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The Sims 3: Ambitions


Not to be confused with Paranormal or Paranormal Investigator.

Ghost hunter
Ghosthunter in action
A ghost hunter in action.

Ghost Hunter career icon

The ghost hunter profession is introduced in The Sims 3: Ambitions. Sims use various machines to trap or ward off ghosts, similar to the Ghostbusters film franchise, and the Nintendo GameCube game, Luigi's Mansion as well as its 3DS and Nintendo Switch sequels.

Ghosts and lesser spirits will randomly appear in occupied houses around neighborhoods. These ghosts range from small, floating cartoon ghosts to regular Sim ghosts. [1] Ghost hunters must deal with several different types of investigations and paranormal activity in order to advance.

Types of paranormal activity[]

Lesser spirits[]

Lesser spirits are the weakest form of paranormal activity. Lesser spirits resemble wispy Halloween ghosts. They come in many colors, which represent their personality. Certain personalities are more valuable than others. For example, white spirits (who have a friendly personality) aren't worth much to researchers while orange spirits (who are wrathful) are worth more.

Spirit colours and types:

  • White—Friendly
  • Teal—Kind
  • Yellow—Frightened
  • Blue—Lost
  • Green—Jealous
  • Orange—Wrathful
  • Red—Evil
    Scanningspirits

    A Sim is scanning for spirits in graveyard.

Lesser spirits can also be collected and named like beetles and butterflies. They can even be transfigured, which will produce a tombstone with a normal ghost.

The player's Sim can also try to collect spirits from any places at any time using the Spook-O-Meter to make them visible, which apparitions should have been detected by Spirit Positioning Device. (To get the Spook-o-Meter a Sim needs to be level 5 in this career)

Poltergeists[]

Poltergeists possess random objects, causing them to move and fly around. Poltergeists are not very powerful, but they are stronger than lesser spirits.

Ghosts[]

Ghosts are the most powerful of all paranormal activity. They are very hard to capture, but ghost hunters may alternatively attempt to befriend a ghost and convince them to move on.

Occasionally, ghost hunters may encounter ghosts from past civilizations. These ghosts are worth more money when sold to the science lab.

Types of investigations[]

Spirit invasions[]

Spirit invasions are the most basic of hauntings. Lesser spirits are much less powerful than full bodied ghosts, and are visible at all times. Ghost hunters need only use the banshee banisher to remove the lesser spirits. If the spirit manages to escape the ghost vacuum, they will scare any non-brave sim.

Paranormal investigation[]

Occasionally, a ghost hunter will be asked to investigate a random rabbit hole. The ghost hunter need only enter the venue and stay for a few hours to complete this investigation.

Poltergeist haunting[]

During a poltergeist haunting, the ghost hunter must exorcise furniture that is being possessed by poltergeists.

If a Sim has the kleptomaniac trait, they will not discriminate between possessed and normal objects.

If they swipe a possessed object, it will no longer be haunted after it has been placed into their inventory, even if it is later returned in the mail. However, this cleansing will not count towards the required exorcism count, rendering the mission incompleteable. There is a chance that this same mission will now be offered every future evening. The (incomplete) progress will be saved, rendering this particular exorcism mission permanently incompleteable.

Ghostly presence[]

During this investigation, ghost hunters must find and remove a full bodied ghost. To find the ghost, the ghost hunter must scan rooms of the house with the Spook-O-Meter (similar to the Ghostbuster's PKE Meter). After the ghost has been located, the ghost hunter can attempt to capture it. Alternatively, the ghost hunter may befriend the ghost and convince them to pass on.

Angry ghost invasion[]

This is similar to the previous job, but ghosts are visible from the start. They are scaring Sims and using house appliances. There will also be frightening background music during the exorcism.

Apart from that, this job is the same as above. Actually it is easier, as the ghost hunter doesn't have to spend time searching them.

Notes[]

Paranormal Profiteer is a new lifetime wish that can be fulfilled by reaching level 10 of the ghost hunter career.

