Trait is a personality system in The Sims 4, similar to the trait system in The Sims 3. The personality system as a building block of Sims in The Sims 4 is a combination of trait from The Sims 3 and aspiration from The Sims 2. There are four kinds of traits in the base game: personality, bonus, death and reward. Each kind has different ways to earn them.
As Sims socialize with others, they may reveal their traits from certain interactions. For example, asking a Sim's career will reveal if they have the ambitious trait, or flirting with a Sim may reveal the romantic trait. The Observantreward trait allows a Sim to instantly learn the traits of other Sims.
Adult Sims created in Create a Sim may have up to three traits. Teens created may have up to 2 traits, children may only have 1 trait, and toddlers have 1 personality trait that is different from the other traits. All traits affect a Sim's behavior and emotions, for example, a creative Sim may randomly become inspired, while a Sim that loves outdoors will sink into a low mood if they stay inside too long.
The following lists all traits that appear in the game.
These Sims experience a spiritual connection to islands of Sulani. Honor the islands by partaking in their culture, summon powerful elementals and reap the rewards of their blessings—or the consequences of their disfavor.
These Sims are all about themselves! They can Fish for Compliments, are more excited when receiving a present, and may become tense when they haven’t gotten enough attention. The celebrity spotlight is something they generally relish. After all, everyone else should love them as much as they do themselves, right?
Sims will receive a unique reward trait when fulfilling aspirations. There is no limit on the number of aspirations that can be completed, and thus no limit on the number of aspiration reward traits that can be earned.
Friend of the Animals
It is easier to Train and Discipline animals as well as gain relationship with them faster.
Long Lived lets Sims live longer lives, barring any accidents.
The Positivity Challenge
Kindness Ambassadors have stronger friendships and fewer negative Emotions.
Expressionistic Sims have captured the essence of feeling, and can create highly emotional works of art regardless of their actual mood!
Poetic Sims can capture life itself in a book, and wield it to bring back someone they've lost.
Pipers know an arsenal of songs that have significant power over others.
World-Renowned Actors never fail an acting action—as far as anyone can tell...
Masterminds know just the right things to say to cause anger, sadness, and jealousy in their opponents.
Chief of Mischief
Tormentors can sabotage almost anything, be it an object, or another Sim’s best efforts.
By being Vicarious, your Children's skill gains can contribute to your own!
Big Happy Family
Matriarchs/Patriarchs provide skill boosts whenever they are around their children.
I am the Master
I am the Master grants supernatural control. Command Powers used on Vampire Offspring always succeed.
Gives bonus Character Value scoring when near Toddlers, Children, or Teens.
Fresh Chefs always make the highest quality food, and it never spoils!
Potion Masters can mix potent drinks which can sway the drinker's emotions.
Melt Masters have devoted enough of their love and bodies to grilled cheese to truly become Gurus of Gruyere. They can summon Grilled Cheese Sandwiches and Paint Grilled Cheese Paintings.
Shrewd Sims receive a direct deposit each week based on their Household Funds.
Thrifty Sims receive a 10% rebate on all Build Mode purchases made each week. Rebates will be directly applied to Household Funds.
A True Master
A True Master not only excels at Mind Control Powers, they also have greater stores of Vampire Energy to call upon.
Handy Sims can instantly Fix and Upgrade any object.
This Sim has proven they have what it takes to excel at University. Along the way, they learned a lot, allowing them to gain more skill using the Electromagnetic Research Archive Machine and earn more money from Publishing Research Papers and Contributing Knowledge.
These Sims are lovers of all things ancient. They will be especially confident at museums, and even more flirty while on dates there. They also have the unique ability to donate artifacts to the Simsonian Museum.
Professorial Sims can write helpful manuals about any skill they're well-versed in.
Slinger of Spells
Spellcraft & Sorcery
A Slinger of Spells generates much less charge when casting spells
Webmasters get the most out of their computers, unlocking extremely useful ways to use them.
In the Know
Sims who are In the Know can get a massive discount on market stall purchases if they Haggle with vendors.
Hero of StrangerVille
As the Hero of StrangerVille you will receive fan mail as well as being able to retell the tale of how you defeated the source of the infection.
Sims who are Laid-Back never become tense.
Players will never cause other Sims to get jealous, no matter what they do.
Sims with a Companion have special interactions with their spouse that help ease the trials of life.
Survivalists are happy roughin’ it and like living off the land. Sleeping under the stars or using camping equipment provides lots of enjoyment.
Sims that are Naturalists don't need to fear fire; it won't touch them, and they can extinguish it with ease.
Sims with Angler's Tranquility will find that all of their problems seem to melt away while they are fishing.
Appraisers can sell collectibles, like Metals, Crystals, Elements, and Fossils to the Simsonian Museum for extra money.
Treasure Hunters have a sharp eye and will occasionally find treasure and relics in Treasure Chests that other Sims miss.
Purveyor of Potions
A Master Mixer rarely fails when using potions on themselves.
Leader of the Pack
Sims that are Natural Leaders will earn Club points much faster, and they will be able to overthrow other leaders with ease.
Hilarious Sims can never go wrong with a joke, and have a few extra-special ones up their sleeve.
Friend of the World
Everyone remembers a Beloved Sim! Their relationships never fade.
Perfect Hosts get a boost to the score of any social event they throw.
Vampires with Regained Humanity seem kinder and safer. Sims are more likely give permission to Drink.
