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|caption = A Doctor injecting a patient.
 
|caption = A Doctor injecting a patient.
 
}}
 
}}
The '''Medicine''' [[Career Tracks|Career Track]] is a career that deals with human anatomy. It is one of the 10 basic careers in ''[[The Sims]]'', ''[[The Sims 2]]'', and ''[[The Sims 3]]''. It returns in ''[[The Sims 4: Get to Work]]'' as an [[Profession|active career]]. I get to edit this!!{{clrl}}
+
The '''medicine''' career deals with human anatomy. It is a base game [[career track]] in ''[[The Sims]]'', ''[[The Sims 2]]'', and ''[[The Sims 3]]''. It returns in ''[[The Sims 4: Get to Work]]'' (where it is renamed to "doctor") as an [[Profession|active career]].{{clrl}}
   
== [[The Sims]] ==
+
==The Sims==
 
{|class="prettytable unsortable" style="width:100%"
 
{|class="prettytable unsortable" style="width:100%"
 
!colspan="4"|Medicine Career Levels
 
!colspan="4"|Medicine Career Levels
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A Chief of Hospital Staff will eventually change careers and become an Inventor in the [[Science]] career track.
 
A Chief of Hospital Staff will eventually change careers and become an Inventor in the [[Science]] career track.
   
===Chance Cards===
+
===Chance cards===
 
{| class="prettytable unsortable" style="width:100%"
 
{| class="prettytable unsortable" style="width:100%"
 
! colspan="4" |Medicine Chance Cards
 
! colspan="4" |Medicine Chance Cards
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| rowspan="1" valign="top" |The daily grind of hospital management is sucking the life out of you. After daydreaming of bold new challenges you finally decide to take action. You resign from your post and start a new career in science. Your previous medical experience allows you to start at the advanced position of Inventor.
 
| rowspan="1" valign="top" |The daily grind of hospital management is sucking the life out of you. After daydreaming of bold new challenges you finally decide to take action. You resign from your post and start a new career in science. Your previous medical experience allows you to start at the advanced position of Inventor.
 
'''Positive''': Change to the [[Science (career)|Science]] [[career track]] as an Inventor.
 
'''Positive''': Change to the [[Science (career)|Science]] [[career track]] as an Inventor.
|-
 
 
|}
 
|}
   
== [[The Sims 2]] ==
+
==The Sims 2==
 
'''Medicine''' is one of the ten basic [[career]]s in ''The Sims 2''. Its [[career reward]] is ''TraumaTime "Incision Precision" Surgical Training Station'', which can be used to build [[Mechanical]] skill. If ''[[The Sims 2: Apartment Life]]'' is installed, [[Socialite]]s are likely to be employed in this career. College majors associated with this career are Biology and Physics.
 
'''Medicine''' is one of the ten basic [[career]]s in ''The Sims 2''. Its [[career reward]] is ''TraumaTime "Incision Precision" Surgical Training Station'', which can be used to build [[Mechanical]] skill. If ''[[The Sims 2: Apartment Life]]'' is installed, [[Socialite]]s are likely to be employed in this career. College majors associated with this career are Biology and Physics.
   
=== [[Adult]] Promotion Levels ===
+
===Adult promotion levels===
 
{|class="prettytable unsortable" style="width:100%"
 
{|class="prettytable unsortable" style="width:100%"
 
!colspan="3"|[[File:Medicine career.png|25px]] Medicine Career Levels
 
!colspan="3"|[[File:Medicine career.png|25px]] Medicine Career Levels
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|}
 
|}
   
=== [[Teen]]/[[Elder]] Promotion Levels ===
+
===Teen/elder promotion levels===
 
{|class="prettytable unsortable" style="width:100%"
 
{|class="prettytable unsortable" style="width:100%"
 
!colspan="3"|[[File:Medicine career.png|25px]] Medicine Career Levels
 
!colspan="3"|[[File:Medicine career.png|25px]] Medicine Career Levels
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|}
 
|}
   
===Adult Chance Cards===
+
===Adult chance cards===
 
{{For|more information on Chance Cards in ''The Sims 2''|Chance card}}
 
{{For|more information on Chance Cards in ''The Sims 2''|Chance card}}
   
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|rowspan="4" valign="top"|<Sim>'s been asked to lend a helping hand and clean up one of the examination rooms after a food fight broke out between cadets of rival military schools. The place is covered with mashed potatoes and tapioca pudding, as well as some other unidentifiable substances. <Sim> could spend all day disinfecting the place, or simply ask the custodial staff to handle it.
 
|rowspan="4" valign="top"|<Sim>'s been asked to lend a helping hand and clean up one of the examination rooms after a food fight broke out between cadets of rival military schools. The place is covered with mashed potatoes and tapioca pudding, as well as some other unidentifiable substances. <Sim> could spend all day disinfecting the place, or simply ask the custodial staff to handle it.
 
|rowspan="2" valign="top"|''Clean Up''
 
|rowspan="2" valign="top"|''Clean Up''
|'''Success:'''<br /> [[File:Got a Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to Paramedic
+
|'''Success:'''<br />[[File:Got a Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to Paramedic
 
|''15% chance''
 
|''15% chance''
 
|-
 
|-
|'''Failure:'''<br /> [[File:Got Fined.png|22px|link=Simoleon]] -§280
+
|'''Failure:'''<br />[[File:Got Fined.png|22px|link=Simoleon]] -§280
 
|''84% chance''
 
|''84% chance''
 
|-
 
|-
 
|rowspan="2" valign="top"|''Ask Custodian''
 
|rowspan="2" valign="top"|''Ask Custodian''
|'''Success:'''<br /> [[File:Skill Charisma.png|22px|link=Charisma|Charisma Skill]] +1
+
|'''Success:'''<br />[[File:Skill Charisma.png|22px|link=Charisma|Charisma Skill]] +1
 
|''84% chance''
 
|''84% chance''
 
|-
 
|-
|'''Failure:'''<br /> [[File:Got Fired.png|22px|link=Career#Firings|Fired]] Get Fired
+
|'''Failure:'''<br />[[File:Got Fired.png|22px|link=Career#Firings|Fired]] Get Fired
 
|''15% chance''
 
|''15% chance''
 
|-
 
|-
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|rowspan="4" valign="top"|<Sim>'s on his/her way to an emergency, and the ambulance is stuck in an extremely congested area of SimCity surface roads. He's/She's got the sirens on, but there isn't enough room for the cars to get out of his/her way. He/She could drive the ambulance on the sidewalk, or get out and hoof the 25 blocks carrying his/her med pack and resuscitation kit.
 
|rowspan="4" valign="top"|<Sim>'s on his/her way to an emergency, and the ambulance is stuck in an extremely congested area of SimCity surface roads. He's/She's got the sirens on, but there isn't enough room for the cars to get out of his/her way. He/She could drive the ambulance on the sidewalk, or get out and hoof the 25 blocks carrying his/her med pack and resuscitation kit.
 
|rowspan="2" valign="top"|''Sidewalk''
 
|rowspan="2" valign="top"|''Sidewalk''
|'''Success:'''<br /> [[File:Skill Mechanical.png|22px|link=Mechanical|Mechanical Skill]] +2
+
|'''Success:'''<br />[[File:Skill Mechanical.png|22px|link=Mechanical|Mechanical Skill]] +2
 
|''15% chance''
 
|''15% chance''
 
|-
 
|-
|'''Failure:'''<br /> [[File:Got Fired.png|22px|link=Career#Firings|Fired]] Get Fired
+
|'''Failure:'''<br />[[File:Got Fired.png|22px|link=Career#Firings|Fired]] Get Fired
 
|''84% chance''
 
|''84% chance''
 
|-
 
|-
 
|rowspan="2" valign="top"|''Go on Foot''
 
|rowspan="2" valign="top"|''Go on Foot''
|'''Success:'''<br /> [[File:Skill Body.png|22px|link=Body|Body Skill]] +1
+
|'''Success:'''<br />[[File:Skill Body.png|22px|link=Body|Body Skill]] +1
 
|''84% chance''
 
|''84% chance''
 
|-
 
|-
|'''Failure:'''<br /> [[File:Got Fined.png|22px|link=Simoleon]] -§500
+
|'''Failure:'''<br />[[File:Got Fined.png|22px|link=Simoleon]] -§500
 
|''15% chance''
 
|''15% chance''
 
|-
 
|-
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|rowspan="4" valign="top"|Another transient sherpa has wondered in through the hospital's emergency entrance with a llama. Both the sherpa and the llama are screaming, and <Sim> is able to understand neither of them. <Sim> is the only one on duty right now. Should he/she examine the sherpa or the llama?
 
|rowspan="4" valign="top"|Another transient sherpa has wondered in through the hospital's emergency entrance with a llama. Both the sherpa and the llama are screaming, and <Sim> is able to understand neither of them. <Sim> is the only one on duty right now. Should he/she examine the sherpa or the llama?
 
|rowspan="2" valign="top"|''Sherpa''
 
|rowspan="2" valign="top"|''Sherpa''
|'''Success:'''<br /> [[File:Got a Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to Intern
+
|'''Success:'''<br />[[File:Got a Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to Intern
 
|''50% chance''
 
|''50% chance''
 
|-
 
|-
|'''Failure:'''<br /> [[File:Skill Logic.png|22px|link=Logic|Logic skill]] -1
+
|'''Failure:'''<br />[[File:Skill Logic.png|22px|link=Logic|Logic skill]] -1
 
|''49% chance''
 
|''49% chance''
 
|-
 
|-
 
|rowspan="2" valign="top"|''Llama''
 
|rowspan="2" valign="top"|''Llama''
|'''Success:'''<br /> [[File:Earned Money.png|20px|link=Simoleon]] +§5,000
+
|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§5,000
 
|''49% chance''
 
|''49% chance''
 
|-
 
|-
|'''Failure:'''<br /> [[File:Got Demoted.png|22px|Demotion|link=Career#Demotions]] Demoted to Paramedic
+
|'''Failure:'''<br />[[File:Got Demoted.png|22px|Demotion|link=Career#Demotions]] Demoted to Paramedic
 
|''50% chance''
 
|''50% chance''
 
|-
 
|-
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|rowspan="4" valign="top"|<Sim> believes he's/she's discovered a flaw in a cutting-edge surgery technique being outlined by the Hospital's Chief of Staff. He's/She's not sure if he/she should say something. Interns generally don't speak during medical debriefings, but he/she might not get another chance to speak on the subject. He/She could raise his/her hand, or attempt to meet with the Chief privately at a later date.
 
|rowspan="4" valign="top"|<Sim> believes he's/she's discovered a flaw in a cutting-edge surgery technique being outlined by the Hospital's Chief of Staff. He's/She's not sure if he/she should say something. Interns generally don't speak during medical debriefings, but he/she might not get another chance to speak on the subject. He/She could raise his/her hand, or attempt to meet with the Chief privately at a later date.
 
|rowspan="2" valign="top"|''Speak Up''
 
|rowspan="2" valign="top"|''Speak Up''
|'''Success:'''<br /> [[File:Got a Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to Resident
+
|'''Success:'''<br />[[File:Got a Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to Resident
 
|''84% chance''
 
|''84% chance''
 
|-
 
|-
|'''Failure:'''<br /> [[File:Skill Charisma.png|22px|link=Charisma|Charisma skill]] -2
+
|'''Failure:'''<br />[[File:Skill Charisma.png|22px|link=Charisma|Charisma skill]] -2
 
|''15% chance''
 
|''15% chance''
 
|-
 
|-
 
|rowspan="2" valign="top"|''Try Later''
 
|rowspan="2" valign="top"|''Try Later''
|'''Success:'''<br /> [[File:Earned Money.png|20px|link=Simoleon]] +§5,000<br /> [[File:Skill Logic.png|22px|link=Logic|Logic skill]] +2
+
|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§5,000<br />[[File:Skill Logic.png|22px|link=Logic|Logic skill]] +2
 
|''15% chance''
 
|''15% chance''
 
|-
 
|-
|'''Failure:'''<br /> No Penalty
+
|'''Failure:'''<br />No Penalty
 
|''84% chance''
 
|''84% chance''
 
|-
 
|-
Line 524: Line 523:
 
|rowspan="4" valign="top"|A member of the Below Average Bowler's League has come in with a sprained thumb and is demanding immediate attention. There are a number of free-clinic patients waiting to be seen, but <Sim>'s also heard that the BABL is a powerful political force in SimCity. He/She could see the man immediately, or make the point of informing him that other citizens are just as important as he is, and that he'll need to wait his turn.
 
|rowspan="4" valign="top"|A member of the Below Average Bowler's League has come in with a sprained thumb and is demanding immediate attention. There are a number of free-clinic patients waiting to be seen, but <Sim>'s also heard that the BABL is a powerful political force in SimCity. He/She could see the man immediately, or make the point of informing him that other citizens are just as important as he is, and that he'll need to wait his turn.
 
