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AireDaleDogz (talk | contribs) (Made a few fixes.) |
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− | {{Era|TS1|TS2|TS3}} |
+ | {{Era|TS1|TS2|TS3|TS4CL}} |
− | The ''' |
+ | The '''politics''' [[Career Tracks|career track]] is one of the ten basic career tracks for ''[[The Sims]]'' and ''[[The Sims 2]]'', and is one of the fourteen basic career tracks for ''[[The Sims 3]]''. It also appears in ''[[The Sims 4: City Living]]'' as a [[Profession|semi-active career]], under the name "politician". |
− | == |
+ | ==The Sims== |
{| class="prettytable unsortable" style="width:100%" |
{| class="prettytable unsortable" style="width:100%" |
||
! colspan="4" |Politics Career Levels |
! colspan="4" |Politics Career Levels |
||
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|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 0 |
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 0 |
||
|- |
|- |
||
− | | |
+ | | colspan="2" rowspan="2" |09:00 - 18:00<br />[[File:09001800.png]] |
|[[File:Friend.png|25px|Friends requirement|link=]] 0 |
|[[File:Friend.png|25px|Friends requirement|link=]] 0 |
||
|- |
|- |
||
Line 33: | Line 33: | ||
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 0 |
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 0 |
||
|- |
|- |
||
− | | |
+ | | colspan="2" rowspan="2" |09:00 - 15:00<br />[[File:09001500.png]] |
|[[File:Friend.png|25px|Friends requirement|link=]] 0 |
|[[File:Friend.png|25px|Friends requirement|link=]] 0 |
||
|- |
|- |
||
Line 49: | Line 49: | ||
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 0 |
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 0 |
||
|- |
|- |
||
− | | |
+ | | colspan="2" rowspan="2" |09:00 - 15:00<br />[[File:09001500.png]] |
|[[File:Friend.png|25px|Friends requirement|link=]] 0 |
|[[File:Friend.png|25px|Friends requirement|link=]] 0 |
||
|- |
|- |
||
Line 65: | Line 65: | ||
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 0 |
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 0 |
||
|- |
|- |
||
− | | |
+ | | colspan="2" rowspan="2" |09:00 - 18:00<br />[[File:09001800.png]] |
|[[File:Friend.png|25px|Friends requirement|link=]] 2 |
|[[File:Friend.png|25px|Friends requirement|link=]] 2 |
||
|- |
|- |
||
Line 81: | Line 81: | ||
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 0 |
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 0 |
||
|- |
|- |
||
− | | |
+ | | colspan="2" rowspan="2" |09:00 - 15:00<br />[[File:09001500.png]] |
|[[File:Friend.png|25px|Friends requirement|link=]] 4 |
|[[File:Friend.png|25px|Friends requirement|link=]] 4 |
||
|- |
|- |
||
Line 97: | Line 97: | ||
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 1 |
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 1 |
||
|- |
|- |
||
− | | |
+ | | colspan="2" rowspan="2" |09:00 - 16:00<br />[[File:09001600.png]] |
|[[File:Friend.png|25px|Friends requirement|link=]] 6 |
|[[File:Friend.png|25px|Friends requirement|link=]] 6 |
||
|- |
|- |
||
Line 113: | Line 113: | ||
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 2 |
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 2 |
||
|- |
|- |
||
− | | |
+ | | colspan="2" rowspan="2" |10:00 - 14:00<br />[[File:10001400.png]] |
|[[File:Friend.png|25px|Friends requirement|link=]] 9 |
|[[File:Friend.png|25px|Friends requirement|link=]] 9 |
||
|- |
|- |
||
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|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 3 |
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 3 |
||
|- |
|- |
||
− | | |
+ | | colspan="2" rowspan="2" |10:00 - 14:00<br />[[File:10001400.png]] |
|[[File:Friend.png|25px|Friends requirement|link=]] 11 |
|[[File:Friend.png|25px|Friends requirement|link=]] 11 |
||
|- |
|- |
||
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|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 4 |
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 4 |
||
|- |
|- |
||
− | | |
+ | | colspan="2" rowspan="2" |09:00 - 18:00<br />[[File:09001800.png]] |
|[[File:Friend.png|25px|Friends requirement|link=]] 14 |
|[[File:Friend.png|25px|Friends requirement|link=]] 14 |
||
|- |
|- |
||
Line 161: | Line 161: | ||
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 5 |
|[[File:Skill Creativity.png|25px|Creativity|link=Creativity (skill)]] 5 |
||
|- |
|- |
||
− | | |
+ | | colspan="2" rowspan="2" |09:00 - 15:00<br />[[File:09001500.png]] |
|[[File:Friend.png|25px|Friends requirement|link=]] 17 |
|[[File:Friend.png|25px|Friends requirement|link=]] 17 |
||
|- |
|- |
||
Line 169: | Line 169: | ||
The Mayor will eventually change careers and become an Intern in the [[Medicine]] career track. |
The Mayor will eventually change careers and become an Intern in the [[Medicine]] career track. |
||
− | == |
+ | ===Chance cards=== |
+ | {| class="prettytable unsortable" style="width:100%" |
||
− | In ''[[The Sims 2]]'', the [[Career rewards|career reward object]] is the [[Career rewards#Enterprise Office Concepts Bushmaster Tele-Prompter|Enterprise Office Concepts Bushmaster Tele-Prompter]]. It enhances a Sim's ability to improve the [[Charisma]] skill. If ''[[The Sims 2: Apartment Life]]'' is installed, [[Socialite]]s are likely to work in this career. |
||
+ | ! colspan="4" |Circus Chance Cards |
||
+ | |- |
||
+ | ! colspan="1" |1) Campaign Worker |
||
+ | |- |
||
+ | | rowspan="1" valign="top" |No chance cards for this level |
||
+ | |- |
||
+ | ! colspan="4" |2) Intern |
||
+ | |- |
||
+ | | rowspan="1" valign="top" |Your involvement with a prominent elected official is discovered and scandal erupts. Appearances on the talk-show circuit increase your Charisma by 2. |
||
+ | '''Positive''': [[File:Skill Charisma.png|22px|link=Charisma skill]] +2 |
||
+ | |- |
||
+ | ! colspan="4" |3) Lobbyist |
||
+ | |- |
||
+ | | rowspan="1" valign="top" |No chance cards for this level |
||
+ | |- |
||
+ | ! colspan="4" |4) Campaign Manager |
||
+ | |- |
||
+ | | rowspan="1" valign="top" |Even though it was a tight race, your candidate lost the election. You lose 1 Charisma point. |
||
+ | '''Negative''': [[File:Skill Charisma.png|22px|link=Charisma skill]] -1 |
||
+ | |- |
||
+ | ! colspan="4" |5) City Council Member |
||
+ | |- |
||
+ | | rowspan="1" valign="top" |No chance cards for this level |
||
+ | |- |
||
+ | ! colspan="4" |6) State Assemblyman/State Assemblywoman |
||
+ | |- |
||
+ | | rowspan="1" valign="top" |No chance cards for this level |
||
+ | |- |
||
+ | ! colspan="4" |7) Congressman/Congresswoman |
||
+ | |- |
||
+ | | rowspan="1" valign="top" |No chance cards for this level |
||
+ | |- |
||
+ | ! colspan="4" |8) Judge |
||
+ | |- |
||
+ | | rowspan="1" valign="top" |With wisdom and panache, you preside over the conviction of SimCity's most notorious gangster, winning accolades across SimNation. You receive a book deal and collect a $5000 advance. |
||
+ | '''Positive''': [[File:Earned Money.png|20px|link=Simoleon]] +§5000 |
||
+ | |- |
||
+ | ! colspan="4" |9) Senator |
||
+ | |- |
||
+ | | rowspan="1" valign="top" |No chance cards for this level |
||
+ | |- |
||
+ | ! colspan="4" |10) Mayor |
||
+ | |- |
||
+ | | rowspan="1" valign="top" |A mysterious scandal forces you to resign from office. However, your well-developed people skills allow you to land a job as an intern at the local hospital. A new career in medicine awaits. |
||
+ | '''Negative''': Change to the [[Medicine]] [[career track]] as an Intern. |
||
+ | |} |
||
+ | |||
+ | ==The Sims 2== |
||
