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{{Era|TS3}}
 
{{Era|TS3}}
 
{{For|the trait formerly known as Insane in [[The Sims 4]]|Erratic}}
 
{{For|the trait formerly known as Insane in [[The Sims 4]]|Erratic}}
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[[File:Trait insane.png|left]]'''Insane''' is a mental [[Trait (The Sims 3)|trait]] in ''[[The Sims 3]]''. It is first available for selection at birth.
 
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''Insane Sims respond to events in life unpredictably. They say what they want, do what they want and even wear what they want. Even if it doesn't make sense to anyone else.''
[[File:Trait insane.png|left]]'''Insane''' é um mentais [[Trait (The Sims 3)|traço]] em ''[[The Sims 3]]'' . Ele está disponível pela primeira vez para a seleção no nascimento. ''Sims insanos motivação aos eventos da vida de forma imprevisível. ' '''Dizem o que querem, fazem o que querem e até vestem o que querem. '''' Mesmo que não faça sentido para ninguém.''
 
 
 
   
 
{{clr}}
 
{{clr}}
   
==Atributos==
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==Attributes==
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*When choosing clothes, the Sim picks randomly and the outfit may be unsuitable or inappropriate. Examples include showing up to a drowned Sim's funeral in swimwear or going to a serious meeting in a clown costume.
*Ao escolher as roupas, o Sim escolhe aleatoriamente e a roupa pode ser inadequada ou inadequada. Os exemplos incluem comparecer ao funeral de um Sim afogado em trajes de banho ou ir a uma reunião séria em traje de palhaço.
 
*Sim toma decisões por capricho.
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*Sim makes decisions on a whim.
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*Sim's wishes may not always make sense.
*Os desejos do Sim nem sempre fazem sentido.
 
*Oferece um bônus para os Sims sem [[Writing#Genres|gênero Auto-Biografia]] .
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*Provides a bonus to Sims writing in the [[Writing#Genres|Auto-Biography genre]].
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*Insane Sims can rummage through neighbor's trash cans.
*Sims insanos podem vasculhar como latas de lixo do vizinho.
 
 
==Interações desbloqueadas==
 
* Sims insanos podem pescar em piscinas.
 
*Na categoria ''Amigável'' , os Sims Insanos podem perguntar ou realizar as seguintes interações:
 
**Pegou alguma coisa?
 
**Fala loucura
 
**Fale sobre conspirações
 
*O Sim tem a opção 'Falar com você mesmo', que preenche os motivos sociais e de diversão do referido Sim.
 
* Sims insanos e [[Neurotic|neuróticos]] podem "falar sobre conspirações" com outros Sims.
 
   
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==Unlocked interactions==
==Notas do jogador==
 
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* Insane Sims can fish in swimming pools.
*A resposta de um Sim louco a uma proposta de casamento será aleatória e não baseada no nível de relacionamento.
 
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*Under the category ''Friendly'', the Insane Sims can ask or perform the following interactions:
*Sims insanos não são afetados por fantasmas.
 
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**Catch Anything?
*Insane Sims PODE Falar-se de preencher Ambos OS Motivos Sociais e divertidos, aliviando tanto a "Lonely" e "para fóruns Forcado" [[moodlet]] .
 
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**Speak Madness
*Sims insanos podem criar pinturas distorcidas usando o ''Paint Stylized Still-Life'' .
 
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**Talk About Conspiracies
*Os Sims Insane vão sentar-se autonomamente em um banheiro ou em uma banheira sem nomes-lo.
 
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*Sim has the 'Talk to Self' option, which fills the said Sim's Social and Fun motives.
*A interação social "Falar a Loucura" assustará Sims não-loucos, mas entreterá outros Sims com o traço insano e proporcionará um bônus no relacionamento pela primeira vez se os Sims não encontrarem uma Característica insana um do outro (e marcá-la como descoberto) . É necessário um relacionamento muito alto no nível do melhor amigo para fazer um Sim são reagir positivamente ao comércio.
 
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* Insane and [[Neurotic]] Sims Can "Talk About Conspiracies" with other Sims.
*Como Sims [[Childish (The Sims 3)|infantis]] , um Sim insano pode ganhar habilidades de [[Fishing (The Sims 3)|pesca]] enquanto [[Fishing (The Sims 3)|pesca]] na piscina. No entanto, eles não pegam nenhum peixe.
 
*Sims insanos são propensos a insultar ou discutir aleatoriamente com outros Sims sem motivo. Sims insanos podem ser amigáveis ​​de outra forma. O traço [[friendly (trait)|amigável para]] impedir de fazer isso.
 
*Os Sims Insanos consomem frutas do estoque de forma autônoma, mesmo quando não estão com fome, produzindo geralmente o modificador "Recheado".
 
