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Here is a list of every known Moodlet in The Sims 3: (can be sorted)

Needs

Hunger

Image Moodlet Name Mood Effect Time Period From Game Dialog/Description Notes Expansion
Hungry Hungry No Mood Effect 3 Hours Low Hunger Need Your Sim's a wee bit peckish. The stomach growling isn't far behind. After the 3 hours it will change to "Very Hungry".
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Very Hungry Very Hungry -40 Mood 24 Hours Very Low Hunger Need Gnawing hunger is not a good feeling for Sims. Feed regularly to avoid. 12 hours for Toddlers/chlidren and 7 hours for babies. Changes to Starving when time expires
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Starving Starving -80 Mood 24 Hours Critically Low Hunger Need Allowing Sims to starve is quite cruel! Get Sim some food immediately to avoid an unnecessary death. Death by Starvation when timer expires.
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Foul Food Foul Food -25 Mood 45 Minutes Eating Dried Food Blech! Low quality dried food, though appealing in cost, is not so appealing in taste or nutritional value. Taste the savings! Snob trait required, after eating low quality dried food.
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Carbed Up Carbed Up! +35 Mood 3 Hours Eating Pemmican Zip zam zoom! All of the unnecessary nutrients were stripped from the original dish and pressed into a mighty brick of delightful dried food. Carbtastic! You can buy pemmican at a special merchant when you travel. Need level 1 Visa in at least one country to buy pemmican for 10 ancient coins
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Good Meal Good Meal +10-20 Mood 8 Hours Eating Yummy Food Yummy! (Sim Name) enjoyed that meal more than the standard fare. Nice quality meal.
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Good Meal Great Meal +25-35 Mood 8 Hours Eating Yummy Food Great meals can be rare, but when a Sim dines upon such a delicious feast, it will be remembered for some time. Very Nice to Great quality. Or high quality dried food if the Sims does not have the Snob trait.
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Good Meal
Amazing Meal +40 Mood 8 Hours Eating Yummy Food That meal was awesome! The explosion of flavor will be hard to forget. Sim eats a meal of Perfect Quality. Sims with the Pizza Appreciator Trait will get this moodlet after eating pizza.
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Divine Meal Divine Meal +75 Mood 7 Days Ambrosia, Restaurant, Time Traveling (Sim Name) has experienced a meal so exquisite, so divine, that it defies description. Can be found sometimes while eating at the bistro or when a Sim eats Ambrosia or from Time Traveling.
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Stuffed Stuffed No Mood Effect 3 Hours Overeating Forcing Sims to eat when they are not hungry may lead to a loss of appetite and weight gain. Eating with this moodlet makes Sim fatter. Appears when eating while not hungry. Less likely to experience weight gain with the Fast Metabolism Lifetime Reward.
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Uneven Cooking Uneven Cooking -10 Mood 3 Hours Eating Food Cooked on Cheap Stove At least the left-most portion was cooked correctly... right? Maybe a nicer stove would burn better. Appears sometimes after eating meals cooked on a cheap stove
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Wasted Food Wasted Food -5 Mood 2 Hours Throwing Away Perfectly Good Food Don't throw away good food! There are starving children in strangetown! Caused only if the serving platter washed/discarded still has unspoiled food on it. Does not show if user used the cursor and dragged the food to the trash.
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Tastes Like Fridge Tastes Like Fridge -10 Mood 2 Hours Leftovers in Cheap Fridge Every bite shouldn't contain flavors from everything else in the fridge. Quality fridges never have this problem! Caused by eating leftovers from a cheap fridge (Possible with Science Experiment.)
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Nauseous Nauseous -25 Mood 2 Hours

Spoiled Food, Eating Mummy Snacks (unless Sim is a Mummy), Pregnancy, Time Traveling, Taking Experimental Treatment, Floor Hygienator, Opportunity, Eating Meat with Vegetarian trait, Carrying Tiberium in inventory for a prolonged period.

(Sim Name) isn't feeling so hot. You may want to keep him/her around a bathroom. After the two hours Sim will go to the bathroom and throw up. If they're not near a toilet, they may just puke on the floor. Possible with Investigator profession. Vegetarians gain this moodlet after eating meat.
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Warm Fuzzies Warm Fuzzies +15 Mood 5 Hours Angel Food Cake, Nectar Certain foods fill the body with a warm cozy feeling that's unlike anything else. Drinking nectar made from Flame Fruit, eating Angel Food Cake, or having Angel Food Cake in your Sim's inventory can cause this moodlet.
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Sugar Rush Sugar Rush +15 Mood 3 Hours Juice, Nectar, Opportunity Filling up on sugary goodness makes everything more fun!

Drinking nectar or juice from the bar. Freezes the "Entertained" or "Having a Blast" moodlet's duration until timed out.


Possible with Law Enforcement career.

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Breathtaking Balance Astonishing Aroma +5-30 Mood 8 Hours Nectar The flavors of the nectar are so vibrant with fruits that the tongue is practically overwhelmed.
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Breathtaking Balance Breathtaking Balance +5-30 Mood 8 Hours Nectar The flavors of the nectar are so vibrant with fruits that the tongue is practically overwhelmed.
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Breathtaking Balance Commanding Complexity +5-30 Mood 8 Hours Nectar The flavors of the nectar are so vibrant with fruits that the tongue is practically overwhelmed.
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Breathtaking Balance Fabulous Finish +5-30 Mood 8 Hours Nectar The flavors of the nectar are so vibrant with fruits that the tongue is practically overwhelmed.
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Fuel Awful Aroma -5-30 Mood 8 Hours Nectar When nectar tastes that bad it should just be left in the bottle!
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Fuel Bitter Balance -5-30 Mood 8 Hours Nectar When nectar tastes that bad it should just be left in the bottle!
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Fuel Crooked Complexity -5-30 Mood 8 Hours Nectar When nectar tastes that bad it should just be left in the bottle!
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Fuel Foul Finish -5-30 Mood 8 Hours Nectar When nectar tastes that bad it should just be left in the bottle!
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Full of life Full of Life +50 Mood 8 Hours Nectar There's nothing that compares to feeling young and full of life again. Drinking nectar made with at least one Life Fruit.
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Energy

Image Moodlet Name Mood Effect Time Period From Game Dialog/Description Notes Expansion
Sleepy Sleepy No Mood effect 3 Hours Low Energy Need Get (Sim Name) to bed soon, to avoid the wrath of the truly tired. After the 3 hours, if the Sim doesn't sleep s/he will become tired. 4 hours for Babies and Toddlers.
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Tired Tired -40 Mood 3 Hours Very Low Energy Need When Sims get too tired, their mood begins to go south. After the 3 hours, if the Sim doesn't sleep s/he will become exhausted.
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Exhausted Exhausted -50 Mood Until Sleep Critical Energy Need At this level of sleep deprivation, even the floor looks like a good bed to this Sim. Sim may fall sleep on the floor. Can also be caused by a Moodlet Manager backfire.
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Rude Awakening Rude Awakening -10 Mood 30 Minutes Loud Noise while Sleeping Loud noises and ruckuses will disturb sleeping Sims. Keep those stereos off and the conversations somewhere else, and don't light the bedroom on fire. Caused by TV, music, alarms, or crying children during sleep. Does not appear if Sim has the Heavy Sleeper trait. -15 for Sims with the Hot-Headed trait.
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Bad Nights Sleep Bad Night's Sleep -15 Mood 6 Hours Cheap Bed Sleeping on a cheap bed would make any Sim grumpy. Appears randomly after sleeping on a cheap bed. Can also be caused by a cheap tent.
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File:Moodlet slept like a king sultans tabernacle.png Slept Like a King +40 Mood 10 Hours Sultan's Tabernacle Many have said about it, few have actually done it. Sultan's Tabernacle can be purchased at the special merchant for 2,500 Ancient Coins and level 3 Visa.
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File:Spanekkra.jpg Slept Like a Queen +40 Mood 10 Hours Sultan's Tabernacle Many have said about it, few have actually done it. Sultan's Tabernacle can be purchased at the special merchant for 2,500 Ancient Coins and level 3 Visa.
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Well Rested Well Rested +10-30 Mood 10 Hours High Energy Need It's easy to wake up on the right side of the bed when you got plenty of time in the bed. Varies depending on the quality of the bed. +10 mood for each + in the catalog.
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Had a Nice Nap Had a Nice Nap +10 Mood 5 Hours Napping Having a great, refreshing nap may be just enough to hold back the onset of sleep. Appears after waking up from a nap. Overrides Sleepy, Tired and Exhausted.
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Cuddle Time Cuddle Time +20 Mood 5 Hours Stuffed Animal Teddy bears make excellent sleeping companions. Toddlers, Children, and Sims with the Childish trait receive this by sleeping with a teddy bear in their inventory. Moodlet will be preserved while sleeping; it will still effect for 5 hours after waking up.
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Adrenaline Rush Adrenaline Rush +15 Mood 3 Hours Various Dangerous Situations (i.e. Fire, Traps, etc.) An Adrenaline Rush will keep this Sim pumped and running around everywhere for some time to come! Sim runs everywhere. Daredevil trait after performing "Watch This" social interaction or after being on fire.
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Buzzed Buzzed +30 Mood 3 Hours Caffeinated Beverage Caffeine can really wake a Sim. Use this time wisely, because after the high comes the low… Overrides Tired, Exhausted, and Buzz Crashed. Turns to Buzz Crashed once time runs out.
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Buzz Crashed Buzz Crashed -10 Mood 3 Hours Caffeine Withdrawal Caffeine buzzes wear off eventually, leaving a sad Sim. Walk it off or have another cup! Possible with Science Experiment.
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Bladder

