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{{Era|TS3A}}
{{object
+
{{Infobox object
 
|name = Time Machine
 
|name = Time Machine
  +
|desc = The Time Machine is a unique, dimension and time bending device that provides a never before experienced adventure for any Sim!
|image = [[File:Object_time_machine_animated.gif]]
+
|image = [[File:Object time machine animated.gif|250px]]
 
|game = The Sims 3: Ambitions
 
|game = The Sims 3: Ambitions
|buy = Limited
+
|buy = Crafted
|type = Crafting
+
|type = Special
 
|size = 2x5
 
|size = 2x5
  +
}}{{Distinguish|Wellsian Time Portal}}
}}
 
The '''Time Machine''' is an object in ''[[The Sims 3: Ambitions]]''. It is created with the [[Inventing]] [[skill]].
+
The '''time machine''' is an object in ''[[The Sims 3: Ambitions]]''. It is created with the [[Inventing]] [[skill]]. It will be about the fifteenth invention of your Sim and it requires inventing level 9. After inventing the time machine, it will be found in the family inventory instead of the personal inventory.
   
The exterior look of the time machine is most likely based on the one seen in [[Wikipedia:Blackadder Back and Forth|Blackadder: Back and Forth]]. The Time Machine is a [[Rabbit Hole]] similar to the [[Mausoleum]]. A Sim can return with various items including a [[Mysterious Mr. Gnome|caveman gnome]], much as the original Mysterious Mr. Gnome is discovered in the Mausoleum.
+
The exterior look of the time machine is most likely based on the one seen in ''[[Wikipedia:Blackadder Back and Forth|Blackadder: Back and Forth]]''. A Sim can return with various items including a [[Mysterious Mr. Gnome|caveman gnome]], much as the original Mysterious Mr. Gnome is discovered in the Mausoleum.
   
 
It's possible for Sims to meet their previous selves and/or previous companions, and tell them to stop fighting and focus on love and family. If this happens, a Sim may suddenly have a child, but the child will only have one parent. When a Sim travels to the past, he or she can accidentally knock over a job board. If that happens, when the Sim returns, one of his or her housemates will have switched careers. Occasionally, traveling to the past will result in a message about the Sim using the machine having saved a child in front of his or her past self. This results in a new child being added to the household.
 
It's possible for Sims to meet their previous selves and/or previous companions, and tell them to stop fighting and focus on love and family. If this happens, a Sim may suddenly have a child, but the child will only have one parent. When a Sim travels to the past, he or she can accidentally knock over a job board. If that happens, when the Sim returns, one of his or her housemates will have switched careers. Occasionally, traveling to the past will result in a message about the Sim using the machine having saved a child in front of his or her past self. This results in a new child being added to the household.
  +
The time machine also makes a quick reference to [http://www.wikipedia.org/wiki/Mass_Effect Mass Effect] when it says that the Sim was passing a crowd, listening about a shepherd (Commander Shepard, the main protagonist), saving the Galaxy from an ancient god threat.
+
The time machine also makes a quick reference to ''[[wikipedia:Mass Effect|Mass Effect]]'' when it says that the Sim was passing a crowd, listening about a shepherd (Commander Shepard, the main protagonist), saving the Galaxy from an ancient god threat (the Reapers).
__TOC__
 
  +
Additionally, the futuristic outfits that can be gained by going into the future highly resemble the Spectre Armors that can be acquired in Mass Effect.
{{clrr}}
 
  +
  +
It also makes a reference to Red Faction: Guerilla when it says -Sim- helped stand up for miner's rights on Mars. -Sim- was almost arrested by Earth Police, but found a convenient escape through the timestream before being interrogated.
  +
  +
The time machine also makes a reference to ''Dragon Age'', when it says, "(Sim's name) got lost in some tunnels, but a warden (The Warden, the main protagonist) escorted them out."
  +
 
==Effects of time travel==
 
==Effects of time travel==
 
Traveling to the past can have huge consequences for a Sim's household (new job, new friends, new Sim in the household), while traveling to the future seems to be more harmless, though the Sim sometimes comes back with an object or moodlet. It is also possible for a Sim to return from a time travel trip with a new outfit related to the time period he or she traveled to. There are 4 unique outfits for each gender.
 
