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{{Era|TS1|TS2|LS|PS|CS|TS4|}}
A '''neighborhood''' in [[The Sims series]] is a place that consists of [[lot]]s. Initially, neighborhoods were small (10 lots in ''[[The Sims]]'' base game) and consisted of only [[Residential lot| residential lots]], but later expansions for ''The Sims'' allowed [[community lot]]s. This pattern was continued into ''[[The Sims 2]]''; with ''[[The Sims 2: Open for Business|Open for Business]]'', Sims could buy community lots and establish [[business]]es there. Residential lots could also be rezoned into [[Dormitory|dormitories]] (with ''[[The Sims 2: University]]''), [[hotel]]s (''[[The Sims 2: Bon Voyage]]''), and [[apartment]]s (''[[The Sims 2: Apartment Life]]''). ''[[The Sims 3]]'' introduced [[rabbit hole]]s, public buildings where Sims work, shop, attend class, eat, or attend events, that the user cannot see into.
 
  +
{{All
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|name = Neighborhood
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|image = [[File:Neighborhood 2.png|235px]]
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|caption= The neighborhood screen for Neighborhood 2 in ''The Sims''
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}}
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A '''neighborhood''' in [[The Sims (series)|''The Sims'' series]] is a place that consists of [[Lot|lots]]. Initially, neighborhoods were small (10 lots in [[The Sims|''The Sims'']] base game) and consisted of only [[Residential lot|residential lots]], but later expansions for ''The Sims'' allowed [[Community lot|community lots]] to be added. This pattern was continued into [[The Sims 2|''The Sims 2'']], which provided the customization of placing down new and removing existing lots. In [[The Sims 4|''The Sims 4'']], neighborhoods are also known as districts and are organized together as part of a larger [[world]].
   
  +
[[The Sims 3|''The Sims 3'']] does not feature the concept of neighborhoods in the same way as other games in the series; instead, gameplay takes place in an open world where Sims are free to roam anywhere on the map.
==The Sims==
 
   
  +
== Traveling ==
*In ''[[The Sims]]'', the first and only neighborhood is SimLane.
 
  +
===Within a neighborhood===
  +
In ''The Sims'' and ''The Sims 2'' Sims travel from one lot to another, with nothing in between. The player will see them leave the lot they are on and disappear, after which a loading screen will appear. The player will not see them again until they reappear on the destination lot.<ref group="notes">Prior to ''[[The Sims 2: Nightlife]]'', the player would then have to select their destination from a neighborhood view; ''Nightlife'' introduced the ability to select a destination in advance.</ref> This is the same in ''The Sims 4'', but Sims can also travel to public areas in the loaded neighborhood. Visiting another lot in the same neighborhood, or going anywhere outside the neighborhood, brings a loading screen.
   
  +
===Between neighborhoods===
*In ''[[Livin' Large]]'' and ''[[The Sims Deluxe Edition]]'', the multiple neighborhood feature is introduced. Every neighborhood is the same as [[Neighborhood 1]], except that in the next neighborhoods (after [[Neighborhood 2]]) Sim Lane will be empty. The neighborhoods added are neighborhoods 2, 3, 4 and 5.
 
  +
Traveling between neighborhoods, in the sense of being able to go from one to another, then return home, is not possible in ''The Sims'' or ''The Sims 2''. While ''The Sims 2'' allows an inhabited lot to be placed in the [[Lots and Houses bin]], and allows that lot to be placed in a new neighborhood, actually doing that is not recommended, as it damages both neighborhoods if any household members had relationships with, or ''any'' sort of [[memories]] of, Sims or pets outside the household.
   
  +
In ''The Sims 4'', Sims can easily travel and [[Moving|move]] between neighborhoods, but only those Sims in the active neighborhood can be fully controlled. Sims outside the loaded neighborhood can be partially controlled, however.<ref name="SimsVIP interview with SimGuruGraham" /> Households can be moved between different neighborhoods in the same world, or between different worlds, without issue.
*''[[Hot Date]]'' introduces [[Downtown]], which is also the same for every neighborhood.
 
   
  +
===To sub-neighborhoods===
*''[[Vacation]]'' introduces [[Vacation Island]], and yet again, it is also the same for every neighborhood.
 
  +
All games allow traveling between a base neighborhood and its [[sub-neighborhood]]s. ''The Sims 2'' also allows direct travel between sub-neighborhoods that can be reached by [[taxicab]], [[car]], or [[walking]]. In most cases, traveling to a sub-neighborhood is as easy as traveling from lot to lot within a neighborhood or sub-neighborhood. However, [[vacationing]], traveling to more exotic sub-neighborhoods, generally requires more planning.
   
  +
== The Sims Online neighborhoods ==
*''[[Unleashed]]'' introduces [[Old Town]], a bigger and much wider version of Sim Lane, and is also the same as above.
 
