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|caption = Emotion indicator in ''The Sims 4'', showing a happy [[Mortimer Goth]].
 
|caption = Emotion indicator in ''The Sims 4'', showing a happy [[Mortimer Goth]].
 
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'''Emotion''' is a gameplay feature introduced in ''[[The Sims 4]]''<ref name="TS4 Gameplay trailer">http://www.beyondsims.com/48416/the-sims-4-official-gameplay-trailer/ TS4 Gameplay trailer</ref>. Emotion is a core part of a Sims's [[Sim#Simology|simology]]. Emotion is similar to [[mood]], but is more easily affected by in-game events and social interactions with other Sims. The current emotional state of a Sim is depicted in the lower left corner of the screen while playing. It is also noted that some objects in-game can affect the emotions of some Sims<ref name="TS4 Gameplay trailer" />, though the Sim has to already be feeling a particular way in order for an object to affect them emotionally<ref>http://simsvip.com/2014/01/08/sims-4-colors-objects-clothing-emotions/</ref>. Sims that are severely emotional can [[Death|die]] from their emotions<ref>https://twitter.com/SimGuruLyndsay/status/476086028936019968</ref>.
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'''Emotion''' is a gameplay feature introduced in ''[[The Sims 4]]''.<ref name="TS4 Gameplay trailer">http://www.beyondsims.com/48416/the-sims-4-official-gameplay-trailer/ TS4 Gameplay trailer</ref> Emotion is a core part of a Sims's [[Sim#Simology|simology]]. Emotion is similar to [[mood]], but is more easily affected by in-game events and social interactions with other Sims. The current emotional state of a Sim is depicted in the lower left corner of the screen while playing. It is also noted that some objects in-game can affect the emotions of some Sims,<ref name="TS4 Gameplay trailer" /> though the Sim has to already be feeling a particular way in order for an object to affect them emotionally.<ref>http://simsvip.com/2014/01/08/sims-4-colors-objects-clothing-emotions/</ref> Sims that are severely emotional can [[Death|die]] from their emotions.<ref>https://twitter.com/SimGuruLyndsay/status/476086028936019968</ref>
   
 
==Emotional states==
 
==Emotional states==
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*Flirty - Very Flirty - Passionate : Makes Sims better at romantic interactions. Can be received from Steam Showers and successing in doing romantic social interactions.
 
*Flirty - Very Flirty - Passionate : Makes Sims better at romantic interactions. Can be received from Steam Showers and successing in doing romantic social interactions.
 
*Focused : Boosts Logic performance. Can be received from practicing Chess, using the telescope, microscope or reading a book.
 
*Focused : Boosts Logic performance. Can be received from practicing Chess, using the telescope, microscope or reading a book.
*Happy - Elated : Sim performs a happier variant of actions. Also boosts Social Peformance. Can be obtained when Good Events happen, and when all the Needs are high.
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*Happy - Elated : Sim performs a happier variant of actions. Also boosts Social Performance. Can be obtained when Good Events happen, and when all the Needs are high.
 
*Inspired : Helps Sims create better paintings, food, drinks and other craftable items. Can be received by taking a thoughtful shower, using the microscope and the telescope.
 
*Inspired : Helps Sims create better paintings, food, drinks and other craftable items. Can be received by taking a thoughtful shower, using the microscope and the telescope.
 
*Hysterical : Negatively Impacts Social Interactions. Can be received when the Sim has low Social Need.
 
*Hysterical : Negatively Impacts Social Interactions. Can be received when the Sim has low Social Need.

Revision as of 18:35, 6 September 2014

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Emotion
File:TS4 Emotion.png
Emotion indicator in The Sims 4, showing a happy Mortimer Goth.

Emotion is a gameplay feature introduced in The Sims 4.[1] Emotion is a core part of a Sims's simology. Emotion is similar to mood, but is more easily affected by in-game events and social interactions with other Sims. The current emotional state of a Sim is depicted in the lower left corner of the screen while playing. It is also noted that some objects in-game can affect the emotions of some Sims,[1] though the Sim has to already be feeling a particular way in order for an object to affect them emotionally.[2] Sims that are severely emotional can die from their emotions.[3]

Emotional states

  • Angry - Enraged - Furious : Negatively affects interactions. A punching bag can be used to relieve the Sim from the Emotion. Currently Unknown.
  • Bored : Currently Unknown. Received when the Fun Need is low.
  • Confident - Very Confident : Helps Social Related Performance. Can be received from the Self-Confident trait when waking up, practicing speech in front of a mirror or when winning a fight with a Sim.
  • Cranky : Currently Unknown, expected to improve a Sim's inventing abilities. Currently Unknown
  • Dazed : Currently Unknown.. Currently Unknown
  • Embarrassed - Very Embarrassed : Currently Unknown. Can be received from being humiliated in a discussion while multiple Sims are present.
  • Energized : Helps sports related performance. Can be received from drinking Energy Drinks, Jogging or taking a quirky shower
  • Fine : The default emotional state of a Sim. Happens when a Sim doesn't have any moodlets.
  • Flirty - Very Flirty - Passionate : Makes Sims better at romantic interactions. Can be received from Steam Showers and successing in doing romantic social interactions.
  • Focused : Boosts Logic performance. Can be received from practicing Chess, using the telescope, microscope or reading a book.
  • Happy - Elated : Sim performs a happier variant of actions. Also boosts Social Performance. Can be obtained when Good Events happen, and when all the Needs are high.
  • Inspired : Helps Sims create better paintings, food, drinks and other craftable items. Can be received by taking a thoughtful shower, using the microscope and the telescope.
  • Hysterical : Negatively Impacts Social Interactions. Can be received when the Sim has low Social Need.
  • Playful - Very Playful : Helps with social interactions. Can be received from using friendly social commands on Sims.
  • Uncomfortable - Very Uncomfortable : Happens when a Sim has negative moodlets that derive from Low Needs.
  • Sad - Very Sad - Currently Unknown : Currently Unknown
  • Stressed  Sim does the more stressful variants of actions. Can be received from working.

References