Death is the permanent state of existence in which a previously living Sim, pet, or other creature ceases to live. Causes of death range from natural causes (brought on by reaching the end of the elder life stage), accidents, player neglect, or through the deliberate player choice(s). While most causes of death are realistic, there are a few fictional causes of death as well.
- 1 Grim Reaper
- 2 Aftermath
- 3 Reviving
- 4 Intentional death
- 5 Exceptions
- 6 Types of deaths
- 6.1 The Sims
- 6.2 The Sims Bustin' Out
- 6.3 The Sims 2
- 6.4 The Sims 2 (Console)
- 6.5 The Sims 2 (GBA)
- 6.6 The Sims 2 (Nintendo DS)
- 6.7 The Sims 2 (PSP)
- 6.8 The Sims 3
- 6.8.1 The Sims 3 Store
- 6.8.2 The Sims 3: World Adventures
- 6.8.3 The Sims 3: Ambitions
- 6.8.4 The Sims 3: Late Night
- 6.8.5 The Sims 3: Pets
- 6.8.6 The Sims 3: Showtime
- 6.8.7 The Sims 3: Supernatural
- 6.8.8 The Sims 3: Seasons
- 6.8.9 The Sims 3: University Life
- 6.8.10 The Sims 3: Island Paradise
- 6.8.11 The Sims 3: Into the Future
- 6.9 The Sims 3 (smartphone)
- 6.10 The Sims Medieval
- 6.11 The Sims 4
- 6.11.1 The Sims 4: Spa Day
- 6.11.2 The Sims 4: City Living
- 6.11.3 The Sims 4: Vampires
- 6.11.4 The Sims 4: Cats & Dogs
- 6.11.5 The Sims 4: Jungle Adventure
- 6.11.6 The Sims 4: My First Pet Stuff
- 6.11.7 The Sims 4: Seasons
- 6.11.8 The Sims 4: StrangerVille
- 6.11.9 The Sims 4: Realm of Magic
- 6.11.10 The Sims 4: Discover University
- 6.11.11 The Sims 4: Tiny Living Stuff
- 6.11.12 The Sims 4: Eco Lifestyle
- 7 Games where death is not possible
- 8 Trivia
- 9 See also
- 10 Gallery
- 11 Notes
- 12 References
Grim Reaper[edit | edit source]
Starting with The Sims: Livin' Large, Sims that have died are visited by the anthropomorphic personification of death in the form of the Grim Reaper. However, the Grim Reaper does not come if a Sim dies in a Skydiving Simulator in The Sims: Superstar, if a Toadified Sim is eaten by a dragon in The Sims: Makin' Magic, and if a Sim is eaten by the Cowplant in The Sims 2: University. In The Sims 2 and The Sims 3, the Grim Reaper plays a cameo depending on the method of death and the aspiration level [TS2] of the Sim in question.
Unlike most legends of the Grim Reaper, he seems to be a kind being in The Sims series. His personality is perhaps a reference to the personified Death character in Terry Pratchett's "Discworld" novels. His nice side shows when a Sim with a gold or platinum aspiration bar dies of old age, during the animation of a pet's death, or resurrecting kids with the Resurrect-O-Nomitron.
In The Sims Livin' Large, The Sims 2, and The Sims 4, a living Sim who is on the lot can plead with the Grim Reaper, asking him not to take the newly deceased Sim. The chances of success are determined by the relationship of the pleading Sim with the newly deceased, and pure chance. In The Sims, the Grim Reaper may be in a bad mood, and bring the deceased Sim back as a zombie. In The Sims 2, it is not possible to plead for a Sim who has died of old age. Also, it may not be possible to plead for a drowned Sim, as living Sims will not be able to get to the Grim Reaper if he is out in the water. However, if The Sims 2: Apartment Life is installed, an infallibly good witch or warlock with 9 or more magic skill can use the spell "Expello Mortis", which will reach further out, though it will not be able to reach the middle of a very large pool. Also, in The Sims 2: FreeTime, Sims who have summoned a genie and successfully wished for the power to cheat death can plead for their own lives even if they are in the middle of a pool or have died of old age. In The Sims 4, Sims cannot plead for the dead Sim's life before the actual reaping begins.
In The Sims 2: Pets, the Grim Reaper plays a different animation for pets that die.
In The Sims 3, Sims can beg for their own life depending on the mood they were in when they died.
