The Sims: Makin' Magic
In The Sims: Makin' Magic, a PlantSim look is one of the options when a magical adult Sim successfully uses the "Beauty or Beast" charm. The PlantSim look is available for both genders. As with all changes made with "Beauty or Beast", it is simply cosmetic, and has no effect on the Sim's interactions with other Sims.
The Sims 2: Seasons
PlantSims are created by overuse of pesticides on crops or fruit trees. Becoming a PlantSim takes time, but more trees and crops on a residential lot can help, as it is the amount of pesticide a Sim uses over time that can trigger the transformation (in a single lot playtime, the effect does not stack when save and exiting). If a Sim becomes a PlantSim accidentally, contacting a member of the Garden Club may help to restore them to normal. A witch may also be able to help, or the Sim can call the Gypsy Matchmaker and buy the cure.
When a Sim becomes a PlantSim, they gain the ability to talk to plants (which boosts the plants' health dramatically) and automatically receive a gold Gardening badge. A PlantSim who is restored to normal Sim-hood will retain the badge and therefore the ability to talk to plants.
Since synthetic pesticides are a relatively recent development, it would seem that PlantSims came into existence recently. However, it would also appear that there is a natural society of PlantSims living somewhere in the wild. The family album of the Greenman family implies that Gabe O'Mackey and Jason Greenman went on a hiking trip and discovered this society in the mountains near Riverblossom Hills, where Rose Greenman was discovered.
PlantSims have only three needs, the same "needs" as all plants:
- Love - Can be satisfied like the social need or by talking to plants.
- Water - Can be satisfied by swimming, drinking water, showering, bathing, splashing in puddles, being in the rain, etc. Toddler PlantSims can also satisfy their water need by drinking from a bottle or eating flowers.
- Sunlight - Can be satisfied by being in the sun or under a special greenhouse light. This motive will not deplete when the PlantSim is frightened.[confirmation needed]
It is best to always keep the PlantSim in some form of light, as the Sunlight need deteriorates faster than the other needs and cannot be replenished with the "MaxMotives" cheat (But can be with "testingCheats"). A PlantSim's Love and Water motives are affected by being in the room with a Snapdragon Bouquet, but this does not affect the Sunlight motive. A PlantSim can replenish both Water and Sunlight simultaneously by being out in the rain during the daytime. However, while a PlantSim is bathing to replenish the Water motive, being under a greenhouse light will not affect the Sunlight motive.
PlantSims also have invisible normal-Sim motives and if those motives get too low, they may express that in the same way that normal Sims do. For example, if Open for Business is installed, a PlantSim employed in a player-owned business may complain about normal-Sim motives. If FreeTime is installed, a PlantSim's invisible Fun motive will affect how long he or she will read a hobby magazine. A PlantSim's mood may be affected by these invisible motives. For example, when a PlantSim has been standing for a long period of time and hasn't been doing anything fun, his or her mood may be in deep red despite the three PlantSim motives being nearly full.
PlantSims, like Servos, can eat and use toilets, even though they do not need to do either. An unselectable PlantSim visiting a lot may use a toilet and, if at a restaurant, may order and eat a meal. It should be noted, however, that if PlantSims do eat, it will affect their fitness level, which will eventually make them fat.
Due to the need of pesticides to transform, it is safe to infer that the overuse of pesticides genetically alter the Sim in question.
Because of the Sunlight need, it can be assumed that PlantSims photosynthesize like any other plant. They retain the ability to eat, although they have no need to eat and gain no benefits from eating.
PlantSims have shorter lives than normal Sims. Their only life stages are toddler, adult, and elder, so PlantSims who enter life as toddlers will never attend school and cannot go to college.[n 1] However, this is balanced by PlantSims passing on their skills and talents when they reproduce asexually; PlantSim toddlers may have a shorter overall lifespan than Sim toddlers, but they get a head start. Note that being transformed into a PlantSim does not affect a Sim's lifespan; adult and elder Sims who are transformed into PlantSims will live out whichever stage they are in. Like normal Sims, PlantSims can use the Elixir of Life to extend their lives.
