TS4 palm tree island icon
Fanon article ownership
This fanon page was created and is owned by C.Syde65 (talk). Unless the edit is constructive and/or minor (such as fixing a template), please do not edit this page unless given permission from the author.
Witch Spellbook
Fanon is complete
This fanon story has been concluded by its creator, or this fanon page is completed and will no longer be edited by the creator. This page is not abandoned, but is not likely to be updated in the future.
The Sims 2 Icon

Batwoman Triton
Batwoman Triton Icon
Gender TS2 Female Female
Age TS3-Adult Adult
Life state CAS Human icon Human
The Batwoman knows that with her physical strength, she can free herself from her wicked captor. But maybe with some more skills, she can free her fellow slave as well!
Education and employment
Career Law Enforcement career Patrol Officer
Family/Families Triton family
Marital status Single
Household Triton Family
Roommates Doctor Agent J. Triton, Messenger of Doom Triton, Helena Triton, Gothic Agent Triton
Zodiac sign Aquarius (sign) Aquarius
Aspiration Popularity Popularity
Lifetime want Become Captain Hero Become Captain Hero
Turn-ons Jewelry Jewelry
Skill Mechanical Mechanical
Turn-off Hard Worker Hard Worker
Hair color TS2 Red Hair Red
Eye color TS2 Green Eyes Green
Skin color Skin-light Light
Body shape Thin Thin
Other information
Game The Sims 2 Icon The Sims 2
Playability Playable
Neighborhood Washdowncreek
Write a Review!

Annelise Triton (a.k.a. Batwoman Triton) (previously Unknown) is a playable resident in my player stories in The Sims 2 in my custom neighbourhood Washdowncreek. She is the roommate and slave of the Mannequin Dr. Agent J. Triton and his daughter Gothic Agent Triton and his sidekick Messenger of Doom Triton. She is also the fellow slave of Helena Triton. Batwoman is voiced by Gerri Lawlor and is 29 days from being an Elder.

Despite her "Criminal Mastermind" outfit, Batwoman is actually a very heroic sort of Sim. Most of the first Sims I created in Washdowncreek use at least one accessory that can't be accessed without cheats. When I created Batwoman, I had no idea what sort of character she was going to be, which is why her costume does not accurately represent her character. I saw the outfit and thought "That looks interesting, I have to create a Sim with that outfit". So that was Batwoman. I gave her red hair pulled back with a platinum barrette, green eyes, light skin and dark lipstick - like Lilith Pleasant.

Batwoman moved to Washdowncreek in late December 2011 along with the Sales-Clerk Helena. At some point in 2012 she and Helena were captured and enslaved by Dr. Agent J. Triton each against their will. Batwoman did not approve of Agent J.'s treatment, knowing that he was a megalomaniac who wanted power to conquer Washdowncreek. Also she disapproved of the fact that she'd been enslaved without any opportunity to give her thoughts about the situation. Agent J. made Batwoman and Helena do his dangerous dirty work for him, even though he could easily have done it himself. One of my gameplay snapshots shows Batwoman getting an electric shock after trying to fix their Exercise machine, even though technically this shouldn't have been possible, since Exercise machines aren't electrical equipment. Agent J. also let his daughter Gothic Agent play cruel tricks on them such as having their aspiration levels or skills absorbed by the SimVac. Batwoman didn't fall for these tricks, but Helena who wasn't as socially experienced as she was didn't know a trick when she saw one.

Batwoman knew that it wasn't so hard for her to use her physical strength to free herself from Agent J.'s enslavement. But maybe if she just developed some more skills, she could free her fellow slave Helena as well. In spite of all the chores Batwoman and Helena were being set up to do - whether okay or cruel - they had time to socialise with each other, and they quickly became good friends. It was then that Batwoman convinced Helena that she deserved a life that she wanted. They helped each other to modify Dr. Agent J.'s equipment such as the Moveobjects kit without him realising. Before they knew it, Agent J., M.o.D. and Gothic Agent were standing with their legs stuck to the seats of their Swings. All they could do is stand there and watch Batwoman and Helena laugh at them. It is unclear exactly what happens to any of them after that except that Batwoman and Helena are no longer living under the cruel thumb of Dr. Agent J.


Image Skill Level
Skill BodyBody10
Skill LogicLogic02

Aquarius - Big
Sloppy 02 Neat
Shy 02 Outgoing
Lazy 06 Active
Serious 08 Playful
Grouchy 07 Nice

Image Interest Level
Environment interestEnvironment03
Food interestFood05
Weather interestWeather07
Culture interestCulture00
Money interestMoney04
Politics interestPolitics03
Paranormal interestParanormal06
Health interestHealth02
Fashion interestFashion03
Travel interestTravel08
Crime interestCrime04
Sports interestSports01
Entertainment interestEntertainment05
Animals interestAnimals04
Work interestWork06
School interestSchool04
Toys interestToys04
Sci-Fi interestSci-Fi04


  • Even though Batwoman is very fond of exercise, she isn't very interested in sports. Also she has a slight interest in crime, but she isn't very interested in the environment, politics or health.
  • Despite her robust figure, Batwoman's fitness level is 'thin', not 'fit'. However she is closer towards maximising her fitness level than she is to minimising it. Her fitness / fatness level displayed with SimPE is 4.0.
  • Batwoman has the same facial structure, and IP portrait pose as her fellow slave Helena.
Community content is available under CC-BY-SA unless otherwise noted.