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(Playful - added taking a bubble bath Sad - added mourning at a gravestone/urn)
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|Negatively affects interactions. Sims tend to be more aggressive. A punching bag can be used to relieve the Sim from the Emotion. Also, the players can try to calm down an NPC Sim with the emotional state.
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|Negatively affects interactions. Sims tend to be more aggressive. Can be recieved from the Hot-Headed trait, eating Angry Flaming Spaghetti, and interactions with other Sims. A punching bag can be used to relieve the Sim from the Emotion. Also, the players can try to calm down an NPC Sim with the emotional state.
 
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Try building Charisma skill by socializing with others!
 
Try building Charisma skill by socializing with others!
|Helps social related performance. Increases the Charisma skill gain rate. Can be received from the Self-Confident trait when waking up, sending a text message, cooking a meal, practicing speech in front of a mirror, brushing teeth, or when winning a fight against a Sim.
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|Helps social related performance. Increases the Charisma skill gain rate. Can be received from the Self-Assured trait when waking up, sending a text message, cooking a meal, practicing speech in front of a mirror, brushing teeth, or when winning a fight against a Sim.
 
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!colspan=3|[[Dazed]]
 
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| colspan="2" |'''Superlatives''': Very [[Energized]]<sup>(NA)</sup> / Very [[Energized|Energised]]<sup>(UK)</sup>
 
| colspan="2" |'''Superlatives''': Very [[Energized]]<sup>(NA)</sup> / Very [[Energized|Energised]]<sup>(UK)</sup>
 
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|An Energised Sim will tire slower and is better at physical activities!
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|An Energized Sim will tire slower and is better at physical activities!
   
 
Try working out or cleaning the house!
 
Try working out or cleaning the house!
|Helps sports related progression. Can be received from drinking Energy Drinks, eating a High Energy Protein Platter (can be prepared when energized by Sims with sufficient cooking skill), Jogging or taking a Brisk Shower. Enables Speedy Shower.
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|Helps sports related progression. Can be received from drinking Energy Drinks, eating a High Energy Protein Platter (can be prepared by energized Sims with sufficient cooking skill), Jogging or taking a Brisk Shower. Enables Speedy Shower.
 
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!colspan=3|[[Fine (emotion)|Fine]]
 
!colspan=3|[[Fine (emotion)|Fine]]
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Try some romantic socials with another Sim!
 
Try some romantic socials with another Sim!
|Sims become flirty when they complete successful romantic interactions thus making further flirt interactions more successful. They can also take a Flirty Shower or Research Pick-Up Lines on a computer to become flirty.
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|Sims become flirty when they complete successful romantic interactions thus making further flirt interactions more successful. They can also take a Steamy Shower, eating Flirty Heart Cookies (can be prepared by flirty Sims with sufficient cooking skill), and Research Pick-Up Lines on a computer to become flirty.
 
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Being Happy will make any positive emotion even stronger!
 
Being Happy will make any positive emotion even stronger!
|Sim performs a happier variant of actions. Boosts social performance. Can be obtained when good events happen, or when all the needs are high. Cheerful Sims will sometimes get into this state on their own upon waking.
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|Sim performs a happier variant of actions. Boosts social performance. Can be obtained when good events happen, eating a tasty meal, or when all the needs are high. Cheerful Sims will sometimes get into this state on their own upon waking.
 
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!colspan=3|[[Inspired]]
 
!colspan=3|[[Inspired]]

Revision as of 01:49, 29 November 2014

Emotion
Emotion - Happy
Emotion indicator in The Sims 4, showing a happy Mortimer Goth.

Emotion is a gameplay feature introduced in The Sims 4.[1] Emotion is a core part of a Sim's simology. Emotion is similar to mood, but is more easily affected by in-game events and social interactions with other Sims. The current emotional state of a Sim is depicted in the lower left corner of the screen while playing. It is also noted that some objects in-game can affect the emotions of some Sims,[1] though the Sim has to already be feeling a particular way in order for an object to affect them emotionally.[2] Sims that are severely emotional can die from their emotions.[3]

There are several ranges of emotions. Sims may reach one stage of an emotion and then progress to a second, more extreme stage of the same emotion. For instance, a Sim that is embarrassed may become very embarrassed. Sims that become extremely emotional may eventually suffer an emotional death.

