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{{Era|TSMM}}
 
{{Era|TSMM}}
 
{{Infobox neighborhood
[[Image:magictown.jpg|250px|right|thumb|The default appearance of Magic Town.]]
 
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|name = Magic Town
'''Magic Town''' is a [[sub-neighborhood]] available in ''[[The Sims: Makin' Magic]].''
 
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|image = [[File:magictown.jpg|250px]]
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|caption =
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|game = The Sims: Makin' Magic
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}}
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{{For|the secret sub-neighborhood in ''[[The Sims 2: Apartment Life]]''|Magic (neighborhood)}}
   
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{{For|the realm in ''[[The Sims 4: Realm of Magic]]''|The Magic Realm}}
==The Sims==
 
Magic Town is a subneighborhood added in ''[[The Sims: Makin' Magic]]''. A family can go to Magic Town by using the phone to call the [[Taxicab|Balloon Cab]], or an individual Sim can go by jumping in [[A Hole in the Ground]]. In Magic Town, Sims can buy ingredients for baking, pressing nectar, spellcasting, or for the acquisition and care of a [[dragon]]. The river separates the Creepy Hollow residential area from Calamity Forest, which is where the [[community lot]]s are. While all Magic Town lots have either a Creepy Hollow or Calamity Forest address, Magic Town is unique in that it has no actual streets.
 
   
 
'''Magic Town''' is a [[sub-neighborhood]] introduced in ''[[The Sims: Makin' Magic]]'', themed around magic and populated by magical Sims all with the surname "Strange".
A Sim can earn [[MagiCoins]] by performing tricks, or have fun watching other Sims perform. High [[mechanical]] skill enhances performance and profit on the carnival themed stage, while high Logic skill enhances it on the "spooky" laboratory" stage and the small "sleight-of-hand" trick tables. Sims can also amuse themselves on rides, with meaner Sims preferring spooky rides and more playful Sims preferring fun house rides. Sims can also have fun by playing a round of mini-golf, or by playing checkers.
 
   
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Magic Town is split by a river into two distinct districts: Calamity Forest, where a large gypsy carnival has been established, and a residential area known as Creepy Hollow. The descriptions of the lots here imply that Magic Town is located on the very outskirts of SimCity, and state that the carnival appeared in the forest overnight.
Unlike most other community lots under normal circumstances, [[children]] can go to Magic Town by themselves if they jump in a Hole in the Ground. Kids can't buy magical ingredients, so for them, Magic Town is a place for fun. Kids in Magic Town can do all the fun things except for using the wishing well and charming the snake. They can buy popcorn and cotton candy, but not goulash or gumbo. Neighborhood children will never appear as visitors to Magic Town, even though neighborhood adults will.
 
   
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Calamity Forest is unique in that it does not feature any roads whatsoever, while Creepy Hollow is the only location outside of the regular neighborhood or [[Old Town]] in which Sims can live.
Sims can cast [[spells (The Sims: Makin' Magic)|spells]] in Magic Town without having to worry about getting fined by the [[Mystery Man]]. Keep in mind, though, that the [[townies]] in Magic Town all have wands, so spells other than Get Happy and Relationship Boost will always backfire when cast on them. However, these Sims are easy to identify based on their antiquated appearance and surname "Strange."
 
   
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==Calamity Forest==
<blockquote class="note>Despite the Magic Town townies having the surname "Strange", there does not seem to be any connection between Magic Town and [[Strangetown]] from [[The Sims 2]].</blockquote>
 
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A family can go to Magic Town by using the phone to call the [[Taxicab|Balloon Cab]], or an individual [[Sim]] can go by jumping in [[A Hole in the Ground]]. In Magic Town, Sims can buy ingredients for baking, pressing nectar, spell-casting, and even acquire an egg that will hatch into a [[dragon]].
   
 
Sims can earn [[MagiCoins]] by performing tricks, or have fun watching other Sims perform. High [[mechanical]] skill enhances performance and profit on the carnival themed stage, while high Logic skill enhances it on the "spooky laboratory" stage and the small "sleight-of-hand" trick tables. Sims can also amuse themselves on rides, with meaner Sims preferring spooky rides and more playful Sims preferring fun house rides. Sims can also have fun by playing a round of mini-golf or by playing checkers.
===NPCs In Magic Town===
 
   
 
Unlike other community lots, [[children]] can go to Magic Town by themselves if they jump in a Hole in the Ground. Kids can't buy magical ingredients, so for them, Magic Town is simply a place for fun. Kids in Magic Town can enjoy all attractions except for the wishing well and charming the snake. They can buy popcorn and cotton candy, but not goulash or gumbo. Neighborhood children will never appear as NPC visitors to Magic Town, even though neighborhood adults will.
There are three magical "vendors" in Magic Town, each with their own cart. They sell ingredients and items for MagiCoins, and can be talked to for quests or to barter for ingredients unavailable by other means.
 