Image Moodlet Name Mood Effect Time Period From Game Dialog/Description Notes Expansion
Has to Pee Has To Pee No Mood Effect 2 Hours Low Bladder Need Your Sim needs to go. Like, "go." "Steel Bladder" Lifetime Reward prevents and eliminates this. Switches to Really Has To Pee after duration expires.
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Really has to Pee Really Has To Pee -30 Mood 60 Minutes Critically Low Bladder Need The bladder situation really has only gone from bad to worse, find a bathroom soon! Steel Bladder prevents and eliminates this. When duration expires, Sim pees him/herself. If they pee themselves, it will cause them to have the embarrassed moodlet if other Sims are in the room and they will get the "Smelly" moodlet much faster. Timer will freeze when sitting in a car.
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Hygiene

Image Moodlet Name Mood Effect Time Period From Game Dialog/Description Notes Expansion
Grungy Grungy -5 Mood 4 hours Low Hygiene Need Yuck! That layer of grime growing might mean it's time for a bath or shower. When moodlet runs out, it switches to Smelly (Lasts 16 hours with "Dirt Defiant" Lifetime Reward). No mood effect on Sims with the Slob trait.
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Smelly Smelly -10 Mood - Extremely Low Hygiene Need Sims don't like to stink. More importantly, Sims don't like other Sims that stink. Will stay until Sim takes a shower/bath. No mood effect on Sims with the Slob trait. Appears quickly when working out or peeing self. Can badly effect social.
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Cold Shower Cold Shower -10 Mood 3 hours Cheap Shower Freezing jets of water will dull any mood. Perhaps it's time to upgrade the shower. Appears randomly after using a cheap shower.
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Exhilarating Shower Exhilarating Shower +20 Mood 4 hours Nice shower It makes sense that if a Sim uses quality plumbing, they get quality showers. After Sim uses an expensive shower. Overrides Cold Shower.
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Squeaky Clean Squeaky Clean +10 Mood 7 hours High Hygiene Need Experience the clean sensation of practicing personal hygiene! With "Dirt Defiant" Lifetime Reward, lasts 28 hours (shows as 2 Days).
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Garlic Breath Garlic Breath No Mood Effect 3 Hours Eating Garlic Whoa! It might be time to scrub away that garlic with a toothbrush. Causes other Sims to gain the disgusted moodlet when using social interactions with them. Can badly effect social.
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Minty Breath Minty Breath +5 Mood 4 hours Brushing Teeth, Floor Hygienator, Opportunity Sims love to be around those with Minty Breath. It sure beats the alternative. After Sim brushes his/her teeth on a sink (possible with science experiment) or walk over a Floor Hygienator. Eliminates the Garlic Breath moodlet. Possible with Investigator profession.
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Duck Time Duck Time +15 Mood 5 hours Rubber Ducky Rubber Duckies make hygienic cleansing fun! Buy a "Ducksworth of Bathington" in the grocery shop, place it on the tub and take a bath. Eliminated if Sim has Hydrophobic trait.
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Fun

Image Moodlet Name Mood Effect Time Period From Game Dialog/Description Notes Expansion
Entertained Entertained +25 Mood Max 6 Hours Relatively High Fun Need (Sim Name) is having quite a good time and is keeping stress down. 12 hours for Sims with No Sense of Humor trait. Timer will become frozen if the Sugar Rush moodlet appears.
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Having a Blast Having a Blast +40 Mood Max 8 Hours High Fun Need (Sim Name) is having so much fun it's almost criminal. Changes to Entertained when time expires. Sims with No Sense of Humor trait can Have a Blast for 15 hours. Toddlers, Children and Sims with the Childish trait will Have a Blast for 5 hours. Timer will be frozen if the Sugar Rush moodlet appears.
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Strained Strained -15 Mood Max 2 Days Low Fun Need (Sim Name) could stand a few hours of fun to iron the stress. After the 2 Days it will change to "Stressed Out". If caused by work, select "Take it Easy" to improve mood.
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Stressed Out Stressed Out -40 Mood Until Sim has fun Critically Low Fun Need (Sim Name) is in desperate need of some entertainment. The daily grind has ground the enjoyment of life to a halt! Will remain until Sim starts having fun. Rarely appears for Sims with Workaholic trait. After Sim has fun, switches to a 2-day timer of the "Strained" moodlet.
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Bad Reception Bad Reception -10 Mood - Cheap TV Cheap television sets don't always provide the most pristine picture. Appears randomly while watching TV on a cheap set.
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Pristine Picture Pristine Picture +15 Mood - Nice TV The pixels are dancing daintily on the television, perfectly within the highest resolutions money can buy. From watching a high-quality TV.
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Great Adventure Great Adventure +20 Mood 3 Hours VR Adventure, Time Traveling (Sim Name) had such an amazing time! How could this adventure possibly be topped? Adventure on SimLife Goggles
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Virtually Empowered Virtually Empowered +15 Mood 5 Hours VR Adventure Muscles…mind…matter…so very strong! Some Sims feel quite the audio/visual adrenaline rush from a good VR Adventure. Adventure on SimLife Goggles
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Virtually Victorious Virtually Victorious! +25 Mood 8 Hours VR Adventure Success! Sims love the (virtual) taste and smell of (virtual) victory. Adventure on SimLife Goggles
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Virtually Nauseous Virtually Nauseous -25 Mood 2 hours VR Adventure The ups and downs and lefts and rights and sudden free-fall plummets and rolling seas of VR don't always leave the stomach at ease. Adventure on SimLife Goggles
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Virtually Terrified Virtually Terrified! -25 Mood 3 Hours VR Adventure Yikes! That snaggle toothed monster looked far more realistic than expected. Who knew monster breath would be so…fragrant…in virtual reality. Adventure on SimLife Goggles
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Failed at VR Failed at VR -15 Mood 24 Hours VR Adventure Game over! The binary highways of Virtual Reality are fraught with peril. Luckily your Sim didn't lose in the real world. Adventure on SimLife Goggles
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Technophobia Technophobia -10 Mood 25 minutes Electronics For some Sims, using technology is an unsettling experience. Sims with the Technophobe trait will gain this moodlet whenever using electronics.
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Timetravel Traveled in Time +20 Mood 4 Hours Traveling to the Past/Future Adventures in time are not for the faint of heart, cowardly, or historically inappropriate. Positive or negative moodlet after using the Time Machine
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Moodlet bad time travel machine Traveled in Time -25 Mood 4 Hours Traveling to the Past/Future Adventures in time are not for the faint of heart, cowardly, or historically inappropriate. Positive or negative moodlet after using the Time Machine
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Saw Great Play Thespian +10 Mood 3 Hours Fake passing out Dramatic acting always has a place in everyday life. Available to Sims with the Dramatic trait.
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Social

