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The Sims 3: Supernatural
For the Makin' Magic fortune teller machine, see Final Word Fortune Machine.

Fortune teller
TS3SN-promo3
A fortune teller telling the future of a Sim.

Fortune Teller career icon

Fortune teller is a career introduced in The Sims 3: Supernatural. It is split into two branches which are mystic and scam artist. Sims who have fortune teller as their career go to work at the gypsy wagon, a rabbit hole featured in the same pack.

They can apply the career at the available gypsy wagon in their town - although the only neighborhood that has the gypsy wagon is in Moonlight Falls (although it can added to others) - or at their computers and laptops. At level six of the career, they have to choose one of the two branches. One focuses on mystic powers while the other focuses on making Simoleons. Fortune tellers will need to gain their charisma and logic skills (scam artist) or alchemy skill (mystic) to progress in their career.

At level 2 of the career, they will have the "Perform Private Reading" interaction. This allows them to earn more Simoleons for their career and boosts their relationship with potential clientèle. This is a very important factor in progressing within the mystic branch.

At level 7 of the mystic branch, they will get discounts at any elixir consignment shop in the town.

At level 10 of the mystic branch, the Sim will have the "Mystic Aura". This aura will provide a blue glow around them when they are performing a private reading near the gypsy wagon and will cause scientists and Sims with the family-oriented, good, or friendly traits to boo and dislike them. That is probably an oversight, as those traits will negatively affect the Emperor of Evil as well. Conversely, other Sims who work as fortune tellers, supernatural fans, the easily impressed and Sims with either the spellcaster, fairy or genie hidden traits will cheer and get a relationship boost. These features of the mystic aura can be altered with the NRaas Retuner mod.[1]

At level 8 of the scam artist branch, if they ride a taxi or carpool to work before level 8, the transport will be replaced with a limousine.

At level 10 of the scam artist branch, they can "Hold Psychic Conventions". These conventions can only be held at an interval of 2–3 days.

Career tones[]

As a fortune teller starts their career, they can choose one of seven different tones with different effects while working. Most of them progress their career quicker, but it will depend on what tone they chose.

Tone Description Details
Business as Usual Business as usual means putting in an average amount of effort at work, and receiving an average amount of recognition for your work. -
Really Sell It Sometimes you just need to give it the extra metaphysical mile. Your hard work will be noticed.
Fake It Time to take it easy. Be vague, throw in some planet names, drop something about romance in the workplace and boom! Done
Meet Clientele Socialize a little. Take the time to get to know your clients. Increase relationships to clients a bit
Group Readings This is a fun and exciting way for professional fortune tellers to get together and waste a bunch of time. Increase relationships to co-workers
Learn from Mentor The best way to ascend to the next level is to find someone who has already done it, then suck up to them.
Peer Into the Unknown (Mystic Only) Just try not to freak out when it peers back! This tone increases your Sim's Alchemy Skill.
Study Body Language (Scam Artist Only?) Become fluent in the language of the body and understand sudtle gestures, dirty looks, and even dirtier hand signals. Increases Logic?

Career levels[]

Fortune Teller career icon Fortune Teller Career Levels
1) Horoscope Reader
Some people have a special gift to see beyond our simple existence and interpret the movements of the universe itself, divine the patterns that guide all out fates. This gift can be shared with people for money. But will you focus on the simoleons, or on the strength of your astral-spiritual connection?

Wage: §20/hour Bonus: N/A
Days: S M T W T F S Pension: §20
Suburb
13:00 - 17:00
13001700
Bridgeport
13:00 - 17:00
13001700
Performance Factors
Mood Mood
 
2) Fortune Guesser
As a Fortune Guesser, you'll no longer have to read fortunes directly out of a newspaper. Now you can make up your own fortunes! Sure you're only guessing, but mysticism is really not an exact science. Just don't end readings by shrugging and saying, "I mean, I guess..." and you'll do great!

