The Politics career track is one of the ten basic career tracks for The Sims, The Sims 2, The Sims 3 and The Sims 4: City Living.
The Sims
The Mayor will eventually change careers and become an Intern in the Medicine career track.
Chance Cards
Circus Chance Cards | |||
---|---|---|---|
1) Campaign Worker | |||
No chance cards for this level | |||
2) Intern | |||
Your involvement with a prominent elected official is discovered and scandal erupts. Appearances on the talk-show circuit increase your Charisma by 2. | |||
3) Lobbyist | |||
No chance cards for this level | |||
4) Campaign Manager | |||
Even though it was a tight race, your candidate lost the election. You lose 1 Charisma point. | |||
5) City Council Member | |||
No chance cards for this level | |||
6) State Assemblyman/State Assemblywoman | |||
No chance cards for this level | |||
7) Congressman/Congresswoman | |||
No chance cards for this level | |||
8) Judge | |||
With wisdom and panache, you preside over the conviction of SimCity's most notorious gangster, winning accolades across SimNation. You receive a book deal and collect a $5000 advance. | |||
9) Senator | |||
No chance cards for this level | |||
10) Mayor | |||
A mysterious scandal forces you to resign from office. However, your well-developed people skills allow you to land a job as an intern at the local hospital. A new career in medicine awaits.
Negative: Change to the Medicine career track as an Intern. |
The Sims 2
In The Sims 2, the career reward object is the Enterprise Office Concepts Bushmaster Tele-Prompter. It enhances a Sim's ability to improve the Charisma skill. If The Sims 2: Apartment Life is installed, Socialites are likely to work in this career. The college majors associated with this career are Political Science, Economics, History and Drama, making it (Along with Show Business) the only career track with 4 college majors associated.
Adult Promotion Levels
Teen/Elder Promotion Levels
Adult Chance Cards
- For more information on Chance Cards in The Sims 2, see Chance card.
The Sims 3
Political is one of the basic career tracks in The Sims 3. Sims can be employed from newspaper, computer, or city hall. Working in the Political career requires the Charisma skill, which indirectly requires friends in order to advance the skills as well. Additionally, Sims require to collect government funding as one of the performance factors. Sims can collect the funds by asking in person or by throwing a campaign fundraiser party.
The Political career has a special performance tone, "Propose New Course of Action." This special tone needs 16 cumulative hours to be finished. It has several possible outcomes when Sims finish proposing the course of action. There's a 10% chance that Sims will be promoted outright regardless of performance, 30% chance for +40 relationship with the boss, 40% chance for +40 relationship with the boss but -40 with coworkers, and 20% chance that the boss and coworkers will get damaged relationships by -30 and -40, respectively.
Additionally, Sims in the Political career unlock the "Give Inspirational Speech" and "Debate Politics". Sims who have reached the top of the Political career will become a celebrity[TS3:LN].
