The Sims Wiki

Welcome to The Sims Wiki! Don't like the ads? Then create an account! Users with accounts will only see ads on the Main Page and have more options than anonymous users.

READ MORE

The Sims Wiki
Register
The Sims Wiki
(Eliminate redundancy; already mentioned and linked in sections below. Link is also misleading as challenge rewards ≠ lifetime rewards)
(Removing notes that are covered already.)
Line 11: Line 11:
 
The '''Moodlet Manager''' is an object in ''[[The Sims 3]]'', ''[[The Sims 3 (console)]]'' and ''[[The Sims 3: Pets (console)|The Sims 3 Pets (console)]]''.
 
The '''Moodlet Manager''' is an object in ''[[The Sims 3]]'', ''[[The Sims 3 (console)]]'' and ''[[The Sims 3: Pets (console)|The Sims 3 Pets (console)]]''.
   
  +
The Moodlet Manager has a Cure and Zap function. Cure removes all negative and neutral [[moodlet]]s but sometimes will malfunction and empty a [[Sim]]'s energy need. Zap empties a Sim's energy the same way when Cure malfunctions. The Moodlet Manager will also fill needs if they are low enough to produce a negative or neutral moodlet.<ref>Erasing the "Pumped," "Buzzed," or "Wide Awake" moodlet from a Sim will not fill the enery motive though.</ref><ref>The Moodlet Manager will actually fill a need to cure a moodlet, but will not give Sims the moodlet that goes with that need i.e. the "Good Meal" and "Well Rested" moodlets. This is because the moodlets are associated with the food eaten and the object used by the Sims. It will, however, give Sims "Squeaky Clean" and "Having a Blast" moodlets.</ref> Certain moodlets, however, cannot be erased.<ref>Moodlets that persistently appear due to certain conditions cannot be removed, such as "Enemy!", "Missing Work", "It's Dark", or "Hunted", as they will reappear as soon as they are removed. Moodlets that last indefinitely, such as "Anxious to Advance" can still be removed normally.</ref><ref>It will also not erase "Unexpected Weight Gain" (as a result of alien pregnancy), and [[midlife crisis]] moodlets.</ref><ref>A bug prevents "Singed" moodlet (caused only by [[fire]]) from being curable if the player has installed [[The Sims 3/Patch 42|patch 1.42]]. However, this bug apply if the moodlet was the result from the [[electrocution]] hazard.</ref>
==Functions==
 
The Moodlet Manager has a Cure and Zap function. Cure removes all negative and neutral [[moodlet]]s but sometimes will malfunction and empty a [[Sim]]'s energy need. Zap empties a Sim's energy the same way when Cure malfunctions. The Moodlet Manager will also fill needs if they are low enough to produce a negative or neutral moodlet. Some Moodlets such as "Missing Work" cannot be cured (See Notes).
 
   
Moodlet Managers can be very practical for certain moodlets that have special effects on Sims. For example, curing a Sim will instantly complete transformation to become a [[Vampire (The Sims 3)|vampire]], cure [[zombie]]s and Sims cursed by a [[mummy]], cure a [[singed]] Sim, and so on.
+
While the gadget removes many moodlets with unwanted downfall effects, (e.g, "Fatigue"), it can be disadvantageous when it clears some other neutral moodlets that are beneficial (such as "Turbo Sleep," "Invigorated," or "Wish Master"). However, it still can be very practical for certain moodlets that have special effects on Sims. For example, curing a Sim will instantly complete transformation to become a [[Vampire (The Sims 3)|vampire]], cure [[zombie]]s and Sims cursed by a [[mummy]], cure a [[singed]] Sim, and so on.
   
 
==Appearance in games==
 
==Appearance in games==
Line 21: Line 20:
   
 
If the [[Grim Reaper]] takes away a Sim that has a Moodlet Manager, it will be moved to another Sim. However, if a [[child]] who has a Moodlet Manager is taken away by the [[social worker]], the Moodlet Manager will not be transferred to another Sim.
 
If the [[Grim Reaper]] takes away a Sim that has a Moodlet Manager, it will be moved to another Sim. However, if a [[child]] who has a Moodlet Manager is taken away by the [[social worker]], the Moodlet Manager will not be transferred to another Sim.
 