  +
{{Main|Neighborhoods in The Sims Online}}
  +
There were originally twelve neighborhoods in ''[[The Sims Online]]''. Later, these neighborhoods were merged to become ''EA Land''.
   
  +
== The Sims neighborhoods ==
*''[[Superstar]]'' introduces [[Studio Town]].
 
  +
;Neighborhoods
  +
*[[Neighborhood 1]] is the first and only neighborhood in ''[[The Sims]]''.
  +
*Neighborhoods [[Neighborhood 2|2]], 3, 4 and 5 are added in ''[[Livin' Large]]'' and ''[[The Sims Deluxe Edition]]''.
  +
*Neighborhoods 6, 7, and 8 are added in ''[[The Sims: House Party|House Party]]''.
  +
*Every neighborhood has the same layout, but only [[Neighborhood 1]] and [[Neighborhood 2]] have pre-made houses and residents. In neighborhoods 3 through 8, [[Sim Lane]] will be empty.
  +
*[[Unleashed]] expands all the neighborhoods in the Sims to include the [[Old Town]] residential and community lots.
   
  +
;Sub-neighborhoods
*''[[Makin' Magic]]'' introduces [[Magic Town]], the only other neighborhood that [[Sim]]s can live in, but its lots must be bought with [[MagiCoins]].
 
  +
*[[Downtown (The Sims)|Downtown]]{{vgversion|Hot Date}}<ref group="notes" name="same" />
  +
*[[Vacation Island]]{{vgversion|Vacation}}<ref group="notes" name="same" />
  +
*[[Old Town]]{{vgversion|Unleashed}}<ref group="notes">Old Town proper is the same for every neighborhood in ''The Sims'', but adding it to a neighborhood will not affect that neighborhood's version of Sim Lane.</ref> is the originally unseen part of the neighborhood that Sim Lane connects to.
  +
*[[Studio Town]]{{vgversion|Superstar}}<ref group="notes" name="same" />
  +
*[[Magic Town]]{{vgversion|Makin' Magic}}<ref group="notes" name="same" /> is the only sub-neighborhood that Sims can live in, but its lots must be bought with [[MagiCoins]].
   
  +
There is a [[Game guide:Creating a new neighborhood#With Livin' Large, The Sims Deluxe Edition, or later|technique]] that makes it possible to have an infinite number of neighborhoods, which involves copying an empty neighborhood folder from the Sims folder in "Program Files" and renaming it "UserData(any # &gt; 8)
==The Sims 2==
 
   
  +
== The Sims (console) neighborhoods ==
*The three neighborhoods that ship with ''[[The Sims 2]]'' are [[Pleasantview]], [[Strangetown]], and [[Veronaville]].
 
  +
In "Get a Life" mode the neighborhood is [[SimValley]] and it feature several lots, for the progression of Get a Life, while in "Play The Sims" the only neighborhood is [[Willville]], but unlike SimValley, Willville have only residential lots.
   
  +
This is the first time that a neighborhood has a proper name, and not a generic name like Neighborhood 1, Old Town, Vacation Island etc.
*''[[The Sims 2: University|University]]'' allows you to add a university [[sub-neighborhood]], [[Sim State University]], [[La Fiesta Tech]], and [[Académie Le Tour]] onto one of your base neighborhoods.
 
   
  +
== The Sims 2 ==
*''[[The_Sims_2:_Nightlife|Nightlife]]'' allows you to add a [[Downtown]] [[sub-neighborhood]].
 
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[[File:Loading_Screen_of_Neighborhood.png|thumb|Loading screen of a primary neighborhood.]]
  +
When a player chooses a premade neighborhood from the main menu to play in, the player is greeted with the [[story mode]] window that introduces the captured lives of every resided family of the hood. Custom neighborhoods can also come with a story made by a player, though the mode doesn't open by default after entering the neighborhood view.
   
  +
Unlike in ''The Sims'', all sub-neighborhoods, barring secret sub-neighborhoods, offer residential as well as community lots. Downtown and shopping district sub-neighborhoods are essentially treated as extensions of the neighborhood, but colleges and vacation destinations have the following restrictions:
*''[[The_Sims_2:_Open_for_Business|Open for Business]]'' allows you to add a shopping district [[sub-neighborhood]], [[Bluewater Village]].
 
  +
*Only [[young adults]] can live in college sub-neighborhoods. Only [[teen]]s can move in, and this triggers the transition to young adult. Moving out of the college sub-neighborhood triggers the transition to [[adult]]hood.
  +
*Sims living outside of a college sub-neighborhood cannot enter it unless invited by a playable young adult.
  +
*Sims are unable to live full-time in vacation destinations, although they can own and visit a holiday home there.
   