Traveling to the past can have huge consequences for a Sim's household (new job, new friends, new Sim in the household), while traveling to the future seems to be more harmless, though the Sim sometimes comes back with an object or moodlet. It is also possible for a Sim to return from a time travel trip with a new outfit related to the time period he or she traveled to. There are 4 unique outfits for each gender.
  +
 
===Both===
 
===Both===
*Positive or negative 'Traveled in Time' moodlet. (Bigger chance of getting positive moodlet if your sim has Adventurous and/or Brave traits)
+
* Positive or negative 'Traveled in Time' moodlet. (Bigger chance of getting positive moodlet if the Sim has the [[Adventurous]] and/or [[Brave]] traits)
*Random other moodlet.
+
* Random other moodlet.
*Cash. Between §81-§2487. <!--Just edit this number if you find a new min/max-->
+
* Cash. Between §81-§2487. <!--Just edit this number if you find a new min/max-->
*New clothing (including a rusty set of armor and a futuristic suit).
+
* New clothing (including a rusty set of armor and a futuristic suit).
   
 
===Past===
 
===Past===
*New career for random member in household.
+
* New career for random member in household.
 
* A new Sim joins the household as child of the time traveler, though the infobox will say ancestor.
*3 new friends of the entire household.
 
  +
* If a sim helps a clan on their trip, they will become best friends with the clan's surviving family members.
*A new Sim joins the household as child of the time traveller, though the infobox will say ancestor. (Edit: sometimes they are adopted so they'll be son/daughter with a single parent.)
 
  +
* If the Sim is a ghost, they may get a message saying "<Sim name> went back in time to see how they became a ghost, but accidentally changed events so they never became one! <Sim name> is alive again!"
*New outfits: Prehistoric rags and Medieval attire
 
  +
* If the Sim is a mummy, they can prevent the invention of mummies{{confirm}} and will be cured when they return.
*If sim is ghost, may come back to life
 
  +
*A mummy might join your household.
*Slight possibility of the Time Machine getting hit by a huge meteorite. (Need confirmation only happened once so far)
 
*Items:
+
* Items:
  +
{{Col-begin}}
**Caveman [[Mysterious Mr. Gnome]].
 
  +
{{Col-break}}
**''The Four Courners of the Earth'', non-skill book, sellable for §1,945.
 
 
** Caveman [[Mysterious Mr. Gnome]]
**''To Hunt or Gather?'', non-skill book, sellable for §1,239.
 
**''War and More War '', non-skill book, sellable for §1,663.
+
** ''The Four Corners of the Earth'', non-skill book, worth §1,945
**''Fire: Terrifying but Essential'', non-skill book, sellable for §676
+
** ''To Hunt or to Gather?'', non-skill book, worth §1,376
**''1000 Ways to Stew Brontosaurus'', non-skill book, sellable for §1,484.
+
** ''War and More War'', non-skill book, worth §1,663
**''The Fall of Atlantis'', non-skill book, sellable for §2,068.
+
** ''Fire: Terrifying but Essential'', non-skill book, worth §751
**''Lady Veronica Farfleton and the Magical Harpsichord'', non-skill book, sellable for §1,577.
+
** ''1000 Ways to Stew Brontosaurus'', non-skill book, worth §1,484
 
** ''The Fall of Atlantis.'', non-skill book, worth §2,068
**[[Sonaflux Guitar]].
 
  +
** ''Lady Veronica Farfleton and the Magical Harpsichord'', non-skill book, worth §1,577
**[[Service awards|Firefighter of the Year]] wall trophy (§0).
 
  +
** ''Sul Sul: Trapped in Tar'', non-skill book, worth §1,569
**[[Life Fruit]]
 
  +
** ''Plague and Pestilence'', non-skill book, worth §1,109
**[[Omni Plant]] seed
 
  +
** ''Men are From Tar Pits, Women from Sabertooth Den'', non-skill book, worth §1,188
**Flame Fruit
 
  +
{{Col-break}}
**Mood Light Candle
 
 
** [[Sonaflux Guitar]]
**Artsy Easel
 
 
** [[Service awards|Firefighter of the Year]] wall trophy (§0)
**Fuzzy Logic Picnic Basket
 
 
** [[Life Fruit]]
 
** [[Omni Plant]] seed
 
** Flame Fruit
 
** Mood Light Candle
  +
** Artsy [[Easel]]
  +
** Fuzzy Logic [[Picnic Basket]]
  +
** [[Death Flower]] seed
  +
** [[Money Tree]] seed
 
** [[Thoggus]], a new sculpture
  +
{{Col-break}}
  +
{{Col-end}}
   
 
===Future===
 
===Future===
*A new Sim joins the household as child of the time traveller, though that child can be any age from child to elder.
+
* A new Sim joins the household as child of the time traveler, though that child can be any age from child to elder.
*Items:
+
* Items:
  +
{{Col-begin}}
**Birthday Inferno Birthday Cake.
 
