The medicine career is a base game career track in The Sims, The Sims 2, and The Sims 3. It returns in The Sims 4: Get to Work (where it is renamed to "doctor") as an active career. In The Sims Medieval, physicians are doctors of the medieval era.
The Sims[]
Medicine has a somewhat shallow and almost perfectly straight pay curve. Of the ten career tracks in the base game, it had the fourth-highest pay at rank 1 but the fourth-lowest pay at rank 10, and was tied with Xtreme career for third-easiest to climb with 11 friends required to reach rank 10. Of the 20 career tracks in the base game, Livin' Large, and Unleashed, it still has the fourth-highest pay at rank 1 and has the sixth-lowest pay at rank 10.
Medicine Chance Cards | |
---|---|
1) Medical Technican | |
No chance cards for this level. | |
2) Paramedic | |
No chance cards for this level. | |
3) Nurse | |
You took your "bedside manner" too far, and got caught in a hospital scandal. Your Charisma goes up - but you've been fined §500. | Positive / Negative |
+1 -§500 | |
4) Intern | |
No chance cards for this level. | |
5) Resident | |
Hollywood calls--a Producer signs you on as a medical advisor to a big network series "SimCity General." You receive a §2,000 retainer for your services. | Positive |
+§2,000 | |
6) GP | |
No chance cards for this level. | |
7) Specialist | |
No chance cards for this level. | |
8) Surgeon | |
No chance cards for this level. | |
9) Medical Researcher | |
You create a vaccine for llama pocks! Reap §8,000 in profit for the patent rights, and enjoy a rise in Charisma. | Positive |
+§8,000 +1 | |
10) Chief of Hospital Staff | |
The daily grind of hospital management is sucking the life out of you. After daydreaming of bold new challenges you finally decide to take action. You resign from your post and start a new career in science. Your previous medical experience allows you to start at the advanced position of Inventor. | Positive |
Change to the Science career track as an Inventor. |
The Sims 2[]
Medicine is one of the ten basic careers in The Sims 2. Its career reward is TraumaTime "Incision Precision" Surgical Training Station, unlocked at level 4, which can be used to build the mechanical skill and hobby enthusiasm for science. If The Sims 2: Apartment Life is installed, socialites are likely to be employed in this career.[TS2:AL] College majors associated with this career are biology and physics.[TS2:U]
Medicine Chance Cards | ||
---|---|---|
1) Emergency Medical Technician | ||
<Sim>'s been asked to lend a helping hand and clean up one of the examination rooms after a food fight broke out between cadets of rival military schools. The place is covered with mashed potatoes and tapioca pudding, as well as some other unidentifiable substances. <Sim> could spend all day disinfecting the place, or simply ask the custodial staff to handle it. | Clean Up | |
Success: Promoted to Paramedic | 15% chance | |
Failure: -§280 | 84% chance | |
Ask Custodian | ||
Success: +1 | 84% chance | |
Failure: Get Fired | 15% chance | |
2) Paramedic | ||
<Sim>'s on his/her way to an emergency, and the ambulance is stuck in an extremely congested area of SimCity surface roads. He's/She's got the sirens on, but there isn't enough room for the cars to get out of his/her way. He/She could drive the ambulance on the sidewalk, or get out and hoof the 25 blocks carrying his/her med pack and resuscitation kit. | Sidewalk | |
Success: +2 | 15% chance | |
Failure: Get Fired | 84% chance | |
Go on Foot | ||
Success: +1 | 84% chance | |
Failure: -§500 | 15% chance | |
3) Nurse | ||
Another transient sherpa has wondered in through the hospital's emergency entrance with a llama. Both the sherpa and the llama are screaming, and <Sim> is able to understand neither of them. <Sim> is the only one on duty right now. Should he/she examine the sherpa or the llama? | Sherpa | |
Success: Promoted to Intern | 50% chance | |
Failure: -1 | 49% chance | |
Llama | ||
Success: +§5,000 | 50% chance | |
Failure: Demoted to Paramedic | 49% chance | |
4) Intern | ||
