|Box art for The Sims|
|Ratings|| ELSPA: 15+|
|Release date(s)|| PlayStation 2|
NA January 12, 2003
EU January 31, 2003
JP May 29, 2003
NA March 25, 2003
EU April 4, 2003
NA March 25, 2003
EU April 4, 2003
The Sims for consoles is the first Console Sims game, and was the first game in the series to introduce a fully three-dimensional camera and environment. The game was released on PlayStation 2, Xbox, and GameCube in 2003. The game is primarily missions-based and has two available play modes:
- Get A Life mode has a series of objectives and advance from house to house.
- Play The Sims mode is essentially the PC free play mode on the consoles.
An object limiter is installed in this game, which limits the number of objects allowed in a single household. This is due to the limited available memory in the consoles.
"Get a Life" mode Edit
"Get a Life" Mode requires the player's character to complete different objectives as they progress through life. They start out unemployed and living in Mom's house, and end with enough money to buy a yacht.
It's generally easier to sell a useless item in the house, such as a grandfather clock or any other decoration worth 1,000 - 2,000. You can also use a very easy and simple in-game cheat to get the families and your sim rich without corrupting the game.
Each level occurs in one house/lot, and the Sim must complete several goals to unlock new items in Buy mode as well as the levels for the 2-player game mode.
"Play The Sims" mode Edit
This is technically free play for the console. There are 5 pre-made families, 3 of which are moved in, 2 that are in the family bin.
Those who are moved in:
- Goth family - Mortimer Goth, Cassandra Goth, and Bella Goth
- Newbie family - Betty Newbie, and Bob Newbie
- Roomies Family - Chris Roomies, and Melissa Roomies
Those who aren't moved in:
- Pleasant family - Jeff Pleasant, Diane Pleasant, Daniel Pleasant, and Jennifer Pleasant.
- Bachelor family - Michael Bachelor
Control of the Sims is up to the player, there are no set goals, and no requirements (except for certain objects needing to be unlocked).
Console controls Edit
|left analog stick||left analog stick||moves cursor|
|"C" stick||right analog stick||zoom and camera angle; scrolls through displays when holding down a directional arrow|
|"A" button||"X" button||select|
|"B" button||triangle button||back/cancel|
|"X" button||"O" button||raises and lowers walls in all modes|
|"Y" button||square button||follows selected Sim; sell in build and buy modes|
|Up arrow||Up arrow||displays motives; pressing "A" (GC) or "X" (PS) will display help for each motive|
|Right arrow||Right arrow||displays relationships|
|Left arrow||Left arrow||displays career and skill information; pressing "A" (GS) or "X" (PS) will display working hours|
|Down arrow||Down arrow||displays personality|
|"L" button||L1 button||pauses the game while holding; rotates objects in Buy Modes; automatically places floor and wall tiles in a room in build mode|
|"R" button||R1 button||speeds up the game in live mode; rotates objects in Buy Modes; automatically places floor and wall tiles in a room in build mode|
|"Z" button||R2 button||switches characters|
|"Start" button||"Start" button||access game menu: goals, buy and build modes, save and quit|
|"B" button, while holding "L" button||"Select" button||access queued actions for active character; pressing "X" (PS) will cancel the action|
Differences between The Sims and The Sims (console) Edit
This is a brief summary of some of the differences between The Sims and The Sims (console).
- There is an object limiter installed, as mentioned above.
- There is a new storyline, the "Get a Life" storyline, that is used to unlock certain items in Buy mode.
- A house can have no more than one floor.
- There are only 6 careers found in game (With the Life of Crime career locked at the start.)
- Promotions only require half of the amount of friends that are required in the PC version
- There is a 2-player mode which can be unlocked through the Get a Life mode
- This game and The Sims Bustin' Out for GBA/NG are the only The Sims titles to feature an ending. Once the player completes the main story, the credits roll and the game returns to the main menu.
- The story of this game was remade in The Sims Bustin' Out.
- Many of the same music tracks from the PC version are used in this version. For example, when the game is first started up the loading theme from The Sims: House Party plays.
- Many main characters from this game went on to appear in other The Sims titles.
- Mom appears in this game and The Sims Bustin' Out. She is mentioned by Will in The Urbz after she gives him money to give to the player.[clarification needed]
- Dudley and Mimi appear in The Sims Bustin' Out. Both of them are mentioned in The Sims 2 in the Slacker career chance card.
- Malcolm appears in The Sims Bustin' Out. However, in this game, he is a friendly character, while in The Sims Bustin' Out, he is the main antagonist, or instigating repo man that gets in on other sims' lifestyle and harass them until they pay up what the unpaid rent. He is mentioned as well in many other games, and appear in different appearances in many other games, using the same name, Malcolm Landgraab. But however, it is the player's objective is to unlock everything, shut him down, and get him arrested.
See also Edit