|rowspan="2" valign="top"|''Treat Bowler''
 
|rowspan="2" valign="top"|''Treat Bowler''
|'''Success:'''<br /> [[File:Skill Charisma.png|22px|link=Charisma|Charisma Skill]] +2
+
|'''Success:'''<br />[[File:Skill Charisma.png|22px|link=Charisma|Charisma Skill]] +2
 
|''15% chance''
 
|''15% chance''
 
|-
 
|-
|'''Failure:'''<br /> [[File:Skill Charisma.png|22px|link=Charisma|Charisma skill]] -2
+
|'''Failure:'''<br />[[File:Skill Charisma.png|22px|link=Charisma|Charisma skill]] -2
 
|''84% chance''
 
|''84% chance''
 
|-
 
|-
 
|rowspan="2" valign="top"|''Make a Point''
 
|rowspan="2" valign="top"|''Make a Point''
|'''Success:'''<br /> [[File:Got a Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to General Practitioner
+
|'''Success:'''<br />[[File:Got a Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to General Practitioner
 
|''84% chance''
 
|''84% chance''
 
|-
 
|-
|'''Failure:'''<br /> [[File:Got Fined.png|22px|link=Simoleon]] -§672
+
|'''Failure:'''<br />[[File:Got Fined.png|22px|link=Simoleon]] -§672
 
|''15% chance''
 
|''15% chance''
 
|-
 
|-
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|rowspan="4" valign="top"|One of the regular senior citizen tour groups from Old Town is taking a tour through the clinic, but their numbers seemed to have dwindled. As <Sim> walks over to the group almost half of them proclaim to be ill and that they need to lie down. <Sim> examines one of them, a woman with blue hair, but is unable to find anything wrong. Should he/she turn them away as hypochondriacs, or start filling in the paperwork to check them all in?
 
|rowspan="4" valign="top"|One of the regular senior citizen tour groups from Old Town is taking a tour through the clinic, but their numbers seemed to have dwindled. As <Sim> walks over to the group almost half of them proclaim to be ill and that they need to lie down. <Sim> examines one of them, a woman with blue hair, but is unable to find anything wrong. Should he/she turn them away as hypochondriacs, or start filling in the paperwork to check them all in?
 
|rowspan="2" valign="top"|''Turn Away''
 
|rowspan="2" valign="top"|''Turn Away''
|'''Success:'''<br /> [[File:Earned Money.png|20px|link=Simoleon]] +§10,000
+
|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§10,000
 
|''15% chance''
 
|''15% chance''
 
|-
 
|-
|'''Failure:'''<br /> [[File:Got Fined.png|22px|link=Simoleon]] -§770
+
|'''Failure:'''<br />[[File:Got Fined.png|22px|link=Simoleon]] -§770
 
|''84% chance''
 
|''84% chance''
 
|-
 
|-
 
|rowspan="2" valign="top"|''Check In''
 
|rowspan="2" valign="top"|''Check In''
|'''Success:'''<br /> [[File:Skill Body.png|22px|link=Body|Body Skill]] +1
+
|'''Success:'''<br />[[File:Skill Body.png|22px|link=Body|Body Skill]] +1<br />[[File:Skill Charisma.png|22px|link=Charisma|Charisma skill]] +3
 
|''84% chance''
 
|''84% chance''
 
|-
 
|-
|'''Failure:'''<br /> [[File:Skill Charisma.png|22px|link=Charisma|Charisma skill]] -2
+
|'''Failure:'''<br />[[File:Skill Charisma.png|22px|link=Charisma|Charisma skill]] -2
 
|''15% chance''
 
|''15% chance''
 
|-
 
|-
Line 558: Line 557:
 
|rowspan="4" valign="top"|Members of a corporate HMO have set up a lunch meeting today with <Sim> to discuss the possibility of his/her coming to work for them as a surgeon. The job would be a big promotion for <Sim>, but with the changeover might come at a loss of standing in the medical community. <Sim> could attend the meeting, or inform his/her Chief of Staff that HMO officals{{sic}} are trying to poach doctors away from SimCity General.
 
|rowspan="4" valign="top"|Members of a corporate HMO have set up a lunch meeting today with <Sim> to discuss the possibility of his/her coming to work for them as a surgeon. The job would be a big promotion for <Sim>, but with the changeover might come at a loss of standing in the medical community. <Sim> could attend the meeting, or inform his/her Chief of Staff that HMO officals{{sic}} are trying to poach doctors away from SimCity General.
 
|rowspan="2" valign="top"|''Attend Meeting''
 
|rowspan="2" valign="top"|''Attend Meeting''
|'''Success:'''<br /> [[File:Got a Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to Surgeon<br /> [[File:Skill Creativity.png|22px|link=Creativity (skill)|Creativity skill]] +1
+
|'''Success:'''<br />[[File:Got a Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to Surgeon<br />[[File:Skill Creativity.png|22px|link=Creativity (skill)|Creativity skill]] -1
 
|''15% chance''
 
|''15% chance''
 
|-
 
|-
|'''Failure:'''<br /> [[File:Skill Body.png|22px|link=Body|Body skill]] -2
+
|'''Failure:'''<br />[[File:Skill Body.png|22px|link=Body|Body skill]] -2
 
|''84% chance''
 
|''84% chance''
 
|-
 
|-
 
|rowspan="2" valign="top"|''Inform Chief''
 
|rowspan="2" valign="top"|''Inform Chief''
|'''Success:'''<br /> [[File:Skill Logic.png|22px|link=Logic|Logic skill]]+1<br />[[File:Skill Charisma.png|22px|link=Charisma|Charisma skill]] +1
+
|'''Success:'''<br />[[File:Skill Logic.png|22px|link=Logic|Logic skill]]+1<br />[[File:Skill Charisma.png|22px|link=Charisma|Charisma skill]] +1
 
|''84% chance''
 
|''84% chance''
 
|-
 
|-
|'''Failure:'''<br /> [[File:Skill Logic.png|22px|link=Logic|Logic skill]] -2<br /> [[File:Skill Charisma.png|22px|link=Charisma|Charisma skill]] -2
+
|'''Failure:'''<br />[[File:Skill Logic.png|22px|link=Logic|Logic skill]] -2<br />[[File:Skill Charisma.png|22px|link=Charisma|Charisma skill]] -2
 
|''15% chance''
 
|''15% chance''
 
|-
 
|-
Line 575: Line 574:
 
|rowspan="4" valign="top"|During an emergency appendectomy, <Sim> begins to feel slightly faint. He's/She's been in surgery all day and has neglected to eat anything. The procedure is almost finished, but the final steps require a great deal of concentration, and there aren't any other surgeons available. He/She could finish the surgery quickly, or hand over the procedure to the resident assisting him/her.
 
|rowspan="4" valign="top"|During an emergency appendectomy, <Sim> begins to feel slightly faint. He's/She's been in surgery all day and has neglected to eat anything. The procedure is almost finished, but the final steps require a great deal of concentration, and there aren't any other surgeons available. He/She could finish the surgery quickly, or hand over the procedure to the resident assisting him/her.
 
|rowspan="2" valign="top"|''Finish Quickly''
 
|rowspan="2" valign="top"|''Finish Quickly''
|'''Success:'''<br /> [[File:Skill Logic.png|22px|link=Logic|Logic skill]] +2<br /> [[File:Skill Body.png|22px|link=Body|Body skill]] +2
+
|'''Success:'''<br />[[File:Skill Logic.png|22px|link=Logic|Logic skill]] +2<br />[[File:Skill Body.png|22px|link=Body|Body skill]] +2
 
|''15% chance''
 
|''15% chance''
 
|-
 
|-
|'''Failure:'''<br /> [[File:Got Fined.png|22px|link=Simoleon]] -§5,000
+
|'''Failure:'''<br />[[File:Got Fined.png|22px|link=Simoleon]] -§5,000
 
|''84% chance''
 
|''84% chance''
 
|-
 
|-
 
|rowspan="2" valign="top"|''Hand Off''
 
|rowspan="2" valign="top"|''Hand Off''
|'''Success:'''<br /> No Reward
+
|'''Success:'''<br />No Reward
 
|''84% chance''
 
|''84% chance''
 
|-
 
|-
|'''Failure:'''<br /> [[File:Got Fired.png|22px|link=Career#Firings|Fired]] Get Fired
+
|'''Failure:'''<br />[[File:Got Fired.png|22px|link=Career#Firings|Fired]] Get Fired
 
|''15% chance''
 
|''15% chance''
 
|-
 
|-
Line 592: Line 591:
 
|rowspan="4" valign="top"|A crate of pharmaceutical marketing baubles all bearing the name Mixzomyatrobride arrives on <Sim>'s desk along with a hefty box of sample Mixzomyatrobride pill packets. The accompanying literature describes the drug as the only known cure for stress. The brochure also assures a hefty financial incentive for any doctors who agree to begin prescribing the new medication immediately. <Sim>'s unsure as to whether he/she should begin prescribing the drug, or spend his/her valuable time researching it, possibly missing his/her chance at the financial incentive.
 
|rowspan="4" valign="top"|A crate of pharmaceutical marketing baubles all bearing the name Mixzomyatrobride arrives on <Sim>'s desk along with a hefty box of sample Mixzomyatrobride pill packets. The accompanying literature describes the drug as the only known cure for stress. The brochure also assures a hefty financial incentive for any doctors who agree to begin prescribing the new medication immediately. <Sim>'s unsure as to whether he/she should begin prescribing the drug, or spend his/her valuable time researching it, possibly missing his/her chance at the financial incentive.
 
|rowspan="2" valign="top"|''Prescribe''
 
|rowspan="2" valign="top"|''Prescribe''
|'''Success:'''<br /> [[File:Earned Money.png|20px|link=Simoleon]] +§25,674
+
|'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§25,674
 
|''15% chance''
 
|''15% chance''
 
|-
 
|-
|'''Failure:'''<br /> [[File:Got Fined.png|22px|link=Simoleon]] -§20,000
+
|'''Failure:'''<br />[[File:Got Fined.png|22px|link=Simoleon]] -§20,000<br />[[File:Got Fired.png|22px|link=Career#Firings|Fired]] Get Fired
 
|''84% chance''
 
|''84% chance''
 
|-
 
|-
 
|rowspan="2" valign="top"|''Research''
 
|rowspan="2" valign="top"|''Research''
|'''Success:'''<br /> [[File:Skill Logic.png|22px|link=Logic|Logic skill]] +2<br /> [[File:Skill Charisma.png|22px|link=Charisma|Charisma skill]] +2
+
|'''Success:'''<br />[[File:Skill Logic.png|22px|link=Logic|Logic skill]] +2<br />[[File:Skill Charisma.png|22px|link=Charisma|Charisma skill]] +2
 
|''84% chance''
 
|''84% chance''
 
|-
 
|-
|'''Failure:'''<br /> [[File:Skill Cleaning.png|22px|link=Cleaning|Cleaning skill]] -2
+
|'''Failure:'''<br />[[File:Skill Cleaning.png|22px|link=Cleaning|Cleaning skill]] -2
 
|''15% chance''
 
|''15% chance''
 
|-
 
|-
Line 609: Line 608:
 
|rowspan="4" valign="top"|<Sim>'s adminstrative{{sic}} assistant informs him/her over his/her mahogany paneled desktop intercom that there seems to be an intern from the hospital's 3rd floor waiting to speak with him/her about a presentation <Sim> gave yesterday in which he/she described the hospital's new thoracotomy technique. Should <Sim> have his/her Admin send the intern away with a stern admonishment, or allow the intern a short meeting?
 
|rowspan="4" valign="top"|<Sim>'s adminstrative{{sic}} assistant informs him/her over his/her mahogany paneled desktop intercom that there seems to be an intern from the hospital's 3rd floor waiting to speak with him/her about a presentation <Sim> gave yesterday in which he/she described the hospital's new thoracotomy technique. Should <Sim> have his/her Admin send the intern away with a stern admonishment, or allow the intern a short meeting?
 