+ | In ''[[The Sims 2]]'', the [[Career rewards|career reward object]] is the [[Career rewards#Enterprise Office Concepts Bushmaster Tele-Prompter|Enterprise Office Concepts Bushmaster Tele-Prompter]]. It enhances a Sim's ability to improve the [[Charisma]] skill. If ''[[The Sims 2: Apartment Life]]'' is installed, [[Socialite]]s are likely to work in this career. The college [[major]]s associated with this career are Political Science, Economics, History and Drama, making it (Along with [[Show Business]]) the only career track with 4 college majors associated. |
||
− | === |
+ | ===Adult promotion levels=== |
{| class="prettytable unsortable" style="width:100%" |
{| class="prettytable unsortable" style="width:100%" |
||
! colspan="3" |[[File:Politics career.png|25px]] Politics Career Levels |
! colspan="3" |[[File:Politics career.png|25px]] Politics Career Levels |
||
Line 337: | Line 386: | ||
|} |
|} |
||
− | === |
+ | ===Teen/elder promotion levels=== |
{| class="prettytable unsortable" style="width:100%" |
{| class="prettytable unsortable" style="width:100%" |
||
! colspan="3" |[[File:Politics career.png|25px]] Politics Career Levels |
! colspan="3" |[[File:Politics career.png|25px]] Politics Career Levels |
||
Line 388: | Line 437: | ||
|- |
|- |
||
|Bonus: §244 |
|Bonus: §244 |
||
+ | |} |
||
+ | |||
+ | ===Adult chance cards=== |
||
+ | {{For|more information on Chance Cards in ''The Sims 2''|Chance card}} |
||
+ | |||
+ | {| class="prettytable unsortable" style="width:100%" |
||
+ | ! colspan="4" |[[File:Politics career.png|25px]] Politics Chance Cards |
||
+ | |- |
||
+ | ! colspan="4" |1) Campaign Worker |
||
+ | |- |
||
+ | | rowspan="4" valign="top" |While working on the phones at the campaign office, <Sim> receives a call from a reporter claiming to be from the SimCity Herald. The reporter says she just has a few questions about the campaign. <Sim> could go and bother the council member's personal assistant, or answer some questions himself/herself. |
||
+ | | rowspan="2" valign="top" |''Get Assistant'' |
||
+ | |'''Success:'''<br />[[File:Skill Charisma.png|22px|link=Charisma|Charisma Skill]] +1 |
||
+ | |''85% chance'' |
||
+ | |- |
||
+ | |'''Failure:'''<br />[[File:Got Fined.png|22px|link=Simoleon]] -§65 |
||
+ | |''14% chance'' |
||
+ | |- |
||
+ | | rowspan="2" valign="top" |''Answer'' |
||
+ | |'''Success:'''<br />[[File:Got a Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to Intern |
||
+ | |''14% chance'' |
||
+ | |- |
||
+ | |'''Failure:'''<br />[[File:Got Fired.png|22px|link=Career#Firings|Fired]] Get Fired |
||
+ | |''85% chance'' |
||
+ | |||
+ | |- |
||
+ | ! colspan="4" |2) Intern |
||
+ | |- |
||
+ | | rowspan="4" valign="top" |The controller has a stack of paperwork on his desk that <Sim> has been asked to read through and assign priority levels to the tasks. About halfway through the stack, he/she finds some speeches that the controller has been asked to edit. <Sim> has an okay eye for syntax, and he/she knows how busy the controller is, so he/she could try editing them himself/herself, or scan the speeches into his/her word processor and run the grammar check on them. |
||
+ | | rowspan="2" valign="top" |''Edit'' |
||
+ | |'''Success:'''<br />[[File:Skill Logic.png|22px|link=Logic|Logic Skill]] +1 |
||
+ | |''15% chance'' |
||
+ | |- |
||
+ | |'''Failure:'''<br />[[File:Got Demoted.png|22px|Demotion|link=Career#Demotions]] Demoted to Campaign worker |
||
+ | |''84% chance'' |
||
+ | |- |
||
+ | | rowspan="2" valign="top" |''Grammar Check'' |
||
+ | |'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§500 |
||
+ | |''84% chance'' |
||
+ | |- |
||
+ | |'''Failure:'''<br />[[File:Got Fired.png|22px|link=Career#Firings|Fired]] Get Fired |
||
+ | |''15% chance'' |
||
+ | |||
+ | |- |
||
+ | ! colspan="4" |3) Lobbyist |
||
+ | |- |
||
+ | | rowspan="4" valign="top" |<Sim>'s consortium has asked him/her to meet with a member of the Senate and lobby him/her to vote against the Llama Land preservation bill. The bill will halt the construction on a major intercity highway that passes through a section of wildlife reserve. <Sim> isn't sure how he/she feels about the task. He/She could do as he's/she's told, or follow his/her conscience and secretly lobby in support of the bill. |
||
+ | | rowspan="2" valign="top" |''Lobby For'' |
||
+ | |'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§5,000<br />[[File:Skill Charisma.png|22px|link=Charisma|Charisma Skill]] +1 |
||
+ | |''85% chance'' |
||
+ | |- |
||
+ | |'''Failure:'''<br />[[File:Got Fined.png|22px]] Lose a day's pay (§504) |
||
+ | |''14% chance'' |
||
+ | |- |
||
+ | | rowspan="2" valign="top" |''Lobby Against'' |
||
+ | |'''Success:'''<br />[[File:Got a Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to Campaign Manager |
||
+ | |''14% chance'' |
||
+ | |- |
||
+ | |'''Failure:'''<br />[[File:Got Fired.png|22px|link=Career#Firings|Fired]] Get Fired |
||
+ | |''85% chance'' |
||
+ | |||
+ | |- |
||
+ | ! colspan="4" |4) Campaign Manager |
||
+ | |- |
||
+ | | rowspan="4" valign="top" |<Sim> and the senator he's/she's campaigning for are due at a "meet and greet" within the hour, but the senator appears to have received another delivery of Elderberry Nectar from her aunt in Old Town, and is passed out on her office couch. <Sim> could call and cancel the publicity event, or get some coffee into her and put her under the gun, groggy or not. |
||
+ | | rowspan="2" valign="top" |''Cancel Event'' |
||
+ | |'''Success:'''<br />[[File:Skill Logic.png|22px|link=Logic|Logic Skill]] +2<br />[[File:Skill Charisma.png|22px|link=Charisma|Charisma Skill]] +1 |
||
+ | |''85% chance'' |
||
+ | |- |
||
+ | |'''Failure:'''<br />[[File:Skill Charisma.png|22px|link=Charisma|Charisma Skill]] -1 |
||
+ | |''14% chance'' |
||
+ | |- |
||
+ | | rowspan="2" valign="top" |''Go As Planned'' |
||
+ | |'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§5,000 |
||
+ | |''14% chance'' |
||
+ | |- |
||
+ | |'''Failure:'''<br />[[File:Got Fined.png|22px]] Lose a day's pay (§602)<br />[[File:Skill Logic.png|22px|link=Logic|Logic Skill]] -1 |
||
+ | |''85% chance'' |
||
+ | |||
+ | |- |
||
+ | ! colspan="4" |5) City Council Member |
||
+ | |- |
||
+ | | rowspan="4" valign="top" |The council has convened to discuss the renovation of a local park. The park is in what the mayor like to call an "underfinanced" part of the city, and though the park has some historical significance, the surrounding housing and public works are as equally in need of renovation. The pros and cons are complex, but when it comes time to vote, <Sim> has only two options. |
||
+ | | rowspan="2" valign="top" |''Vote Yes'' |
||
+ | |'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§9,568<br />[[File:Skill Charisma.png|22px|link=Charisma|Charisma Skill]] +2 |
||
+ | |''85% chance'' |
||
+ | |- |
||
+ | |'''Failure:'''<br />[[File:Skill Charisma.png|22px|link=Charisma|Charisma Skill]] -2 |
||
+ | |''14% chance'' |
||
+ | |- |
||
+ | | rowspan="2" valign="top" |''Vote No'' |
||
+ | |'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§9,568<br />[[File:Skill Charisma.png|22px|link=Charisma|Charisma Skill]] +2 |
||
+ | |''14% chance'' |
||
+ | |- |
||
+ | |'''Failure:'''<br />[[File:Skill Charisma.png|22px|link=Charisma|Charisma Skill]] -2 |
||
+ | |''85% chance'' |
||
+ | |||
+ | |- |
||
+ | ! colspan="4" |6) State Assemblyperson |
||
+ | |- |
||
+ | | rowspan="4" valign="top" |Though State Assembly members are not up for re-election in the upcoming elections, members of Congress are, and <Sim>'s local district doesn't have many strong or seasoned candidates on the ballots yet. <Sim> is happy with his/her current position, but the step to Congressman/Congresswoman is one he'd/she'd like to make at some point. He/She doesn't have the experience that most candidates do when running for Congress, but he/she does have a good public following. Should he/she run for Congress, or take his/her publicity and back another candidate of the same party affiliation? |