Image Moodlet Name Mood Effect Time Period From Game Dialog/Description Notes Expansion
New Friend New Friend +20 Mood 8 Hours Socialization Meeting someone new and hitting it off well enough to call them a friend is spiffy! Moodlet only given the first time Sim becomes friend with this Sim.
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Lost a Friend Lost A Friend -25 Mood 24 Hours Socialization The loss of a friend hurts, but can be easily rectified by giving them a call and rekindling the friendship. Appears after a friendship is broken up or the friend dies. The moodlet will be eliminated if the friendship is made back up.
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Lonely Lonely -15 Mood 14 hours Low Social Need Communication is a must for Sims. A quick chat will fix things right away. Toddlers gain this Moodlet faster than other Sims. Lasts 72 hours for Sims with Loner trait.
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Desolate Desolate -50 Mood - Critically Low Social Need When Sims get really, really lonely, they need to talk to somebody. Anybody. Remains until Sim has social interaction. Sims with this moodlet can talk to objects to get social raised.
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Heart Broken Heart Broken -50 Mood 2 Days Break Up/Witnessing Death A broken heart is an affliction only time and tears can heal. Seeing lover getting resurrected (Death Flower or Unlucky trait) will eliminate the moodlet
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Mourning Mourning -50 Mood 2 Days Witnessing Death The death of a loved one affects those closest to them. Sims can mourn at a tombstone or move it to a graveyard to feel more at peace. Appears after a family relative, best friend or best friend forever status dies.
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Excited Excited +15 Mood 3 hours Anticipation of Seeing Lover/Friend, Promotion, Catch New/Bigger Fish Excitable Sims get, well excited. Excitable trait
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Impressed Impressed +10 Mood 3 Hours Touring a Community Lot Touring public places sometimes reveals unexpected and impressive sights. Will sometimes appear after touring a community lot.
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Hilarious Conversation Hilarious Conversation +10 Mood 3 Hours Socialization Some Sims should be stand-up comedians with the humor they're dishing out. Tell three jokes in a row. Easiest for Sims with the Charismatic trait. Or use Hilarious Greet.
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Intrigued Intrigued +10 Mood 3 Hours Socialization, Time Traveling Juicy gossip satisfies eager ears! Caused by gossip magazines, tour theaters, and Science facilities.
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Flattered Flattered +10 Mood 3 Hours Socialization, Opportunity Compliments are quite flattering! After being complimented. Possible with Educational career.
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Brightened Day Brightened Day +10 Mood 3 Hours Socialization Good Sims know exactly what to say to make someone's day better. A Sim with the Good trait can brighten another Sims day.
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Cheered Up Cheered Up +15 Mood 3 Hours Socialization, Time Traveling Gobs of sobs are stopped by the kind words of others. Sim must have a negative moodlet related to sadness, like Mourning and Heart Broken. Possible with Science Experiment.
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Let Off Steam Let Off Steam +10 Mood 3 Hours Socialization, Time Traveling Having a friendly ear to complain to helps when you need to vent. Appears after complaining to another Sim, or from adventure on Simlife goggles.
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Calmed Down Calmed Down +15 Mood 3 Hours Socialization Sometimes all an Angry Sim needs is an understanding voice to help them get through a bad mood.
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Comforted Comforted +15 Mood 3 Hours Talking to a Good Sim A quick cry on the shoulder helps the sadness go away. Receive Comfort Action, Cry On Shoulder. Need a significant negative moodlet for these socials to be available.
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Rude Guest Rude Guest -10 Mood 4 Hours Guest Behaving Inappropriately Sims don't like it when other Sims are rude, especially houseguests! Guest uses the bathtub or shower, eats from the fridge, sleeps in bed, or rummages in the garbage. -15 for Sims with the Hot-Headed trait.
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Boring Conversation Boring Conversation -5 Mood 3 Hours Socialization, City Hall, Mausoleum, Military Base Yawn! Will they ever stop talking? If a Sim repeats the same socialization too many times, the other Sim will get bored. Especially if the talking Sim has the No Sense of Humor trait. Also randomly caused by touring various community lots.
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Embarrassed Embarrassed -20 Mood 3 Hours Peeing Self, Opportunity, Walking in on Sim, Invasion of Privacy Situations like this should be avoided at all costs...they're hard to live down.

When peeing self, the Sim will not receive the moodlet when alone.Also when walking in on two sims in the middle of Woohoo

Possible with Educational Career or Investigator profession.

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Humiliated Humiliated -15 Mood 3 Hours Socialization Humiliation tends to rear its ugly head just behind the heap of insulting comments. Appears after either being insulted or losing a fight.
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OffendedTrimalynn Offended -15 Mood 3 Hours Socialization Offense, when given, will require a healthy dose of time to forgive and forget. Or the dreaded apology. This will sometimes appear after being insulted. 30% more effective on Sims with the Hot-Headed trait.
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Upset Upset -15 Mood 3 Hours Socialization It's hard to endure the rough patches with those you care about. Caused after certain mean social interactions with friends or family. Possible with Science Experiment.
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DisappointedTrimalynn Disappointed -15 Mood 24 Hours Forum Posting Some Sims just hate it when they blow a chance to impress others. No one answering your post on the forum. Sim must have Inappropriate, Evil, Mean Spirited or Grumpy trait to troll/write something inappropriate in the forum.
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Creeped Out Creeped Out -10 Mood 3 Hours Socialization Ewww! (Sim Name) sure is acting creepy! A Sim gets too intimate too soon or repeats the same action too many times
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EnemyTrimalynn Enemy! -10 Mood - Enemy The presence of garbage would be preferred to that of a hated enemy!/Ha! Enemies are pathetic. The mere sight of such pitaful mortals brings joy to your sim Sims with the Mean Spirited trait will get +10 mood when seeing an enemy.
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Charitable Charitable +10-30, 50 Mood 24 Hours Donating to Charity, Opportunity It feels great to help other Sims, especially when they are in need. Good trait. Mood bonus depends on how big was the donation. Possible with Investigator profession, but with +50 mood.
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Fiendishly Delighted Fiendishly Delighted +15 Mood 6 Hours Forum Posting/Trolling, Donating to Undermine Charity, Watching Sim Suffer Sims of the evil persuasion take pleasure in the misfortune of others. Evil or Mean Spirited traits.
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Scared Scared -25 Mood 3 Hours Various Scary Situations Scaredy-cats are scared of pretty much everything, but they really show it when their life flashes before their eyes. Shows up more often in Sims with the Cowardly trait. Things like the Grim Reaper, Mummies, Ghosts, Time Traveling, seeing a fire, and watching a scary movie on TV can activate this moodlet.
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Feeling Anxious About Faucet Feeling Anxious About Object -15 Mood 8 Hours Using Object If someone left the sink on, the house could flood any minute! Neurotic Sims like to double check things…just to be sure. Neurotic trait. Check the sink to calm the Sim.
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Feeling Calm Feeling Calm +15 Mood 3 Hours Checking Object It turns out it was just anxiety getting the best of your Sim. The object wasn't left turned on and impending disaster wasn't looming. But, double checking helps to calm the anxiety. Neurotic trait
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Tranquil Tranquil +10 Mood 8 hours Freaking Out, Bathing, Opportunity Nothing can stress or anger Sims who have reached their happy place. Neurotic trait. "Freak Out" Action. Possible with Science Experiment. Can also be achieved by buying bubble bath soap from the grocery store, putting it on your tub, and then having a bubble bath and "bathing untill tranquil."
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The Life of the Party The Life of the Party +15 Mood 3 Hours Cheering at Sims Not only do party animals love to party, but other Sims love to party with them. Woooo! Party Animal trait. Woo! with multiple Sims at the party, but make sure your relationship level is high. NOTE: Woo! is not to be confused with WooHoo.
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Awesome Party Awesome Party +20 Mood 3 Hours Legendary Host/Party Animal Sim Party plus party animal equals Awesome Party. It's Simple math! Host Sim needs to have purchased the "Legendary Host" Lifetime Reward. Sim can also have the Party Animal trait.
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Threw a Great Party Threw a Great Party +30 Mood 24 Hours Happy Guests Sims love a great party and the host that throws them.
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Threw a Lame Party Threw a Lame Party -15 Mood 8 Hours Unhappy Guests Some Sims throw awesome parties. Others throw parties that compare roughly with a stomach virus. To avoid this, get high relationships with your guests, serve high quality food, have music going, etc.
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Sweet Venue Party Sweet Venue Party +15 Mood - Party at Community Lot The choice in venue for this party is excellent. It sure beats the standard house party. The party must be thrown at a community lot. Moodlet remains until the party ends.
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Life Status

