(→The Sims 4: - added rank details) Tags: Visual edit apiedit |
(Added new/detailed table for The Sims 2 (console) Law career) |
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|caption=A Police officer in [[The Sims 3]]. |
|caption=A Police officer in [[The Sims 3]]. |
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}} |
}} |
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− | {{distinguish|Law}} |
+ | {{distinguish|Law|Police officer}} |
− | The ''' |
+ | The '''law enforcement''' career is a base game [[career track]] featured in the ''[[The Sims]]'', ''[[The Sims 2]]'' and ''[[The Sims 3]]''. It is also included in ''[[The Sims 4: Get to Work]]'' (where it is renamed to "detective") and ''[[The Sims FreePlay]]'' as an [[profession|active career]]. |
{{clrl}} |
{{clrl}} |
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− | == |
+ | ==The Sims== |
{|class="prettytable unsortable" style="width:100%" |
{|class="prettytable unsortable" style="width:100%" |
||
!colspan="4"|Law Enforcement Career Levels |
!colspan="4"|Law Enforcement Career Levels |
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Captain Hero will eventually change careers and become a TV Star in the [[Entertainment]] career track. |
Captain Hero will eventually change careers and become a TV Star in the [[Entertainment]] career track. |
||
− | ===Chance |
+ | ===Chance cards=== |
{| class="prettytable unsortable" style="width:100%" |
{| class="prettytable unsortable" style="width:100%" |
||
! colspan="4" |Law Enforcement Chance Cards |
! colspan="4" |Law Enforcement Chance Cards |
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In ''The Sims 2'', Captain Hero does not have a [[carpool]], but flies to and from work. If the player cancels the Go to Work action, Captain Hero will not be able to go to work unless he or she has access to a [[car]] or ''Apartment Life'' is installed and can simply walk to work. The college [[major]]s associated with this career are Biology and Psychology. |
In ''The Sims 2'', Captain Hero does not have a [[carpool]], but flies to and from work. If the player cancels the Go to Work action, Captain Hero will not be able to go to work unless he or she has access to a [[car]] or ''Apartment Life'' is installed and can simply walk to work. The college [[major]]s associated with this career are Biology and Psychology. |
||
− | === |
+ | ===Adult promotion levels=== |
{|class="prettytable unsortable" style="width:100%" |
{|class="prettytable unsortable" style="width:100%" |
||
!colspan="3"|[[File:Law Enforcement career.png|25px]] Law Enforcement Career Levels |
!colspan="3"|[[File:Law Enforcement career.png|25px]] Law Enforcement Career Levels |
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|- |
|- |
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|§756/day |
|§756/day |
||
− | |rowspan="2"|[[File:Friend.png|25px|Friends requirement|link=]] |
+ | | rowspan="2" |[[File:Friend.png|25px|Friends requirement|link=]] 3 |
|- |
|- |
||
|Bonus: §1,512 |
|Bonus: §1,512 |
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|- |
|- |
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|§826/day |
|§826/day |
||
− | |rowspan="2"|[[File:Friend.png|25px|Friends requirement|link=]] |
+ | | rowspan="2" |[[File:Friend.png|25px|Friends requirement|link=]] 5 |
|- |
|- |
||
|Bonus: §1,652 |
|Bonus: §1,652 |
||
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|- |
|- |
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|§875/day |
|§875/day |
||
− | |rowspan="2"|[[File:Friend.png|25px|Friends requirement|link=]] |
+ | | rowspan="2" |[[File:Friend.png|25px|Friends requirement|link=]] 6 |
|- |
|- |
||
|Bonus: §1,750 |
|Bonus: §1,750 |
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|- |
|- |
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|§910/day |
|§910/day |
||
− | |rowspan="2"|[[File:Friend.png|25px|Friends requirement|link=]] |
+ | | rowspan="2" |[[File:Friend.png|25px|Friends requirement|link=]] 8 |
|- |
|- |
||
|Bonus: §1,820 |
|Bonus: §1,820 |
||
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|} |
|} |
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− | === |
+ | ===Teen/elder promotion levels=== |
{|class="prettytable unsortable" style="width:100%" |
{|class="prettytable unsortable" style="width:100%" |
||
!colspan="3"|[[File:Law Enforcement career.png|25px]] Law Enforcement Career Levels |
!colspan="3"|[[File:Law Enforcement career.png|25px]] Law Enforcement Career Levels |
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|rowspan="5" valign="top"|A badge, a gun... and the graveyard shift. Since you're required to supply your own firearm and uniforms, it doesn't leave much in your pay envelope. |
|rowspan="5" valign="top"|A badge, a gun... and the graveyard shift. Since you're required to supply your own firearm and uniforms, it doesn't leave much in your pay envelope. |
||
|S <span style="background-color:#00FF00">M T</span> W T F S |
|S <span style="background-color:#00FF00">M T</span> W T F S |
||
− | |width="45px"|[[File:Skill Body.png|25px|Body|link=Body]] |
+ | | width="45px" |[[File:Skill Body.png|25px|Body|link=Body]] 2 |
|- |
|- |
||
|rowspan="2"|21:00 - 01:00<br />[[File:21000100.png]] |
|rowspan="2"|21:00 - 01:00<br />[[File:21000100.png]] |
||
− | |[[File:Skill Logic.png|25px|Logic|link=Logic]] |
+ | |[[File:Skill Logic.png|25px|Logic|link=Logic]] 1 |
|- |
|- |
||
|[[File:Skill Cleaning.png|25px|Cleaning|link=Cleaning]] 0 |
|[[File:Skill Cleaning.png|25px|Cleaning|link=Cleaning]] 0 |
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Line 458: | Line 458: | ||
| rowspan="4" valign="top" |While monitoring the surveillance cameras <Sim> spots someone enter the elevator with a computer. He's/She's sure that he's/she's never seen them before, but isn't sure what to do. Should he/she call the police or confront the suspicious character? |
| rowspan="4" valign="top" |While monitoring the surveillance cameras <Sim> spots someone enter the elevator with a computer. He's/She's sure that he's/she's never seen them before, but isn't sure what to do. Should he/she call the police or confront the suspicious character? |
||
| rowspan="2" valign="top" |''Call Police'' |
| rowspan="2" valign="top" |''Call Police'' |
||
− | |'''Success:'''<br /> |
+ | |'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§500 |
|''85% chance'' |
|''85% chance'' |
||
|- |
|- |
||
− | |'''Failure:'''<br /> |
+ | |'''Failure:'''<br />[[File:Got Fired.png|22px|link=Career#Firings|Fired]] Get Fired |
|''14% chance'' |
|''14% chance'' |
||
|- |
|- |
||
| rowspan="2" valign="top" |''Confront'' |
| rowspan="2" valign="top" |''Confront'' |
||
− | |'''Success:'''<br /> |
+ | |'''Success:'''<br />[[File:Got a Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to Cadet |
|''14% chance'' |
|''14% chance'' |
||
|- |
|- |
||
− | |'''Failure:'''<br /> |
+ | |'''Failure:'''<br />[[File:Got Fined.png|22px|link=Simoleon]] -§349 |
|''85% chance'' |
|''85% chance'' |
||
|- |
|- |
||
− | |||
! colspan="4" |2) Cadet |
! colspan="4" |2) Cadet |
||
|- |
|- |
||
| rowspan="4" valign="top" |Some of the cadets have decided to take the afternoon off and head downtown for some fun. They've invited <Sim> along, but he's/she's worried about performance reviews scheduled later in the day. He/She could stay and study up on the police handbook, or head out and try to get to know the rest of the cadets. |
| rowspan="4" valign="top" |Some of the cadets have decided to take the afternoon off and head downtown for some fun. They've invited <Sim> along, but he's/she's worried about performance reviews scheduled later in the day. He/She could stay and study up on the police handbook, or head out and try to get to know the rest of the cadets. |
||
| rowspan="2" valign="top" |''Go Out'' |
| rowspan="2" valign="top" |''Go Out'' |
||
− | |'''Success:'''<br /> |
+ | |'''Success:'''<br />[[File:Got a Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to Patrol Officer |
|''15% chance'' |
|''15% chance'' |
||
|- |
|- |
||
− | |'''Failure:'''<br/> |
+ | |'''Failure:'''<br />[[File:Skill Body.png|22px|link=Body|Body skill]] -1 |
|''84% chance'' |
|''84% chance'' |
||
|- |
|- |
||
