|Game||The Sims 3, The Sims 3 (console) and The Sims 3 Pets (console)|
|Price in game||§3,000[TS3C]|
|Object type(s)||Lifetime Reward[TS3], Challenge Reward[TS3C]|
The Moodlet Manager has a Cure and Zap function. Cure removes all negative and neutral moodlets but sometimes will malfunction and empty a Sim's energy need. Zap empties a Sim's energy the same way when Cure malfunctions. The Moodlet Manager will also fill needs if they are low enough to produce a negative or neutral moodlet. Certain moodlets, however, cannot be erased.
While the gadget removes many moodlets with unwanted downfall effects (e.g, "Fatigue"), it can be disadvantageous when it clears some other neutral moodlets that are beneficial (such as "Turbo Sleep," "Invigorated," or "Wish Master"). However, it still can be very practical for certain moodlets that have special effects on Sims. For example, curing a Sim will instantly complete transformation to become a vampire, cure zombies and Sims cursed by a mummy, cure a singed Sim, and so on.
Appearance in gamesEdit
The Sims 3Edit
In the Windows and OS X version, it is obtainable as a Lifetime Reward for 60,000 Lifetime Happiness points. When purchased, it will appear in the Sim's inventory. The Moodlet Manager can only be used by the Sim that has it in their inventory, so the player will need to move it between Sims.
If the Grim Reaper takes away a Sim that has a Moodlet Manager, it will be moved to another Sim. However, if a child who has a Moodlet Manager is taken away by the social worker, the Moodlet Manager will not be transferred to another Sim.
A Moodlet Manager can be sold for up to §12,000. The price may depreciate over time.
The Sims 3 (console)Edit
In The Sims 3 (console), it is a Challenge Reward that can be purchased for 450 Challenge points. When the reward is purchased, it can be bought for §3000 in any saved game even those with cheats enabled . It has the same functions as in The Sims 3 but when placed in the inventory, any Sim in the household can use the Cure and Zap functions.
Since cheats disable challenges, players cannot complete challenges to earn 450 points.
Mostly Dead moodletEdit
In The Sims 3 for console, the "Mostly Dead" moodlet is applied to a Sim that has died and been turned into a ghost. When the moodlet expires, the affected Sim will be sent to the Netherworld. The moodlet lasts for 5 days, giving the affected Sim some time to cure/resurrect themselves before they pass on completely.
The Moodlet Manager will remove this moodlet, allowing the Sim to stay in their ghost form for as long as the Player stays in the game. If the player quits out of their game and rejoins, their Sims will have re-applied the "Mostly Dead" moodlet, which restarts the 5-day countdown. The player may use the Moodlet Manager to cure their affected Sims infinitely.
The Sims 3 Pets (console)Edit
In The Sims 3 Pets (console), it can be obtained as an invention when a Sim has Level 10 Inventing. It's similar to the one in The Sims 3 and The Sims 3 (console) but there are differences. It cannot remove neutral moodlets such as Fatigued and initially has 5 charges.
- ↑ Erasing the "Pumped," "Buzzed," or "Wide Awake" moodlet from a Sim will not fill the energy motive though.
- ↑ While the device can eliminate motive-dropping moodlets, it will not necessary exchange it with the positive moodlet that goes with the restored need i.e. the "Good Meal" and "Well Rested" moodlets. This is because moodlets are reflected by the quality of eaten food or used object by the Sims. It will, however, give Sims "Squeaky Clean" and "Having a Blast" moodlets.
- ↑ Moodlets that persistently appear due to certain conditions cannot be removed, such as "Enemy!", "Missing Work", "It's Dark", or "Hunted", as they will reappear as soon as they are removed. Moodlets that last indefinitely, such as "Anxious to Advance" can still be removed normally.
- ↑ It will also not erase "Unexpected Weight Gain" (as a result of alien pregnancy), and midlife crisis moodlets.
- ↑ A bug prevents "Singed" moodlet (caused only by fire) from being curable if the player has installed patch 1.42. However, this bug doesn't apply for the moodlet that resulted from the electrocution hazard.