Magic is introduced in The Sims: Makin' Magic, consisting of spells and charms that can be obtained by combining ingredients. All magic and its required ingredients can be viewed in The Start Here Spellbook, though adults and children have separate spells and charms. Adult Spells are crafted with the Spellbound Wand Charger while adult charms are forged with the EverAfter Crafter. Children can craft both spells and charms with the MagiCo NeoMagical Newt. Most children's magic consists of charms, but kids have their own versions of the Get Happy, Smiley Face, and Enchant spells. The child versions of Get Happy and Smiley Face can also be used on adults.
When Makin' Magic is installed, all residential lots will be visited by the Mystery Man, who will deliver the MagiCo Magical Starter Kit. The package contains a wand, 35 MagiCoins, spellbook, wand charger, A Hole in the Ground, butter, toadstools and toad sweat. The ingredients allow for a single charge of the Toadification spell. The wand charger must be placed on a surface, so the package also contains a Truly Charming End Table, which the wand charger will be sitting on.
Any Sim may become magical by obtaining a Magic Wand. A single wand is included with the MagiCo Magical Starter Kit, and an unlimited number of wands can be obtained with the Spellbound Wand Charger and MagiCo NeoMagical Newt. Wands can also be purchased from the Mystery Man in Magic Town for §50. To make a magical Sim become non-magical they can sell their wand to the Mystery Man, which will also remove all spells in their inventory and prevent them from using any magic unless they obtain a wand again.
Magic usage is strictly monitored; outside of Magic Town, casting spells and charms in front of non-magical Sims will prompt a visit from the Spellchecker, who will issue a citation to the offending Sim. Fines will gradually increase with each successive offense. This only applies to Sims who witness magic being cast, and not the target of a spell themselves. To avoid a visit from the Spellchecker, it's best to ensure that magic is only cast in a room away from non-magical Sims or at times when they are not present.
Ingredients[]
Sims need to collect ingredients to create spells and charms. Some ingredients are harder to obtain than others, making some magic more difficult to produce. Some ingredients can be purchased with MagiCoins, while others are bought with Simoleons. Several ingredients can be made at home. Some ingredients can only be obtained by bartering with the vendors in Magic Town or by completing quests for them.
Crafting spells and charms[]
Spells are created with the Spellbound Wand Charger and charms with the EverAfter Crafter. Child Sims can create both spells and charms with the MagiCo NeoMagical Newt. To add ingredients, simply select the object and select "Add...". The pie menu will list all ingredients in the Sim's inventory that can be added to the combiner. Selecting "Read Label" will list the ingredients in the combiner, while "Empty Out" will remove and discard the ingredients.
Once three ingredients have been added, the "Charge Wand" (for the Spellbound Wand Charger), "Make Magic" (for the MagiCo NeoMagical Newt), or "Make Charm" (for the EverAfter Crafter) interaction will become available. If the correct ingredients are used, a spell or charm will be created. If the wrong ingredients are used, then nothing will be produced and the ingredients will be lost. The number of spell charges an adult will receive is based on the type of spell and the Sim's Cooking skill. The number of charges an adult charm receives depends on the type of charm and the maker's Mechanical skill. A higher skill level will result in more charges. Child spells only ever result in a single charge, while child charms always receive six charges.
Casting magic[]
All magic has a positive outcome and negative outcome based on certain factors such as whether the target is a magical or non-magical Sim, the motives or mood of the caster, objects or NPCs on the lot, Skill level, Fame level, Personality, Relationship level and life state.
Spells are cast by selecting a target Sim and selecting a spell. Enchant and Enchant Jr. can be cast by selecting a Garden Gnome, Flamingo, Fridge, Checkerboard Table or Scarecrow. A Friend Indeed can only be cast on family pets. Sims must be greeted before a spell can be cast on them, and many spells will backfire if the target is also a magical Sim.
Unlike spells, Charms take the form of objects which can be placed on either the ground or a surface. Sims must physically touch the charm in order to cast it. Charms emit light and will gradually become dimmer as charges are used. When a charm is fully depleted of charges it will turn dark, but may still be kept as decoration. Some charms will not count as an offense if cast in front of non-magical Sims.