||
+ | | rowspan="2" valign="top" |''Run'' |
||
+ | |'''Success:'''<br />[[File:Got a Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to Congressperson |
||
+ | |''15% chance'' |
||
+ | |- |
||
+ | |'''Failure:'''<br />[[File:Skill Charisma.png|22px|link=Charisma|Charisma Skill]] -3 |
||
+ | |''84% chance'' |
||
+ | |- |
||
+ | | rowspan="2" valign="top" |''Lend Support'' |
||
+ | |'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§30,000 |
||
+ | |''84% chance'' |
||
+ | |- |
||
+ | |'''Failure:'''<br />[[File:Got Demoted.png|22px|Demotion|link=Career#Demotions]] Demoted to Campaign Manager |
||
+ | |''15% chance'' |
||
+ | |||
+ | |- |
||
+ | ! colspan="4" |7) Congressperson |
||
+ | |- |
||
+ | | rowspan="4" valign="top" |A bill has found its way to the Congress floor that if passed would designate large sections of undeveloped waterfront as wildlife preservation area. The Canary Breeding Ground Bill would be a no-brainer for <Sim>, as the SimCity Canary is an endangered species, and its habitats has been increasing encroached upon as the City steadily expands. Yet, there is an unusual amount of pressure coming from a number of special interest groups, and if <Sim> were to vote against the bill, the lobbyists would certainly make it worth his/her while. |
||
+ | | rowspan="2" valign="top" |''Vote Yes'' |
||
+ | |'''Success:'''<br />[[File:Skill Charisma.png|22px|link=Charisma|Charisma Skill]] +2<br />[[File:Skill Logic.png|22px|link=Logic|Logic Skill]] +2 |
||
+ | |''85% chance'' |
||
+ | |- |
||
+ | |'''Failure:'''<br />[[File:Skill Logic.png|22px|link=Logic|Logic Skill]] -3 |
||
+ | |''14% chance'' |
||
+ | |- |
||
+ | | rowspan="2" valign="top" |''Vote No'' |
||
+ | |'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§40,000 |
||
+ | |''14% chance'' |
||
+ | |- |
||
+ | |'''Failure:'''<br />[[File:Got Fined.png|22px|link=Simoleon]] -§10,000 |
||
+ | |''85% chance'' |
||
+ | |||
+ | |- |
||
+ | ! colspan="4" |8) Judge |
||
+ | |- |
||
+ | | rowspan="4" valign="top" |The next case on <Sim>'s docket is a misdemeanor shop-lifting charge, which would normally involve little more than a public defender pleading out the defendant, and <Sim> assigning a small fine and some relevant community service. But the defendant in this case is none other than the Mayor's favorite niece, her pride and joy, and the bane of store security guards everywhere. The young woman has been hauled into court more times than <Sim> can remember, but each and every time, the judge involved dismissed the charges on the basis of some technicality provided by the young kleptomaniac's high-priced legal staff. The case is cut and dry. The girl is guilty, but when it comes time for <Sim> to render his/her verdict, he/she pauses to weigh the ramifications of his decision. |
||
+ | | rowspan="2" valign="top" |''Innocent'' |
||
+ | |'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§25,000 |
||
+ | |''15% chance'' |
||
+ | |- |
||
+ | |'''Failure:'''<br />[[File:Got Fired.png|22px|link=Career#Firings|Fired]] Get Fired |
||
+ | |''84% chance'' |
||
+ | |- |
||
+ | | rowspan="2" valign="top" |''Guilty'' |
||
+ | |'''Success:'''<br />[[File:Skill Charisma.png|22px|link=Charisma|Charisma Skill]] +2<br />[[File:Skill Logic.png|22px|link=Logic|Logic Skill]] +2 |
||
+ | |''84% chance'' |
||
+ | |- |
||
+ | |'''Failure:'''<br />No Penalty |
||
+ | |''15% chance'' |
||
+ | |||
+ | |- |
||
+ | ! colspan="4" |9) Senator |
||
+ | |- |
||
+ | | rowspan="4" valign="top" |As a member of the Joint Sub-Committee on Aquaculture, <Sim> has been asked to spearhead an investigation into the possible connection between the military's new sonar technology rig and the increasing number of beached whales around SimCity. The power-that-be have categorically denied any connection between the two events, but it takes <Sim> only a few hours to note that each documented use of the technology corresponds directly to the beaching of multiple whales, both in time and location. <Sim> prepares his/her findings and announces his/her intentions to present them to the Sub-Committee ASAP. En route to the Senate Building, he/she turns a corner and spots a black helicopter descending silently from only a few stories above him/her. With no time to think, all <Sim> can do is to run or hide. |
||
+ | | rowspan="2" valign="top" |''Run'' |
||
+ | |'''Success:'''<br />[[File:Got a Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to Mayor |
||
+ | |''15% chance'' |
||
+ | |- |
||
+ | |'''Failure:'''<br />[[File:Got Demoted.png|22px|Demotion|link=Career#Demotions]] Demoted to Judge |
||
+ | |''84% chance'' |
||
+ | |- |
||
+ | | rowspan="2" valign="top" |''Hide'' |
||
+ | |'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§45,000 |
||
+ | |''84% chance'' |
||
+ | |- |
||
+ | |'''Failure:'''<br />[[File:Skill Charisma.png|22px|link=Charisma|Charisma Skill]] -1<br />[[File:Skill Logic.png|22px|link=Logic|Logic Skill]] -1 |
||
+ | |''15% chance'' |
||
+ | |||
+ | |- |
||
+ | ! colspan="4" |10) Mayor |
||
+ | |- |
||
+ | | rowspan="4" valign="top" |Landgraab Enterprises has started a joint venture to build an international seaport that would allow the transportation of larger volumes of goods in and out of SimCity. A major principle in the business venture approaches <Sim> to buy a large tract of city-owned waterfront property for only §1 an acre. With current real estate prices as high as they are, §1 an acre is highway robbery, but the construction of an international seaport could create a lot of new jobs in SimCity. Should <Sim> accept the offer? |
||
+ | | rowspan="2" valign="top" |''Yes'' |
||
+ | |'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§30,000 |
||
+ | |''15% chance'' |
||
+ | |- |
||
+ | |'''Failure:'''<br />[[File:Got Fined.png|22px|link=Simoleon]] -§10,000 |
||
+ | |''84% chance'' |
||
+ | |- |
||
+ | | rowspan="2" valign="top" |''No'' |
||
+ | |'''Success:'''<br />[[File:Got a Big Bonus.png|22px|Big Bonus]] +§50,000 |
||
+ | |''84% chance'' |
||
+ | |- |
||
+ | |'''Failure:'''<br />[[File:Got Fired.png|22px|link=Career#Firings|Fired]] Get Fired |
||
+ | |''15% chance'' |
||
+ | |} |
||
+ | |||
+ | ==The Sims 2 (console)== |
||
+ | {{cleanup}} |
||
+ | '''Politics''' is one of the career tracks available in ''[[The Sims 2 (console)]]''. |
||
+ | |||
+ | {{CareerTableStart2}} |
||
+ | {{CareerPromotionLevel2 |
||
+ | |level=1 |
||
+ | |name=Campaign Worker |
||
+ | |description = |
||
+ | |daysoff = |
||
+ | |hours = 9am - 6pm |
||
+ | |pay=245 |
||
+ | |bonus= |
||
+ | |skills=None |
||
+ | |friends=0 |
||
+ | }} |
||
+ | {{CareerPromotionLevel2| |
||
+ | |level = 2 |
||
+ | |name = Intern |
||
+ | |description = |
||
+ | |daysoff = |
||
+ | |hours = 9am - 4pm |
||
+ | |pay = 310 |
||
+ | |bonus = |
||
+ | |skills = |
||
+ | Charisma: 1 |
||
+ | |friends = 0 |
||
+ | }} |
||
+ | {{CareerPromotionLevel2| |
||
+ | |level = 3 |
||
+ | |name = Lobbyist |
||
+ | |description = |
||
+ | |daysoff = |
||
+ | |hours = 9am - 4pm |
||
+ | |pay = 350 |
||
+ | |bonus = |
||
+ | |skills = |
||
+ | Charisma: 2 |
||
+ | |friends = 0 |
||
+ | }} |
||
+ | {{CareerPromotionLevel2| |
||
+ | |level = 4 |
||
+ | |name = Campaign Manager |
||
+ | |description = |
||
+ | |daysoff = |
||
+ | |hours = 9am - 4pm |
||
+ | |pay = 448 |
||
+ | |bonus = |
||
+ | |skills = |
||
+ | Charisma: 4 |
||
+ | |friends = 2 |