  +
Pre-made [[sub-neighborhood]]s are not attached to the main neighborhood by default, except for secret sub-neighborhoods. These sub-neighborhoods can be attached to the neighborhood at any time, and the player can optionally create new ones. Multiple sub-neighborhoods of the same type can coexist with each other. If ''Seasons'' is installed, the player can customize which seasons appear for each individual neighborhood, and in which order they appear in.
*''[[The_Sims_2:_Seasons|Seasons]]'' added a new neighborhood, [[Riverblossom Hills]], which was added to help the player explore Seasons.
 
   
  +
Sub-neighborhoods can be deleted at any time; all Sims in the neighborhood will be moved into the [[family bin]]. Players cannot delete a sub-neighborhood if it is the only one of that type. For example, players cannot delete a Downtown sub-neighborhood if it is the only one left; they must create a new Downtown sub-neighborhood in order to delete the existing one. Players should take care when deleting sub-neighborhoods that contain [[gravestone]]s - if the [http://www.moreawesomethanyou.com/smf/index.php/topic,2083.0.html nounlinkondelete] mod from [[More Awesome Than You]] is not installed, they will not be able to resurrect the sims whose gravestones have been deleted. This does not cause corruption.<ref>[[Game guide:Avoiding corruption#Myth: Deleting Sims, urns, and gravestones causes corruption.]]</ref>
*''[[The Sims 2: Bon Voyage|Bon Voyage]]'' allows you to add the vacation sub-neighborhoods, [[Twikkii Island]], [[Three Lakes]] and [[Takemizu Village]].
 
   
  +
=== Creating a neighborhood ===
*''[[The Sims 2: Freetime|Freetime]]'' added a new neighborhood, [[Desiderata Valley]], created so the player can learn more about hobbies.
 
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''The Sims 2'' allows players to create all-new neighborhoods and sub-neighborhoods from scratch. Players can use neighborhood terrain templates that were included with the game, or can use ''[[w:c:simcity:SimCity 4|SimCity 4]]'' to create custom terrains. After choosing to create their own neighborhood from the existing terrain templates, the player must then give the picked neighborhood a name and select a terrain type (Lush, Desert, Dirt or Concrete). After the loading transition, in which [[Secret sub-neighborhood|stealth hoods]] are loaded with along, the player can then choose to give it a description in the main menu.
   
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Players have much greater control of customizing a neighborhood to their liking. After clicking the button labeled as
*''[[The Sims 2: Apartment Life|Apartment Life]]'' added a new neighborhood, [[Belladonna Cove]], with many apartments.
 
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"Lots & Houses", the player can place down, move and rotate or remove a lot. Additionally, the player can decorate the neighborhood with trees, ponds, stones, landmarks, effects and more.
   
  +
=== List of neighborhoods ===
*''The Sims 2'' allows for players to create all-new neighborhoods from scratch, coming with neighborhood terrain templates that can be used by players. Also, ''[[w:c:simcity:SimCity 4|SimCity 4]]'' can be used to create custom terrains.
 
  +
[[File:Pleasantview 97ea8acd.jpg|thumb|Pleasantview, one of the 3 main neighborhoods shipped with ''The Sims 2'' base game]]
  +
;Neighborhoods
  +
* [[Pleasantview]]{{vgversion|TS2}}
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* [[Strangetown]]{{vgversion|TS2}}
  +
* [[Veronaville]]{{vgversion|TS2}}
  +
*[[Riverblossom Hills]]{{vgversion|TS2:S}} was added to help the player explore ''Seasons''.
  +
*[[Desiderata Valley]]{{vgversion|TS2:FT}} was created so the player can learn more about [[hobbies]].
  +
*[[Belladonna Cove]]{{vgversion|TS2:AL}} was introduced for players to experience living in [[apartment]]s.
   
  +
;Sub-neighborhoods
==The Sims 3==
 
  +
{{see also|Secret sub-neighborhood}}
  +
*[[Sim State University]]{{vgversion|TS2:U}}, a college campus often associated with Pleasantview
  +
*[[La Fiesta Tech]]{{vgversion|TS2:U}}, a college campus often associated with Strangetown
  +
*[[Académie Le Tour]]{{vgversion|TS2:U}}, a college campus often associated with Veronaville
  +
*[[Downtown (The Sims 2)|Downtown]]{{vgversion|TS2:NL}}
  +
*[[Bluewater Village]]{{vgversion|TS2:OFB}}, was added to help the player learn more about owned businesses
  +
*[[Twikkii Island]]{{vgversion|TS2:BV}}, a Pacific Island themed vacation destination
  +
*[[Three Lakes]]{{vgversion|TS2:BV}}, a woodland/mountain themed vacation destination
  +
*[[Takemizu Village]]{{vgversion|TS2:BV}}, a Far East themed vacation destination
   
  +
=== List of terrain templates ===
*[[Sunset Valley]] is the only neighborhood shipped with ''[[The Sims 3]]''.
 
