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(serious c/e; rewrite for encyclopedic tone; add confirmation needed tag)
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[[File:TS4 Skeleton icon.png|60px|left]] '''Skeletons''' are a summonable [[NPC]] and temporary [[life state]] in ''[[The Sims 4: Jungle Adventure]]''. The NPCs function as temporary helpers that can do chores and look after children while their parents are away. Skeletons can be summoned through a rare relic and do not have bladder, hunger, energy and hygiene needs. Sims can also become skeletons for 2 days through the use of the relic.
 
[[File:TS4 Skeleton icon.png|60px|left]] '''Skeletons''' are a summonable [[NPC]] and temporary [[life state]] in ''[[The Sims 4: Jungle Adventure]]''. The NPCs function as temporary helpers that can do chores and look after children while their parents are away. Skeletons can be summoned through a rare relic and do not have bladder, hunger, energy and hygiene needs. Sims can also become skeletons for 2 days through the use of the relic.
   
 
When a skeleton eats food, piles of food will spawn and if a skeleton drinks something, puddles spawn. They have special interactions like telling a skeleton joke or scaring a Sim.
 
When a skeleton eats food, piles of food will spawn and if a skeleton drinks something, puddles spawn. They have special interactions like telling a skeleton joke or scaring a Sim.
   
It is possible to make a skeleton playable by using [[Cloning machine]] on one. The resulting skeleton will have all skeleton features, except it will not be able to do special interactions like scaring or skeleton jokes. Trying to edit a skeleton will show it as a normal Sim, but no changes applied will be visible after exiting editing screen (except for a family screen picture, which also shows an added skeleton as a normal Sim). It is also possible to make a skeleton playable by enabling the [[testing cheats]], shift-clicking on it, and then selecting the option to add it to the household. Skeletons added to the household in this manner are fully playable and will retain their special interactions, but will have normal [[needs|motives]] like other Sims. They may, however, temporarily glitch out and lose their blue, mosaic-like pattern.
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It is possible to make a skeleton playable by using the [[cloning machine]] on one. The resulting skeleton will have all skeleton features, except it will not be able to do special interactions like scaring or skeleton jokes. Trying to edit a skeleton will show it as a normal Sim, but no changes applied will be visible after exiting editing screen (except for a family screen picture, which also shows an added skeleton as a normal Sim). It is also possible to make a skeleton playable by enabling the [[testing cheats]], shift-clicking on it, and then selecting the option to add it to the household. Skeletons added to the household in this manner are fully playable and will retain their special interactions, but will have normal [[needs|motives]] like other Sims. They may, however, temporarily glitch out and lose their blue, mosaic-like pattern.
   
 
==Trivia==
 
==Trivia==
 
*A [http://www.modthesims.info/download.php?t=608188 mod] at ModTheSims allows many of the special interactions to be playable.
 
*A [http://www.modthesims.info/download.php?t=608188 mod] at ModTheSims allows many of the special interactions to be playable.
*Skeletons that have been made playable using cheats will have a visible family tree. A skeleton named "Sans", possibly as a reference to hit indie game Undertale, has two sons with skeleton pun names. They are called Humerus Knogle and Kal C.M Knogle. He will also have Level 10 [[Mischief]] skill and an aspiration to become a good vampire.{{confirm}} 
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*Skeletons that have been made playable using cheats will have a visible family tree. A skeleton named "Sans", possibly as a reference to hit indie game Undertale, has two sons with skeleton pun names. They are called Humerus Knogle and Kal C.M Knogle. He will also have level 10 [[mischief]] skill and an aspiration to become a good vampire.{{confirm}} 
   
 
{{Stub}}
 
{{Stub}}

Revision as of 09:32, 31 March 2018

Skeleton
Skeleton
A life state · Featured in: The Sims 4: Jungle Adventure
Not to be confused with Bonehilda.
TS4 Skeleton icon

Skeletons are a summonable NPC and temporary life state in The Sims 4: Jungle Adventure. The NPCs function as temporary helpers that can do chores and look after children while their parents are away. Skeletons can be summoned through a rare relic and do not have bladder, hunger, energy and hygiene needs. Sims can also become skeletons for 2 days through the use of the relic.

When a skeleton eats food, piles of food will spawn and if a skeleton drinks something, puddles spawn. They have special interactions like telling a skeleton joke or scaring a Sim.

It is possible to make a skeleton playable by using the cloning machine on one. The resulting skeleton will have all skeleton features, except it will not be able to do special interactions like scaring or skeleton jokes. Trying to edit a skeleton will show it as a normal Sim, but no changes applied will be visible after exiting editing screen (except for a family screen picture, which also shows an added skeleton as a normal Sim). It is also possible to make a skeleton playable by enabling the testing cheats, shift-clicking on it, and then selecting the option to add it to the household. Skeletons added to the household in this manner are fully playable and will retain their special interactions, but will have normal motives like other Sims. They may, however, temporarily glitch out and lose their blue, mosaic-like pattern.

Trivia

  • A mod at ModTheSims allows many of the special interactions to be playable.
  • Skeletons that have been made playable using cheats will have a visible family tree. A skeleton named "Sans", possibly as a reference to hit indie game Undertale, has two sons with skeleton pun names. They are called Humerus Knogle and Kal C.M Knogle. He will also have level 10 mischief skill and an aspiration to become a good vampire.[confirmation needed]