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|'''Curse of Repulsiveness ''' |
|'''Curse of Repulsiveness ''' |
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|''What a horrifying visage! This will cause terror and disgust in all nearby Sims. Socializing will be much harder.'' |
|''What a horrifying visage! This will cause terror and disgust in all nearby Sims. Socializing will be much harder.'' |
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− | There's much higher chance that social interactions will fail, even if towards friends, sims may vomit after seeing your sim. |
+ | |There's much higher chance that social interactions will fail, even if towards friends, sims may vomit after seeing your sim. |
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+ | |'''Curse of Scrambled Spells''' |
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+ | |'''Curse of Uncleansable Stench''' |
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+ | |''Curse of Uncontrollable Charge''' |
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+ | |'''Curse of Unwarranted Hostility''' |
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+ | | '''Curse of the Duelist''' |
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+ | |'''Curse of the Night Wraith''' |
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==Magic== |
==Magic== |
Revision as of 09:46, 19 February 2020
Please improve this article if you can.
Spellcaster
A spellcaster with her wand.
- For spellcasters in previous games in the series, see Witch.
Spellcasters are a life state introduced in The Sims 4: Realm of Magic.[1] Spellcasters are denizens of Glimmerbrook and The Magic Realm. Spellcasters can cast spells as well as concoct potions to cause a variety of magical effects.
Becoming a spellcaster
Create a Sim
Spellcasters can be made directly in Create a Sim like other occult types, but they are the first to only have one form. Spellcasters also appear to have access to some customisation options from other life states such as pointed ears, vampire facial customisation and vampire/mermaid teeth. It is unknown if this is intended or not.
Rite of Ascension
A normal Sim can become a spellcaster through completing a quest given by one of the three Sages in Glimmerbrook and enacting a ritual known as the "Rite of Ascension".[1] Spellcasters who reach the rank Virutoso can also learn the "Rite of Ascension" spell through the Sage of Practical Magic, which can be used to instantly turn other Sims into spellcasters.
Non-playable Sims will become spellcasters if they not been played once by the player, or been met by a controllable Sim prior their travel to Magic Realm.[2]
Magical bloodline
- See also: Trait (The Sims 4)#Inherited traits
Children born to spellcasters develop a magical bloodline trait, which will benefit them when they acquire their magical powers aging into teens.[3] Children born human through spellcaster and human Sim parents will also inherit the trait, however they won't be able to benefit from it until they're turned into a spellcaster through the Rite of Ascension. Sims born with any of the bloodline traits who aren't spellcasters can skip the quest for the sages and instantly ask for the rite.
Spellcasters turned or created start off with no bloodline trait, but their children will gain the "Weak Bloodline" trait. If the spellcaster life state is kept down the family tree, the bloodline trait will become a "Strong Bloodline" and eventually an "Ancient Bloodline". If the spellcaster life state isn't kept down the family tree, the children will still inherit the bloodline trait, but will degrade over generations until the bloodline trait is bred out.
Needs
Spellcasters have normal needs just like any other human Sim, except from their needs they can access their perks menu and spell book.
Above the spellcaster's needs will display a globe of magical charge to which indicates how much charge a spellcaster has. If a sufficent amount of charge has been gained, the spellcasters magic will be more powerful and useful. If too much charge is built up, the Spellcaster will die.
Curses
If a spellcaster fails a feat of magic they can be cursed which will negatively effect them and their spells, similar to fame quirks that celebrities can receive in The Sims 4: Get Famous. Curses appear within the spellcaster's needs panel as well as each spellcaster can acquire up to three out of the ten curses.[4] Curses can easily be dispelled by drinking the Potion of Curse Cleansing or with the Decursify spell. Curses can also be outright prevented with the Hexproof perk, however it will not cleanse any existing curses on the Sim prior to purchase.