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{{Col-begin}}
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{{Col-break}}
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*Alpinloch.sc4
  +
*Arbordale.sc4
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*Aridia.sc4
  +
*BelladonnaCove.sc4
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*Bluewater.sc4
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*BrineyFjord.sc4
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*CrescentIsland.sc4
  +
*CrystalSprings.sc4
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*DesiderataValley.sc4
  +
*Driftwood.sc4
  +
*Duality.sc4
  +
*IslaSegundo.sc4
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{{Col-break}}
  +
*MoonIslands.sc4
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*OasisValley.sc4
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*Pleasantview.sc4
  +
*RiverblossomHills.sc4
  +
*sample.sc4
  +
*Sedona.sc4
  +
*Strangetown.sc4
  +
*TakemizuVillage.sc4
  +
*ThreeLakes.sc4
  +
*TwikkiiIsland.sc4
  +
*Veronaville.sc4
  +
*ViperCanyon.sc4
  +
{{Col-break}}
  +
{{Col-end}}
   
  +
== The Sims 3 ==
*[[Riverview]] is a free downloadable town offered from [[TheSims3.com|''The Sims 3'' store]].
 
  +
''The Sims 3'' does not feature neighborhoods in the same sense as other games. Instead, ''The Sims 3'' introduced the concept of an open [[world]]. Sections of the worlds may be informally divided into neighborhoods, but this is strictly at the player's prerogative.
*''[[The Sims 3: World Adventures|World Adventures]] ''allows you to add exotic [[Sub-neighborhood|sub-neighborhoods]], [[Al Simhara]], [[Champs Les Sims]] and [[Shang Simla]].
 
   
  +
A select few can be presumed to have some sort of developer thought behind them, though most other worlds can only really be divided into "Downtown" and "Housing". Among those few subdistricts with distinct designs, are:
{{Neighborhoods}}
 
  +
*The hillside end of the [[Bridgeport]] [[bridge]].
[[Category: The Sims 2]]
 
  +
*Uphill (Downtown) and downhill ([[Appaloosa Plains]]).
[[Category: Neighborhoods| ]]
 