   
 
Sims can freely cast [[spells (The Sims: Makin' Magic)|spells]] in Magic Town without any danger of receiving a citation by the [[Mystery Man]]. The Strange [[townies]] in Magic Town all have wands however, so spells other than Get Happy and Relationship Boost will always backfire when cast on them.
*[[Faerie Queen Mara]] &ndash; Faerie Mara's Odds and Ends
 
*[[Apothecary Todd]] &ndash; Wagon O' Wares
 
*[[Vicki Vampiress]] &ndash; All Things Draconic
 
   
 
==Creepy Hollow==
There are three [[janitor]]s in different areas.
 
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{{main|Creepy Hollow lots}}
 
There are three [[residential lot]]s in Magic Town, which are separated from the community lots by the river that runs through the area. Unlike other residential lots, they must be purchased with [[MagiCoins]] as well as [[simoleons]]. Lots cost 1000 or 1500 MagiCoins, depending on their size. These lots are different from normal houses in that they all have a spooky theme, with dark terrain, a creepy-themed mailbox and garbage can, and ominous wind-blowing sounds replacing the cheerful bird noises of Old Town. These lots play unique music in Build Mode and Buy Mode. Even if ''[[The Sims: Unleashed]]'' is installed, players are not able to build on these lots if they are unoccupied and they cannot be rezoned.
   
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Living in Magic Town has some advantages for magical Sims compared to living in the regular neighborhood; [[magical growths]] appear after only ten spell casts rather than fifteen, and families living here can travel to Calamity Forest lots on the blimp for free.
*[[Witty Washout]]: [[Coldwind Meadows]], [[Clowntastic Land]]
 
*[[Wandering Willow]]: [[Serra Glen]], [[Forest Edge Camp]]
 
*[[Bonehilda]]: [[A Spooktacular Spot]], [[Vernon's Vault]]
 
   
 
==NPCs In Magic Town==
Gypsy Clerks will spawn next to cash boxes, so Sims can make purchases. The Mystery Man is present on all lots, fulfilling a similar role to Lana in Studio Town and Kana on Vacation Island: Sims can talk to him for information about magic, and he will buy and sell magic wands, allowing Sims to gain or relinquish magical abilities.
 
 
There are three magical vendors in Magic Town, each with their own distinctive cart. They each sell unique ingredients and items in exchange MagiCoins, and can be asked for quests or bartered with for special ingredients unavailable by other means.
 
* [[Faerie Queen Mara]]: '''Faerie Mara's Odds and Ends'''
 
* [[Apothecary Todd]]: '''Wagon O' Wares'''
 
* [[Vicki Vampiress]]: '''All Things Draconic'''
   
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Each region of the Calamity Forest has a distinct [[janitor]] working on its lots.
=== Residential zone ===
 
 
* [[Witty Washout]]: [[Coldwind Meadow]], [[Clowntastic Land]]
{{main|Creepy Hollow lots}}
 
 
* [[Wandering Willow]]: [[Serra Glen]], [[Forest Edge Camp]]
There are three [[residential lot]]s in Magic Town, which are separated from the community lots by the river that runs through the area. Unlike other residential lots, they must be bought with [[MagiCoins]] as well as [[simoleons]]. Lots cost 1000 or 1500 MagiCoins, depending on their size. These lots are different from normal houses due to the creepy-themed mailbox and garbage can and the ominous wind blowing sounds replacing the cheerful bird noises of Old Town. These lots will always play Magic Town music in build and buy modes. Even if ''[[The Sims: Unleashed]]'' is installed, players are not able to build on these lots unless Sims are living on them, and they cannot be rezoned. All three of the these lots are of the spooky theme. Living in Magic Town has various advantages, such as that [[magical growths]] will spawn after ten spell casts rather than fifteen.
 
 
* [[Bonehilda]]: [[A Spooktacular Spot]], [[Vernon's Vault]]
   
 
Gypsy Clerks man cash boxes so that Sims can make purchases. The Mystery Man is present on all lots, fulfilling a similar role to Lana in Studio Town and Kana on Vacation Island: Sims can talk to him for information about magic, and he will buy and sell magic wands, allowing Sims to gain or relinquish magical abilities.
==The Sims 2==
 
{{Main|Magic (neighborhood)}}
 
While there is no "Magic Town" as such in ''[[The Sims 2]]'', something similar is added with ''[[Apartment Life]]''. Instead of being like the Magic Town in ''[[The Sims]]'', it is a secret sub-neighborhood.
 
