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* '''Sources''': Can be received from: the Hot-Headed trait, eating Angry Flaming Spaghetti, drinking Red Hot Serum{{Vgversion|TS4:GTW}}, and receiving unpleasant interactions from other Sims, randomly from children and teens coming back from school, seeing their spouse flirting with another person |
* '''Sources''': Can be received from: the Hot-Headed trait, eating Angry Flaming Spaghetti, drinking Red Hot Serum{{Vgversion|TS4:GTW}}, and receiving unpleasant interactions from other Sims, randomly from children and teens coming back from school, seeing their spouse flirting with another person |
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− | * '''Effects''': Negatively affects interactions. Sims tend to be more aggressive. |
+ | * '''Effects''': Negatively affects interactions. Sims tend to be more aggressive. Being enraged can cause death. |
* '''Remedies''': A punching bag, a cold shower, kicking the garbage cart or speaking to self to the mirror can be used to relieve the Sim from the Emotion. Also, the players can try to calm down an NPC Sim with the emotional state. |
* '''Remedies''': A punching bag, a cold shower, kicking the garbage cart or speaking to self to the mirror can be used to relieve the Sim from the Emotion. Also, the players can try to calm down an NPC Sim with the emotional state. |
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* '''Sources''': Can be received from being humiliated in a discussion while multiple Sims are present, taking boring jokes, having a bladder accident, or by walking in on another Sim bathing or on the toilet. |
* '''Sources''': Can be received from being humiliated in a discussion while multiple Sims are present, taking boring jokes, having a bladder accident, or by walking in on another Sim bathing or on the toilet. |
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− | * '''Effects: '''Sims appear to be awkward, socialization is more likely to fail. |
+ | * '''Effects: '''Sims appear to be awkward, socialization is more likely to fail. Being mortified can cause death. |
* '''Remedies: '''Giving a pep talk in a mirror, asking for reassurance, telling a self-deprecating joke, hiding away from everyone, sharing insecurities. |
* '''Remedies: '''Giving a pep talk in a mirror, asking for reassurance, telling a self-deprecating joke, hiding away from everyone, sharing insecurities. |
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* '''Sources''': Can be received from using joking social commands on Sims, from watching comedy channel on TV, watching comedy online, taking a bubble bath, eating Silly Gummy Bear Pancakes made by playful Sims with sufficient cooking skills. |
* '''Sources''': Can be received from using joking social commands on Sims, from watching comedy channel on TV, watching comedy online, taking a bubble bath, eating Silly Gummy Bear Pancakes made by playful Sims with sufficient cooking skills. |
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− | * '''Effects''': Helps with joking social interactions. Also boost comedy and mischief skills. Enables searching fun pictures online, play in the bathtub, and other playful versions of actions. |
+ | * '''Effects''': Helps with joking social interactions. Also boost comedy and mischief skills. Enables searching fun pictures online, play in the bathtub, and other playful versions of actions. Being hysterical can cause death. |
* '''Remedy''': Taking a cold shower, trying to calm oneself in a mirror. |
* '''Remedy''': Taking a cold shower, trying to calm oneself in a mirror. |
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* '''Sources''': This emotion can occur when negative events happen to Sims such as losing a competition, the death of a family member, divorce, mourning at a gravestone, and having a new sibling. It can also be caused by a low social need or randomly by the Gloomy trait. Family-Oriented Sims will be sad when they haven't interacted family members for a long time. |
* '''Sources''': This emotion can occur when negative events happen to Sims such as losing a competition, the death of a family member, divorce, mourning at a gravestone, and having a new sibling. It can also be caused by a low social need or randomly by the Gloomy trait. Family-Oriented Sims will be sad when they haven't interacted family members for a long time. |
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* '''Effects''': Changes how Sims approach actions and their style of walk. Disable joking. |
* '''Effects''': Changes how Sims approach actions and their style of walk. Disable joking. |
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− | * '''Remedy''': Appoarch to people or by dialing the |
+ | * '''Remedy''': Appoarch to people or by dialing the Sadness Hotline by phone. |
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! colspan="3" |[[Tense]] |
! colspan="3" |[[Tense]] |
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Try taking a nice bath or relaxing in front of the TV! |
Try taking a nice bath or relaxing in front of the TV! |
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− | * '''Sources''': When a Sim's fun need is low, a Geek Sim lack appoarch to computer games, a Sim do hard work at work/school. Also can be acquired from events at work/school. |
+ | * '''Sources''': When a Sim's fun need is low, a Geek Sim lack appoarch to computer games, a Sim do hard work at work/school. Also can be acquired from events at work/school. Sims reading skill-building books that are higher than their current level. |
* '''Effects''': A Sim does the more stressful variants of actions. |
* '''Effects''': A Sim does the more stressful variants of actions. |
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* '''Remedies''': Shouting at bed, or satisfying the Sim's fun need |
* '''Remedies''': Shouting at bed, or satisfying the Sim's fun need |
Revision as of 16:33, 17 May 2018
Emotion
Emotion indicator in The Sims 4, showing a happy Mortimer Goth.