  +
*[[Surf Island]] and [[Science Island]] (The two smaller of the three most important [[Isla Paradiso]] archipelago islands).
  +
*[[Mining District]] ([[Oasis Landing]]).
  +
*The [[Hidden Springs]] forest.
  +
*[[Lakeside Drive]] (The desert flank of the [[Lucky Palms]] highway).
  +
*The hospital/spa bank of the [[Monte Vista]] river.
  +
*The [[Lunar Lakes]] [[Craters|volcano tops]].
  +
  +
There are some fringe cases whose status would be hard to determine:
  +
*[[Riverview]] industrial district (Very small size despite almost a dozen rabbit holes).
  +
*[[Roaring Heights]] [[Beach Drive]] (Community lots outnumber individual residents by more than 3:1. Would however likely qualify as a [[:Category:Streets|Streets]] category entry.)
  +
*Puddlewick, a peninsula in [[Twinbrook]] (Unofficially named for its lowermost street. Has no obvious non-villa facilities.)
  +
  +
== The Sims 4==
  +
In ''[[The Sims 4]]'', neighborhoods are considered to be smaller sections of the [[world]] they are in. A neighborhood consists of a number of confined lots, as well as an area that provides a few gameplay objects. Sims can visit a neighborhood by travelling to one of its lots. Neighborhoods themselves do not retain the open world concept of ''The Sims 3''; Sims are able to move freely within the public spaces of that neighborhood, but visiting any lot will incur a loading screen.<ref name="SimsVIP interview with SimGuruGraham">[https://simsvip.com/2014/06/13/e3-2014-simsvip-interview-wsimgurugraham/ SimVIP interview with SimGuruGraham at E3 2014], at [https://www.simsvip.com SimsVIP.com]</ref> Moreover, only one neighborhood can be loaded at a time; Sims outside of the loaded lots cannot be directly controlled. To a certain extent, tasks can be given to members of the active household that are not on a currently loaded lot; the tasks they can perform vary based on the Sim's location, and can range from building a skill or relationship, fulfilling needs, or changing one's behavior in work or school. The player can switch over to the lots that these Sims are on in order to control their actions more directly, or they can bring them to the current lot.
  +
  +
Neighborhoods provide a purely cosmetic atmosphere with their physical appearance and backdrops; however, these cannot be customized or changed in-game.
  +
  +
<gallery>
  +
Foundry Cove.png|For example, Foundry Cove is a simple neighborhood with five small lots where new user tutorial will lead you to live.
  +
Ts4 world from outside.png|A neighborhood, looking in from the outside
  +
</gallery>
  +
{{Col-begin}}
  +
{{Col-break}}
  +
;[[Willow Creek]] neighborhoods
  +
*[[Foundry Cove]]
  +
*[[Courtyard Lane]]
  +
*[[Pendula View]]
  +
*[[Sage Estates]]
  +
*[[Crawdad Quarter]]
  +
*[[Magnolia Blossom Park]]
  +
*[[Sylvan Glade]] (hidden)
  +
  +
;[[Oasis Springs]] neighborhoods
  +
*[[Bedrock Strait]]
  +
*[[Parched Prospect]]
  +
*[[Skyward Palms]]
  +
*[[Acquisition Butte]]
  +
*[[Mirage Canyon]]
  +
*[[Desert Bloom Park]]
  +
*[[Forgotten Grotto]] (hidden)
  +
  +
;[[Newcrest]] neighborhoods
  +
*[[Bridgeview]]
  +
*[[Llama Lagoon]]
  +
*[[Ridgeline Drive]]
  +
  +
;[[Granite Falls]] neighborhoods
  +
*[[Campground]]
  +
*[[Granite Falls Forest]]
  +
*[[Hermit's House|Deep Woods]] (hidden)
  +
  +
;[[Windenburg]] neighborhoods
  +
*[[The Crumbling Isle]]
  +
*[[Windslar]]
  +
*[[Lykke Centre]]
  +
*[[Olde Platz]]
  +
*[[The Bluffs]]
  +
*[[Ancient Ruins (neighborhood)|Ancient Ruins]]
  +
*[[Von Haunt Estate]]
  +
  +
;[[San Myshuno]] neighborhoods
  +
*[[Uptown]]
  +
*[[Spice Market]]
  +
*[[Arts Quarter]]
  +
*[[Fashion District]]
  +
*[[Myshuno Meadows]]
  +
{{Col-break}}
  +
;[[Brindleton Bay]] neighborhoods
  +
*[[Sable Square]]
  +
*[[Whiskerman's Wharf]]
  +
*[[Cavalier Cove]]
  +
*[[Deadgrass Isle]]
  +
  +
;[[Selvadorada]] neighborhoods
  +
*[[Puerto Llamante Marketplace]]
  +
*[[Belomisia Jungle]]
  +
*[[Jungle District]]
  +
  +
;[[Del Sol Valley]] neighborhoods
  +
*[[Mirage Park]]
  +
*[[The Pinnacles]]
  +
*[[Starlight Boulevard]]
  +
*[[Plumbob Pictures]] (hidden)
  +
  +
;[[StrangerVille]] neighborhoods
  +
*[[Shady Acres]]
  +
*[[StrangerVille Plaza]]
  +
*[[The ██████ Lab]]
  +
  +
;[[Sulani]] neighborhoods
  +
*[[Mua Pel'am]]
  +
*[[Ohan'ali Town]]
  +
*[[Lani St. Taz]]
  +
  +
;[[Britechester]] neighborhoods
  +
*[[University of Britechester]]
  +
*[[Foxbury Institute]]
  +
*[[Gibbs Hill]]
  +
  +
;[[Evergreen Harbor]] neighborhoods
  +
*[[Grims Quarry]]
  +
*[[Port Promise]]
  +
*[[Conifer Station]]
  +
  +
;[[Batuu]] neighborhoods
  +
*[[Black Spire Outpost]]
  +
*[[First Order District]]
  +
*[[Resistance Encampment]]
  +
{{Col-break}}
  +
;[[Mt. Komorebi]] neighborhoods
  +
*[[Wakaba]]
  +
*[[Senbamachi]]
  +
*[[Yukimatsu]]
  +
  +
;[[Henford-on-Bagley]] neighborhoods
  +
*[[Finchwick]]
  +
*[[Old New Henford]]
  +
*[[The Bramblewood]]
  +
  +
;[[Tartosa]] neighborhoods
  +
*[[Porto Luminoso]]
  +
*[[Terra Amorosa]]
  +
  +
;[[Copperdale]] neighborhoods
  +
*[[Plumbite Cove]]
  +
*[[Prescott Square]]
  +
*[[Rockridge Heights]]
  +
  +
;[[San Sequoia]] neighborhoods
  +
*[[Anchorpoint Wharf]]
  +
*[[Gilbert Gardens]]
  +
*[[Hopewell Hills]]
  +
  +
;[[Chestnut Ridge]] neighborhoods
  +
*[[Galloping Gulch]]
  +
*[[New Appaloosa]]
  +
*[[Riders' Glen]]
  +
  +
;[[Tomarang]] neighborhoods
  +
*[[Koh Sahpa]]
  +
*[[Morensong]]
  +
  +
;Independent neighborhoods
  +
*[[Magnolia Promenade]] {{vgversion|TS4:GTW}}
  +
*[[Sixam]] (hidden) {{vgversion|TS4:GTW}}
  +
*[[Civic Center]] (hidden) {{Vgversion|TS4:GTW}}
  +
*[[Science Lab (neighborhood)|Science Lab]] (hidden) {{vgversion|TS4:GTW}}
  +
*[[Forgotten Hollow]] {{vgversion|TS4:V}}
  +
*[[Glimmerbrook]]{{vgversion|TS4:ROM}}
  +
*[[The Magic Realm]] (hidden) {{vgversion|TS4:ROM}}
  +
*[[Moonwood Mill]]{{vgversion|TS4:WW}}
  +
{{col-end}}
  +
  +
== The Sims Stories ==
  +
In ''[[The Sims Stories]]'' series, only one Sim is playable in the neighborhood until that Sim's storyline is completed. After that, every family in said neighborhood becomes playable.
  +
  +
{{Col-begin}}
  +
{{col-2}}
  +
;Story neighborhoods
  +
*[[Four Corners]]{{vgversion|TSLS}}
  +
*[[Bitville]]{{vgversion|TSLS}}
  +
*[[Garden Heights]]{{vgversion|TSPS}}
  +
*[[Mesa Flats]]{{vgversion|TSPS}}
  +
*[[Felicity Island]]{{vgversion|TSCS}}
  +
{{col-2}}
  +
  +
;Free play neighborhoods
  +
*[[Four Corners (Free Play)]]{{Vgversion|TSLS}}
  +
*[[Arbor Falls]]{{vgversion|TSPS}}
  +
*[[Wanmami Island]]{{vgversion|TSCS}}
  +
{{Col-end}}
  +
  
