|The Sims Castaway Stories|
|Box art for The Sims Castaway Stories|
|Developer(s)||The Sims Studio|
|Publisher(s)||EA Games (PC)|
Aspyr Media (Mac)
|Series||The Sims Stories|
NA January 29, 2008
Mac OS X
NA March 17, 2008
|Input methods||Keyboard, mouse|
|Genres||Life simulation, God game|
The Sims Castaway Stories is the third game (and the last) in the spin-off series, The Sims Stories, developed by Maxis and EA Games. The plot circulates around a group of Sims who survived the sinking of Queen Solomon. The game consists of 24 chapters (unlike the other The Sims Stories games), and the player can choose the character with whom they will play the game, or create a custom one.
The game was released on January 29, 2008.
This time your Sims have washed up on a tropical island!
Help them make a new life in an unexplored paradise in this easy-to-play, laptop-friendly version of The Sims. The Sims Castaway Stories features two great ways to play. In the new and engaging directed Story mode, explore the island, build a shelter, learn to find food, and make your Sims' lives as fun and comfortable as possible. You even unlock rewards along the way as you achieve set goals.
- Play through the twists and turns of your Sims' tropical adventures.
- Tell your own stories—create multiple profiles and tell a different tale every time.
- Simple shortcuts and an auto-pause function let you start and stop whenever you need to.
- Two fun ways to play—directed Story Mode and a classic open-ended mode.
- Learn to Play
- If you are new to The Sims, check out these tutorials for a few basic guidelines on how to play.
- Shipwrecked and Single
- Very little is known about this remote tropical paradise. Its location isn't recorded on any chart or map. Wild animals prowl it's dense jungles, from the ominous volcanic crater to the wide sandy beaches. Lost and alone, can you survive long enough to find other castaways and meet Island Natives?
- Wanmami Island
- Wanmami Island is home to the local, the lost, and the long-range mariner. Rising majestically out of the vast blue ocean, the island looks inviting enough. There are numerous suitable places to make camp, and nothing particularly dangerous or ominous is visible from the water. The natives named it "Wanmami" after the fevered whimpering often heard from shipwreck survivors washed ashore on the beach.
In The Sims Castaway Stories, Buy mode has been renamed to Barter mode. It is very similar to Buy Mode, but objects are categorized only by function.
Objects in Castaway Stories blend in with the island theme, and a lot of objects from The Sims 2 base game are featured, but with a new tropical design. Objects are separated into 12 categories: Survival, Seating, Surfaces, Beds, Mirrors, Lighting, Cooking, Plumbing, Storage, Nature, Decorations and Fun.
Build Mode is mostly the same, though it has a few new categories, such as Resources. Some features (for example, swimming pools) have been removed.
The time system has been changed in Castaway Stories. While Sim minutes and Sim hours still exist, they are invisible. Instead, 8 orbs replace the standard time bar. Each orb represents 3 hours. A day lasts 5 orbs (15 hours) while night lasts 3 orbs (9 hours).
Resources and Food
Resources replace Simoleons in the game. They are represented by colored rocks, which can be seen when a Sim pays for something on a community lot. Resources are neccessary when purchasing or crafting objects. They can be obtained in many ways, such as collecting various debris or getting a job in one of the three career tracks.
Food is an important feature of the game. Food points are needed to prepare any meal, and are therefore integral to a Sims' survival. Players can know how many food points a household has by checking the food bar in the lower left corner of the user interface. The number it shows is the number of food points the household has. Food can be obtained in many ways, such as gathering fruit or spearing fish.
Certain objects in Castaway Stories depend on either plumbing or electricity in order to work. These are, for example, electric ovens and fridges or toilets and bathtubs.
A water tower must be placed on the lot in order for bathroom objects to work, while an electric generator (a story reward object in the game) must be placed for objects depending on power to work.