PlantSims do not have any hair on their heads, and on initial transformation, any that was there before will be replaced with a growth of leaves and flower saplings. This produces spores which can produce clones or improve the physical conditions of other forms of life in the immediate vicinity, including other PlantSims. When at least three PlantSims release the "Spores of Happiness" at once, they may perpetually mutually improve each other's needs.[n 2] Propagated toddlers will have a sunflower pate instead of hair.
With each clone, the appearance of descendants steadily changes to that resembling an elf, which in the Sims universe may place PlantSims as the explanation for the myth. As seen with the Greenman family in their photo album pictures, an entire society of PlantSims seems to exist in the wild, further supporting the theory that they fill the role of mythological elves or pixies.[n 3]
It appears that PlantSims also produce pollen, or at least are capable of doing so at their wish. PlantSims have been known to play pranks on other Sims by blowing pollen on them.
PlantSims tolerate heat much better than normal Sims do. They can get warm, but cannot overheat. However, they can get cold enough to freeze.
Unlike other life states which result from the transformation of Sims, PlantSims can reproduce themselves. A PlantSim can "Grow a Plantbaby" on the spot where they stand, simply by spreading the spores in their heads. A PlantSim will usually spawn one Toddler, but on very rare occasions, they have been known to spawn twins. The new PlantSim toddler will have all toddler skills,[n 4] and will also have the same skills and talent badges as the parent, though the talent badges may be at a lower level. They will also have an identical personality but a different star sign. This is unusual, as a newly generated Sim's Zodiac sign is normally determined by his or her personality.
PlantSims may also reproduce sexually by WooHooing as normal Sims do, and the female PlantSim or Sim will get pregnant. Male PlantSims may father other Sims' children and even alien children. The naturally produced baby will be a normal Sim, even if both parents are PlantSims, which suggests that the PlantSim transformation may only alter a Sim's somatic cells, leaving the germline, or reproductive cells, intact.
All PlantSims have a default hairstyle and clothing, so they all look very much alike aside from their facial features. They can use Plan Outfit to change their clothes and outfits if the player so chooses. They will change into swimwear, gym clothes, etc., as other Sims do. Toddler PlantSims will look like their father, the ideal PlantSim, a hidden NPC.
The abbreviated life cycle and general nature of PlantSims can cause some issues, especially with regard to aspiration reward points and the lifetime aspiration bar, if present. Since PlantSim toddlers bypass the child and teen stages, already know how to walk and talk, and don't need to be potty trained, they will generally enter adulthood with fewer aspiration reward points and lifetime aspiration points than a normal Sim will. As far as aspiration benefits are concerned, this may be somewhat balanced by most benefits in the Motives track (except possibly Social and Comfort) being either partially or completely useless to PlantSims. However, they will be at a serious disadvantage when it comes to filling the lifetime aspiration bar.
In addition, the fact that PlantSim toddlers bypass the child and teen stages makes it very difficult to influence a PlantSim's personality by means of the "Encourage..." interaction, since toddlers cannot be Encouraged at all, PlantSims can only be Encouraged while they are adults, and even then only by elder relatives.
Becoming a PlantSim
- After a playable adult or elder Sim has sprayed garden plants or orchard trees for bugs 15 times, any further spraying by that Sim has a 10% chance (per spray) of turning him or her into a PlantSim. Children, teens, and young adults cannot become PlantSims, but can spray. Their spraying may affect their chances of transforming.[confirmation needed]
- However, it has been noted that the number of times Sims on a lot have sprayed is not saved when exiting the lot and will therefore be reset to zero when the player loads the lot or when a resident Sim returns from a community lot. While it is not specifically mentioned, it seems likely that this will also affect Sims who are moved into the family bin.
boolprop testingcheatsenabled trueallows the player to shift-click on any garden plants and orchard trees to cause them to become infested with bugs, speeding up the process of spraying. Infesting has the side effect of causing the plants to grow to their final state before becoming harvestable.