The curses a spellcaster can receive are:
Curse name | Description | Effect | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Curse of Awkward Embraces | 'You’re just really into hugging and touching others now. It’s too hard to resist. Awkward. | The curse will randomly force a sim to awkwardly hug randomly chosen sim which cannot be cancelled, however sims will usually accept it. The action can sometimes be cancelled by itself or overwritten by pushed interaction. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Curse of Infectious Laughter | Sometimes you just can’t stop laughing, even in inappropriate situations and often times spread it to others. | Cursed sim will randomly start laughing for no reason, any sims present in the room with cursed sim will also start laughing. The interaction cannot be cancelled or overwritten. if the sim is doing another interaction (eg. sleeping) it will either be forced to stop or will continue and laugh after finishing the interaction. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Curse of Repulsiveness | What a horrifying visage! This will cause terror and disgust in all nearby Sims. Socializing will be much harder. | There's much higher chance that social interactions will fail, even if towards friends, sims may vomit after seeing your sim. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Curse of Scrambled Spells | You’re losing control of your magic. Casting will sometimes have random powerful results. | Sim's spells will always fail and may have random negative outcomes. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Curse of Uncleansable Stench | You are eternally drenched in the smelliest of gym sweat constantly. Showering does nothing! | Sim's hygiene bar is stuck at the bottom red. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Curse of Uncontrollable Charge' | You now draw too much Magical Energy. All gains are increased. | Any magical interaction will drastically fill the Magic Energy bar, putting the spellcaster at a risk of magic overload. On the other hand, this curse also makes sim level up faster than usual. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Curse of Unwarranted Hostility | Sims around the spellcaster will randomly insult and/or start fights with them. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Curse of the Duelist | Be prepared to get into more duels! It’s going to be a lot harder to win, and rewards won’t be as good. | Nearby spellcasters will provoke your sim into duels which will be much harder to win by your sim and rewards will be low quality. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Curse of the Night Wraith | A Spectral Stalker is hunting you. But where are they now?! Good luck trying to sleep! | Sim's energy will always be very low and sim will be unable to fall asleep or take a nap. Additionally, Night Wraith itself can appear at night.
MagicThere are four magic styles that spellcasters can learn, known as Practical, Mischief, Untamed, and Alchemy. They are not mutually exclusive, so spellcasters can learn more than one style at once.[5] Spellcasters can learn up to 24 spells and 15 potions, which can both be logged in a spell book. ItemsSpellcasters can acquire a variety of magical items such as spell books, magic brooms, and wands. Wands are optional as players can choose to have spellcasters do magic simply with their hands instead. Every spellcaster receives an object known as the "Glimmerstone", which can be used to teleport to the Magic Realm without having to go through the portal in Glimmerbrook. SpellsSpellcasters can learn 24 spells across the three schools of magic, ranging from teleportation, to transforming Sims into objects, starting fires, summoning ghosts, and resurrecting deceased Sims. Spells can backfire, with the likelihood increasing if the spellcaster's level is lower than what is required for the spell. LevelingSpellcasters can level up in ranks through experience and training in magic. Spellcasters have six ranks:
Spellcasters can earn experience naturally by:
PerksThere are a total of 24 perks from which spellcasters can choose. There are three columns of perks that must be bought in rows, but perks outside the columns don't have the restriction and can be bought as long as the spellcaster is of the appropriate level. Prowess perks
Alchemy perks
Spellcasting perks
Other perks
InteractionsSpellcasters have a variety of special interactions marked by a book symbol and usually under the "Magic" interaction within the pie menu. Interactions with other spellcastersSpellcasters can enthuse about magic as well as discuss magical topics to one another. They can share potions, cast spells on one another, and even duel together. Spellcasters who are of a higher level can offer magical training to lower level spellcasters. Spellcasters can duel each other for many reasons:
The Magic RealmSpellcasters are most commonly found within the Magic Realm, which is a location outside the normal dimension other worlds exist within. Plenty of spellcasters go there to practice their magic, talk with other spellcasters, collect magical artifacts as well as ingredients, or even duel at the duelling grounds. FamiliarsSpellcasters can bind familiars to themselves to aid them in spellcasting and protect them from dying. Spellcasters can collect as many familiars as they want, however only one can be summoned at a time. Rite of DissolutionIf a spellcaster wishes to no longer have magic or suffer from magical curses, they can ask a Sage to perform the "Rite of Dissolution" which will revoke a spellcaster of their magic. You can always commit the Rite of Ascension again and regain all your powers as they were with the traits reset. GalleryReferences
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