Here is a list of every known Moodlet in The Sims 3: (can be sorted)
Needs
Hunger
Image | Moodlet Name | Mood Effect | Time Period | From | Game Dialog/Description | Notes | Expansion |
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Hungry | No Mood Effect | 3 Hours | Low Hunger Need | Your Sim's a wee bit peckish. The stomach growling isn't far behind. | After the 3 hours it will change to "Very Hungry". | ||
Very Hungry | -40 Mood | 24 Hours | Very Low Hunger Need | Gnawing hunger is not a good feeling for Sims. Feed regularly to avoid. | 12 hours for Toddlers/chlidren and 7 hours for babies. Changes to Starving when time expires | ||
Starving | -80 Mood | 24 Hours | Critically Low Hunger Need | Allowing Sims to starve is quite cruel! Get Sim some food immediately to avoid an unnecessary death. | Death by Starvation when timer expires. | ||
Foul Food | -25 Mood | 45 Minutes | Eating Dried Food | Blech! Low quality dried food, though appealing in cost, is not so appealing in taste or nutritional value. Taste the savings! | Snob trait required, after eating low quality dried food. | ||
Carbed Up! | +35 Mood | 3 Hours | Eating Pemmican | Zip zam zoom! All of the unnecessary nutrients were stripped from the original dish and pressed into a mighty brick of delightful dried food. Carbtastic! | You can buy pemmican at a special merchant when you travel. Need level 1 Visa in at least one country to buy pemmican for 10 ancient coins | ||
Good Meal | +10-20 Mood | 8 Hours | Eating Yummy Food | Yummy! (Sim Name) enjoyed that meal more than the standard fare. | Nice quality meal. | ||
Great Meal | +25-35 Mood | 8 Hours | Eating Yummy Food | Great meals can be rare, but when a Sim dines upon such a delicious feast, it will be remembered for some time. | Very Nice to Great quality. Or high quality dried food if the Sims does not have the Snob trait. | ||
Amazing Meal | +40 Mood | 8 Hours | Eating Yummy Food | That meal was awesome! The explosion of flavor will be hard to forget. | Sim eats a meal of Perfect Quality. Sims with the Pizza Appreciator Trait will get this moodlet after eating pizza. | ||
Divine Meal | +75 Mood | 7 Days | Ambrosia, Restaurant, Time Traveling | (Sim Name) has experienced a meal so exquisite, so divine, that it defies description. | Can be found sometimes while eating at the bistro or when a Sim eats Ambrosia or from Time Traveling. | ||
Stuffed | No Mood Effect | 3 Hours | Overeating | Forcing Sims to eat when they are not hungry may lead to a loss of appetite and weight gain. | Eating with this moodlet makes Sim fatter. Appears when eating while not hungry. Less likely to experience weight gain with the Fast Metabolism Lifetime Reward. | ||
Uneven Cooking | -10 Mood | 3 Hours | Eating Food Cooked on Cheap Stove | At least the left-most portion was cooked correctly... right? Maybe a nicer stove would burn better. | Appears sometimes after eating meals cooked on a cheap stove | ||
Wasted Food | -5 Mood | 2 Hours | Throwing Away Perfectly Good Food | Don't throw away good food! There are starving children in strangetown! | Caused only if the serving platter washed/discarded still has unspoiled food on it. Does not show if user used the cursor and dragged the food to the trash. | ||
Tastes Like Fridge | -10 Mood | 2 Hours | Leftovers in Cheap Fridge | Every bite shouldn't contain flavors from everything else in the fridge. Quality fridges never have this problem! | Caused by eating leftovers from a cheap fridge (Possible with Science Experiment.) | ||
Nauseous | -25 Mood | 2 Hours |
Spoiled Food, Eating Mummy Snacks (unless Sim is a Mummy), Pregnancy, Time Traveling, Taking Experimental Treatment, Floor Hygienator, Opportunity, Eating Meat with Vegetarian trait, Carrying Tiberium in inventory for a prolonged period. |
(Sim Name) isn't feeling so hot. You may want to keep him/her around a bathroom. | After the two hours Sim will go to the bathroom and throw up. If they're not near a toilet, they may just puke on the floor. Possible with Investigator profession. Vegetarians gain this moodlet after eating meat. | ||
Warm Fuzzies | +15 Mood | 5 Hours | Angel Food Cake, Nectar | Certain foods fill the body with a warm cozy feeling that's unlike anything else. | Drinking nectar made from Flame Fruit, eating Angel Food Cake, or having Angel Food Cake in your Sim's inventory can cause this moodlet. | ||
Sugar Rush | +15 Mood | 3 Hours | Juice, Nectar, Opportunity | Filling up on sugary goodness makes everything more fun! |
Drinking nectar or juice from the bar. Freezes the "Entertained" or "Having a Blast" moodlet's duration until timed out.
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Astonishing Aroma | +5-30 Mood | 8 Hours | Nectar | The flavors of the nectar are so vibrant with fruits that the tongue is practically overwhelmed. | |||
Breathtaking Balance | +5-30 Mood | 8 Hours | Nectar | The flavors of the nectar are so vibrant with fruits that the tongue is practically overwhelmed. | |||
Commanding Complexity | +5-30 Mood | 8 Hours | Nectar | The flavors of the nectar are so vibrant with fruits that the tongue is practically overwhelmed. | |||
Fabulous Finish | +5-30 Mood | 8 Hours | Nectar | The flavors of the nectar are so vibrant with fruits that the tongue is practically overwhelmed. | |||
Awful Aroma | -5-30 Mood | 8 Hours | Nectar | When nectar tastes that bad it should just be left in the bottle! | |||
Bitter Balance | -5-30 Mood | 8 Hours | Nectar | When nectar tastes that bad it should just be left in the bottle! | |||
Crooked Complexity | -5-30 Mood | 8 Hours | Nectar | When nectar tastes that bad it should just be left in the bottle! | |||
Foul Finish | -5-30 Mood | 8 Hours | Nectar | When nectar tastes that bad it should just be left in the bottle! | |||
Full of Life | +50 Mood | 8 Hours | Nectar | There's nothing that compares to feeling young and full of life again. | Drinking nectar made with at least one Life Fruit. |
Energy
Image | Moodlet Name | Mood Effect | Time Period | From | Game Dialog/Description | Notes | Expansion |
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Sleepy | No Mood effect | 3 Hours | Low Energy Need | Get (Sim Name) to bed soon, to avoid the wrath of the truly tired. | After the 3 hours, if the Sim doesn't sleep s/he will become tired. 4 hours for Babies and Toddlers. | ||
Tired | -40 Mood | 3 Hours | Very Low Energy Need | When Sims get too tired, their mood begins to go south. | After the 3 hours, if the Sim doesn't sleep s/he will become exhausted. | ||
Exhausted | -50 Mood | Until Sleep | Critical Energy Need | At this level of sleep deprivation, even the floor looks like a good bed to this Sim. | Sim may fall sleep on the floor. Can also be caused by a Moodlet Manager backfire. | ||
Rude Awakening | -10 Mood | 30 Minutes | Loud Noise while Sleeping | Loud noises and ruckuses will disturb sleeping Sims. Keep those stereos off and the conversations somewhere else, and don't light the bedroom on fire. | Caused by TV, music, alarms, or crying children during sleep. Does not appear if Sim has the Heavy Sleeper trait. -15 for Sims with the Hot-Headed trait. | ||
Bad Night's Sleep | -15 Mood | 6 Hours | Cheap Bed | Sleeping on a cheap bed would make any Sim grumpy. | Appears randomly after sleeping on a cheap bed. Can also be caused by a cheap tent. | ||
File:Moodlet slept like a king sultans tabernacle.png | Slept Like a King | +40 Mood | 10 Hours | Sultan's Tabernacle | Many have said about it, few have actually done it. | Sultan's Tabernacle can be purchased at the special merchant for 2,500 Ancient Coins and level 3 Visa. | |
File:Spanekkra.jpg | Slept Like a Queen | +40 Mood | 10 Hours | Sultan's Tabernacle | Many have said about it, few have actually done it. | Sultan's Tabernacle can be purchased at the special merchant for 2,500 Ancient Coins and level 3 Visa. | |
Well Rested | +10-30 Mood | 10 Hours | High Energy Need | It's easy to wake up on the right side of the bed when you got plenty of time in the bed. | Varies depending on the quality of the bed. +10 mood for each + in the catalog. | ||
