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The Sims 3: Late Night


Mixology (The Sims 3)
Ep3 bartender
A mixologist at work.

Mixology skill icon

Mixology is a new skill introduced in The Sims 3: Late Night. It functions somewhat similarly to Nectar Making[1]. Like bouncers, mixologists are randomly chosen at start of game and vary from day to day but they have been seen doing the same job. The mixologists have been seen around town, and most of them are homeless.

Statistics

  • Drinks Made
  • Terrible Drinks Made
  • Great Drinks Made
  • Unique Drinks Created
  • Sims Served
  • Money Earned Mixing Drinks

Challenges

Master of Mood
Only Sims that have made at least 200 Mood drinks can really be considered a Master of Mood. Their Mood Drinks are stronger and of a higher quality.
Poseidon
To become a deity of the liquid world, one must mix 500 total drinks in their lifetime. Sims with this much experience will never mix a bad drink again!
Cool Creator
Cool Creators are those Mixologists who have gone above and beyond their duties and have mixed 25 unique drinks. As a result of their vast experience, their custom drinks will be high quality.
Master Mixologist
It's one thing to just mix yummy beverages, but to actually serve them to customers takes a certain kind of bravery. Master Mixologists have served 60 or more drinks to other Sims. Their familiarity with working the bar means they earn more money while Moonlighting and have a better relationship with the bar's patrons.
Professor of Drinks
A Professor of Drinks has learned at least 42 Custom drink recipes from the different bars around town! A Sim with this kind of knowledge can serve special Custom drinks!

Abilities

  • Mix drinks at a bar.
  • Name drink creations[1]
  • Skill books will be available for reading [2][3]
  • There will be a minimum of 55 drinks (which is a mastery)[4]

Increasing a Sim's Mixology skill gives the Sim certain special interactions:

Level Ability Notes
0 Regular Drinks Allows the Sim to mix a basic Drink at a bar
2 Moonlight as Mixologist Allows the Sim to earn some cash working as a Mixologist
3 Party Drinks Allows the Sim to mix a basic Mood Drink at a bar. Party Drinks increase fun motive.
4 Skill Gain Drink Allows the Sim to mix a skill gain mood drink. Those who drink such drink gains the "Cerebral Blast" moodlet, which presumably increases skill gains.
6 Create New Drink Allows the Sim to make a unique drink. Higher mixology rank increases quality, and unique drinks usually are normal, although there is a chance that unique drinks have the standard mood effects such as romance, skill, etc.

Drinks

There are a couple of drinks that can be purchased at any location. Naturally, the classier the venue, the more a discerning customer is expected to pay.

Drink name Type Cost Venue Location (Bridgeport) Moodlet
Hemoglobin Shooter Regular,
Vampire Drink
§2 Local Watering Hole Eugi's
§5 Sports Bar,
Dance Club,
Poolside Club,
Disco Club,
Dive Bar
Bridgeport Sports Zone,
The Grind,
Aquarius,
The Brightmore,
Waylon's Haunt
§7 Fusion Lounge,
Vampire Lounge
Banzai Lounge,
Plasma 501
§8 Exclusive Lounge The Prosper Room
Spline Reticulator Regular §4 Normal
§2 Happy Hour
Local Watering Hole Eugi's
§5 Normal
§3 Happy Hour
Dive Bar,
Poolside Club,
Sports Bar,
Disco Club,
Dance Club
Waylon's Haunt,
Aquarius,
Bridgeport Sports Zone,
The Brightmore,
The Grind
§15 Vampire Lounge,
Fusion Lounge
Plasma 501,
Banzai Lounge
§17 Exclusive Lounge The Prosper Room

Most drinks exclusive to a specific location. Venues get their vibe and reputation in part from the drinks they serve, after all.