Aftermath[edit | edit source]
Gravestones[edit | edit source]
Sims will leave behind a gravestone or an urn after they die. These can be moved around the lot or sold like any other object in buy mode. In The Sims, the appearance of gravestones is randomized except for pets[TS:U] and for Sims who are famous.[TS:S] In other games, the gravestone that appears may depend on their aspiration level,[TS2] the number of lifetime happiness points,[TS3] or the life state they were in.[TS4]
Heritages[edit | edit source]
In The Sims 2, a deceased Sim's closest friends and family members will inherit a small amount of money through life insurance. If a Sim is married or joined at the time of their death, any community lots or vacation homes owned are inherited by their spouse. In The Sims 4, no such monetary inheritance takes place, although items in a deceased Sim's inventory will be transferred to their offspring who live in the same lot. All Sims who witnessed the death, including those not particularly close to the deceased Sim, will receive a sad moodlet (though household members who were not in the same room as the deceased Sim at the time of death will not be affected). Sims who witnessed the death of an enemy will receive a happy moodlet.[TS4]
Households[edit | edit source]
When all Sims die in a household, or there are only children in the household (as in the case of The Sims 2 and later games), a game over occurs. In The Sims 2, any orphaned babies, toddlers, or children will be taken away by an on-screen social worker, whereas in The Sims 4, a message indicating that the orphaned Sim(s) will be cared for by social services will appear.[n 1] In addition, when all teen and older household members die, all businesses owned will be released back to the community (even if the deceased Sim has a living offspring residing somewhere else) and their prospective owners can generally only buy them as unfurnished lots.[TS4][n 2]
In The Sims 2: Open for Business, if all the visiting Sims of the owner's household die on a community lot that they own, the Grim Reaper will close up shop and send all the customers away. If there are still living Sims in the household back home, the game will transition back to the residential lot after the Grim Reaper leaves.
Ghosts[edit | edit source]
Although death is typically a state of absolute finality, the spirits of dead Sims are often left to roam the world as ghosts, where they can still interact with the world around them.
Reviving[edit | edit source]
Death, however, isn't always permanent. With a wide range of items and/or cheats, a Sim can be given a second chance at life.
The Sims[edit | edit source]
- In The Sims: Unleashed, a Sim can go to Old Town and ask Miss Lucille to revive a zombie family member (human or pet); however, she cannot resurrect dead ones.
The Sims 2[edit | edit source]
- In The Sims 2: University, there is a special item, the Resurrect-O-Nomitron, which can restore Sims—for a hefty fee of up to §10,000. If the Sim who wants to bring another Sim back pays very little, the Sim will return as a zombie with a set personality (outgoing 4, active 3, playful 1) and with most or all of their skill points lost. Children will be resurrected perfectly regardless of the amount of money paid. Female zombies are also infertile and can no longer become pregnant without the use of cheats.
- In The Sims 2: FreeTime, a Sim can be revived with a genie and his lamp, but if the wish fails, the Sim will be resurrected as a zombie. The chances of this happening are higher if the wish is made on the same day that the Sim died[confirmation needed]
- In The Sims 2: Apartment Life, an evil witch can revive a Sim as a zombie by casting the Vivificus Zombiae spell at that Sim's urn or tombstone.
- In The Sims 2 Castaway, a potion called the Death Daisy Potion can be crafted.
- In The Sims 2 for consoles, the ghost player can challenge the Grim Reaper to a fiddle contest. If the Sim wins, they will be revived. Or, if the player wishes not to, the ghost player can pay §100 to be resurrected.
The Sims 3[edit | edit source]
In The Sims 3, there is a special plant called a Death Flower. If a Sim is carrying this flower in their inventory at the time of their death, when the Grim Reaper shows up, the ghost will offer him the flower. Seemingly deeply moved by this gesture, the Grim Reaper will proceed to instantly resurrect the Sim. A Sim can be resurrected once for every Death Flower in their inventory. However, it seems that the Sim in question will suffer from any lowered motives, just to a lesser degree, so it is incredibly important to use this second chance to raise these motives before the Sim dies again.
- A patch in The Sims 3 makes it possible for a Sim with high logic skill to play chess for the dead Sim's life.[n 3] Since chess is a hidden secret skill, that Sim's chances of winning are higher the more practice they have. This only works if the death was accidental; it will not help Sims who died of old age.
- The Grim Reaper will not take the lives of Sims with the unlucky trait if they died prematurely, claiming that their demise was too amusing and predictable. Sims with this trait can only die from old age, and if they have the Immortal lifetime reward or drank the Age Freeze potion, they become completely immortal, as they cannot die in any way.
- By cooking Ambrosia, a ghost Sim can be brought back to life once they eat it.
- In The Sims 3, an opportunity named 'Oh My Ghost!' sometimes pops up when 2 or more Sims have died of any reason. The Sim with the two graves in their inventory receives the opportunity and can only let 1 ghost return from the Netherworld. The selected ghost will be ready to play as and can return to Netherworld whenever they like. The Sim who completed the opportunity can revive any ghosts with a price afterwards.
- In The Sims 3: Ambitions, if a ghost travels to the past by using the time machine, they may be alive again.
- In The Sims 3: Pets, if a cat or dog is around when the Grim Reaper is reaping a Sim's soul, there's a 35% chance they will harass the Grim Reaper and bring the Sim back to life.
- In The Sims 3: Showtime, a Sim or pet can be resurrected by making a wish to a genie.
- In The Sims 3: Supernatural, a witch can cast the reanimation ritual to bring them back as a zombie. As well, a witch can use the Sunlight Charm on said zombie to remove the zombification curse, bringing them back as a normal Sim.
- In The Sims 3 and The Sims 3 Pets for console, players can resurrect a ghost with the Divine Intervention karma power.
- In The Sims 3 Pets for console, if a Sim dies from an accident (or from a karma power such as getting hit with a meteor strike) their dog can harass the Grim Reaper and resurrect the dead Sim. Upon revival, the dog will lick the Sim and they will go and play. This only works if the dog was around when the death occurred.[clarification needed]
The Sims 4[edit | edit source]
- Sims who have achieved the Bestselling Author aspiration will receive a reward trait, Poetic, allowing them to write the Book of Life, which can be bound to a Sim and revive them, if the Sim dies.