Emotional states

Image Game dialog Notes
Angry
Angry Emotion Superlatives: Very Angry, Enraged
Negatively affects interactions. Sims tend to be more aggressive. Can be recieved from the Hot-Headed trait, eating Angry Flaming Spaghetti, and interactions with other Sims. A punching bag can be used to relieve the Sim from the Emotion. Also, the players can try to calm down an NPC Sim with the emotional state.
Bored
Bored Emotion A Bored Sim won't feel like doing anything that isn't fun.

Try out some new fun activities!

Occurs during social interactions with Sims. Also, randomly occurs when children and teens come home from school, or when a secret agent Sim researches intelligence on the computer.
Confident
Confident Emotion Superlative: Very Confident
A Confident Sim finds it easy to succeed at all things social.

Try building Charisma skill by socializing with others!

Helps social related performance. Increases the Charisma skill gain rate. Can be received from the Self-Assured trait when waking up, sending a text message, cooking a meal, practicing speech in front of a mirror, brushing teeth, or when winning a fight against a Sim.
Dazed
Dazed Emotion A Dazed Sim is feeling a bit woozy and will have trouble doing anything useful.

Try taking a quick nap or a nice bath!

Can be received when losing a fight, being electrocuted, crash landing a rocket ship, or drinking a bottle of daze from a cowplant. Also occurs when a sim is too highly caffeinated.
Embarrassed
Embarrassed Emotion Superlatives: Very Embarrassed, Mortified
It's really hard for an embarrassed Sim to talk to other Sims.

Try to give yourself a pep talk in the mirror or hide from everyone!

Can be received from being humiliated in a discussion while multiple Sims are present, having a bladder accident, or by walking in on another Sim bathing or on the toilet. If a Sim becomes Mortified, he or she runs the risk of death.
Energized(NA) / Energised(UK)
Energized Emotion Superlatives: Very Energized(NA) / Very Energised(UK)
An Energized Sim will tire slower and is better at physical activities!

Try working out or cleaning the house!

Helps sports related progression. Can be received from drinking Energy Drinks, eating a High Energy Protein Platter (can be prepared by energized Sims with sufficient cooking skill), Jogging or taking a Brisk Shower. Enables Speedy Shower.
Fine
Fine Emotion A Sim that is Fine isn't feeling particularly strongly in one way or the other.

Go try some stuff and see what happens!

The default emotional state that occurs when a Sim has no moodlet.
Flirty
Flirty Emotion Superlatives: Very Flirty
A Flirty Sim will find all kinds of success at matters of love.

Try some romantic socials with another Sim!

Sims become flirty when they complete successful romantic interactions thus making further flirt interactions more successful. They can also take a Steamy Shower, eating Flirty Heart Cookies (can be prepared by flirty Sims with sufficient cooking skill), and Research Pick-Up Lines on a computer to become flirty.
Focused
Focused Emotion Superlative: Very Focused
The mind of a Focused Sim is sharp and clear.

Try playing chess or practicing programming on the computer.

Occurs when a Sim engages in mentally stimulating tasks such as practicing chess, using the telescope or microscope, reading a book or browsing Simpedia on a computer. Being focused will also boost Logic skill gain.
Happy
Happy Emotion Superlative: Very Happy
A Happy Sim is feeling great about life.

Being Happy will make any positive emotion even stronger!

Sim performs a happier variant of actions. Boosts social performance. Can be obtained when good events happen, eating a tasty meal, or when all the needs are high. Cheerful Sims will sometimes get into this state on their own upon waking.
Inspired
Inspired Emotion Superlative: Very Inspired
An Inspired Sim has tons of creative ideas begging to be expressed!

