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The Sims Wiki
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A bug exists in the [[The Sims 2: Pets|''Pets'']] expansion where pet pregnancy controllers will not remove themselves after the pregnancy is conceived, resulting in a mass build-up of unused controllers. If this is left unchecked, the lot could potentially become unplayable. This option will delete the controllers.
 
A bug exists in the [[The Sims 2: Pets|''Pets'']] expansion where pet pregnancy controllers will not remove themselves after the pregnancy is conceived, resulting in a mass build-up of unused controllers. If this is left unchecked, the lot could potentially become unplayable. This option will delete the controllers.
   
'''Note''': [https://modthesims.info/d/326049 This mod] automatically removes any redundant pregnancy controllers, effectively fixing the issue.
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'''Note''': [http://modthesims.info/d/326049 This mod] automatically removes any redundant pregnancy controllers, effectively fixing the issue.
   
 
====Stuck SFX====
 
====Stuck SFX====
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Removes any useless, safe to remove memories. Most notably, it will remove the "Met Sim" and "Move In" memories.
 
Removes any useless, safe to remove memories. Most notably, it will remove the "Met Sim" and "Move In" memories.
   
'''Note''': You cannot individually choose which memories to delete - any memories that meet the criteria are removed via this option. See [https://modthesims.info/showthread.php?p=3919115#post3919115 this thread] for instructions on removing memories manually in [[Package editor#SimPE|SimPE]].
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'''Note''': You cannot individually choose which memories to delete - any memories that meet the criteria are removed via this option. See [http://modthesims.info/showthread.php?p=3919115#post3919115 this thread] for instructions on removing memories manually in [[Package editor#SimPE|SimPE]].
   
 
====Nuke Attraction Markers====
 
====Nuke Attraction Markers====
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====Clear Restock Signs====
 
====Clear Restock Signs====
There is an infamous bug in which restock signs are misplaced (e.g. appearing at the far corner of a lot).<ref>https://modthesims.info/wiki.php?title=Game_Help:Restock_Signs_Misplaced</ref> This option will delete all restock signs on the lot.
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There is an infamous bug in which restock signs are misplaced (e.g. appearing at the far corner of a lot).<ref>http://modthesims.info/wiki.php?title=Game_Help:Restock_Signs_Misplaced</ref> This option will delete all restock signs on the lot.
   
 
====Move HQ Here====
 
====Move HQ Here====
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====Respawn Tombstone====
 
====Respawn Tombstone====
Attempts to generate a [[tombstone]] for the selected Sim. To do this, you need to spawn the dead Sim using the [[Tombstone of Life and Death]], and then quickly pause the game before the ghost disappears. Make him/her selectable, select them, and then use this option before unpausing the game. [[J. M. Pescado]] recommends giving the deceased Sim a few commands in the queue (e.g. "Go Here") before attempting to spawn a tombstone. This option may not work the first time, so additional attempts may be necessary.<ref>https://modthesims.info/showthread.php?p=5153335#post5153335</ref>
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Attempts to generate a [[tombstone]] for the selected Sim. To do this, you need to spawn the dead Sim using the [[Tombstone of Life and Death]], and then quickly pause the game before the ghost disappears. Make him/her selectable, select them, and then use this option before unpausing the game. [[J. M. Pescado]] recommends giving the deceased Sim a few commands in the queue (e.g. "Go Here") before attempting to spawn a tombstone. This option may not work the first time, so additional attempts may be necessary.<ref>http://modthesims.info/showthread.php?p=5153335#post5153335</ref>
   
 
Alternatively, players can use the [https://www.modthesims.info/download.php?t=236885 Urnstone Spawner] to achieve the same results.
 
Alternatively, players can use the [https://www.modthesims.info/download.php?t=236885 Urnstone Spawner] to achieve the same results.
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====Break Inducer====
 
====Break Inducer====
This option creates a [https://modthesims.info/t/308110 break inducer]. Once a break inducer is created on the lot, all objects will repeatedly break.
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This option creates a [http://modthesims.info/t/308110 break inducer]. Once a break inducer is created on the lot, all objects will repeatedly break.
   
 
===Nuke===
 
===Nuke===
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