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The Sims: Livin' Large The Sims 2: University
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Merge
This article or section is being considered for merging with Ghost hunter. Reason: Other similar careers are under one parent-like group (Fashion/Retail Clothing, Architecture/Construction, etc.), this seems no different of a situation.
See also: Ghosthunter
Not to be confused with The Sims 4: Paranormal Stuff.

The Paranormal career track is available with The Sims: Livin' Large and The Sims 2: University. Its main theme is fortune telling and connecting to the spiritual world, hence the name. The career track doesn't return in The Sims 3, nor in any of its expansion packs. However, the Fortune Teller career from The Sims 3: Supernatural is very similar to this career track, sharing some career levels, under different names. For example, the "Tarot Card Reader" level is basically the "Tarot Card Shark" level from Supernatural.

The Sims[]

Combining entertainment's extremely low pay at rank 1 ($100), business' pay at rank 10 ($1200), politics' ridiculously high number of friends required to reach rank 10 (17 friends!), and the musician's brutally bent and low pay curve at every rank in between, paranormal is one of the worst career tracks in the game or any of its expansions. It is inferior to entertainment, business, pro athlete, and hacker in every conceivable way, except that it offers better pay at rank 4 than hacker and entertainment, and better pay at rank 9 than business. Only pursue this track if you're looking for an extreme challenge, or you're using cheat codes.

Paranormal Career Levels
1) Psychic Phone Friend
You knew you were meant for this job before it was even offered to you. Evening hours, lots of talk on the phone, and the chance to warn others of impending disasters in their lives is just what you're best at doing. Cooking 0 Mechanical 0 Charisma 0
Body 0 Logic 0 Creativity 0
18:00 - 00:00
18000000
Friend Requirement 0
§100/day
2) Conspiracy Theorist
They're out to get you, you just know it. That suspicious warning on the phone the other night proved it too. Charm the locals and perhaps you'll be able to get to the root of all this supposedly random (but you know better) chaos in SimCity. Cooking 0 Mechanical 0 Charisma 0
Body 0 Logic 0 Creativity 0
23:00 - 05:00
23000500
Friend Requirement 0
§130/day
3) Tarot Card Reader
Branching out on your own to do more in-depth analysis of your customer's love life and family history is an interesting career change. Get to know your clients on a more personal level, up the aura of mystery in your personal appearance, and generally get away with being as odd as you'd like - everyone expects it, after all. Cooking 0 Mechanical 0 Charisma 1
Body 0 Logic 0 Creativity 2
17:00 - 23:00
17002300
Friend Requirement 0
§200/day
4) Hypnotist
Your interest in "helping" your clients get in touch with their inner selves has prompted you to study hypnotism, and offer your services to calmly and peacefully help those seeking freedom from their poor Earthly habits. Cooking 0 Mechanical 0 Charisma 2
Body 0 Logic 3 Creativity 2
10:00 - 16:00
10001600
Friend Requirement 0
§300/day
5) Medium
All that hypnotic work kept providing you with Otherworldly interference, so address it on a daily basis. Contact deceased family members, friends from former lives, and even the client's long lost guinea pig to the wonder and appreciation of all around you. Cooking 0 Mechanical 0 Charisma 2
Body 0 Logic 4 Creativity 2
20:00 - 02:00
20000200
Friend Requirement 3
§375/day
6) Dowser
Use your gifts to help local organizations find everything from missing children to a new water supply. This will earn you the notice of local officials, and the hours are a bit odd, but the work is definitely interesting... Cooking 0 Mechanical 0 Charisma 3
Body 1 Logic 5 Creativity 2
06:00 - 15:00
06001500
Friend Requirement 5
§480/day
7) Police Psychic
The local police force has noticed your work in the field and wants you to help profile and track down some of their toughest criminals. (Just hope they aren't your neighbors.) Late nights and strange phone calls abound, but you're doing the public a great service. Cooking 0 Mechanical 1 Charisma 5
Body 1 Logic 5 Creativity 3
18:00 - 02:00
18000200
Friend Requirement 6
§600/day
8) UFO Investigator
Keep the RV gassed up and the equipment finely tuned, because tracking down these UFO reports will take you all over the country in search of... well, who knows what? Develop many friends in the science community, and make sure your personal theories get talked about in many circles, so the word gets passed along. Cooking 0 Mechanical 1 Charisma 6
Body 1 Logic 7 Creativity 4
23:00 - 06:00
23000600
Friend Requirement 10
§810/day
9) Exorcist
When science and the law can't provide answers, people turn to a higher authority. That's where you come in. Whether it's consecrating some earth or full-scale diabolical infestation removal, your powers are not questioned…nor is your cost. Save enough souls and make enough friends and you could be the shining path to a whole "New Way" of living. Cooking 0 Mechanical 1 Charisma 8
Body 1 Logic 7 Creativity 5
10:00 - 15:00
10001500
Friend Requirement 13
§1,000/day
10) Cult Leader
The New Way is here! And you are the messenger! Enforcing a highly regulated and disciplined lifestyle, you "deprogram" people from their selfish, materialistic ways. Politicians, movie stars, venture capitalists, they all want a glimpse of the truth. YOUR truth. THE TRUTH. And they will pay you anything to set them "free". Display this wealth openly, as a lesson against "false suffering." Cooking 0 Mechanical 2 Charisma 10
Body 2 Logic 9 Creativity 7
10:00 - 16:00
10001600
Friend Requirement 17
§1,200/day


