- For the Makin' Magic fortune teller machine, see Final Word Fortune Machine.
Fortune teller is a career introduced in The Sims 3: Supernatural. It is split into two branches which are mystic and scam artist. Sims who have fortune teller as their career go to work at the gypsy wagon, a rabbit hole featured in the same pack.
They can apply the career at the available gypsy wagon in their town - although the only neighborhood that has the gypsy wagon is in Moonlight Falls (although it can added to others) - or at their computers and laptops. At level six of the career, they have to choose one of the two branches. One focuses on mystic powers while the other focuses on making Simoleons. Fortune tellers will need to gain their charisma and logic skills (scam artist) or alchemy skill (mystic) to progress in their career.
At level 2 of the career, they will have the "Perform Private Reading" interaction. This allows them to earn more Simoleons for their career and boosts their relationship with potential clientèle. This is a very important factor in progressing within the mystic branch.
At level 7 of the mystic branch, they will get discounts at any elixir consignment shop in the town.
At level 10 of the mystic branch, the Sim will have the "Mystic Aura". This aura will provide a blue glow around them when they are performing a private reading near the gypsy wagon and will cause scientists and Sims with the family-oriented, good, or friendly traits to boo and dislike them. That is probably an oversight, as those traits will negatively affect the Emperor of Evil as well. Conversely, other Sims who work as fortune tellers, supernatural fans, the easily impressed and Sims with either the spellcaster, fairy or genie hidden traits will cheer and get a relationship boost. These features of the mystic aura can be altered with the NRaas Retuner mod.[1]
At level 8 of the scam artist branch, if they ride a taxi or carpool to work before level 8, the transport will be replaced with a limousine.
At level 10 of the scam artist branch, they can "Hold Psychic Conventions". These conventions can only be held at an interval of 2–3 days.
Career tones[]
As a fortune teller starts their career, they can choose one of seven different tones with different effects while working. Most of them progress their career quicker, but it will depend on what tone they chose.
Tone | Description | Details |
---|---|---|
Business as Usual | Business as usual means putting in an average amount of effort at work, and receiving an average amount of recognition for your work. | - |
Really Sell It | Sometimes you just need to give it the extra metaphysical mile. Your hard work will be noticed. | |
Fake It | Time to take it easy. Be vague, throw in some planet names, drop something about romance in the workplace and boom! Done | |
Meet Clientele | Socialize a little. Take the time to get to know your clients. | Increase relationships to clients a bit |
Group Readings | This is a fun and exciting way for professional fortune tellers to get together and waste a bunch of time. | Increase relationships to co-workers |
Learn from Mentor | The best way to ascend to the next level is to find someone who has already done it, then suck up to them. | |
Peer Into the Unknown | (Mystic Only) Just try not to freak out when it peers back! | This tone increases your Sim's Alchemy Skill. |
Study Body Language | (Scam Artist Only?) Become fluent in the language of the body and understand sudtle gestures, dirty looks, and even dirtier hand signals. | Increases Logic? |
Career levels[]
Fortune Teller Career Levels | ||
---|---|---|
1) Horoscope Reader | ||
Some people have a special gift to see beyond our simple existence and interpret the movements of the universe itself, divine the patterns that guide all out fates. This gift can be shared with people for money. But will you focus on the simoleons, or on the strength of your astral-spiritual connection? |
Wage: §20/hour | Bonus: N/A |
Days: S M T W T F S | Pension: §20 | |
Suburb 13:00 - 17:00 |
Bridgeport 13:00 - 17:00 | |
Performance Factors | ||
Mood | ||
2) Fortune Guesser | ||
As a Fortune Guesser, you'll no longer have to read fortunes directly out of a newspaper. Now you can make up your own fortunes! Sure you're only guessing, but mysticism is really not an exact science. Just don't end readings by shrugging and saying, "I mean, I guess..." and you'll do great! Perk: "Perform Private Reading" interaction |
Wage: §24/hour | Bonus: §240 |
Days: S M T W T F S | Pension: §30 | |
Suburb 13:00 - 18:00 |
Bridgeport 13:00 - 18:00 | |
Performance Factors | ||
Mood | Clientele | |
3) Vague Visionary | ||