Had a Nice Nap | +10 Mood | 5 Hours | Napping | Having a great, refreshing nap may be just enough to hold back the onset of sleep. | Appears after waking up from a nap. Overrides Sleepy, Tired and Exhausted. | ||
Cuddle Time | +20 Mood | 5 Hours | Stuffed Animal | Teddy bears make excellent sleeping companions. | Toddlers, Children, and Sims with the Childish trait receive this by sleeping with a teddy bear in their inventory. Moodlet will be preserved while sleeping; it will still effect for 5 hours after waking up. | ||
Adrenaline Rush | +15 Mood | 3 Hours | Various Dangerous Situations (i.e. Fire, Traps, etc.) | An Adrenaline Rush will keep this Sim pumped and running around everywhere for some time to come! | Sim runs everywhere. Daredevil trait after performing "Watch This" social interaction or after being on fire. | ||
Buzzed | +30 Mood | 3 Hours | Caffeinated Beverage | Caffeine can really wake a Sim. Use this time wisely, because after the high comes the low… | Overrides Tired, Exhausted, and Buzz Crashed. Turns to Buzz Crashed once time runs out. | ||
Buzz Crashed | -10 Mood | 3 Hours | Caffeine Withdrawal | Caffeine buzzes wear off eventually, leaving a sad Sim. Walk it off or have another cup! | Possible with Science Experiment. |
Bladder
Image | Moodlet Name | Mood Effect | Time Period | From | Game Dialog/Description | Notes | Expansion |
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Has To Pee | No Mood Effect | 2 Hours | Low Bladder Need | Your Sim needs to go. Like, "go." | "Steel Bladder" Lifetime Reward prevents and eliminates this. Switches to Really Has To Pee after duration expires. | ||
Really Has To Pee | -30 Mood | 60 Minutes | Critically Low Bladder Need | The bladder situation really has only gone from bad to worse, find a bathroom soon! | Steel Bladder prevents and eliminates this. When duration expires, Sim pees him/herself. If they pee themselves, it will cause them to have the embarrassed moodlet if other Sims are in the room and they will get the "Smelly" moodlet much faster. Timer will freeze when sitting in a car. |
Hygiene
Image | Moodlet Name | Mood Effect | Time Period | From | Game Dialog/Description | Notes | Expansion |
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Grungy | -5 Mood | 4 hours | Low Hygiene Need | Yuck! That layer of grime growing might mean it's time for a bath or shower. | When moodlet runs out, it switches to Smelly (Lasts 16 hours with "Dirt Defiant" Lifetime Reward). No mood effect on Sims with the Slob trait. | ||
Smelly | -10 Mood | - | Extremely Low Hygiene Need | Sims don't like to stink. More importantly, Sims don't like other Sims that stink. | Will stay until Sim takes a shower/bath. No mood effect on Sims with the Slob trait. Appears quickly when working out or peeing self. Can badly effect social. | ||
Cold Shower | -10 Mood | 3 hours | Cheap Shower | Freezing jets of water will dull any mood. Perhaps it's time to upgrade the shower. | Appears randomly after using a cheap shower. | ||
Exhilarating Shower | +20 Mood | 4 hours | Nice shower | It makes sense that if a Sim uses quality plumbing, they get quality showers. | After Sim uses an expensive shower. Overrides Cold Shower. | ||
Squeaky Clean | +10 Mood | 7 hours | High Hygiene Need | Experience the clean sensation of practicing personal hygiene! | With "Dirt Defiant" Lifetime Reward, lasts 28 hours (shows as 2 Days). | ||
Garlic Breath | No Mood Effect | 3 Hours | Eating Garlic | Whoa! It might be time to scrub away that garlic with a toothbrush. | Causes other Sims to gain the disgusted moodlet when using social interactions with them. Can badly effect social. | ||
Minty Breath | +5 Mood | 4 hours | Brushing Teeth, Floor Hygienator, Opportunity | Sims love to be around those with Minty Breath. It sure beats the alternative. | After Sim brushes his/her teeth on a sink (possible with science experiment) or walk over a Floor Hygienator. Eliminates the Garlic Breath moodlet. Possible with Investigator profession. | ||
Duck Time | +15 Mood | 5 hours | Rubber Ducky | Rubber Duckies make hygienic cleansing fun! | Buy a "Ducksworth of Bathington" in the grocery shop, place it on the tub and take a bath. Eliminated if Sim has Hydrophobic trait. |
Fun
Image | Moodlet Name | Mood Effect | Time Period | From | Game Dialog/Description | Notes | Expansion |
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Entertained | +25 Mood | Max 6 Hours | Relatively High Fun Need | (Sim Name) is having quite a good time and is keeping stress down. | 12 hours for Sims with No Sense of Humor trait. Timer will become frozen if the Sugar Rush moodlet appears. | ||
Having a Blast | +40 Mood | Max 8 Hours | High Fun Need | (Sim Name) is having so much fun it's almost criminal. | Changes to Entertained when time expires. Sims with No Sense of Humor trait can Have a Blast for 15 hours. Toddlers, Children and Sims with the Childish trait will Have a Blast for 5 hours. Timer will be frozen if the Sugar Rush moodlet appears. | ||
Strained | -15 Mood | Max 2 Days | Low Fun Need | (Sim Name) could stand a few hours of fun to iron the stress. | After the 2 Days it will change to "Stressed Out". If caused by work, select "Take it Easy" to improve mood. | ||
Stressed Out | -40 Mood | Until Sim has fun | Critically Low Fun Need | (Sim Name) is in desperate need of some entertainment. The daily grind has ground the enjoyment of life to a halt! | Will remain until Sim starts having fun. Rarely appears for Sims with Workaholic trait. After Sim has fun, switches to a 2-day timer of the "Strained" moodlet. | ||
Bad Reception | -10 Mood | - | Cheap TV | Cheap television sets don't always provide the most pristine picture. | Appears randomly while watching TV on a cheap set. | ||
Pristine Picture | +15 Mood | - | Nice TV | The pixels are dancing daintily on the television, perfectly within the highest resolutions money can buy. | From watching a high-quality TV. | ||
Great Adventure | +20 Mood | 3 Hours | VR Adventure, Time Traveling | (Sim Name) had such an amazing time! How could this adventure possibly be topped? | Adventure on SimLife Goggles | ||
Virtually Empowered | +15 Mood | 5 Hours | VR Adventure | Muscles…mind…matter…so very strong! Some Sims feel quite the audio/visual adrenaline rush from a good VR Adventure. | Adventure on SimLife Goggles | ||
Virtually Victorious! | +25 Mood | 8 Hours | VR Adventure | Success! Sims love the (virtual) taste and smell of (virtual) victory. | Adventure on SimLife Goggles | ||
Virtually Nauseous | -25 Mood | 2 hours | VR Adventure | The ups and downs and lefts and rights and sudden free-fall plummets and rolling seas of VR don't always leave the stomach at ease. | Adventure on SimLife Goggles | ||
Virtually Terrified! | -25 Mood | 3 Hours | VR Adventure | Yikes! That snaggle toothed monster looked far more realistic than expected. Who knew monster breath would be so…fragrant…in virtual reality. | Adventure on SimLife Goggles | ||
Failed at VR | -15 Mood | 24 Hours | VR Adventure | Game over! The binary highways of Virtual Reality are fraught with peril. Luckily your Sim didn't lose in the real world. | Adventure on SimLife Goggles | ||
Technophobia | -10 Mood | 25 minutes | Electronics | For some Sims, using technology is an unsettling experience. | Sims with the Technophobe trait will gain this moodlet whenever using electronics. | ||
Traveled in Time | +20 Mood | 4 Hours | Traveling to the Past/Future | Adventures in time are not for the faint of heart, cowardly, or historically inappropriate. | Positive or negative moodlet after using the Time Machine | ||
Traveled in Time | -25 Mood | 4 Hours | Traveling to the Past/Future | Adventures in time are not for the faint of heart, cowardly, or historically inappropriate. | Positive or negative moodlet after using the Time Machine | ||
Thespian | +10 Mood | 3 Hours | Fake passing out | Dramatic acting always has a place in everyday life. | Available to Sims with the Dramatic trait. |