Career levels[]

Level Name Description Work Time Compensation Performance Factors Perks
(cumulative)
1 Tarot Card Reader At this level, don't be surprised if other sims don't take your "profession" seriously. Ghost Hunting is a strict discipline that blurs the line between science and sci-fi. Good work and professionalism will go a long way towards building respect for your expertise.
Days Off
S M T W T F S
Hours
5 PM to 3 AM 17000300
Stipend
§280/week
Promotional Bonus
N/A
Pension
§
Skills
Investigation, Spirits, Logic
Responsibilities
N/A
N/A


2 Ectoplasm Cleaner Although telling fortunes might be more fun than cleaning steaming hot canisters of ectoplasm, when it comes to dealing with all things supernatural, there is a fine line between the scams of amateurs and scientifically educated hunters of the undead. You've just taken a step in the right direction.
Days Off
S M T W T F S
Hours
5 PM to 3 AM 17000300
Stipend
§344/week
Promotional Bonus
N/A
Pension
§
Skills
Investigation, Spirits, Logic
Responsibilities
Mood
N/A


3 Spooky Noise Silence Late night creaking in the attic, clattering pots and pans, and whistling winds have been setting members of the community on edge. Can you dispense of the supernatural specters causing this raucousness, or at least convince people the noises are all in their heads?
Days Off
S M T W T F S
Hours
5 PM to 3 AM 17000300
Stipend
§400/week
Promotional Bonus
N/A
Pension
§
Skills
Investigation, Spirits, Logic
Responsibilities
Mood
N/A
4 Spirit Sweeper Townspeople have been clamoring to hear your name howling in the wind late at night. It seems the apparitions that trouble this town have been taking notice of your work! Whether they're beginning to fear your spirit busting abilities (or perhaps luring you into a trap) is unknown, you must continue your work regardless. The people of town need you!
Days Off
S M T W T F S
Hours
5 PM to 3 AM 17000300
Stipend
§520/week
Promotional Bonus
N/A
Pension
§
Skills
Investigation, Spirits, Logic
Responsibilities
Mood
N/A
5 Seance Holder Spirit Detection Technology has come a long way in the last few years and as an official Seance Holder you've been certified to use a Spook-O-Meter. With this new tool, unruly spirits and ghosts don't stand a chance at hiding from your. Whip it out when you mean business.
Days Off
S M T W T F S
Hours
5 PM to 3 AM 17000300
Stipend
§640/week
Promotional Bonus
N/A
Pension
§
Skills
Investigation, Spirits, Logic
Responsibilities
Mood
Unlocks the Spook-o-Meter
6 Ghost Grabber Thanks to the professional paranormal services you've delivered to this town, members of the community now look to you with respect rather than chuckles and laughter. Your work is even starting to turn some of the staunchest skeptics of ethereal deliverance! Go forth and keep up the good work Ghost Grabber.
Days Off
S M T W T F S
Hours
5 PM to 3 AM 17000300
Stipend
§840/week
Promotional Bonus
N/A
Pension
§
Skills
Investigation, Spirits, Logic
Responsibilities
Mood
Landgraab Industries Ghost Hunting Uniform Mark II.
7 Creep Seeker There are certain types of apparitions out there that manifest their grudges in entirely wicked forms. These types of ghosts will stop at nothing to prevent you from banishing their souls to the great beyond. As a Creep Seeker, you must stop at nothing to search out these ghastly ghouls and put them away for life -- the afterlife that is.
Days Off
S M T W T F S
Hours
5 PM to 3 AM 17000300
Stipend
§1144/week
Promotional Bonus
N/A
Pension
§
Skills
Investigation, Spirits, Logic
Responsibilities
Mood
N/A
8 Rare Medium Despite your fancy tools and modern day ghost hunting gadgets, you only need your voice and charm to convince a lost soul to enter the ether. Your classic technique and smooth operating almost guarantee your customers a clean paranormal removal. For other occasions, your upgraded Banshee Banisher does just fine.
Days Off
S M T W T F S
Hours
5 PM to 3 AM 17000300
Stipend
§1480/week
Promotional Bonus
N/A
Pension
§
Skills
Investigation, Spirits, Logic
Responsibilities
Mood
Unlocks the upgraded Banshee Banisher
9 Outstanding Occultist At this level, there are a few (living) Sims that know as much about the craft and finesse of hunting ghosts as you.Your sharp mind, unwavering soul, and attention to detail have made you the one to call when it comes to an undead experience.You're poised to become living world's pre-eminemt Paranormal Expert.
Days Off
S M T W T F S
Hours
5 PM to 3 AM 17000300
Stipend
§1,840/week
Promotional Bonus
N/A
Pension
§
Skills
Investigation, Spirits, Logic
Responsibilities
Mood
N/A
10 Paranormal Expert You are the purveyor of poltergeist, the banisher of banshees, the eradicator of evil! Not only have you vanquished some of the most terrifying spectres out there, you've freed troubled souls from eternal suffering (both dead and alive) many times over.You are a true hero.
Days Off
S M T W T F S
Hours
5 PM to 3 AM 17000300
Stipend
§2,480/week
Promotional Bonus
N/A
Pension
§
Skills
Investigation, Spirits, Logic
Responsibilities
Mood
Unlocks the Spirit Positioning Device