Emotion is a gameplay feature introduced in The Sims 4[1] which are a core part of a Sim's simology. It is similar to mood, but is more easily affected by in-game events and social interactions with other Sims. The current emotional state of a Sim is depicted in the lower left corner of the screen while playing. It is also noted that some objects in-game can affect the emotions of some Sims,[1] though the Sim has to already be feeling a particular way in order for an object to affect them emotionally.[2] Sims that are severely emotional can die from their emotions.[3]
There are several ranges of emotions. Sims may reach one stage of an emotion and then progress to a second, more extreme stage of the same emotion. For instance, a Sim that is embarrassed may become very embarrassed. Sims that become extremely emotional may eventually suffer an emotional death.
Contents
Emotional states
Image | Game dialog | Notes |
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Angry | ||
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Superlatives: Very Angry, Enraged | |
It is difficult for Angry Sims to socialize and build skills.
Try taking a cold shower or calming down in the mirror! Hot-Headed Sims: Hot-Headed Sims feel motivated to get fit when they're Angry. Try working out or going for a run! Toddlers: (Sim Name) is Angry. Try to calm him/her down. Enraged: This Sim is so Angry that they're about to explode! Try taking a cold shower or calming down in the mirror! |
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Bored | ||
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A Bored Sim won't feel like doing anything that isn't fun.
Try out some new fun activities! |
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Confident | ||
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Superlative: Very Confident | |
A Confident Sim finds it easy to succeed at all things social.
Try building Charisma skill by socializing with others! |
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Dazed | ||
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A Dazed Sim is feeling a bit woozy and will have trouble doing anything useful.
Try taking a quick nap or a nice bath! |
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Embarrassed | ||
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Superlatives: Very Embarrassed, Mortified | |
It's really hard for an Embarrassed Sim to talk to other Sims.
Try to give yourself a pep talk in the mirror or hide from everyone! Mortified: This Sim is so Embarrassed, they're ready to curl up and die... literally Try a pep talk in the mirror or hide from everyone in bed for a bit! |
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Energized(NA) / Energised(UK) | ||
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Superlatives: Very Energized(NA) / Very Energised(UK) | |
An Energized Sim will tire slower and is better at physical activities!
Try working out or cleaning the house! Toddlers: An Energized Toddler wants to run and play around the house! Get them moving! |
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Fine | ||
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A Sim that is Fine isn't feeling particularly strongly in one way or the other.
Go try some stuff and see what happens! |
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Flirty | ||
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Superlatives: Very Flirty | |
A Flirty Sim will find all kinds of success at matters of love.
Try some romantic socials with another Sim! |
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Focused | ||
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Superlative: Very Focused | |
The mind of a Focused Sim is sharp and clear.
Try playing chess or practicing programming on the computer. |
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Happy | ||
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Superlative: Very Happy | |
A Happy Sim is feeling great about life.
Being Happy will make any positive emotion even stronger! |
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Inspired | ||
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Superlative: Very Inspired | |
An Inspired Sim has tons of creative ideas begging to be expressed!
Try painting on the easel or playing an instrument! |
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Playful | ||
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Superlatives: Very Playful, Hysterical | |
Being funny comes easy to a Playful Sim!
Try practicing some jokes on a microphone or with other Sims! Hysterical: This Sim is cracking up so much, they're about to keel over! Try calming them down in a Mirror! Toddlers: A Playful toddler wants to play and have fun! Try having them play with dolls or toys! |
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Uncomfortable | ||
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Superlative: Very Uncomfortable | |
No Sim enjoys feeling Uncomfortable and worn out.