Social
Image | Moodlet Name | Mood Effect | Time Period | From | Game Dialog/Description | Notes | Expansion |
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New Friend | +20 Mood | 8 Hours | Socialization | Meeting someone new and hitting it off well enough to call them a friend is spiffy! | Moodlet only given the first time Sim becomes friend with this Sim. | ||
Lost A Friend | -25 Mood | 24 Hours | Socialization | The loss of a friend hurts, but can be easily rectified by giving them a call and rekindling the friendship. | Appears after a friendship is broken up or the friend dies. The moodlet will be eliminated if the friendship is made back up. | ||
Lonely | -15 Mood | 14 hours | Low Social Need | Communication is a must for Sims. A quick chat will fix things right away. | Toddlers gain this Moodlet faster than other Sims. Lasts 72 hours for Sims with Loner trait. | ||
Desolate | -50 Mood | - | Critically Low Social Need | When Sims get really, really lonely, they need to talk to somebody. Anybody. | Remains until Sim has social interaction. Sims with this moodlet can talk to objects to get social raised. | ||
Heart Broken | -50 Mood | 2 Days | Break Up/Witnessing Death | A broken heart is an affliction only time and tears can heal. | Seeing lover getting resurrected (Death Flower or Unlucky trait) will eliminate the moodlet | ||
Mourning | -50 Mood | 2 Days | Witnessing Death | The death of a loved one affects those closest to them. Sims can mourn at a tombstone or move it to a graveyard to feel more at peace. | Appears after a family relative, best friend or best friend forever status dies. | ||
Excited | +15 Mood | 3 hours | Anticipation of Seeing Lover/Friend, Promotion, Catch New/Bigger Fish | Excitable Sims get, well excited. | Excitable trait | ||
Impressed | +10 Mood | 3 Hours | Touring a Community Lot | Touring public places sometimes reveals unexpected and impressive sights. | Will sometimes appear after touring a community lot. | ||
Hilarious Conversation | +10 Mood | 3 Hours | Socialization | Some Sims should be stand-up comedians with the humor they're dishing out. | Tell three jokes in a row. Easiest for Sims with the Charismatic trait. Or use Hilarious Greet. | ||
Intrigued | +10 Mood | 3 Hours | Socialization, Time Traveling | Juicy gossip satisfies eager ears! | Caused by gossip magazines, tour theaters, and Science facilities. | ||
Flattered | +10 Mood | 3 Hours | Socialization, Opportunity | Compliments are quite flattering! | After being complimented. Possible with Educational career. | ||
Brightened Day | +10 Mood | 3 Hours | Socialization | Good Sims know exactly what to say to make someone's day better. | A Sim with the Good trait can brighten another Sims day. | ||
Cheered Up | +15 Mood | 3 Hours | Socialization, Time Traveling | Gobs of sobs are stopped by the kind words of others. | Sim must have a negative moodlet related to sadness, like Mourning and Heart Broken. Possible with Science Experiment. | ||
Let Off Steam | +10 Mood | 3 Hours | Socialization, Time Traveling | Having a friendly ear to complain to helps when you need to vent. | Appears after complaining to another Sim, or from adventure on Simlife goggles. | ||
Calmed Down | +15 Mood | 3 Hours | Socialization | Sometimes all an Angry Sim needs is an understanding voice to help them get through a bad mood. | |||
Comforted | +15 Mood | 3 Hours | Talking to a Good Sim | A quick cry on the shoulder helps the sadness go away. | Receive Comfort Action, Cry On Shoulder. Need a significant negative moodlet for these socials to be available. | ||
Rude Guest | -10 Mood | 4 Hours | Guest Behaving Inappropriately | Sims don't like it when other Sims are rude, especially houseguests! | Guest uses the bathtub or shower, eats from the fridge, sleeps in bed, or rummages in the garbage. -15 for Sims with the Hot-Headed trait. | ||
Boring Conversation | -5 Mood | 3 Hours | Socialization, City Hall, Mausoleum, Military Base | Yawn! Will they ever stop talking? | If a Sim repeats the same socialization too many times, the other Sim will get bored. Especially if the talking Sim has the No Sense of Humor trait. Also randomly caused by touring various community lots. | ||
Embarrassed | -20 Mood | 3 Hours | Peeing Self, Opportunity, Walking in on Sim, Invasion of Privacy | Situations like this should be avoided at all costs...they're hard to live down. |
When peeing self, the Sim will not receive the moodlet when alone.Also when walking in on two sims in the middle of Woohoo Possible with Educational Career or Investigator profession. |
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Humiliated | -15 Mood | 3 Hours | Socialization | Humiliation tends to rear its ugly head just behind the heap of insulting comments. | Appears after either being insulted or losing a fight. | ||
Offended | -15 Mood | 3 Hours | Socialization | Offense, when given, will require a healthy dose of time to forgive and forget. Or the dreaded apology. | This will sometimes appear after being insulted. 30% more effective on Sims with the Hot-Headed trait. | ||
Upset | -15 Mood | 3 Hours | Socialization | It's hard to endure the rough patches with those you care about. | Caused after certain mean social interactions with friends or family. Possible with Science Experiment. | ||
Disappointed | -15 Mood | 24 Hours | Forum Posting | Some Sims just hate it when they blow a chance to impress others. | No one answering your post on the forum. Sim must have Inappropriate, Evil, Mean Spirited or Grumpy trait to troll/write something inappropriate in the forum. | ||
Creeped Out | -10 Mood | 3 Hours | Socialization | Ewww! (Sim Name) sure is acting creepy! | A Sim gets too intimate too soon or repeats the same action too many times | ||
Enemy! | -10 Mood | - | Enemy | The presence of garbage would be preferred to that of a hated enemy!/Ha! Enemies are pathetic. The mere sight of such pitaful mortals brings joy to your sim | Sims with the Mean Spirited trait will get +10 mood when seeing an enemy. | ||
Charitable | +10-30, 50 Mood | 24 Hours | Donating to Charity, Opportunity | It feels great to help other Sims, especially when they are in need. | Good trait. Mood bonus depends on how big was the donation. Possible with Investigator profession, but with +50 mood. | ||
Fiendishly Delighted | +15 Mood | 6 Hours | Forum Posting/Trolling, Donating to Undermine Charity, Watching Sim Suffer | Sims of the evil persuasion take pleasure in the misfortune of others. | Evil or Mean Spirited traits. | ||
Scared | -25 Mood | 3 Hours | Various Scary Situations | Scaredy-cats are scared of pretty much everything, but they really show it when their life flashes before their eyes. | Shows up more often in Sims with the Cowardly trait. Things like the Grim Reaper, Mummies, Ghosts, Time Traveling, seeing a fire, and watching a scary movie on TV can activate this moodlet. | ||
Feeling Anxious About Object | -15 Mood | 8 Hours | Using Object | If someone left the sink on, the house could flood any minute! Neurotic Sims like to double check things…just to be sure. | Neurotic trait. Check the sink to calm the Sim. | ||
Feeling Calm | +15 Mood | 3 Hours | Checking Object | It turns out it was just anxiety getting the best of your Sim. The object wasn't left turned on and impending disaster wasn't looming. But, double checking helps to calm the anxiety. | Neurotic trait | ||
Tranquil | +10 Mood | 8 hours | Freaking Out, Bathing, Opportunity | Nothing can stress or anger Sims who have reached their happy place. | Neurotic trait. "Freak Out" Action. Possible with Science Experiment. Can also be achieved by buying bubble bath soap from the grocery store, putting it on your tub, and then having a bubble bath and "bathing untill tranquil." | ||
The Life of the Party | +15 Mood | 3 Hours | Cheering at Sims | Not only do party animals love to party, but other Sims love to party with them. Woooo! | Party Animal trait. Woo! with multiple Sims at the party, but make sure your relationship level is high. NOTE: Woo! is not to be confused with WooHoo. | ||