| rowspan="2" valign="top" |''Go Study'' |
| rowspan="2" valign="top" |''Go Study'' |
||
− | |'''Success:'''<br /> |
+ | |'''Success:'''<br />[[File:Skill Logic.png|22px|link=Logic|Logic Skill]] +1 |
|''84% chance'' |
|''84% chance'' |
||
|- |
|- |
||
− | |'''Failure:'''<br /> |
+ | |'''Failure:'''<br />[[File:Got Fined.png|22px|link=Simoleon]] -$500 |
|''15% chance'' |
|''15% chance'' |
||
|- |
|- |
||
− | |||
! colspan="4" |3) Patrol Officer |
! colspan="4" |3) Patrol Officer |
||
|- |
|- |
||
| rowspan="4" valign="top" |While walking his/her beat, <Sim> steps into his/her regular convenience store for a donut and a cup of coffee. The clerk gives <Sim> the coffee and donut free of charge, which in itself is quite out of the ordinary, and as <Sim> is leaving he/she notices a suspicious pair hanging by the dairy cooler. Something doesn't feel right, and <Sim> suspects that the pair may be holding up the store. Police protocol would require <Sim> to inform dispatch and wait for backup, but <Sim> is up for promotion soon, and personally saving the day would look pretty good on his/her record. |
| rowspan="4" valign="top" |While walking his/her beat, <Sim> steps into his/her regular convenience store for a donut and a cup of coffee. The clerk gives <Sim> the coffee and donut free of charge, which in itself is quite out of the ordinary, and as <Sim> is leaving he/she notices a suspicious pair hanging by the dairy cooler. Something doesn't feel right, and <Sim> suspects that the pair may be holding up the store. Police protocol would require <Sim> to inform dispatch and wait for backup, but <Sim> is up for promotion soon, and personally saving the day would look pretty good on his/her record. |
||
| rowspan="2" valign="top" |''Wait'' |
| rowspan="2" valign="top" |''Wait'' |
||
− | |'''Success:'''<br /> |
+ | |'''Success:'''<br />[[File:Skill Charisma.png|Charisma|link=Charisma|22px]] +1 |
|''85% chance'' |
|''85% chance'' |
||
|- |
|- |
||
− | |'''Failure:'''<br /> |
+ | |'''Failure:'''<br />No Penalty |
|''14% chance'' |
|''14% chance'' |
||
|- |
|- |
||
| rowspan="2" valign="top" |''Save the Day'' |
| rowspan="2" valign="top" |''Save the Day'' |
||
− | |'''Success:'''<br /> |
+ | |'''Success:'''<br />[[File:Skill Body.png|Body|link=Body|22px]] +1 |
|''14% chance'' |
|''14% chance'' |
||
|- |
|- |
||
− | |'''Failure:'''<br /> |
+ | |'''Failure:'''<br />[[File:Got Fined.png|22px|link=Simoleon]] -$900 |
|''85% chance'' |
|''85% chance'' |
||
|- |
|- |
||
− | |||
! colspan="4" |4) Desk Sergeant |
! colspan="4" |4) Desk Sergeant |
||
|- |
|- |
||
| rowspan="4" valign="top" |The precinct's kitchen is out of donuts, and the grumblings, both vocal and otherwise, are growing to a fevered pitch. <Sim> himself/herself is starving, but he/she also has a stack of important paperwork he/she needs to get done by the end of the day. The other officers would surely be grateful if he/she walked downtown and picked up a few dozen of the precinct's favorites, but the paperwork is also looming pretty large. |
| rowspan="4" valign="top" |The precinct's kitchen is out of donuts, and the grumblings, both vocal and otherwise, are growing to a fevered pitch. <Sim> himself/herself is starving, but he/she also has a stack of important paperwork he/she needs to get done by the end of the day. The other officers would surely be grateful if he/she walked downtown and picked up a few dozen of the precinct's favorites, but the paperwork is also looming pretty large. |
||
| rowspan="2" valign="top" |''Finish Work'' |
| rowspan="2" valign="top" |''Finish Work'' |
||
− | |'''Success:'''<br /> |
+ | |'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§1,000 |
|''85% chance'' |
|''85% chance'' |
||
|- |
|- |
||
− | |'''Failure:'''<br /> |
+ | |'''Failure:'''<br />[[File:Got Demoted.png|22px|Demoted|link=Career#Demotions]] Demoted to Patrol Officer |
|''14% chance'' |
|''14% chance'' |
||
|- |
|- |
||
| rowspan="2" valign="top" |''Get Donuts'' |
| rowspan="2" valign="top" |''Get Donuts'' |
||
− | |'''Success:'''<br /> |
+ | |'''Success:'''<br />[[File:Skill Logic.png|Logic|link=Logic|22px]] +1<br />[[File:Skill Cooking.png|Cooking|link=Cooking|22px]] +1 |
|''15% chance'' |
|''15% chance'' |
||
|- |
|- |
||
− | |'''Failure:'''<br /> |
+ | |'''Failure:'''<br />[[File:Skill Body.png|Body|link=Body|22px]] -1 |
|''84% chance'' |
|''84% chance'' |
||
|- |
|- |
||
− | |||
! colspan="4" |5) Vice Squad |
! colspan="4" |5) Vice Squad |
||
|- |
|- |
||
| rowspan="4" valign="top" |While on surveillance, <Sim> notices a display window advertising vibrantly colored polyester sport coats. He/She debates how he'd/she'd look in one with the sleeves rolled up, involved in some sort of dangerous speed-boat chase. Mid day-dream, <Sim> sees his/her perps head into the staked-out warehouse. He/She goes into action and gives the signal for the raid to begin. From his/her vantage point, <Sim> sees two access points to the building's interior; he/she could head in the back door, following the perps, or head up the rickety external staircase towards the roof. |
| rowspan="4" valign="top" |While on surveillance, <Sim> notices a display window advertising vibrantly colored polyester sport coats. He/She debates how he'd/she'd look in one with the sleeves rolled up, involved in some sort of dangerous speed-boat chase. Mid day-dream, <Sim> sees his/her perps head into the staked-out warehouse. He/She goes into action and gives the signal for the raid to begin. From his/her vantage point, <Sim> sees two access points to the building's interior; he/she could head in the back door, following the perps, or head up the rickety external staircase towards the roof. |
||
| rowspan="2" valign="top" |''Door'' |
| rowspan="2" valign="top" |''Door'' |
||
− | |'''Success:'''<br /> |
+ | |'''Success:'''<br />[[File:Skill Logic.png|Logic|link=Logic|22px]] +2 |
|''85% chance'' |
|''85% chance'' |
||
|- |
|- |
||
− | |'''Failure:'''<br /> |
+ | |'''Failure:'''<br />[[File:Skill Body.png|Body|link=Body|22px]] -2 |
|''14% chance'' |
|''14% chance'' |
||
|- |
|- |
||
| rowspan="2" valign="top" |''Stairs'' |
| rowspan="2" valign="top" |''Stairs'' |
||
− | |'''Success:'''<br /> |
+ | |'''Success:'''<br />[[File:Skill Body.png|Body|link=Body|22px]] +2 |
|''14% chance'' |
|''14% chance'' |
||
|- |
|- |
||
− | |'''Failure:'''<br /> |
+ | |'''Failure:'''<br />[[File:Got Demoted.png|22px|Demoted|link=Career#Demotions]] Demoted to Desk Sergeant |
|''85% chance'' |
|''85% chance'' |
||
|- |
|- |
||
− | |||
! colspan="4" |6) Detective |
! colspan="4" |6) Detective |
||
|- |
|- |
||
| rowspan="4" valign="top" |<Sim> stood in the shadows behind the 444 club, his/her breath hanging in the air. He'd/She'd been on the case of the Maltese Llama for many days without a single lead. It'd been as though someone was acting against him/her, predicting his/her every move. That is, until he'd/she'd ran into Sally. Sally was the type of dame who knew things ... the undercurrents of the city, the word on the street - and that some "big deal" package had been delivered to the doorman at the 444 club only a few hours earlier. So that it was where <Sim> found himself/herself, downtown on a cold and blustery afternoon, debating whether to sneak in though the club's back door or up the fire escape to a dimly lit window, left open despite the cold. |
| rowspan="4" valign="top" |<Sim> stood in the shadows behind the 444 club, his/her breath hanging in the air. He'd/She'd been on the case of the Maltese Llama for many days without a single lead. It'd been as though someone was acting against him/her, predicting his/her every move. That is, until he'd/she'd ran into Sally. Sally was the type of dame who knew things ... the undercurrents of the city, the word on the street - and that some "big deal" package had been delivered to the doorman at the 444 club only a few hours earlier. So that it was where <Sim> found himself/herself, downtown on a cold and blustery afternoon, debating whether to sneak in though the club's back door or up the fire escape to a dimly lit window, left open despite the cold. |
||
| rowspan="2" valign="top" |''Back Door'' |
| rowspan="2" valign="top" |''Back Door'' |