Sims with Unstoppable Fame are immortalized celebrities, incapable of experiencing fame decay over time. They’re so comfortable in the limelight they’ll never react poorly towards those pesky paparazzi. They also receive an extra Fame Perk point.
Over-Achiever Sims have increased job performances and gain skills faster.
It is not possible for aliens to learn the Slinger of Spells, I am the Master, A True Master, Master Mixer, and Regained Humanity traits without the use of cheats, as they require vampire or spellcaster occult status, and aliens cannot change into those types.
This Sim's parents had no Bloodline traits. Sims with a Weak Bloodline trait gain an additional talent point at each Spellcaster rank to spend towards perks. They also gain Spellcaster experience faster and reduce the change of overloading by 10%.
Sim must have at least one spellcaster as a parent who has the Weak Bloodline trait.
At least one of this Sim’s parents had a Weak Bloodline trait. Sims with a Strong Bloodline trait gain an additional talent point for each Spellcaster rank to spend towards perks. They also gain Spellcaster experience faster and reduce the chance of overloading by 20%
Sim must have at least one spellcaster as a parent who has the Strong Bloodline or Ancient Bloodline trait.
At least one of this Sim’s parents had a Strong or Ancient Bloodline trait. Sims with the Ancient Bloodline trait gain an additional talent point at each Spellcaster rank to spend towards perks. They also gain Spellcaster experience faster and reduce the chance of overloading by 50%.
Responsible Sims perform better at their jobs and can teach children and teens how to be responsible.
Irresponsible Sims are uncomfortable at work, but ignoring bills and slacking off brings them joy. They may also encounter new situations when at work.
Sims with Good Manners won't want to do any gross manners interactions, at least not in front of anyone. They also have a new Polite Introduction and can gain friendly relationships faster. Good Mannered Sims can also Offer Gratitude to the Host of a house they are visiting.
Sims with Bad Manners can try to be Friendly, but will always fail using certain socials. They will often use gross manners, swear a lot, and never want to do the dishes.
Sims who have the Emotional Control Trait can relieve negative moods by jogging, listening to certain music, blogging on the computer, or playing an instrument. In general, their negative emotions will go away faster than other Sims.
Sims with Uncontrolled Emotions won’t be able to relieve their negative emotions as fast as other Sims. When they have strong negative emotions, they may have an emotional meltdown.
Mediator Sims have a higher chance at successfully apologizing to other Sims and can Mediate the Forums. They can also mend differences with Sims they have not been friendly with for a long time.
Argumentative Sims don’t always start conversations on the right foot with Sims they don’t like. Successfully apologizing is harder and they do try to assert their correctness more often than not.
Compassionate Sims can help other Sims relieve their negative emotions. They can also empathize with them by Sharing Emotional Burdens. However, these Sims get stressed when being Mean.
Insensitive Sims are able to Question other Sims’ negative emotions. They can also instigate other Sims. Insensitive Sims will have a higher chance of failing socially when talking to Sims with bad emotions.
All of your Scouting ability makes future earning of Skills a little bit easier.
Master of the Sea
Sim must be level 10 in the Marine Biologist branch of the Conservationist career.
A Master of the Sea becomes friends with dolphins and mermaids faster, and can maneuver around the ocean much more easily.
Sim must be level 10 in the Environmental Manager branch of the Conservationist career.
Sims that are Natural Speakers have been empowered by nature with instinctive charisma. Being friendly is second nature. These Sims find it easy to Enthuse and Spread Awareness of their cause to other Sims, and find that their grant applications tend to get accepted.
Childhood phases in the The Sims 4: Parenthood are temporary traits randomly experienced only by child and teen Sims.
This Sim feels safest when interacting with their caregiver. There is no reason to interact with others when you have such an amazing person in your life. Forcing this Sim to interact with others will stress them out.
Wants attention all the time and becomes stressed when interacting with strangers.
This teen has become distant. Being near and interacting with family has started to stress them out. The world just doesn’t understand them.
Receives a tense moodlet when around family members.
I'm a Bear!
Be the Bear! This child will accept nothing less than dressing as an amazing fruit-themed ruler of the forest. It will feel unbearable to wear any other outfits.
Will autonomously change their clothing into a fruit bear costume. They will also get a sad moodlet if not wearing the outfit. Parents of the said child can wear the outfit with them.
This Sim is letting the world hear his/her voice! This Sim yells, makes noise on instruments, and will listen to music as loud as possible. Earplugs are advised for other family members.
Will yell more often and use instruments and stereos loudly.
It is time to be Mean just because. This Sim is feeling nasty and will relish the chance to be Mean to other Sims.
Will autonomously be mean to other Sims and will get a happy moodlet when doing so.
It's good to be a Picky Eater. Keep all those nasty culinary concoctions away from the Sim. They will prefer to eat their favorite Quick Meal.
Will get a sad moodlet when eating food that requires a high skill level and enjoys eating quick meals or low-level dishes.
Growing up means rebelling against the old fuddy duddy’s rules. This Sim will argue with their parents more often, swear, and procrastinate when doing homework.
Will argue all the time, swear, procrastinate and break household rules.
The Sims 4 features numerous traits that are never visible in the Simology panel. Many of them are used only for technical purposes, such as marking visited secret lots,[TS4:SD] completing first time actions, or to provide functionality for NPCs. Other trait types include: