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The Sims 2: Apartment Life


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This article or section is being considered for moving to Spell (The Sims 2). See the discussion page for details.
Not to be confused with Spells (The Sims: Makin' Magic).
Witch Spellbook

Spells are new features that came alongside the new witch lifestate and the new Magic neighborhood in The Sims 2: Apartment Life. A Sim must be a witch or warlock to perform spells. Witches (or warlocks) with higher magic skill will have a higher success rate when casting spells and will have access to the more powerful spells. To cast a spell, simply click on a magical Sim selected, then click on any object, Sim, or open space on the ground you wish to interact with as normal. Then select the option Cast Spell . . .. Different spells will be available depending on the target objects, Sims, the selected Witch's Magical Ability and alignment, and finally the magical reagents the Sim has in their possession at the time. Some spells require other expansion packs, such as Apello Cattus Amicus[TS2:P] and Creatum Insecto Volucris[TS2:S].

Spells are organized into three categories: "Good", "Neutral" and "Evil". A Sim needs to have a perfect alignment in one of the three magics to cast the strongest spells of that alignment. For example, a perfectly "good" witch can craft a "throne of light" which is the ultimate chair that charges all motives simultaneously. This also means that as a witch strays further and further from one side, they slowly begin losing the ability to cast that alignment's spells. However, any Witch can cast any Neutral Spell, provided they have the magical ability to do so, but conversely, a fully Neutral Witch cannot cast either the powerful Good spells or the powerful Evil spells. A witch with the perfect alignment in the neutral range can cast the most powerful spell in all of the alignments, Tempus Interruptus.

Unlike the Magic in The Sims: Makin' Magic, spells in Apartment Life can't fail in interesting ways. The only thing that happens when a spell fails is that the witch's or warlock's motives drop. Spell failure, however, will often drastically reduce the caster's bladder motive, and if the bladder motive is already fairly low, bladder failure may occur. To prevent bladder failure resulting from spell failure, direct the caster to sit on his or her alignment's throne; he or she may get up almost immediately, but the bladder motive may increase enough to where the witch or warlock will be able to get to a toilet on time.

"Good" spells

"Good" spells help improve the lives of Sims and the world around them.

Spell Description Magic level Reagents required
Appello Servantus

Summon servant. 

"Nameless servant please arise! We welcome your invisible guise. To help with chores and clean this grime. Once you're done fade out in kind!"

6 1x Dragon Scales
2x Essence of Light
1x Mystic Dust
1x Moonbeams
Beautificus Locus Makes the world a better place to live. Sunny weather.

"Glad rays of the sun summon laughter and fun. Banish rain clouds and worse. By the end of this verse!"

0 1x Dragon Scales
1x Essence of Light
1x Mystic Dust
2x Moonbeams
Benemoodus Simae

Increase a Sim's motives.

"Rainbows and Moonbeams! Let's make this Sim's day! Lift up their mood.Take their cares far away!"

0

1x Dragon Scales
1x Mystic Dust

Benemoodus Populus Increase motives of all Sims in a certain area.

Note: This is the only known spell to affect babies and toddlers.

"With a dash of sugar and spice. Make this lot happy and nice! Remove the negative state of affairs. Make everyone here forget their cares!"

7 2x Essence of Light
1x Mystic Dust
2x Moonbeams
Compello Acceptus Influences a Sim to accept the next five social interactions.

"Friends of legend, grant this great chance. Make this Sims more pleasant. Make their heart dance!"

5 1x Dragon Scales
1x Mystic Dust
2x Moonbeams
Creatum Insecto Volucris Summons butterflies or fireflies, depending on the time of day. (Requires Seasons).

"Bring forth friendly insects. Keep an eye on the time. Butterflies and fireflies by day or by night."

0

1x Essence of Light
2x Moonbeams

Exflammo Instantly extinguishes a fire.

"Oh burning fires, retreat to your source. Burn far beyond, hurry on, run your course."

2 1x Mystic Dust
2x Moonbeams
Expello Mortis Successfully eject the Grim Reaper and save a Sim's life.

"Step away Angel of Death! Keep your Scythe from this sim! Strike a deal with me, friend Leave this sim with their kin."

9 2x Dragon Scales
2x Essence of Light
2x Moonbeams
Remedis Simae Cure sickness.

"Spirits of wellness heed my call for a cure. Heal this Sim's nasty weakness. Make their immune system pure!"

3 1x Essence of Light
1x Mystic Dust
1x Moonbeams
Mactoamicus Increase relationship between the target Sim and another Sim that you choose.

