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+ | It is not possible for [[alien]]s to learn the Slinger of Spells, I am the Master, A True Master, Master Mixer, and Regained Humanity traits without the use of cheats, as they require [[vampire]] or [[spellcaster]] occult status, and aliens cannot change into those types. |
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===Inherited traits=== |
===Inherited traits=== |
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|Weak Bloodline |
|Weak Bloodline |
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− | |Sim must have at least one [[ |
+ | |Sim must have at least one [[spellcaster]] as a parent. |
|''This Sim's parents had no Bloodline traits. Sims with a Weak Bloodline trait gain an additional talent point at each Spellcaster rank to spend towards perks. They also gain Spellcaster experience faster and reduce the change of overloading by 10%.'' |
|''This Sim's parents had no Bloodline traits. Sims with a Weak Bloodline trait gain an additional talent point at each Spellcaster rank to spend towards perks. They also gain Spellcaster experience faster and reduce the change of overloading by 10%.'' |
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|Strong Bloodline |
|Strong Bloodline |
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− | |Sim must have at least one [[ |
+ | |Sim must have at least one [[spellcaster]] as a parent who has the Weak Bloodline trait. |
|''At least one of this Sim’s parents had a Weak Bloodline trait. Sims with a Strong Bloodline trait gain an additional talent point for each Spellcaster rank to spend towards perks. They also gain Spellcaster experience faster and reduce the chance of overloading by 20%'' |
|''At least one of this Sim’s parents had a Weak Bloodline trait. Sims with a Strong Bloodline trait gain an additional talent point for each Spellcaster rank to spend towards perks. They also gain Spellcaster experience faster and reduce the chance of overloading by 20%'' |
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+ | |[[File:Trait TS4 Ancient Bloodline.png|32px]] |
|Ancient Bloodline |
|Ancient Bloodline |
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− | |Sim must have at least one [[ |
+ | |Sim must have at least one [[spellcaster]] as a parent who has the Strong Bloodline or Ancient Bloodline trait. |
|''At least one of this Sim’s parents had a Strong or Ancient Bloodline trait. Sims with the Ancient Bloodline trait gain an additional talent point at each Spellcaster rank to spend towards perks. They also gain Spellcaster experience faster and reduce the chance of overloading by 50%.'' |
|''At least one of this Sim’s parents had a Strong or Ancient Bloodline trait. Sims with the Ancient Bloodline trait gain an additional talent point at each Spellcaster rank to spend towards perks. They also gain Spellcaster experience faster and reduce the chance of overloading by 50%.'' |
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|Mystical Sensing |
|Mystical Sensing |
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|While wearing Celestial crown (+Alexandrite). Lasts for 4 hours. |
|While wearing Celestial crown (+Alexandrite). Lasts for 4 hours. |
Revision as of 09:21, 17 October 2019
- For a general description of traits, see Trait.
- For other examples of traits in The Sims series, see Trait (disambiguation).
Trait is a personality system in The Sims 4, similar to the trait system in The Sims 3. The personality system as a building block of Sims in The Sims 4 is a combination of trait from The Sims 3 and aspiration from The Sims 2. There are four kinds of traits in the base game: personality, bonus, death and reward. Each kind has different ways to earn them.
Learning traits
- See also: Trait conflict
As Sims socialize with others, they may reveal their traits from certain interactions. For example, asking a Sim's career will reveal if they have the ambitious trait, or flirting with a Sim may reveal the romantic trait. The Observant reward trait allows a Sim to instantly learn the traits of other Sims.
Personality traits
Adult Sims created in Create a Sim may have up to three traits. Teens created may have up to 2 traits, children may only have 1 trait, and toddlers have 1 personality trait that is different from the other traits. All traits affect a Sim's behavior and emotions, for example, a creative Sim may randomly become inspired, while a Sim that loves outdoors will sink into a low mood if they stay inside too long.
The following lists all traits that appear in the game.