Awesome Party | +20 Mood | 3 Hours | Legendary Host/Party Animal Sim | Party plus party animal equals Awesome Party. It's Simple math! | Host Sim needs to have purchased the "Legendary Host" Lifetime Reward. Sim can also have the Party Animal trait. | ||
Threw a Great Party | +30 Mood | 24 Hours | Happy Guests | Sims love a great party and the host that throws them. | |||
Threw a Lame Party | -15 Mood | 8 Hours | Unhappy Guests | Some Sims throw awesome parties. Others throw parties that compare roughly with a stomach virus. | To avoid this, get high relationships with your guests, serve high quality food, have music going, etc. | ||
Sweet Venue Party | +15 Mood | - | Party at Community Lot | The choice in venue for this party is excellent. It sure beats the standard house party. | The party must be thrown at a community lot. Moodlet remains until the party ends. |
Life Status
Body
Image | Moodlet Name | Mood Effect | Time Period | From | Game Dialog/Description | Notes | Expansion |
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Nice Nails | +5, 10, 15 Mood | 2 Days | Day Spa | It's foolish not to focus on the nails from time to time. There's nothing quite like crisp cuticles! | Select "Salon" at the Day Spa menu. The more you pay, the higher the mood boost. | ||
Smooth Skin | +10, 20, 30 Mood | 2 Days | Day Spa | Fabulous facial clears the pores and brings a glow to the recently smoothed skin that's rather refreshing. | Select "Facial" at the Day Spa menu. The more you pay, the higher the mood boost. | ||
Relaxed | +25, 50, 75 Mood | 12 Hours | Day Spa | Sims love the rhythmic pounding of well-trained hands on the overly tense muscles of the body. So relaxing! | Select "Massage" at the Day Spa menu. The more you pay, the higher the mood boost. | ||
Rejuvenated | +30, 60, 100 Mood | 24 Hours | Day Spa | The cost of a body treatment seems to melt away when the relaxing feeling of rejuvenation overwhelms a Sim. | Select "Body Treatment" at the Day Spa menu. The more you pay, the higher the mood boost. | ||
Completely At Ease | +20, 40, 75 Mood | 7 Days | Day Spa | Spending the Simoleons and time to enjoy a full spa package will render your Sim completely at ease. | Select "Package" at the Day Spa menu. The more you pay, the higher the mood boost. | ||
Itchy | -15 Mood | 4 Hours | Opportunity | There's just no way to scratch the cursed itch! | Possible with Science Experiment. The Sim sometimes scratch him/herself when idle. | ||
Sore | -10 Mood | 6 Hours |
Exercise, from pregancy |
Sims may occasionally feel a little pain, but the results are usually worth it. Sometimes a massage can help… | Possible side effect from Moodlet Manager. | ||
Fatigued | No Mood Effect | 8 Hours | Exercise | Activity of the athletic variety naturally leads to a little muscle fatigue. | Cannot work out. If swimming in a pool with this moodlet, the Sim will get the drowning moodlet. | ||
Pumped | +15 Mood | 4 Hours | Exercise | If Sims work out long enough, they get Pumped. Workouts are even more effective while Sims are pumped. | Workouts are more effective. Overrides Tired and Exhausted. | ||
Oddly Powerful | +15 Mood | 5 Hours | Opportunity | The feeling of power is…intense! Science has bestowed Super Sim capabilities! | Possible with Science Experiment . From exercise oppurtunities. | ||
Drowning | -40 Mood | 40 Minutes | Swimming | Sims breathe air. Anything else gets a little…suffocating. | From swimming while fatigued. Death in 40 minutes. | ||
Hydrophobic | -20 Mood | 3 Hours | Swimming, Dive Well | There's just too much water for (Sim Name) to enjoy this moment. | If your Sims has the Hydrophobic trait, avoid swimming. | ||
File:BadLanding.png | Bad Landing | -20 Mood | 35 Minutes | On The Trampoline | Ouch! Nothing kills a good time on the trampoline like falling on your behind! | Appears randomly when getting off trampoline | |
Knocked Out | -25 Mood | 10 Minutes | Taking Experimental Treatment | Taking something that you don't know isn't the smartest move you could do. The bright side of things is that it didn't do any permanent damage. Or did it? | Possible with Medical career. Random chance of getting this moodlet after taking Experimental Treatment for underground pharmaceuticals. | ||
File:Moodlet dizzy.png | Dizzy | -30 Mood | 1 hour | Spinning out of control | The world is spinning...or is it just me? I should sit down and regain my footing! | From Harvester malfunctioning. |
Work
Image | Moodlet Name | Mood Effect | Time Period | From | Game Dialog/Description | Notes | Expansion |
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Likes Work | +10 Mood | - | Work | Work isn't quite the daily grind for everyone. Bring on the overtime! | Workaholic trait | ||
Missing Work | -30 Mood | - | Missing Work | Workaholics don't get stressed from working, but from not working. | Workaholic trait | ||
Anxious To Advance | -15 Mood | - | Lack Of Progress | It's been a long time since a promotion has been earned or a skill has been improved... too long! | Ambitious trait. Remains until Sim earns a promotion or earns a skill. | ||
Overworked | -15 Mood | 12 Hours | Working Hard | All work and no play makes it so that (Sim Name) needs to lay off putting in all the extra effort. | Can be avoided if fun level doesn't get too low. You can't Work Hard when this moodlet shows. Work Hard already in progress is switched to "Business as Usual". | ||
Fired | -30 Mood | 24 Hours | Losing Job | Ouch! Getting thrown out of the workplace never feels good. Time to find a new job. | |||
Neighborhood Hero | +50 Mood | 4 Days | Reaching top of profession | It feels good to know everyone in town knows and adores you because of your triumph. All hail the hero! | |||
File:Bez názvu 2.jpg | Stylin' | +20 Mood | 24 hours | Get a makeover from someone in the Stylist career, reaching top of Stylist profession | Look at you...because everyone else is already! Your snazzy appearance is the talk of the town. | Will become indefinite for Sims that reached the top of the Stylist profession. |
New Objects
Image | Moodlet Name | Mood Effect | Time Period | From | Game Dialog/Description | Notes | Expansion |
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New Stuff! | +20 Mood | 2 Hours | New Objects | Sims love getting new things for their homes! | Possible with Science Experiment. Appears after buying new things. +30 mood for Sims with Snob trait. | ||
Stuff Taken | -15 Mood | 24 Hours | Repossession, Seeing Burglar | Sims really like their stuff, and when someone grabs it, they take it quite personally. | -20 mood for Sims with Snob trait. | ||
Superior Equipment | +30 Mood | 3 Hours | Fancy Fridge | Food made with top-of-the-line equipment just has that superior flavor! | To get the MinusOne Kelvin fridge, reach level Ten in the Culinary Career. Being in the same room with that super fridge activates this moodlet. | ||
New Car Smell | +10 Mood | 2 Hours | Riding In New Car, Floor Hygienator, Opportunity | Ah, that new car smell is so factory fresh! | Sloppy Jalopy & Big Lemon are not New Cars, therefore do not give the Moodlet. Possible with Science Experiment and Investigator profession. | ||
Fresh Start | +15 Mood | 24 Hours | Moving | Moving into a new location provides a clean slate many dream of! | From moving onto an empty lot. | ||
New Home | +25 Mood | 24 Hours | Moving | It's a new place to call home! | Move into a new house and your Sims will love it! | ||
Tired From Moving | -10 Mood | 6 Hours | Moving | It's been a long day, but it's good to be home and settled in. | Moving to a new house and packing your furniture, or moving in with another Sim. |
Self
Image | Moodlet Name | Mood Effect | Time Period | From | Game Dialog/Description | Notes | Expansion |
---|---|---|---|---|---|---|---|
Got a Good Deal | +10 Mood | 8 Hours | Store, Day Spa | Saving a few Simoleons is pure satisfaction! | Frugal trait required to get the coupons which provide the deals. Sims can search online for coupons. Can also appear after shopping during discount and at the consignment store. | ||
