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A neighborhood in The Sims series is a place that consists of lots. Initially, neighborhoods were small (10 lots in The Sims base game) and consisted of only residential lots, but later expansions for The Sims allowed community lots to be added. This pattern was continued into The Sims 2; with Open for Business, Sims could buy community lots and establish businesses there. Residential lots could also be rezoned as dormitories (with The Sims 2: University), hotels (The Sims 2: Bon Voyage), and apartments (The Sims 2: Apartment Life).

The Sims 4 treats portions of its worlds as neighborhoods. Additional neighborhoods, independent of a larger world, are also planned. Neighborhoods themselves do not retain the open world concept of The Sims 3; Sims are able to move freely within the public spaces of that neighborhood, visiting any lot will incur a loading screen. Moreover, each neighborhood is loaded independently of each other.[1]

Traveling within neighborhoods Edit

In The Sims and The Sims 2, Sims traveled from one lot to another, with nothing in between. The player would see them leave the lot they were on and disappear, after which a loading screen would appear. The player would not see them again until they reappeared on the destination lot.[notes 1] In The Sims 4, Sims can travel to public areas in the loaded neighborhood. Visiting another lot in the same neighborhood, or going anywhere outside the neighborhood, brings a loading screen.

Traveling to sub-neighborhoodsEdit

All games allow traveling between a base neighborhood and its sub-neighborhoods. The Sims 2 also allows direct travel between sub-neighborhoods that can be reached by taxicab, car, or walking. In most cases, traveling to a sub-neighborhood is as easy as traveling from lot to lot within a neighborhood or sub-neighborhood. However, vacationing, traveling to more exotic sub-neighborhoods, generally requires more planning.

Traveling and moving between neighborhoods Edit

Traveling between neighborhoods, in the sense of being able to go from one to another, then return home, is not possible in The Sims or The Sims 2. While The Sims 2 allows an inhabited lot to be placed in the Lots and Houses bin, and allows that lot to be placed in a new neighborhood, actually doing that is not recommended, as it damages both neighborhoods if any household members had relationships with, or any sort of memories of, Sims or pets outside the household.

In The Sims 4, Sims can easily move between neighborhoods, but only those Sims in the active neighborhood can be fully controlled. Sims outside the loaded neighborhood can be partially controlled, however.[1] Households can be moved between different neighborhoods in the same world, or between different worlds, without issue.

The Sims Online neighborhoods Edit

There were originally twelve neighborhoods in The Sims Online. Later, these neighborhoods were merged to become EA Land.

The Sims neighborhoods Edit


There is a technique that makes it possible to have an infinite number of neighborhoods, which involves copying an empty neighborhood folder from the Sims folder in "Program Files" and renaming it "UserData(any # > 8)

The Sims 2 Edit

Loading Screen of Neighborhood

Loading screen of a primary neighborhood.

When a player chooses a premade neighborhood from the main menu to play in, the player is greeted with the story mode window that introduces the captured lives of every resided family of the hood. Custom neighborhoods can also come with a story made by a player, though the mode doesn't open by default after entering the neighborhood view.

Unlike in The Sims, all sub-neighborhoods, barring secret sub-neighborhoods, offer residential as well as community lots. Downtown and shopping district sub-neighborhoods are essentially treated as extensions of the neighborhood, but colleges and vacation destinations have the following restrictions:

  • Only young adults can live in college sub-neighborhoods. Only teens can move in, and this triggers the transition to young adult. Moving out of the college sub-neighborhood triggers the transition to adulthood.
  • Sims living outside of a college sub-neighborhood cannot enter it unless invited by a playable young adult.
  • Sims are unable to live full-time in vacation destinations, although they can own and visit a holiday home there.

Pre-made sub-neighborhoods are not attached to the main neighborhood by default, except for secret sub-neighborhoods. These sub-neighborhoods can be attached to the neighborhood at any time, and the player can optionally create new ones. Multiple sub-neighborhoods of the same type can coexist with each other. If Seasons is installed, the player can customize which seasons appear for each individual neighborhood, and in which order they appear in.

Sub-neighborhoods can be deleted at any time; all Sims in the neighborhood will be moved into the family bin. Players cannot delete a sub-neighborhood if it is the only one of that type. For example, players cannot delete a Downtown sub-neighborhood if it is the only one left; they must create a new Downtown sub-neighborhood in order to delete the existing one. Players should not delete sub-neighborhoods that contain gravestones, as doing so may cause neighborhood corruption.[2][3]

Creating a neighborhood Edit

The Sims 2 allows players to create all-new neighborhoods and sub-neighborhoods from scratch. Players can use neighborhood terrain templates that were included with the game, or can use SimCity 4 to create custom terrains. After choosing to create their own neighborhood from the existing terrain templates, the player must then give the picked neighborhood a name and select a terrain type (Lush, Desert, Dirt or Concrete). After the loading transition, in which stealth hoods are loaded with along, the player can then choose to give it a description in the main menu.

Players have much greater control of customizing a neighborhood to their liking. After clicking the button labeled as "Lots & Houses", the player can place down, move and rotate or remove a lot. Additionally, the player can decorate the neighborhood with trees, ponds, stones, landmarks, effects and more.

List of neighborhoods Edit

Pleasantview 97ea8acd

Pleasantview, one of the 3 main neighborhoods shipped with The Sims 2 base game

See also: Secret sub-neighborhood

The Sims 3 Edit

The Sims 3 does not feature neighborhoods in the same sense as other games. Instead, The Sims 3 introduced the concept of an open world. Sections of the worlds may be informally divided into neighborhoods, but this is strictly at the player's prerogative.

The Sims 4Edit

Neighborhoods in The Sims 4 are loaded separately from each other. Many neighborhoods are treated as part of a larger world. Travel within public spaces in a neighborhood is still "open" as in The Sims 3, but travel between lots in the same neighborhood, or between other neighborhoods in the world, triggers a loading screen.[4] Sims outside the loaded neighborhood cannot be directly controlled. Players can switch between neighborhoods at will, though this brings up a loading screen.[1] There are buildings in the distance that are not accessible, and are largely cosmetic.

Willow Creek neighborhoods
Oasis Springs neighborhoods
Newcrest neighborhoods
  • Bridgeview
  • Llama Lagoon
  • Ridgeline Drive
Granite Falls neighborhoods
Windenburg neighborhoods
San Myshuno neighborhoods
Brindleton Bay neighborhoods
Selvadorada neighborhoods
Del Sol Valley neighborhoods
Independent neighborhoods

The Sims Stories Edit

In The Sims Stories series, only one Sim is playable in the neighborhood until that Sim's storyline is completed. After that, every family in said neighborhood becomes playable.

Story neighborhoods
Free play neighborhoods

The Sims console games & The Sims Social Edit

Notes Edit

  1. Prior to The Sims 2: Nightlife, the player would then have to select their destination from a neighborhood view; Nightlife introduced the ability to select a destination in advance.
  2. 2.0 2.1 2.2 2.3 Downtown, Vacation Island, Studio Town, and Magic Town are the same for every neighborhood in The Sims.
  3. Old Town proper is the same for every neighborhood in The Sims, but adding it to a neighborhood will not affect that neighborhood's version of Sim Lane.

References Edit

See alsoEdit