Body

Image Moodlet Name Mood Effect Time Period From Game Dialog/Description Notes Expansion
Nice Nails Nice Nails +5, 10, 15 Mood 2 Days Day Spa It's foolish not to focus on the nails from time to time. There's nothing quite like crisp cuticles! Select "Salon" at the Day Spa menu. The more you pay, the higher the mood boost.
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Smooth Skin Smooth Skin +10, 20, 30 Mood 2 Days Day Spa Fabulous facial clears the pores and brings a glow to the recently smoothed skin that's rather refreshing. Select "Facial" at the Day Spa menu. The more you pay, the higher the mood boost.
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Relaxed Relaxed +25, 50, 75 Mood 12 Hours Day Spa Sims love the rhythmic pounding of well-trained hands on the overly tense muscles of the body. So relaxing! Select "Massage" at the Day Spa menu. The more you pay, the higher the mood boost.
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Rejuvenated Rejuvenated +30, 60, 100 Mood 24 Hours Day Spa The cost of a body treatment seems to melt away when the relaxing feeling of rejuvenation overwhelms a Sim. Select "Body Treatment" at the Day Spa menu. The more you pay, the higher the mood boost.
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Completely at Ease Completely At Ease +20, 40, 75 Mood 7 Days Day Spa Spending the Simoleons and time to enjoy a full spa package will render your Sim completely at ease. Select "Package" at the Day Spa menu. The more you pay, the higher the mood boost.
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Itchy Itchy -15 Mood 4 Hours Opportunity There's just no way to scratch the cursed itch! Possible with Science Experiment. The Sim sometimes scratch him/herself when idle.
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Sore Sore -10 Mood 6 Hours

Exercise,

from pregancy

Sims may occasionally feel a little pain, but the results are usually worth it. Sometimes a massage can help… Possible side effect from Moodlet Manager.
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Fatigued Fatigued No Mood Effect 8 Hours Exercise Activity of the athletic variety naturally leads to a little muscle fatigue. Cannot work out. If swimming in a pool with this moodlet, the Sim will get the drowning moodlet.
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Pumped Pumped +15 Mood 4 Hours Exercise If Sims work out long enough, they get Pumped. Workouts are even more effective while Sims are pumped. Workouts are more effective. Overrides Tired and Exhausted.
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Oddly Powerful Oddly Powerful +15 Mood 5 Hours Opportunity The feeling of power is…intense! Science has bestowed Super Sim capabilities! Possible with Science Experiment . From exercise oppurtunities.
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Drowning Drowning -40 Mood 40 Minutes Swimming Sims breathe air. Anything else gets a little…suffocating. From swimming while fatigued. Death in 40 minutes.
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Hydrophobic Hydrophobic -20 Mood 3 Hours Swimming, Dive Well There's just too much water for (Sim Name) to enjoy this moment. If your Sims has the Hydrophobic trait, avoid swimming.
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File:BadLanding.png Bad Landing -20 Mood 35 Minutes On The Trampoline Ouch! Nothing kills a good time on the trampoline like falling on your behind! Appears randomly when getting off trampoline
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Knocked Out Knocked Out -25 Mood 10 Minutes Taking Experimental Treatment Taking something that you don't know isn't the smartest move you could do. The bright side of things is that it didn't do any permanent damage. Or did it? Possible with Medical career. Random chance of getting this moodlet after taking Experimental Treatment for underground pharmaceuticals.
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File:Moodlet dizzy.png Dizzy -30 Mood 1 hour Spinning out of control The world is spinning...or is it just me? I should sit down and regain my footing! From Harvester malfunctioning.
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Work

Image Moodlet Name Mood Effect Time Period From Game Dialog/Description Notes Expansion
Likes Work Likes Work +10 Mood - Work Work isn't quite the daily grind for everyone. Bring on the overtime! Workaholic trait
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Missing Work Missing Work -30 Mood - Missing Work Workaholics don't get stressed from working, but from not working. Workaholic trait
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Anxious to Advance Anxious To Advance -15 Mood - Lack Of Progress It's been a long time since a promotion has been earned or a skill has been improved... too long! Ambitious trait. Remains until Sim earns a promotion or earns a skill.
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Overworked Overworked -15 Mood 12 Hours Working Hard All work and no play makes it so that (Sim Name) needs to lay off putting in all the extra effort. Can be avoided if fun level doesn't get too low. You can't Work Hard when this moodlet shows. Work Hard already in progress is switched to "Business as Usual".
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FiredTrimalynn Fired -30 Mood 24 Hours Losing Job Ouch! Getting thrown out of the workplace never feels good. Time to find a new job.
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Hero Neighborhood Hero +50 Mood 4 Days Reaching top of profession It feels good to know everyone in town knows and adores you because of your triumph. All hail the hero!
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File:Bez názvu 2.jpg Stylin' +20 Mood 24 hours Get a makeover from someone in the Stylist career, reaching top of Stylist profession Look at you...because everyone else is already! Your snazzy appearance is the talk of the town. Will become indefinite for Sims that reached the top of the Stylist profession.
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New Objects

Image Moodlet Name Mood Effect Time Period From Game Dialog/Description Notes Expansion
New Stuff New Stuff! +20 Mood 2 Hours New Objects Sims love getting new things for their homes! Possible with Science Experiment. Appears after buying new things. +30 mood for Sims with Snob trait.
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Stuff Taken Stuff Taken -15 Mood 24 Hours Repossession, Seeing Burglar Sims really like their stuff, and when someone grabs it, they take it quite personally. -20 mood for Sims with Snob trait.
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Superior Equipment Superior Equipment +30 Mood 3 Hours Fancy Fridge Food made with top-of-the-line equipment just has that superior flavor! To get the MinusOne Kelvin fridge, reach level Ten in the Culinary Career. Being in the same room with that super fridge activates this moodlet.
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New Car Smell New Car Smell +10 Mood 2 Hours Riding In New Car, Floor Hygienator, Opportunity Ah, that new car smell is so factory fresh! Sloppy Jalopy & Big Lemon are not New Cars, therefore do not give the Moodlet. Possible with Science Experiment and Investigator profession.
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Fresh Start Fresh Start +15 Mood 24 Hours Moving Moving into a new location provides a clean slate many dream of! From moving onto an empty lot.
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New Home New Home +25 Mood 24 Hours Moving It's a new place to call home! Move into a new house and your Sims will love it!
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Tired from Moving Tired From Moving -10 Mood 6 Hours Moving It's been a long day, but it's good to be home and settled in. Moving to a new house and packing your furniture, or moving in with another Sim.
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Self

Image Moodlet Name Mood Effect Time Period From Game Dialog/Description Notes Expansion
Got a Good Deal Got a Good Deal +10 Mood 8 Hours Store, Day Spa Saving a few Simoleons is pure satisfaction! Frugal trait required to get the coupons which provide the deals. Sims can search online for coupons. Can also appear after shopping during discount and at the consignment store.
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Feeling Lucky Feeling Lucky +5 Mood 23 Hours Lucky trait Today is (Sim Name)'s lucky day. Who knows what good will happen? Appears randomly after 4 hours of sleep for Sims with the Lucky trait. Sims with this moodlet will have a lesser chance of getting robbed, burning stuff, e.t.c...
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Feeling Unlucky Feeling Unlucky -5 Mood 23 Hours Unlucky trait Today is NOT (Sim Name)'s lucky day. Nothing good can come of this. When a Sim with the Unlucky trait is woken up after 4+hours of sleep. This is unavoidable when you wake up as it lasts 23 hours, almost a whole day.
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Tranquil Tranquil +10 Mood 8 hours Bubble Bath, Freaking Out, Time Traveling, Floor Hygienator Nothing can stress or anger Sims who have reached their happy place. Buy a "Worlds Brew Bubble Bath" in the grocery shop, place it on the tub and take a bubble bath. Moodlet can also occur when a Neurotic sim "freaks out"
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Attractive Attractive +10 Mood 5 Hours Gussy Up When a Sim looks good, it's difficult for others not to notice. Wowza! Gussy up in any mirror. Possible with Science Experiment.
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I am Beautiful I Am Beautiful +10 Mood 4 hours Admiring Self, Opportunity Recognizing beauty, even one's own, is just a benefit of vanity.