Weather is carried forward from Seasons, but it has a few changes. Firstly, snow has been removed. Secondly, there are no specific seasons in the game. There are periods of sunny weather, as well as periods of rainstorms, hailstorms and thunderstorms. The player can place a lightning rod on the lot which will reduce the chance of a Sim or tree being struck by lightning. The weather can be controlled by using the "Ignis Ex-Machina", a story reward object in the game that is identical to the Weathernaught 57X from Seasons.
Hyenas are the equivalent of dogs. Hyenas have the same needs as dogs in The Sims 2: Pets and The Sims Pet Stories do, and can basically do everything a dog can, except get a job. Essentially, they are dogs with a special skin. They can be found on community lots.
Unlike hyenas, orangutans are fully controllable and can get jobs. They have all Sim needs, except Environment and Comfort. Orangutans don't breed and never die. They have a variety of unique interactions, such as "Play... Stick 'Em Up!" or "Groom". They are also found on community lots, but can be summoned when a monkey tree is placed on the lot.
Other than these three animals, the game also features penguins, skunks, pet parrots and other minor species.
Maps and Portals
Maps are unlocked in Story mode. A map displays every community lot in the neighborhood. When one is chosen, the Sim will automatically go to it.
Every lot, residential or community, has at least one portal on it. Usually, there are more portals on community lots, and a portal will lead the Sim to a specific lot. There is only one portal on a residential lot; when it is clicked on, a map will appear which allows the player to select a community lot for the Sim to visit. Portals don't have any new animations, but they have a few designs.
There are three careers in The Sims Castaway Stories: Hunter, Gatherer, and Crafter, each with a different general ratio of food to resources. Food is the amount of fish, coconuts, bananas, and papayas the player's Sim family has collected. Resources are the castaway version of simoleons and are used for build mode, barter mode, and buying on community lots. As in the The Sims 2, castaways receive chance cards while they are working, which can affect their career level and skills. Unlike any of the other The Sims games, in this game every career and level in that career starts and ends at the same time, although there are some differences between Adult, Teen/Elder, and Orangutan career times.
Features from expansion packs
The Sims Castaway Stories features many gameplay features and objects from The Sims 2 expansion packs that were released before The Sims Castaway Stories:
- From University - some objects, such as bubble bars;
- From Nightlife - fury, attractions and turn-ons and turn-offs are included, along with some items such as poker tables;
- From Pets - hyenas and jaguars (basically dogs and cats), pet parrots, skunk;
- From Seasons - fruit (coconuts, papayas, bananas and coffee beans), weather (tropical in the game), fishing (although there are no talent badges), body temperature, weather controlling machine, collecting butterflies and fireflies, penguins;
- From Bon Voyage - swimming in the ocean, digging in the sand for buried treasure, hot springs, hammocks, bonfires, ruins from Twikkii Island.
Characters in Shipwrecked and Single
The following is a list of sim characters encountered in the game that have story significance.
One of the mechanics for the Solomon Queen, who mainly took the job so he could go to Club Meet your Mate. He was one of the two characters who could be chosen as the protagonist at the beginning of the game.
A writer who recently took an offer to write an article in "Going Places" magazine. Little did she know she wasn't "Going" to Club Meet your Mate. She was one of the two characters who could be chosen as the protagonist at the beginning of the game.
The orangutan the main character adopts as a pet. Initially, she is not very kind to the main Sim for attempting to take the tiki idol, but eventually she agrees to stay with them.
A jaguar that guards one of the paths at The Crossroads.
A survivor from the Solomon Queen. She has a huge crush on Robby, and in the end she follows Robby's decision to remain on the island.
A survivor from the Solomon Queen. Greedy and manipulative, he takes over Shady Lagoon, the main character's secondary residence, without hesitation.
A survivor from the Solomon Queen. She seems to have a slight interest in Hugh and is very homesick.
A survivor from the Solomon Queen. He loves to have fun constantly, and loves pranks and jokes. He eventually decides to stay on the island with Emma Langsford.