Spells[]
Spell | Description | Positive Outcome | Negative Outcome | Ingredients | Notes | |
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Toadification | Sometimes you just need a Toad. Have you tried getting a toad from the shops in Old Town? Of course you have. Did you find one? Of course you didn't. That's because toads were run out of SimCity after the Mayor's wife was caught kissing an especially slimy toad. But now you can get your own toad. Just temporarily toadify whomever you want; friends, family, enemies, neighbors, all of them are just begging for Toadification, just be careful that people don't catch you casting it, as toads are still illegal in many areas of SimCity. | Turns the targeted Sim into a toad for a short time. | Turns the casting Sim into a toad, if the targeted Sim has a wand. | 1x Butter 1x Toadstools 1x Toad Sweat |
Toads can be kissed, occasionally resulting in the kisser receiving a bottle of Toad Sweat. Very rarely, kissing a toad may turn it into a Prince, who will immediately join the family. Note that dragons may eat toadified sims, which will result in their death. | |
Relationship Boost | Building a relationship with a Sim is a complex process that uses up valuable resources. Talk may be cheap, but your Sim's time certainly isn't! So skip the small talk! Cut the chit chat! Get rid of the gab, and get some of that double green plus plus feeling the magical way; with a quick Relationship Boost. | Increases the relationship between caster and target. | Caster becomes naked and relationship decreases, if the target Sim is in a bad mood. | 2x Honey 1x Pixie Dust |
Can be cast on a Target without interrupting the actions of the target. | |
Enchant | You don't think inanimate objects are just "born" enchanted, do you? They have to be enchanted by a Sim. Enchanting brings out the true nature of a thing: that which an object has been longing to show off to the world. But it takes a special type of thing to be enchanted, and even then, some do more than others, but some lifelike objects have been rumored to animate after being enchanted. | Brings certain inanimate objects to life. | Causes targeted objects to catch on fire. More likely if the caster has a low Mechanical skill or is in bad mood. | 1x Butter 1x Toadstools 1x Pixie Dust |
Enchanted objects can be used to help around the house, or can entertain Sims. | |
Get Happy | Put that special someone in that special mood, or just put anyone in a happy mood, by casting a quick dose of Get Happy. Make sure your intentions are good, as mean spirited Sims may find themselves less than happy after this manipulation of mood. | Boosts the mood of the targeted Sim. | Drops the mood of a targeted Sim if the target has a low Nice personality score, unless the target also has a low mood. | 1x Honey 1x Grapes 1x Pixie Dust |
Can be cast on a Target without interrupting the actions of the target. Can be cast on either children or adults. | |
Smiley Face | Put a smile on your Sims' faces, or better yet, above their heads! The Smiley Face spell is designed to create the pheremonal effects normally generated when two Sims reach a point in their relationship that they would consider themselves friends, but be careful not to manipulate a manipulator, or you may turn that frown back around. | Makes a targeted Sim friends with the caster. | Makes a targeted Sim fight with the caster, if the two are already friends. | 1x Honey 1x Garlic 1x Toad Sweat |
Can be cast on either children or adults | |
Banish | There's really not much to this spell, other than the folding of space and time to create a semi-rigid, but temporal, vortex beneath the feet of the Banished Sim. Now, you ask, why would you banish someone to someplace deep in the void of space and time? Why not? Because you can. Because they're annoying you. Because they're getting a bit touchy feely with someone that you'd rather was getting touchy feely with you. Who needs a reason? What could go wrong? And they always come back . . . eventually. | Removes a targeted Sim from the lot. | Removes the caster from the lot, if the targeted Sim has a wand. | 1x Butter 1x Garlic 1x Snake Venom |
Sims living on the lot will disappear for a short time, but reappear. | |
Lovestruck | Like a bolt of inspiration, this spell channels nine forces of nature into a semi-tangible skein, which is then rendered to a chemical level through the magic continuum, whereby it is turned into electro-chemical synaptic impulses which immediately coagulate in such a way as to render the two Sims involved in the casting hopelessly in love. It's just that simple! Though the presence of two magic wands in the equation seems to reduce synaptic and chemical involvement in the final stages of the spell. | Makes a targeted Sim fall in love with the caster. | Caster is struck by lightning, and loses most of their comfort and energy, if target Sim has a wand. | 1x Honey 1x Dragon Tears 1x Pixie Dust |