Perk: "Perform Private Reading" interaction
Wage: §24/hour Bonus: §240
Days: S M T W T F S Pension: §30
Suburb
13:00 - 18:00
13001800
Bridgeport
13:00 - 18:00
13001800
Performance Factors
Mood Mood Coworker Clientele
 
3) Vague Visionary
Vague Visionaries have just started to realize some of the universal patterns of fate. You'll still do a lot of guesswork, but sometimes certain guesses just feel better than others. It's almost as if you can see the path that another person's life will take -- or if not the path, the general direction that life will go in. With practice, you may develop this gift!

Wage: §30/hour Bonus: §288
Days: S M T W T F S Pension: §50
Suburb
13:00 - 19:00
13001900
Bridgeport
13:00 - 19:00
13001900
Performance Factors
Mood Mood Coworker Clientele
 
4) Palm Reader
The first thing to check on someone's palm is their "suspension of disbelief" line. As long as that's nice and long, then you've got it made. The palm isn't a literal roadmap to one's fate, but its lines and patterns can help you focus on the connections between us and the heavenly bodies. Palm Readers do a decent business, and bonus: you get to hold a lot of people's hands, which is sweet.

Wage: §38/hour Bonus: §360
Days: S M T W T F S Pension: §60
Suburb
13:00 - 19:00
13001900
Bridgeport
13:00 - 19:00
13001900
Performance Factors
Mood Mood Coworker Clientele
Private Readings Performed
5) Metaphysical Fabricator
Would you like to hear your future? You are now well beyond trivial predictions like schoolyard crushes and who's going to get that big promotion. Now you can speak to people about subjects no lesser than truth, causality, and existence itself. A lot of it is still made up, of course, but you make it sound good.

Wage: §48/hour Bonus: §456
Days: S M T W T F S Pension: §70
Suburb
13:00 - 19:00
13001900
Bridgeport
13:00 - 19:00
13001900
Performance Factors
Mood Mood Coworker Clientele
Private Readings Performed

Fortune Teller career icon Fortune Teller Career Levels - Mystic Branch
6) Conjurer of Cheap Tricks
By incorperating small props in your routine, you will increase your client's confidence in your predictions. Some may dismiss you as a Conjurer of Cheap Tricks, but they're secretly impressed. By now your predictions arn't entirely inaccurate, anyways. Some people just need a little showmanship to seal the deal.

Wage: §63/hour Bonus: §576
Days: S M T W T F S Pension: §80
Suburb
13:00 - 18:00
13001800
Bridgeport
13:00 - 18:00
13001800
Performance Factors
Mood Mood Alchemy Alchemy 3-6
Coworker Clientele Private Readings Performed
7) Spiritual Guide
Spirit Guides get a lot of repeat business. When certain people feel turmoil in their lives, you are the one they will turn for solutions. They will think of you as their personal guide to metaphysical balance. It's harder work -- simple guesses and vague prophecies won't work as well as they used to -- but ultimately it is more rewarding.

Perk: Discounts of prices at Elixir consignment shop
Wage: §80/hour Bonus: §???
Days: S M T W T F S Pension: §80
Suburb
13:00 - 18:00
13001800
Bridgeport
13:00 - 18:00
13001800
Performance Factors
Mood Mood Alchemy Alchemy 4-7
Coworker Clientele Private Readings Performed
8) Traveler of Time and Space
Sense is born from chaos. The complex patterns of fate become clear. You have developed a new sense that can transcend any of the limits of those tied to your body. With this Sight, you will see many things -- other places, the future, the past, old friends long gone. As a Traveler of Time and Space, you can offer genuine guidance to those who need it -- a service many will pay handsomely for!

Wage: §118/hour Bonus: §???
Days: S M T W T F S Pension: §120
Suburb
13:00 - 18:00
13001800
Bridgeport
13:00 - 18:00
13001800
Performance Factors
Mood Mood Alchemy Alchemy 6-8
Coworker Clientele Private Readings Performed
9) Dealer of Destinies
Dealers of Destiny work primarily with a deck of fortune teller's cards. Long ago you thought that the cards spoke to the reader, who would interpret their instructions. In fact, the power is with you. You speak through the cards, which merely serve to illustrate the finer points of your extrasensory divinations.

