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The Sims 2: Pets (Nintendo DS)
The Sims 2 Pets for Nintendo DS
TS2 Pets DS US Boxart
Box art for The Sims 2 Pets for Nintendo DS
Development
Developer(s) Full Fat
Publisher(s) Electronic Arts
Ratings ESRB: E
ACB: G
PEGI: 7+
Series The Sims
Release date(s) NA October 31, 2006
EU October 27, 2006
AUS October 26, 2006
Technical information
Mode(s) Single-player
Media Cartridge
Input methods Gamepad
Game features
Genres Life simulation, God game
For other uses, see Pet (disambiguation).

The Sims 2 Pets is a console game in The Sims series released for Nintendo DS. It was released in US and Canada in October 31, 2006, October 27, 2006 in Europe and October 26, 2006 in Australia.

Gameplay[]

The player's Sim is a vet in Paw Valley who can have either a dog or a cat. As a veterinarian, they look after pet patients. The player starts by creating their own Sim along with their accompanying pet, and treating their first patient. The clinic opens at 8AM, and customers will bring their ill pets to the Sim's home. The player is tasked with diagnosing and treating their pets, and they can admit up to 3 pets per kennel. When a pet is cured the owner will collect them, and if the player does a good job they will earn Simoleons and increased reputation. The player's Sim can also take their own pet to the park and interact with other Sims. Unlike The Sims 2, the control pad cannot be used to move a Sim, this has been retained in Castaway and Apartment Pets.

There are 6 motives, hunger, bladder, social, energy, comfort and hygiene. Using the catalog, the player can purchase different furniture for their house and the park, and even purchase a new house if they have enough Simoleons. Other items available for purchase include recipes for different meals, ingredients, and pet toys and outfits. Cooking meals and sewing outfits are minigames the player can complete.

Treating Pets[]

The player can examine pets after customers arrive. If a customer is ignored, they will gradually get more upset until they leave. The player must diagnose each pet to find out what ailments it has before proceeding with treatment. Possible ailments and their cures are:

  • Worms (Diagnosed by feeding pet, cure using worm-be-gone meal)
  • Broken limb (Diagnosed with x-ray machine, cure using bandage and neck cone).
  • Fleas (Diagnosed by brushing pet, cure with flea bath).
  • Flu (Diagnosed with stethoscope, cure with flu medicine).
  • Ingested object (Diagnosed with x-ray machine, cure using extraction machine).
  • Dirty (Only exists for the first patient).

After diagnosis, the Sim can admit the ill pet for either 1, 3, or 5 days. Ingested objects take 1 day to cure. Worms, fleas and the flu take 3 days to cure. Broken limbs take 5 days. The player can also send the pet off to a specialist if they do not have enough space in their kennels to admit the pet.

To cure the pet, the player must administer the cure once a day for the duration of the illness. If the pet is not cured by the time its owner arrives to pick it up, the player may lose reputation and a poor payout.

Reception[]

Like the GBA and PSP versions, the game received negative reviews, getting a score of 49 on Metacritic.

Gallery[]

Trivia[]

  • The game was released in Europe prior to its North America release. Other examples of this happening are The Sims 3 for the Wii and 3DS.[1]
    • Due to this, this is the first handheld game released in Europe before the U.S. and Canada.
  • Bought pet outfits from the catalogue can only be used once per pet. Once removed, the outfit is discarded.
  • The day automatically ends at 5PM, skipping the night entirely.
  • Although many Sims can be interacted with, it is not possible to build relationships with them.

References[]

  1. The 3DS game, The Sims 3: Pets corrected this where it was released in the European Union after the United States.
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