A bug prevents "Singed" moodlet from being curable if the player has installed [[The Sims 3/Patch 42|patch 1.42]]. Prior to patch 1.42, the moodlet can still be removed normally.
 
   
 
A Moodlet Manager can be sold for up to §12,000. The price may depreciate over time.
 
A Moodlet Manager can be sold for up to §12,000. The price may depreciate over time.
Line 30: Line 27:
   
 
Since [[cheats]] disable challenges, players cannot complete challenges to earn 450 points.
 
Since [[cheats]] disable challenges, players cannot complete challenges to earn 450 points.
  +
  +
====Trivia====
 
*In [[The Sims 3 (console)|''The Sims 3'' for console]], the "Mostly Dead" moodlet is applied to a Sim that has died and been turned into a ghost. When the moodlet expires, the affected Sim will be sent to the [[Netherworld]]. The moodlet lasts for 5 days, giving the affected Sim some time to cure/resurrect themselves before they pass on completely. The Moodlet Manager will remove this moodlet, allowing the Sim to stay in their ghost form for as long as the Player stays in the game. If the player quits out of their game and rejoins, their Sims will have re-applied the "Mostly Dead" moodlet, which restarts the 5-day countdown. The player may use the Moodlet Manager to cure their affected Sims infinitely.
   
 
===The Sims 3 Pets (console)===
 
===The Sims 3 Pets (console)===
Line 35: Line 35:
   
 
==Notes==
 
==Notes==
  +
<references />
*In the Mac and PC versions, the cure and zap options are only available to the Sim who possesses the Moodlet Manager in the inventory. In the PS3 and Xbox versions of ''[[The Sims 3 (console)|The Sims 3]]'' and ''[[The Sims 3: Pets (console)|The Sims 3: Pets]]'' the options are available to all household members regardless of possession.
 
*In ''[[The Sims 3 (console)]]'', the Moodlet Manager costs §3,000.
 
*The Moodlet Manager will not fill a Sim's energy if the Sim has "Pumped," "Buzzed," or "Wide Awake" moodlet.
 
*Moodlets that persistently appear due to certain conditions cannot be removed, such as "Enemy!", "Missing Work", "It's Dark", or "Hunted", as they will reappear as soon as they are removed. Moodlets that last indefinitely, such as "Anxious to Advance" can still be removed normally.
 
*Since [[The Sims 3/Patch 42|patch 1.42]], the Moodlet Manager does not remove the "[[Singed]]" moodlet but only if it was caused by [[fire]]s. It will still remove "Singed" moodlet caused by [[electrocution]].
 
*The Moodlet Manager will actually fill a need to cure a moodlet, but will not give Sims the moodlet that goes with that need i.e. the "Good Meal" and "Well Rested" moodlets. This is because the moodlets are associated with the food eaten and the bed used by the Sims. It will, however, give Sims "Squeaky Clean" and "Having a Blast" moodlets.
 
*The Moodlet Manager actually has a drawback. In addition to curing negative moodlets, it will also cure neutral moodlets (colored in blue). The Moodlet Manager will be advantageous to clear the "Fatigued" moodlet, but some other beneficial neutral moodlets, such as "Turbo Sleep," "Invigorated," or "Wish Master" will also be cleared.
 
*The only negative and neutral moodlets that the Moodlet Manager won't cure are "Singed" (caused by fire, not by [[electrocution]]), "Unexpected Weight Gain" (as a result of alien pregnancy), and [[midlife crisis]] moodlets.
 
*In [[The Sims 3 (console)|''The Sims 3'' for console]], the "Mostly Dead" moodlet is applied to a Sim that has died and been turned into a ghost. When the moodlet expires, the affected Sim will be sent to the [[Netherworld]]. The moodlet lasts for 5 days, giving the affected Sim some time to cure/resurrect themselves before they pass on completely. The Moodlet Manager will remove this moodlet, allowing the Sim to stay in their ghost form for as long as the Player stays in the game. If the player quits out of their game and rejoins, their Sims will have re-applied the "Mostly Dead" moodlet, which restarts the 5-day countdown. The player may use the Moodlet Manager to cure their affected Sims infinitely.
 