Emotional traits
Icon | Trait | Description | EP |
---|---|---|---|
Active | These Sims tend to be Energized, can Pump Up other Sims, and may become upset if they don't exercise for a period of time. | ||
Cheerful | These Sims tend to be Happier than other Sims. | ||
Creative | These Sims tend to be Inspired, can Share Creative Ideas with other Sims, and may become upset if they're not creative for a period of time. | ||
Genius | These Sims tend to be Focused, can Share Ideas with other Sims, and may become upset if they haven't improved their Mental Skills for some time. | ||
Gloomy | These Sims tend to be Sad, can Share Melancholy Thoughts to other Sims, and while sad, gain a boost to their Creative Skill. | ||
Goofball | These Sims tend to be Playful. | ||
Hot-Headed | These Sims tend to be Angry, can Rile up other Sims, and become Angry when targeted with Mischief. | ||
Romantic | These Sims tend to be Flirty and may become Sad if they don't have any Romantic social interactions for a period of time. | ||
Self-Assured | These Sims tend to be Confident. | ||
Unflirty | These Sims get Tense around Flirty Sims and seldom get Flirty themselves. It's difficult for them to be Romantic in public. |
Hobby traits
Icon | Trait | Description | EP |
---|---|---|---|
Art Lover | These Sims gain powerful Moodlets from Viewing works of art and can Admire Art and Discuss Art in unique ways. | ||
Bookworm | These Sims gain powerful Moodlets from reading Books and can Analyze Books and Discuss Books in unique ways. | ||
Foodie | These Sims become Happy and have Fun when eating good food, become Uncomfortable when eating bad food, and can Watch Cooking Shows for ideas. | ||
Geek | These Sims become Happy when Reading Sci-Fi or Playing Video Games, may become Tense if they haven't played much, are better at finding Collectibles, and can Discuss Geek Things with other Geek Sims. | ||
Music Lover | These Sims gain powerful Moodlets and boost their Fun Need when Listening to Music and become Happy when playing instruments. | ||
Perfectionist | These Sims take longer to craft items but tend to make them higher quality, gain powerful Moodlets after crafting a high quality item, and gain negative Moodlets after crafting a low quality item. |
Lifestyle traits
Icon | Trait | Description | EP |
---|---|---|---|
Ambitious | These Sims gain powerful Moodlets from career success, gain negative Moodlets from career failure, and may become Tense if not promoted. | ||
Cat Lover | These Sims tend to make cats their companions, preferring the company of cats to other Sims. | ||
Child of the Islands | These Sims experience a spiritual connection to islands of Sulani. Honor the islands by partaking in their culture, summon powerful elementals and reap the rewards of their blessings—or the consequences of their disfavor. | ||
Child of the Ocean | Answer the call of the ocean! Sims with this trait will prefer water related activities and feel closer to denizens of the sea. | ||
Childish | These Sims gain powerful Moodlets from watching the Kids Network, become Playful when playing with Children, and become Happy when playing with Children's toys. | ||
Clumsy | These Sims tend to fail more often at physical activities and tend to laugh at failure instead of becoming upset. | ||
Dance Machine | These Sims can't wait to get down, boogie, and party all night! When at venues like Bars, Nightclubs, and Lounges, these Sims can get a burst of energy with the Party Time interaction. | ||
Dog Lover | These Sims love to be near dogs. They will gain relationships faster with dogs and socialize with dogs more than the average Sim. | ||
Erratic | These Sims can Talk to themselves and have unpredictable Emotions. | ||
Glutton | These Sims have a greater negative reaction to Hunger, always enjoy eating, no matter the quality of the food, and will eat Spoiled Food. | ||
Kleptomaniac | These Sims don't mind "borrowing" things from others with a simple swipe, but will get Tense when they have not swiped anything in a while. | ||
Lazy | These Sims gain powerful Moodlets from Watching TV or Napping as well as from Comfortable furniture, become Fatigued more quickly from exercise, and grow Tense when performing household chores. | ||
Loves Outdoors | These Sims can Enthuse about Nature to other Sims and become Happy when Outdoors. | ||
Materialistic | These Sims can Admire and Brag about Possessions and become Sad when they haven't purchased a new item for a period of time. | ||
Neat | These Sims become Happy and have Fun when performing household chores, can have a Cleaning Frenzy, and become really Uncomfortable in dirty surroundings. | ||
Slob | These Sims are not affected by dirty surroundings, make household items dirtier faster, and can Rummage for Food in garbage. | ||
Snob | These Sims can Critique Work on low quality items, are bored by "low brow" television, and gain Confidence around other Snob Sims. | ||