<Sim> believes he's/she's discovered a flaw in a cutting-edge surgery technique being outlined by the Hospital's Chief of Staff. He's/She's not sure if he/she should say something. Interns generally don't speak during medical debriefings, but he/she might not get another chance to speak on the subject. He/She could raise his/her hand, or attempt to meet with the Chief privately at a later date. | Speak Up | |
Success: Promoted to Resident | 84% chance | |
Failure: -2 | 15% chance | |
Try Later | ||
Success: +§5,000 +2 | 15% chance | |
Failure: No Penalty | 84% chance | |
5) Resident | ||
A member of the Below Average Bowler's League has come in with a sprained thumb and is demanding immediate attention. There are a number of free-clinic patients waiting to be seen, but <Sim>'s also heard that the BABL is a powerful political force in SimCity. He/She could see the man immediately, or make the point of informing him that other citizens are just as important as he is, and that he'll need to wait his turn. | Treat Bowler | |
Success: +2 | 15% chance | |
Failure: -2 | 84% chance | |
Make a Point | ||
Success: Promoted to General Practitioner | 84% chance | |
Failure: -§672 | 15% chance | |
6) General Practitioner | ||
One of the regular senior citizen tour groups from Old Town is taking a tour through the clinic, but their numbers seemed to have dwindled. As <Sim> walks over to the group almost half of them proclaim to be ill and that they need to lie down. <Sim> examines one of them, a woman with blue hair, but is unable to find anything wrong. Should he/she turn them away as hypochondriacs, or start filling in the paperwork to check them all in? | Turn Away | |
Success: +§10,000 | 15% chance | |
Failure: -§770 | 84% chance | |
Check In | ||
Success: +1 +3 | 84% chance | |
Failure: -2 | 15% chance | |
7) Specialist | ||
Members of a corporate HMO have set up a lunch meeting today with <Sim> to discuss the possibility of his/her coming to work for them as a surgeon. The job would be a big promotion for <Sim>, but with the changeover might come at a loss of standing in the medical community. <Sim> could attend the meeting, or inform his/her Chief of Staff that HMO officals [sic] are trying to poach doctors away from SimCity General. | Attend Meeting | |
Success: Promoted to Surgeon -1 | 15% chance | |
Failure: -2 | 84% chance | |
Inform Chief | ||
Success: +1 +1 | 84% chance | |
Failure: -2 -2 | 15% chance | |
8) Surgeon | ||
During an emergency appendectomy, <Sim> begins to feel slightly faint. He's/She's been in surgery all day and has neglected to eat anything. The procedure is almost finished, but the final steps require a great deal of concentration, and there aren't any other surgeons available. He/She could finish the surgery quickly, or hand over the procedure to the resident assisting him/her. | Finish Quickly | |
Success: +2 +2 | 15% chance | |
Failure: -§5,000 | 84% chance | |
Hand Off | ||
Success: No Reward | 84% chance | |
Failure: Get Fired | 15% chance | |
9) Medical Researcher | ||
A crate of pharmaceutical marketing baubles all bearing the name Mixzomyatrobride arrives on <Sim>'s desk along with a hefty box of sample Mixzomyatrobride pill packets. The accompanying literature describes the drug as the only known cure for stress. The brochure also assures a hefty financial incentive for any doctors who agree to begin prescribing the new medication immediately. <Sim>'s unsure as to whether he/she should begin prescribing the drug, or spend his/her valuable time researching it, possibly missing his/her chance at the financial incentive. | Prescribe | |
Success: +§25,674 | 15% chance | |
Failure: -§20,000 Get Fired | 84% chance | |
Research | ||
Success: +2 +2 | 84% chance | |
Failure: -2 | 15% chance | |
10) Chief of Staff | ||
<Sim>'s adminstrative [sic] assistant informs him/her over his/her mahogany paneled desktop intercom that there seems to be an intern from the hospital's 3rd floor waiting to speak with him/her about a presentation <Sim> gave yesterday in which he/she described the hospital's new thoracotomy technique. Should <Sim> have his/her Admin send the intern away with a stern admonishment, or allow the intern a short meeting? | Send Away | |
Success: +§80,000 | 49% chance | |
Failure: -§40,000 | 50% chance | |
Meet Intern | ||
Success: +3 | 50% chance | |
Failure: -3 | 49% chance |
- For more information on Chance Cards in The Sims 2, see Chance card.
