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(→‎The Sims 4: renamed it to The Sims 4: Get to Work and added Work Schedule)
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==The Sims 4: Get to Work==
 
==The Sims 4: Get to Work==
Unlike previous games of ''The Sims Series'', the Science career track doesn't appear in the base game. However, it does return in the first expansion pack, ''[[The Sims 4: Get To Work|Get To Work]]''. In this expansion pack, the Science career has evolved into an active career, in which Sims can go to the science lab lot, enter the building, and explore inside with other co-workers. In the building Sims, can invent new things and test new serums, as well as create a portal to the Alien Dimension.{{Expand}}
+
Unlike previous games of ''The Sims Series'', the Science career track doesn't appear in the base game. However, it does return in the first expansion pack, ''[[The Sims 4: Get To Work|Get To Work]]''. In this expansion pack, the Science career has evolved into an active career, in which Sims can go to the science lab lot, enter the building, and explore inside with other co-workers. In the building Sims, can invent new things and test new serums, as well as create a portal to the Alien Dimension.
   
==Work Schedule==
+
===FutureSim Labs===
  +
  +
''See Also: [[Science lab#The Sims 4: Get to Work|Science Lab]]''
  +
  +
The Active Career Lot is called the FutureSim Labs which acts as a normal [[Science lab]], but Sims are able to enter and use Scientific Objects such as the [[Invention Constructor]], [[Chemistry Lab]] and [[Chemical Analyzer]]. Sims of the Scientist Career can only interact with the Invention Constructor and Chemistry Lab.
  +
  +
===Work Schedule===
   
 
{| class="prettytable"
 
{| class="prettytable"

Revision as of 22:27, 24 August 2015

The Sims The Sims 2 The Sims 3 The Sims 4: Get to Work


Science (career)
Mad S
A Mad Scientist in The Sims 3.

"Science" redirects here. For other uses, see Science (disambiguation).

The Science career track is one of the ten basic career tracks for The Sims, The Sims 2, and The Sims 3. The Science career track returns in The Sims 4: Get to Work as one of the three active careers.

The Sims

Science Career Levels
1) Test Subject
While earning a science degree, you're picking up a mediocre salary as a human guinea pig" at a local kinetics lab. It's a way to introduce yourself to the scientific community, but it's tough to be charming after several hours in a wind tunnel. Cooking 0 Mechanical 0 Charisma 0
Body 0 Logic 0 Creativity 0
09:00 - 18:00
09001800
Friends requirement 0
§155/day
2) Lab Assistant
Cleaning rat cages, fixing delicate lab equipment for minimum wage--how's your mood today? A lot of logic-skill-building time is needed at home to advance. And guess what? You're on the graveyard shift. Work all night, sleep all day. Cooking 0 Mechanical 0 Charisma 0
Body 0 Logic 2 Creativity 0
23:00 - 05:00
23000500
Friends requirement 0
§230/day
3) Field Researcher
This job takes you into the field, working on far-flung projects. However, your pay increases. Develop your charisma and logic and maybe you can actually teach about this stuff in the classroom, instead of doing it in remote, inhospitable places. Cooking 0 Mechanical 0 Charisma 0
Body 0 Logic 2 Creativity 0
09:00 - 15:00
09001500
Friends requirement 0
§320/day
4) Science Teacher
No amount of field research could have prepared you for the naked savagery of teaching a high-school science class. (At least it's a job with regular hours.) A creative approach with the kids can sometimes yield positive results, and more logic skill might aid you in getting a different job. Cooking 0 Mechanical 0 Charisma 1
Body 0 Logic 3 Creativity 0
09:00 - 16:00
09001600
Friends requirement 1
§375/day
5) Project Leader
It is up to you to manage a team of researchers in the quest for an important scientific breakthrough. Creative inspiration is absolutely necessary and mechanical know-how doesn't hurt either. If you really shine here, you may be on your way to becoming an inventor. Cooking 0 Mechanical 0 Charisma 2
Body 0 Logic 4 Creativity 1
10:00 - 17:00
10001700
Friends requirement 3
§450/day
6) Inventor
Income has climbed, but to succeed as an inventor you'll need to put in long hard hours at the lab. Maintaining your home relationships may be harder now--there will be little time for socializing as you create the auto-recycling newspaper. Cooking 0 Mechanical 2 Charisma 2
Body 0 Logic 4 Creativity 3
10:00 - 19:00
10001900
Friends requirement 4
§540/day
7) Scholar
You have been named Chairman of the Science Department at Sim University. The regents are depending on your leadership and logical thinking to invigorate the school's science curriculum. This is a high-paying, well-respected position with good hours and more time at home, but it takes a well-rounded skill set to guarantee success and promotion. Cooking 0 Mechanical 4 Charisma 2
Body 0 Logic 6 Creativity 4
10:00 - 15:00
10001500
Friends requirement 5
§640/day
8) Top Secret Researcher
Your expertise with auto-recycling has led to a position on a highly classified, very demanding government project. The money is excellent, but you may be called to the lab at anytime. Special care should be taken to stay happy and rested--a tired, cranky scientist might pose a security risk. If exceptional creativity is demonstrated, a promotion to theorist may be in the cards. Cooking 1 Mechanical 6 Charisma 4
Body 0 Logic 7 Creativity 4
10:00 - 15:00
10001500
Friends requirement 7
§740/day
9) Theorist
The accolades from your research have earned you the highly paid position of theorist. You enjoy a higher salary-to-work-hours ratio than the one you had as an inventor. You must work hard to keep a high state of happiness and health. And only a successful theory can lead to the status and rewards you seek. Cooking 1 Mechanical 7 Charisma 4
Body 0 Logic 6 Creativity 7
10:00 - 14:00
10001400
Friends requirement 8
§870/day
10) Mad Scientist
With lecture fees and book advances, you're able to purchase the big house on the hill. The big question is, what experiments will you be conducting in its big cellar? Cooking 2 Mechanical 8 Charisma 5
Body 0 Logic 10 Creativity 10
10:00 - 14:00
10001400
Friends requirement 10
§1,000/day