- When a Sim dies, the Grim Reaper will descend and reap that particular Sim. Other Sims may plead for the dying Sim's life before the actual reaping occurs.
- By cooking Ambrosia, a ghost Sim can be brought back to life once they eat it.
- In The Sims 4: Romantic Garden Stuff, ghosts can make a wish at the Whispering Wishing Well for life and have a chance to be resurrected.
- In The Sims 4: Realm of Magic, spellcasters can cast the Dedeathify spell to resurrect ghost Sims.
Intentional death[edit | edit source]
Players can utilize various cheats, objects, or game features to intentionally kill a Sim. This may be done for multiple reasons. Methods include:
- Using Rodney's Death Creator to kill Sims in various ways.[TS2]
- Using the testingcheatsenabled cheat to lower a Sim's hunger need, thus starving them to death.
- Trapping a Sim in a pool by removing all pool ladders[TS][TS2] or by building a wall around the pool[TS3][TS4], preventing the Sim from exiting the pool when their motives drop too low, or forcing a Sim to swim when they're fatigued from exercise.[TS3] Eventually, the Sim trapped in the pool will drown.
- Trapping a Sim in a room, then by some means starting a fire in that room.
- Using cheats or some other means to trigger aging in an elderly Sim in The Sims 2 and The Sims 3; since elder is the oldest life stage, getting older than this results in death.
- Having a Sim with low mechanical/handiness skill repair any electrical appliance or having any Sim repair an electrical appliance while standing in a puddle of water may electrocute that Sim.
- Having a Sim with no or low mechanical skill repairing a flat screen TV will instantly kill the Sim.[TS]
- Using testingcheatsenabled, Sims can be forcefully given the I Am Dead Token.[TS2]
- Continuing to force an elderly Sim to workout or WooHoo until the "Dangerously Tired" moodlet appears. This will result in death if they keep working out or WooHooing under this moodlet.[TS4]
- Making a Sim playful, then having him/her drink a happy potion from the rewards store, can lead to death by laughter almost instantly.[TS4]
Exceptions[edit | edit source]
Prior to The Sims 2: Bon Voyage, Sims could not die on community lots. Townies may sometimes be unable to die if they are not selectable. In the initial release of The Sims 4, Sims could not die of starvation outside of their home neighborhood, although this limitation was removed in later updates.[which?] In The Sims Stories, the player's Sims cannot die during the main storyline.
In The Sims 3, due to the way gravestones are spawned, Sims cannot die in areas outside of lots. For example, when a Sim starves while standing on a road, the Sim will not die.
- When a dying Sim is caused by a moodlet, the death will not occur, and most of the times the moodlet timer will just reset indefinitely or disappear with no effect. This applies to death by fire, starvation, mummy's curse, thirst, dehydration, time anomaly, and jet pack crash.[n 4] Other exceptions include:
- Sims cannot drown while swimming in an ocean, even within the boundaries of a lot.
- Meteors cannot crash in areas outside of lots.
- Sims cannot die of time anomaly while scuba diving.
Types of deaths[edit | edit source]
Sims can be killed in a variety of ways which vary by game version. These include death by fire, shock, starvation, flies, being eaten by the cow plant and being scared to death.
- Starvation: If a Sim or pet's hunger bar depletes completely, they will starve. If a Sim with low hunger is scared by a ghost, they are also at risk of starving to death.
- Drowning: If a Sim uses a swimming pool for too long, they might drown. Swimming with low energy increases the chances of this occurring, but it can happen at random. The pool ladder can be sold once a Sim is in the pool, and eventually they will drown because they can't get out.
- Fire: If a Sim or pet catches on fire, they will turn into ashes and die. It was also possible for a Sim to randomly die from fire via spontaneous combustion, though this was uncommon. This was claimed to be a bug in the very first version of the game, and was soon fixed by a patch.
- Electrocution: If a Sim uses electrical items while standing in a puddle, or has low mechanical skill and tries to repair broken electric items, they may die of electrocution.
- Guinea pig disease[TS:LL]: Sims who play with guinea pigs can be bitten and infected with a disease. The disease is contagious, and a Sim infected with it will die if not treated.
- Skydiving simulator[TS:S]: If a Sim using the skydiving simulator has low energy, they will be launched to the sky and die. Sims with low moods will not use the simulator; the entrance must be blocked so the Sim cannot leave as their motives deplete. Sims who die in this manner will not be visited by the Grim Reaper.
- Toadification[TS:MM]: A Sim who has been turned into a toad may be eaten by a dragon or a cat[TS:U]. Sims who die in this manner will not be visited by the Grim Reaper.
- Mutant plant: A mutant plant that's created by an incubator can eat other Sims if it is hungry. To avoid this, the mutant plant must be fed regularly. NPCs can be eaten, and this can produce ghost service Sims.
- High dive: When a Sim using the High Dive dives into the ground if their comfort is low, they will die.
- Fire: When a sim with low cooking skill uses the stove there is a possibility of the stove catching on fire. If the Sim catches on fire and is not extinguished, they will die.
- Starvation: If a Sim's hunger bar depletes completely, they will starve to death.