*Se o pacote de expansão ''[[The Sims 3: World Adventures|World Adventures]]'' estiver instalado, os Sims insanos sempre usarão roupas de dormir ao viajar para um mundo de destino.
 
*Sims insanos torcer pelo [[Criminal#The Sims 3|Imperador do Mal]] , a menos que apresenta uma característica como uma [[Good (The Sims 3)|boa,]] que terá o efeito oposto.
 
*Se um Sim insano sofreu uma traição romântica ou rompeu, ele pode acabar descarregando sua frustração em outro Sim ao acaso, em vez de sua traição / antigo interesse romântico.
 
*Sims insanos estranhamente nunca usam autonomamente "Luta!" interações - mesmo que sejam [[mean spirited|malvadas]] , [[Evil (The Sims 3)|malignas]] ou [[Hot-headed (The Sims 3)|teimosas]] . Eles ainda podem dar um tapa na cara dos Sims se usarem o botão "Assistir!" interação do traço [[daredevil|temerário]] . Eles também podem começar a usar "Fight!" interações se eles sofreram uma traição romântica ou rompimento.
 
* Os desejos de Sims insanos podem nem sempre fazer sentido e podem nem mesmo ser cumpridos. Por exemplo, eles podem querer roubar um item, embora não tenham tido tido tido tido tido tido como traço [[kleptomaniac|cleptomaníaco]] .
 
*Sims insanos podem se exercitar e / ou usar computadores durante as festas, dando o modificador "Convidado Rude" para o anfitrião, a menos que o Sim insano em questão tenha uma característica [[inappropriate|inadequada]] .
 
*Sims insanos podem ter o desejo simplesmente de sair ao acaso.
 
*Com o pacote de expansão dos animais ''[[The Sims 3: Pets|de estimação]]'' , os Sims podem às vezes agir como um dos maiores animais de estimação.
 
*Há uma falha com o traço insano. Com o pacote de expansão ''[[The Sims 3: Pets|Pets]]'' , uma criança maluca pode começar a se alongar porque não há animação para crianças fazendo uma ação "Agindo como um cavalo".
 
*Curiosamente, uma interação "Fale sobre conspirações" será considerada amigável e, geralmente, adicionada de forma positiva. Em uma nota lateral, o "Catch Anything?" uma interação permite que o Sim descubra se o Sim alvo tem uma característica de [[angler|pescador]] e, em caso afirmativo, teor um bônus ao relacionamento.
 
*Ao nadar ou se exercitar, os Sims podem escolher outros tipos de roupas.
 
*Se os Sims assumem o traço Insano e [[never nude|nunca nu]] , podem tomar banho e tomar banho com suas roupas do dia a dia, trajes formais, etc.
 
*Sims insanos agem nervosamente enquanto nadam, mas não oferece nenhum efeito [[hydrophobic|nocivo]] como [[hydrophobic|os]] Sims [[hydrophobic|hidrofóbicos]] .
 
*Se o pacote de expansão estiver instalado ''[[The Sims 3: Supernatural|sobrenatural]]'' , os Sims com o traço insano receberão o modificador "Lunacy" durante uma lua cheia.
 
*Insano [[witch|bruxas]] podem autonomamente elenco explosão gelo na canalização, quebrá-los no processo.
 
*Sims insanos tendem a realizar sua animação "pegue e coma mosca invisível" quando algo infeliz ocorre a um Sim próximo.
 
*Muito parecido com os Sims neuróticos, os Sims insanos podem "Olhar pela Janela". Essa interação só pode ser realizada de forma autônoma e aumenta a [[fun|diversão]] um pouco o motivo de.
 
* Sims insanos às vezes podem ter uma expressão distorcida, mesmo se ajustada de bom humor.
 
   
==Moodlets especiais==
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==Player notes==
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*An insane Sim's response to a marriage proposal will be random and not based on relationship level.
{|class="unsortable" border="1" cellpadding="5" cellspacing="2" style="border-collapse:collapse; border-color:#1C4576; background:#FFFFFF; font-size:small; text-align:left" width=100%
 
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*Insane Sims are not affected by ghosts.
|-style="background:#A5CDEB;"
 
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*Insane Sims can talk to themselves to fill both the social and fun motives, alleviating both the "Lonely" and "Stressed Out" [[moodlet]].
!width="44px"|Imagem
 
 
*Insane Sims can create distorted paintings using ''Paint Stylized Still-Life''.
!width="100px"|Nome do Moodlet
 
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*Insane Sims will autonomously sit on a toilet or in a bathtub without using it.
!Notas
 
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*The "Speak Madness" social interaction will creep-out non-insane Sims but will entertain other Sims with the insane trait, and give out a bonus in relationship the first time if the Sims have not found each other's insane Trait (and mark it as discovered). It takes a very high relationship at best friend level to get a sane Sim to react positively to the said interaction.
|-
 
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*Like [[Childish (The Sims 3)|childish]] Sims, an insane Sim can gain fishing skill while [[Fishing (The Sims 3)|fishing]] in the pool. However they will not catch any fish.
|[[File:Stir Crazy.png]]
 
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*Insane Sims are prone to randomly insulting or arguing with other Sims for little reason. Insane Sims can be friendly otherwise. The [[friendly (trait)|friendly]] trait prevents them from doing this at all.
|Os Sims devem sair de casa com freqüência por motivos de sanidade. Agite bem com uma marinada comunitária para obter os melhores resultados.
 