||
+ | }} |
||
+ | {{CareerPromotionLevel2| |
||
+ | |level = 5 |
||
+ | |name = Council Member |
||
+ | |description = |
||
+ | |daysoff = |
||
+ | |hours = 9am - 3pm |
||
+ | |pay = 560 |
||
+ | |bonus = |
||
+ | |skills = |
||
+ | Charisma: 5 |
||
+ | Logic: 2 |
||
+ | |friends = 4 |
||
+ | }} |
||
+ | {{CareerPromotionLevel2| |
||
+ | |level = 6 |
||
+ | |name = State Assemblyman |
||
+ | |description = |
||
+ | |daysoff = |
||
+ | |hours = 8am - 5pm |
||
+ | |pay = 728 |
||
+ | |bonus = |
||
+ | |skills = |
||
+ | Charisma: 5 |
||
+ | Logic: 3 |
||
+ | Creative: 1 |
||
+ | |friends = 6 |
||
+ | }} |
||
+ | {{CareerPromotionLevel2| |
||
+ | |level = 7 |
||
+ | |name = Congress Person |
||
+ | |description = |
||
+ | |daysoff = |
||
+ | |hours = 8am - 4pm |
||
+ | |pay = 924 |
||
+ | |bonus = |
||
+ | |skills = |
||
+ | Charisma: 5 |
||
+ | Logic: 4 |
||
+ | Creative: 3 |
||
+ | |friends = 7 |
||
+ | }} |
||
+ | {{CareerPromotionLevel2| |
||
+ | |level = 8 |
||
+ | |name = Judge |
||
+ | |description = |
||
+ | |daysoff = |
||
+ | |hours = 9am - 4pm |
||
+ | |pay = 1,400 |
||
+ | |bonus = |
||
+ | |skills = |
||
+ | Charisma: 6 |
||
+ | Logic: 6 |
||
+ | Creative: 3 |
||
+ | |friends = 8 |
||
+ | }} |
||
+ | {{CareerPromotionLevel2| |
||
+ | |level = 9 |
||
+ | |name = Junior Senator |
||
+ | |description = |
||
+ | |daysoff = |
||
+ | |hours = 9am - 4pm |
||
+ | |pay = 1,665 |
||
+ | |bonus = |
||
+ | |skills = |
||
+ | Charisma: 7 |
||
+ | Logic: 6 |
||
+ | Creative: 4 |
||
+ | |friends = 10 |
||
+ | }} |
||
+ | {{CareerPromotionLevel2| |
||
+ | |level = 10 |
||
+ | |name = Senator |
||
+ | |description = |
||
+ | |daysoff = |
||
+ | |hours = 10am - 3pm |
||
+ | |pay = 2,200 |
||
+ | |bonus = |
||
+ | |skills = |
||
+ | Charisma: 10 |
||
+ | Logic: 7 |
||
+ | Creative: 5 |
||
+ | |friends = 12 |
||
+ | }} |
||
+ | {{TableEnd}} |
||
+ | |||
+ | ==The Sims 2: Pets (console)== |
||
+ | '''Government''' is one of the career tracks available in ''[[The Sims 2: Pets (console)]]''.<ref>[https://issuu.com/thomasvaughan5/docs/the_sims_2_pets_prima_official_egui The Sims 2 Pets Prima Guide]</ref> |
||
+ | |||
+ | {{CareerTableStart1}} |
||
+ | |- |
||
+ | |1 || Campaign Worker |
||
+ | | |
||
+ | |§245 || 09:00 - 18:00 [[Image:09001800.png]] |
||
+ | |none |
||
+ | |0 |
||
+ | |- |
||
+ | |2 || Intern |
||
+ | | |
||
+ | |§310 || 09:00 - 16:00 [[Image:09001600.png]] |
||
+ | | |
||
+ | Charisma: 1 |
||
+ | |0 |
||
+ | |- |
||
+ | |3 || Volunteer Coordinator |
||
+ | | |
||
+ | |§350 || 09:00 - 16:00 [[Image:09001600.png]] |
||
+ | | |
||
+ | Charisma: 2 |
||
+ | |0 |
||
+ | |- |
||
+ | |4 || Campaign Manager |
||
+ | | |
||
+ | |§448 || 09:00 - 16:00 [[Image:09001600.png]] |
||
+ | | |
||
+ | Charisma: 4 |
||
+ | |2 |
||
+ | |- |
||
+ | |5 || City Council Member |
||
+ | | |
||
+ | |§560 || 09:00 - 15:00 [[Image:09001500.png]] |
||
+ | | |
||
+ | Charisma: 5 |
||
+ | Logic: 2 |
||
+ | |4 |
||
+ | |- |
||
+ | |6 || Planning Commissioner |
||
+ | | |
||
+ | |§728 || 08:00 - 17:00 [[Image:08001700.png]] |
||
+ | | |
||
+ | Charisma: 5 |
||
+ | Creativity: 1 |
||
+ | Logic: 3 |
||
+ | |6 |
||
+ | |- |
||
+ | |7 || City Manager |
||
+ | | |
||
+ | |§924 || 08:00 - 16:00 [[Image:08001600.png]] |
||
+ | | |
||
+ | Charisma: 5 |
||
+ | Creativity: 2 |
||
+ | Logic: 4 |
||
+ | |7 |
||
+ | |- |
||
+ | |8 || Comptroller General |
||
+ | | |
||
+ | |§1,400 || 09:00 - 16:00 [[Image:09001600.png]] |
||
+ | | |
||
+ | Charisma: 6 |
||
+ | Creativity: 3 |
||
+ | Logic: 6 |
||
+ | |8 |
||
+ | |- |
||
+ | |9 || Judge |
||
+ | | |
||
+ | |§1,665 || 09:00 - 16:00 [[Image:09001600.png]] |
||
+ | | |
||
+ | Charisma: 7 |
||
+ | Creativity: 4 |
||
+ | Logic: 6 |
||
+ | |10 |
||
+ | |- |
||
+ | |10 || Mayor |
||
+ | | |
||
+ | |§2,300 || 10:00 - 15:00 [[Image:10001500.png]] |
||
+ | | |
||
+ | Charisma: 10 |
||
+ | Creativity: 5 |
||
+ | Logic: 7 |
||
+ | |12 |
||
|} |
|} |
||
==The Sims 3== |
==The Sims 3== |
||
− | [[File:Leader.jpg|thumb]]'''Political''' is one of the basic [[career tracks]] in ''[[The Sims 3]]''. Sims can be employed from [[newspaper]], [[computer]], or [[city hall]]. Working in the Political career requires the [[Charisma]] skill, which indirectly requires friends in order to advance the skills as well. Additionally, Sims |
+ | [[File:Leader.jpg|thumb]]'''Political''' is one of the basic [[career tracks]] in ''[[The Sims 3]]''. Sims can be employed from [[newspaper]], [[computer]], or [[city hall]]. Working in the Political career requires the [[Charisma]] skill, which indirectly requires friends in order to advance the skills as well. Additionally, Sims are required to collect government funding as one of the performance factors. Sims can collect the funds by asking in person or by throwing a campaign fundraiser party. |
The Political career has a special performance tone, "Propose New Course of Action." This special tone needs 16 cumulative hours to be finished. It has several possible outcomes when Sims finish proposing the course of action. There's a 10% chance that Sims will be promoted outright regardless of performance, 30% chance for +40 relationship with the boss, 40% chance for +40 relationship with the boss but -40 with coworkers, and 20% chance that the boss and coworkers will get damaged relationships by -30 and -40, respectively. |
The Political career has a special performance tone, "Propose New Course of Action." This special tone needs 16 cumulative hours to be finished. It has several possible outcomes when Sims finish proposing the course of action. There's a 10% chance that Sims will be promoted outright regardless of performance, 30% chance for +40 relationship with the boss, 40% chance for +40 relationship with the boss but -40 with coworkers, and 20% chance that the boss and coworkers will get damaged relationships by -30 and -40, respectively. |
||
Line 398: | Line 856: | ||
Performance tones: |
Performance tones: |
||
− | *Business as Usual |
+ | * Business as Usual |
− | *Work Hard - Increases performance faster but adds stress |
+ | * Work Hard - Increases performance faster but adds stress |
− | *Take It Easy - Increases fun but lowers performance |
+ | * Take It Easy - Increases fun but lowers performance |
− | *Meet Coworkers - Meets new coworker |
+ | * Meet Coworkers - Meets new coworker |
− | *Chat with Coworkers - Builds relationship with coworkers |
+ | * Chat with Coworkers - Builds relationship with coworkers |
− | *Run Errands for Supervisor - Builds relationship with the boss |
+ | * Run Errands for Supervisor - Builds relationship with the boss |
− | *Sleep in Judges Chamber - Increases energy |
+ | * Sleep in Judges Chamber - Increases energy |
− | *Propose New Course of Action - Risky action that has various outcomes |
+ | * Propose New Course of Action - Risky action that has various outcomes |
{| class="prettytable unsortable" style="width:100%" |
{| class="prettytable unsortable" style="width:100%" |
||
Line 427: | Line 885: | ||
|- |
|- |
||
| colspan="2" |[[Charisma]] 0-3 |
| colspan="2" |[[Charisma]] 0-3 |
||
+ | |- |
||
+ | | colspan="3" |'''Perk''': Immediately unlocks "Debate Politics" friendly interaction. |
||
|- |
|- |
||
! colspan="3" |2) Ballot Counter |
! colspan="3" |2) Ballot Counter |
||
Line 524: | Line 984: | ||
|Boss |
|Boss |
||
|Funding |
|Funding |
||
+ | |- |
||
+ | | colspan="3" |'''Perk''': Can use "Give Inspirational Speech" interaction to improve relationships with all Sims in the surrounding area. |
||
|- |
|- |
||
! colspan="3" |7) Mayor |
! colspan="3" |7) Mayor |
||
Line 608: | Line 1,070: | ||
|Boss |
|Boss |
||
|Funding |