- Starvation: If Sims don't eat for a prolonged period of several days, they will starve. Sims who are teens and older can die in this way. Babies, toddlers, and children will be taken away by the Social Worker instead if their hunger need is low enough for too long.
- Electrocution: If Sims have low mechanical skill and try to repair broken electrical items, they might be electrocuted and die if their needs drop too low. Sims who are teens and older can die in this way.
- Drowning: If Sims swim until their hunger or energy need drops too low, they will drown. The player can remove the pool ladder to prevent Sims from getting out of the pool. Sims who are children and older can die in this way.
- Fire: Sims who are on fire long enough and are not extinguished while burning will die. This is the only death that isn't caused by need drop. The needs of burning Sims will drop significantly, but cannot be lower than -90. This is why Sims will die even if the player constantly uses the maxmotives cheat or drags their needs with testingcheatsenabled cheat. Sims who are children and older can die in this way. Babies and toddlers[n 5] cannot die from fire.
- Old age: When elders reach the end of their lifespan, they will die of old age. This way, Sims cannot plead with the Grim Reaper to revive the deceased Sims. Sims can die happily if they are in gold or platinum aspiration when they die. The Grim Reaper and two Hula Zombies will appear and relaxing music will play. The Sims will pick up their suitcase and walk off with the Grim Reaper. If their aspiration is lower than gold, the Grim Reaper will show the Sim its hourglass of life and the Sim will try to pull it away from the Grim Reaper, but to no avail, and die. Sims who die in platinum aspiration will get a gold grave with their aspiration's symbol engraved on it. Sims who die of old age will give inheritances to their family and friends.
- Disease: Sims who catch a lethal disease, such as Pneumonia or Mysterious Disease, will eventually die if not treated. Non-fatal diseases, such as the Flu or Cold, will not kill Sims, but will eventually turn into Pneumonia if their severity is high. Sims can be cured by resting, taking a cure from the Biotech Station, drinking orange juice[TS2:S] or eating Grandma's Comfort Soup[TS2:FT]. Sims who are teens and older can die in this way. Children will not die from disease, as they will be taken away by the Social Worker if they reach that point. However, the Social Worker will also take away all other children in the family, regardless of their health. It should be noted that many players find it incredibly difficult, if not impossible for a Sim to die from disease during normal gameplay, unless they get a mysterious disease using the Biotech Station. Unless the disease is 100% lethal the Sim will most likely recover on their own from anything.
- Flies: If a lot is too dirty and contains many fly-infested objects, such as dirty dishes, there is a chance that the flies could form a killer swarm when Sims step over a fly-infested object and eat the Sim alive. Servos are immune to this death.
- Fright: Sims who see a ghost will have their motives fall drastically. If any four of the needs drop too low, Sims will die. Sims who are teens and older can die in this way. Children will wet themselves or pass out, instead. If a Sim's hunger reaches zero, it's possible for them to die of starvation instead.
- Satellite: While Sims are watching clouds (daytime) or stargazing without the telescope (nighttime), there is a very remote chance that a satellite will fall on them. The satellite can be sold in buy mode, but it devalues quickly. Sims who are children and older can die in this way, as can Servos.
- Death for no reason: Some Sims die for no reason, the "mysterious choking death". This is a bug that has been fixed by patches and in later expansions. It is caused by a mistake in the disease coding. In the unpatched base game, pregnant Sims were extremely vulnerable to sudden death.
- Scissors: If player downloads the Running with Scissors Playset from the Maxis site and a Sim runs with them, there's a chance they may fall and be stabbed. This object can no longer be downloaded since the website shut down on January 14, 2013. Servos can die in this way.
- Cowplant: Sims who attempt to grab the cake from a hungry Cowplant (The Laganaphyllis Simnovorii) will be eaten alive. The Grim Reaper does not come when Sims are eaten by the Cowplant. Instead, the tombstone will come directly out of the Cowplant's mouth. Sims cannot plead with the Grim Reaper to resurrect the Sim, nor can eaten Sims plead for their own lives[TS2:FT]. Servos can die in this way.
- Coffin scare: Sims can peek in a vampire's coffin with a vampire in it. The vampire may scare the peeking Sims and lower their motives. If Sims' needs fall too low, they will die. Sims who are teens and older can die in this way. This death is similar to death by fright, though they don't have the same ghost.
- Sunlight: If vampires are exposed in the sun for too long, their needs will drop significantly. If their hunger, comfort, energy, fun, and hygiene needs drop too low, they will sizzle and die. This death is limited to teen vampires or older.
- Rally forth: If a Sim uses the Rally Forth business perk and their needs drop too low, they will choke from shouting and die.
- Wishing well: If a Sim wishes for money from the wishing well and the wish fails, there is a 25% chance that the sack of money will be worth §1 and kill the Sim outright.
- Hail: Sims who are bludgeoned by hail will have their needs reduced significantly. Sims whose needs are too low when bludgeoned by hail will die. Sims who are teens and older can die in this way. Servos are immune.
- Lightning: When Sims are struck by lightning and their needs get too low, they will die. Sims who are swimming or in a hot tub have a higher chance of being struck.
- Murphy bed: When opening the Murphy bed, if a Sim has less than 5 body skill and -70 or less mood, there is a 5% chance that it will fall on and crush the Sim, instantly killing them regardless of their needs. Their ghost avoids the bed that killed them.