  +
  +
== The Sims console games & The Sims Social ==
  +
* In ''[[The Sims (console)|The Sims]]'' for console, ''[[The Sims Bustin' Out (console)|The Sims Bustin' Out]]'' for console, and ''[[The Sims Bustin' Out (handheld)|The Sims Bustin' Out]]'' for handheld, the neighborhood is named [[SimValley]].
  +
* In ''[[The Urbz: Sims in the City]]'' for console, the neighborhood is a city named [[Urbzville]].
  +
* In ''[[The Urbz: Sims in the City (handheld)|The Urbz: Sims in the City]]'' for handheld, the neighborhood is a small city named [[Miniopolis]].
  +
* In ''[[The Sims 2 (console)|The Sims 2]]'' for console, the neighborhood is not named, but it consists of three districts, [[Pleasantview, Strangetown, and Melbourne]].
  +
* In ''[[The Sims 2 (GBA)|The Sims 2]]'' for GBA, ''[[The Sims 2 (Nintendo DS)|The Sims 2]]'' for Nintendo DS, and ''[[The Sims 2 (PSP)|The Sims 2]]'' for PSP, the neighborhood is [[Strangetown]].
  +
* In ''[[The Sims 2 Pets (console)|The Sims 2 Pets]]'' for console the neighborhood is [[Whiskerton]] and ''[[The Sims 2 Pets (GBA)|The Sims 2 Pets]]'' on GBA is [[Barkersville]].
  +
*In The Sims 3 for console, the neighborhoods are [[Moonlight Bay]] (Xbox 360 and PlayStation 3), [[Vista Beach]] (Wii), [[Beacon Bay]] (Nintendo DS), and an unnamed world known as [[Nintendo 3DS neighborhood]] (3DS).
  +
*In ''[[The Sims 3: Pets (Console)]]'', the neighborhood shipped with it is [[Maple Coast]] (Xbox 360 and PlayStation 3), and [[Port Abrel|Port Abel]] (3DS).
  +
*In ''[[The Sims Social]]'', the neighborhood is called [[Little Haven]].
  +
*In ''[[The Sims Mobile]]'', the neighborhood is called [[Briny Heights]].
  +
  +
== Notes ==
  +
<references group="notes">
  +
<ref group="notes" name="same">Downtown, Vacation Island, Studio Town, and Magic Town are the same for every neighborhood in ''The Sims''.</ref>
  +
</references>
  +
  +
== References ==
  +
{{reflist}}
  +
  +
==See also==
  +
*[[Unreleased neighborhoods]]
  +
  +
{{Neighborhoods}}
  +
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[[fr:Quartier]]
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[[Category:The Sims 2]]
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[[Category:Neighborhoods| ]]
 
[[Category:The Sims]]
 
[[Category:The Sims]]
[[Category:The Sims 3]]
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[[Category:The Sims 4]]

Latest revision as of 11:29, 15 March 2024

The Sims The Sims 2 The Sims Life Stories The Sims Pet Stories The Sims Castaway Stories The Sims 4


Neighborhood
Neighborhood 2
The neighborhood screen for Neighborhood 2 in The Sims

A neighborhood in The Sims series is a place that consists of lots. Initially, neighborhoods were small (10 lots in The Sims base game) and consisted of only residential lots, but later expansions for The Sims allowed community lots to be added. This pattern was continued into The Sims 2, which provided the customization of placing down new and removing existing lots. In The Sims 4, neighborhoods are also known as districts and are organized together as part of a larger world.