Revision as of 21:04, 16 July 2019

TS4 duster icon
Article Cleanup
This article requires a cleanup to meet The Sims Wiki's quality standards.
Reason: inconsistent case formatting
Please improve this article if you can.
Moodlet Manager
Moodlet Manager
Game The Sims 3, The Sims 3 (console) and The Sims 3 Pets (console)
Buyability Limited
Price in game §3,000[TS3C]
Object type(s) Lifetime Reward[TS3], Challenge Reward[TS3C]
Size 1x1

The Moodlet Manager is an object in The Sims 3, The Sims 3 (console) and The Sims 3 Pets (console).

The Moodlet Manager has a Cure and Zap function. Cure removes all negative and neutral moodlets but sometimes will malfunction and empty a Sim's energy need. Zap empties a Sim's energy the same way when Cure malfunctions. The Moodlet Manager will also fill needs if they are low enough to produce a negative or neutral moodlet.[1][2] Certain moodlets, however, cannot be erased.[3][4][5]

While the gadget removes many moodlets with unwanted downfall effects, (e.g, "Fatigue"), it can be disadvantageous when it clears some other neutral moodlets that are beneficial (such as "Turbo Sleep," "Invigorated," or "Wish Master"). However, it still can be very practical for certain moodlets that have special effects on Sims. For example, curing a Sim will instantly complete transformation to become a vampire, cure zombies and Sims cursed by a mummy, cure a singed Sim, and so on.

Appearance in games

The Sims 3

In the Windows and OS X version, it is obtainable as a Lifetime Reward for 60,000 Lifetime Happiness points. When purchased, it will appear in the Sim's inventory. The Moodlet Manager can only be used by the Sim that has it in their inventory, so the player will need to move it between Sims.

If the Grim Reaper takes away a Sim that has a Moodlet Manager, it will be moved to another Sim. However, if a child who has a Moodlet Manager is taken away by the social worker, the Moodlet Manager will not be transferred to another Sim.

A Moodlet Manager can be sold for up to §12,000. The price may depreciate over time.

The Sims 3 (console)

In The Sims 3 (console), it is a Challenge Reward that can be purchased for 450 Challenge points. When the reward is purchased, it can be bought for §3000 in any saved game even those with cheats enabled . It has the same functions as in The Sims 3 but when placed in the inventory, any Sim in the household can use the Cure and Zap functions.

Since cheats disable challenges, players cannot complete challenges to earn 450 points.

Trivia

  • In The Sims 3 for console, the "Mostly Dead" moodlet is applied to a Sim that has died and been turned into a ghost. When the moodlet expires, the affected Sim will be sent to the Netherworld. The moodlet lasts for 5 days, giving the affected Sim some time to cure/resurrect themselves before they pass on completely. The Moodlet Manager will remove this moodlet, allowing the Sim to stay in their ghost form for as long as the Player stays in the game. If the player quits out of their game and rejoins, their Sims will have re-applied the "Mostly Dead" moodlet, which restarts the 5-day countdown. The player may use the Moodlet Manager to cure their affected Sims infinitely.

The Sims 3 Pets (console)

In The Sims 3 Pets (console), it can be obtained as an invention when a Sim has Level 10 Inventing. It's similar to the one in The Sims 3 and The Sims 3 (console) but there are differences. It cannot remove neutral moodlets such as Fatigued and initially has 5 charges.

Notes

  1. Erasing the "Pumped," "Buzzed," or "Wide Awake" moodlet from a Sim will not fill the enery motive though.
  2. The Moodlet Manager will actually fill a need to cure a moodlet, but will not give Sims the moodlet that goes with that need i.e. the "Good Meal" and "Well Rested" moodlets. This is because the moodlets are associated with the food eaten and the object used by the Sims. It will, however, give Sims "Squeaky Clean" and "Having a Blast" moodlets.
  3. Moodlets that persistently appear due to certain conditions cannot be removed, such as "Enemy!", "Missing Work", "It's Dark", or "Hunted", as they will reappear as soon as they are removed. Moodlets that last indefinitely, such as "Anxious to Advance" can still be removed normally.
  4. It will also not erase "Unexpected Weight Gain" (as a result of alien pregnancy), and midlife crisis moodlets.
  5. A bug prevents "Singed" moodlet (caused only by fire) from being curable if the player has installed patch 1.42. However, this bug apply if the moodlet was the result from the electrocution hazard.