|Funding |
||
+ | |- |
||
+ | | colspan="3" |'''Perk''': Sim will gain a permanent invisible "Aura Of Leadership" around them, making Sims either wave cheerfully or boo in disapproval. This invisible aura has no effect on relationships like the [[Criminal Career (The Sims 3)|Emperor of Evil]]'s red aura and isn't affected by traits. The aura functions exactly like the celebrity aura that Rock Stars and Hit Movie Composers have at the top of the [[Music career]] branches. This invisible aura remains even after the Leader of the Free World quits or retires. |
||
|} |
|} |
||
− | ==The Sims |
+ | ==The Sims 4== |
+ | The '''Politician''' career is one of the three [[career tracks]] introduced in ''[[The Sims 4: City Living]]'' expansion pack.<ref>[https://www.thesims.com/news/sims-4-city-living-careers "New Careers in The Sims 4 City Living Send You Out on Assignments"] by [[Grant Rodiek]] on [[TheSims.com]] (retrieved 17 October 2016)</ref> Like the other ''City Living'' careers, Sims in the Politician career have the option of working from home. They are offered their first work from home assignment immediately after joining the career, which, if completed, improves their job performance. The purpose of this assignment is to choose a cause (out of a selection of No Sim Left Behind, Simoleons for Everyone, Speak for the Trees, World United, and the Foundation for Less Mischief), which they then promote as they continue their career. After this, if they choose to work from home, they are given two randomized assignments to complete each day, though they can still choose to go to work as they normally would. |
||
− | {{cleanup}} |
||
− | '''Politics''' is one of the career tracks available in ''[[The Sims 2 (console)]]''. |
||
+ | After being promoted from level four, Sims will be able to choose one of the two career paths: Politician or Charity Organizer. |
||
− | {{CareerTableStart2}} |
||
+ | |||
− | {{CareerPromotionLevel2 |
||
+ | ===Career levels=== |
||
− | |level=1 |
||
+ | Description: "Join a life of public service! From protesting against the unjust, to gathering donations for good causes, or even collecting the occasional bribe as a "means to an end", Politics is always interesting." |
||
− | |name=Campaign Worker |
||
+ | |||
− | |description = |
||
+ | {{Sims4Job| |
||
− | |daysoff = |
||
+ | |Title = [[File:TS4_Career_Politician.png|45px]] Politician Career Levels |
||
− | |hours = 9am - 6pm |
||
+ | |Workplace = Concerned Citizens of Myshuno |
||
− | |pay=245 |
||
+ | |Job Level 1 = 1) Unruly Activist |
||
− | |bonus= |
||
+ | |Description 1 = The Unruly Activist is new to the world of hope, change, and politics, but is not without some tools. Unruly Activists can Pick a Cause, which they can then Promote to others and Protest for on public streets. Donations are key as well, so build a base of supporters and shake hands! |
||
− | |skills=None |
||
+ | |Wage 1 = §16/hour |
||
− | |friends=0 |
||
+ | |Days 1 = <span style="background-color:#00FF00">S</span> <span style="background-color:#00FF00">M</span> T <span style="background-color:#00FF00">W</span> <span style="background-color:#00FF00">T</span> F <span style="background-color:#00FF00">S</span> |
||
+ | |Hours 1 = 8:00 AM - 3:00 PM |
||
+ | |Ideal Mood 1 = Confident |
||
+ | |Promotion Tasks 1 = None |
||
+ | |Daily Task 1 = Successfully Promote Cause |
||
+ | |Bonus 1 = None |
||
+ | |Pension 1 = Unknown |
||
+ | |Job Level 2 = 2) Campaign Intern |
||
+ | |Description 2 = The Campaign Intern is a very important cog in the political machine, thanks to the ability to Endorse Politics. So, get out there, endorse, and raise more funding for the cause you support! |
||
+ | |Wage 2 = §26/hour |
||
+ | |Days 2 = <span style="background-color:#00FF00">S</span> <span style="background-color:#00FF00">M</span> T <span style="background-color:#00FF00">W</span> <span style="background-color:#00FF00">T</span> F <span style="background-color:#00FF00">S</span> |
||
+ | |Hours 2 = 8:00 AM - 3:00 PM |
||
+ | |Ideal Mood 2 = Confident |
||
+ | |Promotion Tasks 2 = Reach Level 2 Charisma Skill |
||
+ | |Daily Task 2 = Successfully Promote Cause |
||
+ | |Bonus 2 = §172; Debate Politics interaction |
||
+ | |Pension 2 = Unknown |
||
+ | |Job Level 3 = 3) Social Justice Worker |
||
+ | |Description 3 = Social Justice Workers are arduous defenders of fairness and equality. That's what your name tag says, at least! Be sure to Check Cause Progress on a computer to see just how far you've moved...or not moved...the needle of change. |
||
+ | |Wage 3 = §39/hour |
||
+ | |Days 3 = <span style="background-color:#00FF00">S</span> <span style="background-color:#00FF00">M</span> T <span style="background-color:#00FF00">W</span> <span style="background-color:#00FF00">T</span> F <span style="background-color:#00FF00">S</span> |
||
+ | |Hours 3 = 8:00 AM - 3:00 PM |
||
+ | |Ideal Mood 3 = Confident |
||
+ | |Promotion Tasks 3 = Reach Level 3 Charisma Skill |
||
+ | |Daily Task 3 = Successfully Promote Cause |
||
+ | |Bonus 3 = §275; Check Cause Progress interaction (Computer); New Clothes |
||
+ | |Pension 3 = Unknown |
||
+ | |Job Level 4 = 4) Community Organizer |
||
+ | |Description 4 = As a Community Organizer it's time for some proper field work...behind a podium! You're now able to Give Speeches behind the podium in the comfort of your own home, or better yet, in the park in front of eager voters! |
||
+ | |Wage 4 = §49/hour |
||
+ | |Days 4 = <span style="background-color:#00FF00">S</span> <span style="background-color:#00FF00">M</span> T <span style="background-color:#00FF00">W</span> <span style="background-color:#00FF00">T</span> F <span style="background-color:#00FF00">S</span> |
||
+ | |Hours 4 = 8:00 AM - 3:00 PM |
||
+ | |Ideal Mood 4 = Confident |
||
+ | |Promotion Tasks 4 = Reach Level 4 Charisma Skill |
||
+ | |Daily Task 4 = Successfully Promote Cause |
||
+ | |Bonus 4 = §413; Give Expert Speech interaction (Podium) |
||
+ | |Pension 4 = Unknown |
||
}} |
}} |
||
+ | |||
− | {{CareerPromotionLevel2| |
||
+ | ====Politican branch==== |
||
− | |level = 2 |
||
+ | Description: "Secure votes, give speeches, and become the National Leader! Better brush up on your public policy!" |
||
− | |name = Intern |
||
+ | |||
− | |description = |
||
+ | {{Sims4Job| |
||
− | |daysoff = |
||
+ | |Title = [[File:TS4_Career_Politician_Politician.png|45px]] Politician Career Levels - Politician Branch |
||
− | |hours = 9am - 4pm |
||
− | | |
+ | |Workplace = Concerned Citizens of Myshuno |
− | | |
+ | |Job Level 1 = 5) Civil Servant |
+ | |Description 1 = The Civil Servant is the first step in a true Politician's career. Promote Policies and Secure Votes to succeed and move up the political ladder! |
||
− | |skills = |
||
+ | |Wage 1 = §65/hour |
||
− | Charisma: 1 |
||
+ | |Days 1 = S <span style="background-color:#00FF00">M</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">W</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">F</span> S |
||
− | |friends = 0 |
||
+ | |Hours 1 = 8:00 AM - 4:00 PM |
||
+ | |Ideal Mood 1 = Confident |
||
+ | |Promotion Tasks 1 = Reach Level 5 Charisma Skill<br>Secure 2 Votes |
||
+ | |Daily Task 1 = Secure Votes |
||
+ | |Bonus 1 = §518; Promote Policies interaction; Secure Vote interaction; Make Empty Promises interaction; Ask for Small/Large Bribe interaction |
||
+ | |Pension 1 = Unknown |
||
+ | |Job Level 2 = 6) Public Official |
||
+ | |Description 2 = As a Public Official, securing the vote is more important than ever. Thankfully, you can Make Empty Promises to pair with your policy promotion. It's a 1-2 punch of public service! |