Feeling Lucky | +5 Mood | 23 Hours | Lucky trait | Today is (Sim Name)'s lucky day. Who knows what good will happen? | Appears randomly after 4 hours of sleep for Sims with the Lucky trait. Sims with this moodlet will have a lesser chance of getting robbed, burning stuff, e.t.c... | ||
Feeling Unlucky | -5 Mood | 23 Hours | Unlucky trait | Today is NOT (Sim Name)'s lucky day. Nothing good can come of this. | When a Sim with the Unlucky trait is woken up after 4+hours of sleep. This is unavoidable when you wake up as it lasts 23 hours, almost a whole day. | ||
Tranquil | +10 Mood | 8 hours | Bubble Bath, Freaking Out, Time Traveling, Floor Hygienator | Nothing can stress or anger Sims who have reached their happy place. | Buy a "Worlds Brew Bubble Bath" in the grocery shop, place it on the tub and take a bubble bath. Moodlet can also occur when a Neurotic sim "freaks out" | ||
Attractive | +10 Mood | 5 Hours | Gussy Up | When a Sim looks good, it's difficult for others not to notice. Wowza! | Gussy up in any mirror. Possible with Science Experiment. | ||
I Am Beautiful | +10 Mood | 4 hours | Admiring Self, Opportunity | Recognizing beauty, even one's own, is just a benefit of vanity. |
Sim must have Snob trait to admire self in mirror. Possible with Medical career. |
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Eye Candy | +10 Mood | 30 minutes | Being near a Sim with the Eye Candy Lifetime Reward | (Sim Name) has this glow about them that other Sims just can't miss! | Appears randomly when near a sim with the "Eye Candy" lifetime reward. | ||
I Am The Greatest | +25 Mood | 8 Hours |
Viewing Art, Drill Hole |
It doesn't really matter how you got there. Being at the top means being at the top; you are the best! | From viewing The Fox statue obtained from level 10 of Thief branch in Criminal career. The statue must belong to the Sim to get this moodlet. Investigate a Drill Hole and there is a chance you will get this moodlet. | ||
Winner! | +25 Mood | 8 Hours | Winning Fight/Game, Work, Time Traveling | Sims never tire of the thrill of victory. | Caused after winning a game. Possible with Science Experiment, Military career, and Professional Sports career. Sims with the Loser trait will gain this moodlet after promotions at work, and when they do win, their moodlet is more potent. | ||
Celebrity | +30 Mood | 2 Hours | Holding autograph session, Time Traveling | Sims love being recognized by their fans. Celebrity status is so cool! | Reach the top in the Music career and hold an autograph session at the theatre or at the stadium. | ||
Fulfilled | +15 Mood | 6 Hours | Completing a Promised Wish | The satisfaction of having a wish come to fruition feels great! | Adds 5 for each wish fulfilled in time until up to 40. | ||
File:Very Fulfilled.png | Very Fulfilled | +75-100 Mood | 7 days | Completing Lifetime Wish | Everything is working out perfectly! Your Sim feels extra fulfilled! | One time only. | |
Returned Stolen Property | +15 Mood | 8 Hours | Returning Stolen Object | Kleptos enjoy returning things even more than…ending up with them. After all, it's more difficult to do the right thing, even when it follows the wrong thing. | Sims with the Kleptomaniac trait can "Swipe Something" from neighbors' homes. And if they're feeling charitable, they can return them via the neighbor's mailbox. | ||
Celebrated Birthday | +40 Mood | 24 Hours | Eating Birthday Cake | Birthday parties are the best! | Throw a birthday party and blow out those candles. | ||
File:Moodlet fresh clothing.png | Fresh Clothing | +15-19 Mood | 16 hours - 2 days | Clean Laundry | Wearing freshly washed clothes is a joy of life, like cookies or sunshine. | Effect depends on quality of washing and drying machine. Clean Polymer Injection System upgrade extends duration to 2 days. | |
File:Fresh clothing.png | Very Fresh Clothing | +25-32 Mood | 16 hours - 2 days | Clean Laundry | These incredibly clean clothes are effervescing on my skin! | Effect depends on quality of washing and drying machine. Clean Polymer Injection System upgrade extends duration to 2 days. | |
File:Vitez.jpg | Victory Over Washer | +20 Mood | 1 hour | Subduing Belligerent Washing Machine | Ha! I have defeated thee, cruel washer! | Appears when Sim wins over the washing machine. | |
File:Prack.jpg | Defeated by Washer! | -15 Mood | 1 hour | Being Subdued by Washing Machine | Curse that blasted washer! It may have won this round, but its time will come! | Appears when Sim gets defeated by the washing machine. | |
File:Moodlet agreatsale.png | Made a Good Sale | +10 Mood | 4 hours | Good Sale | Sweet! An item of mine sold for more than it was worth at the Consignment Store. | The store sells items every day at 5 PM / 17:00. | |
Short Out | -50 Mood | 4 hours | Breaking Object | When the world becomes overwhelming or needs aren't satisfied it's easiest to just Short Out and wait for repairs. | Appears when SimBot gets broken. | ||
File:Chilly.jpg | Chilly | -15 Mood | 2 Hours | Sitting on Ice | Brrr! My skin is colder than a polar bear's paws! | From sitting on ice sculpture. | |
strange bite | no mood | --------- | spider bite? | two strange marks on your sims skin, like a painless bite. is this why your sim feels so... odd? | from vampire bite, sometimes develops into transformation | late night |
Romance
Image | Moodlet Name | Mood Effect | Time Period | From | Game Dialog/Description | Notes | Expansion |
---|---|---|---|---|---|---|---|
First Kiss | +40 Mood | 24 Hours | Socialization | A Sim's first kiss can leave them glowing for a long time. | |||
Rejected First Kiss | -10 Mood | 6 Hours | Socialization | It's sad when a Sim gets rejected for a first kiss. Very sad. A rejected Sim needs time to cool off before their social skills will be back on track. | Failed first kiss. Be sure to have a high relationship to avoid this. | ||
Great Kiss | +15 Mood | 3 Hours | Socialization | Great kissers give amazing smooches. | One of the two Sims must have the Great Kisser trait. | ||
First Romance | +40 Mood | 2 days | Socialization | Love has bloomed for the first time. Could this be the real thing? | A Sim in love for the first time. | ||
Newly Engaged | +50 Mood | 24 Hours | Socialization | With a ring on the finger, vows and true love aren't far behind. | |||
Rejected Proposal | -30 Mood | 6 Hours | Socialization | It hurts to propose and be rejected. The good news is that Sims can try again as many times as they like. Of course, each rejection will hurt just as much. | Proposal turned down. Be sure to have a high relationship to avoid this. | ||
Wedding Day | +40 Mood | 24 Hours | Wedding | Sims love to celebrate this incredibly important day with a party... Just make sure everything goes to plan! | Throw Wedding Party Action. Time begins at Midnight. | ||
Missed the Wedding | -30 Mood | 24 Hours | Wedding | It's a bad, bad, bad idea to miss the wedding. It takes two to tango, and your Sim missed the dance. | Appears when you throw a wedding party and don't get married. | ||
Father/Mother of the Bride/Groom | +40 Mood | 24 Hours | Wedding | Seeing a daughter/son married makes a mother/father so proud. | Parent(s) must be present for the child's wedding party. | ||
Just Married | +50 Mood | 2 Days | Socialization | Sims always enjoy the joyful period following the marriage. Let's hope the love lasts... | Appears after getting married. | ||
My Love! | +20 Mood | - | Lover | Sims in love swoon and flutter about like fool oblivious to the world around them. | Usually only shows up in the days after getting married. | ||
Betrayed | -50 Mood | 24 Hours |
Romantic Betrayal, Time Traveling, Best Friend Forever gets a new BFF |
Being cheated on is tough to move past. Talking it out with the other Sim would speed the healing process. |
If a Sim sees his/her partner flirt with another Sim, (s)he will greatly reduce relation ship with the partner and the Sim being flirted with. -75 for Sims with the Hot-Headed trait.