A Mad Scientist will eventually change careers and become a Criminal Mastermind in the Life of Crime career track. This is the only case in which a Sim will be moved from the top of one career track to the top of another.

The Sims 2

In The Sims 2, the career reward object is the SimSanto Inc. Biotech Station. If The Sims 2: Apartment Life is installed, Techs are likely to work in this career. College majors associated with this career are Physics and Mathematics.

Adult Promotion Levels

Science career Science Career Levels
1) Test Subject
While earning a science degree, you're picking up a mediocre salary as a "human guinea pig" at a local kinetics lab. It's a way to introduce yourself to the scientific community, but it's tough to be charming after several hours in a wind tunnel. S M T W T F S Cooking 0
11:00 - 17:00
11001700
Cleaning 0
Logic 0
§217/day Friends requirement 0
No bonus
2) Lab Assistant
Cleaning rat cages, fixing delicate lab equipment for minimum wage--how's your mood today? A lot of logic-skill-building time is needed at home to advance. And guess what? You're on the graveyard shift. Work all night, sleep all day. S M T W T F S Cooking 1
16:00 - 22:00
16002200
Cleaning 1
Logic 0
§322/day Friends requirement 0
Bonus: §644
3) Field Researcher
This job takes you into the field, working on far-flung projects. However, your pay increases. Develop your logic skill and maybe you can actually teach about this stuff in the classroom, instead of doing it in remote, inhospitable places. S M T W T F S Cooking 1
09:00 - 15:00
09001500
Cleaning 3
Logic 1
§448/day Friends requirement 0
Bonus: §896
4) Science Teacher
No amount of field research could have prepared you for the naked savagery of teaching a high-school science class. (At least it's a job with regular hours.) Keep those lab messes clean, and build logic skill to aid you in getting a different job. S M T W T F S Cooking 2
08:00 - 15:00
08001500
Cleaning 5
Logic 1
§525/day Friends requirement 1
Bonus: §1,050
5) Project Leader
It is up to you to manage a team of researchers in the quest for an important scientific breakthrough. Devise innovative experiments using your newly developed cooking and cleaning skills. If you really shine here, you may be on your way to becoming an inventor. S M T W T F S Cooking 3
10:00 - 17:00
10001700
Cleaning 6
Logic 3
§630/day Friends requirement 2
Bonus: §1,260
6) Inventor
Income has climbed, but to succeed as an inventor you'll need to put in long hard hours at the lab. Maintaining your home relationships may be harder now--there will be little time for socializing as you create the auto-recycling newspaper. S M T W T F S Cooking 4
10:00 - 19:00
10001900
Cleaning 6
Logic 4
§756/day Friends requirement 3
Bonus: §1,512
7) Scholar
You have been named Chairman of the Science Department at Sim University. The regents are depending on your leadership and logical thinking to invigorate the school's science curriculum. This is a high-paying, well-respected position with good hours and more time at home, but it takes a well-rounded skill set to guarantee success and promotion. S M T W T F S Cooking 5
08:00 - 13:00
08001300
Cleaning 7
Logic 5
§896/day Friends requirement 3
Bonus: §1,792
8) Top Secret Researcher
Your expertise with auto-recycling has led to a position on a highly classified, very demanding government project. The money is excellent, but you may be called to the lab at any time. Special care should be taken to stay happy and rested--a tired, cranky scientist might pose a security risk. If exceptional logic is demonstrated, a promotion to theorist may be in the cards. S M T W T F S Cooking 6
10:00 - 15:00
10001500
Cleaning 7
Logic 8
§1,036/day Friends requirement 3
Bonus: §2,072
9) Theorist
The accolades from your research have earned you the highly paid position of theorist. You enjoy a higher salary-to-work-hours ratio than the one you had as an inventor. You must work hard to keep a high state of happiness and health. And only a successful theory can lead to the status and rewards you seek. S M T W T F S Cooking 7
10:00 - 14:00
10001400
Cleaning 9
Logic 9
§1,522/day Friends requirement 5
Bonus: §3,044
10) Mad Scientist
With lecture fees and book advances, you're able to purchase the big house on the hill.The big question is, what experiments will you be conducting in its big cellar? S M T W T F S Cooking 9
22:00 - 02:00
22000200
Cleaning 10
Logic 10
§2,333/day Friends requirement 8
Bonus: §4,666