|rowspan="2" valign="top"|''Send Away''
 
|rowspan="2" valign="top"|''Send Away''
|'''Success:'''<br /> [[File:Got a Big Bonus.png|22px|Big Bonus]] +§80,000
+
|'''Success:'''<br />[[File:Got a Big Bonus.png|22px|Big Bonus]] +§80,000
 
|''49% chance''
 
|''49% chance''
 
|-
 
|-
|'''Failure:'''<br /> [[File:Got Fined.png|22px|link=Simoleon]] -§40,000
+
|'''Failure:'''<br />[[File:Got Fined.png|22px|link=Simoleon]] -§40,000
 
|''50% chance''
 
|''50% chance''
 
|-
 
|-
 
|rowspan="2" valign="top"|''Meet Intern''
 
|rowspan="2" valign="top"|''Meet Intern''
|'''Success:'''<br /> [[File:Skill Cooking.png|22px|link=Cooking|Cooking Skill]] +3
+
|'''Success:'''<br />[[File:Skill Cooking.png|22px|link=Cooking|Cooking Skill]] +3
 
|''50% chance''
 
|''50% chance''
 
|-
 
|-
|'''Failure:'''<br /> [[File:Skill Charisma.png|22px|link=Charisma|Charisma skill]] -3
+
|'''Failure:'''<br />[[File:Skill Charisma.png|22px|link=Charisma|Charisma skill]] -3
 
|''49% chance''
 
|''49% chance''
  +
|}
  +
  +
==The Sims 2 (console)==
  +
'''Medicine''' is one of the careers available in ''[[The Sims 2 (console)]]''.
  +
  +
{|class="prettytable unsortable" style="width:100%"
  +
!colspan="3"|[[File:Medicine career.png|25px]] Medicine Career Levels
  +
|-
  +
!colspan="3"|1) Emergency Medical Technician
  +
|-
  +
|rowspan="5" valign="top"|Entry level, low paying, grunt work in a big medical lab - but a way to test your aptitude and interest in exploring a doctor's world. Taking x-rays, logging samples, and preparing test results are among your duties.
  +
|S <span style=" ">M</span> T W T F <span style=" ">S</span>
  +
|width="45px"|[[File:Skill Cleaning.png|25px|Cleaning|link=Cleaning]] 0
  +
|-
  +
|rowspan="2"|08:00 - 14:00<br />[[File:08001400.png]]
  +
|[[File:Skill Logic.png|25px|Logic|link=Logic]] 0
  +
|-
  +
|[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 0
  +
|-
  +
|§280/day
  +
|rowspan="2"|[[File:Friend.png|25px|Friends requirement|link=]] 0
  +
|-
  +
|No bonus
  +
|-
  +
!colspan="3"|2) Paramedic
  +
|-
  +
|rowspan="5" valign="top"|You're attending medical school and working part-time as a paramedic. You'll need to avoid fatigue while allowing time to study and riding in an ambulance on the night shift. Keep your vehicle and equipment clean and well-maintained.
  +
|S M T <span style=" ">W</span> T <span style=" ">F</span> S
  +
|width="45px"|[[File:Skill Cleaning.png|25px|Cleaning|link=Cleaning]] 1
  +
|-
  +
|rowspan="2"|20:00 - 02:00<br />[[File:20000200.png]]
  +
|[[File:Skill Logic.png|25px|Logic|link=Logic]] 0
  +
|-
  +
|[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 0
  +
|-
  +
|§385/day
  +
|rowspan="2"|[[File:Friend.png|25px|Friends requirement|link=]] 0
  +
|-
  +
|Bonus: §770
  +
|-
  +
!colspan="3"|3) Nurse
  +
|-
  +
|rowspan="5" valign="top"|You've made it through medical school and secured your first job at SimCity General Hospital. This is a mentally as well as psychically demanding job. Work on your logic skill and your bedside manner to get those patient referrals.
  +
|S <span style=" ">M</span> T W <span style=" ">T</span> F S
  +
|width="45px"|[[File:Skill Cleaning.png|25px|Cleaning|link=Cleaning]] 1
  +
|-
  +
|rowspan="2"|07:00 - 14:00<br />[[File:07001400.png]]
  +
|[[File:Skill Logic.png|25px|Logic|link=Logic]] 1
  +
|-
  +
|[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 0
  +
|-
  +
|§476/day
  +
|rowspan="2"|[[File:Friend.png|25px|Friends requirement|link=]] 0
  +
|-
  +
|Bonus: §952
  +
|-
  +
!colspan="3"|4) Intern
  +
|-
  +
|rowspan="5" valign="top"|There's an "M.D." after your name, but it seems you spend more time doing paperwork and changing bandages than saving lives. Pay special care to develop your mechanical and logic skills; doctors must be multi-talented. The hours are steady, though, so you're earning more.
  +
|S M <span style=" ">T</span> W T <span style=" ">F</span> S
  +
|width="45px"|[[File:Skill Cleaning.png|25px|Cleaning|link=Cleaning]] 4
  +
|-
  +
|rowspan="2"|09:00 - 18:00<br />[[File:09001800.png]]
  +
|[[File:Skill Logic.png|25px|Logic|link=Logic]] 2
  +
|-
  +
|[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 2
  +
|-
  +
|§574/day
  +
|rowspan="2"|[[File:Friend.png|25px|Friends requirement|link=]] 1
  +
|-
  +
|Bonus: §1,148
  +
|-
  +
!colspan="3"|5) Resident
  +
|-
  +
|rowspan="5" valign="top"|You've been promoted to a night shift residency in the Emergency Room. This is an obviously stressful position, so make sure home is a comforting place. You'll need fun, rest, and proper meals, or you won't succeed. If you work on the proper diagnoses, care for those tough cases, and develop a good bedside manner, your promotion to General Practitioner will come quickly.
  +
|S M T <span style=" ">W T</span> F S
  +
|width="45px"|[[File:Skill Cleaning.png|25px|Cleaning|link=Cleaning]] 5
  +
|-
  +
|rowspan="2"|18:00 - 01:00<br />[[File:18000100.png]]
  +
|[[File:Skill Logic.png|25px|Logic|link=Logic]] 3
  +
|-
  +
|[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 2
  +
|-
  +
|§672/day
  +
|rowspan="2"|[[File:Friend.png|25px|Friends requirement|link=]] 2
  +
|-
  +
|Bonus: §1,344
  +
|-
  +
!colspan="3"|6) General Practitioner
  +
|-
  +
|rowspan="5" valign="top"|An altruistic streak has compelled you to join a Sim neighborhood clinic as a GP. The pay won't be high, but you'll help a lot of less fortunate Simcitizens through broken bones, pregnancies, and measles. You will be handling a lot yourself, but don't slack off on the skill-building—you may want a different job someday.
  +
|<span style=" ">S</span> M T W T F <span style=" ">S</span>
  +
|width="45px"|[[File:Skill Cleaning.png|25px|Cleaning|link=Cleaning]] 6
  +
|-
  +
|rowspan="2"|10:00 - 18:00<br />[[File:10001800.png]]
  +
|[[File:Skill Logic.png|25px|Logic|link=Logic]] 4
  +
|-
  +
|[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 4
  +
|-
  +
|§770/day
  +
|rowspan="2"|[[File:Friend.png|25px|Friends requirement|link=]] 3
  +
|-
  +
|Bonus: §1,540
  +
|-
  +
!colspan="3"|7) Specialist
  +
|-
  +
|rowspan="5" valign="top"|Congratulations. You've "hung up your shingle", gaining a traditional work schedule and a golf game occasionally. Now you have more time to maintain a happy home and maybe a happy family. Keep making friends outside the home and building up your skills, if higher levels in this career track seem appealing.
  +
|<span style=" ">S</span> M T W T F <span style=" ">S</span>
  +
|width="45px"|[[File:Skill Cleaning.png|25px|Cleaning|link=Cleaning]] 7
  +
|-
  +
|rowspan="2"|10:00 - 16:00<br />[[File:10001600.png]]
  +
|[[File:Skill Logic.png|25px|Logic|link=Logic]] 5
  +
|-
  +
|[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 7
  +
|-
  +
|§874/day
  +
|rowspan="2"|[[File:Friend.png|25px|Friends requirement|link=]] 4
  +
|-
  +
|Bonus: §1,750
  +
|-
  +
!colspan="3"|8) Surgeon
  +
|-
  +
|rowspan="5" valign="top"|One of the elite, with an income advance to go with it. The job demands a rested, calm individual, so watch your emotional levels, eat right, and get plenty of sleep. And, you'll need some home study time, especially in logic, to keep left brain skills sharp in the operating room.
  +
|<span style=" ">S</span> M T W T F <span style=" ">S</span>
  +
|width="45px"|[[File:Skill Cleaning.png|25px|Cleaning|link=Cleaning]] 8
  +
|-
  +
|rowspan="2"|10:00 - 16:00<br />[[File:10001600.png]]
  +
|[[File:Skill Logic.png|25px|Logic|link=Logic]] 7
  +
|-
  +
|[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 9
  +
|-
  +
|§980/day
  +
|rowspan="2"|[[File:Friend.png|25px|Friends requirement|link=]] 5
  +
|-
  +
|Bonus: §1,960
  +
|-
  +
!colspan="3"|9) Medical Researcher
  +
|-
  +
|rowspan="5" valign="top"|You created a new vaccination serum in SimCity's most advanced research clinic. You've now joined the ranks of the highest paid researchers in the world. If you decide to go for the top bucks, continue the skill building path up to Chief of Hospital Staff, where you get a cut of the profits.
  +
|<span style=" ">S</span> M T W T <span style=" ">F S</span>
  +
|width="45px"|[[File:Skill Cleaning.png|25px|Cleaning|link=Cleaning]] 9
  +
|-
  +
|rowspan="2"|11:00 - 18:00<br />[[File:11001800.png]]
  +
|[[File:Skill Logic.png|25px|Logic|link=Logic]] 8
  +
|-
  +
|[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 9
  +
|-
  +
|§1,356/day
  +
|rowspan="2"|[[File:Friend.png|25px|Friends requirement|link=]] 7
  +
|-
  +
|Bonus: §2,712
  +
|-
  +
!colspan="3"|10) Chief of Staff
  +
|-
  +
|rowspan="5" valign="top"|You are one of the most respected physicians in SimCity. You spend office hours at the hospital. You are now a part owner and are making large profits keeping your fellow Sims in good health.
  +
|<span style=" ">S M</span> T W T F <span style=" ">S</span>
  +
|width="45px"|[[File:Skill Cleaning.png|25px|Cleaning|link=Cleaning]] 10
  +
|-
  +
|rowspan="2"|09:00 - 16:00<br />[[File:09001600.png]]
  +
|[[File:Skill Logic.png|25px|Logic|link=Logic]] 10
  +
|-
  +
|[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 9
  +
|-
  +
|§1,499/day
  +
|rowspan="2"|[[File:Friend.png|25px|Friends requirement|link=]] 9
  +
|-
  +
|Bonus: §2,976
  +
|}
  +
  +
==The Sims 2: Pets (console)==
  +
'''Medical''' is one of the career tracks available in ''[[The Sims 2: Pets (console)]]''.<ref>[https://issuu.com/thomasvaughan5/docs/the_sims_2_pets_prima_official_egui The Sims 2 Pets Prima Guide]</ref>
  +
  +
{{CareerTableStart1}}
  +
|-
  +
|1 || Emergency Medical Technician
  +
|
  +
|§252 || 08:00 - 14:00 [[Image:08001400.png]]
  +
|none
  +
|0
  +
|-
  +
|2 || Paramedic
  +
|
  +
|§345 || 08:00 - 14:00 [[Image:08001400.png]]
  +
|
  +
Cleaning: 1
  +
|0
  +
|-
  +
|3 || Nurse
  +
|
  +
|§416 || 07:00 - 14:00 [[Image:07001400.png]]
  +
|
  +
Cleaning: 2
  +
Logic: 1
  +
|0
  +
|-
  +
|4 || Intern
  +
|
  +
|§524 || 09:00 - 18:00 [[Image:09001800.png]]
  +
|
  +
Cleaning: 3
  +
Logic: 2
  +
Mechanical: 2
  +
|1
  +
|-
  +
|5 || Resident
  +
|
  +
|§642 || 18:00 - 01:00 [[Image:18000100.png]]
  +
|
  +
Cleaning: 5
  +
Logic: 3
  +
Mechanical: 3
  +
|2
  +
|-
  +
|6 || General Pracitioner
  +
|
  +
|§799 || 10:00 - 18:00 [[Image:10001800.png]]
  +
|
  +
Cleaning: 6
  +
Logic: 4
  +
Mechanical: 4
  +
|3
  +
|-
  +
|7 || Specialist
  +
|
  +
|§975 || 10:00 - 16:00 [[Image:10001600.png]]
  +
|
  +
Cleaning: 7
  +
Logic: 5
  +
Mechanical: 7
  +
|4
  +
|-
  +
|8 || Surgeon
  +
|
  +
|§1,380 || 10:00 - 16:00 [[Image:10001600.png]]
  +
|
  +
Cleaning: 8
  +
Logic: 7
  +
Mechanical: 9
  +
|5
  +
|-
  +
|9 || Medical Researcher
  +
|
  +
|§1,756 || 11:00 - 18:00 [[Image:11001800.png]]
  +
|
  +
Cleaning: 9
  +
Logic: 8
  +
Mechanical: 9
  +
|7
  +
|-
  +
|10 || Chief of Staff
  +
|
  +
|§2,299 || 09:00 - 16:00 [[Image:09001600.png]]
  +
|
  +
Cleaning: 10
  +
Logic: 10
  +
Mechanical: 9
  +
|9
 
|}
 
|}
   
Line 642: Line 898:
 
After reaching Level 10, Sims will have a Special Performance Option: Play Golf, that will fulfill the Fun need and increase relationship with coworkers.
 
After reaching Level 10, Sims will have a Special Performance Option: Play Golf, that will fulfill the Fun need and increase relationship with coworkers.
   
After reaching Level 5, Sims will be able to determine the gender of pregnant Sims' babies. If the doctor chooses the option of "Determine Gender of Baby", then an alert will pop up, saying "____ is having a girl/boy!). If the pregnant Sim chooses the option "Ask Gender of Baby", then you'll have to hover over the doctor's head to see the thought bubble pop up, displaying the gender. Either a female or male sign will show up.
+
After reaching Level 5, Sims will be able to determine the gender of pregnant Sims' babies. If the doctor chooses the option of "Determine Gender of Baby", then an alert will pop up, saying "____ is having a girl/boy!). If the pregnant Sim chooses the option "Ask Gender of Baby", then you'll have to hover over the doctor's head to see the thought bubble pop up, displaying the gender. Either a female or male sign will show up.
 
If the Sim is having twins, however, the doctor will only be able to determine the gender of one of the twins or triplets. And, if the Sim eats watermelons or apples after the gender is determined, the chances of the watermelons and apples working are significantly lowered.
 
