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The Sims The Sims 2 The Sims 3


The Politics career track is one of the ten basic career tracks for The Sims, The Sims 2 and The Sims 3.

The Sims

Politics Career Levels
1) Campaign Worker
The salary is minuscule, but you get your feet wet in the political puddle by helping a favorite local candidate into office. The job requires long hours managing telephone teams and volunteer groups canvassing neighborhoods for votes. Cooking 0 Mechanical 0 Charisma 0
Body 0 Logic 0 Creativity 0
09:00 - 18:00
09001800
Friends requirement 0
§220/day
2) Intern
Start out running errands for the Sim City Controller and try to work your way up to getting lunch for the mayor. Low pay, long hours. You'll need lots of charisma to advance in politics. Cooking 0 Mechanical 0 Charisma 0
Body 0 Logic 0 Creativity 0
09:00 - 15:00
09001500
Friends requirement 0
§300/day
3) Lobbyist
A special-interest group to influence local politicians hires you. Heavy social skills and lots of friends are needed to advance in this career--you must win friends and influence people. Charisma skill is essential to progress in a political career. Cooking 0 Mechanical 0 Charisma 2
Body 0 Logic 0 Creativity 0
09:00 - 15:00
09001500
Friends requirement 0
§360/day
4) Campaign Manager
Salary jumps, but overtime work increases. You must still maintain neighborhood relationships and domestic tranquility. You need to cultivate your "image". Practice charisma and develop that all-important spin control. Without it, your political career is sunk. But friends in the right places can sometimes be very useful. Cooking 0 Mechanical 0 Charisma 2
Body 0 Logic 1 Creativity 0
09:00 - 18:00
09001800
Friends requirement 2
§430/day
5) City Council Member
Your first elected post, finally admitted to Sim City's inner power circle. A well-paid job to be sure. The more persuasive and creative you are in pushing your own agenda through the council, the faster you will advance in the political machine. Cooking 0 Mechanical 0 Charisma 3
Body 1 Logic 1 Creativity 0
09:00 - 15:00
09001500
Friends requirement 4
§485/day
6) State Assemblyman/woman
The voters trust you enough to represent their fair city in the State Assembly. Fortunately, Sim City is the state capital, so you'll be close to home. A lot of creative thought will be needed in meeting with state officials to be sure Sim City's local interests are protected and promoted. Cooking 0 Mechanical 0 Charisma 4
Body 2 Logic 1 Creativity 1
09:00 - 16:00
09001600
Friends requirement 6
§540/day
7) Congressman/woman
The people have spoken once again, and elected you to Congress. You'll spend your time covering your district from your local office. Networking with neighbors and making new friends to keep political support must be balanced with maintaining a contented house and family. Cooking 0 Mechanical 0 Charisma 4
Body 3 Logic 3 Creativity 2
10:00 - 14:00
10001400
Friends requirement 9
§600/day
8) Judge
You win a position on the Sim City Central Court. Your peerless logical skill at reading human nature and deconstructing legal arguments will prompt your success and continuing rise in status. Cultivate friends in your spare hours. Watch mood indicators and keep alert--you're supposed to be clear-headed and impartial when the gavel comes down. Cooking 0 Mechanical 0 Charisma 5
Body 4 Logic 4 Creativity 3
10:00 - 14:00
10001400
Friends requirement 11
§650/day
9) Senator
You're authoring bills and chairing important subcommittees. You appear regularly on political talk shows and your influence is being felt around the Capitol. With a little more speaking experience and a few more friends, you may attain the most coveted Sim position: Mayor of SimCity! Cooking 0 Mechanical 0 Charisma 6
Body 5 Logic 6 Creativity 4
09:00 - 18:00
09001800
Friends requirement 14
§700/day
10) Mayor
As Mayor of Sim City, you're entitled to big bucks--you can finally afford that "house on the hill" where the town's elite citizens cluster. You are a master at the political game and it's obvious you enjoy the fame as well as the excitement of shaking up the entrenched bureaucrats. It's great to be powerful, isn't it? Cooking 0 Mechanical 0 Charisma 9
Body 5 Logic 7 Creativity 5
09:00 - 15:00
09001500
Friends requirement 17
§750/day

The Mayor will eventually change careers and become an Intern in the Medicine career track.