Teen/Elder Promotion Levels

Science career Science Career Levels
1) Lab Glass Scrubber
What makes being a Lab Glassware Scrubber different from your ordinary everyday run of the mill dish washer? Why that's easy! The fact that neither the word dish nor washer appear anywhere in your job title, only in your job description! S M T W T F S Cooking 0
15:00 - 18:00
15001800
Cleaning 0
Logic 0
§64/day Friends requirement 0
No bonus
2) Test Subject
While earning a science degree, you're picking up a mediocre salary as a "human guinea pig" at a local kinetics lab. It's a way to introduce yourself to the scientific community, but it's tough to be charming after several hours in a wind tunnel. S M T W T F S Cooking 0
15:00 - 18:00
15001800
Cleaning 0
Logic 1
§105/day Friends requirement 1
Bonus: §210
3) Lab Assistant
Cleaning rat cages, fixing delicate lab equipment for minimum wage--how's your mood today? A lot of logic-skill-building time is needed at home to advance. And guess what? You're on the graveyard shift. Work all night, sleep all day. S M T W T F S Cooking 1
15:00 - 18:00
15001800
Cleaning 1
Logic 1
§115/day Friends requirement 2
Bonus: §230

The Sims 2 (Console)

TS4 duster icon
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Please improve this article if you can.

Science is a career track available in The Sims 2 (Console).

Job Level Work Hours Skill Levels Simoleons

Number

of

Friends

Lab Cleaner 11am - 5pm

Cook:1

Clean:1

§217 0
Potion Tester 4pm - 8pm

Cook:1

Logic:1

Clean:3

§322 0
Pyro 9am - 3pm

Cook:2

Logic 1

Clean:5

§ 1
Virus Breeder 9am - 3pm

Cook:3

Logic:2

Clean:6

§525 3
Chemist 10am - 5pm

Cook:4

Logic:4

Clean:6

§650 3
Vivisectionist 10am - 7pm

Cook:5

Logic:5

Clean:7

§756 3
Gene Splicer 8am - 1pm

Cook:6

Logic:8

Clean:7

§896 3
Robotechnician 8am - 1pm

Cook:6

Logic:8

Clean:8

§1 036 5
Space Time-Tinkerer 10am - 2pm

Cook:9

Logic:10

Clean:10

§1 522 8
Deathray Inventor 10am - 2pm §2 333

The Sims 3

Science career icon

Science is a career track in The Sims 3. In comparison to the Science career track in previous games, this career track appears to focus more on biology than on general science. 