Performance tones:
- Business as Usual
- Work Hard - Increases performance faster but adds stress
- Take It Easy - Increases fun but lowers performance
- Meet Coworkers - Meets new coworker
- Chat with Coworkers - Builds relationship with coworkers
- Run Errands for Supervisor - Builds relationship with the boss
- Sleep in Judges Chamber - Increases energy
- Propose New Course of Action - Risky action that has various outcomes
Political Career Levels | ||
---|---|---|
1) Podium Polisher | ||
There's nothing glorious about being a Podium Polisher. A little wax rubbed on, a little rubbed off. The podium needs to look good for those who actually make a difference and their dramatic speeches. But, polish well enough and keep the right attitude, and there may be room within the organization for you. | §24/hour | No Bonus |
S M T W T F S | Pension: §40 | |
Suburb 09:00 - 15:00 |
Bridgeport 13:00 - 18:00 | |
Performance Factors | ||
Mood | ||
Charisma 0-3 | ||
2) Ballot Counter | ||
Frequent elections require a steady cadre of reliable Ballot Counters to keep things honest and precise. You don't work for any particular party or organization... right? Keep your nose clean and do nothing more than count and report the data. Democracy is counting on you! | §31/hour | Bonus: § |
S M T W T F S | Pension: §50 | |
Suburb 09:00 - 15:00 |
Bridgeport 13:00 - 18:00 | |
Performance Factors | ||
Mood | ||
Charisma 1-4 | ||
3) Campaign Intern | ||
Your diligence has been noted and you'll work the remainder of this campaign as an intern. Copies, copies, copies! Post flyers, call potential donors, fetch coffee, keep the staplers in prime condition, and most importantly, be charismatic about it. This campaign, or at least the copy machine, cannot succeed without you! | §33/hour | Bonus: § |
S M T W T F S | Pension: §60 | |
Suburb 09:00 - 16:00 |
Bridgeport 13:00 - 19:00 | |
Performance Factors | ||
Mood | ||
Charisma 2-6 | ||
4) Yes-Man / Yes-Woman | ||
Hopefully you're ready to nod your head in the affirmative, because you've worked your way into the position of Yes-Man / Yes-Woman. Should the city vote on Bond 452 C? Yes! Should we elect a new police commissioner? Yes! How does this tie look? Yes! There's only one answer to give if you want to stay in your superiors' good graces. | §45/hour | Bonus: § |
S M T W T F S | Pension: §70 | |
Suburb 09:00 - 15:00 |
Bridgeport 13:00 - 18:00 | |
Performance Factors | ||
Mood | Charisma 3-7 | |
Boss | ||
5) City Council Member | ||
Politician at last! As the newest City Council Member, you have the unique position of affecting change on the welfare of the city. Change takes time though, and re-elections cost money. You'll need to start working your neighbors, acquaintances, and random individuals for their campaign donations. Bring your walking shoes, Councilman / Councilwoman. | §69/hour | Bonus: § |
S M T W T F S | Pension: §90 | |
Suburb 09:00 - 14:30 |
Bridgeport 13:00 - 17:30 | |
Performance Factors | ||
Mood | Charisma 4-8 | |
Boss | Funding | |
Perk: Ability to throw Campaign Fundraiser and collect funds from people. | ||
6) Local Representative | ||
Not satisfied to see you with your hands solely on the city, your constituents want to see you at the next level. More territory means more favor and votes needed to get anything done, and that means more campaign donations. Keep the cookie jar full, and you get to keep your job. | §91/hour | Bonus: § |
S M T W T F S | Pension: §100 | |
Suburb 09:00 - 14:30 |
Bridgeport 13:00 - 17:30 | |
Performance Factors | ||
Mood | Charisma 5-9 | |
Boss | Funding | |
Perk: Can use "Give Inspirational Speech" interaction to improve relationships with all Sims in the surrounding area. | ||
7) Mayor | ||
The legislative branch is all well and good, but the executive branch is really where the power lies. As the Mayor, you can now dictate terms to the city council you used to serve, and in the process, enact changes as you see fit. Rule with a firm fist or gentle touch, but never forget to keep your constituents happy. | §130/hour | Bonus: § |
S M T W T F S | Pension: §130 | |
Suburb 09:00 - 14:00 |
Bridgeport 13:00 - 17:30 | |
Performance Factors | ||
Mood | Charisma 6-9 | |
Boss | Funding | |
Perk: Sims use limousine as a default vehicle replacing the taxi. | ||
8) Governor | ||
You've been pulled up to the regional level for your brilliant political acumen and adept maneuvering. The public claims to love you, but everything can change instantly with the signing of the wrong piece of legislation. Pick your battles and be wary of political opponents, as the polls are really starting to heat up. | §160/hour | Bonus: § |
S M T W T F S | Pension: §160 | |
Suburb 09:00 - 14:00 |
Bridgeport 13:00 - 17:30 | |
Performance Factors | ||
Mood | Charisma 7-10 | |
Boss | Funding | |
9) Vice President | ||
Second in command may not be the end goal, but riding the ticket long enough just might earn you the coveted top spot. Mere local matters are beneath you now that economic concerns pile onto your desk. Evil organizations aren't making matters any better, as the safety and protection of the citizenry is a prime directive of your boss. The public watches silently to see if you truly have what it takes. | §267/hour | Bonus: § |
S M T W T F S | Pension: §180 | |
Suburb 09:00 - 13:30 |
Bridgeport 13:00 - 17:00 | |
Performance Factors | ||
Mood | Charisma 8-10 | |
Boss | Funding | |
10) Leader of the Free World | ||
Without peer, (Sim Name) is in charge.