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Hypnotize | The art of mesmerism is an ancient practice, developed by very intelligent, and very lazy Sims. It involves a balance of mind power and magical substances that when combined, lull the subject into a state of peaceful calm, which allows the power of magical suggestion to take over. A hypnotized Sim will never take part in any suggested activity that goes against their moral fiber, but they'll certainly do menial things the caster can't get anyone else to do for them. The spell is a manipulation of "will", and what exactly "will" is is a bit unclear, so make sure you don't try it on someone who is clearer on the definition. | Hypnotizes a target Sim and forces them to perform certain actions. Each increases the relationship between caster and target, but reduces Comfort and Fun of the caster. | Hypnotizes the caster, if the target Sim has a wand. | 1x Butter 1x Toad Sweat 1x Clown Confetti |
Possible actions are: Plead, Dance, Kiss, Hug, Compliment and Flirt. The player will be shown a dialog with three actions, and will be able to choose one. | |
The Big Question | In the end, life really comes down to one question, a conundrum if you will, The Big Question. Can these two Sims spend the rest of their lives together? Sometimes it seems as if the answer to this question is fated to be "NO". There are only so many boxes of chocolate and diamond rings that one Sim can give to another, and only so many times a Sim can handle rejection. So forget fate. Forget social expectations, and let your magic pop The Big Question! But take note, with magical questions: the bigger they are, the smaller they fall . . . | Causes the target Sim to fall in love with and marry the caster. | Lowers the relationship between caster and target, and makes the caster transparent and small, if targeted Sim has a wand. | 1x Honey 1x Clown Confetti 1x Wizard's Eyelashes |
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A Friend Indeed | Sometimes, just in a passing glance, you catch your pet looking at you in a way that is unmistakably Sim-like. You actually think for a moment, while you lie alone in bed, that they are trying to tell you something. But it's obviously a figment of your overactive imagination . . . Well, it's not! They ARE trying to tell you something! They see you're in need of a true companion. They know you'd like to speak with them in a language you both can understand, even if it's only for a little while. Your pet knows a friend in need is A Friend Indeed. | Turns a targeted pet into a human. | Cats will run away from the caster, and Dogs will attack the caster, if the targeted pet is in a bad mood. | 1x Butter 1x Pet Treats 1x Clown Confetti |
Requires The Sims: Unleashed expansion pack. The spell is irreversible once cast and the game will be immediately saved. |
Charms[]
Charm | Description | Positive Outcome | Negative Outcome | Ingredients | Notes | |
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Beauty or Beast | It doesn't matter whether you are a beauty or a beast, because with the magical powers of beeswax, and a little imagination, you can be whatever you want. Keep in mind that beauty is in the eye of the beholder, so if a confused beholder catches you transforming, that beholder might just become a beast themselves. | Temporarily changes the appearance of the caster into a beautiful Sim or a horrific monster. | All Sims on the lot will be given donkey heads, if the charm is cast in the presence of a Sim without a wand. | 3x Beeswax | Monsters to change into include Werewolf, SheWolf, Vampire, Vampiress, Witch, Headless Horseman, Troll, Ogress, Crone, Hunchback, Minotaur, Nymph, or Genie. However, the change is only in appearance and the Sim will come back to normal form after changing clothes or taking a shower/bath. | |
Horn of Plenty | Hungry? In ancient mythology there was believed to be a giant horn, or cornucopia, that provided an endless eddy of edible goodies. This charm does just that, pouring out plates of every repast imaginable for your hungry family, but remember the old Sim saying: every greedy action has an equal and slightly slimier reaction. | Generates 4 to 5 plates of food and places them on nearby surfaces. The most common result is generating plates of home-made bread and a turkey. | Creates a plague of toads on the lot, if the caster has a full Hunger bar. | 2x Magical Beans 1x Golden Thread |