Work place: Science lab

How to apply: Directly at work place, Newspaper, Computer

Performance options:

Skills: Gardening, Handiness, Fishing

Promotion Levels

Level Name Description Work Time Compensation Performance Factors Perks
(cumulative)
1 Test Subject It's all for the good of science, at least that's what Test Subjects should constantly repeat to themselves. A little shock here, a potentially revolutionary serum there... it's all in a day's test tube. Try to stay in good spirits, because a bad mood skews the data.
Days Off
M T W T F S S
Hours
9AM to 2:30PM 09001500
Pay
§44/hour
Promotional Bonus
N/A
Pension
§???
Skills
Gardening 1-4
Other
Mood


2 Lab Tech Your commitment to the less than glamorous side of science has garnered you a position as a Lab Tech. It's time to earn that lab coat and broaden your horizons. Beware of flammable materials, radioactive mutagens, and self-aware robotics as you progress deeper into the workings of the laboratory
Days Off
M T W T F S S
Hours
9AM to 2:30PM 09001500
Pay
§53/hour
Promotional Bonus
§528
Pension
§???
Skills
Gardening 2-5
Other
Mood


3 Useless Contraption Manipulator Not all departments of the science lab are profitable, or productive for that matter. Nevertheless, for every hundred duds and worthless whiz-bangs there's a hit that rocks the science community to its beaker encrusted core. You better improve your skills with a wrench, because you'll be up to your eyes with useless contraptions.
Days Off
M T W T F S S
Hours
9AM to 2:30PM 09001500
Pay
§63/hour
Promotional Bonus
§636
Pension
§???
Skills
Gardening 3-6, Handiness 1-4
Other
Mood


4 Fertilizer Analyst You probably don't want to know what that smell is. Fertilizer Analysts need to be ready for some hands-on time with some stinky stuff, because the best harvests come from great, horrifically smelly fertilizers. Head outside to spend time in the garden... and don't forget to shower afterwards.
Days Off
M T W T F S S
Hours
9AM to 2:00PM 09001400
Pay
§97/hour
Promotional Bonus
§756
Pension
§???
Skills
Gardening 4-7, Handiness 1-4
Other
Mood


5 Carnivorous Plant Tender The pursuit of science is not always one of safety. The Carnivorous Plant Tender is very much in harm's way, but that's no excuse for sloppy data collection and analysis. Stay on the plants' good sides, and continue developing your scientific skills. Hopefully a more appetizing position will open up... ideally before you become too appetizing yourself!
Days Off
M T W T F S S
Hours
8AM to 2:00PM 08001400
Pay
§117/hour
Promotional Bonus
§1,164
Pension
§
Skills
Gardening 4-8, Handiness 2-5
Other
Mood


6 Aquatic Ecosystem Tweaker No body of water shall be safe from the latex glove of science! Aquatic Ecosystem Tweakers add and remove fish from various habitats to test evolutionary traits of fish, survivability, and naturally refresh ecosystems as needed. Grab your rod and reel and go fishing... for great discovery!
Days Off
M T W T F S S
Hours
9AM to 2:00PM 09001400
Pay
§140/hour
Promotional Bonus
§1,404
Pension
§???
Skills
Gardening 5-8, Handiness 2-6, Fishing 1-4
Other
Mood


7 Genetic Resequencer It's time to step in line as a Genetic Resequenser. Clients pay top Simoleon to discover new genes to bottle and sell to customers. It's a lucrative industry, filled with discovery, intrigue, and fashionable genes.
Days Off
M T W T F S S
Hours
9AM to 1:30PM 09001400
Pay
§208/hour
Promotional Bonus
§1,884
Pension
§???
Skills
Gardening 5-9, Handiness 5-7, Fishing 2-5
Other
Mood
Receive a Death Flower.


8 Top Secret Researcher The Government has been closely following your career since your days as a Test Subject. They want you to head up their new program as a Top Secret Researcher. It's all very hush-hush, need to know. That sort of thing. All Simanity will benefit from this research... or so they claim.
Days Off
M T W T F S S
Hours
9AM to 1:30PM 09001400
Pay
§224/hour
Promotional Bonus
§2,832
Pension
§200
Skills
Gardening, Handiness, Fishing
Other
Mood


9 Creature-Robot Crossbreeder The government is happy, and when they're happy it means new toys for the laboratory. You've been tasked to create a new species, specifically one that combines the best features of living organisms and... robots. Sharks or sea bass. It makes no difference. Just don't forget the lasers.
Days Off
M T W T F S S
Hours
9AM to 1:30PM 09001400
Pay
§316/hour
Promotional Bonus
§3,276
Pension
§???
Skills
Gardening, Handiness, Fishing
Other
Mood


10 Mad Scientist Without peer, [Sim name] is in charge.

Nobody really takes you as a sane individual, so the title Mad Scientist is apt. Tucked in the deepest, most secretive recesses of the laboratory, you've been tasked to create, destroy, restructure and innovate as you see fit. As the laboratory's best, you will define the future course of science for good... or evil.