The world has voted you in as their sworn leader. Defender of truth, justice, and basic Sim rights, you—the Leader of the Free World—must work for the people more than ever. Beware of agents of evil, corruption within your government, and those not willing to serve the people above all else. This is your chance to leave your mark on the world, and it'd be a fair shame to squander it with scandal and shoddy decisions. |
§423/hour | Bonus: § |
S M T W T F S | Pension: §280 | |
Suburb 09:00 - 13:30 |
Bridgeport 13:00 - 17:00 | |
Performance Factors | ||
Mood | Charisma 9-10 | |
Boss | Funding | |
Perk: Sim will gain a permanent invisible "Aura Of Leadership" around them, making Sims either wave cheerfully or boo in disapproval. This invisible aura has no effect on relationships like the Emperor of Evil's red aura, but certain traits seem to effect how popular the Leader of the Free World will be among the other Sims in town; e.g. a Leader of the Free World with the Evil trait will mean more disapproving Sims while the Friendly trait means more cheering Sims. Excitable and Easily-Impressed Sims are more likely to cheer. This invisible aura remains even after the Leader of the Free World quits or retires unlike the Emperor of Evil's red aura which disappears if the Emperor quits or retires. |
The Sims 4
Politics is a career introduced in The Sims 4: City Living expansion pack.[1] The politics career track features two branches - charity organizer, or politician, one of which must be chosen at level 5. Like the other City Living careers, Sims in the Politics career have the option of working from home. They are offered their first work from home assignment immediately after joining the career, which, if completed, improves their job performance. The purpose of this assignment is to choose a cause (out of a selection of No Sim Left Behind, Simoleons for Everyone, Speak for the Trees, World United, and the Foundation for Less Mischief), which they then promote as they continue their career. After this, if they choose to work from home, they are given two randomized assignments to complete each day, though they can still choose to go to work as they normally would. The ideal mood for the Politics career is Confident.
Join a life of public service! From protesting against the unjust, to gathering donations for good causes, or even collecting the occasional bribe as a "means to an end", Politics is always interesting.
Politician Career Levels | ||
---|---|---|
1) Unruly Activist | ||
The Unruly Activist is new to the world of hope, change, and politics, but is not without some tools. Unruly Activists can Pick a Cause, which they can then Promote to others and Protest for on public streets. Donations are key as well, so build a base of supporters and shake hands! | §16/hour | No bonus |
S M T W T F S | Pension unknown | |
Hours: 08:00 - 15:00 | ||
Performance Factors | ||
Daily task: Successfully Promote Cause | ||
2) Campaign Intern | ||
The Campaign Intern is a very important cog in the political machine, thanks to the ability to Endorse Politics. So, get out there, endorse, and raise more funding for the cause you support! | §26/hour | §172 |
S M T W T F S | Pension unknown | |
Hours: 08:00 - 15:00 | ||
Performance Factors | ||
Charisma: 2 | ||
Daily task: Successfully Promote Cause | ||
Perks: Debate Politics | ||
3) Social Justice Worker | ||
Social Justice Workers are arduous defenders of fairness and equality. That's what your name tag says, at least! Be sure to Check Cause Progress on a computer to see just how far you've moved... or not moved... the needle of change. | §39/hour | §275 |
S M T W T F S | Pension unknown | |
Hours: 08:00 - 15:00 | ||
Performance Factors | ||
Charisma: 3 | ||
Daily task: Successfully Promote Cause | ||
Perks: Check Cause Progress, new clothes | ||
4) Community Organizer | ||
As a Community Organizer it's time for some proper field work... behind a podium! You're now able to Give Speeches behind the podium in the comfort of your own home, or better yet, in the park in front of eager voters! | §49/hour | §413 |
S M T W T F S | Pension unknown | |
Hours: 08:00 - 15:00 | ||
Performance Factors | ||
Charisma: 4 | ||
Daily task: Successfully Promote Cause | ||
Perks: Give Expert Speech |
Charity Organizer Branch
Use your potential prowess for the greater good. Raise money and fund a solution for the Cause you support!
