Mixology is a new skill introduced in The Sims 3: Late Night. It functions somewhat similarly to Nectar Making[1]. Like bouncers, mixologists are randomly chosen at start of game and vary from day to day but they have been seen doing the same job. The mixologists have been seen around town, and most of them are homeless.
Statistics
- Drinks Made
- Terrible Drinks Made
- Great Drinks Made
- Unique Drinks Created
- Sims Served
- Money Earned Mixing Drinks
Challenges
- Master of Mood
- Only Sims that have made at least 200 Mood drinks can really be considered a Master of Mood. Their Mood Drinks are stronger and of a higher quality.
- Poseidon
- To become a deity of the liquid world, one must mix 500 total drinks in their lifetime. Sims with this much experience will never mix a bad drink again!
- Cool Creator
- Cool Creators are those Mixologists who have gone above and beyond their duties and have mixed 25 unique drinks. As a result of their vast experience, their custom drinks will be high quality.
- Master Mixologist
- It's one thing to just mix yummy beverages, but to actually serve them to customers takes a certain kind of bravery. Master Mixologists have served 60 or more drinks to other Sims. Their familiarity with working the bar means they earn more money while Moonlighting and have a better relationship with the bar's patrons.
- Professor of Drinks
- A Professor of Drinks has learned at least 42 Custom drink recipes from the different bars around town! A Sim with this kind of knowledge can serve special Custom drinks!
Abilities
- Mix drinks at a bar.
- Name drink creations[1]
- Skill books will be available for reading [2][3]
- There will be a minimum of 55 drinks (which is a mastery)[4]
Increasing a Sim's Mixology skill gives the Sim certain special interactions:
Level | Ability | Notes |
---|---|---|
0 | Regular Drinks | Allows the Sim to mix a basic Drink at a bar |
2 | Moonlight as Mixologist | Allows the Sim to earn some cash working as a Mixologist |
3 | Party Drinks | Allows the Sim to mix a basic Mood Drink at a bar. Party Drinks increase fun motive. |
4 | Skill Gain Drink | Allows the Sim to mix a skill gain mood drink. Those who drink such drink gains the "Cerebral Blast" moodlet, which presumably increases skill gains. |
6 | Create New Drink | Allows the Sim to make a unique drink. Higher mixology rank increases quality, and unique drinks usually are normal, although there is a chance that unique drinks have the standard mood effects such as romance, skill, etc. |
Drinks
There are a couple of drinks that can be purchased at any location. Naturally, the classier the venue, the more a discerning customer is expected to pay.
Drink name | Type | Cost | Venue | Location (Bridgeport) | Moodlet |
---|---|---|---|---|---|
Hemoglobin Shooter | Regular, Vampire Drink |
§2 | Local Watering Hole | Eugi's | |
§5 | Sports Bar, Dance Club, Poolside Club, Disco Club, Dive Bar |
Bridgeport Sports Zone, The Grind, Aquarius, The Brightmore, Waylon's Haunt | |||
§7 | Fusion Lounge, Vampire Lounge |
Banzai Lounge, Plasma 501 | |||
§8 | Exclusive Lounge | The Prosper Room | |||
Spline Reticulator | Regular | §4 Normal §2 Happy Hour |
Local Watering Hole | Eugi's | |
§5 Normal §3 Happy Hour |
Dive Bar, Poolside Club, Sports Bar, Disco Club, Dance Club |
Waylon's Haunt, Aquarius, Bridgeport Sports Zone, The Brightmore, The Grind | |||
§15 | Vampire Lounge, Fusion Lounge |
Plasma 501, Banzai Lounge | |||
§17 | Exclusive Lounge | The Prosper Room |
Most drinks exclusive to a specific location. Venues get their vibe and reputation in part from the drinks they serve, after all.