   
  +
If the Sim is having twins, however, the doctor will only be able to determine the gender of one of the twins or triplets. And, if the Sim eats watermelons or apples after the gender is determined, the chances of the watermelons and apples working are significantly lowered.
=== Promotion Levels ===
 
   
  +
===Promotion levels===
 
{{CareerTableStart3}}
 
{{CareerTableStart3}}
 
{{CareerPromotionLevel3
 
{{CareerPromotionLevel3
Line 770: Line 1,025:
 
{{TableEnd}}
 
{{TableEnd}}
   
=== Research ===
+
===Research===
 
'''Research''' can be performed by reading Medical Journals to increase job performance. A Sim brings Medical Journals home from work starting from the 4th [[Medical]] career level, Intern. Each journal appears in the Sim's inventory and has a "read" option. It is read like a regular book. Once completed, the next time the Sim goes to work, he/she will gain a performance boost.
 
'''Research''' can be performed by reading Medical Journals to increase job performance. A Sim brings Medical Journals home from work starting from the 4th [[Medical]] career level, Intern. Each journal appears in the Sim's inventory and has a "read" option. It is read like a regular book. Once completed, the next time the Sim goes to work, he/she will gain a performance boost.
   
  +
===Bugs===
==''Ambitions'' career expansion==
 
  +
  +
* When giving Free Vaccination Clinic at Graveyard, player may also be required to vaccinate ghosts too.
  +
* Occult NPCs such as '''SimBot''', '''Genie''' and '''Ghost''' will need to be vaccinated too even though these lifestates are not biological and are not supposed to be sick.
  +
  +
===''Ambitions'' career expansion===
 
[[File:Medical top.png|thumb|Celebration for medical neighborhood hero.]]
 
[[File:Medical top.png|thumb|Celebration for medical neighborhood hero.]]
 
[[File:Doctor career icon.png|left]]
 
[[File:Doctor career icon.png|left]]
Line 779: Line 1,039:
   
 
With this expansion installed, medical Sims have the option to leave the [[hospital]] from time to time in order to participate in a variety of community activities. If the Sim receives one of these opportunities, they have to briefly leave work to do so and then get back to work immediately after.
 
With this expansion installed, medical Sims have the option to leave the [[hospital]] from time to time in order to participate in a variety of community activities. If the Sim receives one of these opportunities, they have to briefly leave work to do so and then get back to work immediately after.
  +
===Vaccination Clinics===
 
  +
====Vaccination clinics====
 
Vaccination Clinics take place at a random [[community lot]] such as a [[park]] or [[cemetery|graveyard]]. The Doctor is given four hours to vaccinate as many Sims as possible, and is paid for each individual vaccination. A patient's reaction to the vaccination depends on their personality ([[coward]]ly Sims scream and cry, while [[brave]] Sims don't even flinch). Patients who show up but fail to get vaccinated receive a relationship drop with the Doctor.
 
Vaccination Clinics take place at a random [[community lot]] such as a [[park]] or [[cemetery|graveyard]]. The Doctor is given four hours to vaccinate as many Sims as possible, and is paid for each individual vaccination. A patient's reaction to the vaccination depends on their personality ([[coward]]ly Sims scream and cry, while [[brave]] Sims don't even flinch). Patients who show up but fail to get vaccinated receive a relationship drop with the Doctor.
   
===Free Clinics===
+
====Free clinics====
 
Free Clinics operate very similarly to Vaccination Clinics. The Doctor has four hours to tend to as many patients as possible and is paid for each individual patient cured. Doctors use a wide array of gadgets and amusing healing techniques to cure patients.
 
Free Clinics operate very similarly to Vaccination Clinics. The Doctor has four hours to tend to as many patients as possible and is paid for each individual patient cured. Doctors use a wide array of gadgets and amusing healing techniques to cure patients.
   
===Medical Outreach===
+
====Medical outreach====
 
During medical outreach, the doctor is asked to visit a random [[Rabbit holes|rabbit hole]]. After staying for a few hours, the doctor is rewarded with additional career performance.
 
During medical outreach, the doctor is asked to visit a random [[Rabbit holes|rabbit hole]]. After staying for a few hours, the doctor is rewarded with additional career performance.
   
===Local Emergencies===
+
====Local emergencies====
 
Sims may also encounter emergencies outside of regular work hours. Sims dining out will be able to choke and they will need medical assistance.<ref>[http://www.gamespot.com/pc/strategy/thesims3ambitions/news.html?sid=6259991&mode=previews The Sims 3: Ambitions Updated Q&A - Heroic Careers]</ref>
 
Sims may also encounter emergencies outside of regular work hours. Sims dining out will be able to choke and they will need medical assistance.<ref>[http://www.gamespot.com/pc/strategy/thesims3ambitions/news.html?sid=6259991&mode=previews The Sims 3: Ambitions Updated Q&A - Heroic Careers]</ref>
   
===House Calls===
+
====House calls====
 
After a doctor finishes working at the hospital, they can make a house call to follow up on one of their patients. After calling the hospital, the doctor is assigned a random person to visit. The doctor must now visit the patient's house and perform the follow up treatment. Once the doctor is finished, he/she writes a bill for the patient (which most patients look at in shock). House calls are a great way to make extra money.
 
After a doctor finishes working at the hospital, they can make a house call to follow up on one of their patients. After calling the hospital, the doctor is assigned a random person to visit. The doctor must now visit the patient's house and perform the follow up treatment. Once the doctor is finished, he/she writes a bill for the patient (which most patients look at in shock). House calls are a great way to make extra money.
 
<Gallery>
 
<Gallery>
Line 803: Line 1,064:
 
There is a glitch with Free Clinics and Vaccination Clinics: when the time is up the unserved patients may complain that they waited too long and go home. This will greatly decrease the Sim's job performance and may even cause the Sim to get demoted or fired if their performance drops too low. The job performance meter will drop between 10 and 15 points for each unserved patient.
 
There is a glitch with Free Clinics and Vaccination Clinics: when the time is up the unserved patients may complain that they waited too long and go home. This will greatly decrease the Sim's job performance and may even cause the Sim to get demoted or fired if their performance drops too low. The job performance meter will drop between 10 and 15 points for each unserved patient.
   
==''Ambitions'' Career Rewards==
+
====Career rewards====
 
* Medical Trophy of Honor: Complete 3 Vaccination Clinics
 
* Medical Trophy of Honor: Complete 3 Vaccination Clinics
 
* Medical Trophy of Valor: Complete 10 Medical Outreaches
 
* Medical Trophy of Valor: Complete 10 Medical Outreaches
Line 811: Line 1,072:
 
* Skeletal Endowment: Complete 5 Free Clinics after reaching Career Level 10
 
* Skeletal Endowment: Complete 5 Free Clinics after reaching Career Level 10
   
==The Sims 2 (Console)==
 
{{cleanup}}
 
'''Medicine''' is one of the careers available in ''[[The Sims 2 (console)]]''.
 
 
{|class="prettytable unsortable" style="width:100%"
 
!colspan="3"|[[File:Medicine career.png|25px]] Medicine Career Levels
 
|-
 
!colspan="3"|1) Emergency Medical Technician
 
|-
 
|rowspan="5" valign="top"|Entry level, low paying, grunt work in a big medical lab - but a way to test your aptitude and interest in exploring a doctor's world. Taking x-rays, logging samples, and preparing test results are among your duties.
 
|S <span style=" ">M</span> T W T F <span style=" ">S</span>
 
|width="45px"|[[File:Skill Cleaning.png|25px|Cleaning|link=Cleaning]] 0
 
|-
 
|rowspan="2"|08:00 - 14:00<br />[[File:08001400.png]]
 
|[[File:Skill Logic.png|25px|Logic|link=Logic]] 0
 
|-
 
|[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 0
 
|-
 
|§280/day
 
|rowspan="2"|[[File:Friend.png|25px|Friends requirement|link=]] 0
 
|-
 
|No bonus
 
|-
 
!colspan="3"|2) Paramedic
 
|-
 
|rowspan="5" valign="top"|You're attending medical school and working part-time as a paramedic. You'll need to avoid fatigue while allowing time to study and riding in an ambulance on the night shift. Keep your vehicle and equipment clean and well-maintained.
 
|S M T <span style=" ">W</span> T <span style=" ">F</span> S
 
|width="45px"|[[File:Skill Cleaning.png|25px|Cleaning|link=Cleaning]] 1
 
|-
 
|rowspan="2"|20:00 - 02:00<br />[[File:20000200.png]]
 
|[[File:Skill Logic.png|25px|Logic|link=Logic]] 0
 
|-
 
|[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 0
 
|-
 
|§385/day
 
|rowspan="2"|[[File:Friend.png|25px|Friends requirement|link=]] 0
 
|-
 
|Bonus: §770
 
|-
 
!colspan="3"|3) Nurse
 
|-
 
|rowspan="5" valign="top"|You've made it through medical school and secured your first job at SimCity General Hospital. This is a mentally as well as psychically demanding job. Work on your logic skill and your bedside manner to get those patient referrals.
 
|S <span style=" ">M</span> T W <span style=" ">T</span> F S
 
|width="45px"|[[File:Skill Cleaning.png|25px|Cleaning|link=Cleaning]] 1
 
|-
 
|rowspan="2"|07:00 - 14:00<br />[[File:07001400.png]]
 
|[[File:Skill Logic.png|25px|Logic|link=Logic]] 1
 
|-
 
|[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 0
 
|-
 
|§476/day
 
|rowspan="2"|[[File:Friend.png|25px|Friends requirement|link=]] 0
 
|-
 
|Bonus: §952
 
|-
 
!colspan="3"|4) Intern
 
|-
 
|rowspan="5" valign="top"|There's an "M.D." after your name, but it seems you spend more time doing paperwork and changing bandages than saving lives. Pay special care to develop your mechanical and logic skills; doctors must be multi-talented. The hours are steady, though, so you're earning more.
 
|S M <span style=" ">T</span> W T <span style=" ">F</span> S
 
|width="45px"|[[File:Skill Cleaning.png|25px|Cleaning|link=Cleaning]] 4
 
|-
 
|rowspan="2"|09:00 - 18:00<br />[[File:09001800.png]]
 
|[[File:Skill Logic.png|25px|Logic|link=Logic]] 2
 
|-
 
|[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 2
 
|-
 
|§574/day
 
|rowspan="2"|[[File:Friend.png|25px|Friends requirement|link=]] 1
 
|-
 
|Bonus: §1,148
 
|-
 
!colspan="3"|5) Resident
 
|-
 
|rowspan="5" valign="top"|You've been promoted to a night shift residency in the Emergency Room. This is an obviously stressful position, so make sure home is a comforting place. You'll need fun, rest, and proper meals, or you won't succeed. If you work on the proper diagnoses, care for those tough cases, and develop a good bedside manner, your promotion to General Practitioner will come quickly.
 
|S M T <span style=" ">W T</span> F S
 
|width="45px"|[[File:Skill Cleaning.png|25px|Cleaning|link=Cleaning]] 5
 
|-
 
|rowspan="2"|18:00 - 01:00<br />[[File:18000100.png]]
 
|[[File:Skill Logic.png|25px|Logic|link=Logic]] 3
 
|-
 
|[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 2
 
|-
 
|§672/day
 
|rowspan="2"|[[File:Friend.png|25px|Friends requirement|link=]] 2
 
|-
 
|Bonus: §1,344
 
|-
 
!colspan="3"|6) General Practitioner
 
|-
 
|rowspan="5" valign="top"|An altruistic streak has compelled you to join a Sim neighborhood clinic as a GP. The pay won't be high, but you'll help a lot of less fortunate Simcitizens through broken bones, pregnancies, and measles. You will be handling a lot yourself, but don't slack off on the skill-building—you may want a different job someday.
 
|<span style=" ">S</span> M T W T F <span style=" ">S</span>
 
|width="45px"|[[File:Skill Cleaning.png|25px|Cleaning|link=Cleaning]] 6
 
|-
 
|rowspan="2"|10:00 - 18:00<br />[[File:10001800.png]]
 
|[[File:Skill Logic.png|25px|Logic|link=Logic]] 4
 
|-
 
|[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 4
 
|-
 
|§770/day
 
|rowspan="2"|[[File:Friend.png|25px|Friends requirement|link=]] 3
 
|-
 
|Bonus: §1,540
 
|-
 
!colspan="3"|7) Specialist
 
|-
 
|rowspan="5" valign="top"|Congratulations. You've "hung up your shingle", gaining a traditional work schedule and a golf game occasionally. Now you have more time to maintain a happy home and maybe a happy family. Keep making friends outside the home and building up your skills, if higher levels in this career track seem appealing.
 
|<span style=" ">S</span> M T W T F <span style=" ">S</span>
 
|width="45px"|[[File:Skill Cleaning.png|25px|Cleaning|link=Cleaning]] 7
 
|-
 
|rowspan="2"|10:00 - 16:00<br />[[File:10001600.png]]
 
|[[File:Skill Logic.png|25px|Logic|link=Logic]] 5
 
|-
 
|[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 7
 
|-
 
|§874/day
 
|rowspan="2"|[[File:Friend.png|25px|Friends requirement|link=]] 4
 
|-
 
|Bonus: §1,750
 
|-
 
!colspan="3"|8) Surgeon
 
|-
 
|rowspan="5" valign="top"|One of the elite, with an income advance to go with it. The job demands a rested, calm individual, so watch your emotional levels, eat right, and get plenty of sleep. And, you'll need some home study time, especially in logic, to keep left brain skills sharp in the operating room.
 
