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(Factual correction: not sure the glitch is "temporarily", it's moe like it constantly repeats) |
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[[File:TS4 Skeleton icon.png|60px|left]] '''Skeletons''' are a summonable [[NPC]] and temporary [[life state]] in ''[[The Sims 4: Jungle Adventure]]''. The NPCs function as temporary helpers that can do chores and look after children while their parents are away. Skeletons can be summoned through a rare relic and do not have bladder, hunger, energy and hygiene needs. Sims can also become skeletons for 2 days through the use of the relic. |
[[File:TS4 Skeleton icon.png|60px|left]] '''Skeletons''' are a summonable [[NPC]] and temporary [[life state]] in ''[[The Sims 4: Jungle Adventure]]''. The NPCs function as temporary helpers that can do chores and look after children while their parents are away. Skeletons can be summoned through a rare relic and do not have bladder, hunger, energy and hygiene needs. Sims can also become skeletons for 2 days through the use of the relic. |
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When a skeleton eats food, piles of food will spawn and if a skeleton drinks something, puddles spawn. They have special interactions like telling a skeleton joke or scaring a Sim. |
When a skeleton eats food, piles of food will spawn and if a skeleton drinks something, puddles spawn. They have special interactions like telling a skeleton joke or scaring a Sim. |
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− | It is possible to make a skeleton playable by using the [[cloning machine]] on one. The resulting skeleton will have all skeleton features, except it will not be able to do special interactions like scaring or skeleton jokes. Trying to edit a skeleton will show it as a normal Sim, but no changes applied will be visible after exiting editing screen (except for a family screen picture, which also shows an added skeleton as a normal Sim). It is also possible to make a skeleton playable by enabling the [[testing cheats]], shift-clicking on it, and then selecting the option to add it to the household. Skeletons added to the household in this manner are fully playable and will retain their special interactions, but will have normal [[needs|motives]] like other Sims |
+ | It is possible to make a skeleton playable by using the [[cloning machine]] on one. The resulting skeleton will have all skeleton features, except it will not be able to do special interactions like scaring or skeleton jokes. Trying to edit a skeleton will show it as a normal Sim, but no changes applied will be visible after exiting editing screen (except for a family screen picture, which also shows an added skeleton as a normal Sim). It is also possible to make a skeleton playable by enabling the [[testing cheats]], shift-clicking on it, and then selecting the option to add it to the household. Skeletons added to the household in this manner are fully playable and will retain their special interactions, but will have normal [[needs|motives]] like other Sims. |
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+ | Added skeletons may, however, temporarily glitch out and change their default colour (white, dark or blue, mosaic-like pattern) to another one. |
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==Trivia== |
==Trivia== |
Revision as of 08:38, 10 April 2018
- Not to be confused with Bonehilda.
Skeletons are a summonable NPC and temporary life state in The Sims 4: Jungle Adventure. The NPCs function as temporary helpers that can do chores and look after children while their parents are away. Skeletons can be summoned through a rare relic and do not have bladder, hunger, energy and hygiene needs. Sims can also become skeletons for 2 days through the use of the relic.
When a skeleton eats food, piles of food will spawn and if a skeleton drinks something, puddles spawn. They have special interactions like telling a skeleton joke or scaring a Sim.
It is possible to make a skeleton playable by using the cloning machine on one. The resulting skeleton will have all skeleton features, except it will not be able to do special interactions like scaring or skeleton jokes. Trying to edit a skeleton will show it as a normal Sim, but no changes applied will be visible after exiting editing screen (except for a family screen picture, which also shows an added skeleton as a normal Sim). It is also possible to make a skeleton playable by enabling the testing cheats, shift-clicking on it, and then selecting the option to add it to the household. Skeletons added to the household in this manner are fully playable and will retain their special interactions, but will have normal motives like other Sims.
Added skeletons may, however, temporarily glitch out and change their default colour (white, dark or blue, mosaic-like pattern) to another one.
Trivia
- A mod at ModTheSims allows many of the special interactions to be playable.
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