A survivor from the Solomon Queen. She is portrayed as a ditsy and daring young lady, who also loves to garden, and has a husband back home in the city.
An old scientist who has done extensive research on the island, hence his vast knowledge about the island's history and culture. Initially, he is very helpful to the main character and the other survivors, but as the story continues, his true intentions are revealed. In the end, his ultimate fate is in the player's hands.
The Chief Engineer of the Solomon Queen. He is the only survivor found on Volcano Island and is dying when the main character finds him. In his final breath, he reveals the truth about Professor Rhinehart.
The Chief's guard. He serves as the messenger between the Manave family and the main character. Doesn't have a home, choses to be a nomad so that, "his prey won't get familiar with his scent."
The daughter of the Chief and Huhana. Mischievous and playful, she is being chased by a pack of wild hyenas when the main character meets her.
The Chief and father of Nanihi. He welcomes the main character to the tribe's Volcano Festival as an honorable guest.
The Chief's wife and mother of Nanihi. She weaves the main character a sail as a kind gesture for saving her daughter's life.
One of the villagers in the Village Market. He needs help fixing the exercise machines as he is not a skilled repairman.
One of the villagers in the Village Market. She wants the main character to light the trash pit for her.
One of the villagers in the Village Market. She has a bad memory and is longing for a Singing Stone from Scavenger Fields.
One of the villagers in the Village Market. He is seen painting at the easel and would like to have company to play chess with.
One of the villagers at the Village Harbor. He is Rainui's younger brother and needs a hand in spearing fish.
One of the villagers at the Village Harbor. He wants to have a jar of fireflies to use for a light at night.
One of the villagers at the Village Harbor. She is Ahio's bossy sister and wants someone to push her on the swing.
One of the villagers at the Village Harbor. She doesn't know how to play an instrument and wants the main character to play something for her.
Comparison to other games in The Sims series
- All of the objects, clothing, and building tools available are designed to fit the Castaway, Tropical and Tiki themes. Also, most of the icons used in the game are also designed to fit into the theme.
- Some story rewards are not directly delivered to the main character. They have to dig at the shore to unlock them and can be unlocked after the story ends.
- The Sims Castaway Stories allows multiple player profiles to be saved, saving the need to delete profiles to reset the game.
- One of the biggest differences is that the "Lots and Houses" section in the neighborhood view has been removed, which means that new lots can't be placed and built on. This is probably because of the issues caused by the lack of roads and existence of portals in the game. However, there is a tutorial on ModTheSims on how to copy existing residential lots and place them in the neighborhood.
Many of the cheats found in the Sims games, as well as custom content that modifies game behavior, will not work in this game. However, some cheats do work, and most new meshes and recolors will work.
The Sims Castaway Stories was generally well received. GameRankings has an average score of 77% based on 7 reviews, while MetaCritic has a score of 73%. PC Gamer (US) gave the game an 83%, praising the low system requirements, the music, the original setting, as well as the low retail price, but noting that there are a few bugs and long loading times. IGN gave the game an overall score of 7.3 out of 10, stating "The Sims Castaway Stories is the first game in the entire series that really feels different despite being based on the same engine and principles", but also saying that there is little to no replayability. Some critics enjoyed the game less than others, however. PC Zone said "By peddling this sort of single-minded crud to children EA are creating a new generation of absolute morons who won't be able to think one step ahead of themselves."
- In The Sims 3, the "Action World" channel on TV shows the trailer for The Sims Castaway Stories.
- This is the only castaway game (along with PSP and DS) that is region free and can be played in any region. The PS2 and Wii versions are region locked.
- It is also the only non-handheld version that is region-free.
- In one of the files - C:\Electronic Arts\The Sims Castaway Stories\Res\NeighbourhoodTemplates there is a picture and character settings of Riverblossom Hills.
- Hidden duplicates of both the Ottomas and Ramaswami families can be found in the game files of Wanmami Island and Felicity Island.
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