A Cult Leader will eventually change careers and become a Junior Executive in the business career track.

Paranormal Chance Cards
1) Psychic Phone Friend
Predicting a promotion when a termination was on the way proved a bad mistake. Your supervisor docks your pay to accommodate the number of angry phone complaints you've generated. It costs you §250 to make amends to the company. Negative
Got Fined -§250
2) Conspiracy Theorist
No chance cards for this level.
3) Tarot Card Reader
No chance cards for this level.
4) Hypnotist
Your "Weight Loss through Hypnosis" seminar is a huge success!! Your avid (though hungry) fans are eager for more seminars and a book on tape. You gain a charisma point and a §4,000 advance from your publisher. Positive
Earned Money +§4,000 Charisma +1
5) Medium
No chance cards for this level.
6) Dowser
No chance cards for this level.
7) Police Psychic
Your profile of the worst serial killer in a decade gives such incredible insight to local and national law enforcement that he is tracked down in a matter or days. Receive 2 logic points, the gratitude of a nation, and §3,000 as a reward. Positive
Earned Money +§3,000 Logic +2
8) UFO Investigator
No chance cards for this level.
9) Exorcist
No chance cards for this level.
10) Cult Leader
The Federal investigation of the financial management of your charitable organization leaves you a free citizen, but one who wishes for a bit less exposure to the public eye. Use your familiarity with finance and management to excel in your new career in the business world. Positive
Change to the Business career track as a Junior Executive.

The Sims 2[]

The paranormal career requires a college education. Thus, there is no part-time career for teens and elders. If The Sims 2: Apartment Life is installed, Techs are likely to work in this career.[TS2:AL] The reward object is the Resurrect-O-Nomitron, available when promoted to Medium. It can be used to resurrect dead Sims. The college majors associated with this career are philosophy, psychology, and physics.[TS2:U]