||
− | |'''Success:'''<br /> |
+ | |'''Success:'''<br />[[File:Skill Logic.png|Logic|link=Logic|22px]] +2 |
|''85% chance'' |
|''85% chance'' |
||
|- |
|- |
||
− | |'''Failure:'''<br /> |
+ | |'''Failure:'''<br />[[File:Skill Body.png|Body|link=Body|22px]] -2 |
|''14% chance'' |
|''14% chance'' |
||
|- |
|- |
||
| rowspan="2" valign="top" |''Fire Escape'' |
| rowspan="2" valign="top" |''Fire Escape'' |
||
− | |'''Success:'''<br /> |
+ | |'''Success:'''<br />[[File:Skill Logic.png|Logic|link=Logic|22px]] +2 |
|''14% chance'' |
|''14% chance'' |
||
|- |
|- |
||
− | |'''Failure:'''<br /> |
+ | |'''Failure:'''<br />[[File:Got Fined.png|22px|link=Simoleon]] Lose 2 days' pay (§1,512)<br />[[File:Skill Body.png|Body|link=Body|22px]] -1 |
|''85% chance'' |
|''85% chance'' |
||
|- |
|- |
||
− | |||
! colspan="4" |7) Lieutenant |
! colspan="4" |7) Lieutenant |
||
|- |
|- |
||
| rowspan="4" valign="top" |<Sim>'s called two of his/her best sergeants into his/her office. One of them is nearing retirement, the other is a rogue who never follows his instructions and always seems to destroy huge sections of public property while apprehending the bad guys. They always get their man, but this time they've gone too far, wiping out nearly an entire city block, and failing to place the criminal mastermind in custody. The chief is going to have <Sim>'s hide for this one unless the mastermind is caught, and caught quickly. <Sim> has two choices: to yell loudly or yell really loudly and threaten to take away the sergeants' badges. |
| rowspan="4" valign="top" |<Sim>'s called two of his/her best sergeants into his/her office. One of them is nearing retirement, the other is a rogue who never follows his instructions and always seems to destroy huge sections of public property while apprehending the bad guys. They always get their man, but this time they've gone too far, wiping out nearly an entire city block, and failing to place the criminal mastermind in custody. The chief is going to have <Sim>'s hide for this one unless the mastermind is caught, and caught quickly. <Sim> has two choices: to yell loudly or yell really loudly and threaten to take away the sergeants' badges. |
||
| rowspan="2" valign="top" |''Yell Loudly'' |
| rowspan="2" valign="top" |''Yell Loudly'' |
||
− | |'''Success:'''<br /> |
+ | |'''Success:'''<br />[[File:Skill Body.png|Body|link=Body|22px]] +1<br />[[File:Skill Cleaning.png|Cleaning|link=Cleaning|22px]] +1 |
|''15% chance'' |
|''15% chance'' |
||
|- |
|- |
||
− | |'''Failure:'''<br /> |
+ | |'''Failure:'''<br />[[File:Got Demoted.png|22px|Demoted|link=Career#Demotions]] Demoted to Desk Sergeant<br />[[File:Skill Logic.png|Logic|link=Logic|22px]] -1 |
|''84% chance'' |
|''84% chance'' |
||
|- |
|- |
||
| rowspan="2" valign="top" |''Really Loudly'' |
| rowspan="2" valign="top" |''Really Loudly'' |
||
− | |'''Success:'''<br /> |
+ | |'''Success:'''<br />[[File:Got a Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to SWAT Team Leader |
|''84% chance'' |
|''84% chance'' |
||
|- |
|- |
||
− | |'''Failure:'''<br /> |
+ | |'''Failure:'''<br />[[File:Got Demoted.png|22px|Demoted|link=Career#Demotions]] Demoted to Detective |
|''15% chance'' |
|''15% chance'' |
||
|- |
|- |
||
− | |||
! colspan="4" |8) SWAT Team Leader |
! colspan="4" |8) SWAT Team Leader |
||
|- |
|- |
||
| rowspan="4" valign="top" |<Sim>'s team has been asked to aid the Vice Squad in a raid they're planning on an abandoned warehouse down by the docks, where a large trafficking ring has set up headquarters. <Sim> has taken position on the roof, and is planning to rappel down through the warehouse's skylights in a direct assault. A vice officer has decided to go in with <Sim> and his/her captain, so <Sim> fits the officer with rappelling gear, and his/her only remaining decision is whether to go in under cover of a Flashbang grenade or a smokescreen grenade. |
| rowspan="4" valign="top" |<Sim>'s team has been asked to aid the Vice Squad in a raid they're planning on an abandoned warehouse down by the docks, where a large trafficking ring has set up headquarters. <Sim> has taken position on the roof, and is planning to rappel down through the warehouse's skylights in a direct assault. A vice officer has decided to go in with <Sim> and his/her captain, so <Sim> fits the officer with rappelling gear, and his/her only remaining decision is whether to go in under cover of a Flashbang grenade or a smokescreen grenade. |
||
| rowspan="2" valign="top" |''Flashbang Out'' |
| rowspan="2" valign="top" |''Flashbang Out'' |
||
− | |'''Success:'''<br /> |
+ | |'''Success:'''<br />[[File:Earned Money.png|20px|link=Simoleon]] +§5,000<br />[[File:Skill Logic.png|Logic|link=Logic|22px]] +2<br />[[File:Skill Body.png|Body|link=Body|22px]] +1 |
|''50% chance'' |
|''50% chance'' |
||
|- |
|- |
||
− | |'''Failure:'''<br /> |
+ | |'''Failure:'''<br />[[File:Skill Logic.png|Logic|link=Logic|22px]] -1<br />[[File:Skill Cleaning.png|Cleaning|link=Cleaning|22px]] -2 |
|''49% chance'' |
|''49% chance'' |
||
|- |
|- |
||
| rowspan="2" valign="top" |''Smokescreen'' |
| rowspan="2" valign="top" |''Smokescreen'' |
||
− | |'''Success:'''<br /> |
+ | |'''Success:'''<br />[[File:Got a Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to Police Chief |
|''49% chance'' |
|''49% chance'' |
||
|- |
|- |
||
− | |'''Failure:'''<br /> |
+ | |'''Failure:'''<br />[[File:Skill Logic.png|Logic|link=Logic|22px]] -1<br />[[File:Skill Cleaning.png|Cleaning|link=Cleaning|22px]] -2 |
|''50% chance'' |
|''50% chance'' |
||
|- |
|- |
||
− | |||
! colspan="4" |9) Police Chief |
! colspan="4" |9) Police Chief |
||
|- |
|- |
||
| rowspan="4" valign="top" |While looking over some regulation paperwork from his/her department's pension fund, <Sim> notices some drastic discrepancies. It becomes clear to him/her that some of the more veteran officers are funneling some "questionable" amounts of cash through their retirement funds. <Sim> confronts the officers, and they have no choice to explain the source of the illegal funds. However, they offer <Sim> a large piece of the action if he/she agrees not to blow the whistle on the operation. <Sim> knows the right thing to do, but something makes him/her pause before making a decision. |
| rowspan="4" valign="top" |While looking over some regulation paperwork from his/her department's pension fund, <Sim> notices some drastic discrepancies. It becomes clear to him/her that some of the more veteran officers are funneling some "questionable" amounts of cash through their retirement funds. <Sim> confronts the officers, and they have no choice to explain the source of the illegal funds. However, they offer <Sim> a large piece of the action if he/she agrees not to blow the whistle on the operation. <Sim> knows the right thing to do, but something makes him/her pause before making a decision. |
||
| rowspan="2" valign="top" |''Take Part'' |
| rowspan="2" valign="top" |''Take Part'' |
||
− | |'''Success:'''<br /> |
+ | |'''Success:'''<br />[[File:Got a Big Bonus.png|22px|Big Bonus]] +§40,000 |
|''15% chance'' |
|''15% chance'' |
||
|- |
|- |
||
− | |'''Failure:'''<br /> |
+ | |'''Failure:'''<br />[[File:Got Fired.png|22px|link=Career#Firings|Fired]] Get Fired |
|''84% chance'' |
|''84% chance'' |
||
|- |
|- |
||
| rowspan="2" valign="top" |''Blow Whistle'' |
| rowspan="2" valign="top" |''Blow Whistle'' |
||
− | |'''Success:'''<br /> |
+ | |'''Success:'''<br />[[File:Got a Promotion.png|22px|Promotion|link=Career#Promotions]] Promoted to Captain Hero |
|''84% chance'' |
|''84% chance'' |
||
|- |
|- |
||
− | |'''Failure:'''<br /> |
+ | |'''Failure:'''<br />[[File:Got Fined.png|22px|link=Simoleon]] -§50,000 |
|''15% chance'' |
|''15% chance'' |
||
|- |
|- |
||
− | |||
! colspan="4" |10) Captain Hero |
! colspan="4" |10) Captain Hero |
||
|- |
|- |
||