The Sims 2

In The Sims 2, the career reward object is the Enterprise Office Concepts Bushmaster Tele-Prompter. It enhances a Sim's ability to improve the Charisma skill. If The Sims 2: Apartment Life is installed, Socialites are likely to work in this career.

Adult Promotion Levels

Politics career Politics Career Levels
1) Campaign Worker
The salary is minuscule, but you get your feet wet in the political puddle by helping a favorite local candidate into office. The job requires long hours managing telephone teams and volunteer groups canvassing neighborhoods for votes. S M T W T F S Creativity 0
09:00 - 18:00
09001800
Logic 0
Charisma 0
§308/day Friends requirement 0
No bonus
2) Intern
Start out running errands for the SimCity Controller and try to work your way up to getting lunch for the mayor. Low pay, long hours. You'll need lots of charisma to advance in politics. S M T W T F S Creativity 0
09:00 - 15:00
09001500
Logic 0
Charisma 0
§420/day Friends requirement 0
Bonus: §840
3) Lobbyist
A special-interest group to influence local politicians hires you. Heavy social skills and lots of friends are needed to advance in this career—you must win friends and influence people. Charisma skill is essential to progress in a political career. S M T W T F S Creativity 0
08:00 - 14:00
08001400
Logic 0
Charisma 0
§504/day Friends requirement 0
Bonus: §1,008
4) Campaign Manager
Salary jumps, but overtime work increases. You must still maintain neighborhood relationships and domestic tranquility. You need to cultivate your "image". Practice charisma and develop that all-important spin control. Without it, your political career is sunk. But friends in the right places can sometimes be very useful. S M T W T F S Creativity 1
08:00 - 17:00
08001700
Logic 1
Charisma 0
§602/day Friends requirement 1
Bonus: §1,204
5) City Council Member
Your first elected post, you've finally been admitted to SimCity's inner power circle. A well-paid job to be sure. The more persuasive and creative you are in pushing your own agenda through the council, the faster you will advance in the political machine. S M T W T F S Creativity 2
09:00 - 15:00
09001500
Logic 2
Charisma 2
§679/day Friends requirement 2
Bonus: §1,358
6) State Assemblyperson
The voters trust you enough to represent their fair city in the State Assembly. Fortunately, SimCity is the state capital, so you'll be close to home. A lot of creative thought will be needed in meeting with state officials to be sure SimCity's local interests are protected and promoted. S M T W T F S Creativity 2
09:00 - 16:00
09001600
Logic 3
Charisma 4
§756/day Friends requirement 3
Bonus: §1,512
7) Congressperson
The people have spoken once again, and elected you to Congress. You'll spend your time covering your district from your local office. Networking with neighbors and making new friends to keep political support must be balanced with maintaining a contented house and family. S M T W T F S Creativity 3
09:00 - 15:00
09001500
Logic 4
Charisma 6
§840/day Friends requirement 5
Bonus: §1,680
8) Judge
You win a position on the SimCity Central Court. Your peerless logical skill at reading human nature and deconstructing legal arguments will prompt your success and continuing rise in status. Cultivate friends in your spare hours. Watch mood indicators and keep alert—you're supposed to be clear-headed and impartial when the gavel comes down. S M T W T F S Creativity 3
10:00 - 14:00
10001400
Logic 7
Charisma 8
§1,138/day Friends requirement 6
Bonus: §2,276
9) Senator
You're authoring bills and chairing important subcommittees. You appear regularly on political talk shows and your influence is being felt around the Capitol. With a little more speaking experience and a few more friends, you may attain the most coveted Sim position: Mayor of SimCity! S M T W T F S Creativity 5
09:00 - 18:00
09001800
Logic 8
Charisma 9
§1,225/day Friends requirement 8
Bonus: §2,450
10) Mayor
As Mayor of SimCity, you're entitled to big bucks—you can finally afford that "house on the hill" where the town's elite citizens cluster. You are a master at the political game and it's obvious you enjoy the fame as well as the excitement of shaking up the entrenched bureaucrats. It's great to be powerful, isn't it? S M T W T F S Creativity 7
10:00 - 16:00
10001600
Logic 10
Charisma 10
§1,313/day Friends requirement 10
Bonus: §2,626