Sim must have Snob trait to admire self in mirror. Possible with Medical career.

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Eye Candy Eye Candy +10 Mood 30 minutes Being near a Sim with the Eye Candy Lifetime Reward (Sim Name) has this glow about them that other Sims just can't miss! Appears randomly when near a sim with the "Eye Candy" lifetime reward.
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I am the Greatest I Am The Greatest +25 Mood 8 Hours

Viewing Art, Drill Hole

It doesn't really matter how you got there. Being at the top means being at the top; you are the best! From viewing The Fox statue obtained from level 10 of Thief branch in Criminal career. The statue must belong to the Sim to get this moodlet. Investigate a Drill Hole and there is a chance you will get this moodlet.
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Winner Winner! +25 Mood 8 Hours Winning Fight/Game, Work, Time Traveling Sims never tire of the thrill of victory. Caused after winning a game. Possible with Science Experiment, Military career, and Professional Sports career. Sims with the Loser trait will gain this moodlet after promotions at work, and when they do win, their moodlet is more potent.
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Celebrity Celebrity +30 Mood 2 Hours Holding autograph session, Time Traveling Sims love being recognized by their fans. Celebrity status is so cool! Reach the top in the Music career and hold an autograph session at the theatre or at the stadium.
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Fulfilled Fulfilled +15 Mood 6 Hours Completing a Promised Wish The satisfaction of having a wish come to fruition feels great! Adds 5 for each wish fulfilled in time until up to 40.
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File:Very Fulfilled.png Very Fulfilled +75-100 Mood 7 days Completing Lifetime Wish Everything is working out perfectly! Your Sim feels extra fulfilled! One time only.
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Returned Stolen Property Returned Stolen Property +15 Mood 8 Hours Returning Stolen Object Kleptos enjoy returning things even more than…ending up with them. After all, it's more difficult to do the right thing, even when it follows the wrong thing. Sims with the Kleptomaniac trait can "Swipe Something" from neighbors' homes. And if they're feeling charitable, they can return them via the neighbor's mailbox.
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Celebrated Birthday Celebrated Birthday +40 Mood 24 Hours Eating Birthday Cake Birthday parties are the best! Throw a birthday party and blow out those candles.
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File:Moodlet fresh clothing.png Fresh Clothing +15-19 Mood 16 hours - 2 days Clean Laundry Wearing freshly washed clothes is a joy of life, like cookies or sunshine. Effect depends on quality of washing and drying machine. Clean Polymer Injection System upgrade extends duration to 2 days.
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File:Fresh clothing.png Very Fresh Clothing +25-32 Mood 16 hours - 2 days Clean Laundry These incredibly clean clothes are effervescing on my skin! Effect depends on quality of washing and drying machine. Clean Polymer Injection System upgrade extends duration to 2 days.
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File:Vitez.jpg Victory Over Washer +20 Mood 1 hour Subduing Belligerent Washing Machine Ha! I have defeated thee, cruel washer! Appears when Sim wins over the washing machine.
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File:Prack.jpg Defeated by Washer! -15 Mood 1 hour Being Subdued by Washing Machine Curse that blasted washer! It may have won this round, but its time will come! Appears when Sim gets defeated by the washing machine.
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File:Moodlet agreatsale.png Made a Good Sale +10 Mood 4 hours Good Sale Sweet! An item of mine sold for more than it was worth at the Consignment Store. The store sells items every day at 5 PM / 17:00.
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Nauseous Short Out -50 Mood 4 hours Breaking Object When the world becomes overwhelming or needs aren't satisfied it's easiest to just Short Out and wait for repairs. Appears when SimBot gets broken.
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File:Chilly.jpg Chilly -15 Mood 2 Hours Sitting on Ice Brrr! My skin is colder than a polar bear's paws! From sitting on ice sculpture.
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strange bite no mood --------- spider bite? two strange marks on your sims skin, like a painless bite. is this why your sim feels so... odd? from vampire bite, sometimes develops into transformation late night

Romance

Image Moodlet Name Mood Effect Time Period From Game Dialog/Description Notes Expansion
First Kiss First Kiss +40 Mood 24 Hours Socialization A Sim's first kiss can leave them glowing for a long time.
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Rejected First Kiss Rejected First Kiss -10 Mood 6 Hours Socialization It's sad when a Sim gets rejected for a first kiss. Very sad. A rejected Sim needs time to cool off before their social skills will be back on track. Failed first kiss. Be sure to have a high relationship to avoid this.
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Great Kiss Great Kiss +15 Mood 3 Hours Socialization Great kissers give amazing smooches. One of the two Sims must have the Great Kisser trait.
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First Romance First Romance +40 Mood 2 days Socialization Love has bloomed for the first time. Could this be the real thing? A Sim in love for the first time.
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Newly Engaged Newly Engaged +50 Mood 24 Hours Socialization With a ring on the finger, vows and true love aren't far behind.
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Rejected Proposal Rejected Proposal -30 Mood 6 Hours Socialization It hurts to propose and be rejected. The good news is that Sims can try again as many times as they like. Of course, each rejection will hurt just as much. Proposal turned down. Be sure to have a high relationship to avoid this.
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Wedding Day Wedding Day +40 Mood 24 Hours Wedding Sims love to celebrate this incredibly important day with a party... Just make sure everything goes to plan! Throw Wedding Party Action. Time begins at Midnight.
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Missed the Wedding Missed the Wedding -30 Mood 24 Hours Wedding It's a bad, bad, bad idea to miss the wedding. It takes two to tango, and your Sim missed the dance. Appears when you throw a wedding party and don't get married.
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Father of the Groom Father/Mother of the Bride/Groom +40 Mood 24 Hours Wedding Seeing a daughter/son married makes a mother/father so proud. Parent(s) must be present for the child's wedding party.
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Just Married Just Married +50 Mood 2 Days Socialization Sims always enjoy the joyful period following the marriage. Let's hope the love lasts... Appears after getting married.
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My Love My Love! +20 Mood - Lover Sims in love swoon and flutter about like fool oblivious to the world around them. Usually only shows up in the days after getting married.
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Betrayed Betrayed -50 Mood 24 Hours

Romantic Betrayal, Time Traveling,

Best Friend

Forever gets a

new BFF

Being cheated on is tough to move past. Talking it out with the other Sim would speed the healing process.

If a Sim sees his/her partner flirt with another Sim, (s)he will greatly reduce relation ship with the partner and the Sim being flirted with. -75 for Sims with the Hot-Headed trait.


Random chance from Time Traveling.