Squeamish | Squeamish Sims are nauseated by the sight of creepy crawlies, vomiting, violence and death. These Sims become Uncomfortable near anything dirty. | ||
Vegetarian | These Sims will actively avoid eating foods that contain meat products and can become sick if they eat such foods. |
Social traits
Icon | Trait | Description | EP |
---|---|---|---|
Bro | These Sims can Bro Hug other Bros, gain Confidence around other Bros, and become Energized from Watching Sports. | ||
Evil | These Sims become Happy around Sims with negative Moodlets, can Laugh Maniacally and Discuss Evil Plans, and become Angry when interacting with Good Sims. | ||
Family-oriented | These Sims become Happy around family members, become Sad if they don't interact with family for a period of time, and can Boast about Family. | ||
Good | These Sims become Happy around Sims with positive Moodlets, can Donate to Charity, become Sad with interacting with Evil Sims, and can Discuss World Peace. | ||
Hates Children | These Sims become Angry around Children, become Tense after Try for a Baby, and can be Mean to Children. | ||
Insider | These Sims love being in Clubs, and tend to be happiest when surrounded by their friends. | ||
Jealous | These Sims get Jealous more easily than other Sims. They gain a boost of Confidence from being around their significant other, but get Tense if they haven't seen them recently. | ||
Loner | These Sims become Happy when alone, do not receive negative Moodlets when their Social Need is low, become Tense around strangers, and become Embarrassed more often by social rejection. | ||
Mean | These Sims become Happy when being Mean or Mischievous to other Sims and become Confident after winning a fight. | ||
Noncommittal | These Sims become Tense after a while in the same job or relationship, become Happy when they Quit a Job or Break Off a relationship, take longer to Propose, and can Discuss their Fear of Commitment. | ||
Outgoing | These Sims gain powerful Moodlets from Friendly socialization, have their Social need decay quickly, and gain more negative Moodlets when their Social need is low. | ||
Paranoid | Paranoid Sims feel that danger is around every corner, and that people are always talking about them. Paranoid Sims feel a sense of security while hanging out in basements. | ||
Self-Absorbed | These Sims are all about themselves! They can Fish for Compliments, are more excited when receiving a present, and may become tense when they haven’t gotten enough attention. The celebrity spotlight is something they generally relish. After all, everyone else should love them as much as they do themselves, right? |
Toddler traits
Toddlers can only have one of the following traits. Regular traits can be selected once the toddler Sim ages up to a child.
Icon | Trait | Description | EP |
---|---|---|---|
Angelic | Idyllic, easygoing Toddlers. They are never defiant and they don't throw a tantrum. They can easily talk to strangers. | ||
Charmer | These Toddlers love to socialize. They earn Communication skill faster, and don't suffer Stranger Danger from strangers. They can Share the Love with other Sims. | ||
Clingy | These shy Toddlers avoid Sims outside the household and get sad if left behind. They gain extra skill when taught. And they recover faster from bad moods when Comforted. | ||
Fussy | Tiny trouble-makers who love to Cry, cause trouble, and Throw Fits. But being noticed makes them Happy and helps them overcome negative Moodlets. | ||
Independent | These Toddlers love their freedom, and don't like to take orders from caregivers. They gain extra skill when they are left alone, and need less Attention than other Toddlers. | ||
Inquisitive | Curious explorers. These Toddlers gain Thinking skill slightly faster. They are happiest when learning something, and sad if they haven't learned anything lately. | ||
Silly | Goofy and curious. These Toddlers love to tell jokes and get Playful. They earn Imagination skill slightly faster. | ||
Wild | Spirited and full of Energy. These Toddlers love to explore and get Energized. They earn Movement skill slightly faster. They get sad if they haven't been outside in a while. |
Bonus traits
Each Sim receives a bonus trait upon choosing their initial aspiration that will aid them in fulfilling its goals. Bonus traits are retained even if the Sim's aspiration is later changed.[1]
Icon | Trait | Description | Aspiration | Pack |
---|---|---|---|---|
Animal Affection | Relationships with animals begin at higher values. | Animal | ||
High Metabolism | It is easier to stay fit and trim when you have High Metabolism. | Athletic | ||
Muser | Musers get better boosts to their skills when they are inspired. | Creativity | ||
Dastardly | Dastardly Sims perform stronger and more successful mean interactions. | Deviance | ||