Wage: §207/hour Bonus: §???
Days: S M T W T F S Pension: §120
Suburb
13:00 - 17:00
13001700
Bridgeport
13:00 - 17:00
13001700
Performance Factors
Mood Mood Alchemy Alchemy 8-10
Coworker Clientele Private Readings Performed
10) Master of Mysticism
Well done! You have earned a title few others have: Master of Mysticism. Interpreting a chaotic mash of symbols, signs, emotions and flows of energy has now become as easy as following a recipe. The secrets of the universe are yours to discern, and yours to distribute however you see fit.

Perk: Mystic Aura. The mystic aura appears when a good, friendly or family-oriented Sim or scientist is around and lowers a Sim's relations with them.
Wage: §419/hour Bonus: §???
Days: S M T W T F S Pension: §160
Suburb
13:00 - 17:00
13001700
Bridgeport
13:00 - 17:00
13001700
Performance Factors
Mood Mood Alchemy Alchemy 9-10
Coworker Clientele Private Readings Performed

Fortune Teller career icon Fortune Teller Career Levels - Scam Branch
6) Tarot Card Shark
You might not be the best card reader, but all of your practice on trick shuffling is about to pay off. As long as people see you handle the cards well, they usually won't question the predications you derive from them. It's a lot like playing poker, except the other player pays you every single time.

Wage: §75/hour Bonus: §660
Days: S M T W T F S Pension: §90
Suburb
13:00 - 18:00
13001800
Bridgeport
13:00 - 18:00
13001800
Performance Factors
Mood Mood Charisma Charisma 3-6
Private Readings Performed
7) Keen Observer Of Human Behavior
As a Keen Observer of Human Behavior, you will find that details are everything. People will think they are being reserved, but if you can read all of the subtle signals they give off they will practically be screaming the answers to you. They tell you what they want, you simply repeat it back! And they pay you for this!!

Wage: §130/hour Bonus: §984
Days: S M T W T F S Pension: §130
Suburb
13:00 - 18:00
13001800
Bridgeport
13:00 - 18:00
13001800
Performance Factors
Mood Mood Charisma Charisma 5-8
Logic Logic 5-8 Private Readings Performed
8) Pseudo Psychic
Now that you are a card-carrying Pseudo-Psychic, you understand that image is everything. Someone who looks that good and acts with that much confidence has to understand how things work, right? Be someone people want to be, then help them believe that THEY can be that person too. They will pay for your secrets!

Perk: Able to ride a limousine
Wage: §249/hour Bonus: §1,644
Days: S M T W T F S Pension: §150
Suburb
13:00 - 17:00
13001700
Bridgeport
13:00 - 17:00
13001700
Performance Factors
Mood Mood Charisma Charisma 7-9
Logic Logic 7-9
9) Metaphysician
If you are ready to be a full-time Metaphysician, then it's time to tackle the big questions -- questions like "What?" and "Why?" Fortunately for you, these questions are so broad that there is an infinite space of vague answers to explore. Go ahead, get creative! Have fun with it! The best fake Metaphysicians never spew the same garbage twice.

Wage: §381/hour Bonus: §3,072
Days: S M T W T F S Pension: §220
Suburb
13:00 - 17:00
13001700
Bridgeport
13:00 - 17:00
13001700
Performance Factors
Mood Mood Charisma Charisma 8-10
Logic Logic 8-10
10) Celebrity Psychic
This is it! You've hit the big time! As a Celebrity Psychic, you will be in demand from movie stars, politicians, famous athletes, and anyone else who can afford you. You can even hold your own psychic conventions and rake in some real Simoleons. The sky's the limit. Remember, if you believe it, they'll buy it!

Perk: "Hold Psychic Convention" at Theatres
Wage: §768/hour Bonus: §5,340
Days: S M T W T F S Pension: §330
Suburb
13:00 - 16:00
13001600
Bridgeport
13:00 - 16:00
13001600
Performance Factors
Mood Mood Charisma Charisma 9-10
Logic Logic 9-10

Trivia[]

  • Townies in neighborhoods with gypsy wagons are often employed in this career at the start of the game (such as Moonlight Falls).
  • An opportunity within the career for staying past the usual shift hours refers to Murphy's law.
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