|<span style=" ">S</span> M T W T F <span style=" ">S</span>
 
|width="45px"|[[File:Skill Cleaning.png|25px|Cleaning|link=Cleaning]] 8
 
|-
 
|rowspan="2"|10:00 - 16:00<br />[[File:10001600.png]]
 
|[[File:Skill Logic.png|25px|Logic|link=Logic]] 7
 
|-
 
|[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 9
 
|-
 
|§980/day
 
|rowspan="2"|[[File:Friend.png|25px|Friends requirement|link=]] 5
 
|-
 
|Bonus: §1,960
 
|-
 
!colspan="3"|9) Medical Researcher
 
|-
 
|rowspan="5" valign="top"|You created a new vaccination serum in SimCity's most advanced research clinic. You've now joined the ranks of the highest paid researchers in the world. If you decide to go for the top bucks, continue the skill building path up to Chief of Hospital Staff, where you get a cut of the profits.
 
|<span style=" ">S</span> M T W T <span style=" ">F S</span>
 
|width="45px"|[[File:Skill Cleaning.png|25px|Cleaning|link=Cleaning]] 9
 
|-
 
|rowspan="2"|11:00 - 18:00<br />[[File:11001800.png]]
 
|[[File:Skill Logic.png|25px|Logic|link=Logic]] 8
 
|-
 
|[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 9
 
|-
 
|§1,356/day
 
|rowspan="2"|[[File:Friend.png|25px|Friends requirement|link=]] 7
 
|-
 
|Bonus: §2,712
 
|-
 
!colspan="3"|10) Chief of Staff
 
|-
 
|rowspan="5" valign="top"|You are one of the most respected physicians in SimCity. You spend office hours at the hospital. You are now a part owner and are making large profits keeping your fellow Sims in good health.
 
|<span style=" ">S M</span> T W T F <span style=" ">S</span>
 
|width="45px"|[[File:Skill Cleaning.png|25px|Cleaning|link=Cleaning]] 10
 
|-
 
|rowspan="2"|09:00 - 16:00<br />[[File:09001600.png]]
 
|[[File:Skill Logic.png|25px|Logic|link=Logic]] 10
 
|-
 
|[[File:Skill Mechanical.png|25px|Mechanical|link=Mechanical]] 9
 
|-
 
|§1,499/day
 
|rowspan="2"|[[File:Friend.png|25px|Friends requirement|link=]] 9
 
|-
 
|Bonus: §2,976
 
|}
 
 
==The Sims 4==
 
==The Sims 4==
  +
The '''Doctor''' career is one of the three [[career tracks]] introduced in ''[[The Sims 4: Get to Work]]''. Like the other ''Get to Work'' careers, Doctor is a [[profession]], which are active careers where Sims can be followed to work. Also like the other ''Get to Work'' careers, Sims who are Doctors can be called to work at anytime.
While not initially present in the base game, the medicine career track returns as an [[Profession|active career]] in ''[[The Sims 4: Get to Work]]''.
 
   
  +
Just as other active careers, Sims need the fill up the meter on the upper left hand corner by completing the tasks right below it. In general, the tasks revolve around conducting tests on the patient (e.g. taking temperature, x-ray scan), diagnosing a patient's illness, treating the illness, and occasionally attending to emergencies in (e.g. patient collapses while queuing) and out of (e.g. house call, outbreak) the hospital. In order not to lose performance points (e.g. from good to average), the Sim needs to end the day by doing at least an ''Adequate'' job (i.e. first section of the meter being filled).
{{Expand}}
 
  +
  +
===Career levels===
  +
Description: "Who ''doesn’t'' want to be held responsible for another Sim's health and well-being? A Doctor who can advance in the medical ranks will find themselves rewarded with objects like a '''Standing Surgical Light''' and a '''Full-Sized Skeleton''' to brighten up the home nursery. To make the deal extra sweet, you'll be able to unlock your very own '''Hospital Scrubs''' and '''Patient Gowns''' so you can play Doctor at home!"
  +
  +
{{Sims4Job|
  +
|Title = [[File:TS4_Career_Doctor.png|45px]] Doctor Career Levels
  +
|Workplace = Simulacrum Labs/The Mustard Clinic/Cut-N-Gut Health/T. Pose Medical/I Fell Down, A Wellness Center
  +
|Job Level 1 = 1) Medical Intern
  +
|Description 1 = Aiming to become a Doctor? Well it all starts with patient care. Even powerful physicians started by making beds, delivering food and listening to sick Sims' woes.
  +
|Wage 1 = §18/hour
  +
|Days 1 = <span style="background-color:#00FF00">S</span> <span style="background-color:#00FF00">M</span> <span style="background-color:#00FF00">T</span> W T <span style="background-color:#00FF00">F</span> <span style="background-color:#00FF00">S</span>
  +
|Hours 1 = 7:00 AM - 3:00 PM
  +
|Ideal Mood 1 = Focused
  +
|Promotion Tasks 1 = Attend an active work day at the doctor career venue (2 times)
  +
|Daily Task 1 = None
  +
|Bonus 1 = None
  +
|Pension 1 = Unknown
  +
|Job Level 2 = 2) Orderly
  +
|Description 2 = In addition to the basics of health-care, aspiring medical professionals must know the ins-and-outs of the hospital venue. For example, in with new patients, and out with the messes they create.
  +
|Wage 2 = §23/hour
  +
|Days 2 = <span style="background-color:#00FF00">S</span> <span style="background-color:#00FF00">M</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">W</span> T F <span style="background-color:#00FF00">S</span>
  +
|Hours 2 = 7:00 AM - 3:00 PM
  +
|Ideal Mood 2 = Focused
  +
|Promotion Tasks 2 = Treat 2 Patients
  +
|Daily Task 2 = None
  +
|Bonus 2 = §192; Doctor Xavier Ray's Display; Not So Blind Eye Chart; New Clothes
  +
|Pension 2 = Unknown
  +
|Job Level 3 = 3) Medical Assistant
  +
|Description 3 = Being exposed to a variety of illnesses does have its benefits... You may be perpetually covered in germs, but you also now know what to look for in your patient examinations.
  +
|Wage 3 = §35/hour
  +
|Days 3 = <span style="background-color:#00FF00">S</span> <span style="background-color:#00FF00">M</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">W</span> <span style="background-color:#00FF00">T</span> F S
  +
|Hours 3 = 8:00 AM - 4:00 PM
  +
|Ideal Mood 3 = Focused
  +
|Promotion Tasks 3 = Treat 3 Patients
  +
|Daily Task 3 = None
  +
|Bonus 3 = §256; X-Ray Machines are now available for use at work to scan and exam patients; Give Medical Advice interaction; Give Bad Medical Advice interaction with Level 3 Mischief
  +
|Pension 3 = Unknown
  +
|Job Level 4 = 4) Medical Technologist
  +
|Description 4 = One of the best parts of working in the medical field, is the ability to "play" around with all the nifty examination gadgets, like X-ray machines and medical treadmills. Playing in the name of health-care, of course.
  +
|Wage 4 = §49/hour
  +
|Days 4 = S <span style="background-color:#00FF00">M</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">W</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">F</span> S
  +
|Hours 4 = 9:00 AM - 5:00 PM
  +
|Ideal Mood 4 = Focused
  +
|Promotion Tasks 4 = Successfully Diagnose and Treat a Patient
  +
|Daily Task 4 = None
  +
|Bonus 4 = §312; Defeat the Darkness Surgical Light; Medical Treadmills can now be used further (sic) examine patients' conditions; New Clothes
  +
|Pension 4 = Unknown
  +
|Job Level 5 = 5) Assistant Nurse
  +
|Description 5 = Entering into a nursing role, you have the widest and most vital range of responsibilities. A workday can consist of quality patient care, operating an array medical technology and maintaining good sanitary conditions around the hospital.
  +
|Wage 5 = §68/hour
  +
|Days 5 = <span style="background-color:#00FF00">S</span> M <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">W</span> T <span style="background-color:#00FF00">F</span> S
  +
|Hours 5 = 6:00 AM - 4:00 PM
  +
|Ideal Mood 5 = Focused
  +
|Promotion Tasks 5 = Successfully Diagnose and Treat 2 Patients
  +
|Daily Task 5 = None
  +
|Bonus 5 = §384; Restless Thankless Medical Stool; Surgery Tables at work can now be used to treat the most severe patient conditions; Check Hotness interaction
  +
|Pension 5 = Unknown
  +
|Job Level 6 = 6) R.N.
  +
|Description 6 = Your commitment to health-care is second to none. As a result, you have risen to the indispensable role of nursing leadership. High-ranking doctors may have great theoretical knowledge of treatment, but the hospital would certainly grind to a halt without your practiced supervision.
  +
|Wage 6 = §95/hour
  +
|Days 6 = S <span style="background-color:#00FF00">M</span> T <span style="background-color:#00FF00">W</span> <span style="background-color:#00FF00">T</span> F <span style="background-color:#00FF00">S</span>
  +
|Hours 6 = 7:00 AM - 5:00 PM
  +
|Ideal Mood 6 = Focused
  +
|Promotion Tasks 6 = Successfully Diagnose and Treat 3 Patients
  +
|Daily Task 6 = None
  +
|Bonus 6 = §576; Doctor of Medicine Diploma; Can now determine baby gender on pregnant Sims
  +
|Pension 6 = Unknown
  +
|Job Level 7 = 7) Doctor - General Practitioner
  +
|Description 7 = You've made it! After immeasurable days and focused effort, you're officially a primary care physician. However, being a generalist is just the first step along an elite and illustrious path of medical specialization.
  +
|Wage 7 = §135/hour
  +
|Days 7 = <span style="background-color:#00FF00">S</span> M <span style="background-color:#00FF00">T</span> W <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">F</span> S
  +
|Hours 7 = 8:00 AM - 6:00 PM
  +
|Ideal Mood 7 = Focused
  +
|Promotion Tasks 7 = Perform Surgery on 3 Patients
  +
|Daily Task 7 = None
  +
|Bonus 7 = §816; Seat of Health; New Clothes
  +
|Pension 7 = Unknown
  +
|Job Level 8 = 8) Medical Specialist
  +
|Description 8 = Going beyond the routine duties of a general physician, you have begun to specialize in expert care of patients; everything from treating their most severe conditions to bringing new Sim life into the world.
  +
|Wage 8 = §195/hour
  +
|Days 8 = <span style="background-color:#00FF00">S</span> <span style="background-color:#00FF00">M</span> T <span style="background-color:#00FF00">W</span> T <span style="background-color:#00FF00">F</span> S
  +
|Hours 8 = 9:00 AM - 7:00 PM
  +
|Ideal Mood 8 = Focused
  +
|Promotion Tasks 8 = Deliver a Baby
  +
|Daily Task 8 = None
  +
|Bonus 8 = §1,136; The Diligent Doctor's Desk; Sickness Resistance trait
  +
|Pension 8 = Unknown
  +
|Job Level 9 = 9) Surgeon
  +
|Description 9 = As a Surgeon, you hold life-and-death of your Sim-charges in steady, skilled hands. Nothing in the practice of medicine is beyond your ability. As such, few other professionals are as deservingly revered and celebrated as those in your elite role.
  +
|Wage 9 = §245/hour
  +
|Days 9 = S <span style="background-color:#00FF00">M</span> T <span style="background-color:#00FF00">W</span> <span style="background-color:#00FF00">T</span> F <span style="background-color:#00FF00">S</span>
  +
|Hours 9 = 9:00 AM - 7:00 PM
  +
|Ideal Mood 9 = Focused
  +
|Promotion Tasks 9 = Successfully Diagnose and Treat 5 Patients
  +
|Daily Task 9 = None
  +
|Bonus 9 = §1,496; Skelly Sim
  +
|Pension 9 = Unknown
  +
|Job Level 10 = 10) Chief of Staff
  +
|Description 10 = You've reached the rarified (sic) heights of your profession and are the pinnacle of expert medical knowledge and training. Your lucrative talents are wasted on all but the biggest challenges of theoretical diagnostics and overseeing the entire hospital complex.
  +
|Wage 10 = §280/hour
  +
|Days 10 = S <span style="background-color:#00FF00">M</span> <span style="background-color:#00FF00">T</span> W <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">F</span> S
  +
|Hours 10 = 9:00 AM - 7:00 PM
  +
|Ideal Mood 10 = Focused
  +
|Promotion Tasks 10 = None
  +
|Daily Task 10 = None
  +
|Bonus 10 = §1,720; unlocks "General Hospital" styled room
  +
|Pension 10 = Unknown
  +
}}
   
 
==Trivia==
 
==Trivia==
* Medical and Law Enforcement<ref>Special Agent Branch only</ref> are the only Careers that can call a Sim to work at anytime in The Sims 3, while Detective, Doctor, Scientist are the only Careers that can call a Sim to work at anytime in The Sims 4.
+
* Medical and Law Enforcement<ref>Special Agent Branch only</ref> are the only Careers that can call a Sim to work at any time in ''The Sims 3'', while Detective, Doctor, and Scientist are the only Careers that can call a Sim to work at any time in ''The Sims 4''.
* The picture of the job represents the [[Wikipedia:Asklepian|Rod of Asclepius]]. A staff of [[Wikipedia:Asclepius|Asclepius]] the god of medicine, healing, rejuvenation and physician.
+
* The icon of the job represents the staff [[Wikipedia:Caduceus as a symbol of medicine|Caduceus]] belonging to the Greek god Hermes. The symbol is often mistakenly used as a symbol of medicine instead of the [[Wikipedia:Rod of Asclepius|Rod of Asclepius]], which, belonging to Asclepius, the Greek god of healing and medicine, would be the correct symbol to use.
 