Sims in the Medicine Career[]
- Jenny Smith - Nurse
- Victor Aspir - Nurse
- Circe Beaker - Intern
- Don Lothario - Intern
- Vivian Cho - Intern
- Adrien Rhome - Resident
The Sims 2 (console)[]
Medicine is one of the careers available in The Sims 2 (console).
The Sims 2: Pets (console)[]
Medicine is one of the career tracks available in The Sims 2: Pets (console).[1]
The Sims 3[]
Medical is a career track in The Sims 3.
How to apply: directly at workplace, newspaper, computer, or upload resume.[TS3:UL]
Performance options: Business As Usual, Take It Easy, Work Hard, Watch TV in Ready Room, Meet Medical Personnel, Do Boss's Paperwork.
Depending on the game, medical will be a profession-career, unless Ambitions isn't installed. Otherwise, Sims will only work in the rabbit hole.
Beginning at level four, the player receives a medical journal each night to read. Doing so increases the Sim's performance. Each one counts as a book read, though, so bookworms can get a massive number of books to read if they keep at the medical career.
"Random events" are very common in this career track. Sims will often meet new personnel, gain job performance, and increase relations with their boss randomly during operations, patient escapes, days with few patients, etc. These events are very useful for advancing.
Medical can call a Sim to work at anytime. Using the Take Unpaid Time Off feature will not prevent them from going to work if they are called but it will delay the day they go to work.
After reaching Level 10, Sims will have a special performance option: Play Golf, that will fulfill the fun need and increase relationship with coworkers.
After reaching level 5, Sims will be able to determine the gender of pregnant Sims' babies. If the doctor chooses the option of "Determine Gender of Baby", then an alert will pop up, saying "____ is having a girl/boy!). If the pregnant Sim chooses the option "Ask Gender of Baby", then you'll have to hover over the doctor's head to see the thought bubble pop up, displaying the gender. Either a female or male sign will show up.
If the Sim is having twins, however, the doctor will only be able to determine the gender of one of the twins or triplets. And, if the Sim eats watermelons or apples after the gender is determined, the chances of the watermelons and apples working are significantly lowered.
Gaining the science skill will also boost performance and pay in this career.[TS3:UL]
Promotion Levels[]
Medical Career Levels | ||
---|---|---|
1) Organ Donor | ||
In a profession where the patient always comes first, the Organ Donor is the epitome of that philosophy. Donating with a smile will go a long way towards getting you on the other side of the scalpel, so try to make the best of this dicey situation. |
Wage: §22/hour | Bonus: N/A |
Days: S M T W T F S | Pension: §40 | |
Suburb 09:00 - 15:00 |
Bridgeport 13:00 - 18:00 | |
Performance Factors | ||
Mood | Logic 0-3 | |
2) Bed Pan Cleaner | ||
A hospital full of patients leads to stacks of bed pans that need to be cleaned. The only thing worse than smelling bed pans is cleaning them, but that's no reason to slack. Remember, it's all for the patients! |
Wage: §25/hour | Bonus: §264 |
Days: S M T W T F S | Pension: §40 | |
Suburb 09:00 - 15:00 |
Bridgeport 13:00 - 18:00 | |
Performance Factors | ||
Mood | Logic 1-4 | |
3) Paramedic | ||
Finally, some hands-on medical care! Paramedics are the first on the scene to provide emergency care, so it's important for you to touch up on Logical reasoning so that the split-second decisions you make are the correct ones! Perk: Ability to host vaccination clinics[TS3:A] |
Wage: §28/hour | Bonus: §300 |
Days: S M T W T F S | Pension: §50 | |
Suburb 09:00 - 16:00 |
Bridgeport 13:00 - 19:00 | |
Performance Factors | ||
Mood | Logic 2-5 | |
4) Medical Intern | ||
Doctor or not, there's a long way to go before you will earn the respect of peers and the right to use a scalpel on patients. Pay attention to the other doctors and study the latest medical journals, or else it's back to the bed pans for you. Perk: Receive Medical Beeper for emergency calls, Ability to host Medical Outreach Programs and do Patch Jobs[TS3:A] |
Wage: §33/hour | Bonus: §336 |
Days: S M T W T F S | Pension: §80 | |
Suburb 09:00 - 19:00 |
Bridgeport 10:00 - 18:30 | |