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Witnessed Betrayal | -20 Mood | 6 Hours | Romantic Betrayal | Witnessing the romantic betrayal of a loved one is quite devastating. | |||
Heart Broken | -50 Mood | 2 Days | Breaking Up | A broken heart is an affliction only time and tears can heal. | |||
Heartwrenching Scene | -60 Mood | 2 Days | Break Up | Witnessing a break up is truly heartwrenching. Hopefully the two Sims can reconcile and find new love elsewhere… | +5 for Sims with Daredevil trait | ||
Rejected by Ex | -20 Mood | 6 Hours | Socialization | Sims don't like getting rejected, especially by someone who used to like them. Sims will have less luck socializing while they stew over rejection. | It stings when your romantic advances are rejected from that jerk of an ex. |
Pregnancy / Babies
Image | Moodlet Name | Mood Effect | Time Period | From | Game Dialog/Description | Notes | Expansion |
---|---|---|---|---|---|---|---|
Nauseous | -25 Mood | 2 Hours | Spoiled food, Pregnancy, Time Traveling, Taking Experimental Treatment, Floor Hygienator | (Sim Name) isn't feeling so hot. You may want to keep him/her around a bathroom. | After the two hours Sim will go to the bathroom and throw up. If they're not near a toilet, they may just puke on the floor. Will appear 8 hours after using the "Try For Baby" interaction with a male Sim. | ||
Aching Back | -20 Mood | 4 Hours | Pregnancy | An aching back is quite the nagging problem. A massage would surely help. | Getting a massage will remove this moodlet. | ||
Pregnant | +20 Mood | - | Pregnancy | The wonder of creating new life makes pregnancy an exciting time for most Sims. | Starts when Sim discovers she's pregnant, goes away after Sim has given birth. | ||
Baby Is Coming! | No Mood Effect | - | Pregnancy | Uh oh! The water has broken, contractions have started, and the baby is on its way! Get the mother to a hospital soon or sit tight until the baby arrives! | Remains until Sim gives birth. | ||
It's a Boy | +80 Mood | 24 Hours | New Baby | Bouncing baby boys are delightful additions to any family! | Eat three apples for higher chance for a boy. | ||
It's a Girl | +80 Mood | 24 Hours | New Baby | Gurgling baby girls are delightful additions to any family! | Eat three watermelons for higher chance for a girl. | ||
It's Twins! | +80 Mood | 24 Hours | New Baby | Wow, your Sims were lucky enough to have twins. Double trouble! | Chance is Rare, higher with Fertility Treatment Lifetime Reward. Odds are even better when both parents have the Fertility Treatment. You are more likely to get twins or triplets when you watch the Kids' channel on TV and/or listen to Kids' music. Odds improve when doing both at the same time. | ||
It's Triplets | +80 Mood | 24 Hours | New Baby | Three babies! Hope your Sims wanted a big family. | Chance is Very Rare, higher with Fertility Treatment Lifetime Reward. Odds are even better when both parents have the Fertility Treatment. You are more likely to get twins or triplets when you watch the Kids' channel on TV and/or listen to Kids' music. Odds improve when doing both at the same time. | ||
Crying Baby | -15 Mood | 10 Minutes | Crying Baby | If the baby can't be quieted, it's best to get as far away as possible. | If after the 10 minutes there's a still a crying baby nearby, the moodlet will reappear. | ||
Dislikes Children | -10 Mood | 3 Hours | Being Around Children | Some Sims just don't find children to be adorable bundles of joy. | Dislikes Children trait. Sim will get this moodlet whenever socializing with children or holding babies. | ||
Negligent | -30 Mood | 2 Days | Neglecting Children | When a caregiver fails at his or her duty, everyone feels bad. Children need love and care! | Make sure your child doesn't go hungry or become lonely, or the social worker might come and take your children away. Unless of course you want those brats taken away, then feel free to starve and neglect them. The social worker will take ALL of your kids though. Except those rotten teenagers. |
Learning / School / Children / Teens
Environmentalism
Image | Moodlet Name | Mood Effect | Time Period | From | Game Dialog/Description | Notes | Expansion |
---|---|---|---|---|---|---|---|
Recycled! | +20 Mood | 3 hours | Recycling | Recycling is the first towards a healthy planet. It's good to do one's part! | Recycle something using the recycling bins. Available to all Sims. | ||
File:Fufllfie.jpg | Replenishing the Earth | +25 Mood | 3 hours | Gardening | Mother Nature depends on Eco-Friendly Sims to be a steward of the land. | Appears when Sim with Eco-Friendly trait does some gardening. | |
File:Water.jpg | Saving Water | +25 Mood | 2 hours | Shower, Using an efficient washing machine | Conserving water is something all Sims should do whether they live in arid desert or a lush jungle. | Appears when Sim with Eco-Friendly trait takes a shower or uses an expensive washing machine. | |
File:Wateer.jpg | Wasting Water | -20 Mood | 1 hour | Using an inefficient washing machine, Taking a bath | A single drip won't waste much water, but many drips add up to a flood of water! | Appears when Sim with Eco-Friendly trait uses a cheap washing machine or takes a bath in a tub. | |
File:Energy.jpg | Saving Electricity | +25 Mood | 3 hours | Clothesline | The dryer dries clothes more quickly, but the clothesline uses no electricity. | Appears when Sim with Eco-Friendly trait uses clothesline to dry clothes. | |
File:Plytva.jpg | Wasting Natural Resources | -20 Mood | 30 minutes | Driving Alone | I really shouldn't be driving alone when the environment is in such danger! | Appears when Sim with Eco-Friendly trait goes by car alone. | |
File:Aseeee.jpg | Carpooling | +15 Mood | 2 hours | Carpooling | Carpooling is a great way for Eco-Friendly Sims to lower their carbon footprint. | Appears when Sim with Eco-Friendly trait goes by car with at least one other Sim. | |
File:Zachrana.jpg | Saving the Environment | +10 Mood | 3 hours | Riding a Bike, Opportunity | Why commute in a gas guzzling automobile when a bike has zero emissions and is so stylish? | Appears when Sim with Eco-Friendly trait rides a bike. Possible with Investigator profession. |
Surroundings / Community / Abroad
Fire
Image | Moodlet Name | Mood Effect | Time Period | From | Game Dialog/Description | Notes | Expansion |
---|---|---|---|---|---|---|---|
Cozy Fire | +15 Mood | - | Warm Fire | Sims enjoy the warm cheery glow of their fireplaces...poke them for extra warmth! | Having Flame Fruit in your Sim's inventory will also cause this moodlet. | ||
Warmed | +25 Mood | 3 Hours | Warm Fire | There is nothing like the feeling of a warm flame to make a Sim happy. | "Warm Self" Action. Mummies do not like fire and will turn the fireplace off and gain the Scared moodlet. | ||
File:Torched.png | Torched | -200 Mood | 15 Minutes | Tomb Trap | Ancient fire traps burn unsuspecting Sims just as well as low quality modern appliances. Quick! Jump in a dive well! | This moodlet does not kill Sims when expired, but gives them the "Singed" moodlet after burning. Daredevils and Pyromaniacs would gain +50 mood, and takes 3 hours to burn. | |
Singed | -40 Mood | Until Bathed | Fire, Drill Hole | Fire burns quickly, but it will burn a Singed Sim even faster, so avoid hot situations | May increase chance of Death by fire. If you attempt to repair an electrical object with this moodlet, Death will occur almost instantly. Sim wears singed clothing until showered/bathed. | ||
Singed | -40 Mood | Until Bathed | Electrocution | Sims find it unenjoyable to be electrocuted. Until this wears off, Sims should steer clear of further potentially electrifying activities. | May increase chance of Death by fire. If you attempt to repair an electrical object with this moodlet, Death will occur almost instantly. Sim wears singed clothing until showered/bathed. | ||
On Fire | -200 Mood | 1 hour | Fire, Inventing, Sculpting | Contrary to popular belief, being on fire is not healthy and can lead to symptoms including panic, burns, and death. Best find some water quickly! |