* Medical{{vgversion|TS3:A}} and [[Film]] are the only careers that are a hybrid of the original career system and the Profession system.
 
* Medical{{vgversion|TS3:A}} and [[Film]] are the only careers that are a hybrid of the original career system and the Profession system.
   
 
==References==
 
==References==
<references />
+
<references/>
   
 
{{Careers}}
 
{{Careers}}
Line 996: Line 1,198:
 
[[Category:The Sims]]
 
[[Category:The Sims]]
 
[[Category:The Sims 2]]
 
[[Category:The Sims 2]]
  +
[[Category:The Sims 2 (console)]]
  +
[[Category:The Sims 2: Pets (console)]]
 
[[Category:The Sims 3]]
 
[[Category:The Sims 3]]
[[Category:The Sims 4]]
 
 
[[Category:Get to Work]]
 
[[Category:Get to Work]]

Revision as of 07:31, 16 October 2019

The Sims The Sims 2 The Sims 3 The Sims 3: Ambitions The Sims 4: Get to Work


Medicine
Apr23 doctor3
A Doctor injecting a patient.

The medicine career deals with human anatomy. It is a base game career track in The Sims, The Sims 2, and The Sims 3. It returns in The Sims 4: Get to Work (where it is renamed to "doctor") as an active career.

The Sims

Medicine Career Levels
1) Medical Technician
Entry-level, low-playing grunt work in a big medical lab--but a way to test your aptitude and interest in exploring a doctor's world. Taking X-rays, logging samples, preparing test results are among your duties. Cooking 0 Mechanical 0 Charisma 0
Body 0 Logic 0 Creativity 0
09:00 - 15:00
09001500
Friends requirement 0
§200/day
2) Paramedic
You're attending medical school and working part time as a paramedic. You'll need to avoid fatigue while allowing time for study and riding in an ambulance on the night shift. To keep your vehicle and equipment maintained, work on your mechanical skill as much as you can. Cooking 0 Mechanical 0 Charisma 0
Body 0 Logic 0 Creativity 0
23:00 - 05:00
23000500
Friends requirement 0
§275/day
3) Nurse
You've made it through med school, and secured your first job at Sim City General Hospital. This is a physically demanding job and will require good body skill. Work on your bedside manner to get those patient referrals. Cooking 0 Mechanical 2 Charisma 0
Body 0 Logic 0 Creativity 0
09:00 - 15:00
09001500
Friends requirement 0
§340/day
4) Intern
There's an "M.D." after your name, but it seems you spend more time doing paperwork and changing bandages than saving lives. Pay special care to develop your mechanical and logic skills; doctors must be multi-talented. The hours are steady, though, so you're earning more. Cooking 0 Mechanical 2 Charisma 0
Body 2 Logic 0 Creativity 0
09:00 - 18:00
09001800
Friends requirement 2
§410/day
5) Resident
You've been promoted to a night shift residency in the Emergency Room. This is an obviously stressful position, so make sure home is a comforting place. You'll need fun, rest, and proper meals, or you won't succeed. If you work on the proper diagnoses, care for those tough cases, and develop a good bedside manner, your promotion to General Practitioner will come quickly. Cooking 0 Mechanical 3 Charisma 0
Body 2 Logic 2 Creativity 0
21:00 - 04:00
21000400
Friends requirement 3
§480/day
6) GP
An altruistic streak has compelled you to join a Sim neighborhood clinic as a GP. The pay won't be high, but you'll help a lot of less fortunate Simcitizens through broken bones, pregnancies, and measles. You will be handling a lot yourself, but don't slack off on the skill-building--you may want a different job someday. Cooking 0 Mechanical 3 Charisma 1
Body 2 Logic 4 Creativity 0
10:00 - 18:00
10001800
Friends requirement 4
§550/day
7) Specialist
Congratulations. You've "hung up your shingle", gaining a traditional work schedule and golf game occasionally. Now you have more time to maintain a happy home and maybe a happy family? Work on your charisma if higher steps in this career track seem appealing. Cooking 0 Mechanical 4 Charisma 2
Body 4 Logic 4 Creativity 1
10:00 - 16:00
10001600
Friends requirement 5
§625/day
8) Surgeon
One of the elite, with an income advance to go with it. The job demands a rested, calm individual, so watch your emotional levels, eat right, and get plenty of sleep. And, you'll need home study time, especially in the areas of creativity and logic, to keep left brain skills sharp in the operating room. Cooking 0 Mechanical 4 Charisma 3
Body 5 Logic 6 Creativity 2
10:00 - 16:00
10001600
Friends requirement 7
§700/day
9) Medical Researcher
You created a new vaccination serum in Sim City's most advanced research clinic. You've now joined the ranks of the highest paid researchers in the world. If you decide to go for the top bucks, continue the skill building path up to Chief of Hospital Staff, where you get a cut of the profits. Cooking 0 Mechanical 5 Charisma 4
Body 6 Logic 8 Creativity 3
09:00 - 16:00
09001600
Friends requirement 9
§775/day
10) Chief of Hospital Staff
You are one of the most respected physicians in Sim City. You spend office hours at the hospital. You are now a part owner, and are making large profits keeping your fellow Sims in good health. Cooking 0 Mechanical 6 Charisma 6
Body 7 Logic 9 Creativity 4
09:00 - 16:00
09001600
Friends requirement 11
§850/day

A Chief of Hospital Staff will eventually change careers and become an Inventor in the Science career track.

Chance cards

Medicine Chance Cards
1) Medical Technican
No chance cards for this level
2) Paramedic
No chance cards for this level
3) Nurse
You took your "bedside manner" too far, and got caught in a hospital scandal. Your Charisma goes up - but you've been fined $500.

Positive: Charisma skill +1 Negative: Got Fined -§500

4) Intern
No chance cards for this level
5) Resident
Hollywood calls--a Producer signs you on as a medical advisor to a big network series "SimCity General." You receive a $2000 retainer for your services.

Positive: Earned Money +§2000

6) GP
No chance cards for this level
7) Specialist
No chance cards for this level
8) Surgeon
No chance cards for this level
9) Medical Researcher
You create a vaccine for llama pocks! Reap $8000 in profit for the patent rights, and enjoy a rise in Charisma.

Positive: Earned Money +§8000 , Charisma skill +1

10) Chief of Hospital Staff
The daily grind of hospital management is sucking the life out of you. After daydreaming of bold new challenges you finally decide to take action. You resign from your post and start a new career in science. Your previous medical experience allows you to start at the advanced position of Inventor.

Positive: Change to the Science career track as an Inventor.

The Sims 2

Medicine is one of the ten basic careers in The Sims 2. Its career reward is TraumaTime "Incision Precision" Surgical Training Station, which can be used to build Mechanical skill. If The Sims 2: Apartment Life is installed, Socialites are likely to be employed in this career. College majors associated with this career are Biology and Physics.

Adult promotion levels

Medicine career Medicine Career Levels
1) Emergency Medical Technician
Entry level, low paying, grunt work in a big medical lab - but a way to test your aptitude and interest in exploring a doctor's world. Taking x-rays, logging samples, and preparing test results are among your duties. S M T W T F S Cleaning 0
08:00 - 14:00
08001400
Logic 0
Mechanical 0
§280/day Friends requirement 0
No bonus
2) Paramedic
You're attending medical school and working part-time as a paramedic. You'll need to avoid fatigue while allowing time to study and riding in an ambulance on the night shift. Keep your vehicle and equipment clean and well-maintained. S M T W T F S Cleaning 1
20:00 - 02:00
20000200
Logic 0
Mechanical 0
§385/day Friends requirement 0
Bonus: §770
3) Nurse
You've made it through medical school and secured your first job at SimCity General Hospital. This is a mentally as well as psychically demanding job. Work on your logic skill and your bedside manner to get those patient referrals. S M T W T F S Cleaning 2
07:00 - 14:00
07001400
Logic 1
Mechanical 0
§476/day Friends requirement 0
Bonus: §952
4) Intern
There's an "M.D." after your name, but it seems you spend more time doing paperwork and changing bandages than saving lives. Pay special care to develop your mechanical and logic skills; doctors must be multi-talented. The hours are steady, though, so you're earning more. S M T W T F S Cleaning 4
09:00 - 18:00
09001800
Logic 2
Mechanical 2
§574/day Friends requirement 1
Bonus: §1,148
5) Resident
You've been promoted to a night shift residency in the Emergency Room. This is an obviously stressful position, so make sure home is a comforting place. You'll need fun, rest, and proper meals, or you won't succeed. If you work on the proper diagnoses, care for those tough cases, and develop a good bedside manner, your promotion to General Practitioner will come quickly. S M T W T F S Cleaning 5
18:00 - 01:00
18000100
Logic 3
Mechanical 3
§672/day Friends requirement 2
Bonus: §1,344
6) General Practitioner
An altruistic streak has compelled you to join a Sim neighborhood clinic as a GP. The pay won't be high, but you'll help a lot of less fortunate Simcitizens through broken bones, pregnancies, and measles. You will be handling a lot yourself, but don't slack off on the skill-building—you may want a different job someday. S M T W T F S Cleaning 6
10:00 - 18:00
10001800
Logic 4
Mechanical 4
§770/day Friends requirement 3
Bonus: §1,540
7) Specialist
Congratulations. You've "hung up your shingle", gaining a traditional work schedule and a golf game occasionally. Now you have more time to maintain a happy home and maybe a happy family. Keep making friends outside the home and building up your skills, if higher levels in this career track seem appealing. S M T W T F S Cleaning 7
10:00 - 16:00
10001600
Logic 5
Mechanical 7
§875/day Friends requirement 4
Bonus: §1,750
8) Surgeon
One of the elite, with an income advance to go with it. The job demands a rested, calm individual, so watch your emotional levels, eat right, and get plenty of sleep. And, you'll need some home study time, especially in logic, to keep left brain skills sharp in the operating room. S M T W T F S Cleaning 8
10:00 - 16:00
10001600
Logic 7
Mechanical 9
§980/day Friends requirement 5
Bonus: §1,960
9) Medical Researcher
You created a new vaccination serum in SimCity's most advanced research clinic. You've now joined the ranks of the highest paid researchers in the world. If you decide to go for the top bucks, continue the skill building path up to Chief of Hospital Staff, where you get a cut of the profits. S M T W T F S Cleaning 9
11:00 - 18:00
11001800
Logic 8
Mechanical 9
§1,356/day Friends requirement 7
Bonus: §2,712
10) Chief of Staff
You are one of the most respected physicians in SimCity. You spend office hours at the hospital. You are now a part owner and are making large profits keeping your fellow Sims in good health. S M T W T F S Cleaning 10
09:00 - 16:00
09001600
Logic 10
Mechanical 9
§1,488/day Friends requirement 9
Bonus: §2,976

Teen/elder promotion levels

Medicine career Medicine Career Levels
1) Nursing Home Attendant
Glamorous it's not, but it's a real job taking care of people in their time of need, and it's a foot in the door of the medical community. Impress the nurses with your bedside manner and see if you can't find your way into the hallowed halls of SimCity General. S M T W T F S Cleaning 0
15:00 - 18:00
15001800
Logic 0
Mechanical 0
§65/day Friends requirement 0
No bonus
2) Orderly
The pay is certainly better than at the nursing home, but the constant flow of patients means the work of a hospital attendant is never done. Sometimes it seems as though the ambulances may never stop coming, but the lives those EMTs lead certainly seem like good ones... S M T W T F S Cleaning 1
15:00 - 18:00
15001800
Logic 0
Mechanical 0
§87/day Friends requirement 1
Bonus: §174
3) Emergency Medical Technician
Entry level, low paying grunt work in a big medical lab—but a way to test your aptitude and interest in exploring a doctor's world. Taking x-rays, logging samples, preparing test results are among your duties. S M T W T F S Cleaning 2
19:00 - 22:00
19002200
Logic 0
Mechanical 2
§125/day Friends requirement 3
Bonus: §250

Adult chance cards

For more information on Chance Cards in The Sims 2, see Chance card.