Performance Factors | ||
Mood | Logic 3-6 | |
Research | ||
5) Resident | ||
At times it felt like the drudgery of being an intern would never end, but the title of Resident proves your medical acumen and dedication to saving lives were appreciated all along. The days of specialized medicine aren't too far ahead, so enjoy general practice while it lasts. Perk: Ability to determine the baby gender of a pregnant Sim, use the Brag about being a Doctor interaction |
Wage: §78/hour | Bonus: §396 |
Days: S M T W T F S | Pension: §170 | |
Suburb 09:00 - 18:00 |
Bridgeport 11:00 - 18:30 | |
Performance Factors | ||
Mood | Logic 3-7 | |
Research | ||
6) Trauma Surgeon | ||
Patients who've suffered grievous injury come to Trauma Surgeons to save their lives in the Emergency Room. Seconds count, and the entire responsibility for failure rests on your hopefully able shoulders. Thankfully, the entire hospital is here to wipe your brow when needed... just not be everyone at once. Perk: Ability to give Expert Opinions[TS3:A] |
Wage: §102/hour | Bonus: §936 |
Days: S M T W T F S | Pension: §140 | |
Suburb 19:00 - 03:00 |
Bridgeport 19:00 - 01:30 | |
Performance Factors | ||
Mood | Logic 4-8 | |
Research | ||
7) Gene Therapist | ||
There are Sims with good genes, bad genes, and in rare cases, none at all, which is where the Gene Therapist steps in. Gradually, through good beside manner and therapeutic measures, the patient will have the best genes Simoleons can buy. The stakes have been upped now that the genes are out of the bottle. Perk: Ability to host Neighborhood Free Clinics[TS3:A] |
Wage: §192/hour | Bonus: §1,224 |
Days: S M T W T F S | Pension: §190 | |
Suburb 09:00 - 14:00 |
Bridgeport 13:00 - 17:30 | |
Performance Factors | ||
Mood | Logic 5-9 | |
Research | ||
8) Infectious Disease Researcher | ||
You're an Infectious Disease Researcher, a front-line soldier in the fight against strange diseases without obvious cures. With entire populations in danger of Strangetown Syndrome, there's no time to waste. Take care, Doctor, as you step into harm's way. |
Wage: §210/hour | Bonus: §2,304 |
Days: S M T W T F S | Pension: §200 | |
Suburb 09:00 - 14:00 |
Bridgeport 13:00 - 17:30 | |
Performance Factors | ||
Mood | Logic 6-10 | |
Research | ||
9) Neurosurgeon | ||
Because only 10% of the brain is utilized, or so the myth says, everyone severely hopes the Neurosurgeon delicately dabbles around this important region of the body. One misstep and the hospital incurs huge losses, namely... your employment. |
Wage: §225/hour | Bonus: §2,520 |
Days: S M T W T F S | Pension: §350 | |
Suburb 09:00 - 17:00 |
Bridgeport 13:00 - 19:30 | |
Performance Factors | ||
Mood | Logic 7-10 | |
Research | ||
10) World Renowned Surgeon | ||
There's no such thing as an incurable disease or fatal ailment with a World Renowned Surgeon in the room. There's no surgery too intense or bill to small for you, because you're simply the best the world has to offer. |
Wage: §480/hour | Bonus: §2,700 |
Days: S M T W T F S | Pension: §460 | |
Suburb 09:00 - 14:00 |
Bridgeport 13:00 - 17:30 | |
Performance Factors | ||
Mood | Logic 8-10 | |
Research |
Research[]
Research can be performed by reading Medical Journals to increase job performance. A Sim brings Medical Journals home from work starting from the 4th Medical career level, Intern. Each journal appears in the Sim's inventory and has a "read" option. It is read like a regular book. Once completed, the next time the Sim goes to work, he/she will gain a performance boost.
Bugs[]
- When giving Free Vaccination Clinic at Graveyard, player may also be required to vaccinate ghosts too.
- Occult NPCs such as SimBot, Genie and Ghost will need to be vaccinated too even though these lifestates are not biological and are not supposed to be sick.
Ambitions career expansion[]
The Medical career track is the only base game career that underwent significant changes in the The Sims 3: Ambitions expansion pack and The Sims 3 Deluxe.
With this expansion installed, medical Sims have the option to leave the hospital from time to time in order to participate in a variety of community activities. If the Sim receives one of these opportunities, they have to briefly leave work to do so and then get back to work immediately after.