The Sims 3 does not feature the concept of neighborhoods in the same way as other games in the series; instead, gameplay takes place in an open world where Sims are free to roam anywhere on the map.

Traveling[]

Within a neighborhood[]

In The Sims and The Sims 2 Sims travel from one lot to another, with nothing in between. The player will see them leave the lot they are on and disappear, after which a loading screen will appear. The player will not see them again until they reappear on the destination lot.[notes 1] This is the same in The Sims 4, but Sims can also travel to public areas in the loaded neighborhood. Visiting another lot in the same neighborhood, or going anywhere outside the neighborhood, brings a loading screen.

Between neighborhoods[]

Traveling between neighborhoods, in the sense of being able to go from one to another, then return home, is not possible in The Sims or The Sims 2. While The Sims 2 allows an inhabited lot to be placed in the Lots and Houses bin, and allows that lot to be placed in a new neighborhood, actually doing that is not recommended, as it damages both neighborhoods if any household members had relationships with, or any sort of memories of, Sims or pets outside the household.

In The Sims 4, Sims can easily travel and move between neighborhoods, but only those Sims in the active neighborhood can be fully controlled. Sims outside the loaded neighborhood can be partially controlled, however.[1] Households can be moved between different neighborhoods in the same world, or between different worlds, without issue.

To sub-neighborhoods[]

All games allow traveling between a base neighborhood and its sub-neighborhoods. The Sims 2 also allows direct travel between sub-neighborhoods that can be reached by taxicab, car, or walking. In most cases, traveling to a sub-neighborhood is as easy as traveling from lot to lot within a neighborhood or sub-neighborhood. However, vacationing, traveling to more exotic sub-neighborhoods, generally requires more planning.

The Sims Online neighborhoods[]

There were originally twelve neighborhoods in The Sims Online. Later, these neighborhoods were merged to become EA Land.

The Sims neighborhoods[]

Neighborhoods
Sub-neighborhoods

There is a technique that makes it possible to have an infinite number of neighborhoods, which involves copying an empty neighborhood folder from the Sims folder in "Program Files" and renaming it "UserData(any # > 8)

The Sims (console) neighborhoods[]

In "Get a Life" mode the neighborhood is SimValley and it feature several lots, for the progression of Get a Life, while in "Play The Sims" the only neighborhood is Willville, but unlike SimValley, Willville have only residential lots.

This is the first time that a neighborhood has a proper name, and not a generic name like Neighborhood 1, Old Town, Vacation Island etc.

The Sims 2[]

Loading Screen of Neighborhood

Loading screen of a primary neighborhood.

When a player chooses a premade neighborhood from the main menu to play in, the player is greeted with the story mode window that introduces the captured lives of every resided family of the hood. Custom neighborhoods can also come with a story made by a player, though the mode doesn't open by default after entering the neighborhood view.

Unlike in The Sims, all sub-neighborhoods, barring secret sub-neighborhoods, offer residential as well as community lots. Downtown and shopping district sub-neighborhoods are essentially treated as extensions of the neighborhood, but colleges and vacation destinations have the following restrictions:

  • Only young adults can live in college sub-neighborhoods. Only teens can move in, and this triggers the transition to young adult. Moving out of the college sub-neighborhood triggers the transition to adulthood.
  • Sims living outside of a college sub-neighborhood cannot enter it unless invited by a playable young adult.
  • Sims are unable to live full-time in vacation destinations, although they can own and visit a holiday home there.

Pre-made sub-neighborhoods are not attached to the main neighborhood by default, except for secret sub-neighborhoods. These sub-neighborhoods can be attached to the neighborhood at any time, and the player can optionally create new ones. Multiple sub-neighborhoods of the same type can coexist with each other. If Seasons is installed, the player can customize which seasons appear for each individual neighborhood, and in which order they appear in.

Sub-neighborhoods can be deleted at any time; all Sims in the neighborhood will be moved into the family bin. Players cannot delete a sub-neighborhood if it is the only one of that type. For example, players cannot delete a Downtown sub-neighborhood if it is the only one left; they must create a new Downtown sub-neighborhood in order to delete the existing one. Players should take care when deleting sub-neighborhoods that contain gravestones - if the nounlinkondelete mod from More Awesome Than You is not installed, they will not be able to resurrect the sims whose gravestones have been deleted. This does not cause corruption.[2]

Creating a neighborhood[]

The Sims 2 allows players to create all-new neighborhoods and sub-neighborhoods from scratch. Players can use neighborhood terrain templates that were included with the game, or can use SimCity 4 to create custom terrains. After choosing to create their own neighborhood from the existing terrain templates, the player must then give the picked neighborhood a name and select a terrain type (Lush, Desert, Dirt or Concrete). After the loading transition, in which stealth hoods are loaded with along, the player can then choose to give it a description in the main menu.