Toads can be kissed, occasionally resulting in the kisser receiving a bottle of Toad Sweat. Very rarely, kissing a toad may turn it into a Prince, who will immediately join the family. A Prince Sim has access to the unique "Princely" clothes category, consisting of purple and gold finery. | |
Dish Wish | Got dirty dishes? Get Dish Wish, and your dirty dishes will be wished away. What happens if you wish for your dishes to disappear when there aren't any dishes? Do you get another wish? | Clears up any dirty dishes on the lot. | Creates several dirty plates, if used when there are no dirty dishes on the lot. | 2x Golden Thread 1x Llama Spit |
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Rain of Riches | You want the sky to open up, and a deluge of bright, shiny, and sparkly things to pour down into your waiting coffers. You want a torrential river of precious gems to flow across the face of your lot. You want a flood of treasure to overwhelm you and your family, so that you can bathe and wallow in wealth. You want a Rain of Riches. But be careful, because depending on your state of mind, you just might get exactly what you ask for. | Generates many treasure boxes and piles of jewels and gold coins on the lot that can be sold for various prices. | Floods the lot if the caster is in a bad mood. | 1x Beeswax 1x Rubber Chicken 1x Diamond Dust |
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Polar Attraction | Opposites attract, as do Sims with similar interests and tastes. But why waste your time figuring out the criteria for attraction when you can just as easily craft a Polar Attraction charm? Forget about the small talk. Don't worry about how people will react to that inappropriate joke. With Polar Attraction at your side, everyone will think you're witty. Just make sure you're feeling alright before diving in, because you wouldn't want this spell to ACTUALLY have an opposite effect. | Results in positive social interactions and responses from other Sims. | Other Sims will reject most social interactions, if the caster's Body skill is less than 2. | 1x Beeswax 1x Dragon Scales 1x Llama Spit |
Does not work together with Shed Your Skin Spell and Magic Nectar. | |
Shed Your Skin | Ghosts got you down? Well, they're probably there to stay. So, as they say, if you can't beat 'em, join 'em. Wriggle out of your skin, and into a green world where walls don't matter, and spooking silly Sims is all the fun you need. Be careful not to cast this spell in direct sunlight, or misspeak your incantation, as who knows what could happen if you asked a charm to make green things that shed their skin. | Turns the caster into a ghost. | Snakes appear on the lot, if cast during the daytime or by someone who is already a ghost. | 2x Beeswax 1x Sands of Time |
Does not work together with Polar Attraction Spell. Ghosts created by the charm cannot be told to walk through walls, but will do so autonomously, like normal ghosts. | |
Clone Drone | You don't want to work. You just want to play all day. But what if you could work, AND play all day? What if you could avoid the drone of your manager's voice, by lounging around the house all day, but still have all of your work get done? Well, for some people the answer is telecommuting, but for the more magically inclined Sims, there's Clone Drone. Send you to work, while you stay home, but wait, which one are you? | Creates an exact clone of the caster, which can be sent to work while the caster stays at home. | The clone will spontaneously combust if the caster is hungry when using the charm, or if the caster is unemployed or in the Fame career. | 1x Beeswax 1x Sands of Time 1x Pegasus Feather |
The clone will eventually disappear. While a Sim can marry a clone by using "The Big Question" spell on it, the clone will still disappear after a while. The clone may not return from work if the lot is exited and re-entered while it is at work. | |
Perfect Garden | This tried and tested spell borders on horticultural heaven. It restores vim and vigor to each and every agricultural add-on around your home. If everyone used this charm, there wouldn't be any need for gardeners. Don't tell them that though. | Sets a raining cloud above all plants, vegetable crops and vineyard crops on the lot and makes them fully grown instantly. | If the caster is in a bad mood and if gnomes are on the lot, they will come to life, kick the caster, and kill all plants on the lot. | 1x Golden Thread 1x Magical Beans 1x Four-Leaf Clover |