Teen/Elder Promotion Levels

Politics career Politics Career Levels
1) Door to Door Poller
As a door-to-door poller, you leave your ego at the "door"—modern day Sim families aren't very welcoming to strangers bearing clipboards, regardless of their occupation. They've heard it all and no longer trust that you aren't trying to sell them something or steal something from them. You've got your work cut out for you. S M T W T F S Creativity 0
17:00 - 21:00
17002100
Logic 0
Charisma 0
§53/day Friends requirement 0
No bonus
2) Campaign Worker
The salary is minuscule, but you get your feet wet in the political puddle by helping a favorite local candidate into office. The job requires long hours managing telephone teams and volunteer groups canvassing neighborhoods for votes. S M T W T F S Creativity 0
15:00 - 18:00
15001800
Logic 0
Charisma 1
§72/day Friends requirement 2
Bonus: §144
3) Intern
Start out running errands for the SimCity Controller and try to work your way up to getting lunch for the mayor. Low pay, long hours. You'll need lots of charisma to advance in politics. S M T W T F S Creativity 1
15:00 - 18:00
15001800
Logic 1
Charisma 1
§112/day Friends requirement 4
Bonus: §244

The Sims 3

Political career icon

Political is a career track in The Sims 3.

Work place: City Hall

How to apply: Directly at work place, Newspaper, Computer

Performance options: Business as Usual, Work Hard, Take It Easy, Meet Co-workers, Chat with Co-workers, Run Errands for Supervisor, Propose New Course of Action

Promotion Levels

Level Name Description Work Time Compensation Performance Factors Perks
(cumulative)
1 Podium Polisher There's nothing glorious about being a Podium Polisher. A little wax rubbed on, a little rubbed off. The podium needs to look good for those who actually make a difference and their dramatic speeches. But, polish well enough and keep the right attitude, and there may be room in the organization for you.
Days Off
M T W T F S S
Hours
9AM to 3PM
Pay
§24/hour
Promotional Bonus
N/A
Pension
§
Skills
Charisma: 1-3
Other
Mood


2 Ballot Counter Frequent elections require a steady cadre of reliable Ballot Counters to keep things honest and precise. You don't work for any particular party or organization... right? Keep your nose clean and do nothing more than count and report the data. Democracy is counting on you!
Days Off
M T W T F S S
Hours
9AM to 3PM
Pay
§31/hour
Promotional Bonus
§288
Pension
§
Skills
Charisma: 1-4
Other
Mood


3 Campaign Intern Your diligence has been noticed and you'll work the remainder of the campaign as an intern. Copies, copies, copies! Post flyers, call potential donors, fetch coffee, keep the staplers in prime condition, and most importantly, be charismatic about it. This campaign, or at least the copy machine, cannot succeed without you!
Days Off
M T W T F S S
Hours
9AM to 4PM
Pay
§33/hour
Promotional Bonus
§372
Pension
§
Skills
Charisma: 2-6
Other
Mood


4 Yes-Man Hopefully you're ready to nod your head in affirmative, because you've worked your way into the position of Yes-Man. Should the city vote on Bond 452 C? Yes! Should we elect a new police commissioner? Yes! There's only one answer to give if you want to stay in your superiors' good graces.
Days Off
M T W T F S S
Hours
9AM to 3PM
Pay
§49/hour
Promotional Bonus
§444
Pension
§
Skills
Charisma: 3-7
Other
Mood, Boss


5 City Council Member Politician at last! As the newest City Council Member, you have the unique position of affecting change on the welfare of the city. Change takes time though, and re-elections cost money. You'll need to start working your neighbors, acquaintances, and random individuals for their campaign donations. Bring your walking shoes, (Councilwoman or Councilman).
Days Off
M T W T F S S
Hours
9AM to 2:30 PM
Pay
§69/hour
Promotional Bonus
§624
Pension
§???
Skills
Charisma: 4-8
Other
Mood, Boss, Funding
Begin receiving the "illegally take money from the campaign funds" chance card.