Days Off
M T W T F S S
Hours
9AM to 1:30PM 09001400
Pay
§481/hour
Promotional Bonus
{{{bonus}}}
Pension
§???
Skills
Gardening, Handiness, Fishing
Other
Mood
Perform Experiment



Opportunities

Assassin Bug Study
The Science Facility wants to run another study on the camouflage properties of exotic insects. They've asked you to collect a few Assassin bugs for the study.
Collect 4 Red Assassin Bugs
Fix It!
Your partner from the Science Facility recently broke the all-important what's-it being touted by the lab as the thingamajig of the next decade (or so). You're known as a whiz with the wrench, so your partner hopes you can salvage the gizmo before the boss finds out. Go to the Science Facility to fix the device, and you'll improve your relationship with your co-workers and earn a cash bonus.
One Shall Fall
Dr. Inquitous has devised another nefarious plot to destroy the town! Nobody should be able to use science for the wrong reasons... except you! Quickly go to the Outstanding Citizen Warehouse Corp. to match wits with him and stop his scientific scheming before it's too late. City Hall will reward you handsomely for your services!
Global Science Fair
The Global Science Fair has stopped in town - it's time for you to compete and show off your stuff! Such incredible revelations have emerged from this; such as the discovery of the world's flatness, patents for life-extending elixirs, and even theories about ghosts! Tune up your handiness, gardening, and fishing skills, and get to the school in the right mood and you just might win a cash prize and more!
Unknown
Your boss broke his shower and needs you to fix it!- Cash reward, Improved job status

Experiments

Experimentingtheshower

A Sim is performing experiment on a shower

After a Sim has attained the Mad Scientist (Science level 10) job, that Sim will be able to use the "Perform Experiment On..." action on many items around the house and on community lots. Note that this perk is kept after the Sim retires/quits. The Sim can also "Undo Science Experiment" on those objects (if the experiment didn't delete or damage the object).

Note: Some objects such as kitchen counter surfaces cannot be experimented upon in their default state, as they offer no default interaction and therefore cannot be clicked on. However, once the object becomes dirty and allows the "clean" option when clicked, you can use this opportunity to "Perform Experiment On..." them. This opportunity will disappear once you have cleaned them.

This action can have one of several outcomes:

Description Value Effect
Success! Your experiment has imbued this object with a positive effect on anyone who walks by! +9, ideal A specific positive Moodlet is applied to any Sim that later moves within range (3 squares?) of the object. The Moodlet expires as soon as the Sim leaves range. See table below for possible effects.
Success! Your experiment has imbued this object with a positive effect on anyone who uses it! +8, great A specific positive Moodlet is applied to any Sim that uses the object. The Moodlet expires after a set amount of time. See table below for possible effects.
Success! Your experiment has resulted in a giant boost to this object's aesthetic appeal! +7, nice Increases how decorated the room is. For example, applying this to a toilet changes the room's value from Decorated +10 to Beautifully Decorated +40.
Success! Who needs a repair technician when you've got science? That object is definitely better than it was before... +1, ok Applies an upgrade to the object, masking any current upgrade on that object. For example, make Unbreakable (but masked Improve Speakers or Boost Channels upgrade) or Improved Graphics (masked that the object was already Unbreakable). Using Undo Science Experiment will return the object's previous upgrade (if any).
Enjoy your newly sonorific object! -1, annoying The object makes a sound when used. No Moodlet, just annoying.
Enjoy your new sonorific object! Too bad you can't control when it is going to make noise. -2, annoying The object makes a sound at random times. No Moodlet, just annoying.
Oh no! Your experiment has gone awry! Hopefully the noise that thing makes while people use it isn't too annoying... -3, annoying The object makes a more annoying sound when used. No Moodlet, just annoying.
Oh no! Your experiment has gone awry! Hopefully the noise that thing makes randomly isn't too annoying... -4, annoying The object makes a more annoying sound at random times. No Moodlet, just annoying.
Well, that didn't work. Get that thing fixed and try again. You can't split an atom without breaking a few eggs. -5, annoying Breaks the object, requiring it to be repaired. Note that you can't use Undo Science Experiment to repair it. You can use Perform Experiment On broken objects though.
Oh no! Your experiment has gone awry! Anyone who uses this object is in for a nasty surprise! -6, bad A specific negative Moodlet is applied to any Sim that uses the object. The Moodlet expires after a set amount of time. See table below for possible effects.
Oh no! Your experiment has gone awry! Anyone who walks by this object is in for a nasty surprise! -7, bad A specific negative Moodlet is applied to any Sim that later moves within range (3 squares?) of the object. The Moodlet expires as soon as the Sim leaves range. See table below for possible effects.
Oops! Hopefully no one was too attached to that object. Ah, the dangers of science... -8, unrecoverable The object is deleted, without refund.
Ack! Call the fire department! Avoiding the shame of a failed experiment isn't worth burning down the whole house! -9, dangerous The object is set on fire.