Other causes of death[edit | edit source]
Some things that can kill Sims do so by causing a death from the previous list. The following events do not directly kill the Sim, but cause death indirectly, usually by lowering a Sim's motives to the point of death.
- Elevators: If the elevator breaks down while Sims are in it, their needs will drop. However, they will not die unless their hunger drops too low, from which they will die.
- Evil snapdragon bouquet: A poorly-made snapdragon bouquet will become evil. An evil snapdragon bouquet will decrease Sims' motives slowly, but not significantly. This can eventually deplete the hunger need, causing Sims to starve.
- Evil Kite: A poorly-made kite will become evil and attracts lightning when flown. This works like death from lightning and will not kill children.
- Sack of money: If the wish fails, there is a 75% chance that the sack will be worth §25 and fall on the Sim. This will drop their needs, but not fatally. However, if the hunger need drops too low, the Sim may die of hunger.
- Witch throne: When a witch sits on an opposite-alignment throne, e.g. good witch sits on Claw of Darkness throne, the witch's needs will decay drastically, similar to the way the needs decay when Sims use The Eclectic and Enigmatic Energizer with low aspiration. This might cause the Sim to die of hunger.
- Starvation: When a Sim goes a long time without eating they can starve to death.
- Electrocution: When a Sim tries to repair an object while standing in a puddle or with a low repair skill they have a chance of being electrocuted.
- Fire: When a fire starts and a Sim is unfortunate enough to be caught in it they will most likely die.
- Dancing on own Grave Stone: When a Sim dies and is brought back to life their gravestone will still be on the lot. Should a Sim come back to life, they can dance on their own grave, prompting them to be set on fire and die again.
- Poison: Making a food using Llama, Beet, Flauxlestra and Squid is going to make any Sim puke and die. Also, preparing food on a dirty counter or blender can increase the chances of food poisoning.
- Cheating: If a Sim cheats on the slot machine, their arm may get stuck in the machine and they will die.
Sims cannot permanently die in The Sims 2 (GBA). Having motives that are low will cause the Sim's performance meter to start to drain, and when the meter is completely drained, they pass out and enact a death scene, and then recover in the Manager's Suite, where the manager then informs the player that the show's ratings has gone down due to fans not liking wimpy Sims.
Sims cannot die in The Sims 2 (Nintendo DS). They will pass out when losing all their sanity, and recover in the Manager's Suite. They lose their sanity by having a low hunger or hygiene need. They can also lose sanity by performing poorly received actions in a social interaction, however this does not cause a Sim to pass out. This is the same with The Sims 3 (Nintendo DS).
- Starvation: When a Sim goes a long time without eating they can starve to death. Vampires' hunger need will decrease faster in the sun, which can cause them to die from starvation faster.
- Headache: If a Sim's headache need is not filled, they may die after a long period of time.
- Vitalize: If a Sim uses a vitalize machine while their needs are low there is 50% chance they will die.
- Hypno-teacher: If a Sim uses a Hypno-teacher there's a chance they will die.
- Drowning: If a Sim relaxes or sleeps in the water bed they have a slight chance of facing death.
- Fire: If a Sim is on fire for one hour, then they will die (Sims with the daredevil trait or the hidden pyromaniac trait take three hours to die; those with the hidden Immune to Fire trait will not die). There are various causes of fire, listed in fire.
- Drowning: This can happen if the Sim is too tired and has the "Exhausted" moodlet or is starving. If the Sim is unable to exit the pool when this happens (e.g. by building walls around the pool), they will drown.
- Electrocution: Happens if a Sim gets electrocuted and receives the "Singed" moodlet, and then tries to fix another electrical object. A Sim can get electrocuted if their handiness skill is too low, or if they are standing in a puddle while repairing an object.
- Starvation: If a Sim with the "Starving" moodlet does not eat (or drink blood, for vampires) before the moodlet expires, they collapse, and die.[n 6] There have been reports where Sims die by choking from participating in the eating contest from Seasons, though this is essentially a game glitch which actually addresses it as death by starvation. This glitch was fixed in the version 1.50 patch.
- Old Age: The Sim reaches the end of the elder stage and dies. SimBots can also die from this cause and they will receive a different gravestone plaque.
- Cowplant: If a Cowplant isn't fed for certain amount of time, it will pull out a slice of cake. As in The Sims 2: University, Sims will try to grab the cake and will be eaten. The eaten Sim's tombstone and ghost represent the death of starvation. Players can purchase the Cowplant here.
- Door of Life And Death: There's a pit monster under the doormat of the Door of Life and Death. Sims will be attacked by the monster and killed if they upset the Grim Reaper or lose the guitar challenge against him. The pit monster attracts paparazzis and zombies, so it's useful to get rid of them. The killed Sim's tombstone and ghost represent the death by drowning. Players can purchase the Door of Life and Death as part of Grim's Ghastly Manor here.
- Mummy's Curse: If a Sim loses a fight to a mummy, they are sometimes cursed, and receive a moodlet indicating this. In 14 days they will die by turning into dust.[n 7] The curse can be cured with a visit to The Great Sphinx.