6 Local Representative Not satisfied to see you with your hands solely on the city, your constituents want to see you at the next level. More territory means more favor and votes needed to get anything done, and that means more campaign donations. Keep the cookie jar full, and you get to keep your job.
Days Off
M T W T F S S
Hours
9AM to 2:30 PM
Pay
§91/hour
Promotional Bonus
§828
Pension
§
Skills
Charisma: 5-9
Other
Mood, Boss, Funding


7 Mayor The legislative branch is all well and good, but the executive branch is really where the power lies. As the Mayor, you can now dictate terms to the city council you used to serve, and in the process, enact changes as you see fit. Rule with a firm fist or gentle touch, but never forget to keep your constituents happy.
Days Off
M T W T F S S
Hours
9AM to 2 PM
Pay
§142/hour
Promotional Bonus
§1236
Pension
§???
Skills
Charisma: 6-9
Other
Mood, Boss, Funding
The Sim will be picked up by limo. The limo also replaces the taxi or the Sim's car when driving to community lots and friends homes.


8 Governor You've been pulled up to the regional acumen and adept maneuvering. The public claims to love you, but everything can change instantly with the signing of the wrong piece of legislation. Pick your battles and be wary of political opponents as the polls are really starting to heat up.
Days Off
M T W T F S S
Hours
9 AM to 2 PM
Pay
§173/hour
Promotional Bonus
N/A
Pension
§
Skills
Charisma: 8-10
Other
Mood, Boss, Funding


9 Vice-President Second in command may not be the end goal, but riding the ticket long enough just might earn you the coveted top spot. Mere local matters are beneath you now that economic concerns pile onto your desk. Evil organizations aren't making matters any better, as the safety and protection of the citizenry is a prime directive of your boss. The public watches silently to see if you truly have what it takes.
Days Off
M T W T F S S
Hours
9 AM to 1:30 PM
Pay
§~279/hour
Promotional Bonus
N/A
Pension
§
Skills
Charisma: 8-10
Other
Mood, Boss, Funding


10 Leader of the Free World Without peer, [sim name] is in charge.

The world has voted you in as their sworn leader. Defender of the truth, justice, and basic Sim rights, you—the Leader of the Free World—must work for the people more than ever. Beware of agents of evil, corruption within your government, and those not willing to serve the people above all else. This is your chance to leave your mark on the world, and it’d be a fair shame to squander it with scandals and shoddy decisions

Days Off
M T W T F S S
Hours
9AM to 1:30PM
Pay
§423/hour
Promotional Bonus
N/A
Pension
§???
Skills
Charisma: 10
Other
Mood, Funding
Inspire Teens, Pep Talk adults


At-Work Choices

Text:

A Group offers to donate to your fund if you increase the size of a llama preserve:

Yes:

§200 to your fund, Coworkers are disappointed in how easily you are bought

No:

Lose job performance

Text:

<NAME> has the option to illegally take money from the campaign funds. Does he/she choose to do so?

Yes:

You may get fired, but you receive an amount of Simoleons relative to the amount of fundraising you have gathered.

No:

Nothing happens.

Text:

A person will like to donate to your fundraiser. Will you accept the money?

Yes:

Nothing happens.

No:

Performance will decrease.

Text:

<NAME> is given the name of a co-worker that he knows and is asked to think about whether the employee should be let go. This co-worker does good work but very heartily disagrees with most of the views of your candidate. Should <NAME> keep the co-worker or let them go?

Keep:

<NAME> Chooses to keep the co-worker and presents a myriad of reasons why she is an effective worker, regardless of her political beliefs. The boss agrees and gives <NAME> a raise for good decision making skills.