Politician Career Levels - Charity Organizer Branch | ||
---|---|---|
5) Friendly Lobbyist | ||
The Friendly Lobbyist is someone who builds community and fosters peace within, and without, the movement. Collect Donations from supporters to build momentum! | §57/hour | §518 |
S M T W T F S | Pension unknown | |
Hours: 09:00 - 17:00 | ||
Performance Factors | ||
Charisma: 5 | ||
Collect §50 in Donations | ||
Perks: Collect Donation (§25), Convince Protestors to Leave | ||
6) Fundraising Specialist | ||
The Fundraising Specialist is all about bringing in big bucks for big causes - your cause, that is! Shake hands, compliment, praise, and smile your way towards those cash donations. | §98/hour | §449 |
S M T W T F S | Pension unknown | |
Hours: 09:00 - 17:00 | ||
Performance Factors | ||
Charisma: 6 | ||
Collect §500 in Donations | ||
Perks: Collect Donation (§100), Every Little Thing Counts | ||
7) Charity Organizer | ||
The money is really rolling in now, assuming you're doing your job! The Charity Organizer is focused on adding another 0 to every check signed for the cause. | §123/hour | §471 |
S M T W T F S | Pension unknown | |
Hours: 11:00 - 19:00 | ||
Performance Factors | ||
Charisma: 7 | ||
Collect §1500 in Donations | ||
Perks: Collect Donation (§250), new clothes | ||
8) Non-Profit Director | ||
The Non-Profit Director is truly a charming individual, capable of marshalling the forces of good - and the benevolent wealthy forces - for a common cause. | §153/hour | §589 |
S M T W T F S | Pension unknown | |
Hours: 09:00 - 17:00 | ||
Performance Factors | ||
Charisma: 8 | ||
Collect §5000 in Donations | ||
Perks: Collect Donation (§1000) | ||
9) Leader of the Cause | ||
The Leader of the Cause is the true spokesperson and voice of the cause in which everyone around you believes. There is no truer champion of the good you intend than you. | §219/hour | §736 |
S M T W T F S | Pension unknown | |
Hours: 10:00 - 17:00 | ||
Performance Factors | ||
Charisma: 10 | ||
Collect §20,000 in Donations | ||
Perks: New clothes | ||
10) Charity Icon | ||
The Charity Icon rests atop a heap of goodwill, charitable donations, and causes solved to bask in the glow of a world better served. Enjoy the feels, because you've earned them. | §342/hour | §920 |
S M T W T F S | Pension unknown | |
Hours: 10:00 - 16:00 | ||
Performance Factors | ||
Collect Donations | ||
Perks: Making a Difference |
Politician Branch
Secure votes, give speeches, and become the National Leader! Better brush up on your public policy!