||
+ | |Wage 2 = §91/hour |
||
+ | |Days 2 = S <span style="background-color:#00FF00">M</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">W</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">F</span> S |
||
+ | |Hours 2 = 8:00 AM - 4:00 PM |
||
+ | |Ideal Mood 2 = Confident |
||
+ | |Promotion Tasks 2 = Reach Level 6 Charisma Skill<br>Secure 3 Votes |
||
+ | |Daily Task 2 = Secure Votes |
||
+ | |Bonus 2 = §1,555; New Clothes |
||
+ | |Pension 2 = Unknown |
||
+ | |Job Level 3 = 7) Councilperson |
||
+ | |Description 3 = The Councilperson is an elected official and must get out among the voters to secure votes, make promises of questionable value, but also, kiss babies! Yes, beautiful babies. Go find some and kiss them for ratings. |
||
+ | |Wage 3 = §127/hour |
||
+ | |Days 3 = S <span style="background-color:#00FF00">M</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">W</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">F</span> S |
||
+ | |Hours 3 = 8:00 AM - 4:00 PM |
||
+ | |Ideal Mood 3 = Confident |
||
+ | |Promotion Tasks 3 = Reach Level 7 Charisma Skill<br>Secure 5 Votes |
||
+ | |Daily Task 3 = Secure Votes |
||
+ | |Bonus 3 = §2,177; Kiss Baby interaction; unlocks "The Squared Office" styled room |
||
+ | |Pension 3 = Unknown |
||
+ | |Job Level 4 = 8) Representative |
||
+ | |Description 4 = As a Representative, you're moving up the halls of power. Gaze out upon your field and note that it is flush with progress and good policy. Well done, Representative! |
||
+ | |Wage 4 = §178/hour |
||
+ | |Days 4 = S <span style="background-color:#00FF00">M</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">W</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">F</span> S |
||
+ | |Hours 4 = 8:00 AM - 4:00 PM |
||
+ | |Ideal Mood 4 = Confident |
||
+ | |Promotion Tasks 4 = Reach Level 8 Charisma Skill<br>Secure 10 Votes |
||
+ | |Daily Task 4 = Secure Votes |
||
+ | |Bonus 4 = §3,049 |
||
+ | |Pension 4 = Unknown |
||
+ | |Job Level 5 = 9) Elder Statesperson |
||
+ | |Description 5 = As an Elder Statesperson, you've been around the block once, twice, heck, even thrice! There's no baby too ugly to kiss, no promise too far fetched to make. You're always beating the pavement for your constituents. |
||
+ | |Wage 5 = §231/hour |
||
+ | |Days 5 = S <span style="background-color:#00FF00">M</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">W</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">F</span> S |
||
+ | |Hours 5 = 8:00 AM - 4:00 PM |
||
+ | |Ideal Mood 5 = Confident |
||
+ | |Promotion Tasks 5 = Max Charisma Skill to Level 10<br>Secure 20 Votes |
||
+ | |Daily Task 5 = Secure Votes |
||
+ | |Bonus 5 = §4,268; New Clothes |
||
+ | |Pension 5 = Unknown |
||
+ | |Job Level 6 = 10) National Leader |
||
+ | |Description 6 = As the National Leader, you command the respect of countless citizens. You've clearly done something right to garner so many votes. Or, perhaps you just kissed the right baby? Soak it in, you've arrived. |
||
+ | |Wage 6 = §340/hour |
||
+ | |Days 6 = S <span style="background-color:#00FF00">M</span> <span style="background-color:#00FF00">T</span> W <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">F</span> S |
||
+ | |Hours 6 = 8:00 AM - 3:00 PM |
||
+ | |Ideal Mood 6 = Confident |
||
+ | |Promotion Tasks 6 = None |
||
+ | |Daily Task 6 = Secure Votes |
||
+ | |Bonus 6 = §5,548; unlocks "Stately Chic" styled room |
||
+ | |Pension 6 = Unknown |
||
}} |
}} |
||
+ | |||
− | {{CareerPromotionLevel2| |
||
+ | ====Charity Organizer branch==== |
||
− | |level = 3 |
||
+ | Description: "Use your political prowess for the greater good. Raise money and fund a solution for the Cause you support!" |
||
− | |name = Lobbyist |
||
+ | |||
− | |description = |
||
+ | {{Sims4Job| |
||
− | |daysoff = |
||
+ | |Title = [[File:TS4_Career_Politician_Charity_Organizer.png|45px]] Politician Career Levels - Charity Organizer Branch |
||
− | |hours = 9am - 4pm |
||
− | | |
+ | |Workplace = Concerned Citizens of Myshuno |
− | | |
+ | |Job Level 1 = 5) Friendly Lobbyist |
+ | |Description 1 = The Friendly Lobbyist is someone who builds community and fosters peace within, and without, the movement. Collect Donations from supporters to build momentum! |
||
− | |skills = |
||
+ | |Wage 1 = §57/hour |
||
− | Charisma: 2 |
||
+ | |Days 1 = S <span style="background-color:#00FF00">M</span> <span style="background-color:#00FF00">T</span> W <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">F</span> S |
||
− | |friends = 0 |
||
+ | |Hours 1 = 9:00 AM - 5:00 PM |
||
+ | |Ideal Mood 1 = Confident |
||
+ | |Promotion Tasks 1 = Reach Level 5 Charisma Skill<br>Collect §50 in Donations |
||
+ | |Daily Task 1 = Collect Donations |
||
+ | |Bonus 1 = §518; Collect Donation (§25) interaction; Convince Protesters to Leave interaction |
||
+ | |Pension 1 = Unknown |
||
+ | |Job Level 2 = 6) Fundraising Specialist |
||
+ | |Description 2 = The Fundraising Specialist is all about bringing in big bucks for big causes - - your cause, that is! Shake hands, compliment, praise, and smile your way towards those cash donations. |
||
+ | |Wage 2 = §98/hour |
||
+ | |Days 2 = S <span style="background-color:#00FF00">M</span> T W <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">F</span> S |
||
+ | |Hours 2 = 9:00 AM - 5:00 PM |
||
+ | |Ideal Mood 2 = Confident |
||
+ | |Promotion Tasks 2 = Reach Level 6 Charisma Skill<br>Collect §500 in Donations |
||
+ | |Daily Task 2 = Collect Donations |
||
+ | |Bonus 2 = §449; Collect Donation (§100) interaction; unlocks "Every Little Thing Counts" styled room |
||
+ | |Pension 2 = Unknown |
||
+ | |Job Level 3 = 7) Charity Organizer |
||
+ | |Description 3 = The money is really rolling in now, assuming you're doing your job! The Charity Organizer is focused on adding another 0 to every check signed for the cause. |
||
+ | |Wage 3 = §123/hour |
||
+ | |Days 3 = <span style="background-color:#00FF00">S</span> M T W T <span style="background-color:#00FF00">F</span> <span style="background-color:#00FF00">S</span> |
||
+ | |Hours 3 = 11:00 AM - 7:00 PM |
||
+ | |Ideal Mood 3 = Confident |
||
+ | |Promotion Tasks 3 = Reach Level 7 Charisma Skill<br>Collect §1,500 in Donations |
||
+ | |Daily Task 3 = Collect Donations |
||
+ | |Bonus 3 = §471; Collect Donation (§250) interaction; New Clothes |
||
+ | |Pension 3 = Unknown |
||
+ | |Job Level 4 = 8) Non-Profit Director |
||
+ | |Description 4 = The Non-Profit Director is truly a charming individual, capable of marshalling the forces of good - - and the benevolent wealthy forces - - for a common cause. |
||
+ | |Wage 4 = §153/hour |
||
+ | |Days 4 = S <span style="background-color:#00FF00">M</span> T <span style="background-color:#00FF00">W</span> T <span style="background-color:#00FF00">F</span> S |
||
+ | |Hours 4 = 9:00 AM - 5:00 PM |
||
+ | |Ideal Mood 4 = Confident |
||
+ | |Promotion Tasks 4 = Reach Level 8 Charisma Skill<br>Collect §5,000 in Donations |
||
+ | |Daily Task 4 = Collect Donations |
||
+ | |Bonus 4 = §589; Collect Donation (§1000) interaction |
||
+ | |Pension 4 = Unknown |
||
+ | |Job Level 5 = 9) Leader of the Cause |
||
+ | |Description 5 = The Leader of the Cause is the true spokesperson and voice of the cause in which everyone around you believes. There is no truer champion of the good you intend than you. |
||
+ | |Wage 5 = §219/hour |
||
+ | |Days 5 = S <span style="background-color:#00FF00">M</span> T <span style="background-color:#00FF00">W</span> T <span style="background-color:#00FF00">F</span> S |
||
+ | |Hours 5 = 10:00 AM - 5:00 PM |
||
+ | |Ideal Mood 5 = Confident |
