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|name= Life states |
|name= Life states |
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|image= [[Image:All creatures.jpg|230px]] |
|image= [[Image:All creatures.jpg|230px]] |
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− | |caption= All of the Life states from [[The Sims 2]] up to [[Apartment Life]] except for |
+ | |caption= All of the Life states from [[The Sims 2]] up to [[Apartment Life]] except for [[Humans]] |
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Each expansion pack for "The Sims 2" released to date has added an alternate state in which Sims can exist. These states have unique triggering techniques, advantages and disadvantages. These states are: |
Each expansion pack for "The Sims 2" released to date has added an alternate state in which Sims can exist. These states have unique triggering techniques, advantages and disadvantages. These states are: |
Revision as of 00:00, 30 December 2008
Life states
All of the Life states from The Sims 2 up to Apartment Life except for Humans
Each expansion pack for "The Sims 2" released to date has added an alternate state in which Sims can exist. These states have unique triggering techniques, advantages and disadvantages. These states are:
- Humans (or Sims)
- Ghosts (The Sims 2)
- Aliens (The Sims 2)
- Zombies (University, FreeTime, Apartment Life)
- Vampires (Nightlife)
- Servos (Open for Business)
- Werewolves (Pets)
- PlantSims (Seasons)
- Bigfoot (Bon Voyage)
- Genie (FreeTime)
- Witches (Apartment Life)
Each life state offers up a new opportunity for the sim and the player, making certain aspect of play easier to handle and others harder, for example a vampire with a night job. There are also many story opportunities with these states.
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