Players have much greater control of customizing a neighborhood to their liking. After clicking the button labeled as "Lots & Houses", the player can place down, move and rotate or remove a lot. Additionally, the player can decorate the neighborhood with trees, ponds, stones, landmarks, effects and more.

List of neighborhoods[]

Pleasantview 97ea8acd

Pleasantview, one of the 3 main neighborhoods shipped with The Sims 2 base game

Neighborhoods
Sub-neighborhoods
See also: Secret sub-neighborhood

List of terrain templates[]

  • Alpinloch.sc4
  • Arbordale.sc4
  • Aridia.sc4
  • BelladonnaCove.sc4
  • Bluewater.sc4
  • BrineyFjord.sc4
  • CrescentIsland.sc4
  • CrystalSprings.sc4
  • DesiderataValley.sc4
  • Driftwood.sc4
  • Duality.sc4
  • IslaSegundo.sc4
  • MoonIslands.sc4
  • OasisValley.sc4
  • Pleasantview.sc4
  • RiverblossomHills.sc4
  • sample.sc4
  • Sedona.sc4
  • Strangetown.sc4
  • TakemizuVillage.sc4
  • ThreeLakes.sc4
  • TwikkiiIsland.sc4
  • Veronaville.sc4
  • ViperCanyon.sc4

The Sims 3[]

The Sims 3 does not feature neighborhoods in the same sense as other games. Instead, The Sims 3 introduced the concept of an open world. Sections of the worlds may be informally divided into neighborhoods, but this is strictly at the player's prerogative.

A select few can be presumed to have some sort of developer thought behind them, though most other worlds can only really be divided into "Downtown" and "Housing". Among those few subdistricts with distinct designs, are:

There are some fringe cases whose status would be hard to determine:

  • Riverview industrial district (Very small size despite almost a dozen rabbit holes).
  • Roaring Heights Beach Drive (Community lots outnumber individual residents by more than 3:1. Would however likely qualify as a Streets category entry.)
  • Puddlewick, a peninsula in Twinbrook (Unofficially named for its lowermost street. Has no obvious non-villa facilities.)

The Sims 4[]

In The Sims 4, neighborhoods are considered to be smaller sections of the world they are in. A neighborhood consists of a number of confined lots, as well as an area that provides a few gameplay objects. Sims can visit a neighborhood by travelling to one of its lots. Neighborhoods themselves do not retain the open world concept of The Sims 3; Sims are able to move freely within the public spaces of that neighborhood, but visiting any lot will incur a loading screen.[1] Moreover, only one neighborhood can be loaded at a time; Sims outside of the loaded lots cannot be directly controlled. To a certain extent, tasks can be given to members of the active household that are not on a currently loaded lot; the tasks they can perform vary based on the Sim's location, and can range from building a skill or relationship, fulfilling needs, or changing one's behavior in work or school. The player can switch over to the lots that these Sims are on in order to control their actions more directly, or they can bring them to the current lot.

Neighborhoods provide a purely cosmetic atmosphere with their physical appearance and backdrops; however, these cannot be customized or changed in-game.

Willow Creek neighborhoods
Oasis Springs neighborhoods
Newcrest neighborhoods
Granite Falls neighborhoods
Windenburg neighborhoods
San Myshuno neighborhoods
Brindleton Bay neighborhoods
Selvadorada neighborhoods
Del Sol Valley neighborhoods
StrangerVille neighborhoods
Sulani neighborhoods
Britechester neighborhoods
Evergreen Harbor neighborhoods
Batuu neighborhoods
Mt. Komorebi neighborhoods
Henford-on-Bagley neighborhoods
Tartosa neighborhoods
Copperdale neighborhoods
San Sequoia neighborhoods
Chestnut Ridge neighborhoods
Tomarang neighborhoods
Independent neighborhoods

The Sims Stories[]

In The Sims Stories series, only one Sim is playable in the neighborhood until that Sim's storyline is completed. After that, every family in said neighborhood becomes playable.

Story neighborhoods
Free play neighborhoods

  

The Sims console games & The Sims Social[]

Notes[]

  1. Prior to The Sims 2: Nightlife, the player would then have to select their destination from a neighborhood view; Nightlife introduced the ability to select a destination in advance.
  2. 2.0 2.1 2.2 2.3 Downtown, Vacation Island, Studio Town, and Magic Town are the same for every neighborhood in The Sims.
  3. Old Town proper is the same for every neighborhood in The Sims, but adding it to a neighborhood will not affect that neighborhood's version of Sim Lane.

References[]

See also[]

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