The Sims: Makin' MagicEdit
Wands are easily accessed by having a Sim open the box left by the Mystery Man. The box contains one wand, available to the first Sim who claims it. The box also includes a Spellbound Wand Charger, which can also be used as a wand dispenser to provide any additional Sims with wands. The Spellbound Wand Charger can also be bought in buy mode, as can the MagiCo NeoMagical Newt, which dispenses wands for children. Sims who go to Magic Town can buy wands from the Mystery Man for §50.
A wand must be charged to be usable. A wand can be charged with a spell by placing the correct ingredients into the wand charger or NeoMagical Newt. Each spell has its own combination of ingredients, which must be inserted in the correct order to be effective.
Many spells will backfire if cast on a Sim who has a wand. All Magic Town townies carry wands.
The Sims 2: Apartment LifeEdit
Wands are accessed instantly after a Sim becomes a witch or a warlock. Whenever the Sim casts a spell, a wand will automatically appear in their hand. The color and appearance of the wand depends on the magical alignment of the witch or warlock. Good witches will use white wands tipped with a white star, neutral witches will use plain brown wood wands, and evil witches will use black wands tipped with elegant red crystals.
The Sims 3: SupernaturalEdit
Wands, like in The Sims 2: Apartment Life, are accessed instantly when a Sim becomes a witch, getting a classic wand added to their inventory. Sims can also buy many other types of wands that have a variety of different models and power, and they can be upgraded. Using wands will drain some magic on a witch's magic bar. Sims have the option of casting spells without wands by buying the "Magic Hands" lifetime reward.
List of wandsEdit
|Name||Spell Accuracy||Magic Cost Efficiency||Price|
The Sims 4: Realm of MagicEdit
Spellcasters by default use their hands to cast magic, however, the player can choose from a variety of wands to use. They can be purchased from vendor stalls in The Magic Realm or bought in build mode with the bb.showhiddenobjects cheat. Familiar cats and dogs may also bring back a wand if asked to forage for magical supplies[C&D].
Wands can be stored in special display cases when not in use.
List of wandsEdit
|Ancient Wood Wand||§25||Crafted with the methods of old, this Ancient Wand hearkens back to a simpler time, a time when wands didn't represent your wealth or status, but your passion for the magic arts.|
|Wood Wand||§50||A basic wood wand. The perfect start to any Spellcaster's collection.|
|Natural Wand||§80||Hand-carved by the finest woodworkers in the land. This wand is not produced by mere machines. Each one is slightly different than the last.|
|Wand of Astral Creation||§100||Forged out of moonstones and imbued with astral vapors, this wand holds the power to a million galaxies.|
|Marble Wand||§130||Far more sturdy than the Wood Wand and the Bone Wand. The Marble Wand is encrusted with an elemental gem and has all the markings of elegance.|
|Bone Wand||§175||The Bone Wand is slightly more robust than classic wood variant. Just don't ask where the bones came from...|
|Magician's Wand||§250||You want to see a magic trick? Perfect for any Spellcaster that likes pulling familiars out of hats... Though that trick has been banned for centuries due to familiar cruelty.|
|Wand of The Sylvan Forest||§325||Hand carved from the trees of Sylvan Glade, this wand holds immense power.|
|Wand of The Elementals||§425||Forged from the rocks deep within the crust of the Earth. This wand contains the power of every elemental.|
|Wand of the Forgotten||§500||Forged from the spirits of the underworld. This wand holds strange mysteries that have yet to be discovered.|