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Witnessed Betrayal Witnessed Betrayal -20 Mood 6 Hours Romantic Betrayal Witnessing the romantic betrayal of a loved one is quite devastating.
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Heart Broken Heart Broken -50 Mood 2 Days Breaking Up A broken heart is an affliction only time and tears can heal.
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Heartwrenching Scene Heartwrenching Scene -60 Mood 2 Days Break Up Witnessing a break up is truly heartwrenching. Hopefully the two Sims can reconcile and find new love elsewhere… +5 for Sims with Daredevil trait
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Rejected by Ex Rejected by Ex -20 Mood 6 Hours Socialization Sims don't like getting rejected, especially by someone who used to like them. Sims will have less luck socializing while they stew over rejection. It stings when your romantic advances are rejected from that jerk of an ex.
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Pregnancy / Babies

Image Moodlet Name Mood Effect Time Period From Game Dialog/Description Notes Expansion
Nauseous Nauseous -25 Mood 2 Hours Spoiled food, Pregnancy, Time Traveling, Taking Experimental Treatment, Floor Hygienator (Sim Name) isn't feeling so hot. You may want to keep him/her around a bathroom. After the two hours Sim will go to the bathroom and throw up. If they're not near a toilet, they may just puke on the floor. Will appear 8 hours after using the "Try For Baby" interaction with a male Sim.
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Aching Back Aching Back -20 Mood 4 Hours Pregnancy An aching back is quite the nagging problem. A massage would surely help. Getting a massage will remove this moodlet.
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Pregnant Pregnant +20 Mood - Pregnancy The wonder of creating new life makes pregnancy an exciting time for most Sims. Starts when Sim discovers she's pregnant, goes away after Sim has given birth.
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Baby is Coming Baby Is Coming! No Mood Effect - Pregnancy Uh oh! The water has broken, contractions have started, and the baby is on its way! Get the mother to a hospital soon or sit tight until the baby arrives! Remains until Sim gives birth.
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Its a Boy It's a Boy +80 Mood 24 Hours New Baby Bouncing baby boys are delightful additions to any family! Eat three apples for higher chance for a boy.
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Its a Girl It's a Girl +80 Mood 24 Hours New Baby Gurgling baby girls are delightful additions to any family! Eat three watermelons for higher chance for a girl.
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Its Twins It's Twins! +80 Mood 24 Hours New Baby Wow, your Sims were lucky enough to have twins. Double trouble! Chance is Rare, higher with Fertility Treatment Lifetime Reward. Odds are even better when both parents have the Fertility Treatment. You are more likely to get twins or triplets when you watch the Kids' channel on TV and/or listen to Kids' music. Odds improve when doing both at the same time.
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Its Triplets It's Triplets +80 Mood 24 Hours New Baby Three babies! Hope your Sims wanted a big family. Chance is Very Rare, higher with Fertility Treatment Lifetime Reward. Odds are even better when both parents have the Fertility Treatment. You are more likely to get twins or triplets when you watch the Kids' channel on TV and/or listen to Kids' music. Odds improve when doing both at the same time.
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Crying Baby Crying Baby -15 Mood 10 Minutes Crying Baby If the baby can't be quieted, it's best to get as far away as possible. If after the 10 minutes there's a still a crying baby nearby, the moodlet will reappear.
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Dislikes Children Dislikes Children -10 Mood 3 Hours Being Around Children Some Sims just don't find children to be adorable bundles of joy. Dislikes Children trait. Sim will get this moodlet whenever socializing with children or holding babies.
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Negligent Negligent -30 Mood 2 Days Neglecting Children When a caregiver fails at his or her duty, everyone feels bad. Children need love and care! Make sure your child doesn't go hungry or become lonely, or the social worker might come and take your children away. Unless of course you want those brats taken away, then feel free to starve and neglect them. The social worker will take ALL of your kids though. Except those rotten teenagers.
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Learning / School / Children / Teens

Image Moodlet Name Mood Effect Time Period From Game Dialog/Description Notes Expansion
Learning Quickly Learning Quickly No Mood Effect - Nice Stove (Sim Name) is picking up on this skill really quickly - how satisfying! Use Tri-Forge Stove (or other stove with learning attribute). Sim learns Cooking skill faster with this Moodlet.
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Power Study Power Study No Mood Effect - Library That quiet library atmosphere makes reading, studying, and working so much more efficient! Improves Studying, Reading, and Work From Home.
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Educated Educated +10 Mood 3 Hours Taking a Class Exploring the local halls of culture and learning may teach even the most studious individual a thing or two. Taking a class on community lots.
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Honor Student Honor Student +25 Mood 24 Hours Good Grades Hard work and a nose to the book pays off with the satisfactory acceptance into the Honor Roll. Maintain good grades by finishing homework and arriving at school in a good mood.
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DetentionTrimalynn Detention -20 Mood 4 hours School Aww shucks! Nobody likes spending time in detention! Sims get detention from sleeping in class, not doing their homework, copying homework, or slacking off for too long. The child/teen must stay 2 hours after school. Can negatively affect those with part-time jobs.
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FailingTrimalynn Failing -40 Mood 18 Hours Bad Grades Having to stare at a failing grade on a report card just stings. Homework completion and a good mood will improve marks. Happens if your Sim Children/Teens don't go to school or complete their homework.
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Out After Curfew Out After Curfew! +15 Mood - Breaking Curfew Being out after curfew is totally radical. (Teen only) Out after midnight. Watch out, the police might catch you!
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Caught After Curfew Caught After Curfew -15 Mood 3 Hours Being Lectured It's so unfair! Why don't parents understand? Teen is caught by the police after curfew.
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Environmentalism

Image Moodlet Name Mood Effect Time Period From Game Dialog/Description Notes Expansion
Recycle Recycled! +20 Mood 3 hours Recycling Recycling is the first towards a healthy planet. It's good to do one's part! Recycle something using the recycling bins. Available to all Sims.
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File:Fufllfie.jpg Replenishing the Earth +25 Mood 3 hours Gardening Mother Nature depends on Eco-Friendly Sims to be a steward of the land. Appears when Sim with Eco-Friendly trait does some gardening.
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File:Water.jpg Saving Water +25 Mood 2 hours Shower, Using an efficient washing machine Conserving water is something all Sims should do whether they live in arid desert or a lush jungle. Appears when Sim with Eco-Friendly trait takes a shower or uses an expensive washing machine.
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File:Wateer.jpg Wasting Water -20 Mood 1 hour Using an inefficient washing machine, Taking a bath A single drip won't waste much water, but many drips add up to a flood of water! Appears when Sim with Eco-Friendly trait uses a cheap washing machine or takes a bath in a tub.
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File:Energy.jpg Saving Electricity +25 Mood 3 hours Clothesline The dryer dries clothes more quickly, but the clothesline uses no electricity. Appears when Sim with Eco-Friendly trait uses clothesline to dry clothes.
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File:Plytva.jpg Wasting Natural Resources -20 Mood 30 minutes Driving Alone I really shouldn't be driving alone when the environment is in such danger! Appears when Sim with Eco-Friendly trait goes by car alone.
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File:Aseeee.jpg Carpooling +15 Mood 2 hours Carpooling Carpooling is a great way for Eco-Friendly Sims to lower their carbon footprint. Appears when Sim with Eco-Friendly trait goes by car with at least one other Sim.
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File:Zachrana.jpg Saving the Environment +10 Mood 3 hours Riding a Bike, Opportunity Why commute in a gas guzzling automobile when a bike has zero emissions and is so stylish? Appears when Sim with Eco-Friendly trait rides a bike. Possible with Investigator profession.
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Surroundings / Community / Abroad

Fire

Image Moodlet Name Mood Effect Time Period From Game Dialog/Description Notes Expansion
Cozy Fire Cozy Fire +15 Mood - Warm Fire Sims enjoy the warm cheery glow of their fireplaces...poke them for extra warmth! Having Flame Fruit in your Sim's inventory will also cause this moodlet.
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Warmed Warmed +25 Mood 3 Hours Warm Fire There is nothing like the feeling of a warm flame to make a Sim happy. "Warm Self" Action. Mummies do not like fire and will turn the fireplace off and gain the Scared moodlet.
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File:Torched.png Torched -200 Mood 15 Minutes Tomb Trap Ancient fire traps burn unsuspecting Sims just as well as low quality modern appliances. Quick! Jump in a dive well! This moodlet does not kill Sims when expired, but gives them the "Singed" moodlet after burning. Daredevils and Pyromaniacs would gain +50 mood, and takes 3 hours to burn.
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Singed Singed -40 Mood Until Bathed Fire, Drill Hole Fire burns quickly, but it will burn a Singed Sim even faster, so avoid hot situations May increase chance of Death by fire. If you attempt to repair an electrical object with this moodlet, Death will occur almost instantly. Sim wears singed clothing until showered/bathed.
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Singed Singed -40 Mood Until Bathed Electrocution Sims find it unenjoyable to be electrocuted. Until this wears off, Sims should steer clear of further potentially electrifying activities. May increase chance of Death by fire. If you attempt to repair an electrical object with this moodlet, Death will occur almost instantly. Sim wears singed clothing until showered/bathed.
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On Fire On Fire -200 Mood 1 hour Fire, Inventing, Sculpting Contrary to popular belief, being on fire is not healthy and can lead to symptoms including panic, burns, and death. Best find some water quickly!

