Merge
This article or section is being considered for merging with Athletic (career). Reason: Other similar careers are under one parent-like group (Fashion/Retail Clothing, Architecture/Construction, etc.), this seems no different of a situation.
- Not to be confused with Jock.
Jock is a career track found exclusively in The Sims Bustin' Out for console. It is similar to the Athletic career, found on PC games.
Promotion Levels[]
Jock Career Levels | |||
---|---|---|---|
1) Mascot | |||
A young athlete has to start somewhere - even if it's sweating inside a cartoon animal suit. A very physical grunt job with lousy pay--but at least you can watch the game from up close. Take notes. Workplace: Mom's house Bonus: None |
0 | 0 | 0 |
0 | 0 | 0 | |
10:00 - 14:00 |
0 | ||
§130/day | |||
2) Ball Collector | |||
Now you get to ACTUALLY touch the balls owned by your favorite team! It's your special privilege to gather everything they need. But all that fetching is going to tire you out... unless you WORK OUT. Workplace: Dudley's Trailer Bonus: §340 |
0 | 0 | 0 |
0 | 0 | 0 | |
09:00 - 14:00 |
0 | ||
§170/day | |||
3) Rookie | |||
A scout spotted you in a local pickup game and figured you had talent. Welcome to the "Llamas," Sim City's minor league team. Your starting pay isn't much and you'll have a lot of training time to deal with. Develop your body skill so you can rise through the ranks. Workplace: Dudley's Trailer Bonus: §460 |
0 | 0 | 0 |
2 | 0 | 0 | |
10:00 - 15:00 |
0 | ||
§230/day | |||
4) Starter | |||
You've made it off the bench and into the starting line up. Some money's coming in, but long practices take their toll on your mood. Get your rest and keep your body in prime shape. Since you're going to be interviewed more now, work on your charisma too. Workplace: Toane's Gym Bonus: §600 |
0 | 0 | 0 |
4 | 0 | 0 | |
10:00 - 15:00 |
0 | ||
§300/day | |||
5) All-Star | |||
You've become a household name in Sim City. You need to be comfortable speaking in front of a camera, not just playing in front of one. Plus, it's time to start making some friends if you really want to "score". Workplace: Toane's Gym Bonus: §770 |
0 | 0 | 1 |
6 | 0 | 0 | |
09:00 - 15:00 |
0 | ||
§385/day | |||
6) MVP | |||
You're heading through the mid-point of your career. There is a special need to work on relationship skills here and present a positive image. If the fans love you, that fills the stadium--and that fills your pay envelope. Workplace: Club Rubb Bonus: §1,020 |
0 | 2 | 1 |
7 | 0 | 0 | |
09:00 - 15:00 |
1 | ||
§510/day | |||
7) Superstar | |||
Major income, you've got those commercial endorsements, and you're at the top of your game. Your body works like a well-oiled machine but it's taking longer to recover from your injuries. Workplace: Club Rubb Bonus: §1,360 |
1 | 2 | 2 |
8 | 0 | 0 | |
09:00 - 16:00 |
2 | ||
§680/day | |||
8) Head Coach | |||
You're retired from playing: a change both dreaded and welcome. Now your hardest move is turning pages in a play book. Make sure you're still networking with friends because your relationships and creativity are going to get you further than your body skill can. Workplace: Tinsel Bluffs Bonus: §1,700 |
2 | 2 | 2 |
9 | 0 | 0 | |
08:00 - 14:00 |
3 | ||
§680/day | |||
9) Hall of Famer | |||
More prestige and a nicer paycheck, but longer work hours dealing with the media, video game companies, and the team's constant personal problems. Remember to ALWAYS smile in public...think of the children. Workplace: Tinsel Bluffs Bonus: §2,000 |
3 | 2 | 5 |
10 | 0 | 0 | |
09:00 - 15:00 |
4 | ||
§1,000/day | |||
10) Living Legend | |||
You are now a "living legend". The residents of SimCity shower you with a ticker tape parade, and your number is retired. The team gives you an office and salary as their "goodwill ambassador". This is as good as it gets! Workplace: Malcolm's Mansion Bonus: §2,400 |
4 | 2 | 5 |
10 | 0 | 0 | |
09:00 - 15:00 |
6 | ||
§1,200/day |
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