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The Sims 2 for mobile
The Sims 2 Mobile Cover
Box art for The Sims 2 for mobile
Development
Developer(s) Ideaworks Game Studio
Publisher(s) Electronic Arts,

Producer: Shanti Bergel

Ratings Teen
Series The Sims
Release date(s) November 25, 2005 [1]
Technical information
Engine Java ME
Mode(s) Single-player
System requirements Cell phone
Game features
Genres Life simulation

The Sims 2 for Mobile is the mobile phone version of The Sims 2. It was the first The Sims game to be released on mobile phones. The game was available for 2G and 3G phones, such as the popular Motorola RAZR V3 and Nokia 6620. Before its discontinuation, it was purchasable through app stores such as Verizon's VCAST Get It Now.

Two editions of the game were released, The Sims 2 Connected Edition[2] and The Sims 2 Unconnected Edition[3]. They differed both in gameplay and graphics, with the connected edition being more advanced and reminiscent of the PC version.

Unconnected editionEdit

The unconnected edition was released on November 2005 for over 200 phones. The edition itself has different versions to specifically fit each phone’s hardware. They differ graphically and in some instances gameplay-wise as well.

DescriptionEdit

Create, customize and guide your Sim to a successful life in the Sims 2! Explore an immersive 3D Sims world, buy objects for your Sim, and check out elaborate virtual environments. In order to succeed, you'll have to develop your career skills and foster relationships with other Sims. An intuitive, easy-to-use interface makes it easy for both experienced and novice gamers to lead their Sims to happiness. Enjoy the Sims game anytime!

FeaturesEdit

  • Create-A-Sim: Choose from 24 different Sim combinations
  • Meet The Locals: Sims are social creatures. Getting to know other Sims in the neighborhood can lead to employment, friendship and even romance.
  • Fulfill Wants & Needs: Your Sim desires certain things to stay happy. Give them what they want... or don't. It's all in your hands.
  • Work: There's no free ride! Sims need Simoleans to buy food, objects and expand their house.
  • Skills: Better skills mean better jobs and more money. Help your Sim improve their Skills to move up the career ladder.
  • Shop: Help your Sim shop for the right combination of objects to furnish their house.
  • Expand: Sims can save up their Simoleans to build additional rooms for their house.

GameplayEdit

The game offers the Create-A-Sim function. In the high-end version, the player is able to choose their sim’s gender, color variation of their clothing, astrological sign and a name from a dozen of pre-defined names. The player is unable to choose hair, skin color or different clothing, In the low-end version, the player is able to choose gender and one of a dozen of pre-defined names. Color variation of clothing, astrological sign and skin color are tied to the names. The main goals of the game are taking care of sim’s needs, improving their skills, socializing with other sims, going to work to earn money, and expanding their house. In order to get a job/get promoted, the player has to interact with other sims and earn skill points. The player can expand their house and buy new furniture with their earned simoleans. It is the first game to feature only adults. Due to hardware limitation, most actions don't have full animations and the sim is instead hidden behind a cloud decorated with icons that suggest what action is currently taking place, i.e. icons of plastic ducks when the sim is taking a shower.

SimsEdit

There are six pre-made Sims in the game and they might visit your house at random times. The player may also call them, invite them over or just chat. The following Sims are in this game:

Ben - Agrees with everything you talk about.

  • Loves to kiss and tell dirty jokes

Penny - Disagrees with Money and Politics.

  • Offers the job of a chef
  • Love to hug, peck, flirt, and gossip about men.

John - Disagrees about Exercise and Money.

  • Likes to gossip about Penny, Kitty, Lorna, and Ian
  • Likes dirty jokes.

Kitty - Disagrees with Food, money, and Politics.

  • Appears after you have bought the recreation room
  • Offers the job of a personal trainer
  • Likes to gossip about Ben, Penny, John, and Ian
  • Likes clean jokes.

Lorna - Disagrees with Exercise and Love.

  • Gossips about Penny, John, Kitty
  • Likes to hug and peck
  • Offers the Party DJ career

Ian - Disagrees with Food and Politics.

  • Appears after you buy the party room and upgraded it with a bar and decks.
  • Likes to gossip about Penny, John, and Kitty
  • Likes hugs, pecks, and dirty jokes.
  • Offers the guitarist career, which pays 700 simoleons a day.

Sims cannot age or have children, as in most mobile The Sims games. They can get married and have sleepovers though. Same sex relationships are also allowed in this game.

Once a number of positive interactions are made, there will be no more reactions. While you can still interact, no negative or positive reaction will be made. If the game is not played for a while, one or two positive or negative reactions will be made, but that is quite rare. Pick the right conversation topics, or else friendships or love will be ruined and are extremely difficult to get back.

Objects and layoutsEdit

The game first starts out with 3 rooms. A kitchen, a bedroom, and a bathroom. The bathroom contains a shower, a sink, and a toilet. The kitchen has a table and a chair, a microwave, a fridge, and a few tabletops.No meals can be prepared from the microwave. The bedroom contains a TV, a mirror and a bed. Sims can buy objects by calling the Sim Emporium via the mobile phone. Although they can buy objects, they cannot sell them afterward.

Sims can also upgrade their home by using their mobile phone. Then they can get the following:

  • Living Room - §500
  • Recreation Room - §1000
  • Party Room - §2000
  • Garden - §4000


You will not be able to upgrade until later in the game.

SkillsEdit

The following skills appear in the game:

  • Cooking - Earned by cooking meals.
  • Creativity - Earned by playing the guitar.
  • Charisma - Earned by using the mirror.
  • Logic - Earned by a bookcase or a chess game.
  • Body - Earned by an exercise machine.

Connected editionEdit

The connected edition was released in early 2006 for a total of 21 high-end phones. Unlike the unconnected edition, it had online features and required internet access to download additional data.

GalleryEdit

ReferencesEdit

  1. Official release announcement at the Wayback Machine (archived November 25, 2005)
  2. The Connected Edition About Page at the Wayback Machine (archived December 1, 2011)
  3. The Unconnected Edition About Page at the Wayback Machine (archived September 9, 2012)


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