Make sure their Needs are in good shape! |
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Sad | ||
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Superlative: Very Sad | |
It's hard for a Sad Sim to hang out with other people.
Try a pep talk in the mirror or a good cry under the covers! Gloomy Sims: Gloomy Sims get some of their best ideas when they're Sad. Try painting or writing a story! Toddlers: Aw. Your toddler is sad and needs some TLC. You can comfort them or give them food to make them feel better. |
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Tense | ||
Superlative: Very Tense | ||
A Tense Sim doesn't feel like doing much of anything.
Try taking a nice bath or relaxing in front of the TV! |
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Asleep | ||
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A sleeping Sim has drifted off, ignoring the feelings they had during the day.
Toddlers: Aw. Your little wittle toddler has drifted off to sleep. Finally! |
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Emotional death
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Sims inflicted with lethal emotional states. |
Sims can die as a result of being in an extreme emotional state for a prolonged time. There are several emotional deaths, but not every emotional state has an associated death. Currently, the only deadly emotions are Mortified, Enraged, and Hysterical.
When a dangerous emotion is reached, the little outline of the circle which appears on the second level of an emotion, will fade in and out. After they die and become ghosts they remain in their Mortified, Enraged, or Hysterical states.
Hysterical
A Sim with (+15) Playful moodlets (including boosts from the Happy emotion) becomes Hysterical. When a Sim is in a state of hysteria, if they continue doing funny actions, they can die. This can be avoided by calming down in the mirror.
Mortified
A Sim with (+8) Embarrassed moodlets becomes Mortified. When a Sim is Mortified, they run the risk of dying from Embarrassment after a period of time. This can be avoided by telling a self-depreciating joke or hiding from other Sims as quickly as possible. It can also be avoided by selecting "Give Yourself a Pep Talk" at a mirror.
Enraged
A Sim with (+7) Angry moodlets becomes Enraged. When a Sim is in the Enraged state, they can die of a cardiac explosion. This can be avoided by calming themselves down in the mirror, or venting to another Sim, though this may upset them.
- This section is in need of additional information. You can help The Sims Wiki by expanding this section.
When having a specific emotion, the player may unlock new interactions, but it only happens when having the emotion.
For example, an energized Sim can do push-ups, sit-ups and stretch. An embarrassed Sim may hide under the covers of his or her bed. An uncomfortable Sim can complain about their problems to other Sims. A confident Sim can tell an unbelievable story to other Sims. A sad Sim can cry under his or her covers and read obituaries on the computer. Playful Sims have access to some goofy social interactions, and happy Sims have some extra friendly interactions such as brightening another Sim's day and giving them a heartfelt compliment. In the swimming pool, there are energetic, sadly, and playful swimming.
In the pie menu, actions which are influenced by — or influence an emotion — have a half circle in the color of the emotion on the left side of it.
Trivia

Emotional Paintings: Sad, Focused, Flirty, Angry, Confident, Playful
- Any Sim can achieve any of these emotional states from the following methods:
- With the MySim trophies obtained from time capsules, they can "emit" emotions that affect any Sims that enter the room, based on the color of the trophies.
- The Sims 3 Rewards lamps obtained from The Sims 4 website can also be used; these work the same as MySim trophies.
- If a Sim survives being eaten from a Cowplant, they can milk the cowplant to get a potion which gives them the emotion they had before they got eaten. If a Sim gets devoured by a Cowplant, another Sim can milk the Cowplant to get Essence of Life which makes the Sim instantly happy as well as adding a few days to their life.
- Painters can paint emotional paintings based on their emotion, for example, a Confident Sim can draw a Confident painting, which emits a Confident Aura, similar to The Sims 3 Rewards lamps.
- In careers, Sims get objects of a specific emotion good for this career.
- Sims can buy books in "Emotional" category and read it.
- A Sim with the 'Expressionistic' trait (obtained by completing the 'Painter Extraordinaire' aspiration) can paint any emotional painting no matter what their emotion is.
References
- ↑ 1.0 1.1 TS4 Gameplay trailer
- ↑ "The Sims 4: Colors, Objects, Clothing & Emotions - SimsVIP". Retrieved on 10 October 2014.
- ↑ "Lyndsay Pearson on Twitter: ".@jupik12 I don't want to give everything away, but there are multiple types of emotion deaths."". Retrieved on 10 October 2014.