| rowspan="4" valign="top" |SimCity's most notorious criminal mastermind, The Llama King, is at it again, and this time it's personal. <Sim> recently apprehended one of his top men, foiling a plan to poison the city's water supply. Now the Llama King is focusing all of his efforts on <Sim>, while unleashing an entire band of minions onto SimCity. Within minutes of one another, there are reports of explosions at the SimCity Nuclear Power Facility, and sightings of a giant robot smashing its way through the financial district. Even Captain Hero can't be in two places at once. <Sim> will have to handle one situation himself/herself and dispatch the special forces units to the other, but which disaster should he/she handle personally? |
| rowspan="4" valign="top" |SimCity's most notorious criminal mastermind, The Llama King, is at it again, and this time it's personal. <Sim> recently apprehended one of his top men, foiling a plan to poison the city's water supply. Now the Llama King is focusing all of his efforts on <Sim>, while unleashing an entire band of minions onto SimCity. Within minutes of one another, there are reports of explosions at the SimCity Nuclear Power Facility, and sightings of a giant robot smashing its way through the financial district. Even Captain Hero can't be in two places at once. <Sim> will have to handle one situation himself/herself and dispatch the special forces units to the other, but which disaster should he/she handle personally? |
||
| rowspan="2" valign="top" |''Power Plant'' |
| rowspan="2" valign="top" |''Power Plant'' |
||
− | |'''Success:'''<br /> |
+ | |'''Success:'''<br />[[File:Got a Big Bonus.png|22px|Big Bonus]] +§50,000 |
|''15% chance'' |
|''15% chance'' |
||
|- |
|- |
||
− | |'''Failure:'''<br /> |
+ | |'''Failure:'''<br />[[File:Got Fired.png|22px|link=Career#Firings|Fired]] Get Fired |
|''84% chance'' |
|''84% chance'' |
||
|- |
|- |
||
| rowspan="2" valign="top" |''Giant Robot'' |
| rowspan="2" valign="top" |''Giant Robot'' |
||
− | |'''Success:'''<br /> |
+ | |'''Success:'''<br />[[File:Got a Big Bonus.png|22px|Big Bonus]] +§50,000 |
|''84% chance'' |
|''84% chance'' |
||
|- |
|- |
||
− | |'''Failure:'''<br /> |
+ | |'''Failure:'''<br />[[File:Got Fined.png|22px|link=Simoleon]] -§25,000 |
|''15% chance'' |
|''15% chance'' |
||
+ | |} |
||
+ | |||
+ | ==The Sims 2 (console)== |
||
+ | '''Law''' is a career track in ''[[The Sims 2 (console)]]'', which is similar to the '''Law Enforcement''' career in other games in the series. |
||
+ | {| class="prettytable unsortable" style="width:100%" |
||
+ | ! colspan="4" |[[File:Law Enforcement career.png|25px]] Law Career Levels |
||
|- |
|- |
||
+ | ! colspan="4" |1) Security Guard |
||
+ | |- |
||
+ | | rowspan="4" valign="top" | -No Description- |
||
+ | | width="50px" |[[File:Skill Body.png|25px|Body|link=Body]] 0 |
||
+ | | width="50px" |[[File:Skill Logic.png|25px|Logic|link=Logic]] 0 |
||
+ | | width="50px" |[[File:Skill Cleaning.png|25px|Cleaning|link=Cleaning]] 0 |
||
+ | |- |
||
+ | | rowspan="2" colspan="2" |19:00 - 02:00<br />[[File:19000200.png]] |
||
+ | |[[File:Friend.png|25px|Friends requirement|link=]] 0 |
||
+ | |- |
||
+ | |§336/day |
||
+ | |- |
||
+ | | rowspan="1" colspan="3" |Promotion Bonus: None |
||
+ | |- |
||
+ | ! colspan="4" |2) Cadet |
||
+ | |- |
||
+ | | rowspan="4" valign="top" |Wow. You finally got into the academy. But forget about studying...just pump iron until everyone is afraid of you if you want to make an impression. |
||
+ | | width="50px" |[[File:Skill Body.png|25px|Body|link=Body]] 1 |
||
+ | | width="50px" |[[File:Skill Logic.png|25px|Logic|link=Logic]] 0 |
||
+ | | width="50px" |[[File:Skill Cleaning.png|25px|Cleaning|link=Cleaning]] 0 |
||
+ | |- |
||
+ | | rowspan="2" colspan="2" |09:00 - 15:00<br />[[File:09001500.png]] |
||
+ | |[[File:Friend.png|25px|Friends requirement|link=]] 0 |
||
+ | |- |
||
+ | |§448/day |
||
+ | |- |
||
+ | | rowspan="1" colspan="3" |Promotion Bonus: §896 |
||
+ | |- |
||
+ | ! colspan="4" |3) Patrol Officer |
||
+ | |- |
||
+ | | rowspan="4" valign="top" |Finally, a chance to exert some state-sanctioned power. Be merciless on civilians and totally obedient and loyal to your boss and you'll go far. |
||
+ | | width="50px" |[[File:Skill Body.png|25px|Body|link=Body]] 2 |
||
+ | | width="50px" |[[File:Skill Logic.png|25px|Logic|link=Logic]] 0 |
||
+ | | width="50px" |[[File:Skill Cleaning.png|25px|Cleaning|link=Cleaning]] 0 |
||
+ | |- |
||
+ | | rowspan="2" colspan="2" |15:00 - 23:00<br />[[File:15002300.png]] |
||
+ | |[[File:Friend.png|25px|Friends requirement|link=]] 0 |
||
+ | |- |
||
+ | |§552/day |
||
+ | |- |
||
+ | | rowspan="1" colspan="3" |Promotion Bonus: §1,104 |
||
+ | |- |
||
+ | ! colspan="4" |4) Desk Sergeant |
||
+ | |- |
||
+ | | rowspan="4" valign="top" |Now this is more like it! A desk, a phone, the power to imprison...even a computer. Start cultivating your friends and your brain for your next promotion. Don't forget to keep pumping iron for the intimidation factor. |
||
+ | | width="50px" |[[File:Skill Body.png|25px|Body|link=Body]] 2 |
||
+ | | width="50px" |[[File:Skill Logic.png|25px|Logic|link=Logic]] 1 |
||
+ | | width="50px" |[[File:Skill Cleaning.png|25px|Cleaning|link=Cleaning]] 0 |
||
+ | |- |
||
+ | | rowspan="2" colspan="2" |09:00 - 15:00<br />[[File:09001500.png]] |
||
+ | |[[File:Friend.png|25px|Friends requirement|link=]] 1 |
||
+ | |- |
||
+ | |§616/day |
||
+ | |- |
||
+ | | rowspan="1" colspan="3" |Promotion Bonus: §1,232 |
||
+ | |- |
||
+ | ! colspan="4" |5) Vice Squad |
||
+ | |- |
||
+ | | rowspan="4" valign="top" |Seems like the best cops always get stuck with the worst criminals. Hone your investigation skills as you expose the seamy underbelly of this filthy town. The political secrets you learn now will only help you later. |
||
+ | | width="50px" |[[File:Skill Body.png|25px|Body|link=Body]] 3 |
||
+ | | width="50px" |[[File:Skill Logic.png|25px|Logic|link=Logic]] 1 |
||
+ | | width="50px" |[[File:Skill Cleaning.png|25px|Cleaning|link=Cleaning]] 0 |
||
+ | |- |
||
+ | | rowspan="2" colspan="2" |10:00 - 16:00<br />[[File:10001600.png]] |
||
+ | |[[File:Friend.png|25px|Friends requirement|link=]] 2 |
||
+ | |- |
||
+ | |§686/day |
||
+ | |- |
||
+ | | rowspan="1" colspan="3" |Promotion Bonus: §1,372 |
||
+ | |- |
||
+ | ! colspan="4" |6) Detective |
||
+ | |- |
||
+ | | rowspan="4" valign="top" |Your knack for framing and busting local gang members has put smiles on everyone's faces upstairs. Now they want you to go after the big fish...and fry them to a crisp. Remember, "rules" are meant to be broken. |
||
+ | | width="50px" |[[File:Skill Body.png|25px|Body|link=Body]] 3 |
||
+ | | width="50px" |[[File:Skill Logic.png|25px|Logic|link=Logic]] 4 |
||
+ | | width="50px" |[[File:Skill Cleaning.png|25px|Cleaning|link=Cleaning]] 2 |
||
+ | |- |
||
+ | | rowspan="2" colspan="2" |09:00 - 15:00<br />[[File:09001500.png]] |
||
+ | |[[File:Friend.png|25px|Friends requirement|link=]] 2 |
||
+ | |- |
||
+ | |§756/day |
||
+ | |- |
||
+ | | rowspan="1" colspan="3" |Promotion Bonus: §1,512 |
||
+ | |- |
||
+ | ! colspan="4" |7) Lieutenant |
||
+ | |- |
||
+ | | rowspan="4" valign="top" |You're splashing blood faster than they can splash your face on the front page! But nobody can deny the streets are safer these days. Reign it in a bit, a pick up more social and logic skills...instead of kills. |
||
+ | | width="50px" |[[File:Skill Body.png|25px|Body|link=Body]] 4 |
||
+ | | width="50px" |[[File:Skill Logic.png|25px|Logic|link=Logic]] 5 |
||
+ | | width="50px" |[[File:Skill Cleaning.png|25px|Cleaning|link=Cleaning]] 4 |
||
+ | |- |
||
+ | | rowspan="2" colspan="2" |09:00 - 15:00<br />[[File:09001500.png]] |
||
+ | |[[File:Friend.png|25px|Friends requirement|link=]] 3 |
||
+ | |- |
||
+ | |§826/day |
||
+ | |- |
||
+ | | rowspan="1" colspan="3" |Promotion Bonus: §1,652 |
||
+ | |- |
||
+ | ! colspan="4" |8) SWAT Team Lead |
||
+ | |- |
||
+ | | rowspan="4" valign="top" |Forget all that crime theory and deduction! You were made for action! Lead your hand-picked team of hardened war veterans and religious freaks on a shotgun and tear-gas crusade through the crime-infested urban jungle. PARTY TIME! |
||
+ | | width="50px" |[[File:Skill Body.png|25px|Body|link=Body]] 4 |
||
+ | | width="50px" |[[File:Skill Logic.png|25px|Logic|link=Logic]] 6 |
||
+ | | width="50px" |[[File:Skill Cleaning.png|25px|Cleaning|link=Cleaning]] 6 |
||
+ | |- |
||
+ | | rowspan="2" colspan="2" |11:00 - 18:00<br />[[File:11001800.png]] |
||