- Meteor: If a Sim is standing outside, there is an extremely small chance to get a note saying that it has suddenly gotten dark. A meteor shower is a rare in-game event that can occur in any world. If the Sim doesn't move the meteor will crush the Sim, ending their life. This is more likely to happen while using a telescope, raising the chance a bit. Sims near the impact may catch fire, and windows and furniture of the Sim's house may be damaged from the impact if it struck their home lot. If Sims are standing too close to the fire, they may be burned and also die at the same time, but then by fire. With Seasons, aliens are able to summon meteors and it is much easier to kill other Sims.
- Thirst: If a vampire's thirst need depletes completely, it will die of thirst by turning into ash.
- Human Statue (Death): When a magician who performs the Buried Alive trick from the Box of Danger fails the trick, there's a chance they will die. The trick is unlocked at level 7 of Magician career. Losers who fail this trick and die will not be resurrected despite their trait's ability to escape most other deaths.
- Watery Grave: When a magician who performs the Watery Grave trick from the Box of Danger fails the trick, there's a chance they will die. The trick is unlocked at level 9 of Magician career. Although both deaths (Watery Grave and Drowning) seem to be similar, they're treated as distinct deaths in the game. As of patch 1.50, the ghosts for boths deaths have changed: Drowning is light blue, and Watery Grave is darker blue.
- Jelly Bean: If a Sim picks and eats a Jelly Bean from the Jelly Bean Bush, there is a 1% chance that they will pick a fatal jelly bean, causing them to die.
- Haunting Curse: Witches with at least a level five of Spellcasting (hidden skill) can die if their attempted Haunting Curse spell fails and backfires on them, causing them to die of hunger. This can be prevented by buying the "Magic Hands" lifetime reward; they will not lose this reward even if they are cured from being a witch.
- Transmutation: A Sim who uses The Philosopher's Stone may have a chance that they fail and turning them into a gold statue when transmuting other objects into gold bullion. If so, they will pose while turning into gold and die. The gold statue of their expression at the time of death can be kept or sold for around §50,000.
- Freezing (Hypothermia): Frostbitten Sims can get frozen and collapse to the ground if they stay outside too long in an extremely cold temperature. If they're not thawed within 3 hours or get starved, they'll freeze to death.
- Blunt Force Trauma: Sims may die when they fail to open or close a murphy bed, which will crush them to death. They can also be crushed in this manner by a vending machine, if slamming or shaking it while trying to get free candy or soda.
- Ranting: If a Sim is ranting about death using the megaphone, there is a chance that they will die. The Grim Reaper will resurrect them with a stern warning not to rant about him again, and will give them the "There and Back Again" moodlet, which lasts for 12 hours. If the Sim rants about death again before the moodlet expires, they will die indefinitely.
- Running out of Air: While scuba-diving, Sims can run out of air if they stay underwater for too long or get starved, which can cause them to die. This can be prevented by purchasing the "Steel Lungs" lifetime reward. Mermaids cannot die this way.
- Shark Attack: A shark may appear while Sims are scuba diving. Sims can avoid the shark by hiding inside an underwater cave. The shark might attack the Sim, resulting in death, leaving some bones of the sim including their ribcage.
- Dehydration: If a mermaid is left without fulfilling their Hydration need, they will pass out. Other Sims can splash water on the mermaid to re-hydrate them. Otherwise, if they are left without being splashed, they will die of dehydration.
- Time anomaly: When Sims travel through time, there's a chance they will catch "Time Paradox Sickness" moodlet, that will last for 4 hours. If it's left untreated, it will turn into "Blinking In and Out of Existence", and then "Do I Even Exist?" moodlets, that will last for 1 day each. When the moodlet expires, Sims will die of time anomaly, which means fading out of existence.[n 8] Descendants can also die with this way if the future is altered in the present. Their gravestones can be retrieved at a mausoleum. This can be prevented by going to the Hospital to cure Time Anomaly.
- Jetpack Crash: Also known as falling from the sky. When a Sim flies around using a jetpack, there is an up to 25% chance that the Sim will fall, and the jetpack crashes into the ground which may or may not kill the Sim.[n 9]
There is no animation of Sims dying in the mobile version. Instead, an "In Memoriam" dialogue box appears and then shows a scene of a silhouetted Sim looking at the deceased Sim's grave with a light shining down on it. Tapping on the screen will bring the player back to the main menu.
- Starvation: If a Sim doesn't eat for a long period of time (several hours), they will starve and die.
- Bladder explosion: There is a chance that a Sim's bladder might explode during a bladder failure and the Sim dies.
- WooHoo: When a Sim WooHoos with somebody, there is a chance that player will receive a dialog box saying "Your sim has been woohoo-ed to death" and the Sim dies. This is similar to death by overexertion in The Sims 4.
- Dueling: Knights, Monarchs, and Spies have the option to duel to the death (as opposed to merely dueling to a knockout or surrender). The loser of such a duel will die. The victim will react to the killing blow, then fall on their back and die with their arms by their sides.
- Murder: Sims can kill other Sims. Sims can either poison other Sims or kill them with a wizard's spell.
- Execution: Sims that have been sentenced to death will be killed by the executioner.
- Starvation: If a Sim doesn't eat for a long period of time (several days), they will starve and die. The animation is identical to the death animation for starving from The Sims 3.
