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The Sims 2: Happy Holiday Stuff
Father Time
Father Time
Gender Male Male
Age Ambiguous
Life state CAS Human icon Sim
Personality
Zodiac sign Unknown zodiac sign None
Aspiration Knowledge Knowledge
Appearance
Hair color TS2 Grey Hair Gray
Eye color TS2 Dark Blue Eyes Dark Blue
Skin color Skin-light Light
Body shape Thin Thin
Other information
Game The Sims 2 Happy Holiday Stuff Icon The Sims 2: Holiday Party Pack
Playability NPC

Father Time is an NPC featured in The Sims 2: Happy Holiday Stuff. He looks like an old man with a long beard and holds an hourglass. He bears a striking resemblance to the Therapist and Santa Klaus. When a Sim throws a New Year's bash, he will appear at 11 PM.

When he appears, he will be standing on the sidewalk, so a selectable Sim will need to call him over. The only interactions available for Father Time are talk and call over, which will be available no matter how close a Sim is to him. Around midnight, he will start making a ruckus, which all the Sims at the party will join, and will then transform into Toddler New Year.

Unlike most other NPCs, Sims will have memories of meeting Father Time, although he will not appear in the relationships panel and can't be called due to him being an object, and not an actual Sim. Santa Klaus also has this behavior. If a New Year's Bash is shut down by police at 11 PM, when Father Time arrives, he will immediately leave. Despite having the appearance and voice of an elder, he is actually treated as an adult by the game.

Icon-warning-48x48
Warning
Do not attempt to add Father Time to a family, try to turn him into a supernatural creature, such a werewolf or a vampire, make him selectable, or tamper with him in SimPE in any way or form. Doing so will cause game corruption, fixed only by uninstalling and reinstalling the game.

Simology[]

Personality
No zodiac sign
No zodiac sign
None
Sloppy 5 Neat
Shy 5 Outgoing
Lazy 5 Active
Serious 5 Playful
Grouchy 5 Nice
Info information icon
Genetic personality
Father Time's genetic personality is that of a standard object NPC: 0 neat, 0 outgoing, 0 active, 0 playful, 0 nice. It has been noted that he has no personality points when viewed in SimPE.

Gallery[]