+ | |[[File:Friend.png|25px|Friends requirement|link=]] 4 |
||
+ | |- |
||
+ | |§875/day |
||
+ | |- |
||
+ | | rowspan="1" colspan="3" |Promotion Bonus: §1,750 |
||
+ | |- |
||
+ | ! colspan="4" |9) Secret Service Agent |
||
+ | |- |
||
+ | | rowspan="4" valign="top" |Your record is impressive, but now it is time to classify it. Your new mission, and your new life, is all about national security. The funny thing is that at this level, there are no laws...just philosophy, revenge and hammers. You're the hammer... |
||
+ | | width="50px" |[[File:Skill Body.png|25px|Body|link=Body]] 7 |
||
+ | | width="50px" |[[File:Skill Logic.png|25px|Logic|link=Logic]] 9 |
||
+ | | width="50px" |[[File:Skill Cleaning.png|25px|Cleaning|link=Cleaning]] 7 |
||
+ | |- |
||
+ | | rowspan="2" colspan="2" |08:00 - 16:00<br />[[File:08001600.png]] |
||
+ | |[[File:Friend.png|25px|Friends requirement|link=]] 6 |
||
+ | |- |
||
+ | |§910/day |
||
+ | |- |
||
+ | | rowspan="1" colspan="3" |Promotion Bonus: §1,820 |
||
+ | |- |
||
+ | ! colspan="4" |10) Sim in Black |
||
+ | |- |
||
+ | | rowspan="4" valign="top" |So now you know. It all seems so obvious now doesn't it? All the pieces fit together like a big cosmic jigsaw puzzle. A big game...one big joke. But the little people aren't ready for the truth. Honestly, they won't ever be. Make sure it stays that way, and your "funding" will continue forever. |
||
+ | | width="50px" |[[File:Skill Body.png|25px|Body|link=Body]] 10 |
||
+ | | width="50px" |[[File:Skill Logic.png|25px|Logic|link=Logic]] 9 |
||
+ | | width="50px" |[[File:Skill Cleaning.png|25px|Cleaning|link=Cleaning]] 8 |
||
+ | |- |
||
+ | | rowspan="2" colspan="2" |10:00 - 16:00<br />[[File:10001600.png]] |
||
+ | |[[File:Friend.png|25px|Friends requirement|link=]] 7 |
||
+ | |- |
||
+ | |§1,225/day |
||
+ | |- |
||
+ | | rowspan="1" colspan="3" |Promotion Bonus: §2,450 |
||
+ | |} |
||
+ | |||
+ | ==The Sims 2: Pets (console)== |
||
+ | '''Law''' is one of the career tracks available in ''[[The Sims 2: Pets (console)]]''. |
||
+ | |||
+ | {{CareerTableStart1}} |
||
+ | |- |
||
+ | |1 || Crossing Guard |
||
+ | | |
||
+ | |§286 || 07:00 - 14:00 [[Image:07001400.png]] |
||
+ | |none |
||
+ | |0 |
||
+ | |- |
||
+ | |2 || Security Guard |
||
+ | | |
||
+ | |§345 || 09:00 - 15:00 [[Image:09001500.png]] |
||
+ | | |
||
+ | Body: 1 |
||
+ | |0 |
||
+ | |- |
||
+ | |3 || Cadet |
||
+ | | |
||
+ | |§395 || 15:00 - 23:00 [[Image:15002300.png]] |
||
+ | | |
||
+ | Body: 2 |
||
+ | |0 |
||
+ | |- |
||
+ | |4 || Dispatch Officer |
||
+ | | |
||
+ | |§479 || 09:00 - 15:00 [[Image:09001500.png]] |
||
+ | | |
||
+ | Body: 1 |
||
+ | Logic: 1 |
||
+ | |2 |
||
+ | |- |
||
+ | |5 || Patrol Officer |
||
+ | | |
||
+ | |§564 || 10:00 - 16:00 [[Image:10001600.png]] |
||
+ | | |
||
+ | Body: 3 |
||
+ | Logic: 3 |
||
+ | |2 |
||
+ | |- |
||
+ | |6 || Desk Sergeant |
||
+ | | |
||
+ | |§670 || 09:00 - 15:00 [[Image:09001500.png]] |
||
+ | | |
||
+ | Body: 3 |
||
+ | Cleaning: 2 |
||
+ | Logic: 4 |
||
+ | |2 |
||
+ | |- |
||
+ | |7 || Detective |
||
+ | | |
||
+ | |§816 || 09:00 - 15:00 [[Image:09001500.png]] |
||
+ | | |
||
+ | Body: 5 |
||
+ | Cleaning: 4 |
||
+ | Logic: 5 |
||
+ | |3 |
||
+ | |- |
||
+ | |8 || Lieutenant |
||
+ | | |
||
+ | |§915 || 11:00 - 18:00 [[Image:11001800.png]] |
||
+ | | |
||
+ | Body: 6 |
||
+ | Cleaning: 6 |
||
+ | Logic: 6 |
||
+ | |4 |
||
+ | |- |
||
+ | |9 || Chief Detective |
||
+ | | |
||
+ | |§1,210 || 08:00 - 16:00 [[Image:08001600.png]] |
||
+ | | |
||
+ | Body: 8 |
||
+ | Cleaning: 7 |
||
+ | Logic: 8 |
||
+ | |6 |
||
+ | |- |
||
+ | |10 || Police Chief |
||
+ | | |
||
+ | |§1,640 || 10:00 - 16:00 [[Image:10001600.png]] |
||
+ | | |
||
+ | Body: 10 |
||
+ | Cleaning: 8 |
||
+ | Logic: 9 |
||
+ | |7 |
||
|} |
|} |
||
==The Sims 3== |
==The Sims 3== |
||
− | [[File:Law Enforcement career icon.png|left]]'''Law Enforcement''' is a [[career track]] in ''[[The Sims 3]]''. It has two branches: Special Agent and Forensics. Sims will be required to write reports. This can be done by questioning Sims (though they will refuse, resulting in negative points for both Sims, if they don't like each other) or [[rummaging]] through their trash cans (literally digging the "dirt" on that Sim) and then selecting "write report on" in a computer. |
+ | [[File:Law Enforcement career icon.png|left]]'''Law Enforcement''' is a [[career track]] in ''[[The Sims 3]]''. It has two branches: Special Agent and Forensics. Sims will be required to write reports. This can be done by questioning Sims (though they will refuse, resulting in negative points for both Sims, if they don't like each other) or [[rummaging]] through their trash cans (literally digging the "dirt" on that Sim) and then selecting "write report on" in a computer. Sims who reach Level 3 of this career [[Hidden trait|will be able to tackle burglars]]; even without the [[Brave]] trait. Sims with the [[Good (The Sims 3)|Good]] or [[Coward]] traits, however, will still not be able to fight a [[burglar]]. |
[[File:Sims 3 interview.jpg|thumb|A policewoman interviewing another Sim in The Sims 3]] |
[[File:Sims 3 interview.jpg|thumb|A policewoman interviewing another Sim in The Sims 3]] |
||
Line 718: | Line 941: | ||
After the 5th level promotion, the player is given a choice between the two branches: Special Agent or Forensic Analyst. The big difference is in the Bonus actions that each branch gives, as the difference in the pay is lessened because the Special Agents end with a bigger pay per hour, but the Forensic Analysts have one more hour of work per day. International Super Spies can Raid the Criminal Warehouse, whilst Dynamic DNA Profilers can run Forensic Analyzes, which plays out like [[Hacking]]. |
After the 5th level promotion, the player is given a choice between the two branches: Special Agent or Forensic Analyst. The big difference is in the Bonus actions that each branch gives, as the difference in the pay is lessened because the Special Agents end with a bigger pay per hour, but the Forensic Analysts have one more hour of work per day. International Super Spies can Raid the Criminal Warehouse, whilst Dynamic DNA Profilers can run Forensic Analyzes, which plays out like [[Hacking]]. |
||
− | ===Special |
+ | ===Special agent=== |
{{CareerTableStart3}} |
{{CareerTableStart3}} |
||
{{CareerPromotionLevel3 |
{{CareerPromotionLevel3 |
||
Line 784: | Line 1,007: | ||
{{TableEnd}} |
{{TableEnd}} |
||
− | ===Forensic |
+ | ===Forensic analyst=== |
{{CareerTableStart3}} |
{{CareerTableStart3}} |
||
{{CareerPromotionLevel3 |
{{CareerPromotionLevel3 |
||
Line 850: | Line 1,073: | ||
{{TableEnd}} |
{{TableEnd}} |
||
− | === |
+ | ===Opportunities=== |
'''Your Friendly Neighborhood Police Officer''' |
'''Your Friendly Neighborhood Police Officer''' |
||
:''Your boss wants to ensure the public knows all about the officers patrolling the neighborhood. Take the time to visit three of your neighbors at their homes to get on your boss' good side and improve your chances for a promotion.'' |
:''Your boss wants to ensure the public knows all about the officers patrolling the neighborhood. Take the time to visit three of your neighbors at their homes to get on your boss' good side and improve your chances for a promotion.'' |
||
Line 863: | Line 1,086: | ||
: Befriend (Sim). This opportunity is aborted if the sim you are supposed to befriend dies or moves out. |
: Befriend (Sim). This opportunity is aborted if the sim you are supposed to befriend dies or moves out. |
||
− | ==The Sims |
+ | ==The Sims 4== |
+ | The '''Detective''' career is one of the three [[career tracks]] introduced in ''[[The Sims 4: Get to Work]]''. Like the other ''Get to Work'' careers, Detective is a [[profession]], which are active careers where Sims can be followed to work. Also like the other ''Get to Work'' careers, Sims who are Detectives can be called to work at anytime. |
||