Domestic | Domestic Sims will see their familiar relationships grow stronger faster. | Family | ||
Essence of Flavor | Sims with Essence of Flavor make higher quality food and drink. | Food | ||
Business Savvy | Business Savvy Sims earn more money from their careers. | Fortune | ||
Quick Learner | Quick Learners build all skills a little bit faster! | Knowledge | ||
Home Turf | These Sims become Happy when they are in their home neighbourhood. | Location | ||
Alluring | Alluring Sims are more successful at romance than others. | Love | ||
Collector | Collectors can find rare collectibles more often! | Nature | ||
Gregarious | Gregarious Sims build friendly relationships faster. | Popularity | ||
Prepared Voyager | Sims who are Prepared Voyagers fill up their needs slightly when travelling. | Star Wars | ||
Relatable | Relatable Sims build friendly relationships with fellow teens faster. | Teen | ||
Career-Minded | Career-Minded Sims get a leg-up in their chosen profession with performance boosts that help them get promoted faster. | Tutorial | ||
Spa Membership | These Sims somehow came into possession of Spa Membership. Nobody is really sure where it came from, how to cancel it, or who keeps paying for it each month. But one thing is for certain all fees at Spas are waived! Nice! | Wellness | ||
Lunar Confidant | These Sims get an initial relationship boost when introducing themselves to werewolves (positive or negative, depending on how they act!) | Werewolf | ||
Eco Master | This Sim is the neighborhood Eco Master! They can inspire other Sims to be eco-conscious. | N/A[2] | ||
Entrepreneur | This Sim is the Neighborhood Entrereneur! They like to take chances with investments and will not refuse handouts. | |||
Master Crafter | This Sim is the neighborhood Master Crafter! They can inspire Fabrication recipes in other Sims. |
Death traits
Sims will receive a unique trait upon death that describes the manner of their passing and the abilities they have as a ghost. These traits can only be seen within the simology panel.
Reward traits
Aspiration reward traits
Sims will receive a unique reward trait when fulfilling aspirations. There is no limit on the number of aspirations that can be completed, and thus no limit on the number of aspiration reward traits that can be earned.
It is not possible for aliens to learn the Slinger of Spells, I am the Master, A True Master, Master Mixer, and Regained Humanity traits without the use of cheats, as they require vampire or spellcaster occult status, and aliens cannot change into those types.
Inherited traits
Icon | Trait | Condition | Description | EP |
---|---|---|---|---|
Father Winter's Baby | Sim must have Father Winter as parent. Satisfaction points gain increased by 50%. | Wow! Father Winter is actually (Sim Name)'s Dad! That's amazing! Wonder if he/she gets any magical abilities? | ||
Sulani Mana | Trait of every Island Elemental, can only be worn by them and their offsprings. | This Sim is imbued with Sulani's elemental energy due to their heritage. They can increase the quality of plants as well as summon Volcanic Bombs. | ||
Weak Bloodline | Sim must have at least one spellcaster as a parent. | This Sim's parents had no Bloodline traits. Sims with a Weak Bloodline trait gain an additional talent point at each Spellcaster rank to spend towards perks. They also gain Spellcaster experience faster and reduce the change of overloading by 10%. | ||
Strong Bloodline | Sim must have at least one spellcaster as a parent who has the Weak Bloodline trait. | At least one of this Sim’s parents had a Weak Bloodline trait. Sims with a Strong Bloodline trait gain an additional talent point for each Spellcaster rank to spend towards perks. They also gain Spellcaster experience faster and reduce the chance of overloading by 20% | ||
Ancient Bloodline | Sim must have at least one spellcaster as a parent who has the Strong Bloodline or Ancient Bloodline trait. | At least one of this Sim’s parents had a Strong or Ancient Bloodline trait. Sims with the Ancient Bloodline trait gain an additional talent point at each Spellcaster rank to spend towards perks. They also gain Spellcaster experience faster and reduce the chance of overloading by 50%. |
Toddler skill reward traits
These traits can only be earned by toddlers after increasing their skills.
Child aspiration reward traits
These traits can only be earned when the Sim is a child and completes a child aspiration.
Character value traits
With The Sims 4: Parenthood, Sims with extremely positive or negative character values will earn the appropriate trait once they become young adults that correspond to the extremity of their character values.
Satisfaction reward traits
Certain traits can be purchased with Satisfaction Points. Unlike regular traits, these traits are of narrow focus and usually only grant a single ability.