Death in 1 hour. +50 mood if Sim has Pyromaniac or Daredevil trait and endures for 3 hours. Daredevils and Pyromaniacs will not die from fire.

Will catch on fire if attemp to cross fire barriers without drenching self.

Random chance of catching on fire whilst inventing on the inventing workbench or using the blowtorch while sculpting metal.

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Fine Arts / Shows

Image Moodlet Name Mood Effect Time Period From Game Dialog/Description Notes Expansion
Read a Masterpiece Read a Masterpiece +20 Mood 24 Hours Reading a Masterpiece Turning the last page of a masterpiece is like falling in love... It's a beautiful thing. A Sim must write 25 novels before they can write a masterpiece. This moodlet is given to anyone who finishes reading it.
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File:Heard Theater Music.png Heard Theater Music +10 Mood - Hearing Theater Music The music pulsing from the inside of the theater sounds awesome. Perhaps tickets are still available! During Symphony
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Saw Great Movie Saw Great Movie +10 Mood 16 Hours Show at Theater Sims have a special place in their hearts for movies on the silver screen, and a special place in their stomachs for the buttery popcorn. See a movie at the theater.
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Saw Great Game Saw Great Game +20 Mood 16 Hours Game at Stadium, Opportunity The fans are rowdy, the food is messy, but when combined with a sports game, it's an experience Sims love! See a game at the stadium. Possible with Investigator profession.
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Saw Great Concert Saw Great Concert +25 Mood 16 Hours Show at Stadium Sims unamimously agree that experiencing a concert is well-worth the potential inner ear damage. See a concert at the stadium.
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Saw Great Play Saw Great Play +25 Mood 16 Hours Play at Theater A great play makes a sim feel exited about what's next. Play at Theatre
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Saw Great Symphony Saw Great Symphony +30 Mood 16 Hours Sympony at Theater Even though some sims get bored, I thought this was amazing!
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Saw Great Fireworks Show Saw Great Fireworks Show +10 Mood 16 hours Fireworks Extravaganza It's always amazing to watch something as beautiful as colorful lights that blaze across the sky. Purchase fireworks from the China general store merchant. Requires at least 5 fireworks.
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Intrigued Intrigued By Great Lecture +20 Mood 3 hours Great Lecture That lecture was the greatest thing ever! Listening to lecture from Sim at level 10 in Education career. Effect will refresh when in room with the sim, similar to the Eye Candy Lifetime reward.
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Environment

Image Moodlet Name Mood Effect Time Period From Game Dialog/Description Notes Expansion
Dirty Surroundings Dirty Surroundings -15 Mood - Dirty Room Garbage, filth, and grime do not improve one's surroundings. Will also appear if spoiled food is present in your Sim's inventory. Caused by dirty objects, expired newspapers, trash and dirty plates, etc. Eliminated if Sim has the Slob trait.
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Filthy Surroundings Filthy Surroundings -30 Mood - Filthy Room The grime and muck is really starting to pile high. It won't be long before it starts paying rent. Caused by lots of dirty objects, expired newspapers, trash and dirty plates, etc. Eliminated if Sim has the Slob trait.
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Vile Surroundings Vile Surroundings -40 Mood - Dirty Room This room is so fetid and foul. Sims were not meant to endure such a lax household cleaning philosophy! Appears if room is filled of dirty things. Eliminated if Sim has the Slob trait.
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Disgusted Disgusted -5 Mood 10 Minutes Encountering Smelly Sim, Disgusting Food Revolting sights and smells will have this effect on Sims, so it's best to move them away. Countdown starts when the disgusting Sim leaves or the food is taken out. Will also appear if spoiled food or garbage from rummaging in neighbors' trash is present in your Sim's inventory. Doesn't appear on Sims with Slob trait.
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Unfinished Room Unfinished Room -10 Mood - Uncovered Walls or Floors This room needs proper flooring and wall covering of some sort to be considered complete. Make sure all your walls and floors are covered in this room to avoid this moodlet.
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Decorated Decorated +10 Mood - Decorated Room Sims enjoy well furnished homes. By the looks of things, this place isn't so bad! A few decorations in the room. Eliminated if Sim has Can't Stand Art trait.
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Nicely Decorated Nicely Decorated +25 Mood - Decorated Room Well designed décor stands out in a good way and tends to make everyone happier. Lots of decorations in room. Eliminated if Sim has Can't Stand Art trait.
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Beautifully Decorated Beautifully Decorated +40 Mood - Decorated Room Rooms adorned with the most expensive sculptures and paintings improve life dramatically. Room must be filled with decorations. Easily done by leveling up the Painting Skill. Possible with Science Experiment. Eliminated if Sim has Can't Stand Art trait.
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Inspired Inspired +15 Mood 4 Hours Viewing Art, Time Traveling, Opportunity A genuine and original work of art can inspire and render viewers speechless upon experiencing. Possible with Science Experiment. Is also possible if you get an opportunity where you can go to a creative art seminar and get inspired. Possible with Music career.
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Cant Stand Art Can't Stand Art -10 Mood 3 Hours Viewing Art One Sim's art is another Sim's garbage. Some Sims just don't appreciate the finer things in life. Can't Stand Art trait
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Beautiful Park Beautiful Vista +15 Mood - Beautiful Lot This...house…is…incredible! Somebody really knows how to live 15-30 on some lots. 0 when from Science Experiment.
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Beautiful Park Beautiful Park +15 Mood - Beautiful Lot The money City Hall puts into this park was well spent! Swing sets, slides and jungle gyms, oh my! Does not appear if Sim has Hates the Outdoors trait.
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Beautiful Park Lovely Pool +15 Mood - Beautiful Lot The pool is so clean and pristine. Chlorine sure works wonders!
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Its Dark It's Dark -10 Mood - Darkness A little light would certainly improve things. Perhaps some windows to let natural light in, as well? Does not appear if Sim has Evil or Brave (usually) trait.
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Afraid of the Dark Afraid of the Dark -15 Mood - Darkness, Opportunity Heading inside or finding a bit of sunlight will take care of this cowardly affliction. Coward trait. Cowards get this when they're outside at night or having no lights in the house at night. Non-Cowards get It's Dark moodlet. Possible with Science Experiment.
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Creepy Graveyard Creepy Graveyard -5 Mood - Graveyard Graveyards are terrifying places filled with dead bodies, the ghosts of the bodies, and fear. Only at night in a graveyard. Having the Brave or Evil trait eliminates this moodlet.
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Horrified Horrified -35 Mood 8 hours Mausoleum, Drill Hole Terrible things have been seen underneath the mausoleum. Explorers beware. Unable to explore catacombs until moodlet expires. Possible with Science Experiment.
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Horrified Mauled By Bear -35 Mood 8 hours Exploring Catacombs It seems bears don't like it when others explore their catacombs. The emotional scars, not to mention the huge physical scars, are not so easily forgotten.
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Nauseous Visceroirdal Nausea -25 Mood 2 Hours Tiberium in Inventory Tiberium has been slowly contaminating the planet for years, leading many to question its value when contrasted to the sickness caused. After the Tiberium is in the Sim's inventory for a few hours, he/she begins feeling ill. After the two hours Sim will go to the bathroom and throw up. If they're not near a toilet, they may just puke on the floor.
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Fascinated Fascinated +10 Mood 2 Hours Contemplating Surroundings, Time Traveling, Floor Hygineator Some Sims take joy in things ordinary Sims might otherwise overlook. Appears sometimes after touring a community lot. Sims with the Genius trait will also randomly contemplate their surroundings (any lot) and get this moodlet. Possible with Science Experiment.
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Stir Crazy Stir Crazy -15 Mood 1 Hour Not Leaving Home Sims should leave the house frequently for sanity's sake. Shake well with a community marinade for best results. Timer will reset if the Sim enters the house before the hour has passed. (if you are in your house for about a week your Sim will be Stir Crazy). Does not appear if Sim has the Hates the Outdoors trait.
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Comfy Comfy +5-40 Mood Until you stop using the chair / couch / bed. Comfortable Object Nothing beats a good seat for comfort except perhaps a better seat. May also be 10, 20, 25, 30, 40, depending on quality of the object. Couch Potato gives a double mood boost.
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Enjoying Music Enjoying Music +10-40 Mood - Stereo, Guitar, Snake Charmer It's hard not to enjoy a beat this solid. Mood depends on the quality of the speakers and music genre, or the guitar skill or snake charming skill of the performing Sim.
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One with nature One with Nature +20 Mood Until you go indoors. Being Outside Outdoors(wo)men find themselves quite happy when not tucked away indoors. Loves the Outdoors trait. Outside for 15 minutes.
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Plagued by Nature Plagued By Nature -20 Mood Until you go indoors. Being Outside It's often best for Sims that hate the Outdoors to spend as little time out there as possible. Hates the Outdoors trait. Outside for 15 minutes.
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Enjoying Solitute Enjoying Solitude +15 Mood Until you come within range of another Sim. Being Alone Introverted Sims like it best at times when others completely and utterly stay away. Loner trait
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Too Many People Too Many People -15 Mood Until you go into a room with not many people. Being in a Crowd Certain Sims may not feel too comfortable around large groups Loner trait. Around 3 or more Sims.
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Fit Atmosphere Fit Atmosphere No Mood Effect Until you exit the gym. Gym Exercising at the gym really improves the quality of workout. Athletic skill will improve faster.
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Love is in the Air Love Is In The Air +10 Mood - Incense They say smell is the strongest sense. Can you smell the love? Purchase incense holder from France general store merchant, place on surface in any room and light (for a fee).
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Neuronic Synergy Neuronic Synergy +10 Mood - Incense A synergistic mind is a more powerful mind! Promote more synergy in your life today! Purchase incense holder form China general store merchant, place on surface in any room and light (for a fee)
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Totally Mellow Totally Mellow +10 Mood - Incense The fragrant smoke of the incense leads to a completely laid back and at ease state of mind for Sims. Purchase incense holder from Egypt general store merchant, place on surface in any room and light (for a fee).
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Meditative Focus Meditative Focus No Mood Effect 4 hours Meditation A clear mind and a centered chi will help you get things done better and faster. The ability to meditate is gained through the Martial Arts skill. This moodlets help your Sim do things faster and learn skills faster.
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Zen Zen +20 Mood - Scholar's Garden Only a place jam-packed with tranquility could promote such a powerful feeling of Zen. Namaste! Scholar's Garden in Shang Simla, China. Sims with the Zen moodlet would meditate better than normal.
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Clean Clean Sheets +10 Mood - Clean Laundry These fresh, clean sheets are an absolute delight to the skin and olfactory senses. From sleeping in a bed after having done the laundry.
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Travel / Adventure

