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The Sims 3: Ambitions The Sims 3 Store The Sims 3: Pets (console)
SimBot

SimBot

A life state · Featured in: The Sims 3: Ambitions The Sims 3: Pets (console)

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The Sims Wiki's Featured Article for August 2015.

SimBot
RobotTakesFlight
A SimBot blasting off.

W simbot

SimBots are a life state introduced to The Sims 3 in The Sims 3: Ambitions and The Sims 3: Pets for console. They harken back to Servos, however they differ in many important aspects. In the game code, they are identified as "FrankenSims" and "Frankensteins".

These playable creatures have two eyes instead of the single camera-like eye of Servos, and they have a more robotic, less streamlined appearance. This is consistent with the belief that The Sims 3 is set 50 years before The Sims 2 and 25 years before The Sims, and has led to speculation that SimBots are prototypes for Servos. Servos from The Sims 2 appear as golden statues in the science labs, so it appears that they are a long-term goal. SimBots can be male or female.

Simology[]

Sim SimBot
Hunger Scrap Reserves
Bladder Waste Buildup
Energy Charge
Social Human Interaction[note 1]
Hygiene (None)
Fun Trivial Entertainment

SimBots have most of the same needs as human Sims, except for hygiene. However, their needs are named differently and have a gray color.

Unlike the Servos of The Sims 2, SimBots possess no ability to shut down to conserve power, or use solar power to recharge, and may sleep in a bed as any other Sim does. Sleeping SimBots emit ones and zeros instead of Z symbols as a reference to binary code. Other Sims, and even other SimBots,[1] will react to SimBots with revulsion if the SimBot is close enough to the said Sim, in the same way as they might react to ghosts and mummies, although those with traits such as party animal, brave, or supernatural fan will cheer instead. This will make them interrupt what they were doing and cancel the whole action queue, and they won't be able to get back to what they were doing by themselves. This is not limited to the first meeting with the SimBot: any time a SimBot leaves the Sim and return to the range of the Sim, this reaction is triggered.

Bought SimBots

Bought SimBots

Male and female SimBots differ in the structures of their heads and torsos. Additionally, the piece which connects the torso and pelvis is longer and narrower on female SimBots.

They can WooHoo, but cannot have children from interaction with Sims or other SimBots.[2] They can "reproduce" by inventing new SimBots, but this requires them to go through the extended process of getting this ability. Like all summoned Mummies, SimBots are classed as elders by the game; it is not possible to create a child-aged SimBot, as it is not possible to use Bottled SimBot Converter[TS3:SN] on child Sims. SimBots come online with automatic ranks in both the Handiness and Inventing skills.

Moodlet eureka
Tip
Instead of calling a repairman, having a Sim repair the SimBot, or waiting 4 in-game hours, the player can use the testingcheatsenabled cheat to remove the "Short Out" moodlet. This can be done by pressing ^ Ctrl+⇧ Shift+C, then entering that code, then pressing the moodlet and using ^ Ctrl+click to get rid of it. A Sim who has a Moodlet Manager can use it on the SimBot to achieve the same outcome.

SimBots can short out from various water activities (See "SimBots and water" further below); or from the "Exhausted" moodlet, as opposed to fainting. During this time, other Sims with Handiness skill level 3 or higher (or a repair service Sim) can attempt to repair the SimBot, which does carry a chance of causing electrocution to the repairing Sim. Other Sims can also choose to reprogram them (which can be done at any skill level), which allows a reselection of their traits, including the ability to remove all of their traits. There seems to be no lasting damage from shorting out a SimBot, so it can be useful for redesigning the personality of a newly created SimBot, as the only other opportunity to select traits without using cheats is the Mid-life Crisis reward. It has been reported that reprogramming a SimBot will reset its relationships.[1]

Invented SimBots

Invented SimBots

SimBots will generally have the brave trait, though it appears that some do not. However, it is noted that almost all (if not all) invented SimBots will have said trait.

SimBot Killed by a Meteor

SimBot Killed by a Meteor

SimBots cannot be singed or set on fire, allowing them to safely detonate objects without any negative effects even if they are directly caught in the explosion. SimBots are not only immune to the negative effects of electrocution, but will actually get the Energized moodlet and have their Charge need completely restored.[note 2] This is most reliably reproduced by having a SimBot attempt to repair or upgrade an electrical object on top of a puddle, such as one created by turning a gardening sprinkler on indoors; but it can also occur during failed repairs or upgrades, from getting caught in an electrical trap, or other ways in which a Sim may be electrocuted.

On top of that, they cannot die from starvation either, making them immune to 3 of the more common causes of death.

Making a SimBot sleep in the Cursed Sarcophagus of the Kings for an extended period of time will replace one of the SimBot's traits with the evil trait. They do not gain the good trait from sleeping in the Blessed Sarcophagus of the Kings. It is impossible to create a SimBot-Mummy hybrid, although SimBot ghosts are possible. SimBots can drown or be killed by a meteor.

Since they do not have malleable skin and (technically) do not wear clothes, SimBots are unable to receive tattoos or makeovers. They do not receive the "Completely at Ease" moodlet when opting for spa packages, though they do retain an "Energized" moodlet of the same magnitude, but not the duration.

SimBots can donate some of their plasma to the Busche School of Science,[TS3:UL] which indicates they have some kind of plasma in their bodies, in spite of their completely mechanical looks.