PlantSimism can be cured by drinking the Plantophic-C potion. Plantophic-C can be bought from non-playable Garden Club members or from the Gypsy Matchmaker. With Apartment Life, witches can make Plantophic-C in their cauldrons. It has been noted that a Sim's spray count is not reset after he or she becomes a PlantSim, so a Sim may become a PlantSim shortly after being cured of PlantSimism. This may be mitigated by the spray count being reset upon exiting a lot, as described above.
- PlantSim toddlers will not get the memory of missing out on college when they become adults.
- The effect of the "Spores of Happiness" resembles a combination of the "Rally Forth!" business perk and a Snapdragon Bouquet. It raises the motives of nearby Sims and slightly reduces the PlantSim's motives. The motive cost is much lower than that of "Rally Forth!", and releasing the "Spores of of Happiness" cannot kill a PlantSim, as PlantSims can only release them when their moods are very high.
- On close examination, it may be noted that the PlantSims shown in the pictures have "normal" ears and facial features, just like any normal Sim that was transformed by overusing pesticides. It can be assumed that they were created for the purpose of making the pictures and not run through several generations.
- Does not include the nursery rhyme skill from FreeTime.
The want tree relating to PlantSims is different from that of other occult life states, such as vampires, werewolves and witches. One difference is that non-Knowledge Sims will roll the want to cure a Sim who has recently become a PlantSim even if they barely know that Sim. In addition, non-Knowledge PlantSims will fear others becoming PlantSims, especially during dates (if Nightlife is installed). If FreeTime is installed, a Sim with Knowledge as his or her secondary aspiration will often roll wants to become an occult (for example, wanting to become a werewolf after the "see wolf" want is fulfilled). However, if the PlantSim want tree is triggered on that same Sim, he or she will fear becoming a PlantSim, without having the corresponding want, but will generally not roll the want for the other Sim to be cured.
The Sims 3: University Life
The appearance of PlantSims is different from those in The Sims 2: Seasons. Their outfit consists mostly of leaves and can be any color. When they walk, flowers grow behind them.
A PlantSim's lifespan is the same as a normal Sim's.
Normal Sims who are teens or older can become PlantSims by eating a Forbidden Fruit. In addition, Sims at university who take part in a science experiment have a 20% chance of becoming PlantSims. In either case, the affected Sim will receive a "Botanitis Minorous" moodlet, which will last 4 hours; if the moodlet is not cured or removed in that time, the Sim will become a PlantSim.
The Forbidden Fruit can be obtained by planting a Forbidden Fruit seed and choosing "Tend Garden" to get an edible fruit, or by using the Science Research Station to clone an existing seed or fruit.
A Sim with level 9 Science skill could take a DNA sample from a PlantSim and clone it in the science research station, producing a clone PlantSim baby.
PlantSims cannot be created in Create a Sim, even if The Sims 3: Supernatural is installed. However, if the player uses the testingcheatsenabled "Edit in CAS" option on a PlantSim, the life state is seen as a supernatural type, likely suggesting that it may have been intended to be an assignable life state in Create a Sim. They can be also saved to bin and after accessing going to Create-A-Sim again, they can be chosen, customized, and will appear as PlantSims and have special abilities.
PlantSims cannot get pregnant. They can produce a Forbidden Fruit seed, plant it, grow it, and pick the fully grown fruit. Picking a fully grown Forbidden Fruit has a 50% chance of producing a PlantSim baby.
If a PlantSim uses their Poison Kiss ability, it gives their target the Poisoned moodlet for 3 hours. When it runs out, it will usually make them vomit but it has a 15% chance to turn them into a PlantSim if they do not have another life state. Other PlantSims will always reject the Poison Kiss.