Medicine career Medical Career Levels
1) Emergency Medical Technician
<Sim>'s been asked to lend a helping hand and clean up one of the examination rooms after a food fight broke out between cadets of rival military schools. The place is covered with mashed potatoes and tapioca pudding, as well as some other unidentifiable substances. <Sim> could spend all day disinfecting the place, or simply ask the custodial staff to handle it. Clean Up Success:
Promotion Promoted to Paramedic
15% chance
Failure:
Got Fined -§280
84% chance
Ask Custodian Success:
Charisma Skill +1
84% chance
Failure:
Fired Get Fired
15% chance
2) Paramedic
<Sim>'s on his/her way to an emergency, and the ambulance is stuck in an extremely congested area of SimCity surface roads. He's/She's got the sirens on, but there isn't enough room for the cars to get out of his/her way. He/She could drive the ambulance on the sidewalk, or get out and hoof the 25 blocks carrying his/her med pack and resuscitation kit. Sidewalk Success:
Mechanical Skill +2
15% chance
Failure:
Fired Get Fired
84% chance
Go on Foot Success:
Body Skill +1
84% chance
Failure:
Got Fined -§500
15% chance
3) Nurse
Another transient sherpa has wondered in through the hospital's emergency entrance with a llama. Both the sherpa and the llama are screaming, and <Sim> is able to understand neither of them. <Sim> is the only one on duty right now. Should he/she examine the sherpa or the llama? Sherpa Success:
Promotion Promoted to Intern
50% chance
Failure:
Logic skill -1
49% chance
Llama Success:
Earned Money +§5,000
49% chance
Failure:
Demotion Demoted to Paramedic
50% chance
4) Intern
<Sim> believes he's/she's discovered a flaw in a cutting-edge surgery technique being outlined by the Hospital's Chief of Staff. He's/She's not sure if he/she should say something. Interns generally don't speak during medical debriefings, but he/she might not get another chance to speak on the subject. He/She could raise his/her hand, or attempt to meet with the Chief privately at a later date. Speak Up Success:
Promotion Promoted to Resident
84% chance
Failure:
Charisma skill -2
15% chance
Try Later Success:
Earned Money +§5,000
Logic skill +2
15% chance
Failure:
No Penalty
84% chance
5) Resident
A member of the Below Average Bowler's League has come in with a sprained thumb and is demanding immediate attention. There are a number of free-clinic patients waiting to be seen, but <Sim>'s also heard that the BABL is a powerful political force in SimCity. He/She could see the man immediately, or make the point of informing him that other citizens are just as important as he is, and that he'll need to wait his turn. Treat Bowler Success:
Charisma Skill +2
15% chance
Failure:
Charisma skill -2
84% chance
Make a Point Success:
Promotion Promoted to General Practitioner
84% chance
Failure:
Got Fined -§672
15% chance
6) General Practitioner
One of the regular senior citizen tour groups from Old Town is taking a tour through the clinic, but their numbers seemed to have dwindled. As <Sim> walks over to the group almost half of them proclaim to be ill and that they need to lie down. <Sim> examines one of them, a woman with blue hair, but is unable to find anything wrong. Should he/she turn them away as hypochondriacs, or start filling in the paperwork to check them all in? Turn Away Success:
Earned Money +§10,000
15% chance
Failure:
Got Fined -§770
84% chance
Check In Success:
Body Skill +1
Charisma skill +3
84% chance
Failure:
Charisma skill -2
15% chance
7) Specialist
Members of a corporate HMO have set up a lunch meeting today with <Sim> to discuss the possibility of his/her coming to work for them as a surgeon. The job would be a big promotion for <Sim>, but with the changeover might come at a loss of standing in the medical community. <Sim> could attend the meeting, or inform his/her Chief of Staff that HMO officals [sic] are trying to poach doctors away from SimCity General. Attend Meeting Success:
Promotion Promoted to Surgeon
Creativity skill -1
15% chance
Failure:
Body skill -2
84% chance
Inform Chief Success:
Logic skill+1
Charisma skill +1
84% chance
Failure:
Logic skill -2
Charisma skill -2
15% chance
8) Surgeon
During an emergency appendectomy, <Sim> begins to feel slightly faint. He's/She's been in surgery all day and has neglected to eat anything. The procedure is almost finished, but the final steps require a great deal of concentration, and there aren't any other surgeons available. He/She could finish the surgery quickly, or hand over the procedure to the resident assisting him/her. Finish Quickly Success:
Logic skill +2
Body skill +2
15% chance
Failure:
Got Fined -§5,000
84% chance
Hand Off Success:
No Reward
84% chance
Failure:
Fired Get Fired
15% chance
9) Medical Researcher
A crate of pharmaceutical marketing baubles all bearing the name Mixzomyatrobride arrives on <Sim>'s desk along with a hefty box of sample Mixzomyatrobride pill packets. The accompanying literature describes the drug as the only known cure for stress. The brochure also assures a hefty financial incentive for any doctors who agree to begin prescribing the new medication immediately. <Sim>'s unsure as to whether he/she should begin prescribing the drug, or spend his/her valuable time researching it, possibly missing his/her chance at the financial incentive. Prescribe Success:
Earned Money +§25,674
15% chance
Failure:
Got Fined -§20,000
Fired Get Fired
84% chance
Research Success:
Logic skill +2
Charisma skill +2
84% chance
Failure:
Cleaning skill -2
15% chance
10) Chief of Staff
<Sim>'s adminstrative [sic] assistant informs him/her over his/her mahogany paneled desktop intercom that there seems to be an intern from the hospital's 3rd floor waiting to speak with him/her about a presentation <Sim> gave yesterday in which he/she described the hospital's new thoracotomy technique. Should <Sim> have his/her Admin send the intern away with a stern admonishment, or allow the intern a short meeting? Send Away Success:
Big Bonus +§80,000
49% chance
Failure:
Got Fined -§40,000
50% chance
Meet Intern Success:
Cooking Skill +3
50% chance
Failure:
Charisma skill -3
49% chance

The Sims 2 (console)

Medicine is one of the careers available in The Sims 2 (console).

Medicine career Medicine Career Levels
1) Emergency Medical Technician
Entry level, low paying, grunt work in a big medical lab - but a way to test your aptitude and interest in exploring a doctor's world. Taking x-rays, logging samples, and preparing test results are among your duties. S M T W T F S Cleaning 0
08:00 - 14:00
08001400
Logic 0
Mechanical 0
§280/day Friends requirement 0
No bonus
2) Paramedic
You're attending medical school and working part-time as a paramedic. You'll need to avoid fatigue while allowing time to study and riding in an ambulance on the night shift. Keep your vehicle and equipment clean and well-maintained. S M T W T F S Cleaning 1
20:00 - 02:00
20000200
Logic 0
Mechanical 0
§385/day Friends requirement 0
Bonus: §770
3) Nurse
You've made it through medical school and secured your first job at SimCity General Hospital. This is a mentally as well as psychically demanding job. Work on your logic skill and your bedside manner to get those patient referrals. S M T W T F S Cleaning 1
07:00 - 14:00
07001400
Logic 1
Mechanical 0
§476/day Friends requirement 0
Bonus: §952
4) Intern
There's an "M.D." after your name, but it seems you spend more time doing paperwork and changing bandages than saving lives. Pay special care to develop your mechanical and logic skills; doctors must be multi-talented. The hours are steady, though, so you're earning more. S M T W T F S Cleaning 4
09:00 - 18:00
09001800
Logic 2
Mechanical 2
§574/day Friends requirement 1
Bonus: §1,148
5) Resident
You've been promoted to a night shift residency in the Emergency Room. This is an obviously stressful position, so make sure home is a comforting place. You'll need fun, rest, and proper meals, or you won't succeed. If you work on the proper diagnoses, care for those tough cases, and develop a good bedside manner, your promotion to General Practitioner will come quickly. S M T W T F S Cleaning 5
18:00 - 01:00
18000100
Logic 3
Mechanical 2
§672/day Friends requirement 2
Bonus: §1,344
6) General Practitioner
An altruistic streak has compelled you to join a Sim neighborhood clinic as a GP. The pay won't be high, but you'll help a lot of less fortunate Simcitizens through broken bones, pregnancies, and measles. You will be handling a lot yourself, but don't slack off on the skill-building—you may want a different job someday. S M T W T F S Cleaning 6
10:00 - 18:00
10001800
Logic 4
Mechanical 4
§770/day Friends requirement 3
Bonus: §1,540
7) Specialist
Congratulations. You've "hung up your shingle", gaining a traditional work schedule and a golf game occasionally. Now you have more time to maintain a happy home and maybe a happy family. Keep making friends outside the home and building up your skills, if higher levels in this career track seem appealing. S M T W T F S Cleaning 7
10:00 - 16:00
10001600
Logic 5
Mechanical 7
§874/day Friends requirement 4
Bonus: §1,750
8) Surgeon
One of the elite, with an income advance to go with it. The job demands a rested, calm individual, so watch your emotional levels, eat right, and get plenty of sleep. And, you'll need some home study time, especially in logic, to keep left brain skills sharp in the operating room. S M T W T F S Cleaning 8
10:00 - 16:00
10001600
Logic 7
Mechanical 9
§980/day Friends requirement 5
Bonus: §1,960
9) Medical Researcher
You created a new vaccination serum in SimCity's most advanced research clinic. You've now joined the ranks of the highest paid researchers in the world. If you decide to go for the top bucks, continue the skill building path up to Chief of Hospital Staff, where you get a cut of the profits. S M T W T F S Cleaning 9
11:00 - 18:00
11001800
Logic 8
Mechanical 9
§1,356/day Friends requirement 7
Bonus: §2,712
10) Chief of Staff
You are one of the most respected physicians in SimCity. You spend office hours at the hospital. You are now a part owner and are making large profits keeping your fellow Sims in good health. S M T W T F S Cleaning 10
09:00 - 16:00
09001600
Logic 10
Mechanical 9
§1,499/day Friends requirement 9
Bonus: §2,976

The Sims 2: Pets (console)

Medical is one of the career tracks available in The Sims 2: Pets (console).[1]

Level Name Description Pay Hours Skills Required Friends Required
1 Emergency Medical Technician §252 08:00 - 14:00 08001400 none 0
2 Paramedic §345 08:00 - 14:00 08001400

Cleaning: 1

0
3 Nurse §416 07:00 - 14:00 07001400

Cleaning: 2 Logic: 1

0
4 Intern §524 09:00 - 18:00 09001800

Cleaning: 3 Logic: 2 Mechanical: 2

1
5 Resident §642 18:00 - 01:00 18000100

Cleaning: 5 Logic: 3 Mechanical: 3

2
6 General Pracitioner §799 10:00 - 18:00 10001800

Cleaning: 6 Logic: 4 Mechanical: 4

3
7 Specialist §975 10:00 - 16:00 10001600

Cleaning: 7 Logic: 5 Mechanical: 7

4
8 Surgeon §1,380 10:00 - 16:00 10001600

Cleaning: 8 Logic: 7 Mechanical: 9

5
9 Medical Researcher §1,756 11:00 - 18:00 11001800

Cleaning: 9 Logic: 8 Mechanical: 9

7
10 Chief of Staff §2,299 09:00 - 16:00 09001600

Cleaning: 10 Logic: 10 Mechanical: 9

9

The Sims 3

Medical career icon

Medical is a career track in The Sims 3.

Work place: Hospital

How to apply: Directly at work place, Newspaper, Computer

Performance options: Business As Usual, Take It Easy, Work Hard, Watch TV in Ready Room, Meet Medical Personnel, Do Boss's Paperwork.

Depending on the game, Medical will be a profession-career, unless Ambitions isn't installed. Otherwise, Sims will only work in the rabbit hole.

Beginning at level four, the player receives a medical journal each night to read. Doing so increases the Sim's performance. Each one counts as a book read, though, so bookworms can get a massive number of books to read if they keep at the medical career.

"Random events" are very common in this career track. Sims will often meet new personnel, gain job performance, and increase relations with their boss randomly during operations, patient escapes, days with few patients, etc. These events are very useful for advancing.

Medical can call a Sim to work at anytime. Using the Take Unpaid Time Off[TS3] feature will not prevent them from going to work if they are called but it will delay the day they go to work.

After reaching Level 10, Sims will have a Special Performance Option: Play Golf, that will fulfill the Fun need and increase relationship with coworkers.

After reaching Level 5, Sims will be able to determine the gender of pregnant Sims' babies. If the doctor chooses the option of "Determine Gender of Baby", then an alert will pop up, saying "____ is having a girl/boy!). If the pregnant Sim chooses the option "Ask Gender of Baby", then you'll have to hover over the doctor's head to see the thought bubble pop up, displaying the gender. Either a female or male sign will show up.

If the Sim is having twins, however, the doctor will only be able to determine the gender of one of the twins or triplets. And, if the Sim eats watermelons or apples after the gender is determined, the chances of the watermelons and apples working are significantly lowered.