"New friendships are best. They put hate to the test. Give a shove for a hug. Make their enemies rest.

8 1x Dragon Scales
2x Essence of Light
1x Mystic Dust
2x Moonbeams

"Neutral" spells

"Neutral" spells are either beneficial to the caster.

Spell Description Magic level Reagents required
Appello Cattus Amicus Summon spectral cat (Requires Pets). 5 1x Dragon Scales
3x Mystic Dust
Appello Simae Summon a Sim. 7 2x Dragon Scales
2x Mystic Dust
1x Moonbeams
Aqua Deletus Removes puddles from a Lot. 0 1x Mystic Dust
1x Moonbeams
Cleanus Corpus Boost Sim hygiene. 0 2x Mystic Dust
Corpus Athleticus Makes Sim fit.[1] 1 2x Mystic Dust
1x Dragon Scales
Corpus Fleshicus Makes Sim fat.[2] 1 2x Dragon Scales
1x Mystic Dust
Creatum Nutrimens Summon food. 4 2x Dragon Scales
1x Mystic Dust
Expello Simae Banish Sim. 4 1x Dragon Scales
1x Eye of Newt
1x Mystic Dust
Folium Deletus Clears all the leaves from a Lot (Requires Seasons). 0 1x Eye of Newt
1x Mystic Dust
Magivestigium Teleport/Orb 3 None
Magus Mutatio Turns target sim into a witch. 9 1x Dragon Scales
2x Eye of Newt
1x Mystic Dust
2x Moonbeams
Purgomagus Dispel magical effects. 6 2x Dragon Scales
2x Mystic Dust
Tempus Interruptus Freezes time. Everyone BUT witches and feline familiars freeze. 10 2x Dragon Scales
1x Eye of Newt
2x Mystic Dust
1x Moonbeams

"Evil" spells

"Evil" spells ruin other Sim's lives.

Spell Description Magic level Reagents required
Compello Discrepo Influences a Sim to reject the next five social interactions. 8 1x Dragon Scales
2x Eye of Newt, 1x Mystic Dust
Corruptus Locus Summon thunder and lightning with a swarm of roaches.

Lightning summoned by this spell may strike either Sims or inanimate objects, possibly causing fires or death.

NOTE: When an Evil Witch spawns on a community lot, she will cast this spell.

0 1x Dragon Scales
2x Eye of Newt
1x Mystic Dust
1x Viper Essence
Extractum Amorus Break a Sim up with their spouse. 9 1x Dragon Scales
2x Eye of Newt
1x Mystic Dust
2x Viper Essence
Heavus Ho Makes a Sim throw up. 4 1x Eye of Newt
1x Mystic Dust
1x Viper Essence
Inflammo Sets an object on fire. 3 2x Eye of Newt
1x Mystic Dust
Mellifera Attackum Summon bees to attack a Sim. 0 2x Eye of Newt
1x Viper Essence
Servantus Attackum Summon an evil servant to do your fighting for you. 7 1x Dragon Scales
1x Eye of Newt
1x Mystic Dust
2x Viper Essence
Spiritus Poultria Possesses the target Sim to act like a chicken. 0 1x Eye of Newt
2x Mystic Dust
Tabula Rasa Erase a Sim's memories and relationship scores. 5 2x Eye of Newt
1x Mystic Dust
2x Viper Essence
Vivificus Zombiae Resurrects a dead Sim as a Zombie. 9 2x Dragon Scales
2x Eye of Newt
2x Viper Essence

Trivia

  • There are a total of 33 spells (10 good, 13 neutral and 10 evil), making The Sims 2 witches have the largest amount of spells in the series.
  • The spell Tabula Rasa refers to the philosophical concept of that name, which states that humans are born with no innate knowledge, and that therefore all behavior is learned. A similar spell is also performed in an episode of Buffy the Vampire Slayer named "Tabula Rasa".
  • The spell Tempus Interruptus will not affect ghosts that are present on the lot.
  • Vivificus Zombiae can also be used to revive pets[TS2:P]. However, since there is no Zombie life state for them, they will be completely normal elders.

Videos

See also

References

  1. Sims that have been cast on by this spell will still have 1.5/10.0 left in their fitness bar to gain, so if a Sim has maximum fitness or a higher level of fitness, they will basically become slightly less fit.
  2. Sims that have been cast on by this spell will still have 1.5/10.0 left in their fitness bar, so if a Sim has minimum fitness or a lower level of fitness, they will basically become slightly fitter.
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