Career reward traits
Icon | Trait | Condition | Description | EP |
---|---|---|---|---|
Sickness Resistance | Sim must be level 8 in the Doctor career. | Resilient Immunity, Sims will have a lower chance of getting sick and will recover from sickness faster. | ||
Critically Connected | Sim must be level 8 in the Arts Critic branch of the Critic career. | Leveraging their status in the art world, Critically Connected Sims receive a 20% rebate on all Art purchased in Build Mode each week. Rebates will be applied directly to Household Funds. | ||
Scouting Aptitude | Sim must be level 5 in the Scout career. | All of your Scouting ability makes future earning of Skills a little bit easier. | ||
Master of the Sea | Sim must be level 10 in the Marine Biologist branch of the Conservationist career. | A Master of the Sea becomes friends with dolphins and mermaids faster, and can maneuver around the ocean much more easily. | ||
Natural Speaker | Sim must be level 10 in the Environmental Manager branch of the Conservationist career. | Sims that are Natural Speakers have been empowered by nature with instinctive charisma. Being friendly is second nature. These Sims find it easy to Enthuse and Spread Awareness of their cause to other Sims, and find that their grant applications tend to get accepted. |
Food mastery traits
Temporary traits
These traits are bestowed upon a Sim for a short time only before being removed.
Icon | Trait | Condition | Description | EP |
---|---|---|---|---|
Temporary Genius | From drinking Smart serum. Lasts for 6 hours. | This Sim has become a Temporary Genius. These Sims are more Focused for mental pursuits, which they require to remain Happy... If only it was permanent. | ||
Evil | From receiving or smelling Begonia scented arrangement. Lasts for 24 hours. | These Sims become Happy around Sims with negative Moodlets, can Laugh Maniacally and Discuss Evil Plans, and become Angry when interacting with Good Sims. | ||
Night Owl | While wearing Celestial crown (+Nitelite). Lasts for 4 hours. | Night Owls build extra skill at night. | ||
Mystical Sensing | While wearing Celestial crown (+Alexandrite). Lasts for 4 hours. | Mystical Sensors are able to use energy to locate treasure and relics in Treasure Chests that other Sims miss. | ||
File:Trait TS4 Ghostly Consequences.png | Ghostly Consequences | Backfire from drinking Potion of Immortality. Lasts for 24 hours. | The pursuit of immortality is full of failures and accidents. Luckily, it looks like this will pass in a while. Try to enjoy your phantasmal existence while you can. |
Childhood phases
Childhood phases in the The Sims 4: Parenthood are temporary traits randomly experienced only by child and teen Sims.
Icon | Trait | Description | Effect | EP |
---|---|---|---|---|
Clingy | This Sim feels safest when interacting with their caregiver. There is no reason to interact with others when you have such an amazing person in your life. Forcing this Sim to interact with others will stress them out. | Wants attention all the time and becomes stressed when interacting with strangers. | ||
Distant | This teen has become distant. Being near and interacting with family has started to stress them out. The world just doesn’t understand them. | Receives a tense moodlet when around family members. | ||
I'm a Bear! | Be the Bear! This child will accept nothing less than dressing as an amazing fruit-themed ruler of the forest. It will feel unbearable to wear any other outfits. | Will autonomously change their clothing into a fruit bear costume. They will also get a sad moodlet if not wearing the outfit. Parents of the said child can wear the outfit with them. | ||
Loud | This Sim is letting the world hear his/her voice! This Sim yells, makes noise on instruments, and will listen to music as loud as possible. Earplugs are advised for other family members. | Will yell more often and use instruments and stereos loudly. | ||
Mean Streak | It is time to be Mean just because. This Sim is feeling nasty and will relish the chance to be Mean to other Sims. | Will autonomously be mean to other Sims and will get a happy moodlet when doing so. | ||
Picky Eater | It's good to be a Picky Eater. Keep all those nasty culinary concoctions away from the Sim. They will prefer to eat their favorite Quick Meal. | Will get a sad moodlet when eating food that requires a high skill level and enjoys eating quick meals or low-level dishes. | ||
Rebellious | Growing up means rebelling against the old fuddy duddy’s rules. This Sim will argue with their parents more often, swear, and procrastinate when doing homework. | Will argue all the time, swear, procrastinate and break household rules. |
Miscellaneous traits
Other
The Sims 4 features numerous traits that are never visible in the Simology panel. Many of them are used only for technical purposes, such as marking visited secret lots,[TS4:SD] completing first time actions, or to provide functionality for NPCs. Other trait types include:
- Walking styles
- Pet tail styles (upright or hanging)[TS4:C&D]
- Gender settings (Frame, Clothing, Pregnancy/Neutering[TS4:C&D], Toilet use)
- Phone cases
- Agencies[TS4:GF]
Gallery
References
- ↑ Tweet by SimGuruGraham [1].
- ↑ These traits appear in the bonus trait slot when viewing a household from Manage Worlds, but they are not assigned by any aspiration. They can only be manually given to Sims using testing cheats.