||
+ | |Promotion Tasks 5 = Max Charisma Skill to Level 10<br>Collect §20,000 in Donations |
||
+ | |Daily Task 5 = Collect Donations |
||
+ | |Bonus 5 = §736; New Clothes |
||
+ | |Pension 5 = Unknown |
||
+ | |Job Level 6 = 10) Charity Icon |
||
+ | |Description 6 = The Charity Icon rests atop a heap of goodwill, charitable donations, and causes solved to bask in the glow of a world better served. Enjoy the feels, because you've earned them. |
||
+ | |Wage 6 = §342/hour |
||
+ | |Days 6 = S <span style="background-color:#00FF00">M</span> T <span style="background-color:#00FF00">W</span> T <span style="background-color:#00FF00">F</span> S |
||
+ | |Hours 6 = 10:00 AM - 4:00 PM |
||
+ | |Ideal Mood 6 = Confident |
||
+ | |Promotion Tasks 6 = None |
||
+ | |Daily Task 6 = Collect Donations |
||
+ | |Bonus 6 = §920; unlocks "Making a Difference" styled room |
||
+ | |Pension 6 = Unknown |
||
}} |
}} |
||
− | {{CareerPromotionLevel2| |
||
− | |level = 4 |
||
− | |name = Campaign Manager |
||
− | |description = |
||
− | |daysoff = |
||
− | |hours = 9am - 4pm |
||
− | |pay = 448 |
||
− | |bonus = |
||
− | |skills = |
||
− | Charisma: 4 |
||
− | |friends = 2 |
||
− | }} |
||
− | {{CareerPromotionLevel2| |
||
− | |level = 5 |
||
− | |name = Council Member |
||
− | |description = |
||
− | |daysoff = |
||
− | |hours = 9am - 3pm |
||
− | |pay = 560 |
||
− | |bonus = |
||
− | |skills = |
||
− | Charisma: 5 |
||
− | Logic: 2 |
||
− | |friends = 4 |
||
− | }} |
||
− | {{CareerPromotionLevel2| |
||
− | |level = 6 |
||
− | |name = State Assemblyman |
||
− | |description = |
||
− | |daysoff = |
||
− | |hours = 8am - 5pm |
||
− | |pay = 728 |
||
− | |bonus = |
||
− | |skills = |
||
− | Charisma: 5 |
||
− | Logic: 3 |
||
− | Creative: 1 |
||
− | |friends = 6 |
||
− | }} |
||
− | {{CareerPromotionLevel2| |
||
− | |level = 7 |
||
− | |name = Congress Person |
||
− | |description = |
||
− | |daysoff = |
||
− | |hours = 8am - 4pm |
||
− | |pay = 924 |
||
− | |bonus = |
||
− | |skills = |
||
− | Charisma: 5 |
||
− | Logic: 4 |
||
− | Creative: 3 |
||
− | |friends = 7 |
||
− | }} |
||
− | {{CareerPromotionLevel2| |
||
− | |level = 8 |
||
− | |name = Judge |
||
− | |description = |
||
− | |daysoff = |
||
− | |hours = 9am - 4pm |
||
− | |pay = 1,400 |
||
− | |bonus = |
||
− | |skills = |
||
− | Charisma: 6 |
||
− | Logic: 6 |
||
− | Creative: 3 |
||
− | |friends = 8 |
||
− | }} |
||
− | {{CareerPromotionLevel2| |
||
− | |level = 9 |
||
− | |name = Junior Senator |
||
− | |description = |
||
− | |daysoff = |
||
− | |hours = 9am - 4pm |
||
− | |pay = 1,665 |
||
− | |bonus = |
||
− | |skills = |
||
− | Charisma: 7 |
||
− | Logic: 6 |
||
− | Creative: 4 |
||
− | |friends = 10 |
||
− | }} |
||
− | {{CareerPromotionLevel2| |
||
− | |level = 10 |
||
− | |name = Senator |
||
− | |description = |
||
− | |daysoff = |
||
− | |hours = 10am - 3pm |
||
− | |pay = 2,200 |
||
− | |bonus = |
||
− | |skills = |
||
− | Charisma: 10 |
||
− | Logic: 7 |
||
− | Creative: 5 |
||
− | |friends = 12 |
||
− | }} |
||
− | {{TableEnd}} |
||
+ | ===Sims in the politics career=== |
||
− | ==References == |
||
+ | * [[Miko Ojo]] - Social Justice Worker |
||
− | [http://www.gamefaqs.com/computer/doswin/file/193984/8006 The Sims (PC) Item/Career Guide by BestGuy9] |
||
+ | * [[Victor Feng]] - Representative |
||
+ | |||
+ | ==References== |
||
+ | <references/> |
||
{{Careers}} |
{{Careers}} |
||
− | |||
[[es:política]] |
[[es:política]] |
||
[[ru:Политика]] |
[[ru:Политика]] |
||
+ | [[pt-br:Carreira Política]] |
||
− | [[Category:Careers]] |
||
[[Category:The Sims]] |
[[Category:The Sims]] |
||
[[Category:The Sims 2]] |
[[Category:The Sims 2]] |
||
+ | [[Category:The Sims 2 (console)]] |
||
+ | [[Category:The Sims 2: Pets (console)]] |
||
[[Category:The Sims 3]] |
[[Category:The Sims 3]] |
||
+ | [[Category:City Living]] |
Revision as of 07:29, 16 October 2019
The politics career track is one of the ten basic career tracks for The Sims and The Sims 2, and is one of the fourteen basic career tracks for The Sims 3. It also appears in The Sims 4: City Living as a semi-active career, under the name "politician".
The Sims
The Mayor will eventually change careers and become an Intern in the Medicine career track.
Chance cards
Circus Chance Cards | |||
---|---|---|---|
1) Campaign Worker | |||
No chance cards for this level | |||
2) Intern | |||
Your involvement with a prominent elected official is discovered and scandal erupts. Appearances on the talk-show circuit increase your Charisma by 2. | |||
3) Lobbyist | |||
No chance cards for this level | |||
4) Campaign Manager | |||
Even though it was a tight race, your candidate lost the election. You lose 1 Charisma point. | |||
5) City Council Member | |||
No chance cards for this level | |||
6) State Assemblyman/State Assemblywoman | |||
No chance cards for this level | |||
7) Congressman/Congresswoman | |||
No chance cards for this level | |||
8) Judge | |||
With wisdom and panache, you preside over the conviction of SimCity's most notorious gangster, winning accolades across SimNation. You receive a book deal and collect a $5000 advance. | |||
9) Senator | |||
No chance cards for this level | |||
10) Mayor | |||
A mysterious scandal forces you to resign from office. However, your well-developed people skills allow you to land a job as an intern at the local hospital. A new career in medicine awaits.
Negative: Change to the Medicine career track as an Intern. |
The Sims 2
In The Sims 2, the career reward object is the Enterprise Office Concepts Bushmaster Tele-Prompter. It enhances a Sim's ability to improve the Charisma skill. If The Sims 2: Apartment Life is installed, Socialites are likely to work in this career. The college majors associated with this career are Political Science, Economics, History and Drama, making it (Along with Show Business) the only career track with 4 college majors associated.
Adult promotion levels
Teen/elder promotion levels
Adult chance cards
- For more information on Chance Cards in The Sims 2, see Chance card.
The Sims 2 (console)
Please improve this article if you can.
Politics is one of the career tracks available in The Sims 2 (console).
Level | Name | Description | Days Off | Hours | Pay |
Promotional Bonus |
Skills Required |
Friends Required |
---|---|---|---|---|---|---|---|---|
1 | Campaign Worker | 9am - 6pm | §245/day |
None |
0 | |||
2 | Intern | 9am - 4pm | §310/day |
Charisma: 1 |
0 | |||
3 | Lobbyist | 9am - 4pm | §350/day |
Charisma: 2 |
0 | |||
4 | Campaign Manager | 9am - 4pm | §448/day |
Charisma: 4 |
2 | |||
5 | Council Member | 9am - 3pm | §560/day |
Charisma: 5 Logic: 2 |
4 | |||
6 | State Assemblyman | 8am - 5pm | §728/day |
Charisma: 5 Logic: 3 Creative: 1 |
6 | |||
7 | Congress Person | 8am - 4pm | §924/day |
Charisma: 5 Logic: 4 Creative: 3 |
7 | |||
8 | Judge | 9am - 4pm | §1,400/day |
Charisma: 6 Logic: 6 Creative: 3 |
8 | |||
9 | Junior Senator | 9am - 4pm | §1,665/day |
Charisma: 7 Logic: 6 Creative: 4 |
10 | |||
10 | Senator | 10am - 3pm | §2,200/day |
Charisma: 10 Logic: 7 Creative: 5 |
12 |
The Sims 2: Pets (console)
Government is one of the career tracks available in The Sims 2: Pets (console).[1]
The Sims 3
Political is one of the basic career tracks in The Sims 3. Sims can be employed from newspaper, computer, or city hall. Working in the Political career requires the Charisma skill, which indirectly requires friends in order to advance the skills as well. Additionally, Sims are required to collect government funding as one of the performance factors. Sims can collect the funds by asking in person or by throwing a campaign fundraiser party.