  +
{{Col-break}}
**''SimCity 7940 Tips and Tricks'' non-skill book, sellable for §1707.
 
 
* Birthday Inferno Birthday Cake
**''Mars Real Estate Dos and Don'ts'' non-skill book, sellable for §497.
 
**''Gone with the Solar Wind'' non-skill book, sellable for §967.
+
* ''SimCity 7940 Tips and Tricks'', non-skill book, worth §1,552
**''Don't Tread on Me: A Robot Manifesto for Freedom'' non-skill book, sellable for §1,470.
+
* ''Mars Real Estate Dos and Don'ts'', non-skill book, worth §828
**''Blips and Bloops: A Thesis on Mechanics'' non-skill book, sellable for §799.
+
* ''Gone with the Solar Wind'', non-skill book, worth §1,611
**''Remembering the Internet; How the World was Changed'' non-skill book, sellable for §2,754.
+
* ''Don't Tread on Me: A Robot Manifesto for Freedom'', non-skill book, worth §1,633
**''So Hot In Binary'' non-skill book, sellable for §1,266.
+
* ''Blips and Bloops: A Thesis on Mechanics'', non-skill book, worth §1,331
**''Signs You're A Clone'' non-skill book, sellable for §2,493.
+
* ''Remembering the Internet: How the World was Changed'', non-skill book, worth §2,754
 
* ''So Hot in Binary'', non-skill book, worth §1,266
**[[Thoggus]], a new sculpture.
 
  +
* ''Signs You're a Clone'', non-skill book, worth §2,769
**Dancing Bunny painting (§100).
 
  +
* ''The New Ice Age'', non-skill book, worth §2,975
**[[Audio Lite by LoFi Audio]].
 
  +
* ''Farmed: A Legacy of Eight Billion Points'', non-skill book, worth §1,655
**XS 4258p Laptop from Landgraab Industries.
 
  +
* [[Thoggus]], a new sculpture
**[[Death flower|Death Seed]]
 
  +
{{Col-break}}
**World's Brew Bubble Bath
 
**Prince of Pickleburp (painting)
+
* Dancing Bunny painting (§100)
 
* Audio Lite by [[LoFi Audio]]
**Ducksworth of Bathington
 
 
* XS 4258p Laptop from Landgraab Industries
 
* [[Death flower|Death Seed]]
  +
* [[Omni Plant|Omni Plant Seed]]
 
* World's Brew [[Bubble Bath]]
  +
* Prince of Pickleburp (painting)
 
* [[Ducksworth of Bathington]]
  +
* A Life Fruit
  +
* Mysterious Mr. Gnome
 
* Fuzzy-Logic Picnic Basket
 
* Artsy Easel
  +
{{Col-break}}
  +
{{Col-end}}
   
 
===Try for baby===
 
===Try for baby===
*Couple may get a visit from their new child, but he/she might be anything from a child to an elder.
+
* If trying in the future, there is a chance where the child will return to the present visiting their parents as an elder.
  +
* If trying in the past, there is a chance where the child will return to the present from finding their long lost parents as a Teen or a Young Adult.
   
  +
Keep in mind that when trying for a baby in the time machine, you will '''not''' hear the sound effect you normally hear when your Sim successfully became [[Pregnancy|pregnant]]. Make sure to wait a few hours to see if you succeeded and do not keep trying it all over again or you’ll get a lot of children!
 
There are no reported events from [[woohoo]]'ing in the Time Machine.
 
   
 
==Moodlets==
 
==Moodlets==
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|Positive moodlet after using the Time Machine
 
|Positive moodlet after using the Time Machine
 
|-
 
|-
|[[File:Moodlet_bad_time_travel_machine.png]]
+
|[[File:Moodlet bad time travel machine.png]]
 
|Traveled in Time
 
|Traveled in Time
 
| -25 Mood
 
| -25 Mood
Line 99: Line 130:
 
|Negative moodlet after using the Time Machine
 
|Negative moodlet after using the Time Machine
 
|}
 
|}
  +
 
==Trivia==
 
* Time travel has previously been featured in the mishap that brought [[Don Lothario]] to [[Riverview]], and the time machine is available for use in ''[[The Sims 2 (Nintendo DS)|The Sims 2]]'' for Nintendo DS.[[File:The-urbz-gba-time-machine.png|thumb|200x200px|Time machine in ''[[The Urbz: Sims in the City]]'' for Gameboy Advance]]
  +
* It also appeared in ''[[The Urbz: Sims in the City (handheld)|The Urbz: Sims in the City]]'' for Nintendo DS and Gameboy Advance as a strange machine. The player could go in 5 different times, each having a different area: ''November 29, 1984; December 31, 1870; 1,000,000 B.C.; December 2, 2003 and 3978 A.D.''
  +
* One of the outfits in ''[[The Sims 3: Ambitions]]'' from the future resembles the clothing from Tron.
  +
* Occasionally in ''Ambitions'', a time machine will be available at the [[consignment store]] for Sims to buy, without the need to invent it.
  +
* In [[The Sims 3: Pets (Console)|''The Sims 3: Pets'' for consoles]] a time machine is possible{{confirm}} since the inventing skill in included in the game.
  +
* In ''Ambitions'' it is possible to [[WooHoo]] in a time machine, but the WooHoo lacks the hearts effect.
   