Politician Career Levels - Politician | ||
---|---|---|
5) Civil Servant | ||
The Civil Servant is the first step in a true Politician's career. Promote Policies and Secure Votes to succeed and move up the political ladder! | §65/hour | §518 |
S M T W T F S | Pension unknown | |
Hours: 08:00 - 16:00 | ||
Performance Factors | ||
Charisma: 5 | ||
Secure 2 Votes | ||
Perks: Promote Policies, Secure Vote, Make Empty Promises, Ask for Small/Large Bribe | ||
6) Public Official | ||
As a Public Official, securing the vote is more important than ever. Thankfully, you can Make Empty Promises to pair with your policy promotion. It's a 1-2 punch of public service! | §91/hour | §1555 |
S M T W T F S | Pension unknown | |
Hours: 08:00 - 16:00 | ||
Performance Factors | ||
Charisma: 6 | ||
Secure 3 Votes | ||
Perks: New clothes | ||
7) Councilperson | ||
The Councilperson is an elected official and must get out among the voters to secure votes, make promises of questionable value, but also, kiss babies! Yes, beautiful babies. Go find some and kiss them for ratings. | §127/hour | §2177 |
S M T W T F S | Pension unknown | |
Hours: 08:00 - 16:00 | ||
Performance Factors | ||
Charisma: 7 | ||
Secure 5 Votes | ||
Perks: The Squared Office, Kiss Baby | ||
8) Representative | ||
As a Representative, you're moving up the halls of power. Gaze out upon your field and note that it is flush with progress and good policy. Well done, Representative! | §178/hour | §3049 |
S M T W T F S | Pension unknown | |
Hours: 08:00 - 16:00 | ||
Performance Factors | ||
Charisma: 8 | ||
Secure 10 Votes | ||
9) Elder Statesperson | ||
As an Elder Statesperson, you've been around the block once, twice, heck, even thrice! There's no baby too ugly to kiss, no promise too far-fetched to make. You're always beating the pavement for your constituents. | §231/hour | §4268 |
S M T W T F S | Pension unknown | |
Hours: 08:00 - 16:00 | ||
Performance Factors | ||
Charisma: 10 | ||
Secure 20 Votes | ||
Perks: New clothes | ||
10) National Leader | ||
As the National Leader, you command the respect of countless citizens. You've clearly done something right to garner so many votes. Or, perhaps you just kissed the right baby? Soak it in, you've arrived. | §340/hour | §5548 |
S M T W T F S | Pension unknown | |
Hours: 08:00 - 15:00 | ||
Performance Factors | ||
None | ||
Perks: Stately Chic |
The Sims 2 (Console)
Please improve this article if you can.
Politics is one of the career tracks available in The Sims 2 (console).
Level | Name | Description | Days Off | Hours | Pay |
Promotional Bonus |
Skills Required |
Friends Required |
---|---|---|---|---|---|---|---|---|
1 | Campaign Worker | 9am - 6pm | §245/day |
None |
0 | |||
2 | Intern | 9am - 4pm | §310/day |
Charisma: 1 |
0 | |||
3 | Lobbyist | 9am - 4pm | §350/day |
Charisma: 2 |
0 | |||
4 | Campaign Manager | 9am - 4pm | §448/day |
Charisma: 4 |
2 | |||
5 | Council Member | 9am - 3pm | §560/day |
Charisma: 5 Logic: 2 |
4 | |||
6 | State Assemblyman | 8am - 5pm | §728/day |
Charisma: 5 Logic: 3 Creative: 1 |
6 | |||
7 | Congress Person | 8am - 4pm | §924/day |
Charisma: 5 Logic: 4 Creative: 3 |
7 | |||
8 | Judge | 9am - 4pm | §1,400/day |
Charisma: 6 Logic: 6 Creative: 3 |
8 | |||
9 | Junior Senator | 9am - 4pm | §1,665/day |
Charisma: 7 Logic: 6 Creative: 4 |
10 | |||
10 | Senator | 10am - 3pm | §2,200/day |
Charisma: 10 Logic: 7 Creative: 5 |
12 |
References
- ↑ "New Careers in The Sims 4 City Living Send You Out on Assignments" by Grant Rodiek on TheSims.com (retrieved 17 October 2016)
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