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Magic Mood | Mood is a bit of a mystical thing. What really puts us in a bad mood? Sometimes it can be a single event, or a series of events, or an interaction with someone else who's in a bad mood, but Magical Mood allows you to change all that. Sims just simply won't listen to reason when they're in a bad mood. So get 'em in the green with a quick injection of Magical Mood. | Gives the caster, or everyone on the lot, a boost to all their motives, except Room. | Reduces all motives (except Room) if the caster is already in a good mood. | 1x Beeswax 1x Magical Beans 1x Glacial Glass |
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Of House and Home | Meet Wally O'Wisp, a magical specter who wants to rid the world of all things unclean, broken, or at all displeasing. He's always happy to help with everything around your house, but grumpy Sims should beware his evil twin sister Molly . . . | Summons the cleaning spirit Wally O' Wisp to quickly clean the caster's house. | Summons Wally O' Wisp's sister Molly, who will cause havoc in the house if the caster is in a bad mood or has a low Neat score. | 1x Golden Thread 1x Glacial Glass 1x Pegasus Feather |
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Price of Fame | So you've found the secret that every truly famous Sim has kept hidden for centuries. You knew there had to be some purpose for those disturbing black roses, well here it is: The Price of Fame. This is the short cut to the top, the easy road . . . the skyrocket to stardom. Use it wisely, and don't become obsessed with your own fame . . . | Changes the caster into the Fame career track, at a star level of 4.5 (Celebrity). | Causes five Obsessed Fans to appear near the caster, if the caster already has Star Power of 3 stars or higher. | 1x Beeswax 1x Diamond Dust 1x Black Rose |
Requires The Sims: Superstar expansion pack |
Charm | Description | Positive Outcome | Negative Outcome | Ingredients | Notes | |
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Beauty or Beast Jr. | Kids want to be chameleons too. Here's their own smaller version of one of their parents' favorite transformation spells. Keep in mind that beauty is in the eye of the beholder, so if a confused beholder catches you transforming, that beholder might just become a beast themselves. | Changes children into one of two 'costumes' based on gender. | All Sims on the lot will be given donkey heads, if the charm is cast in the presence of a Sim without a wand. | 3x Toadstools | A 'skeleton' costume is available to both boys and girls, a green goblin costume is available to boys, and a genie wizard costume is available for girls. | |
Make Cakes | You're a kid. You like cakes. But your parents won't let you use the stove. You're getting sick of the bag of chips and the pizza. We at MagiCo know your pain. Make your own cakes, the magic way, and your parents will never be the wiser. | Conjures cakes for the caster to eat. | Causes toads to appear if the caster's Hunger bar is full or near-full. | 2x Toadstools 1x Faerie Dust |
Due to an unpatched bug, this charm provides a negative outcome nearly every time it is used. Toads can be kissed, occasionally resulting in the kisser receiving a bottle of Toad Sweat. Very rarely, kissing a toad may turn it into a Prince, who will immediately join the family. A Prince Sim has access to the unique "Princely" clothes category, consisting of purple and gold finery. | |
Clone Drone Jr. | Hungry for a sick day? Play hookie the real way, the way without any consequences, the MagiCo way! With Clone Drone Jr. you can send you to school, while you relax in the "study-free" safety of your home. | Creates an exact clone of the caster, which can be sent to school while the caster stays at home. | The clone will spontaneously combust if the caster is hungry when using the charm. | 1x Toadstools 1x Dragon Scales 1x Dragon Tears |
The clone will eventually disappear. Due to an unpatched bug, the child's grades will still drop by one grade level even though the clone has gone to school. The clone may not return from school if the lot is exited and re-entered while it is at school. | |
No More Puddles? | Kids are always getting dirty, and even the tidiest kids still manage to leave those annoying puddles when they get out of the shower. So make sure your young ones have "No More Puddles?", and get 'em clean quick as a whistle. | Raises the caster's Hygiene motive to maximum. | Lowers Hygiene to half-full if motive is already full when cast. | 2x Toadstools 1x Dragon Tears |
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Age of Instant | Let's face it, it's not easy being a kid, and it's certainly not easy being you. Look at all the stuff you're not allowed to do, or to touch. You're tired of things only being available to adults, and even more tired of those threats of military school. So study this spell, because afterall, this is the age of instant satisfaction. | Causes a child to grow up into an adult. | Child will revert to a baby if the child's grades are below A-, or if the child is hungry. This may also change the sex of the child. | 2x Dragon Scales
