Gamer Chance Cards
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1) Noob
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<Sim> is the newest member of the Online Puzzle Gamers Club, the fastest growing casual gamer community. He/She is enjoying a game of Destroy Blue Blocks with More Blue Blocks! when CrzyPzl3r, the Club's chairwoman, challenges him/her. Challenge is the way of the club, as guideline #1 dictates "Strength Decides Leadership". Is <Sim> ready to challenge the best, or should he/she spend more time in practice mode?
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Challenge CrzyPzl3r
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Success: Promoted to Button Masher
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85% chance
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Failure: Get Fired
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14% chance
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More Practice
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Success: Promoted to Button Masher
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14% chance
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Failure: Get Fired
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85% chance
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2) Button Masher
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<Sim> is about to enter the final round of the Martial Arts Fighting 2 Tournament and he/she is worried. His/Her opponent, Grigor Mason, is a cold, calculating, combo mashing video game ninja, whereas <Sim> worries that he/she is merely a button masher. There are two fighting characters that suit <Sim>'s unique style of keypad flailing: Bobby Kitaki, the bamboo wielding sushi chef, or Johnny O'Shea, the charismatic musical theatre star turned fighter out for revenge. <Sim> mashes with both characters equally well - who should he/she bring into the fight?
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Bobby Kitaki
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Success: Promoted to Trash Talker
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45% chance
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Failure: Get Fired
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54% chance
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Johnny O'Shea
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Success: +1
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54% chance
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Failure: Demoted to Noob
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45% chance
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3) Trash Talker
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<Sim> puts down his/her headset after finishing another round of his/her favorite game, Interstellar Cyborg Marine - but not before talking trash to the defeated. One opponent, Dem0nGurl, isn't so quick to accept defeat and she issues a challenge: if <Sim> can beat her 1 vs 1, he/she can have the server bragging rights for a month. If not, <Sim> must change his/her gamer tag to "Loser". Should <Sim> play Dem0nGurl in a round of the nets hottest game, IC Marine Tag, or Stomp the Alien - a game at which <Sim> excels?
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IC Marine Tag
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Success: +1
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25% chance
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Failure: Demoted to Button Masher
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74% chance
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Stomp the Alien
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Success: Promoted to Gold Farmer
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74% chance
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Failure: Get Fired
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25% chance
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4) Gold Farmer
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<Sim> and his/her group are gathering gold and ridiculously cool loot on one of their favorite hills when a group from the ogre faction shows up. The ogres begin taunting <Sim>'s group, because they outnumber his/her group and they simply aren't nice people. <Sim> can order his/her group off the hill, or they can stand and fight for the loot they've rightfully earned. Should they run, or is it time to stand and fight?
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Flee
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Success: Promoted to Flag Capturer
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15% chance
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Failure: -§650
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84% chance
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Stand and Fight
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Success: +1
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15% chance
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Failure: Get Fired
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84% chance
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5) Flag Capturer
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The minutes are quickly counting down in one of the most intense Capture the Flag matches of <Sim>'s gaming career. His/Her red team is playing a really solid game, but they are still 1 flag down from beating the blues. <Sim> has only one more spawn before the time will be up, so he/she must pick the right class and pick it fast. Should he/she play as the Rocket Launchito and blast his/her way to the flag, or as a Reconnoiterer and run past everyone to capture the flag? The seconds are ticking down and <Sim> must choose!
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Rocket Launchito
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Success: Promoted to Platform Jumper
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45% chance
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Failure: Demoted to Gold Farmer
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54% chance
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Reconnoiterer
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Success: +1
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54% chance
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Failure: -§950
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45% chance
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6) Platform Jumper
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The all time point record for Platypus Jumper is about to be broken by <Sim>, who's just 5,000 points from the perfect game. There are only two ways left to get 5,000 points in the level: <Sim> can collect the Platinum Squash by jumping to the top of the hill, or she could jump on 8 platypi before time runs out. How should <Sim> gather 5,000 points?
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Collect the Platinum Squash
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Success: +1
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65% chance
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Failure: Demoted to Flag Capturer
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34% chance
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Jump on 8 Platypi
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Success: +§2,500
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34% chance
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Failure: -§1,235
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65% chance
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7) Power Leveler
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<Sim> has been grinding through the levels at an astounding rate at work recently. In fact, he/she has been leveling so quickly, the game administrators are forcing him/her to stay out of the game world for a few hours to allow the rest of the players to catch up. <Sim> can spend his/her day studying botany in the office, or he/she can head to the park to observe the flight patterns of kites. What's it going to be?
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Study Botany
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Success: Promoted to Real Time Strategizer
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15% chance
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Failure: Demoted to Platform Jumper
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84% chance
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Observe Kites
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Success: +1
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84% chance
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Failure: -§3,000
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15% chance
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8) Real Time Strategizer
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<Sim> orders his/her digital star fleet to blockade his/her opponent's planet, Orgnath XI. Orgnath XI's unique planetary orbit allows <Sim> two choices for his/her invasion: he/she can attempt the stealthy approach by navigating the treacherous asteroid belt, or the overt approach of classic planetary assault. <Sim> has a large collection of resources and units and the time for action is now - how should he/she advance?
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Through the Asteroids
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Success: +1
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75% chance
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Failure: Demoted to Power Leveler
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24% chance
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Planetary Assault
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Success: Promoted to Guild Leader
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24% chance
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Failure: -§11,000
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75% chance
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9) Guild Leader
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<Sim> has amassed a great deal of popularity as the new Guild Leader, especially after his/her sting of victories that place the guild at the top of the net's rankings. The year's biggest tournament, Super Gamecon, is fast approaching and the guild must pick a game in which to compete. Two games quickly come to mind: Laser Fiesta, the guild's favorite game, and Knights with Swords, the game the guild is undeniably best at. Should they play the game they love, or the one they are best at?
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Laser Fiesta
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Success: Promoted to Game Designer
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15% chance
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Failure: Demoted to Real Time Strategizer
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84% chance
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Knights with Swords
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Success: +§17,000
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84% chance
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Failure: -§12,000
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15% chance
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10) Game Designer
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<Sim> has a brilliant idea for a video game about running the lives of people in their homes, but he/she is having a difficult time finishing up the storyline for one group of characters. One couple needs to be broken up, but <Sim> doesn't know how to do so in a creative way. Should <Sim> write a story so that aliens take the wife away while looking at the stars, or something else?
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Aliens
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Success: +§65,000
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55% chance
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Failure: -§45,000
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44% chance
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Something Else
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Success: +§53,000
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44% chance
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Failure: -§47,000
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55% chance
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