If you have a Sim get pregnant, but then the father turns into a Plantsim afterwards, there is a chance the baby would be a PlantSim.
PlantSims do not have a Hunger or Bladder motive; the meters for those needs are covered by leaves in their motives panel. The game claims that PlantSims "absorb nutrients ambiently" for the tool tip for the Hunger motive, explaining why they do not have a Hunger motive. The Hygiene motive is replaced by a "Water" motive, which can be filled by having the PlantSim come into contact with water, such as by swimming, being in the rain[TS3:S], using a hot tub, or taking a shower, or by "photosynthesizing". Photosynthesizing restores both energy and water, and can only be done outdoors during the day. The Energy need alone can still be satisfied by sleeping in beds.
Players should note that PlantSims' water motive still works similarly to Hygiene, as any physical activity/training will drain this need considerably and quickly. Because of this, the "Dirt Defiant" lifetime reward is much the same for a PlantSim as "Hardly Hungry" is for a normal Sim.
PlantSims are able to communicate with plants, including offending them by telling them that their mother was an acorn. They are also better gardeners than other Sims. PlantSims can send flower kisses to other Sims and can also poison them with poison kisses. PlantSims are able to absorb puddles to replenish their water motive, and can photosynthesize as well.
PlantSimism can be cured at the Science Facility for 3000 Simoleons or by creating "Super Spice" with the Science Research Station. If The Sims 3: Supernatural is installed, the Potent Cure Elixir will cure PlantSimism. This often changes their hairstyle quite heavily.
- In The Sims 3: University Life, two pre-made PlantSims, Shea Hollis and Sharon Dorsey, appear in Sims University.
The Sims 4
Patch 49 reintroduced true PlantSimism into the game as a temporary life state with the time-limited PlantSim challenge. Sims can become PlantSims by eating a Forbidden Fruit, which is obtained by entering the Mystical Magic Bean Portal Tree. The challenge required Sims to collect seven magical beans (flirty, confident, sad, uncomfortable, tense, playful and angry) from random PlantSims that appeared occasionally in each neighborhood. They then had to call Jasmine Holiday, a challenge coordinator, in order to get a magical stump, and place the six magical beans on it. They can then water the stump for it to grow into the "Mystical Magic Bean Portal Tree". By entering the tree, Sims can obtain the Forbidden Fruit through answering correctly during a short text-based adventure. Once they obtain the fruit, Sims can eat it and become PlantSims or plant it and grow more Forbidden Fruits (which can be eaten.) PlantSimism lasts for 5 days.
The beans can now be found in rare seed packets, available when reaching level 10 of the gardening skill, and the stump can be purchased from build mode.
PlantSims have two different needs from normal Sims: water (which replaces the bladder need) and a special hunger need, which can be filled via exposure to sunlight. They also have special moodlets for being out in the sun or in water which boost their happiness.
In The Sims 4: Cool Kitchen Stuff, the ice cream maker can be used to create the ice cream "Plant Matter" (requires level 8 cooking and §47), which will temporarily give a Sim the appearance of a PlantSim, as well as a moodlet that urges them to spend time outside. This does not appear to affect the Sim's hair or clothes. This is only a temporary, cosmetic effect, and the affected Sim will not have any special needs.
- PlantSims confirmed (SimsVIP)
- In The Sims 2: Seasons, teens and young adults cannot become PlantSims.
- The Prima Guide for Seasons says 100 times, but this is incorrect.
- There is a mod which changes that to 25 times and a 5% chance.
- @TheSims3 confirms the existence of PlantSims in University Life
- The Sims 3 University Life Game Guide as SimsVIP
- SimGuruBritt on Twitter
- Video about PlantSims by The Red Plumbob on YouTube
- Plant-A-Sim April 13, 2022
- The change can be seen in the trailer for Cool Kitchen Stuff, at approx. 30 seconds.