Drink name Type Cost Venue Location (Bridgeport) Moodlet
Alien Brain Skill Gain §8 Dance Club The Grind Cerebral Boost
Aristocratic Gimlet Party §24 Exclusive Lounge The Prosper Room
Bad Cheerleader Romantic §8 Normal
§6 Happy Hour
Sports Bar Bridgeport Sports Zone In the Mood
Bad Referee Regular §5 Normal
§3 Happy Hour
Sports Bar Bridgeport Sports Zone
Band Slam Energy §7 Disco Club The Brightmore Wide Awake
Barnacle Breeze Regular §5 Poolside Club Aquarius
Big Mistake Crazy §6 Normal
§3 Happy Hour
Dive Bar Waylon's Haunt Going Wild
Bio Booster Skill Gain §14 Gym AJV Wellness Center

[5]

Cerebral Boost
Black Mood Regular §15 Vampire Lounge Plasma 501
Buckwheat Blast Energy §14 Gym AJV Wellness Center

[5]

Wide Awake
Carribbey Cooler Regular §5 Poolside Club Aquarius
Cherry Cassanova Romantic §7 Normal
§4 Happy Hour
Local Watering Hole Eugi's In the Mood
Cleanser Sorrow Annihilator §18 Gym AJV Wellness Center

[5]

Wash Away the Worry
Dark Energies Energy §21 Vampire Lounge Plasma 501 Wide Awake
Deathflower Drops Crazy §18 Vampire Lounge Plasma 501 Going Wild
Deep Despair Regular §15 Vampire Lounge Plasma 501
Dissolved Sand Regular,
Mummy Drink
Ectoplasmic Residue Regular §15 Vampire Lounge Plasma 501
Falling Forever Romantic §24 Vampire Lounge Plasma 501 In the Mood
Fan Fizz Regular §5 Disco Club The Brightmore
Feng Shui Fountain Regular §15 Fusion Lounge Banzai Lounge
Flaming Flotsam Party §7 Poolside Club Aquarius
Flaming Waylon Party §8 Normal
§5 Happy Hour
Sports Bar Bridgeport Sports Zone
Glow Goo Energy §7 Dance Club The Grind Wide Awake
Hogan's Deep Fried Juice Energy §7 Normal
§6 Happy Hour
Sports Bar Bridgeport Sports Zone Wide Awake
Kneecapper Regular §5 Normal
§2 Happy Hour
Dive Bar Waylon's Haunt
Kozui Kooler Regular §15 Fusion Lounge Banzai Lounge
KTHXBYE Crazy §6 Dance Club The Grind Going Wild
Kyoto My Heart Romantic §24 Fusion Lounge Banzai Lounge In the Mood
Llama Head Party §7 Normal
Dive Bar Waylon's Haunt
Melted Snowman Sorrow Annihilator §9 Dance Club The Grind Wash Away the Worry
Morcubus Molotov Regular §6 Normal
§3 Happy Hour
Dive Bar Waylon's Haunt
Muscle Protein Regular §10 Gym AJV Wellness Center

[5]

Neon Breeze Party §7 Dance Club The Grind
Oil Coolada Regular,
Simbot Drink
Party Popper Party §6 Normal
§3 Happy Hour
Local Watering Hole Eugi's
Pink Bunny Regular §5 Disco Club The Brightmore
Plasma Punch Regular,
Vampire Drink
§7 Vampire Lounge Plasma 501
Pomegranate Passion Romantic §28 Exclusive Lounge The Prosper Room In the Mood
Preservative Punch Regular,
Mummy Drink
Purple Gnome Regular §5 Disco Club The Brightmore
Red Water Regular,
Vampire Drink
§7 Vampire Lounge Plasma 501
Rehydrant Sorrow Annihilator,
Mummy Drink
Wash Away the Worry
Rockin Roller Party §7 Disco Club The Brightmore
Sakura Shoji Sweetness Party §21 Fusion Lounge Banzai Lounge
Sanguine Slush Romantic,
Vampire Drink
§7 Vampire Lounge Plasma 501 In the Mood
Sapphire Samurai Regular §15 Fusion Lounge Banzai Lounge
Shillelagh Energy §6 Normal
§3 Happy Hour
Local Watering Hole Eugi's Wide Awake
Simoleon Sunrise Sorrow Annihilator §31 Exclusive Lounge The Prosper Room Wash Away the Worry
Simsmopolitan Regular §17 Exclusive Lounge The Prosper Room
Spotlight Polish Party §7 Dance Club The Grind
Starry Sea Regular §17 Exclusive Lounge The Prosper Room
Stomach Churner Regular §4 Normal
§2 Happy Hour
Local Watering Hole Eugi's
Sweet Hijinks Energy §7 Normal
§3 Happy Hour
Dive Bar Waylon's Haunt Wide Awake
Tombstone Topper Regular §4 Normal
§2 Happy Hour
Local Watering Hole Eugi's
Tropical Twister Energy §7 Poolside Club Aquarius Wide Awake
Vera's Glass of Sass Energy §24 Exclusive Lounge The Prosper Room Wide Awake
Winning Streak Sorrow Annihilator §9 Normal
§6 Happy Hour
Sports Bar Bridgeport Sports Zone Wash Away the Worry
WooHoo on the Beach Romantic §8 Poolside Club Aquarius In the Mood
Zen Zinger Energy §21 Fusion Lounge Banzai Lounge Wide Awake