- Pit Monster: If a hero jumps into the pit and loses the fight against the pit monster, they will be eaten alive.
Some of the deaths in The Sims 4 include hunger, fire, old age, electrocution, laughter, anger, and embarrassment.
- Starvation: If the "Ravenous" moodlet expires, the Sim dies of starvation. Children, toddlers, pregnant Sims, vampires[TS4:V], skeletons[TS4:JA] and Servos[TS4:DU] cannot die this way. Children and toddlers will be taken away if their hunger bar is low. Pregnant Sims and ghosts will produce an energy bar that replenishes a little of their hunger need once it reaches zero.
- Fire: If a fire starts, Sims can catch fire if they are too close to the flames. If they are not extinguished in time, they will die. Skeletons cannot die this way, although they can still catch on fire.[TS4:JA]
- Old Age: A Sim who reaches the end of the Elder life stage will die when their time is up. Vampires[TS4:V] and Servos[TS4:DU] cannot die this way.
- Hysteria: Sims who get the hysterical emotion will eventually, if not calmed down, begin wheezing from laughing and run out of breath. Vampires cannot die this way.[TS4:V]
- Mortification: Sims who get the mortified emotion for a little while will curl up into a ball from embarrassment and die on the spot. Vampires cannot die this way.[TS4:V]
- Cardiac Explosion (Rage): Sims who get the enraged emotion and continue to be angry for a while will die when they start stomping around and suddenly clutch their chest before dropping dead. Vampires cannot die this way.[TS4:V]
- Electrocution: When fixing an electronic object, there is a small chance the Sim will get electrocuted, and it will give the Sim a "Seriously Fried" moodlet, making them dazed. If the Sim tries to fix another electronic with the moodlet, they will die.
- Overexertion: If an elder is forced to work out or WooHoo with the "Dangerously Tired" moodlet, they will die. Sims who contribute knowledge at a Research Archive Machine too many times will also die of overexertion.[TS4:DU] Vampires cannot die this way.[TS4:V]
- Cowplant: If a Cowplant is not fed for a period of time, it will pull out a slice of cake to lure Sims in. If a Sim tries to grab the cake, they will be eaten by the Cowplant and will be spat out, receiving a negative moodlet. If the Sim tries to grab the cake again with the moodlet, they will be devoured and die. Servos who will die this way will be culled from the game, and the Grim Reaper will not come for them.[TS4:DU]
- Drowning: If a Sim runs out of energy while swimming and is unable to get out, or jumps into a fish pond full of hungry fish,[TS4:GF] they will drown. Vampires[TS4:V] and skeletons[TS4:JA] (only in pools) cannot die this way due to not having an energy need. There is also a small chance of getting pulled under and drowned while in the ocean.[TS4:IL] Sims with the child of the ocean trait or the master of the sea (marine biologist) reward cannot die this way. Mermaids cannot drown regardless. Servos will be forced to get out of the water and be broken down if their durability need is depleted.[TS4:DU]
- Steam: If a Sim uses a sauna with the "Superfluous Steaming" moodlet, they will die. Vampires cannot die this way.[TS4:V]
- Low-Quality Puffer Fish: If a Sim eats a pufferfish nigiri, there is a chance that the Sim will be poisoned and choke to death. The chance of death is increased the lower the quality of the dish is and is further increased if the Sim is in a bad mood. Vampires[TS4:V] and Servos[TS4:DU] cannot die this way, because the latter do not eat, and excellent quality pufferfish is completely safe. Mermaids[TS4:IL] are also immune to this death.
- Sunlight: Vampire Sims will die of sunlight due to prolonged exposure to the sun. Sylvan Glade, Forgotten Grotto, Sixam, and The Magic Realm[TS4:ROM] do not experience sunlight, therefore vampires cannot die of exposure in these areas. Furthermore, nighttime lasts slightly longer in Forgotten Hollow, as well as Windenburg (though those regions still experience sunlight). Obtaining Sunlight Resistance level 3 confers immunity to this death.
- Old Age: (Pets only) Pets can die from old age when they reach the end of their elder life stage.
- Poison: Sims poisoned while adventuring will die if they don't find an antidote in time. Causes of poison are
- A ghost who died from poison burping
- Poison arrow
- Poison gate
- Bugs (small chance)
- Turning into Bone Pile: A hidden death type that is only present in NPC skeletons. They will be culled from the game.
- Rabid Rodent Fever: Sims with a low relationship with their pet rodent have a chance of getting bitten by them, causing them to contract a disease (if the cage is dirty). The Sim will die if they don't get the antidote in time. Servos[TS4:DU] and Sims with the sickness resistance reward trait from the doctor career[TS4:GTW] cannot die this way.
- Starvation: (Rodents only) If Sims neglect to feed their pet rodents, they will starve to death.
- Old Age: (Rodents only) Rodents that have not been fed any life-extending treats will eventually die of old age.
- Freezing: Significant exposure to low temperatures can cause Sims to freeze up and die. Vampires cannot die this way.
- Overheating: Significant exposure to high temperatures can cause Sims to heat up and die. Vampires cannot die this way.[n 10]
- Lightning: Being struck by lightning too many times can cause Sims to die by lightning. Can be prevented by buying the Storm Chaser reward.