+ | All Sims who enter the detective career will have two days of training. The first day involves shadowing for a veteran police officer in their cases. They will learn to collect evidence and take witness reports. They will submit a case report, after which the off-screen lead detective takes over the case. If there is still time remaining in the work day, the Sim will take mugshots, photographs and search prisoners. On day two, the Sim will patrol a community lot and learn how to issue a citation. The Sim may then go to a case to make an arrest. The notebook (accessible through the Sim's phone) is pre-populated with clues about the suspect. |
||
− | '''Law''' is a career available in ''[[The Sims 2 (console)]]'', which is similar to the ''Law Enforcement'' career mentioned above. |
||
+ | In succeeding cases, the Sim will be responsible for every aspect of their cases, from getting a case assignment to getting a confession from the suspect. |
||
− | 1. Security Guard |
||
− | 7pm - 2am §336 |
||
− | 1 Body to get promoted |
||
+ | After analysing evidence or cross-referencing pictures or witness reports, the Sim will need to add clues to the crime map. A minimum of three clues need to be processed and added to the crime map in order to issue an all-points bulletin (APB), but the Sim does not need to use all the clues gathered. If there are any unused clues, they can be carried over to the next case for analysis, thus saving time at the crime scene. |
||
− | 2. Cadet |
||
− | 9am - 3pm §448 |
||
− | 2 Body to get promoted |
||
+ | ===Career levels=== |
||
− | 3. Patrol Officer |
||
+ | Description: "Do you want to be the type of cop who’s never really off-duty? If so, this job’s for you and we’ve got the rewards to support that unhealthy lifestyle! Unlock outfits like your '''Police Uniform''' to wear as pajamas. Teach your teen a valuable lesson for that C+ by dressing them in '''Prisoner Coveralls''' and transforming their bedroom into a virtual jail cell complete with '''Prison Bar Walls''' and a '''decorative''' Security Camera. As a bonus, you can keep an eye on them with your very own '''One-Way Mirror'''." |
||
− | 3pm - 11pm §552 |
||
− | 2 Body, 1 Logic & 1 Friend to get promoted |
||
+ | {{Sims4Job| |
||
− | 4. Desk Sergeant |
||
+ | |Title = [[File:TS4_Career_Detective.png|45px]] Detective Career Levels |
||
− | 9am - 3pm §616 |
||
+ | |Workplace = Police Station |
||
− | 3 Body, 1 Logic & 2 Friends to get promoted |
||
+ | |Job Level 1 = 1) Cadet |
||
− | |||
+ | |Description 1 = <sim first name>'s dreaming of a life fighting crime and solving cases. But, you have to learn to walk before you can run. His/her responsibilities as a Cadet are to first assist other detectives with their case work. |
||
− | 5. Vice Squad |
||
+ | |Wage 1 = §20/hour |
||
− | 10am - 4pm §686 |
||
+ | |Days 1 = S <span style="background-color:#00FF00">M</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">W</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">F</span> S |
||
− | 3 Body, 4 Logic, 2 Clean & 2 Friends to get promoted |
||
+ | |Hours 1 = 8:00 AM - 5:00 PM |
||
− | |||
+ | |Ideal Mood 1 = Focused |
||
− | 6. Detective |
||
+ | |Promotion Tasks 1 = Actively participate in the work day of the detective (2 times) |
||
− | 9am - 3pm §756 |
||
+ | |Daily Task 1 = None |
||
− | 4 Body, 5 Logic, 4 Clean & 3 Friends to get promoted |
||
+ | |Bonus 1 = None |
||
− | |||
+ | |Pension 1 = Unknown |
||
− | 7. Lieutenant |
||
+ | |Job Level 2 = 2) Officer |
||
− | 9am - 3pm §826 |
||
+ | |Description 2 = The training wheels are off. <sim first name> is a full fledged officer of the law. |
||
− | 4 Body, 6 Logic, 6 Clean & 4 Friends to get promoted |
||
+ | |Wage 2 = §28/hour |
||
− | |||
+ | |Days 2 = <span style="background-color:#00FF00">S</span> M T <span style="background-color:#00FF00">W</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">F</span> <span style="background-color:#00FF00">S</span> |
||
− | 8. Swat Team Lead |
||
+ | |Hours 2 = 8:00 AM - 5:00 PM |
||
− | 11am - 6pm §875 |
||
+ | |Ideal Mood 2 = Focused |
||
− | 7 Body, 9 Logic, 7 Clean & 6 Friends to get promoted |
||
+ | |Promotion Tasks 2 = Go to a Crime Scene<br>Go on Patrol |
||
− | |||
+ | |Daily Task 2 = None |
||
− | 9. Secret Service |
||
+ | |Bonus 2 = §160; New Clothes |
||
− | 8am - 4pm §910 |
||
+ | |Pension 2 = Unknown |
||
− | 10 Body, 9 Logic, 8 Clean & 7 Friends to get promoted |
||
+ | |Job Level 3 = 3) Corporal |
||
− | |||
+ | |Description 3 = <sim first name> has proven worthy of the title Corporal. Keep up the good work. |
||
− | 10. Sim in Black |
||
+ | |Wage 3 = §38/hour |
||
− | 10am - 4pm §1,225 |
||
+ | |Days 3 = <span style="background-color:#00FF00">S</span> M T <span style="background-color:#00FF00">W</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">F</span> <span style="background-color:#00FF00">S</span> |
||
− | |||
+ | |Hours 3 = 9:00 AM - 6:00 PM |
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− | ==The Sims 4== |
||
+ | |Ideal Mood 3 = Focused |
||
− | While not initially present in the base game, the law enforcement career returns as an [[profession|active career]] in ''[[The Sims 4: Get to Work]]''. There is more of a focus on being a detective than a police officer in this career. |
||
+ | |Promotion Tasks 3 = Interrogate a Suspect |
||
− | |||
+ | |Daily Task 3 = None |
||
− | All Sims who enter the detective career will have two days of training. The first day involves shadowing for a veteran police officer in their cases. They will learn to collect evidence and take witness reports. They will submit a case report afterwhich the off-scren lead detective takes over the case. If there is still time remaining in the work day, the Sim will take mugshots, photographs and search prisoners. On day two, the Sim will patrol a community lot and learn how to issue a citation. The Sim may then go to a case to make an arrest. The notebook (accessible through the Sim's phone) is pre-populated with clues about the suspect. |
||
+ | |Bonus 3 = §224; Most Modern Cell Towel Rack; Get with the Gloss Metal Shelf; The Lonely Man's Shelf; Cold Steel; Stinkman's Wall Bench; Hard Time Mirror; The Solitary Sleeper; The Impenetrable; Jaded Cell Depository; Holey Door of Holding; Single Serving Justice Dispenser; The Impossible; The "Don't Even Try" |
||
− | |||
+ | |Pension 3 = Unknown |
||
− | In succeeding cases, the Sim will be responsible for every aspect of their cases, from getting a case assignment to getting a confession from the suspect. |
||
+ | |Job Level 4 = 4) Detective |
||
− | |||
+ | |Description 4 = Will you aspire to be the best of the best like Holmes? Or more of a Clouseau? Only time will tell. |
||
− | After analysing evidence or cross-referencing pictures or witness reports, the Sim will need to add clues to the crime map. A minimum of three clues needs to be processed and added to the crime map in order to issue an all-points bulletin (APB) but the Sim does not need to use all the clues gathered. If there are any unused clues, they can be carried over to the next case <span>for analysis </span>thus saving time at the crime scene. |
||
+ | |Wage 4 = §52/hour |
||
− | |||
+ | |Days 4 = S M <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">W</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">F</span> <span style="background-color:#00FF00">S</span> |
||
− | === Rank Details === |
||
+ | |Hours 4 = 9:00 AM - 6:00 PM |
||
− | {| class="article-table" |
||
+ | |Ideal Mood 4 = Focused |
||
− | !Rank |
||
+ | |Promotion Tasks 4 = Solve 1 Case |
||
− | !Job Title |
||
+ | |Daily Task 4 = None |
||
− | !Hourly Wage |
||
+ | |Bonus 4 = §304; Unlocked No Holds Barred Window; Unlocked Privacy Glass; Unlocked Jailbird's Lament; Unlocked Be Prepared Security Gate; Unlocked Brushed Metal Double Door |
||
− | !Working Hours |
||
+ | |Pension 4 = Unknown |
||
− | |- |
||
+ | |Job Level 5 = 5) Senior Detective |
||
− | |1 |
||
+ | |Description 5 = <sim first name> has proven very capable and has achieved the rank of Senior Detective. Leave no stone unturned in your investigations. |
||
− | |Cadet |
||
+ | |Wage 5 = §78/hour |
||
− | |<span>§20</span> |
||
+ | |Days 5 = S M <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">W</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">F</span> <span style="background-color:#00FF00">S</span> |
||
− | |8am - 5pm; M-F |
||
+ | |Hours 5 = 9:00 AM - 6:00 PM |
||
− | |- |
||
+ | |Ideal Mood 5 = Focused |
||
