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*The ability to purchase new advertising was appearing while the old advertising was still active, thus allowing the Sim to purchase an indefinite number of times without any added benefit. This is issue is now fixed. |
*The ability to purchase new advertising was appearing while the old advertising was still active, thus allowing the Sim to purchase an indefinite number of times without any added benefit. This is issue is now fixed. |
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*Objects that are set for a sale price of zero Simoleons will now have customers showing up to purchase them. |
*Objects that are set for a sale price of zero Simoleons will now have customers showing up to purchase them. |
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− | **Oddly enough, customers were under the impression it was a marketing ploy, and that the bait and switch was going to have them signing up for a time share in some far off land, after sitting through a seven |
+ | **Oddly enough, customers were under the impression it was a marketing ploy, and that the bait and switch was going to have them signing up for a time share in some far off land, after sitting through a seven hour presentation on the up and coming Arctic opportunities. |
*Fixed an issue that could result in no suspects being shown with some clue combinations. |
*Fixed an issue that could result in no suspects being shown with some clue combinations. |
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*Customers will no longer swipe twice when making a purchase from a retail shop, or shoppe, or … well I guess it really depends on the presence you were hoping to create. Perhaps what you were really going for was an emporium of sorts. Ah, now that's the way to go. |
*Customers will no longer swipe twice when making a purchase from a retail shop, or shoppe, or … well I guess it really depends on the presence you were hoping to create. Perhaps what you were really going for was an emporium of sorts. Ah, now that's the way to go. |