   
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==Lots==
{{TSNeighborhoods}}
 
 
===Residential lots===
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*90 Creepy Hollow - [[Creepy Hollow lots#Ever After Oaks|Ever After Oaks]]
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*90 Creepy Hollow - [[Creepy Hollow lots#Alfred's B & B|Alfred's B &amp; B]]
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*92 Creepy Hollow - [[Creepy Hollow lots#Old Man Lum's|Old Man Lum's]]
   
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===Community lots===
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*93 Calamity Forest - [[A Spooktacular Spot]]
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*94 Calamity Forest - [[Vernon's Vault]]
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*95 Calamity Forest - [[Coldwind Meadow]]
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*96 Calamity Forest - [[Clowntastic Land]]
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*97 Calamity Forest - [[Serra Glen]]
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*98 Calamity Forest - [[Forest Edge Camp]]
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{{TSNeighborhoods}}
 
[[es:Ciudad Mágica]]
 
[[es:Ciudad Mágica]]
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[[pl:Abrakadabrowo]]
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[[nl:Magie-Stad]]
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[[ru:Волшебный Город]]
 
[[Category:Makin' Magic]]
 
[[Category:Makin' Magic]]
[[Category:Neighborhoods]]
 
 
[[Category:Magic Town| ]]
 
[[Category:Magic Town| ]]

Revision as of 00:09, 23 August 2019

The Sims: Makin' Magic


Magic Town
Magictown
Name Magic Town
Game  The Sims: Makin' Magic
Onomatology
For the secret sub-neighborhood in The Sims 2: Apartment Life, see Magic (neighborhood).


For the realm in The Sims 4: Realm of Magic, see The Magic Realm.


Magic Town is a sub-neighborhood introduced in The Sims: Makin' Magic, themed around magic and populated by magical Sims all with the surname "Strange".

Magic Town is split by a river into two distinct districts: Calamity Forest, where a large gypsy carnival has been established, and a residential area known as Creepy Hollow. The descriptions of the lots here imply that Magic Town is located on the very outskirts of SimCity, and state that the carnival appeared in the forest overnight.

Calamity Forest is unique in that it does not feature any roads whatsoever, while Creepy Hollow is the only location outside of the regular neighborhood or Old Town in which Sims can live.

Calamity Forest

A family can go to Magic Town by using the phone to call the Balloon Cab, or an individual Sim can go by jumping in A Hole in the Ground. In Magic Town, Sims can buy ingredients for baking, pressing nectar, spell-casting, and even acquire an egg that will hatch into a dragon.

Sims can earn MagiCoins by performing tricks, or have fun watching other Sims perform. High mechanical skill enhances performance and profit on the carnival themed stage, while high Logic skill enhances it on the "spooky laboratory" stage and the small "sleight-of-hand" trick tables. Sims can also amuse themselves on rides, with meaner Sims preferring spooky rides and more playful Sims preferring fun house rides. Sims can also have fun by playing a round of mini-golf or by playing checkers.

Unlike other community lots, children can go to Magic Town by themselves if they jump in a Hole in the Ground. Kids can't buy magical ingredients, so for them, Magic Town is simply a place for fun. Kids in Magic Town can enjoy all attractions except for the wishing well and charming the snake. They can buy popcorn and cotton candy, but not goulash or gumbo. Neighborhood children will never appear as NPC visitors to Magic Town, even though neighborhood adults will.

Sims can freely cast spells in Magic Town without any danger of receiving a citation by the Mystery Man. The Strange townies in Magic Town all have wands however, so spells other than Get Happy and Relationship Boost will always backfire when cast on them.

Creepy Hollow

Main article: Creepy Hollow lots

There are three residential lots in Magic Town, which are separated from the community lots by the river that runs through the area. Unlike other residential lots, they must be purchased with MagiCoins as well as simoleons. Lots cost 1000 or 1500 MagiCoins, depending on their size. These lots are different from normal houses in that they all have a spooky theme, with dark terrain, a creepy-themed mailbox and garbage can, and ominous wind-blowing sounds replacing the cheerful bird noises of Old Town. These lots play unique music in Build Mode and Buy Mode. Even if The Sims: Unleashed is installed, players are not able to build on these lots if they are unoccupied and they cannot be rezoned.

Living in Magic Town has some advantages for magical Sims compared to living in the regular neighborhood; magical growths appear after only ten spell casts rather than fifteen, and families living here can travel to Calamity Forest lots on the blimp for free.

NPCs In Magic Town

There are three magical vendors in Magic Town, each with their own distinctive cart. They each sell unique ingredients and items in exchange MagiCoins, and can be asked for quests or bartered with for special ingredients unavailable by other means.

Each region of the Calamity Forest has a distinct janitor working on its lots.

Gypsy Clerks man cash boxes so that Sims can make purchases. The Mystery Man is present on all lots, fulfilling a similar role to Lana in Studio Town and Kana on Vacation Island: Sims can talk to him for information about magic, and he will buy and sell magic wands, allowing Sims to gain or relinquish magical abilities.

Lots

Residential lots

Community lots