Observed Moodlet Effects

Moodlet Mood
Change
Ranged
Possible?
Duration
(if not ranged)
Winner! +25 confirmed 2h
New Stuff! +20 confirmed 2h
Cheered Up +15 confirmed 2h
Inspired +15 confirmed 2h
Oddly Powerful +15 confirmed 2h
Attractive +10 confirmed 2h
Fascinated +10 confirmed 2h
New Car Smell +10 confirmed 1h
Tranquil +10 confirmed 2h
Beautiful Vista 0 confirmed 1h
Disgusted -5 confirmed 15m
Tastes Like Fridge -10 confirmed 30m
Buzz Crashed -10 confirmed 30m
Upset -15 confirmed 15m
Offended -15 confirmed 20m
Itchy -15 confirmed 1h
Horrified -35 confirmed 15m

Trivia

  • The last part of text for the Creature-Robot Crossbreeder description is a reference to a scene from Austin Powers, where Dr. Evil complains about not being able to have a tank of sharks with lasers on their heads. Number 2 offers him a mutated sea bass instead, hence the description: "Sharks or sea bass. It makes no difference. Just don't forget the lasers."

The Sims 4: Get to Work

Unlike previous games of The Sims Series, the Science career track doesn't appear in the base game. However, it does return in the first expansion pack, Get To Work. In this expansion pack, the Science career has evolved into an active career, in which Sims can go to the science lab lot, enter the building, and explore inside with other co-workers. In the building Sims, can invent new things and test new serums, as well as create a portal to the Alien Dimension.

FutureSim Labs

See Also: Science Lab

The Active Career Lot is called the FutureSim Labs which acts as a normal Science lab, but Sims are able to enter and use Scientific Objects such as the Invention Constructor, Chemistry Lab and Chemical Analyzer. Sims of the Scientist Career can only interact with the Invention Constructor and Chemistry Lab.

Work Schedule

Rank Job Wage Schedule Daily Task/Promotion Requirements Reward for Promotion
1 Lab Technician §24/hour - §216/day Mon-Fri 10AM-7PM Have 2 Breakthroughs N\A
2 Apprentice Inventor §32/hour - §288/day Mon-Fri 10AM - 7PM Have 4 Breakthroughs §192, Journey to the Stars and new clothes
3 Junior Tinkerer §39/hour - §351/day Mon-Fri 10AM - 7PM Have 6 Breakthroughs §256, Flying saucer table lamp and new clothes
4 Serum Sequencer §48/hour - §432/day Mon-Fri 10AM - 7PM Have 8 Breakthroughs §312 and a Chemistry Lab
5 Technological Innovator §72/hour - §648/day Mon-Fri 10AM - 7PM Have 10 Breakthroughs §384, SIMS-4 Test Tube Pedestal
6 Ufoloigist §102/hour - §918/day Mon-Fri 10AM - 7PM Have 12 Breakthroughs §576, Cautionary Tale Door, X-180 Shatterproof Window
7 Laboratory Leader §142/hour - §1278/day Mon-Fri 10AM - 7PM Have 14 Breakthroughs §816, Hygienic Decontamination Pod
8 Pioneer of New Technologies §187/hour - §1683/day Mon-Fri 10AM - 7PM Have 16 Breakthroughs 1136, New Clothes
9 Mad Scientist §215/hour - §2935/day Mon-Fri 10AM - 7PM Have 18 Breakthroughs §1496 and New Clothes
10 Extraterrestrial Explorer §247/hour - §2223/day Mon-Fri 10AM - 7PM Go To Work! Can discover Reapers Friend Serum, Alien Aura Serum and Age-away Serum §1720, Out of this World Desktop, New Clothes and Mystery Science Laboratory Room unlocked (§28,286)