Promotion levels

Level Name Description Work Time Compensation Performance Factors Perks
(cumulative)
1 Organ Donor In a profession where the patient always comes first, the Organ Donor is the epitome of that philosophy. Donating with a smile will go a long way towards getting you on the other side of the scalpel, so try to make the best of this dicey situation.
Days Off
S M T W T F S
Hours
9AM to 3PM 09001500
Pay
§22/hour
Promotional Bonus
N/A
Pension
§
Skills
3 Logic
Other
Mood


2 Bed Pan Cleaner A hospital full of patients leads to stacks of bed pans that need to be cleaned. The only thing worse than smelling bed pans is cleaning them, but that's no reason to slack. Remember, it's all for the patients!
Days Off
S M T W T F S
Hours
9AM to 3PM 09001500
Pay
§25/hour
Promotional Bonus
§264
Pension
§
Skills
4 Logic
Other
Mood


3 Paramedic Finally, some hands-on medical care! Paramedics are the first on the scene to provide emergency care, so it's important for you to touch up on Logical reasoning so that the split-second decisions you make are the correct ones!
Days Off
S M T W T F S
Hours
9AM to 4PM 09001600
Pay
§28/hour
Promotional Bonus
§300
Pension
§
Skills
5 Logic
Other
Mood


4 Medical Intern Doctor or not, there's a long way to go before you will earn the respect of peers and the right to use a scalpel on patients. Pay attention to the other doctors and study the latest medical journals, or else it's back to the bed pans for you.
Days Off
S M T W T F S
Hours
9AM to 7PM 09001900
Pay
§33/hour
Promotional Bonus
§336
Pension
§???
Skills
6 Logic
Other
Mood Research


5 Resident At times it felt like the drudgery of being an intern would never end, but the title of Resident proves your medical acumen and dedication to saving lives were appreciated all along. The days of specialized medicine aren't too far ahead, so enjoy general practice while it lasts.
Days Off
S M T W T F S
Hours
9AM to 6PM 09001800
Pay
§78/hour
Promotional Bonus
§432
Pension
§???
Skills
7 Logic
Other
Mood Research
Ability to determine the gender of the baby of a pregnant Sim and use the Brag about being a Doctor interaction


6 Trauma Surgeon Patients who've suffered grievous injury come to Trauma Surgeons to save their lives in the Emergency Room. Seconds count, and the entire responsibility for failure rests on your hopefully able shoulders. Thankfully, the entire hospital is here to wipe your brow when needed... just not be everyone at once.
Days Off
S M T W T F S
Hours
7PM to 3AM 19000300
Pay
§102/hour
Promotional Bonus
§972
Pension
§???
Skills
8 Logic.
Other
Mood Research


7 Gene Therapist There are Sims with good genes, bad genes, and in rare cases, none at all, which is where the Gene Therapist steps in. Gradually, through good beside manner and therapeutic measures, the patient will have the best genes Simoleons can buy. The stakes have been upped now that the genes are out of the bottle.
Days Off
S M T W T F S
Hours
9AM to 2PM 09001400
Pay
§192/hour
Promotional Bonus
§1,260
Pension
§190
Skills
9 Logic
Other
Mood Research


8 Infectious Disease Researcher You're an Infectious Disease Researcher, a front-line soldier in the fight against strange diseases without obvious cures. With entire populations in danger of Strangetown Syndrome, there's no time to waste. Take care, Doctor, as you step into harm's way.
Days Off
S M T W T F S
Hours
9AM to 2PM 09001400
Pay
§210/hour
Promotional Bonus
§2,568
Pension
§???
Skills
10 Logic
Other
Mood Research


9 Neurosurgeon Because only 10% of the brain is utilized, or so the myth says, everyone severely hopes the Neurosurgeon delicately dabbles around this important region of the body. One misstep and the hospital incurs huge losses, namely... your employment.
Days Off
S M T W T F S
Hours
9AM to 5PM 09001700
Pay
§225/hour
Promotional Bonus
§3,156
Pension
§???
Skills
10 Logic
Other
Mood Research


10 World Renowned Surgeon There's no such thing as an uncureable disease or fatal ailment with a World Renowned Surgeon in the room. There's no surgery too intense or bill to small for you, because you're simply the best the world has to offer.
Days Off
S M T W T F S
Hours
9AM to 2PM 09001400
Pay
§480/hour
Promotional Bonus
§3,336
Pension
§460
Skills
10 Logic
Other
Mood Research


Research

Research can be performed by reading Medical Journals to increase job performance. A Sim brings Medical Journals home from work starting from the 4th Medical career level, Intern. Each journal appears in the Sim's inventory and has a "read" option. It is read like a regular book. Once completed, the next time the Sim goes to work, he/she will gain a performance boost.

Bugs

  • When giving Free Vaccination Clinic at Graveyard, player may also be required to vaccinate ghosts too.
  • Occult NPCs such as SimBot, Genie and Ghost will need to be vaccinated too even though these lifestates are not biological and are not supposed to be sick.

Ambitions career expansion

Medical top

Celebration for medical neighborhood hero.

Doctor career icon

The Medical career track is the only base game career that underwent significant changes in the The Sims 3: Ambitions expansion pack and The Sims 3 Deluxe.

With this expansion installed, medical Sims have the option to leave the hospital from time to time in order to participate in a variety of community activities. If the Sim receives one of these opportunities, they have to briefly leave work to do so and then get back to work immediately after.

Vaccination clinics

Vaccination Clinics take place at a random community lot such as a park or graveyard. The Doctor is given four hours to vaccinate as many Sims as possible, and is paid for each individual vaccination. A patient's reaction to the vaccination depends on their personality (cowardly Sims scream and cry, while brave Sims don't even flinch). Patients who show up but fail to get vaccinated receive a relationship drop with the Doctor.

Free clinics

Free Clinics operate very similarly to Vaccination Clinics. The Doctor has four hours to tend to as many patients as possible and is paid for each individual patient cured. Doctors use a wide array of gadgets and amusing healing techniques to cure patients.

Medical outreach

During medical outreach, the doctor is asked to visit a random rabbit hole. After staying for a few hours, the doctor is rewarded with additional career performance.

Local emergencies

Sims may also encounter emergencies outside of regular work hours. Sims dining out will be able to choke and they will need medical assistance.[2]

House calls

After a doctor finishes working at the hospital, they can make a house call to follow up on one of their patients. After calling the hospital, the doctor is assigned a random person to visit. The doctor must now visit the patient's house and perform the follow up treatment. Once the doctor is finished, he/she writes a bill for the patient (which most patients look at in shock). House calls are a great way to make extra money.

Note:

There is a glitch with Free Clinics and Vaccination Clinics: when the time is up the unserved patients may complain that they waited too long and go home. This will greatly decrease the Sim's job performance and may even cause the Sim to get demoted or fired if their performance drops too low. The job performance meter will drop between 10 and 15 points for each unserved patient.

Career rewards

  • Medical Trophy of Honor: Complete 3 Vaccination Clinics
  • Medical Trophy of Valor: Complete 10 Medical Outreaches
  • Medal of Mending: Diagnose 40 sims
  • Tending Trinket: Help 10 sims in Local Emergencies
  • Medical Key to The Town: Reach Career Level 10 (May not be Provided for Some Time)
  • Skeletal Endowment: Complete 5 Free Clinics after reaching Career Level 10

The Sims 4

The Doctor career is one of the three career tracks introduced in The Sims 4: Get to Work. Like the other Get to Work careers, Doctor is a profession, which are active careers where Sims can be followed to work. Also like the other Get to Work careers, Sims who are Doctors can be called to work at anytime.

Just as other active careers, Sims need the fill up the meter on the upper left hand corner by completing the tasks right below it. In general, the tasks revolve around conducting tests on the patient (e.g. taking temperature, x-ray scan), diagnosing a patient's illness, treating the illness, and occasionally attending to emergencies in (e.g. patient collapses while queuing) and out of (e.g. house call, outbreak) the hospital. In order not to lose performance points (e.g. from good to average), the Sim needs to end the day by doing at least an Adequate job (i.e. first section of the meter being filled).

Career levels

Description: "Who doesn’t want to be held responsible for another Sim's health and well-being? A Doctor who can advance in the medical ranks will find themselves rewarded with objects like a Standing Surgical Light and a Full-Sized Skeleton to brighten up the home nursery. To make the deal extra sweet, you'll be able to unlock your very own Hospital Scrubs and Patient Gowns so you can play Doctor at home!"

TS4 Career Doctor Doctor Career Levels
Workplace: Simulacrum Labs/The Mustard Clinic/Cut-N-Gut Health/T. Pose Medical/I Fell Down, A Wellness Center
1) Medical Intern
Aiming to become a Doctor? Well it all starts with patient care. Even powerful physicians started by making beds, delivering food and listening to sick Sims' woes. §18/hour S M T W T F S
Hours: 7:00 AM - 3:00 PM
Ideal Mood: Focused
Promotion Tasks:
Attend an active work day at the doctor career venue (2 times)
Daily Task:
None
Bonus: None Pension: Unknown
2) Orderly
In addition to the basics of health-care, aspiring medical professionals must know the ins-and-outs of the hospital venue. For example, in with new patients, and out with the messes they create. §23/hour S M T W T F S
Hours: 7:00 AM - 3:00 PM
Ideal Mood: Focused
Promotion Tasks:
Treat 2 Patients
Daily Task:
None
Bonus: §192; Doctor Xavier Ray's Display; Not So Blind Eye Chart; New Clothes Pension: Unknown
3) Medical Assistant
Being exposed to a variety of illnesses does have its benefits... You may be perpetually covered in germs, but you also now know what to look for in your patient examinations. §35/hour S M T W T F S
Hours: 8:00 AM - 4:00 PM
Ideal Mood: Focused
Promotion Tasks:
Treat 3 Patients
Daily Task:
None
Bonus: §256; X-Ray Machines are now available for use at work to scan and exam patients; Give Medical Advice interaction; Give Bad Medical Advice interaction with Level 3 Mischief Pension: Unknown
4) Medical Technologist
One of the best parts of working in the medical field, is the ability to "play" around with all the nifty examination gadgets, like X-ray machines and medical treadmills. Playing in the name of health-care, of course. §49/hour S M T W T F S
Hours: 9:00 AM - 5:00 PM
Ideal Mood: Focused
Promotion Tasks:
Successfully Diagnose and Treat a Patient
Daily Task:
None
Bonus: §312; Defeat the Darkness Surgical Light; Medical Treadmills can now be used further (sic) examine patients' conditions; New Clothes Pension: Unknown
5) Assistant Nurse
Entering into a nursing role, you have the widest and most vital range of responsibilities. A workday can consist of quality patient care, operating an array medical technology and maintaining good sanitary conditions around the hospital. §68/hour S M T W T F S
Hours: 6:00 AM - 4:00 PM
Ideal Mood: Focused
Promotion Tasks:
Successfully Diagnose and Treat 2 Patients
Daily Task:
None
Bonus: §384; Restless Thankless Medical Stool; Surgery Tables at work can now be used to treat the most severe patient conditions; Check Hotness interaction Pension: Unknown
6) R.N.
Your commitment to health-care is second to none. As a result, you have risen to the indispensable role of nursing leadership. High-ranking doctors may have great theoretical knowledge of treatment, but the hospital would certainly grind to a halt without your practiced supervision. §95/hour S M T W T F S
Hours: 7:00 AM - 5:00 PM
Ideal Mood: Focused
Promotion Tasks:
Successfully Diagnose and Treat 3 Patients
Daily Task:
None
Bonus: §576; Doctor of Medicine Diploma; Can now determine baby gender on pregnant Sims Pension: Unknown
7) Doctor - General Practitioner
You've made it! After immeasurable days and focused effort, you're officially a primary care physician. However, being a generalist is just the first step along an elite and illustrious path of medical specialization. §135/hour S M T W T F S
Hours: 8:00 AM - 6:00 PM
Ideal Mood: Focused
Promotion Tasks:
Perform Surgery on 3 Patients
Daily Task:
None
Bonus: §816; Seat of Health; New Clothes Pension: Unknown
8) Medical Specialist
Going beyond the routine duties of a general physician, you have begun to specialize in expert care of patients; everything from treating their most severe conditions to bringing new Sim life into the world. §195/hour S M T W T F S
Hours: 9:00 AM - 7:00 PM
Ideal Mood: Focused
Promotion Tasks:
Deliver a Baby
Daily Task:
None
Bonus: §1,136; The Diligent Doctor's Desk; Sickness Resistance trait Pension: Unknown
9) Surgeon
As a Surgeon, you hold life-and-death of your Sim-charges in steady, skilled hands. Nothing in the practice of medicine is beyond your ability. As such, few other professionals are as deservingly revered and celebrated as those in your elite role. §245/hour S M T W T F S
Hours: 9:00 AM - 7:00 PM
Ideal Mood: Focused
Promotion Tasks:
Successfully Diagnose and Treat 5 Patients
Daily Task:
None
Bonus: §1,496; Skelly Sim Pension: Unknown
10) Chief of Staff
You've reached the rarified (sic) heights of your profession and are the pinnacle of expert medical knowledge and training. Your lucrative talents are wasted on all but the biggest challenges of theoretical diagnostics and overseeing the entire hospital complex. §280/hour S M T W T F S
Hours: 9:00 AM - 7:00 PM
Ideal Mood: Focused
Promotion Tasks:
None
Daily Task:
None
Bonus: §1,720; unlocks "General Hospital" styled room Pension: Unknown


Trivia

  • Medical and Law Enforcement[3] are the only Careers that can call a Sim to work at any time in The Sims 3, while Detective, Doctor, and Scientist are the only Careers that can call a Sim to work at any time in The Sims 4.
  • The icon of the job represents the staff Caduceus belonging to the Greek god Hermes. The symbol is often mistakenly used as a symbol of medicine instead of the Rod of Asclepius, which, belonging to Asclepius, the Greek god of healing and medicine, would be the correct symbol to use.
  • Medical[TS3:A] and Film are the only careers that are a hybrid of the original career system and the Profession system.

References