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The Sims The Sims 2


Magazine

Magazines are items Sims can buy on community lots, and can read to increase their interest in a talking about a topic. The Sims 2: FreeTime also has magazines that Sims can subscribe to, and which increase enthusiasm in a hobby. There are magazines in The Sims 3 and The Sims 4, although they only serve their purpose as a decoration.

Magazines and Interests[]

In The Sims and The Sims 2, magazines that increase a Sim's interests can be bought on community lots. Each magazine has articles on 3 topics.

The Sims[]

In The Sims, magazines were added in the Hot Date expansion pack. When Sims return home, they will place any magazines they have on available surfaces, but this may not work if the magazine was not bought Downtown. As a Sim reads a magazine, a purplish bar will appear over his or her head. When the bar is full, an interest point has been gained. However, if the action is canceled while the bar is partially full, the game will treat the Sim as if he or she had gained the point, even though that point will not be shown when viewing the Sim's interests. Gaining an interest point in one subject will cause the Sim to lose an interest point in another, but if the bar is low enough when the action is canceled, the Sim may not lose an interest point.

Magazines in The Sims have a limited lifespan and will eventually become trash.

The Sims 2[]

In The Sims 2, magazines are part of the base game. If the inventory feature is present, they will be kept in inventory, otherwise they will be put somewhere when the Sim returns home. In The Sims 2, there is no progress bar when Sims read magazines, and they gain interest points much quicker than in The Sims. Before having a Sim read about an interest, players should make sure that interest is shown in the information panel, and keep an eye on it as the Sim reads, as that is the only way to track the Sim's progress. After the action is canceled, the Sim will continue to gain interest until he or she actually stops reading, and may gain one or two points during this time. If the Sim's Fun level is very high, he or she may simply glance at a magazine, then put it down. This will usually be enough for the Sim to gain an interest point.

In The Sims 2, as in The Sims, gaining an interest point in one subject will cause the Sim to lose an interest point in another.

List of Magazines[]

The Sims[]

  • The Avarix - Money, Politics, Technology
  • Livin' Large - 60's, Music, Parties
  • MaxSimum - Exercise, Outdoors, Travel
  • Victor's Digest - Food, Sports, Weather
  • WhooNoo - Hollywood, Romance, Style

The Sims 2[]

  • Beyond Belief - Paranormal, Sci-Fi, Health
  • Highbrow Review - Politics, Culture, Environment
  • Mode:Live - Food, Travel, Weather
  • Rat Race - Crime, Money, Work
  • Superstar Report - Entertainment, Fashion, Sports
  • Young Sims Magazine - Animals, School, Toys

Hobby Magazines[]

This section describes features that are only available in The Sims 2: FreeTime.


There is a magazine for each of the hobbies. A Sim must reach level 3 enthusiasm to receive a phone call asking if they would like a subscription. If the Sim does not accept the offer, any Sim in the household who has level 3 enthusiasm in that hobby can use the phone to subscribe at any time. Children and young adults who reach level 3 enthusiasm in a hobby will not be offered a subscription, but a child with enough enthusiasm can use the phone to subscribe. Young adults cannot subscribe to the hobby magazines until after they have left college and become adults. However, since hobby magazines can be placed in inventory and given as gifts, young adults (or teens leaving for college) can take them to campus and read them there.

Once a magazine has been subscribed to, any Sim in the household can use the phone to cancel the subscription at any time. Once a hobby magazine has been delivered, any Sim in the household can read it regardless of their level of enthusiasm in that hobby. Sims, including visitors, may read hobby magazines autonomously. In addition, visitors can be influenced to read any available hobby magazine, at the cost of 500 influence points. Reading hobby magazines also builds Fun, and if the Sim's Fun meter is full or nearly full, he or she is likely to pick up the magazine, glance at it, and put it down, which will have little if any effect on enthusiasm.

Subscriptions to hobby magazines travel with the household. If a household is moved to another lot, its subscriptions go with it, but a Sim who moves out of the household will need to resubscribe.

Hobby magazines can be disposed of by clicking on them and selecting "Clean Up", or by selling them in Buy mode. Hobby magazines eventually wear out, and how long a hobby magazine lasts is generally related to how much it is read. While a magazine will usually wear out within a week, it may last longer if it has not been read too much. A worn-out hobby magazine cannot be read, and will appear worn and faded. It appears that maids and CleanBots ignore worn-out hobby magazines.

Each magazine is delivered on a specific day of the week, along with the newspaper.

Hobby Magazine Arrives on
Cuisine What's Cooking Friday
Arts and Crafts At-Home Artist Tuesday
Film and Literature Modern Media Magazine Sunday
Sports Sporty Sims Thursday
Games Games Sims Play Saturday
Nature Outdoorsy Tuesday
Tinkering D-I-Y Tuesday
Fitness Workin' It Out Thursday
Science SimScientific Wednesday
Music and Dance ... and Headphones Monday

Trivia[]

  • WhooNoo magazine is mentioned in the Sex Symbol level of the Movie star Career.
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