Career rewards[]

  • Spooky Trophy (Honor Trophy): Capture 15 Spirits
  • Ghost Hunter's Paranormal Medal (Hero Medal): Capture 75 Spirits
  • Ghost Hunter's Bravery Ribbon (Award Ribbon): Capture 150 Spirits
  • Ghost Hunter's Spirit Medal (Epic Hero Medal): Do 7 Paranormal Investigation Case
  • Ghost Hunter's Key to The Town: Reach Level 10
  • Paranormal Momento: Capture 25 Spirit after reach level 10

Gallery[]

Trivia[]

TS3 Ambitions Ghosts

Ambitions ghosts (From the ghost hunter profession) in the library from The Sims 3: Outdoor Living Stuff.

  • Some ghosts share the same last name as some historical figures, such as Juliette Antoinette who shares the same middle name as Marie Antoinette.
    • Two more examples are "Napoleon Amoit" and "Touissant Bonaparte", obvious references to Napoleon Bonaparte.
  • It is possible to use testingcheatsenabled to add the ghosts from the Profession to the Household. After they are saved to the Library, they can be played as usual.
  • SimBots can be useful in this profession since they start with the brave trait as they are not scared by ghosts but Humans and Vampires with the brave trait are also useful in this profession as they won't be scared by ghosts.
    • Vampires would especially benefit since it's one of the few jobs done at night.
  • If a Sim does an inappropriate action while doing a job, it will say a different message rather than the Sim's name is behaving inappropriately! If he/she continues, I will have to ask him/her to leave. that is usually displayed while visiting. However, it will be displayed if a such action is done after the job is finished.
  • Ironically, a ghost may have a wish to join the ghost hunter profession even though the profession is about catching ghosts.
  • There are obvious references to Ghostbusters in this profession. The object used to capture ghosts resembles the Proton Beam (albeit without the backpack) and the first uniform the Sim receives has bright green stains on it, likely a reference to the Onionhead (Slimer) ghost from the films. Coincidentally, a firefighter profession is also included in Ambitions, so it is possible for ghost hunters to reside in a firehouse.
  • When releasing a collected ghost sometimes a semi-rare dialogue box will appear with 'Thanks for releasing me, <Sims Name>! Its nice to be out of that Jar. I'm going to move in with <townie's first name>, theres [sic] plenty of room for both of us.'. The Sim mentioned by the Ghost is randomly generated, as there is no evidence of the Ghost living at that Sims house if you visit with one of your Sims, even when the grounds are scanned with the Spook-o-meter.
  • Rarely, or perhaps just in Moonlight Falls, a ghost hunter doing a Ghost mission will be unable to see the ghost, even after they discover which room the ghost is located in. The mission will be impossible to complete. This is also true for any other towns as well. There are two solutions to this problem: 1. Pause the game until the ghosts render (approximately one to five minutes) or 2. Send the Sim to the lot but don't assist them.
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