Vaccination clinics[]
Vaccination Clinics take place at a random community lot such as a park or graveyard. The Doctor is given four hours to vaccinate as many Sims as possible, and is paid for each individual vaccination. A patient's reaction to the vaccination depends on their personality (cowardly Sims scream and cry, while brave Sims don't even flinch). Patients who show up but fail to get vaccinated receive a relationship drop with the Doctor.
Free clinics[]
Free Clinics operate very similarly to Vaccination Clinics. The Doctor has four hours to tend to as many patients as possible and is paid for each individual patient cured. Doctors use a wide array of gadgets and amusing healing techniques to cure patients.
Medical outreach[]
During medical outreach, the doctor is asked to visit a random rabbit hole. After staying for a few hours, the doctor is rewarded with additional career performance.
Local emergencies[]
Sims may also encounter emergencies outside of regular work hours.
- Sims dining out will be able to choke and they will need medical assistance.[2]
- NPCs on public lots where the career Sim is currently at, may request medical help through a notification and by looking cramped. One of the problems the NPC may have, includes feeling nauseous, for which the medical Sim prescribes an anti-vomit medication for to consume on the spot.
House calls[]
After a doctor finishes working at the hospital, they can make a house call to follow up on one of their patients. After calling the hospital, the doctor is assigned a random person to visit. The doctor must now visit the patient's house and perform the follow up treatment. Once the doctor is finished, he/she writes a bill for the patient (which most patients look at in shock). House calls are a great way to make extra money.
- Note:
There is a glitch with Free Clinics and Vaccination Clinics: when the time is up the unserved patients may complain that they waited too long and go home. This will greatly decrease the Sim's job performance and may even cause the Sim to get demoted or fired if their performance drops too low. The job performance meter will drop between 10 and 15 points for each unserved patient.
Career rewards[]
- Medical Trophy of Honor: Complete 3 Vaccination Clinics
- Medical Trophy of Valor: Complete 10 Medical Outreaches
- Medal of Mending: Diagnose 40 sims
- Tending Trinket: Help 10 sims in Local Emergencies
- Medical Key to The Town: Reach Career Level 10 (May not be Provided for Some Time)
- Skeletal Endowment: Complete 5 Free Clinics after reaching Career Level 10
Sims in the Medicine Career[]
- Morgana Wolff - Bed Pan Cleaner
- Jamie Jolina - Trauma Surgeon
- Geoffrey Landgraab - Gene Therapist
The Sims 4[]
The Doctor career is one of the three career tracks introduced in The Sims 4: Get to Work. Like the other Get to Work careers, Doctor is a profession, which are active careers where Sims can be followed to work. Also like the other Get to Work careers, Sims who are Doctors can be called to work at anytime.
Just as other active careers, Sims need the fill up the meter on the upper left hand corner by completing the tasks right below it. In general, the tasks revolve around conducting tests on the patient (e.g. taking temperature, x-ray scan), diagnosing a patient's illness, treating the illness, and occasionally attending to emergencies in (e.g. patient collapses while queuing) and out of the hospital (e.g. house call, outbreak). In order not to lose performance points (e.g. from good to average), the Sim needs to end the day by doing at least an Adequate job (i.e. first section of the meter being filled).
Career levels[]
The Sims Medieval[]
Physicians are Hero Sims that act as doctors for the kingdom with quests and daily responsabilities. Physicians can craft and deliver health salves as well as perform surgeries with the uses of leeches.
Trivia[]
- Medical and law enforcement[3] are the only careers that can call a Sim to work at any time in The Sims 3, while Detective, Doctor, and Scientist are the only careers that can call a Sim to work at any time in The Sims 4.
- The icon of the job represents the staff Caduceus belonging to the Greek god Hermes. The symbol is often mistakenly used as a symbol of medicine instead of the Rod of Asclepius, which, belonging to Asclepius, the Greek god of healing and medicine, would be the correct symbol to use.
- Medical[TS3:A] and film are the only careers that are a hybrid of the original career system and the profession system.
References[]
- ↑ The Sims 2 Pets Prima Guide
- ↑ The Sims 3: Ambitions Updated Q&A - Heroic Careers
- ↑ Special Agent Branch only
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