− | |2 |
||
+ | |Promotion Tasks 5 = Solve 2 Cases |
||
− | |Officer |
||
+ | |Daily Task 5 = None |
||
− | |<span>§28</span> |
||
+ | |Bonus 5 = §416; The Attainder; Unlocked One-Way Mirror Window; New Clothes |
||
− | |<span>8am - 5pm; W-Su</span> |
||
+ | |Pension 5 = Unknown |
||
− | |- |
||
+ | |Job Level 6 = 6) Sergeant |
||
− | |3 |
||
+ | |Description 6 = Sergeant: Latin for "one who serves." When you are face to face with the scum of the earth day in and day out, it's easy to lose faith in humanity. Remember there are good people out there worth helping. |
||
− | |Corporal |
||
+ | |Wage 6 = §92/hour |
||
− | |<span>§38</span> |
||
+ | |Days 6 = S M <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">W</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">F</span> <span style="background-color:#00FF00">S</span> |
||
− | |<span class="">9am - 6pm; W-Su</span> |
||
+ | |Hours 6 = 9:00 AM - 6:00 PM |
||
− | |- |
||
+ | |Ideal Mood 6 = Focused |
||
− | |4 |
||
+ | |Promotion Tasks 6 = Solve 3 Cases |
||
− | |Detective |
||
+ | |Daily Task 6 = None |
||
− | |<span>§52</span> |
||
+ | |Bonus 6 = §624; To Serve And Protect Sign; Have You Seen These Lawbreakers?; Don't Go There Caution Barrier; Nice Try Security Camera; The Sim Seal of Solidarity and Strength; Pole of Magnificence |
||
− | |<span class="">9am - 6pm; T-Sa</span> |
||
+ | |Pension 6 = Unknown |
||
− | |- |
||
+ | |Job Level 7 = 7) Lieutenant |
||
− | |5 |
||
+ | |Description 7 = Lieutenant <sim last name>. Are you in the pocket of your superiors? Or will you align with your subordinates and facilitate some real, honest police work? |
||
− | |Senior Detective |
||
+ | |Wage 7 = §123/hour |
||
− | |<span>§78</span> |
||
+ | |Days 7 = S <span style="background-color:#00FF00">M</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">W</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">F</span> S |
||
− | |<span class="">9am - 6pm; T-Sa</span> |
||
+ | |Hours 7 = 9:00 AM - 6:00 PM |
||
− | |- |
||
+ | |Ideal Mood 7 = Focused |
||
− | |6 |
||
+ | |Promotion Tasks 7 = Solve 4 Cases |
||
− | |Sergeant |
||
+ | |Daily Task 7 = None |
||
− | |<span>§92</span> |
||
+ | |Bonus 7 = §736; Box O' Files; Still Getting Settled Moving Box; Look at Me I'm Important Folders; Regulation Police Drawer; Arctic Kiss Fan; Proceed with Caution Table Light |
||
− | |<span class="">9am - 6pm; T-Sa</span> |
||
+ | |Pension 7 = Unknown |
||
− | |- |
||
+ | |Job Level 8 = 8) Captain |
||
− | |7 |
||
+ | |Description 8 = Oh captain! My captain! At least the fellas didn't wait until your passing to write a poem about you. Hopefully the next one will be suitable outside of a restroom wall. |
||
− | |Lieutenant |
||
+ | |Wage 8 = §150/hour |
||
− | |<span>§123</span> |
||
+ | |Days 8 = S <span style="background-color:#00FF00">M</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">W</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">F</span> S |
||
− | |<span class="">9am - 6pm; M-F</span> |
||
+ | |Hours 8 = 9:00 AM - 5:00 PM |
||
− | |- |
||
+ | |Ideal Mood 8 = Focused |
||
− | |8 |
||
+ | |Promotion Tasks 8 = Solve 5 Cases |
||
− | |Captain |
||
+ | |Daily Task 8 = None |
||
− | |<span>§150</span> |
||
+ | |Bonus 8 = §984; Mighty Plaque of Honor; Star on The Wall Plaque; Carol and Hubert; Interrogation Illumination; Retro, P.I. Lamp; Up Against the Wall; BluScreen 88D Alert Light; Brightest Night Flood Light; Sims In Uniform Calendar; Slots-a-Lot File-o-Facts |
||
− | |<span class="">9am - 5pm; M-F</span> |
||
+ | |Pension 8 = Unknown |
||
− | |- |
||
+ | |Job Level 9 = 9) Colonel |
||
− | |9 |
||
+ | |Description 9 = <sim first name> has become an indispensable part of law enforcement. Juke the stats? Or play is straight, colonel? |
||
− | |Colonel |
||
− | | |
+ | |Wage 9 = §205/hour |
+ | |Days 9 = S <span style="background-color:#00FF00">M</span> <span style="background-color:#00FF00">T</span> W <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">F</span> S |
||
− | |<span class="">9am - 5pm; M-T, Th-F</span> |
||
+ | |Hours 9 = 9:00 AM - 5:00 PM |
||
− | |- |
||
+ | |Ideal Mood 9 = Focused |
||
− | |10 |
||
+ | |Promotion Tasks 9 = Solve 6 Cases |
||
− | |Chief |
||
+ | |Daily Task 9 = None |
||
− | |<span>§265</span> |
||
+ | |Bonus 9 = §1,200; Seat of Justice; The Sgt. Thompson; Surface Noir; File Cabinet Extraordinnaire [''sic'']; Five-O Hallway Table; SentrySec Metal File Cabinet; The Troublemaker Couch; The Unyielding Bench |
||
− | |<span class="">9am - 5pm; M-F</span> |
||
+ | |Pension 9 = Unknown |
||
− | |} |
||
+ | |Job Level 10 = 10) Chief |
||
+ | |Description 10 = <sim first name>'s [''sic''] has climbed to the top. Chief. That has a nice ring to it. But, don't let your senses dull or get too comfortable behind a desk. Get out there and lead by example! |
||
+ | |Wage 10 = §265/hour |
||
+ | |Days 10 = S <span style="background-color:#00FF00">M</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">W</span> <span style="background-color:#00FF00">T</span> <span style="background-color:#00FF00">F</span> S |
||
+ | |Hours 10 = 9:00 AM - 5:00 PM |
||
+ | |Ideal Mood 10 = Focused |
||
+ | |Promotion Tasks 10 = None |
||
+ | |Daily Task 10 = None |
||
+ | |Bonus 10 = §1,640; The Regulation Station; Crystalline Bottom Holster; The Chief's Crystal Desk; New Clothes; unlocks "Real Detective Suite" styled room |
||
+ | |Pension 10 = Unknown |
||
+ | }} |
||
==References== |
==References== |
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Line 982: | Line 1,212: | ||
{{Careers}} |
{{Careers}} |
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[[es:Cuerpos de seguridad]] |
[[es:Cuerpos de seguridad]] |
||
− | [[ru:Охрана]] |
+ | [[ru:Охрана порядка]] |
− | [[Category:Careers]] |
||
[[Category:The Sims]] |
[[Category:The Sims]] |
||
[[Category:The Sims 2]] |
[[Category:The Sims 2]] |
||
+ | [[Category:The Sims 2 (console)]] |
||
+ | [[Category:The Sims 2: Pets (console)]] |
||
[[Category:The Sims 3]] |
[[Category:The Sims 3]] |
||
− | [[Category: |
+ | [[Category:Get to Work]] |
Revision as of 13:19, 3 February 2020
Law Enforcement
A Police officer in The Sims 3.
- Not to be confused with Law or Police officer.
The law enforcement career is a base game career track featured in the The Sims, The Sims 2 and The Sims 3. It is also included in The Sims 4: Get to Work (where it is renamed to "detective") and The Sims FreePlay as an active career.
The Sims
Captain Hero will eventually change careers and become a TV Star in the Entertainment career track.
Chance cards
Law Enforcement Chance Cards | |||
---|---|---|---|
1) Security Guard | |||
No chance cards for this level | |||
2) Cadet | |||
No chance cards for this level | |||
3) Patrolman/Patrolwoman | |||
You've been injured in a shootout. You lose 2 Body points, but you gain 1 in Charisma. | |||
4) Desk Sergeant | |||
No chance cards for this level | |||
5) Vice Squad | |||
No chance cards for this level | |||
6) Detective | |||
A comic book publisher has decided to feature you in their new comic series. Your agent negotiates a $5000 retainer and your Charisma skyrockets. | |||
7) Lieutenant | |||
No chance cards for this level | |||
8) SWAT Team Leader | |||
Your team rescues a school bus full of kids from the hands of urban terrorists. A national magazine pays you $4000 for an exclusive interview. | |||
9) Police Chief | |||
No chance cards for this level | |||
10) Captain Hero | |||
Your daring exploits have made you famous throughout the city. You have been offered the staring role in a new action-adventure TV series, "The Adventures of Captain Hero." Show business calls so you switch to a career in entertainment.
Positive: Change to the Entertainment career track as a TV Star. |
The Sims 2
In The Sims 2, the career reward object is the Prints Charming Fingerprint Scanner. It is awarded at the Detective level and enhances a Sim's ability to improve the Cleaning skill. The scanner can also detect the last Sim to have used an object that is scanned and will display their picture with a thought bubble (If no Sim has used the object a random Sim is chosen). If The Sims 2: Apartment Life is installed, Jocks are likely to work in this career.