Death in 1 hour. +50 mood if Sim has Pyromaniac or Daredevil trait and endures for 3 hours. Daredevils and Pyromaniacs will not die from fire. Will catch on fire if attemp to cross fire barriers without drenching self. Random chance of catching on fire whilst inventing on the inventing workbench or using the blowtorch while sculpting metal. |
Fine Arts / Shows
Image | Moodlet Name | Mood Effect | Time Period | From | Game Dialog/Description | Notes | Expansion |
---|---|---|---|---|---|---|---|
Read a Masterpiece | +20 Mood | 24 Hours | Reading a Masterpiece | Turning the last page of a masterpiece is like falling in love... It's a beautiful thing. | A Sim must write 25 novels before they can write a masterpiece. This moodlet is given to anyone who finishes reading it. | ||
File:Heard Theater Music.png | Heard Theater Music | +10 Mood | - | Hearing Theater Music | The music pulsing from the inside of the theater sounds awesome. Perhaps tickets are still available! | During Symphony | |
Saw Great Movie | +10 Mood | 16 Hours | Show at Theater | Sims have a special place in their hearts for movies on the silver screen, and a special place in their stomachs for the buttery popcorn. | See a movie at the theater. | ||
Saw Great Game | +20 Mood | 16 Hours | Game at Stadium, Opportunity | The fans are rowdy, the food is messy, but when combined with a sports game, it's an experience Sims love! | See a game at the stadium. Possible with Investigator profession. | ||
Saw Great Concert | +25 Mood | 16 Hours | Show at Stadium | Sims unamimously agree that experiencing a concert is well-worth the potential inner ear damage. | See a concert at the stadium. | ||
Saw Great Play | +25 Mood | 16 Hours | Play at Theater | A great play makes a sim feel exited about what's next. | Play at Theatre | ||
Saw Great Symphony | +30 Mood | 16 Hours | Sympony at Theater | Even though some sims get bored, I thought this was amazing! | |||
Saw Great Fireworks Show | +10 Mood | 16 hours | Fireworks Extravaganza | It's always amazing to watch something as beautiful as colorful lights that blaze across the sky. | Purchase fireworks from the China general store merchant. Requires at least 5 fireworks. | ||
Intrigued By Great Lecture | +20 Mood | 3 hours | Great Lecture | That lecture was the greatest thing ever! | Listening to lecture from Sim at level 10 in Education career. Effect will refresh when in room with the sim, similar to the Eye Candy Lifetime reward. |
Environment
Image | Moodlet Name | Mood Effect | Time Period | From | Game Dialog/Description | Notes | Expansion |
---|---|---|---|---|---|---|---|
Dirty Surroundings | -15 Mood | - | Dirty Room | Garbage, filth, and grime do not improve one's surroundings. | Will also appear if spoiled food is present in your Sim's inventory. Caused by dirty objects, expired newspapers, trash and dirty plates, etc. Eliminated if Sim has the Slob trait. | ||
Filthy Surroundings | -30 Mood | - | Filthy Room | The grime and muck is really starting to pile high. It won't be long before it starts paying rent. | Caused by lots of dirty objects, expired newspapers, trash and dirty plates, etc. Eliminated if Sim has the Slob trait. | ||
Vile Surroundings | -40 Mood | - | Dirty Room | This room is so fetid and foul. Sims were not meant to endure such a lax household cleaning philosophy! | Appears if room is filled of dirty things. Eliminated if Sim has the Slob trait. | ||
Disgusted | -5 Mood | 10 Minutes | Encountering Smelly Sim, Disgusting Food | Revolting sights and smells will have this effect on Sims, so it's best to move them away. | Countdown starts when the disgusting Sim leaves or the food is taken out. Will also appear if spoiled food or garbage from rummaging in neighbors' trash is present in your Sim's inventory. Doesn't appear on Sims with Slob trait. | ||
Unfinished Room | -10 Mood | - | Uncovered Walls or Floors | This room needs proper flooring and wall covering of some sort to be considered complete. | Make sure all your walls and floors are covered in this room to avoid this moodlet. | ||
Decorated | +10 Mood | - | Decorated Room | Sims enjoy well furnished homes. By the looks of things, this place isn't so bad! | A few decorations in the room. Eliminated if Sim has Can't Stand Art trait. | ||
Nicely Decorated | +25 Mood | - | Decorated Room | Well designed décor stands out in a good way and tends to make everyone happier. | Lots of decorations in room. Eliminated if Sim has Can't Stand Art trait. | ||
Beautifully Decorated | +40 Mood | - | Decorated Room | Rooms adorned with the most expensive sculptures and paintings improve life dramatically. | Room must be filled with decorations. Easily done by leveling up the Painting Skill. Possible with Science Experiment. Eliminated if Sim has Can't Stand Art trait. | ||
Inspired | +15 Mood | 4 Hours | Viewing Art, Time Traveling, Opportunity | A genuine and original work of art can inspire and render viewers speechless upon experiencing. | Possible with Science Experiment. Is also possible if you get an opportunity where you can go to a creative art seminar and get inspired. Possible with Music career. | ||
Can't Stand Art | -10 Mood | 3 Hours | Viewing Art | One Sim's art is another Sim's garbage. Some Sims just don't appreciate the finer things in life. | Can't Stand Art trait | ||
Beautiful Vista | +15 Mood | - | Beautiful Lot | This...house…is…incredible! Somebody really knows how to live | 15-30 on some lots. 0 when from Science Experiment. | ||
Beautiful Park | +15 Mood | - | Beautiful Lot | The money City Hall puts into this park was well spent! Swing sets, slides and jungle gyms, oh my! | Does not appear if Sim has Hates the Outdoors trait. | ||
Lovely Pool | +15 Mood | - | Beautiful Lot | The pool is so clean and pristine. Chlorine sure works wonders! | |||
It's Dark | -10 Mood | - | Darkness | A little light would certainly improve things. Perhaps some windows to let natural light in, as well? | Does not appear if Sim has Evil or Brave (usually) trait. | ||
Afraid of the Dark | -15 Mood | - | Darkness, Opportunity | Heading inside or finding a bit of sunlight will take care of this cowardly affliction. | Coward trait. Cowards get this when they're outside at night or having no lights in the house at night. Non-Cowards get It's Dark moodlet. Possible with Science Experiment. | ||
Creepy Graveyard | -5 Mood | - | Graveyard | Graveyards are terrifying places filled with dead bodies, the ghosts of the bodies, and fear. | Only at night in a graveyard. Having the Brave or Evil trait eliminates this moodlet. | ||
Horrified | -35 Mood | 8 hours | Mausoleum, Drill Hole | Terrible things have been seen underneath the mausoleum. Explorers beware. | Unable to explore catacombs until moodlet expires. Possible with Science Experiment. | ||
Mauled By Bear | -35 Mood | 8 hours | Exploring Catacombs | It seems bears don't like it when others explore their catacombs. The emotional scars, not to mention the huge physical scars, are not so easily forgotten. | |||
Visceroirdal Nausea | -25 Mood | 2 Hours | Tiberium in Inventory | Tiberium has been slowly contaminating the planet for years, leading many to question its value when contrasted to the sickness caused. | After the Tiberium is in the Sim's inventory for a few hours, he/she begins feeling ill. After the two hours Sim will go to the bathroom and throw up. If they're not near a toilet, they may just puke on the floor. | ||
Fascinated | +10 Mood | 2 Hours | Contemplating Surroundings, Time Traveling, Floor Hygineator | Some Sims take joy in things ordinary Sims might otherwise overlook. | Appears sometimes after touring a community lot. Sims with the Genius trait will also randomly contemplate their surroundings (any lot) and get this moodlet. Possible with Science Experiment. | ||
Stir Crazy | -15 Mood | 1 Hour | Not Leaving Home | Sims should leave the house frequently for sanity's sake. Shake well with a community marinade for best results. | Timer will reset if the Sim enters the house before the hour has passed. (if you are in your house for about a week your Sim will be Stir Crazy). Does not appear if Sim has the Hates the Outdoors trait. | ||