1x Toadstools |
The charm is irreversible once cast and the game will be immediately saved. All Faerie Dust held by the caster will be lost. The child's wand will be replaced by an adult wand, but all spells the child has will be lost, even if they have an adult version. Any abilities learned from Crystal Clear Ability Rocks will be kept. | |
Invisible Friend | Adults don't understand you. Only YOU understand you. You and your invisible friends, that is. Your parents will never believe that your invisible friends are real, but that's what makes it fun! However, make sure those "friends" of yours aren't hungry for mischief, otherwise the visible consequences may see fit to find you. | Creates an invisible friend for the caster to play with and talk with. | The invisible friend may insult, tease or kick the caster. | 2x Faerie Dust 1x Toadstools |
Magical growths[]
Featured in The Sims: Makin' Magic, magical growths are special objects that can automatically appear on the lot when a family has cast 15 spells or charms while living on a Residential lot in the neighborhood, or 10 while living on a Magic Town residential lot. All spells and charms cast by adult family members count toward the number needed for a new growth, even if they were cast on community lots, but spells and charms used by children do not.
Some magical growths can be sold in Buy Mode and some can also be purchased for Magic Town lots, however growths on these lots will not be functional.
Crystal Clear Ability Rock[]
The Crystal Clear Ability Rock is a type of magical growth that can appear on a residential lot. These crystals allow Sims with wands to learn special abilities which can be used to entertain other Sims, teleport to an area, and even extinguish fires. A crystal will become inert after it has taught its ability to three different Sims. Crystals also emit light, meaning they can also function as lamps.
Each crystal takes two-to-three days to grow to full size, but can be used at any point. Children can only gain the 'Hot Foot', 'Magic Trick' and 'Teleport' abilities, and they will keep those abilities after using the Age of Instant charm. Using the Teleport and Extinguish abilities is considered casting, and may result in a visit from the Spellchecker, though it also counts toward the number needed for a new growth.
There are seven different crystals, each with a specific color:
Color | Ability | Effect | Age | ||
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Black | Extinguish | Sim can magically summon a rainstorm to extinguish fires on the lot. | Adult | ||
Blue | Hand Buzzer | Sim can shake hands with another Sim, shocking them in the process. | Adult | ||
Green | Spook | Sim can sink into the ground and suddenly reappear behind another Sim, scaring them. | Adult | ||
Red | Hot Foot | Sim can set another Sim's foot on fire. | Adult or Child | ||
Purple | Teleport | Sim can instantly teleport to any vacant point on the lot. | Adult or Child | ||
White | Levitate | Sim can magically levitate in front of another Sim to impress them. | Adult | ||
Yellow | Magic trick | Sim can pull an object out of another Sim's ear to impress them. | Adult or Child |
Justa Beanstalk[]
The beanstalk begins as a short plant, with each segment counting as a separate growth. If the beanstalk has 17 segments, it can be climbed to access a secret lot in the clouds. However, beanstalks have a pre-determined growth limit, meaning that some beanstalks will never grow to maximum height. Beanstalks on Magic Town Community lots are not climbable. Beanstalks which grown on Sim-Owned Residential lots in Magic Town are climbable.
Solar Powered GEranium[]
These flowers do not require water, and therefore never wilt and die. Strangely, they can also be used as an end table. Sims will not autonomously place objects on the flowers, but will use any object placed on them. Solar Powered GEraniums can only be placed outside.
The Root of the Problem[]
This root is purely decorative. Contrary to popular belief, it will not cause objects to break and has absolutely no effect on gameplay.
Toadstools[]
Unlike other growths, toadstools may possibly spring up when Sims sit on the Champignon Toadstool Chair. This will be indicated with a rapid "popping" sound. Having a Sim alternate between sitting on two toadstool chairs will guarantee that toadstools will grow. Toadstools can be harvested for use as an ingredient.
Gallery[]
See also[]
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