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*Insane Sims autonomously consume fruits from the inventory even when not hungry, often yielding the "Stuffed" moodlet.
|O cronômetro será zerado se o Sim entrar na casa antes que a hora tenha passado. Não aparece no Sim que [[Hates the Outdoors|Odeia o Ar Livre]] . Sims [[Adventurous|aventureiros]] obterão este modificador um quarto do tempo (± 9 dias). Aparece se o Sim ficar em casa por 7 dias.
 
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*If the ''[[The Sims 3: World Adventures|World Adventures]]'' expansion pack is installed, insane Sims will always wear sleeping clothes when travelling to a destination world.
|}
 
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*Insane Sims will cheer for the [[Criminal#The Sims 3|Emperor of Evil]], unless they have a trait such as the [[Good (The Sims 3)|good]] trait which will have the opposite effect.
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*If an insane Sim has suffered a romantic betrayal or break up, they may end up taking out their frustration on another Sim at random instead of their cheating/former romantic interest.
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*Insane Sims strangely never autonomously use "Fight!" interactions - even if they are [[mean spirited]], [[Evil (The Sims 3)|evil]] or [[Hot-headed (The Sims 3)|hot-headed]]. They may still slap Sims for a dare if they use the "Watch This!" interaction from the [[daredevil]] trait. They may also start using "Fight!" interactions if they have suffered a romantic betrayal or break up.
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* Wishes from insane Sims may not always make any sense, and may not even be fulfillable. For example, they might wish to steal an item, while lacking the [[kleptomaniac]] trait.
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*Insane Sims may exercise and/or go on computers while at parties, giving the "Rude Guest" moodlet to the host, unless the insane Sim in question has the [[inappropriate]] trait.
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*Insane Sims may get the wish simply to go out at random.
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*With the ''[[The Sims 3: Pets|Pets]]'' expansion pack installed, insane Sims may sometimes act like one of the major pet animals.
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*There is a glitch with the insane trait. With the ''[[The Sims 3: Pets|Pets]]'' expansion pack, an insane child may start stretching because there is no animation for kids doing the "Acting like a horse" action.
  +
*Interestingly, the "Talk About Conspiracies" interaction will be considered friendly, and it will usually be received positively. On a side note, the "Catch Anything?" interaction will allow the Sim to discover if the target Sim has the [[angler]] trait, and if so, give a bonus to the relationship.
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*When swimming or exercising, Sims may choose other clothes types.
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*If Sims have both the Insane and [[never nude]] trait, they may take showers and baths in their everyday clothes, formal wear, etc.
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*Insane Sims act nervously while swimming, but they do not suffer any ill-effects like [[hydrophobic]] Sims do.
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*If the ''[[The Sims 3: Supernatural|Supernatural]]'' expansion pack is installed, Sims with the insane trait will get the "Lunacy" moodlet during a full moon.
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*Insane [[witch]]es may autonomously cast ice blast on plumbing, breaking them in the process.
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*Insane Sims tend to perform their "catch and eat invisible fly" animation when something unfortunate occurs to a nearby Sim.
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*Much like neurotic Sims, insane Sims may "Look Through Window". This interaction can only be performed autonomously, and boosts their [[fun]] motive slightly.
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* Insane Sims may sometimes have a warped expression, even if they're in a good mood.
   
==Exemplos de Sims Insanos no The Sims 3==
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==Examples of Insane Sims in The Sims 3==
[[Gus Hart]] , [[Dorie Hart]] , [[Meadow Carpenter-Rhodes]]
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[[Gus Hart]], [[Dorie Hart]], [[Meadow Carpenter-Rhodes]]
   
 
{{See also|:Category:Insane Sims}}
 
{{See also|:Category:Insane Sims}}
   
 
{{Traits|Mental}}
 
{{Traits|Mental}}
[[nl:Gestoord|nl: Gestoord ]]
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[[nl:Gestoord]]
[[ru:Безумный|ru: Безумный ]]
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[[ru:Безумный]]
[[es:Demente|es: Demente]]
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[[es:Demente]]
 
[[Category:Traits from The Sims 3 (base game)]]
 
[[Category:Traits from The Sims 3 (base game)]]
 
[[Category:Insane Sims| ]]
 
[[Category:Insane Sims| ]]

Revision as of 13:36, 25 August 2020

The Sims 3


For the trait formerly known as Insane in The Sims 4, see Erratic.
Trait insane

Insane is a mental trait in The Sims 3. It is first available for selection at birth.