Vague Visionaries have just started to realize some of the universal patterns of fate. You'll still do a lot of guesswork, but sometimes certain guesses just feel better than others. It's almost as if you can see the path that another person's life will take -- or if not the path, the general direction that life will go in. With practice, you may develop this gift! |
Wage: §30/hour | Bonus: §288 |
Days: S M T W T F S | Pension: §50 | |
Suburb 13:00 - 19:00 |
Bridgeport 13:00 - 19:00 | |
Performance Factors | ||
Mood | Clientele | |
4) Palm Reader | ||
The first thing to check on someone's palm is their "suspension of disbelief" line. As long as that's nice and long, then you've got it made. The palm isn't a literal roadmap to one's fate, but its lines and patterns can help you focus on the connections between us and the heavenly bodies. Palm Readers do a decent business, and bonus: you get to hold a lot of people's hands, which is sweet. |
Wage: §38/hour | Bonus: §360 |
Days: S M T W T F S | Pension: §60 | |
Suburb 13:00 - 19:00 |
Bridgeport 13:00 - 19:00 | |
Performance Factors | ||
Mood | Clientele | |
Private Readings Performed | ||
5) Metaphysical Fabricator | ||
Would you like to hear your future? You are now well beyond trivial predictions like schoolyard crushes and who's going to get that big promotion. Now you can speak to people about subjects no lesser than truth, causality, and existence itself. A lot of it is still made up, of course, but you make it sound good. |
Wage: §48/hour | Bonus: §456 |
Days: S M T W T F S | Pension: §70 | |
Suburb 13:00 - 19:00 |
Bridgeport 13:00 - 19:00 | |
Performance Factors | ||
Mood | Clientele | |
Private Readings Performed |
Fortune Teller Career Levels - Scam Branch | ||
---|---|---|
6) Tarot Card Shark | ||
You might not be the best card reader, but all of your practice on trick shuffling is about to pay off. As long as people see you handle the cards well, they usually won't question the predications you derive from them. It's a lot like playing poker, except the other player pays you every single time. |
Wage: §75/hour | Bonus: §660 |
Days: S M T W T F S | Pension: §90 | |
Suburb 13:00 - 18:00 |
Bridgeport 13:00 - 18:00 | |
Performance Factors | ||
Mood | Charisma 3-6 | |
Private Readings Performed | ||
7) Keen Observer Of Human Behavior | ||
As a Keen Observer of Human Behavior, you will find that details are everything. People will think they are being reserved, but if you can read all of the subtle signals they give off they will practically be screaming the answers to you. They tell you what they want, you simply repeat it back! And they pay you for this!! |
Wage: §130/hour | Bonus: §984 |
Days: S M T W T F S | Pension: §130 | |
Suburb 13:00 - 18:00 |
Bridgeport 13:00 - 18:00 | |
Performance Factors | ||
Mood | Charisma 5-8 | |
Logic 5-8 | Private Readings Performed | |
8) Pseudo Psychic | ||
Now that you are a card-carrying Pseudo-Psychic, you understand that image is everything. Someone who looks that good and acts with that much confidence has to understand how things work, right? Be someone people want to be, then help them believe that THEY can be that person too. They will pay for your secrets! Perk: Able to ride a limousine |
Wage: §249/hour | Bonus: §1,644 |
Days: S M T W T F S | Pension: §150 | |
Suburb 13:00 - 17:00 |
Bridgeport 13:00 - 17:00 | |
Performance Factors | ||
Mood | Charisma 7-9 | |
Logic 7-9 | ||
9) Metaphysician | ||
If you are ready to be a full-time Metaphysician, then it's time to tackle the big questions -- questions like "What?" and "Why?" Fortunately for you, these questions are so broad that there is an infinite space of vague answers to explore. Go ahead, get creative! Have fun with it! The best fake Metaphysicians never spew the same garbage twice. |
Wage: §381/hour | Bonus: §3,072 |
Days: S M T W T F S | Pension: §220 | |
Suburb 13:00 - 17:00 |
Bridgeport 13:00 - 17:00 | |
Performance Factors | ||
Mood | Charisma 8-10 | |
Logic 8-10 | ||
10) Celebrity Psychic | ||
This is it! You've hit the big time! As a Celebrity Psychic, you will be in demand from movie stars, politicians, famous athletes, and anyone else who can afford you. You can even hold your own psychic conventions and rake in some real Simoleons. The sky's the limit. Remember, if you believe it, they'll buy it! Perk: "Hold Psychic Convention" at Theatres |
Wage: §768/hour | Bonus: §5,340 |
Days: S M T W T F S | Pension: §330 | |
Suburb 13:00 - 16:00 |
Bridgeport 13:00 - 16:00 | |
Performance Factors | ||
Mood | Charisma 9-10 | |
Logic 9-10 |
Trivia[]
- Townies in neighborhoods with gypsy wagons are often employed in this career at the start of the game (such as Moonlight Falls).
- An opportunity within the career for staying past the usual shift hours refers to Murphy's law.
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