|The Sims: Makin' Magic|
|Box art for The Sims: Makin' Magic|
|Release date(s)||October 28, 2003|
|Platform(s)||Microsoft Windows, Mac OS X|
|Themes||Magic, Circus, Spooky|
The Sims: Makin' Magic is the seventh and final expansion pack for The Sims, and was released on October 28, 2003. It was the last expansion pack to be made for The Sims, as The Sims 2 was to be released in the following year. The main theme of the expansion pack - magic - would later be incorporated into The Sims 2: Apartment Life, The Sims 3: Supernatural and The Sims 4: Realm of Magic.
Beware. Your Sims have Magic.
In The Sims™ Makin' Magic Expansion Pack*, your Sims can now harness the supernatural, casting spells with playful or mischievous intentions. With a new magical, carnival-themed location, over 175 new items, and a host of quirky new characters, Makin’ Magic is the largest Sims Expansion Pack ever. New gameplay includes making, gathering, and questing for ingredients to brew magic spell recipes. Get help around the house from magical minions, turn pesky neighbors into toads, or make that hard-to-get Sim fall in love with you. But watch out, spells can backfire if you’re not careful. Either way, the neighborhood will never be the same.
The main feature of the expansion pack is the ability for Sims to create magic charms and cast spells, which work much like cooking meals from a recipe book. Ingredients are added to a Sim's inventory, from where they are used with the correct equipment to produce an item of food, or charge the Sim's magic wand with a spell, or produce a charm. These ingredients, which are many and varied, can be purchased in Magic Town or made at home with various machines and items that can be purchased. The ability to have a dragon as a pet was also introduced.
Upon moving in a new family, the Mystery Man appears with a box which includes a wand, a spell book, the magic ingredients needed for the Toadification spell, a wand charger (which also dispenses wands), 35 MagiCoins, and a Hole In The Ground which provides easy access to Magic Town.
Being caught casting spells outside of Magic Town by non-magical Sims is met with a fine by the Mystery Man. However this is not the case in Magic Town, although the spells may backfire as the vast majority of Magic Town residents are equipped with their own wands.
- Vicki Vampiress
- Faerie Queen Mara
- Mystery Man
- Apothecary Todd
- FlaminGoGo Dancer
- Gardening Gnome
- Crystal Clear Ability Rocks
- Butter churn
- A Hole in the Ground
- Spinning wheel
- Gargoyle crafting bench
- Spell books
New building themes
- Magic carnival
- Spooky shingles and vines
Features and Allusions to other Expansion Packs
- If Unleashed is installed, Sims can cast the "A Friend Indeed" spell, which will turn a pet into a human Sim. One of the ingredients, Pet Treats, is exclusive to Unleashed.
- If Superstar is installed, Sims can craft the "Price of Fame" charm which will give the user 4.5 fame stars. One of the ingredients, Black Roses, is exclusive to Superstar.
Bella, Mortimer and Cassandra Goth with wands and a pet dragon are shown on the back of the North American box cover. Oddly, Cassandra is shown without glasses in the cover, and Bella's skin tone is lighter as is Cassandra's skin tone.
- This is the last pack in The Sims series to support Windows 95.
- This is the first pack to allow sims to live in a sub-neighborhood.
- A book sold at the consignment store in The Sims 3 is titled Makin' Magic, which is clearly a reference to this pack.
- This is the first pack in the series to feature aging with another life stage besides the baby life stage.
|The Sims: Makin' Magic Theme|
|"The Sims" Chronology|
The Sims: Superstar
May 15, 2003
|The Sims series PC games||Followed by|
The Sims 2
September 14, 2004
|The Sims expansion packs||Last expansion pack|
for The Sims
|The Sims series expansion packs||Followed by|
The Sims 2: University
March 1, 2005