Paranormal career Paranormal Career Levels
1) Psychic Phone Pal
Ring ring! Someone's calling with a question about love, life or the mysteries of our universe. Good thing you're here to be their Psychic Phone Pal! Although you're not getting paid very much, and your chair smells a little like old french fries, at least you can dispense your mystic wisdom in your underwear. Creativity Charisma 0 Cleaning 0 Cooking 0 Friend Requirement 0
S M T W T F S Wage: §252/day
20:00 - 03:00
20000300
Pension: §90/day
Bonus: None
2) Conspiracy Theorist
Is there a connection between rising sea levels and the distribution of government cheese? Does the UN have a secret plan to spy on us using trained fruit flies? What nefarious cabal controls the uneven ratio of hot dogs to buns? As a budding Conspiracy Theorist, your job is to raise these vital questions and many more... Creativity 2 Charisma 1 Cleaning 0 Cooking 0 Friend Requirement 0
S M T W T F S Wage: §375/day
17:00 - 00:00
17000000
Pension: §133/day
Bonus: §750
3) Tarot Card Reader
The Llama... the Gnome... the Social Bunny... flowing through you, the future reveals itself to your clients, one card at a time. Just remember that you hold their destiny in your hands, and try not to be too specific. Creativity 4 Charisma 2 Cleaning 0 Cooking 0 Friend Requirement 1
S M T W T F S Wage: §525/day
18:00 - 01:00
18000100
Pension: §187/day
Bonus: §1,050
4) Hypnotist
Whether it's reviving long-buried memories of past lives or just getting another Sim to act like a chicken, the Hypnotist's work is never done. So get out that gold watch and start swinging... you are getting sleepy... Creativity 5 Charisma 3 Cleaning 0 Cooking 0 Friend Requirement 2
S M T W T F S Wage: §672/day
11:00 - 18:00
11001800
Pension: §240/day
Bonus: §1,344
5) Medium
The spirits of the departed call out to us all, and you, the Medium, are the conduit for their haunting voices. Just keep in mind that not everyone likes to hear what their dead relatives have to say... Creativity 5 Charisma 3 Cleaning 1 Cooking 1 Friend Requirement 4
S M T W T F S Wage: §840/day
17:00 - 00:00
17000000
Pension: §300/day
Bonus: §1,680
6) Douser
Whoever thought that you could make so much money getting a stick to point towards water? Just walk slowly, wait for that rod to wiggle, and then start digging. You might want to consult a city map, though, just to make sure what you're chasing isn't a sewer main... Creativity 6 Charisma 3 Cleaning 3 Cooking 3 Friend Requirement 6
S M T W T F S Wage: §1,092/day
17:00 - 00:00
17000000
Pension: §390/day
Bonus: §2,184
7) Police Psychic
Some cases defy all cracking, and that's when the cops come running to you for help. Close your eyes and reach out with your senses, and what is cloudy will become clear... but you might want to make sure the TV's off before you begin. Creativity 7 Charisma 4 Cleaning 6 Cooking 4 Friend Requirement 8
S M T W T F S Wage: §1,386/day
13:00 - 19:00
13001900
Pension: §495/day
Bonus: §2,772
8) UFO Investigator
You have always known that unseen beings from distant stars watch us with strange eyes that hold an unknown purpose. And now you get to turn that suspicion into some cold, hard cash! Just be warned, those who are pursued may suddenly become the pursuer... Creativity 7 Charisma 5 Cleaning 7 Cooking 4 Friend Requirement 9
S M T W T F S Wage: §2,100/day
10:00 - 17:00
10001700
Pension: §600/day
Bonus: §4,200
9) Exorcist
Even today, dark forces from below reach out to take hold of unwitting Sims. That's where you come in, using your power over the spirit world to drive those unclean interlopers from the souls of those unfortunates who depend on you. Creativity 8 Charisma 6 Cleaning 8 Cooking 5 Friend Requirement 10
S M T W T F S Wage: §2,494/day
21:00 - 03:00
21000300
Pension: §534/day
Bonus: §4,988
10) Cult Leader
Your legendary powers are now known far and wide, from this world to the next, and Sims from 'round the globe flock to hear your wisdom and live by your word. Just try not to believe all your own PR, or soon your devoted flock will stop gazing at your golden aura and start pecking at your feet of clay. Creativity 10 Charisma 10 Cleaning 9 Cooking 7 Friend Requirement 13
S M T W T F S Wage: §4,725/day
18:00 - 03:00
18000300
Pension: §675/day
Bonus: §9,450