Drink name | Type | Cost | Venue | Location (Bridgeport) | Moodlet |
---|---|---|---|---|---|
Alien Brain | Skill Gain | §8 | Dance Club | The Grind | |
Aristocratic Gimlet | Party | §24 | Exclusive Lounge | The Prosper Room | |
Bad Cheerleader | Romantic | §8 Normal §6 Happy Hour |
Sports Bar | Bridgeport Sports Zone | |
Bad Referee | Regular | §5 Normal §3 Happy Hour |
Sports Bar | Bridgeport Sports Zone | |
Band Slam | Energy | §7 | Disco Club | The Brightmore | |
Barnacle Breeze | Regular | §5 | Poolside Club | Aquarius | |
Big Mistake | Crazy | §6 Normal §3 Happy Hour |
Dive Bar | Waylon's Haunt | |
Bio Booster | Skill Gain | §14 | Gym | AJV Wellness Center | |
Black Mood | Regular | §15 | Vampire Lounge | Plasma 501 | |
Buckwheat Blast | Energy | §14 | Gym | AJV Wellness Center | |
Carribbey Cooler | Regular | §5 | Poolside Club | Aquarius | |
Cherry Cassanova | Romantic | §7 Normal §4 Happy Hour |
Local Watering Hole | Eugi's | |
Cleanser | Sorrow Annihilator | §18 | Gym | AJV Wellness Center | |
Dark Energies | Energy | §21 | Vampire Lounge | Plasma 501 | |
Deathflower Drops | Crazy | §18 | Vampire Lounge | Plasma 501 | |
Deep Despair | Regular | §15 | Vampire Lounge | Plasma 501 | |
Dissolved Sand | Regular, Mummy Drink |
||||
Ectoplasmic Residue | Regular | §15 | Vampire Lounge | Plasma 501 | |
Falling Forever | Romantic | §24 | Vampire Lounge | Plasma 501 | |
Fan Fizz | Regular | §5 | Disco Club | The Brightmore | |
Feng Shui Fountain | Regular | §15 | Fusion Lounge | Banzai Lounge | |
Flaming Flotsam | Party | §7 | Poolside Club | Aquarius | |
Flaming Waylon | Party | §8 Normal §5 Happy Hour |
Sports Bar | Bridgeport Sports Zone | |
Glow Goo | Energy | §7 | Dance Club | The Grind | |
Hogan's Deep Fried Juice | Energy | §7 Normal §6 Happy Hour |
Sports Bar | Bridgeport Sports Zone | |
Kneecapper | Regular | §5 Normal §2 Happy Hour |
Dive Bar | Waylon's Haunt | |
Kozui Kooler | Regular | §15 | Fusion Lounge | Banzai Lounge | |
KTHXBYE | Crazy | §6 | Dance Club | The Grind | |
Kyoto My Heart | Romantic | §24 | Fusion Lounge | Banzai Lounge | |
Llama Head | Party | §7 Normal |
Dive Bar | Waylon's Haunt | |
Melted Snowman | Sorrow Annihilator | §9 | Dance Club | The Grind | |
Morcubus Molotov | Regular | §6 Normal §3 Happy Hour |
Dive Bar | Waylon's Haunt | |
Muscle Protein | Regular | §10 | Gym | AJV Wellness Center | |
Neon Breeze | Party | §7 | Dance Club | The Grind | |
Oil Coolada | Regular, Simbot Drink |
||||
Party Popper | Party | §6 Normal §3 Happy Hour |
Local Watering Hole | Eugi's | |
Pink Bunny | Regular | §5 | Disco Club | The Brightmore | |
Plasma Punch | Regular, Vampire Drink |
§7 | Vampire Lounge | Plasma 501 | |
Pomegranate Passion | Romantic | §28 | Exclusive Lounge | The Prosper Room | |
Preservative Punch | Regular, Mummy Drink |
||||
Purple Gnome | Regular | §5 | Disco Club | The Brightmore | |
Red Water | Regular, Vampire Drink |
§7 | Vampire Lounge | Plasma 501 | |
Rehydrant | Sorrow Annihilator, Mummy Drink |
||||
Rockin Roller | Party | §7 | Disco Club | The Brightmore | |
Sakura Shoji Sweetness | Party | §21 | Fusion Lounge | Banzai Lounge | |
Sanguine Slush | Romantic, Vampire Drink |
§7 | Vampire Lounge | Plasma 501 | |
Sapphire Samurai | Regular | §15 | Fusion Lounge | Banzai Lounge | |
Shillelagh | Energy | §6 Normal §3 Happy Hour |
Local Watering Hole | Eugi's | |
Simoleon Sunrise | Sorrow Annihilator | §31 | Exclusive Lounge | The Prosper Room | |
Simsmopolitan | Regular | §17 | Exclusive Lounge | The Prosper Room | |
Spotlight Polish | Party | §7 | Dance Club | The Grind | |
Starry Sea | Regular | §17 | Exclusive Lounge | The Prosper Room | |
Stomach Churner | Regular | §4 Normal §2 Happy Hour |
Local Watering Hole | Eugi's | |
Sweet Hijinks | Energy | §7 Normal §3 Happy Hour |
Dive Bar | Waylon's Haunt | |
Tombstone Topper | Regular | §4 Normal §2 Happy Hour |
Local Watering Hole | Eugi's | |
Tropical Twister | Energy | §7 | Poolside Club | Aquarius | |
Vera's Glass of Sass | Energy | §24 | Exclusive Lounge | The Prosper Room | |
Winning Streak | Sorrow Annihilator | §9 Normal §6 Happy Hour |
Sports Bar | Bridgeport Sports Zone | |
WooHoo on the Beach | Romantic | §8 | Poolside Club | Aquarius | |
Zen Zinger | Energy | §21 | Fusion Lounge | Banzai Lounge |
Drink effects
- Poor quality drinks may cause sims to become ill.