Drink effects

  • Poor quality drinks may cause sims to become ill.
  • Party Drink: Increases the fun motive.
  • Romance Drink: Better romantic interactions.[6]
  • Skill Gain Drink: Increases skill learning ability for four hours.
  • Crazy Drink: One of a Sim's traits could be replaced with the Insane, Daredevil, or Party Animal traits. This drink effect lasts for 5 hours and will only occur if your Sim has had Crazy Drinks. The "Going Wild!" Trait does not appear if the Sim already has one of the 3 traits, and should it expire it will result in a "Buzz Crashed" Moodlet just like a caffeine drink.
  • Sorrow Annihilator: Lessens the effects of certain negative moodlets.
  • Energy Drink: Overrides other negative energy moodlets, but doesn't increase energy need. Unlike caffeine drink, it doesn't prevent Sims from sleeping.

Learning Mixology

See also: Tutorial:Easy mixology

Sims will learn how to make drinks by going to different bars or nightclubs and drinking the drinks. Depending on their skill level, they will be able to learn the drinks from bars in one sitting or more than one glass of juice. They can also buy skill books from the bookstore to learn and improve the skill, as well as learning how to make the mood drinks.

Facts

  • At regular bars, Mixologists/Bartenders may trip and fall. But at popular, high-rated bars, Bartenders will flip and light drinks on fire.
  • Drinks are non-alcoholic (but oddly the effects of some drinks do refer to drunkness, such as the crazy drinks) and are different types of juice. Sims can become sick from drinking poor quality drinks, and they may vomit.
  • Drink prices can vary, and may be affected by location and a Sim's celebrity status.
  • Drink prices increase based on the skill level of the mixologist. If a Sim is a master of mixology and moonlights as a mixologist, prices can be up to doubled.
  • Despite what effects they may have, Bar Drinks are always available to Teens and pregnant Sims.
  • A celebrity opportunity involves a Sim ordering a specific drink from one of the bars. This results in 500 star points and 1000 simoleons.
  • Adding fruits into bars will automatically cause sims to use it to further bolster its quality and places a unique modifying name. Adding a life fruit will extend the lifespan of a sim just like consuming the life fruit directly, and adding two doubles its effect. Because drinks do not cause a "Stuffed" moodlet, this is a good way to bolster a sim's lifespan if Ambrosia is not available or if the sim is already at the first day of his/her life stage. Similarly, adding a flame fruit will cause the drink to flame up, and the drinker will gain the"Warm Fuzzies" moodlet similar to one created by a flame fruit in the inventory. This moodlet is different from the "Warmed" moodlet caused by certain popular drinks at a mixology bar.

Trivia

  • One of the drink names, Spline Reticulator, is an easter egg in many Maxis games. It is regularly featured on loading screens or generating terrain going all the way back to Sim City 2000.
  • Mixologists in different bars wear specific uniforms. [confirmation needed]

References

  1. 1.0 1.1 GamesRadar - The Sims 3: Late Night – Good clean debauchery
  2. Simlicious - Late Night preview Dutch (English translation)
  3. GameSpot - The Sims 3: Late Night Exclusive Hands-On - A Brief Look at the New Expansion
  4. Urbania-Sims - Late Night: Press Presentation in Paris(French, translated by Google translate)
  5. 5.0 5.1 5.2 5.3 Can be any gym, just place a bar on the lot and Moonlight as a Mixologist. To learn the four special gym drinks, it's best to have a Sim from your household order the drinks until your Mixologist Sim learns them. Otherwise you're relying on gym patrons to order drinks in order for you to learn them.
  6. Sims3nieuws - Late Night Preview
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