with it. TS4 Icon
Being Judged Have Mean interactions done to your Sim Figure Out Differences with two other Sims Those judgmental eyes feel like they are staring right at <Sim name>! TS4 Icon
Cowplants Be swallowed by a Cowplant Milk a Cowplant while Confident One bite from a Cowplant and it could all be over! <Sim name> would prefer to keep away from Cowplants for now. The potted plant in the corner looks like it's up to no good. TS4 Icon
Crowded Places Being on a crowded lot Be funny in a crowded place three times There are too many Sims around right now! <Sim name> will be tense if around too many Sims on the same lot. TS4 Icon
Dead-End Job Not gaining a promotion in a long time Click your Sim and select Regain Passion before going to work <Sim name> is questioning if there is a future with his/her career. <Sim name>'s job performance will suffer and he/she will return from work sad. TS4 Icon
Death Witness the death of a loved one Discuss Fear of Death with elder Sims or ghosts, or give a Death Flower to the Grim Reaper <Sim name> will avoid participating in risky behaviors and will be too afraid to interact with the Grim Reaper. TS4 Icon
Failure Crafting poor quality objects or having poor work performance Show off something that you've crafted, or Ask for a Performance Review while at work <Sim name> will start to question whether or not he/she is capable and have difficulty creating quality objects and struggle at work. TS4 Icon
Fire Experiencing a fire Extinguishing a fire <Sim name> will want to run away and hide from fire and has an increased chance of starting fires accidentally. TS4 Icon
Ghosts Have a scary ghost encounter Fight a ghost <Sim name> won't want to remain near Ghosts for too long and might start believing Ghosts could be anywhere even when alone. TS4 Icon
Swimming Have a scary experience while swimming Swim for an hour while Confident <Sim name> will be too scared of swimming in the water and run out immediately if he/she somehow ends up in the water. TS4 Icon
The Dark Have a scary encounter at night (abduction, vampires, etc.) Feel Confident outside at night <Sim name> will be afraid during the nighttime and may struggle to stay asleep! Any little bump in the night will wake him/her up. TS4 Icon
Unfulfilled Dreams Not completing any Wants for a long time Fulfill a Want, then Discuss Fears with other Sims <Sim name> feels unfulfilled and dissatisfied with how life is going. <Sim name> will occasionally become upset with his/her life direction. TS4 Icon
Disappointing Parents Oh no. What are they going to think? <Sim name> will not be able to relax and will have difficulty living up to his/her parent's expectations. TS4 EP12 High School Years Icon
Failing After-School Activities <Sim name> will occasionally relive his/her moment of failure and all of the emotions that came with it! TS4 EP12 High School Years Icon
Failing Classes <Sim name> is feeling the pressure of passing his/her classes. <Sim name> will occasionally have trouble focusing in class due to the pressure. TS4 EP12 High School Years Icon
Failing Tests Failing an exam in high school or passing an exam with a low grade Use the Prepare for Exam function on the homework book while in a Focused mood <Sim name> does not want to fail another test! <Sim name>'s test taking skills will be affected by his/her mood more than usual! TS4 EP12 High School Years Icon
Homework Not doing any homework for a long time Finish homework for two consecutive days while in a Focused mood <Sim name> didn't realize until now that homework is not just a suggestion but a requirement to get good grades and learn! <Sim name> will occasionally tense up when thinking about finishing his/her homework. TS4 EP12 High School Years Icon
Being Evicted Receiving a fine as a tenant TBA <Sim name> is terrified than an Eviction is right around the corner. Every phone call, every knock on the door could be the Property Owner ready to kick him/her out his/her home. TS4 EP15 For Rent Icon

Trivia[]

  • The want that gives the most aspiration/influence points is Maximize All Skills (with 30,000+ aspiration and 10,000+ influence). The fear that takes away the most aspiration/influence points is a teen not going to college (with 10,000- aspiration and 5,000- influence). The fear that takes away the most in the base game is having an accident (neglecting the bladder need) at a party (with 8,000- aspiration and 5,000- influence).
  • Some wants, like roasting a marshmallow over a fire jet or burning a bonfire, do not have pictures, but are blank. However, they can still be fulfilled.
  • The sound that plays when fulfilling a want in The Sims 2 is sampled from the original The Sims theme song.

References[]

See also[]