Comfy | +5-40 Mood | Until you stop using the chair / couch / bed. | Comfortable Object | Nothing beats a good seat for comfort except perhaps a better seat. | May also be 10, 20, 25, 30, 40, depending on quality of the object. Couch Potato gives a double mood boost. | ||
Enjoying Music | +10-40 Mood | - | Stereo, Guitar, Snake Charmer | It's hard not to enjoy a beat this solid. | Mood depends on the quality of the speakers and music genre, or the guitar skill or snake charming skill of the performing Sim. | ||
One with Nature | +20 Mood | Until you go indoors. | Being Outside | Outdoors(wo)men find themselves quite happy when not tucked away indoors. | Loves the Outdoors trait. Outside for 15 minutes. | ||
Plagued By Nature | -20 Mood | Until you go indoors. | Being Outside | It's often best for Sims that hate the Outdoors to spend as little time out there as possible. | Hates the Outdoors trait. Outside for 15 minutes. | ||
Enjoying Solitude | +15 Mood | Until you come within range of another Sim. | Being Alone | Introverted Sims like it best at times when others completely and utterly stay away. | Loner trait | ||
Too Many People | -15 Mood | Until you go into a room with not many people. | Being in a Crowd | Certain Sims may not feel too comfortable around large groups | Loner trait. Around 3 or more Sims. | ||
Fit Atmosphere | No Mood Effect | Until you exit the gym. | Gym | Exercising at the gym really improves the quality of workout. | Athletic skill will improve faster. | ||
Love Is In The Air | +10 Mood | - | Incense | They say smell is the strongest sense. Can you smell the love? | Purchase incense holder from France general store merchant, place on surface in any room and light (for a fee). | ||
Neuronic Synergy | +10 Mood | - | Incense | A synergistic mind is a more powerful mind! Promote more synergy in your life today! | Purchase incense holder form China general store merchant, place on surface in any room and light (for a fee) | ||
Totally Mellow | +10 Mood | - | Incense | The fragrant smoke of the incense leads to a completely laid back and at ease state of mind for Sims. | Purchase incense holder from Egypt general store merchant, place on surface in any room and light (for a fee). | ||
Meditative Focus | No Mood Effect | 4 hours | Meditation | A clear mind and a centered chi will help you get things done better and faster. | The ability to meditate is gained through the Martial Arts skill. This moodlets help your Sim do things faster and learn skills faster. | ||
Zen | +20 Mood | - | Scholar's Garden | Only a place jam-packed with tranquility could promote such a powerful feeling of Zen. Namaste! | Scholar's Garden in Shang Simla, China. Sims with the Zen moodlet would meditate better than normal. | ||
Clean Sheets | +10 Mood | - | Clean Laundry | These fresh, clean sheets are an absolute delight to the skin and olfactory senses. | From sleeping in a bed after having done the laundry. |
Travel / Adventure
Image | Moodlet Name | Mood Effect | Time Period | From | Game Dialog/Description | Notes | Expansion |
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Adventuring | +10 Mood | - | Tomb Room | Danger! Fortune! Destiny! Aren't adventures exciting? | Adventurous trait while exploring tombs. | ||
Boosted Courage | +25 Mood | 3 Hours | Liquid Courage | Just one sip of Liquid Courage can transform the most cowardly of Sims into stalwart tomb explorers in mere seconds. Step aside, fear! | Liquid Courage can be bought at a special merchant for level 1 Visa and 40 Ancient Coins. Gives Sims drinking it a 3 hours long trial of Brave trait | ||
Visited Egypt/France/China | +15 Mood | 2 Days | Visiting Location | Sims freshly returned from an adventure abroad feel relaxed, but also tired and a tad winded. They need a bit of a break before venturing out of the country again. | Sims with Adventurous trait have this moodlet only for 1 day 12 hours/36 hours. | ||
Good Memories | +10 Mood | 3 Hours | Photograph | Reminiscing upon past foreign travels is a great way to pass the time! | Adventurous Sims have the option to reminisce upon photographs they took while abroad. | ||
Hurt Hand! | -25 Mood | 3 Hours | Snake Bite/Martial Arts Board/Hidden Door | A wise Sim learns from a hurt hand, while others only feel pain. | From snake charming basket which can be purchased in Egypt. Can be avoided by increasing Martial Arts and snake charming. This moodlet prevents you from breaking boards. Hidden Tomb doors have a chance to slam on a Sim's hand when forcing them open. | ||
Ouch! My Face! | -25 Mood | 4 hours | Snake Bite | Woah! It looks like you just got bitten in the face by a rather unruly snake! | High enough snake charming would reduce the chance to get bit by the King Cobra. | ||
Snake Kiss | +35 Mood | 2 hours | Snake Kiss | Only the most talented and daring snake charmers are able to attempt to kiss the deadly snake atop it's head and succeed! | If you use the snake charming basket long enough (there's no progress bar), you'll get the option to upgrade to a King Cobra. A kiss from the King Cobra can cure the Mummy's curse. | ||
Promising Fortune | +10 Mood | 3 hours | Fortune Cookie | The correct cookie was chosen and Fate now favors (Sim Name). | You can buy the fortune cookie machine in China, from the general store merchant. | ||
Foreboding Fortune | -10 Mood | 2 hours | Fortune Cookie | This cookie had such a terrible fortune, it's hard to think that it could ever come true. Or could it? | You can buy the fortune cookie machine in China, from the general store merchant. | ||
Soaked | -5 Mood | 2 hours | Dive Well | Being soaked is never really comfortable, unless it's keeping you from catching fire. | Keeps a Sim from getting burned in a fire trap. Vanishes instantly when switching to swimming suit, after Woohoo, crossing a fire trap or from using washing machine. | ||
Fear | Variable | Variable | Mummies, Bugs on Hand, Dive Wells, Traps, etc. | Tombs are laden with terrors that fill even the bravest with dread. | Sims with this moodlet wouldn't try to disarm or attempt to cross a trap until the moodlet expires. Sims with Coward trait have longer and worse effect than others. Does not appear on Sims with Brave trait. | ||
Knocked Out | -25 Mood | 30 Minutes | Dart Trap or Mummy | Various obstacles in tombs wreak havoc on the Sim body such that from time to time it cries "uncle!" and takes an impromptu break. | Sim cannot do anything while this moodlet is in effect. | ||
Oppressive Heat | No Mood Effect | Until you leave the room. | Tomb Room | This tomb has heat pouring out of every crack and corner, as if an ancient volcano pulses underneath its cracked floors. | Appears in the tomb of the Burning Sands, in Al Simhara. | ||
File:Humid Atmosphere.jpg | Humid Atmosphere | No Mood Effect | - |
Tomb Room
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[info needed] | Appears when you enter a Water Tomb (We can't actually tell which tomb is which except when you use the buydebug cheat and use the tomb marker) | |
File:Mystical Feeling.jpg | Mystical Feeling | No Mood Effect | - |
Tomb Room
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[info needed] | ||
File:Creeping dead.jpg | Creeping Dead | No Mood Effect | - |
Tomb Room
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[info needed] | ||
Wondrous Collection | +10-30 Mood[1] | - | Complete Collection | A complete collection of (collection name) is quite the sight to see! | Must be in the room with the displayed collection. Collect and display various collections (i.e. Gold Figurines, Zodiac Animals, etc.) through adventuring. Awards 10, 20 or 30 mood depending on the collection.[1] | ||
Mummy's Curse | -25 Mood | 14 days | Defeated by Mummy | That mummy has left with you more than a scratch...The eerie feeling of doom must be remedied by the Sphinx before it's too late! | If not cured, the Sim will die. | ||
Blessing of the Sphinx | +25 Mood | 2 days | Soulpeace Statue | The ever merciful Sphinx has lifted quite a weight from your shoulders. | Talking to the soulpeace statue inside The Great Sphinx tomb, when you are cursed by a mummy. |