- Flower Arrangement: If an elder is given a flower arrangement scented with a death flower, they will die. Vampires cannot die this way.[TS4:V]
- Mother Plant: Sims who failed at fighting against the Mother Plant at the end of StrangerVille's story may be devoured and killed by it. Servos cannot die this way.[TS4:DU]
- Night Wraith: A hidden death type that is only present in Sims with the "Night Wraith" trait (aside from the Night Wraith NPC himself, who died of spellcaster overload). This trait cannot be given without the use of cheats or mods.
- Spellcaster Overload: Spellcaster Sims can die from having too much magic charge, resulting in an explosion of their magic. Obtaining Magical Resonance perk confers immunity to this death.
- Catastrophic Meltdown: Servos can die from having too low of a durability need and not getting tuned up after a while. This results in a meltdown where the Servo uncontrollably spins around and short circuits until it turns into a pile of scrap metal.
- Murphy Bed: If the murphy bed fails to open, sims will try to open it manually and there's a chance of being crushed to death. The chance of being crushed increase when opening a broken murphy bed. Upgrade with Reinforced Spring Wiring will prevent this death. Servos can die this way.[TS4:DU]
- Beetles: If a Sim drinks beetle juice three times in succession, they will instantly turn into a ghost and the Grim Reaper will not come for them. Beetle juice can be made at level 10 of the mixology skill with beetle nuggets in a Sim's inventory. Servos cannot die this way because they do not drink.[TS4:DU]
- Flies: If a Sim interacts with objects swarmed by flies and disturbs them too much, they are at risk of being swarmed by flies and being eaten by them.
Games where death is not possible[edit | edit source]
Not all The Sims games have Sims dying. Below are the games where it is impossible to have Sims die.
- MySims series: There is no death in the MySims series of games as it is targeted towards younger audiences.
- The Sims Stories: Story mode only. Sims can die in free play mode or after the story is completed.
- The Sims 3 (Nintendo DS): Sims are taken to the hospital when their Hunger or Energy need is depleted.
- The Sims FreePlay: Having Sims starve simply lowers their mood.
- The Sims Mobile: Sims used to be able to die of old age in an early stage of the game, but this has since been replaced with "retirement", where an elder becomes an uncontrollable NPC.
Trivia[edit | edit source]
- In The Sims 3, when Sims without the good trait watch a very disliked enemy die who was not part of the Sims' household or family, the Sim may calmly chuckle at their enemy's demise, but evil Sims will laugh maniacally regardless if the dying Sim was an enemy or just an acquaintance.
- Generations is the only expansion pack for The Sims 3 that did not introduce any new type of death.
- The gravestone shown in the memories of Sims who have seen a Sim dying in The Sims 3 will have the years 1880-1920.
- In The Sims 4, the player's Sims will receive consolation text messages even if a dying Sim is resurrected through pleading, if the Sim has received the "Mourning" moodlet during the death.
- In The Sims 4: Jungle Adventure, skeletons cannot die from starvation or drowning, as hunger and energy do not decrease. They also cannot burn to death, although they can still catch on fire.
- In The Sims 4: Vampires, vampires are immune to a total of 12 deaths by default: old age, hunger, drowning (including ponds), overexertion, emotional deaths, steam, low-quality puffer fish, flower scent, freezing and overheating. Vampires also have access to the "Sunlight Immunity" perk, effectively making them immune to 13 deaths when leveled up to final level. If they also reach the top level of the doctor career, they'll become immune to Rabid Rodent Fever and are immune to 14 deaths in total.
- In The Sims 4: Eco Lifestyle, death by beetles and beetle juice are a reference to the 1988 Tim Burton film Beetlejuice.
See also[edit | edit source]
Gallery[edit | edit source]
Notes[edit | edit source]
- In The Sims 4, the event in which the social worker takes away children is labeled a death interaction (specifically, death by neglect).
- In Get to Work, Dine Out and Cats & Dogs, when the last teen or adult in the household dies, any businesses owned by the household will be released back to the community. Anyone who wants to buy these businesses previously owned by deceased Sims can only buy them unfurnished. This means the new owners need to buy all the furniture, equipment, etc. themselves and hire a different set of staff. To avoid the hassle of furnishing the lot from scratch, the business lot needs to be saved in My Library before the last household member's death. Upon their death, this saved lot can then be placed where the original lot once stood.
- This may be a reference to the film The Seventh Seal
- When the "Mummy's Curse" moodlet expires outside of a lot, the Sim does not die of mummy's curse. However, one of the traits is still replaced by the evil trait.
- While toddlers cannot be on fire, there appears to be a game glitches which may allow them to die if left in a fire for too long. See here for discussion.
- When Sims starve while swimming, it is treated as death by drowning. When Sims starve while frozen, it is treated as death by freezing.[TS3:S] When Sims starve while scuba diving, it is treated as death by running out of air.[TS3:IP]
- When Sims die of mummy's curse while scuba diving, the animation for death by mummy's curse plays as if they had died on land. The Grim Reaper still wields his trident, however.[TS3:IP]
- When Sims die of time anomaly outside Oasis Landing, they will get a futuristic holographic gravestone.
- When Sims die of a jetpack crash outside Oasis Landing, they will get a futuristic holographic gravestone.
- Death by overheating uses the same animation as death by steam from Spa Day.[TS4]
References[edit | edit source]