Insane Sims respond to events in life unpredictably. They say what they want, do what they want and even wear what they want. Even if it doesn't make sense to anyone else.

Attributes

  • When choosing clothes, the Sim picks randomly and the outfit may be unsuitable or inappropriate. Examples include showing up to a drowned Sim's funeral in swimwear or going to a serious meeting in a clown costume.
  • Sim makes decisions on a whim.
  • Sim's wishes may not always make sense.
  • Provides a bonus to Sims writing in the Auto-Biography genre.
  • Insane Sims can rummage through neighbor's trash cans.

Unlocked interactions

  • Insane Sims can fish in swimming pools.
  • Under the category Friendly, the Insane Sims can ask or perform the following interactions:
    • Catch Anything?
    • Speak Madness
    • Talk About Conspiracies
  • Sim has the 'Talk to Self' option, which fills the said Sim's Social and Fun motives.
  • Insane and Neurotic Sims Can "Talk About Conspiracies" with other Sims.

Player notes

  • An insane Sim's response to a marriage proposal will be random and not based on relationship level.
  • Insane Sims are not affected by ghosts.
  • Insane Sims can talk to themselves to fill both the social and fun motives, alleviating both the "Lonely" and "Stressed Out" moodlet.
  • Insane Sims can create distorted paintings using Paint Stylized Still-Life.
  • Insane Sims will autonomously sit on a toilet or in a bathtub without using it.
  • The "Speak Madness" social interaction will creep-out non-insane Sims but will entertain other Sims with the insane trait, and give out a bonus in relationship the first time if the Sims have not found each other's insane Trait (and mark it as discovered). It takes a very high relationship at best friend level to get a sane Sim to react positively to the said interaction.
  • Like childish Sims, an insane Sim can gain fishing skill while fishing in the pool. However they will not catch any fish.
  • Insane Sims are prone to randomly insulting or arguing with other Sims for little reason. Insane Sims can be friendly otherwise. The friendly trait prevents them from doing this at all.
  • Insane Sims autonomously consume fruits from the inventory even when not hungry, often yielding the "Stuffed" moodlet.
  • If the World Adventures expansion pack is installed, insane Sims will always wear sleeping clothes when travelling to a destination world.
  • Insane Sims will cheer for the Emperor of Evil, unless they have a trait such as the good trait which will have the opposite effect.
  • If an insane Sim has suffered a romantic betrayal or break up, they may end up taking out their frustration on another Sim at random instead of their cheating/former romantic interest.
  • Insane Sims strangely never autonomously use "Fight!" interactions - even if they are mean spirited, evil or hot-headed. They may still slap Sims for a dare if they use the "Watch This!" interaction from the daredevil trait. They may also start using "Fight!" interactions if they have suffered a romantic betrayal or break up.
  • Wishes from insane Sims may not always make any sense, and may not even be fulfillable. For example, they might wish to steal an item, while lacking the kleptomaniac trait.
  • Insane Sims may exercise and/or go on computers while at parties, giving the "Rude Guest" moodlet to the host, unless the insane Sim in question has the inappropriate trait.
  • Insane Sims may get the wish simply to go out at random.
  • With the Pets expansion pack installed, insane Sims may sometimes act like one of the major pet animals.
  • There is a glitch with the insane trait. With the Pets expansion pack, an insane child may start stretching because there is no animation for kids doing the "Acting like a horse" action.
  • Interestingly, the "Talk About Conspiracies" interaction will be considered friendly, and it will usually be received positively. On a side note, the "Catch Anything?" interaction will allow the Sim to discover if the target Sim has the angler trait, and if so, give a bonus to the relationship.
  • When swimming or exercising, Sims may choose other clothes types.
  • If Sims have both the Insane and never nude trait, they may take showers and baths in their everyday clothes, formal wear, etc.
  • Insane Sims act nervously while swimming, but they do not suffer any ill-effects like hydrophobic Sims do.
  • If the Supernatural expansion pack is installed, Sims with the insane trait will get the "Lunacy" moodlet during a full moon.
  • Insane witches may autonomously cast ice blast on plumbing, breaking them in the process.
  • Insane Sims tend to perform their "catch and eat invisible fly" animation when something unfortunate occurs to a nearby Sim.
  • Much like neurotic Sims, insane Sims may "Look Through Window". This interaction can only be performed autonomously, and boosts their fun motive slightly.
  • Insane Sims may sometimes have a warped expression, even if they're in a good mood.

Examples of Insane Sims in The Sims 3

Gus Hart, Dorie Hart, Meadow Carpenter-Rhodes

See also: Category:Insane Sims