Image Moodlet Name Mood Effect Time Period From Game Dialog/Description Notes Expansion
Adventuring Adventuring +10 Mood - Tomb Room Danger! Fortune! Destiny! Aren't adventures exciting? Adventurous trait while exploring tombs.
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Hero Boosted Courage +25 Mood 3 Hours Liquid Courage Just one sip of Liquid Courage can transform the most cowardly of Sims into stalwart tomb explorers in mere seconds. Step aside, fear! Liquid Courage can be bought at a special merchant for level 1 Visa and 40 Ancient Coins. Gives Sims drinking it a 3 hours long trial of Brave trait
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Visited China Visited Egypt/France/China +15 Mood 2 Days Visiting Location Sims freshly returned from an adventure abroad feel relaxed, but also tired and a tad winded. They need a bit of a break before venturing out of the country again. Sims with Adventurous trait have this moodlet only for 1 day 12 hours/36 hours.
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Good Memories Good Memories +10 Mood 3 Hours Photograph Reminiscing upon past foreign travels is a great way to pass the time! Adventurous Sims have the option to reminisce upon photographs they took while abroad.
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Hurt Hand Hurt Hand! -25 Mood 3 Hours Snake Bite/Martial Arts Board/Hidden Door A wise Sim learns from a hurt hand, while others only feel pain. From snake charming basket which can be purchased in Egypt. Can be avoided by increasing Martial Arts and snake charming. This moodlet prevents you from breaking boards. Hidden Tomb doors have a chance to slam on a Sim's hand when forcing them open.
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Ouch My Face Ouch! My Face! -25 Mood 4 hours Snake Bite Woah! It looks like you just got bitten in the face by a rather unruly snake! High enough snake charming would reduce the chance to get bit by the King Cobra.
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Snake Kiss Snake Kiss +35 Mood 2 hours Snake Kiss Only the most talented and daring snake charmers are able to attempt to kiss the deadly snake atop it's head and succeed! If you use the snake charming basket long enough (there's no progress bar), you'll get the option to upgrade to a King Cobra. A kiss from the King Cobra can cure the Mummy's curse.
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Promising Fortune Promising Fortune +10 Mood 3 hours Fortune Cookie The correct cookie was chosen and Fate now favors (Sim Name). You can buy the fortune cookie machine in China, from the general store merchant.
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Foreboding Fortune Foreboding Fortune -10 Mood 2 hours Fortune Cookie This cookie had such a terrible fortune, it's hard to think that it could ever come true. Or could it? You can buy the fortune cookie machine in China, from the general store merchant.
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SoakedTrimalynn Soaked -5 Mood 2 hours Dive Well Being soaked is never really comfortable, unless it's keeping you from catching fire. Keeps a Sim from getting burned in a fire trap. Vanishes instantly when switching to swimming suit, after Woohoo, crossing a fire trap or from using washing machine.
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FearTrimalynn Fear Variable Variable Mummies, Bugs on Hand, Dive Wells, Traps, etc. Tombs are laden with terrors that fill even the bravest with dread. Sims with this moodlet wouldn't try to disarm or attempt to cross a trap until the moodlet expires. Sims with Coward trait have longer and worse effect than others. Does not appear on Sims with Brave trait.
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Knocked Out Knocked Out -25 Mood 30 Minutes Dart Trap or Mummy Various obstacles in tombs wreak havoc on the Sim body such that from time to time it cries "uncle!" and takes an impromptu break. Sim cannot do anything while this moodlet is in effect.
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Oppressive Heat Oppressive Heat No Mood Effect Until you leave the room. Tomb Room This tomb has heat pouring out of every crack and corner, as if an ancient volcano pulses underneath its cracked floors. Appears in the tomb of the Burning Sands, in Al Simhara.
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File:Humid Atmosphere.jpg Humid Atmosphere No Mood Effect -

Tomb Room


(Water Tomb)

[info needed] Appears when you enter a Water Tomb (We can't actually tell which tomb is which except when you use the buydebug cheat and use the tomb marker)
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File:Mystical Feeling.jpg Mystical Feeling No Mood Effect -

Tomb Room


(Magical Tomb)

[info needed]
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File:Creeping dead.jpg Creeping Dead No Mood Effect -

Tomb Room


(Death Tomb)

[info needed]
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Wondrous Collection Wondrous Collection +10-30 Mood[1] - Complete Collection A complete collection of (collection name) is quite the sight to see! Must be in the room with the displayed collection. Collect and display various collections (i.e. Gold Figurines, Zodiac Animals, etc.) through adventuring. Awards 10, 20 or 30 mood depending on the collection.[1]
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Mummys Curse Mummy's Curse -25 Mood 14 days Defeated by Mummy That mummy has left with you more than a scratch...The eerie feeling of doom must be remedied by the Sphinx before it's too late! If not cured, the Sim will die.
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Blessing Blessing of the Sphinx +25 Mood 2 days Soulpeace Statue The ever merciful Sphinx has lifted quite a weight from your shoulders. Talking to the soulpeace statue inside The Great Sphinx tomb, when you are cursed by a mummy.
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Notes

  1. 1.0 1.1 Relic Connesours will recieve 50% more mood.
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