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The Sims 4

The Secret Agent career is one of the career tracks from The Sims 4 base game. After being promoted from level seven, Sims will be able to choose one of the two career paths: Diamond Agent or Villain.

The logic and charisma skills will be the key to success, and Sims should leave for work feeling focused. Access to a computer is needed for daily tasks. Villain Sims will need to perform mischief interactions regularly.

Secret Agent Career Levels
Description: "Live life unnoticed as a covert operative. From infiltrating enemy headquarters to the art of interrogation, the more you learn, the less you'll be known."
Workplace: S.I.M.S.
1) Agency Clerk
Before <Sim name> can conduct international espionage and eliminate targets, <he/she>'s got to process some expense reports. And answer some phones. The occasional bagel run.... Exciting stuff! Wage: §17/hour Days: S M T W T F S
Hours: 7:00 AM - 3:00 PM
Ideal Mood: Focused
Promotion Tasks:
None
Daily Task:
Browse Intelligence
Bonus: None Pension: Unknown
2) Intelligence Researcher
<His/Her> security clearance is pretty low, but <Sim name>'s still learning some cool secrets. Since <he/she>'s been analyzing intelligence, <he/she>'s learned the real speed limit, a code word that allows <him/her> to use any employees-only restroom, and the truth about the moon landing in the 30's. Wage: §19/hour Days: S M T W T F S
Hours: 7:00 AM - 3:00 PM
Ideal Mood: Focused
Promotion Tasks:
Reach Level 2 Logic Skill
Daily Task:
Browse Intelligence
Bonus: §349; The Swiveler; Intelligence Research on the computer Pension: Unknown
3) Agent Handler
Run. Duck. JUDO CHOP THAT BAD GUY RIGHT NOW. <Sim name> loves giving orders. <His/Her> agents will feel safe in <his/her> capable hands, and <he/she> can feel fulfilled being able to live <his/her> spy fantasies vicariously through their adventures. Wage: §21/hour Days: S M T W T F S
Hours: 8:00 AM - 4:00 PM
Ideal Mood: Focused
Promotion Tasks:
Reach Level 2 Logic Skill
Reach Level 2 Charisma Skill
Daily Task:
Friendly Interactions
Bonus: §384; Reconnaissance Workstation; Tranquilizing Handshake interaction Pension: Unknown
4) Field Agent
According to movies, as a field agent <Sim name> should immediately expect to go undercover to infiltrate a religious cult, street racing ring, or beauty pageant. Until then <he/she>'ll be interviewing a lot of tinfoil hat-wearers about the radio transmitters implanted in their teeth. Allegedly. Wage: §37/hour Days: S M T W T F S
Hours: 10:00 AM - 6:00 PM
Ideal Mood: Focused
Promotion Tasks:
Reach Level 3 Logic Skill
Reach Level 3 Charisma Skill
Daily Task:
Browse Intelligence
Bonus: §422 Pension: Unknown
5) Lead Detective
Running major cases is just like running any mid-size organization. It's all about managing personnel, budgets, and the bottom line. The big difference is that if <Sim name> fails, the world blows up. Other than that, it's pretty much the same. Wage: §47/hour Days: S M T W T F S
Hours: 10:00 AM - 7:00 PM
Ideal Mood: Focused
Promotion Tasks:
Reach Level 5 Logic Skill
Reach Level 5 Charisma Skill
Daily Task:
Friendly Interactions
Bonus: §599; Nerves of Steel Desk Lamp; Investigate on the computer Pension: Unknown
6) Government Agent
<Sim name> feels a deep sense of patriotism serving the greater good. <He/She>'s protecting <his/her> countrymen from harm, performing a vital public service. Once these feelings wear off, <he/she> can head back into the private sector and actually make some money. Wage: §52/hour Days: S M T W T F S
Hours: 10:00 AM - 7:00 PM
Ideal Mood: Focused
Promotion Tasks:
Reach Level 5 Logic Skill
Reach Level 5 Charisma Skill
Daily Task:
Browse Intelligence
Bonus: §851; Tactical Map Pension: Unknown
7) Secret Agent
In the world of a spy, every stranger is a potential assassin. Every situation is a potential ambush. Fueled with adrenaline, <Sim name> lives fast and lives dangerously. <He/She> also wears a lot of cool disguises. Wage: §87/hour Days: S M T W T F S
Hours: 2:00 PM - 10:00 PM
Ideal Mood: Focused
Promotion Tasks:
Reach Level 6 Logic Skill
Reach Level 6 Charisma Skill
Daily Task:
Browse Intelligence
Bonus: §936; Unlocked Hidden Bookcase Door; New Clothes Pension: Unknown