- Party Drink: Increases the fun motive.
- Romance Drink: Better romantic interactions.[6]
- Skill Gain Drink: Increases skill learning ability for four hours.
- Crazy Drink: One of a Sim's traits could be replaced with the Insane, Daredevil, or Party Animal traits. This drink effect lasts for 5 hours and will only occur if your Sim has had Crazy Drinks. The "Going Wild!" Trait does not appear if the Sim already has one of the 3 traits, and should it expire it will result in a "Buzz Crashed" Moodlet just like a caffeine drink.
- Sorrow Annihilator: Lessens the effects of certain negative moodlets.
- Energy Drink: Overrides other negative energy moodlets, but doesn't increase energy need. Unlike caffeine drink, it doesn't prevent Sims from sleeping.
Learning Mixology
- See also: Tutorial:Easy mixology
Sims will learn how to make drinks by going to different bars or nightclubs and drinking the drinks. Depending on their skill level, they will be able to learn the drinks from bars in one sitting or more than one glass of juice. They can also buy skill books from the bookstore to learn and improve the skill, as well as learning how to make the mood drinks.
Facts
- At regular bars, Mixologists/Bartenders may trip and fall. But at popular, high-rated bars, Bartenders will flip and light drinks on fire.
- Drinks are non-alcoholic (but oddly the effects of some drinks do refer to drunkness, such as the crazy drinks) and are different types of juice. Sims can become sick from drinking poor quality drinks, and they may vomit.
- Drink prices can vary, and may be affected by location and a Sim's celebrity status.
- Drink prices increase based on the skill level of the mixologist. If a Sim is a master of mixology and moonlights as a mixologist, prices can be up to doubled.
- Despite what effects they may have, Bar Drinks are always available to Teens and pregnant Sims.
- A celebrity opportunity involves a Sim ordering a specific drink from one of the bars. This results in 500 star points and 1000 simoleons.
- Adding fruits into bars will automatically cause sims to use it to further bolster its quality and places a unique modifying name. Adding a life fruit will extend the lifespan of a sim just like consuming the life fruit directly, and adding two doubles its effect. Because drinks do not cause a "Stuffed" moodlet, this is a good way to bolster a sim's lifespan if Ambrosia is not available or if the sim is already at the first day of his/her life stage. Similarly, adding a flame fruit will cause the drink to flame up, and the drinker will gain the"Warm Fuzzies" moodlet similar to one created by a flame fruit in the inventory. This moodlet is different from the "Warmed" moodlet caused by certain popular drinks at a mixology bar.
Trivia
- One of the drink names, Spline Reticulator, is an easter egg in many Maxis games. It is regularly featured on loading screens or generating terrain going all the way back to Sim City 2000.
- Mixologists in different bars wear specific uniforms. [confirmation needed]
References
- ↑ 1.0 1.1 GamesRadar - The Sims 3: Late Night – Good clean debauchery
- ↑ Simlicious - Late Night preview Dutch (English translation)
- ↑ GameSpot - The Sims 3: Late Night Exclusive Hands-On - A Brief Look at the New Expansion
- ↑ Urbania-Sims - Late Night: Press Presentation in Paris(French, translated by Google translate)
- ↑ 5.0 5.1 5.2 5.3 Can be any gym, just place a bar on the lot and Moonlight as a Mixologist. To learn the four special gym drinks, it's best to have a Sim from your household order the drinks until your Mixologist Sim learns them. Otherwise you're relying on gym patrons to order drinks in order for you to learn them.
- ↑ Sims3nieuws - Late Night Preview