Paranormal career Paranormal Chance Cards
1) Psychic Phone Pal
No chance cards for this level.
2) Conspiracy Theorist
As <Sim> researches conspiracy theories for the Daily Hemisphere, he/she uncovers a lead that hints at a plan by the Department of Agriculture to ship mind-control prunes to a supermarket patronized by various SimNation Intelligence Agency staffers. Should he/she publish the story and expose the attempt by the DOA to control the SNIA, or instead sit on the story and search for more evidence before going public? Publish Now
Success: Charisma +2 85% chance
Failure: Got Fined -§375 14% chance
Develop More Evidence
Success: Earned Money +§1,000 14% chance
Failure: Fired Get Fired 85% chance
3) Tarot Card Reader
No chance cards for this level.
4) Hypnotist
<Sim> has been sent by his/her employer, Hypnotico, to cure a rich industrialist of her fear of golfing. An associate in Hypnotico's research laboratory has used her spare time to develop a new method of hypnotic care, and approaches <Sim>, offering to share credit for its development if <Sim> agrees to use this opportunity to test it in the field. Should <Sim> break protocol and risk trying the new method, or should he/she report his/her associate for unorthodox procedures? Use New Method
Success: Promotion Promoted to Medium 15% chance
Failure: Fired Get Fired 84% chance
Report Associate
Success: Earned Money +§2,000 84% chance
Failure: Demotion Demoted to Tarot Card Reader 15% chance
5) Medium
A wealthy socialite contracts <Sim> to hold a seance. She wants to contact her dead husband in order to get his blessing for her to marry her boyfriend. While deep in concentration, <Sim> realizes that the spirit of the deceased husband doesn't approve at all of the boyfriend, who is also attending the seance. Should <Sim> tell his/her client the truth and risk the wrath of the boyfriend, or should <Sim> say only that the answer is "unclear?" Tell The Truth
Success: Charisma +2 15% chance
Failure: Got Fined -§5,000 84% chance
Unclear
Success: Earned Money +§4,000 84% chance
Failure: Got Fined -§840 (a day's pay) Charisma -1 15% chance
6) Douser
No chance cards for this level.
7) Police Psychic
The Mayor's child has been kidnapped, and a hefty ransom has been demanded. In a last ditch effort to avoid having to pay off the criminals, the police have called in <Sim>. Using his/her gifts, <Sim> sees both that the child is being held in a warehouse across town, and that the police chief himself is actually behind the crime. Should <Sim> focus first on finding the child or should <Sim> accuse the chief of the crime? Rescue Child
Success: Promotion Promoted to UFO Investigator 85% chance
Failure: Demotion Demoted to Hypnotist 14% chance
Accuse Chief
Success: Earned Money +§10,000 14% chance
Failure: Cleaning -2 85% chance
8) UFO Investigator
No chance cards for this level.
9) Exorcist
<Sim> is called to the bedroom of a young girl possessed by an evil force. What on the surface looked like a minor spirit making trouble turns out to be a powerful dark entity trying to take hold of the whole family. Should <Sim> try and tackle the problem himself/herself before the danger spreads, or should he/she call for backup from the home office? Work Alone
Success: Promotion Promoted to Cult Leader 15% chance
Failure: Charisma -2 84% chance
Call for Backup
Success: Earned Money +§30,000 84% chance
Failure: Demotion Demoted to Police Psychic 15% chance
10) Cult Leader
No chance cards for this level.
For more information on Chance Cards in The Sims 2, see Chance card.

Trivia[]

  • The Paranormal career level 6 in The Sims 2: University, "Douser", uses an alternate spelling of dowser, which spelling might be less familiar to some players.
  • The Paranormal career track icon is reminiscent of the all-seeing eye, which is often used in popular culture to refer to the paranormal.

References[]

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