In The Sims 2, Captain Hero does not have a carpool, but flies to and from work. If the player cancels the Go to Work action, Captain Hero will not be able to go to work unless he or she has access to a car or Apartment Life is installed and can simply walk to work. The college majors associated with this career are Biology and Psychology.
Adult promotion levels
Teen/elder promotion levels
Adult Chance Cards
- For more information on Chance Cards in The Sims 2, see Chance card.
The Sims 2 (console)
Law is a career track in The Sims 2 (console), which is similar to the Law Enforcement career in other games in the series.
The Sims 2: Pets (console)
Law is one of the career tracks available in The Sims 2: Pets (console).
The Sims 3
Law Enforcement is a career track in The Sims 3. It has two branches: Special Agent and Forensics. Sims will be required to write reports. This can be done by questioning Sims (though they will refuse, resulting in negative points for both Sims, if they don't like each other) or rummaging through their trash cans (literally digging the "dirt" on that Sim) and then selecting "write report on" in a computer. Sims who reach Level 3 of this career will be able to tackle burglars; even without the Brave trait. Sims with the Good or Coward traits, however, will still not be able to fight a burglar.
Work place: Police Department
How to apply: Computer or Newspaper/ Apply for job at Police Department
Performance options: Business as Usual, Take it Easy, Work Hard, Chat with Partner, Work on Independent Case, Use Workout Facility, Sleep in Jail cell (Requires Heavy/Light Sleeper Trait)
Skills: Logic(Both), Athletic(Special Agent), Painting(Forensic Analyst)
Level | Name | Description | Work Time | Compensation | Performance Factors | Perks (cumulative) | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Snitch | The Snitch isn't the most popular person on the force, but that doesn't mean it isn't a valued position. Keep your nose clean and head held high, and new, more interesting paths will open up. |
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|
|
None
| |||||||
2 | Desk Jockey | Every case comes with a mountain of paperwork, and the Sergeant will need some fresh coffee. Tend to the files and learn to wield a stapler as a Desk Jockey, and the Lieutenant may see about getting you a position that features a little more action. |
|
|
|
None
| |||||||
3 | Traffic Cop | The streets are packed with traffic jams and accident claims, and you are the Traffic Cop stuck in the middle of the intersection. Now's when the real police work starts, so get close to your partner. You'll need someone who has your back when the screeching tires hit the pavement. |
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|
|
certified to apprehend burglars
| |||||||
4 | Patrol Officer | Now that traffic is in check, the Lieutenant wants to see how well you handle a beat, Patrol Officers need to stick closely to their partner as they investigate a wide variety of cases. Help clean up the streets and arrest the crooks that come to your house, and you'll soon earn that stripe. |
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|
|
ability to question Sims and rummage through garbage cans to find out traits
| |||||||
5 | Lieutenant | It's back to the office again to take charge of a newly formed criminal investigation squad. You're the Lieutenant in charge of this case, and as such will oversee it from start to justice. You'll need to keep morale high and appease the brass who are, as always, demanding fast results. |
|
|
|
keys to your very own patrol car |
After the 5th level promotion, the player is given a choice between the two branches: Special Agent or Forensic Analyst. The big difference is in the Bonus actions that each branch gives, as the difference in the pay is lessened because the Special Agents end with a bigger pay per hour, but the Forensic Analysts have one more hour of work per day. International Super Spies can Raid the Criminal Warehouse, whilst Dynamic DNA Profilers can run Forensic Analyzes, which plays out like Hacking.
Special agent
Level | Name | Description | Work Time | Compensation | Performance Factors | Perks (cumulative) | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
6 | Vice Squad | The Most Wanted criminals have a new thing to fear - you, and the jail time that they will surely face. As a member of an elite squad of agents, you'll really need to hone your athleticism and sharpen everything you've learned so far. It's up to you and your team to make "Vice Squad" a feared name for criminals. |
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|
|
bipper available in inventory to go to the police station in an emergency
| |||||||
7 | Undercover Specialist | A few criminal cells have proven to be a tough nut to crack and the brass needs you to go undercover. Black bag operations aren't always pretty so you'll need to be ready for the gritty and trying life of a faux criminal. Work hard to bring the case to justice. |
|
|
|
None
| |||||||
8 | Special Agent | With matters truly in hand at home, you're needed abroad to handle "situations" for the government. Crime knows no borders, nor does justice. Maintain your peak physical condition, keep your eyes peeled, and trust nobody but your partner. The stakes have never been higher. |
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|
|
None
| |||||||
9 | Triple Agent | Triple Agents are solo operatives whose existence is so secretive, even their boss is on a "need to know" basis. The government will completely disavow any knowledge of your actions. Your astutely trained mind and perfectly chiseled physique will be the difference between life and death. |
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|
|
None
| |||||||
10 | International Super Spy | As an International Super Spy, you have seen it all, done most of it, and lived to tell the tale. Criminals throughout the world know not to mess with you, and the suits and politicians upstairs know to stay out of the way and let you get the job done. There's no mission too impossible and no caper too incredible to solve. |
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|
|
special warrant to raid the Criminal Hideout |
Forensic analyst
Level | Name | Description | Work Time | Compensation | Performance Factors | Perks (cumulative) | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
6 | Wiretap Reader | Thanks to modern surveillance technology, you are able to tap in and record evil doer's conversations. The Wiretap Reader spends long, patient hours with their partner, using superior logic to analyze the actions of the criminals. Listen carefully - you never know what might be said! |
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|
|
Laptop computer (XS 4258p Laptop from Landgraab Industry)
| |||||||
7 | Crime Scene Technician | Out of the lab and into the field! As a Crime Scene Technician, it's your responsability to leave no stone unturned. Every surface must be dusted for prints, and every hair follicle must be tested. The evidence is directly in front of you, but only if you know where to look for it. |
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|
None
| |||||||
8 | Sketch Artist | Apparently your eye for evidence and ability to seal the case, caught the attention of someone important. Brush up on your painting, because it's your job as a Sketch Artist to perfectly detail every pimple, dimple, scar, and curve of a criminal's face. The witnesses are putting evidence into your hopefully talented hands! |
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None
| |||||||
9 | 3D Crime Scene Modeler | The future is upon us, or more accurately, the criminals. Hi-tech futuristic technology allows the police to model and detail every crime scene in not one, not two, but three dimensions. There isn't a jury in the world that won't be blown away by these gizmos... assuming you have the talent to pull it off. |
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None
| |||||||
10 | Dynamic DNA Profiler | If there was a criminal at the scene, you can pin them to the crime. You can even do it if they weren't! As a Dynamic DNA Profiler, you can find genes in jeans, chromosomes in the ozone, and samples where no criminal would think to leave them. You are simply the finest the Forensic Analysis Department has to offer, and the citizens of the world sleep safely knowing it. |
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|
|
Perform analysis on the computer. |
Opportunities
Your Friendly Neighborhood Police Officer
- Your boss wants to ensure the public knows all about the officers patrolling the neighborhood. Take the time to visit three of your neighbors at their homes to get on your boss' good side and improve your chances for a promotion.
Keep 'em Guessing
- Read "Keep 'em Guessing". This is the only way to obtain the book.
Protect, Serve, and Look Good Doing It
- Read "Protect, Serve, and Look Good Doing It". This is the only way to obtain the book.
Developing Informants
- Befriend (Sim). This opportunity is aborted if the sim you are supposed to befriend dies or moves out.
The Sims 4
The Detective career is one of the three career tracks introduced in The Sims 4: Get to Work. Like the other Get to Work careers, Detective is a profession, which are active careers where Sims can be followed to work. Also like the other Get to Work careers, Sims who are Detectives can be called to work at anytime.
All Sims who enter the detective career will have two days of training. The first day involves shadowing for a veteran police officer in their cases. They will learn to collect evidence and take witness reports. They will submit a case report, after which the off-screen lead detective takes over the case. If there is still time remaining in the work day, the Sim will take mugshots, photographs and search prisoners. On day two, the Sim will patrol a community lot and learn how to issue a citation. The Sim may then go to a case to make an arrest. The notebook (accessible through the Sim's phone) is pre-populated with clues about the suspect.
In succeeding cases, the Sim will be responsible for every aspect of their cases, from getting a case assignment to getting a confession from the suspect.
After analysing evidence or cross-referencing pictures or witness reports, the Sim will need to add clues to the crime map. A minimum of three clues need to be processed and added to the crime map in order to issue an all-points bulletin (APB), but the Sim does not need to use all the clues gathered. If there are any unused clues, they can be carried over to the next case for analysis, thus saving time at the crime scene.
Career levels
Description: "Do you want to be the type of cop who’s never really off-duty? If so, this job’s for you and we’ve got the rewards to support that unhealthy lifestyle! Unlock outfits like your Police Uniform to wear as pajamas. Teach your teen a valuable lesson for that C+ by dressing them in Prisoner Coveralls and transforming their bedroom into a virtual jail cell complete with Prison Bar Walls and a decorative Security Camera. As a bonus, you can keep an eye on them with your very own One-Way Mirror."
References
The Sims (PC) Item/Career Guide by BestGuy9
AngelIz831's Game FAQ/Walkthrough
"The Sims" Career Track - Law Enforcement
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