Unique abilities[]

While SimBots can eat food, they prefer scrap, and a single piece will completely restore their hunger and provide the Great Meal moodlet. SimBots also receive a variety of unique interactions, such as Show Off Features, Discuss Oil Brands, Insult Puny Human Brain, etc. They can spin their arms like helicopter blades to smash objects for scrap metal, although they can be fined for doing such on public property (even if there are no NPCs anywhere near the lot), except in junkyards.

They will not go to jail for it, but can rack up fines infinitely. They will not get fined when doing this on other residential lots than their own, but will be told to leave a house they've been invited into after the 2nd offense.

SimBots have jets in their feet allowing them to hover from place to place. They use this mode of travel as a substitute for running and skating,[TS3:S] and also use it when going between nearby lots.

SimBots can talk to microwave ovens, coffeemakers, and food processors, which will increase their Human Interaction motive.

SimBots and water[]

All SimBots are created with the Trait Hydrophobic Hydrophobic trait. If a SimBot gets wet, for example by forcing them to shower[note 3] or bathe, they will shut down and get a "Short Out" moodlet which lasts for four hours.

Even though SimBots are hydrophobic, they have no problem mopping up puddles of water or being sprayed by a sprinkler. However, they will short circuit if commanded to play with the sprinkler. Exploring dive wells or being caught in a steam trap will also cause them to short circuit, albeit not every time. Even though they do not like swimming it is still possible to drown a SimBot. They can use a sink to brush teeth and wash their hands without shorting out. They can also use the Not So Routine Machine, since the machine will skip the entire feeding and showering process for SimBots.

Not having a Hygiene need, they don't need to shower, and will short out if they do.

They don't appear to inherently short out from entering a swimming pool (They will attempt to Short Out, but they abandon the action as they can't short out while in a pool), but their Charge motive will plummet upon entering the pool, sufficiently so to give the Tired moodlet that expires after 2 hours. If the TestingCheatsEnabled cheat is used to drag the Charge motive back to full again, SimBots can snorkel in a pool without further complications.

A SimBot who have shorted out and who have a Sim in the active household "Reprogram" them, can remove the "Hydrophobic" trait from the Simbot, and can even give it the Trait Loves To Swim Loves to swim[TS3:IP] trait. This can have the SimBot roll wants about buying a water slide or to enter a hot tub, but they will nevertheless short out by water in the same ways as before.

Recoloring SimBots[]

Iron Man colored Male SimBot.

Iron Man colored Male SimBot.

SimBots initialize in a small variety of colors, often with rusty textures.

On the 28th of April 2009, TheSims3.com ran a promotion for The Sims 3: Ambitions, using a YouTube video featuring a SimBot recolored in the Iron Man suit colors. This suggested that SimBots might be recolorable in either Create a Style or Create a Sim. One hands-on preview states that SimBots cannot be recolored. This is confirmed as partly true, as using mods, it is possible to bring a SimBot into dresser mode and recolor them.

Incidentally, it is also possible to give a normal Sim a recolorable SimBot body in Create-A-Sim mode through usage of the unlockoutfits cheat. However, doing this has no effect on the Sim's abilities or behavior.

Exclusive things SimBots can do[]

Things SimBots cannot do[]

Though not as hampered as their future successors, the Plumbots, there remains some limits on what SimBots can do under normal circumstances:

See also[]

Trivia[]

  • Inventing from The Sims 3: Ambitions is also featured on The Sims 3: Pets (Console),[3] This makes SimBot the new creature in The Sims 3: Pets (Console).[4]
  • SimBots cannot be made in Bridgeport except by using a game mod due to a technical problem in the world data that prevents them from being created using the Scraptronic™ Workbench. It may be possible to convert a Sim into one by using the Bottled Simbot Converter from Supernatural.
  • A male SimBot slightly resembles the title character from The Iron Giant.
  • A SimBot will emit ones and zeros instead of Z's when it sleeps.
  • If The Sims 3: Supernatural is installed, Sims can obtain a Bottled SimBot Converter to turn another Sim into a SimBot. Additionally, SimBots can be turned into regular Sims by using a Potent Cure Elixir.
    • Sims converted into SimBots using an elixir will automatically have their Handiness and Inventing skills improved to level 8 and 4, respectively. They retain these skill levels even when a different life state elixir is used.
    • SimBots created using Bottled SimBot Converter have the "Immune to Fire" hidden trait. This trait is retained if a different life state elixir is used afterwards.
  • If The Sims 3: Into the Future is installed, SimBots are still able to travel to the future just like human Sims, and can develop relations with Plumbots.
    • Such relations aren't entirely straightforward: Although neither species are organic, a SimBot will take offense to a Plumbot talking to them about "Complain about Puny Humans".
  • Plumbots can be viewed as the future, and thus more advanced, version of SimBots.
  • It is fully possible for SimBots to have traits that don't make much sense for a SimBot to have, including Technophobe, Supernatural skeptic,[TS3:SN] and Loves to swim.[TS3:IP]
  • In The Sims Medieval, the Golems seen in the Ticktop annexation quest bear some resemblance to SimBots.

Gallery[]

Notes[]

  1. Does not need to be human, can be from talking to small appliances or other SimBots.
  2. 2.0 2.1 A "Sinister Shock" from a Plumbot that has the Sinister Circuits trait chip, will not recharge a SimBot, and will in fact reduce their relationship.
  3. This includes all-in-one showers, as it is not possible to only use them to discard waste without showering.

References[]

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