Try painting on the easel or playing an instrument!

Helps Sims create better paintings, food, drinks, and other craftable items. Can be received by taking a thoughtful shower, using the microscope, or using the telescope. Creative Sims sometimes get this on their own.
Playful
Playful Emotion Superlatives: Very Playful, Hysterical
Being funny comes easy to a Playful Sim!

Try practicing some jokes on a microphone or with other Sims!

Helps with social interactions. Can be received from using friendly social commands on Sims. Can also be received from watching comedy channel on TV, taking a bubble bath, or eating Silly Gummy Bear Pancakes.
Uncomfortable
Uncomfortable Emotion Superlative: Very Uncomfortable
No Sim enjoys feeling Uncomfortable and worn out.

Make sure their Needs are in good shape!

This emotion occurs when a Sim has negative moodlets relating to their low needs or when sleeping in a cheap bed, using a cheap shower, or eating badly prepared food or spoiled food.
Sad
Sad Emotion Superlative: Very Sad
It's hard for a Sad Sim to hang out with other people.

Try a pep talk in the mirror or a good cry under the covers!

Changes how Sims approach actions and their style of walk. This emotion can occur when negative events happen to Sims such as losing a competition, the death of a family member, mourning at a gravestone/urn, and having a new sibling. It can also be caused by a low social need or randomly by the Gloomy trait.
Tense

Tense Emotion

Superlatives: Very Tense, Stressed
A Tense Sim doesn't feel like doing much of anything.

Try taking a nice bath or relaxing in front of the TV!

A Sim does the more stressful variants of actions. Will occur when a Sim's fun need is low.
Asleep
Asleep Emotion A sleeping Sim has drifted off, ignoring the feelings they had during the day. Received when a Sim sleeps. The "Sleeping Soundly" moodlet shows 10000+ points towards the Asleep emotion, overriding any other emotions.

Emotional death

Sims can die as a result from having prolonged and extreme emotions. There are several emotional deaths, but not every emotional state has an associated death. Currently, the only deadly emotions are Mortified, Enraged, and Hysterical.

When a dangerous emotion is reached, the little outline of the circle which appears on the second level of an emotion, will fade in and out. After they die and become ghosts they remain in their Mortified, Furious, or Hysterical states.

Hysteria: When a sim is in the state of hysteria if they continue doing funny actions they can die. This can be avoided by calming down in the mirror.

This section is in need of additional information. You can help The Sims Wiki by expanding this section.

Emotional related actions

When having a specific emotion, the player may unlock new interactions, but it only happens when having the emotion.

For example, an energized Sim can do push-ups, sit-ups and stretch. A humiliated Sim may hide under the covers of his or her bed. An uncomfortable Sim can complain about their problems to other Sims. A confident Sim can tell an unbelievable story to other Sims. A sad Sim can cry under his or her covers and read obituaries on the computer. Playful Sims have access to some goofy social interactions, and happy Sims have some extra friendly interactions such as brightening another Sim's day and giving them a heartfelt compliment.

In the pie menu (the menu which opens when you click a Sim/object), actions which are influenced - or influence an emotion - have a half circle in the color of the emotion on the left side of it.

Trivia

  • Any Sim can achieve any of these emotional states from the following methods:
    • With the MySim trophies obtained from time capsules, they can "emit" emotions that affect any Sims that enter the room, based on the color of the trophies.
    • The Sims 3 Rewards lamps obtained from The Sims 4 website can also be used; these work the same as MySim trophies.
    • If a Sim survives being eaten from a Cowplant, they can milk the cowplant to get a potion which gives them the emotion they had before they got eaten. If a Sim gets devoured by a Cowplant, another Sim can milk the Cowplant to get Essence of Life which makes the Sim instantly happy as well as adding a few days to their life.
    • Painters can paint emotional paintings based on their emotion, for example, a Confident Sim can draw a Confident painting, which emits a Confident Aura, similar to The Sims 3 Rewards lamps.

References