 
== Gallery ==
 
== Gallery ==
<gallery widths="120">
+
<gallery widths="120" captionalign="left">
File:imagem.JPG|A new Mysterious Gnome from The Sims 3: Ambitions.
+
File:imagem.JPG|A new Mysterious Gnome from ''The Sims 3: Ambitions''.
 
File:Time Machine.jpg|A time machine.
 
File:Time Machine.jpg|A time machine.
 
File:sim entering a time machine.jpg|A Sim entering a time machine.
 
File:sim entering a time machine.jpg|A Sim entering a time machine.
Line 115: Line 154:
 
time_travel_return.jpg
 
time_travel_return.jpg
 
Prehistoric_male.jpg
 
Prehistoric_male.jpg
  +
TimeMachineMedievalOutfit.jpg|Another possible medieval male young adult outfit
 
</gallery>
 
</gallery>
   
  +
[[es:Máquina del tiempo]]
==Trivia==
 
*Time travel has previously been featured in the mishap that brought [[Don Lothario]] to [[Riverview]], and the time machine is available for use in [[The Sims 2 (Nintendo DS)|The Sims 2 for Nintendo DS]]
 
 
 
{{Object-stub}}
 
 
[[fr:Machine à explorer le temps]]
 
[[fr:Machine à explorer le temps]]
  +
[[pt-br:Máquina do Tempo]]
 
[[Category:Objects]]
 
[[Category:Objects]]
 
[[Category:Objects in Ambitions]]
 
[[Category:Objects in Ambitions]]
[[Category:Objects built by Sims]]
 
[[Category:Rabbit holes]]
 
 
[[Category:Inventions]]
 
[[Category:Inventions]]
 
[[Category:Mood-altering objects]]
 
[[Category:Places where Sims can WooHoo]]

Latest revision as of 21:08, 4 April 2024

The Sims 3: Ambitions


Time Machine
Object time machine animated
The Time Machine is a unique, dimension and time bending device that provides a never before experienced adventure for any Sim!
Game The Sims 3: Ambitions
Buyability Crafted
Object type(s) Special
Size 2x5
Not to be confused with Wellsian Time Portal.

The time machine is an object in The Sims 3: Ambitions. It is created with the Inventing skill. It will be about the fifteenth invention of your Sim and it requires inventing level 9. After inventing the time machine, it will be found in the family inventory instead of the personal inventory.

The exterior look of the time machine is most likely based on the one seen in Blackadder: Back and Forth. A Sim can return with various items including a caveman gnome, much as the original Mysterious Mr. Gnome is discovered in the Mausoleum.

It's possible for Sims to meet their previous selves and/or previous companions, and tell them to stop fighting and focus on love and family. If this happens, a Sim may suddenly have a child, but the child will only have one parent. When a Sim travels to the past, he or she can accidentally knock over a job board. If that happens, when the Sim returns, one of his or her housemates will have switched careers. Occasionally, traveling to the past will result in a message about the Sim using the machine having saved a child in front of his or her past self. This results in a new child being added to the household.

The time machine also makes a quick reference to Mass Effect when it says that the Sim was passing a crowd, listening about a shepherd (Commander Shepard, the main protagonist), saving the Galaxy from an ancient god threat (the Reapers). Additionally, the futuristic outfits that can be gained by going into the future highly resemble the Spectre Armors that can be acquired in Mass Effect.

It also makes a reference to Red Faction: Guerilla when it says -Sim- helped stand up for miner's rights on Mars. -Sim- was almost arrested by Earth Police, but found a convenient escape through the timestream before being interrogated.

The time machine also makes a reference to Dragon Age, when it says, "(Sim's name) got lost in some tunnels, but a warden (The Warden, the main protagonist) escorted them out."

Effects of time travel[]

Traveling to the past can have huge consequences for a Sim's household (new job, new friends, new Sim in the household), while traveling to the future seems to be more harmless, though the Sim sometimes comes back with an object or moodlet. It is also possible for a Sim to return from a time travel trip with a new outfit related to the time period he or she traveled to. There are 4 unique outfits for each gender.