Let Go:

<NAME> chooses to let the employee go, but, he/she also uses his/her connections to make sure that the employee is able to get a job working for a different minded candidate running in a different election. The boss agrees that this was a very good move and gives <NAME> a raise.

This section is in need of additional information. You can help The Sims Wiki by expanding this section.

Text:

Requirements:

rank 9 - Vice President, with a full Performance bar.

Vote Yes:

Salary raises

Vote No:

The press laud <NAME>s ability to resist heavy-handed government oppression! But the government officials aren't too pleased...
Lose performance
_______________________________________________________________________________________________________
Text:<NAME> is trying to figure out how to vote on a really big proposition. The Proposition is so important <NAME> isn't even allowed to know what it is, due to its classified nature. Should <NAME> vote for it, or against it?
Vote Yes: It appears the security personnel approve of this decision and the boss gives <NAME> a raise. <NAME> wonders if s/he'll ever know what s/he actually voted for.
Vote No: The press laud <NAME>'s ability to resist heavy-handed government oppression! But the government officials aren't too pleased...
Relationship boost with everyone your Sim knows.

Opportunities

Shred-Handed
Received: Work
Goal: Destroy documents before next work shift
Reward: Boost in relationship with boss
Text: Your boss asks you to take some shredded documents to dispose elsewhere because the office's "parted fibrous materials containment unit is almost half full." You'd better dispose of them quickly if you want to impress your boss!
Solution: Drag the shredded documents from your inventory. You can even place them on the ground. Then click on them and select the dispose option.
Taze Cautiously
Received: Work
Goal: Read Political book, Taze Gently.
Reward: Boost in relationship with boss and boost job performance
Text: As a member of the city council, you're expected to make public appearances often. Meeting with the public also means meeting some undesirable folks. However, you cannot taze them, as you'll find by reading "Taze Gently." It's a tough pill to swallow, but it'll improve your relationship with your boss and help your job performance.
Solution: Read the book.
Care to Make a Donation?
Received: Work
Goal: Get Campaign Fund Donations from 5 different people.
Reward: Raise
Text: You have many local supporters that would like to see you and your fellow party members elected. The party would like to gain access to their deep pockets. Meet with Sims to obtain a few Campaign Fund Donations, and you'll be given a raise.
Solution: Get Campaign Fund Donations from 5 different people.
A Party of Large Wigs
Received: Work
Goal: Go to location before next work shift.
Reward: Money
Text: A §2000 per person evening is happening tonight at the Hogan's Deep-Fried Diner. Your boss intended to attend, but a conflict has arisen and somebody else needs to be there. You've been tasked with attending the party, but you'll be compensated with a cash bonus for your time.
Solution: Attend the party at the lot specified between 5 PM and 10 PM. Do this before you have to go to your next work shift.
Photo Op
Received: Work
goal: Go to Hospital between 4 and 5 pm.

The Sims 2 (Console)

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Politics is one of the career tracks available in The Sims 2 (console).

Level Name Description Days Off Hours Pay

Promotional Bonus

Skills Required

Friends Required

1 Campaign Worker 9am - 6pm §245/day

None

0
2 Intern 9am - 4pm §310/day

Charisma: 1

0
3 Lobbyist 9am - 4pm §350/day

Charisma: 2

0
4 Campaign Manager 9am - 4pm §448/day

Charisma: 4

2
5 Council Member 9am - 3pm §560/day

Charisma: 5 Logic: 2

4
6 State Assemblyman 8am - 5pm §728/day

Charisma: 5 Logic: 3 Creative: 1

6
7 Congress Person 8am - 4pm §924/day

Charisma: 5 Logic: 4 Creative: 3

7
8 Judge 9am - 4pm §1,400/day

Charisma: 6 Logic: 6 Creative: 3

8
9 Junior Senator 9am - 4pm §1,665/day

Charisma: 7 Logic: 6 Creative: 4

10
10 Senator 10am - 3pm §2,200/day

Charisma: 10 Logic: 7 Creative: 5

12


References

The Sims (PC) Item/Career Guide by BestGuy9

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