Secret Agent Career Levels - Diamond Agent Branch
Description: "You've risen through the ranks and have unparalled [sic] clearance. As a Diamond Agent, every mission is critical- -and no misstep forgiven."
Workplace: S.I.M.S.
8) Spy Captain
These young agents today, they don't even understand how tough it was in the old days. Why, when <Sim name> assassinated <his/her> first target, <he/she> had to bury the body <himself/herself>. With <his/her> hands! Kids today, they've got it too easy. Wage: §173/hour Days: S M T W T F S
Hours: 2:00 PM - 10:00 PM
Ideal Mood: Focused
Promotion Tasks:
Reach Level 8 Logic Skill
Reach Level 7 Charisma Skill
Daily Task:
Romance Interactions
Bonus: §1,039; Spy Satellite Pension: Unknown
9) Shadow Agent
The day that <Sim name> made Shadow Agent, they took away <his/her> thumbprints and driver's license. <He/She>'s a ghost, a specter, a silent entity slipping through motion-detecting security systems and floating through embassies. And sometimes doing a little light paperwork. Wage: §208/hour Days: S M T W T F S
Hours: 2:00 PM - 11:00 PM
Ideal Mood: Focused
Promotion Tasks:
Max Logic Skill to Level 10
Reach Level 8 Charisma Skill
Daily Task:
Romance Interactions
Bonus: §2,078; Information Database Pension: Unknown
10) Double Diamond Agent
Besides getting to wear a ton of incredible formalwear and sip drinks with perilously attractive strangers, <Sim name> also gets to gamble at foreign casinos with agency money. Being an international superspy is exactly as amazing as it sounds. Wage: §284/hour Days: S M T W T F S
Hours: 9:00 AM - 12:00 AM
Ideal Mood: Focused
Promotion Tasks:
None
Daily Task:
Romance Interactions
Bonus: §3,741; New Clothes; unlocks "The InvisiRoom" styled room Pension: Unknown

The villain branch of the secret agent career is the only career branch that has levels up to 11.

Secret Agent Career Levels - Villain Branch
Description: "Your superior intelligence and training are too great to waste on doing good. So why not be the best among the world's worst?"
Workplace: S.I.M.S.
8) Double Agent
After hitting a ceiling with the Good Guys, <Sim name>'s trying <his/her> hand at some Evil. Hey, that's where the real money is! If it works out, <he/she> may switch over to Evil full time.... Wage: §191/hour Days: S M T W T F S
Hours: 2:00 PM - 10:00 PM
Ideal Mood: Focused
Promotion Tasks:
Reach Level 8 Logic Skill
Reach Level 2 Mischief Skill
Daily Task:
Mischief Interactions
Bonus: §1,039; Evil Am Eye Swiveler Pension: Unknown
9) [Redacted]
Working for [redacted], <Sim name> does a lot of [redacted] and [redacted]. Sometimes <he/she> has to [redacted], but [redacted]. Soon <he/she>'ll [redacted] his medication for poison [redacted] before [redacted] spinning class and [redacted] steel drums. Wage: §278/hour Days: S M T W T F S
Hours: 6:00 AM - 1:00 PM
Ideal Mood: Focused
Promotion Tasks:
Max Logic Skill to Level 10
Reach Level 4 Mischief Skill
Daily Task:
Mischief Interactions
Bonus: §2,286 Pension: Unknown
10) Supreme Villain
As a villain, <Sim name> is pretty super! You might even say <he/she>'s a..."Supreme" Villain. But that doesn't mean every day is just stroking hairless cats and coining catchphrases. There's a surprising amount of paperwork involved! Paperwork and torture. Some days it's more paperwork, some days it's more torture. Just depends. Wage: §479/hour Days: S M T W T F S
Hours: 2:00 PM - 8:00 PM
Ideal Mood: Focused
Promotion Tasks:
Max Logic Skill to Level 10
Reach Level 6 Mischief Skill
Daily Task:
Mischief Interactions
Bonus: §3,886; Commemorative Freeze Ray Pension: Unknown
11) Triple Agent
After serving Good, then Evil, <Sim name> has decided to return to the Good side, to help crime-fighters get into the minds of the truly deranged. But is <he/she> really helping, or leading them into a trap? Can <his/her> true allegiance ever be known...? Wage: §515/hour Days: S M T W T F S
Hours: 2:00 PM - 7:00 PM
Ideal Mood: Focused
Promotion Tasks:
None
Daily Task:
Mischief Interactions
Bonus: §5,743; Our Founder Statue; New Clothes; unlocks "Heart of Darkness" styled room Pension: Unknown

Sims in the secret agent career[]

Trivia[]

  • The Double Diamond Agent level of the Diamond Agent branch has by far the highest number of working hours per day of all jobs, at 15 hours/day.
    • Owing to the reason above, it also has the highest daily wage of all jobs, at §4,260/day.
  • When the Villain branch is chosen, this entire career has a total of 11 career levels.
  • In The Urbz: Sims in the City for handheld, Giuseppi Mezzoalto says he didn't go to university because there wasn't a "Secret Agent" degree.