Both[]

  • Positive or negative 'Traveled in Time' moodlet. (Bigger chance of getting positive moodlet if the Sim has the Adventurous and/or Brave traits)
  • Random other moodlet.
  • Cash. Between §81-§2487.
  • New clothing (including a rusty set of armor and a futuristic suit).

Past[]

  • New career for random member in household.
  • A new Sim joins the household as child of the time traveler, though the infobox will say ancestor.
  • If a sim helps a clan on their trip, they will become best friends with the clan's surviving family members.
  • If the Sim is a ghost, they may get a message saying "<Sim name> went back in time to see how they became a ghost, but accidentally changed events so they never became one! <Sim name> is alive again!"
  • If the Sim is a mummy, they can prevent the invention of mummies[confirmation needed] and will be cured when they return.
  • A mummy might join your household.
  • Items:
    • Caveman Mysterious Mr. Gnome
    • The Four Corners of the Earth, non-skill book, worth §1,945
    • To Hunt or to Gather?, non-skill book, worth §1,376
    • War and More War, non-skill book, worth §1,663
    • Fire: Terrifying but Essential, non-skill book, worth §751
    • 1000 Ways to Stew Brontosaurus, non-skill book, worth §1,484
    • The Fall of Atlantis., non-skill book, worth §2,068
    • Lady Veronica Farfleton and the Magical Harpsichord, non-skill book, worth §1,577
    • Sul Sul: Trapped in Tar, non-skill book, worth §1,569
    • Plague and Pestilence, non-skill book, worth §1,109
    • Men are From Tar Pits, Women from Sabertooth Den, non-skill book, worth §1,188

Future[]

  • A new Sim joins the household as child of the time traveler, though that child can be any age from child to elder.
  • Items:
  • Birthday Inferno Birthday Cake
  • SimCity 7940 Tips and Tricks, non-skill book, worth §1,552
  • Mars Real Estate Dos and Don'ts, non-skill book, worth §828
  • Gone with the Solar Wind, non-skill book, worth §1,611
  • Don't Tread on Me: A Robot Manifesto for Freedom, non-skill book, worth §1,633
  • Blips and Bloops: A Thesis on Mechanics, non-skill book, worth §1,331
  • Remembering the Internet: How the World was Changed, non-skill book, worth §2,754
  • So Hot in Binary, non-skill book, worth §1,266
  • Signs You're a Clone, non-skill book, worth §2,769
  • The New Ice Age, non-skill book, worth §2,975
  • Farmed: A Legacy of Eight Billion Points, non-skill book, worth §1,655
  • Thoggus, a new sculpture

Try for baby[]

  • If trying in the future, there is a chance where the child will return to the present visiting their parents as an elder.
  • If trying in the past, there is a chance where the child will return to the present from finding their long lost parents as a Teen or a Young Adult.

Keep in mind that when trying for a baby in the time machine, you will not hear the sound effect you normally hear when your Sim successfully became pregnant. Make sure to wait a few hours to see if you succeeded and do not keep trying it all over again or you’ll get a lot of children!

Moodlets[]

Image Moodlet Name Mood Effect Time Period Game Dialog/Description Notes
Timetravel Traveled in Time +20 Mood 4 Hours Adventures in time are not for the faint of heart, cowardly, or historically inappropriate. Positive moodlet after using the Time Machine
Moodlet bad time travel machine Traveled in Time -25 Mood 4 Hours Adventures in time are not for the faint of heart, cowardly, or historically inappropriate. Negative moodlet after using the Time Machine

Trivia[]

  • Time travel has previously been featured in the mishap that brought Don Lothario to Riverview, and the time machine is available for use in The Sims 2 for Nintendo DS.
    The-urbz-gba-time-machine

    Time machine in The Urbz: Sims in the City for Gameboy Advance

  • It also appeared in The Urbz: Sims in the City for Nintendo DS and Gameboy Advance as a strange machine. The player could go in 5 different times, each having a different area: November 29, 1984; December 31, 1870; 1,000,000 B.C.; December 2, 2003 and 3978 A.D.
  • One of the outfits in The Sims 3: Ambitions from the future resembles the clothing from Tron.
  • Occasionally in Ambitions, a time machine will be available at the consignment store for Sims to buy, without the need to invent it.
  • In The Sims 3: Pets for consoles a time machine is possible[confirmation needed] since the inventing skill in included in the game.
  • In Ambitions it is possible to WooHoo in a time machine, but the WooHoo lacks the hearts effect.

Gallery[]