The Political career has a special performance tone, "Propose New Course of Action." This special tone needs 16 cumulative hours to be finished. It has several possible outcomes when Sims finish proposing the course of action. There's a 10% chance that Sims will be promoted outright regardless of performance, 30% chance for +40 relationship with the boss, 40% chance for +40 relationship with the boss but -40 with coworkers, and 20% chance that the boss and coworkers will get damaged relationships by -30 and -40, respectively.
Additionally, Sims in the Political career unlock the "Give Inspirational Speech" and "Debate Politics". Sims who have reached the top of the Political career will become a celebrity[TS3:LN].
Performance tones:
- Business as Usual
- Work Hard - Increases performance faster but adds stress
- Take It Easy - Increases fun but lowers performance
- Meet Coworkers - Meets new coworker
- Chat with Coworkers - Builds relationship with coworkers
- Run Errands for Supervisor - Builds relationship with the boss
- Sleep in Judges Chamber - Increases energy
- Propose New Course of Action - Risky action that has various outcomes
Political Career Levels | ||
---|---|---|
1) Podium Polisher | ||
There's nothing glorious about being a Podium Polisher. A little wax rubbed on, a little rubbed off. The podium needs to look good for those who actually make a difference and their dramatic speeches. But, polish well enough and keep the right attitude, and there may be room within the organization for you. | §24/hour | No Bonus |
S M T W T F S | Pension: §40 | |
Suburb 09:00 - 15:00 |
Bridgeport 13:00 - 18:00 | |
Performance Factors | ||
Mood | ||
Charisma 0-3 | ||
Perk: Immediately unlocks "Debate Politics" friendly interaction. | ||
2) Ballot Counter | ||
Frequent elections require a steady cadre of reliable Ballot Counters to keep things honest and precise. You don't work for any particular party or organization... right? Keep your nose clean and do nothing more than count and report the data. Democracy is counting on you! | §31/hour | Bonus: § |
S M T W T F S | Pension: §50 | |
Suburb 09:00 - 15:00 |
Bridgeport 13:00 - 18:00 | |
Performance Factors | ||
Mood | ||
Charisma 1-4 | ||
3) Campaign Intern | ||
Your diligence has been noted and you'll work the remainder of this campaign as an intern. Copies, copies, copies! Post flyers, call potential donors, fetch coffee, keep the staplers in prime condition, and most importantly, be charismatic about it. This campaign, or at least the copy machine, cannot succeed without you! | §33/hour | Bonus: § |
S M T W T F S | Pension: §60 | |
Suburb 09:00 - 16:00 |
Bridgeport 13:00 - 19:00 | |
Performance Factors | ||
Mood | ||
Charisma 2-6 | ||
4) Yes-Man / Yes-Woman | ||
Hopefully you're ready to nod your head in the affirmative, because you've worked your way into the position of Yes-Man / Yes-Woman. Should the city vote on Bond 452 C? Yes! Should we elect a new police commissioner? Yes! How does this tie look? Yes! There's only one answer to give if you want to stay in your superiors' good graces. | §45/hour | Bonus: § |
S M T W T F S | Pension: §70 | |
Suburb 09:00 - 15:00 |
Bridgeport 13:00 - 18:00 | |
Performance Factors | ||
Mood | Charisma 3-7 | |
Boss | ||
5) City Council Member | ||
Politician at last! As the newest City Council Member, you have the unique position of affecting change on the welfare of the city. Change takes time though, and re-elections cost money. You'll need to start working your neighbors, acquaintances, and random individuals for their campaign donations. Bring your walking shoes, Councilman / Councilwoman. | §69/hour | Bonus: § |
S M T W T F S | Pension: §90 | |
Suburb 09:00 - 14:30 |
Bridgeport 13:00 - 17:30 | |
Performance Factors | ||
Mood | Charisma 4-8 | |
Boss | Funding | |
Perk: Ability to throw Campaign Fundraiser and collect funds from people. | ||
6) Local Representative | ||
Not satisfied to see you with your hands solely on the city, your constituents want to see you at the next level. More territory means more favor and votes needed to get anything done, and that means more campaign donations. Keep the cookie jar full, and you get to keep your job. | §91/hour | Bonus: § |
S M T W T F S | Pension: §100 | |
Suburb 09:00 - 14:30 |
Bridgeport 13:00 - 17:30 | |
Performance Factors | ||
Mood | Charisma 5-9 | |
Boss | Funding | |
Perk: Can use "Give Inspirational Speech" interaction to improve relationships with all Sims in the surrounding area. | ||
7) Mayor | ||
The legislative branch is all well and good, but the executive branch is really where the power lies. As the Mayor, you can now dictate terms to the city council you used to serve, and in the process, enact changes as you see fit. Rule with a firm fist or gentle touch, but never forget to keep your constituents happy. | §130/hour | Bonus: § |
S M T W T F S | Pension: §130 | |
Suburb 09:00 - 14:00 |
Bridgeport 13:00 - 17:30 | |
Performance Factors | ||
Mood | Charisma 6-9 | |
Boss | Funding | |
Perk: Sims use limousine as a default vehicle replacing the taxi. | ||
8) Governor | ||
You've been pulled up to the regional level for your brilliant political acumen and adept maneuvering. The public claims to love you, but everything can change instantly with the signing of the wrong piece of legislation. Pick your battles and be wary of political opponents, as the polls are really starting to heat up. | §160/hour | Bonus: § |
S M T W T F S | Pension: §160 | |
Suburb 09:00 - 14:00 |
Bridgeport 13:00 - 17:30 | |
Performance Factors | ||
Mood | Charisma 7-10 | |
Boss | Funding | |
9) Vice President | ||
Second in command may not be the end goal, but riding the ticket long enough just might earn you the coveted top spot. Mere local matters are beneath you now that economic concerns pile onto your desk. Evil organizations aren't making matters any better, as the safety and protection of the citizenry is a prime directive of your boss. The public watches silently to see if you truly have what it takes. | §267/hour | Bonus: § |
S M T W T F S | Pension: §180 | |
Suburb 09:00 - 13:30 |
Bridgeport 13:00 - 17:00 | |
Performance Factors | ||
Mood | Charisma 8-10 | |
Boss | Funding | |
10) Leader of the Free World | ||
Without peer, (Sim Name) is in charge.
The world has voted you in as their sworn leader. Defender of truth, justice, and basic Sim rights, you—the Leader of the Free World—must work for the people more than ever. Beware of agents of evil, corruption within your government, and those not willing to serve the people above all else. This is your chance to leave your mark on the world, and it'd be a fair shame to squander it with scandal and shoddy decisions. |
§423/hour | Bonus: § |
S M T W T F S | Pension: §280 | |
Suburb 09:00 - 13:30 |
Bridgeport 13:00 - 17:00 | |
Performance Factors | ||
Mood | Charisma 9-10 | |
Boss | Funding | |
Perk: Sim will gain a permanent invisible "Aura Of Leadership" around them, making Sims either wave cheerfully or boo in disapproval. This invisible aura has no effect on relationships like the Emperor of Evil's red aura and isn't affected by traits. The aura functions exactly like the celebrity aura that Rock Stars and Hit Movie Composers have at the top of the Music career branches. This invisible aura remains even after the Leader of the Free World quits or retires. |
The Sims 4
The Politician career is one of the three career tracks introduced in The Sims 4: City Living expansion pack.[2] Like the other City Living careers, Sims in the Politician career have the option of working from home. They are offered their first work from home assignment immediately after joining the career, which, if completed, improves their job performance. The purpose of this assignment is to choose a cause (out of a selection of No Sim Left Behind, Simoleons for Everyone, Speak for the Trees, World United, and the Foundation for Less Mischief), which they then promote as they continue their career. After this, if they choose to work from home, they are given two randomized assignments to complete each day, though they can still choose to go to work as they normally would.
After being promoted from level four, Sims will be able to choose one of the two career paths: Politician or Charity Organizer.
Career levels
Description: "Join a life of public service! From protesting against the unjust, to gathering donations for good causes, or even collecting the occasional bribe as a "means to an end", Politics is always interesting."
Politican branch
Description: "Secure votes, give speeches, and become the National Leader! Better brush up on your public policy!"
Charity Organizer branch
Description: "Use your political prowess for the greater good. Raise money and fund a solution for the Cause you support!"
Sims in the politics career
- Miko Ojo - Social Justice Worker
- Victor Feng - Representative
References
- ↑ The Sims 2 Pets Prima Guide
- ↑ "New Careers in The Sims 4 City Living Send You Out on Assignments" by Grant Rodiek on TheSims.com (retrieved 17 October 2016)
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