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This is a four-way comparison of the 4 base games in The Sims series; The Sims, The Sims 2, The Sims 3, and The Sims 4, and does not include features from content packs unless otherwise stated.

General & gameplay[]

The Sims The Sims 2 The Sims 3 The Sims 4
Release date Released February 4, 2000 Released September 14, 2004 Released June 2, 2009 Released September 2, 2014
Content pack quantity 7 Expansion Packs 8 Expansion Packs, 9 Stuff Packs 11 Expansion Packs, 9 Stuff Packs 14 Expansion Packs, 12 Game Packs, 19 Stuff Packs, 25 Kits (so far)
Adoption Adoption cannot be initiated; option to adopt only appears If there are at least two living adults, regardless of gender. Pets can either be purchased at 70 Elm Street in Old town or adopted by befriending strays. Sims can initiate an adoption, but must have §3,000 on hand. Apart from gender, adopted child's age (from baby to child) and name can be given (If the adoption center hadn't taken any child from other household, otherwise the latest taken child will be dropped to the adopting family). The Child will be dropped at 10 AM in the morning after yesterday's call. Pets can be obtained by either adopting a stray, purchasing from the pet display case, or by creating them in CAS and merging them to an existing family. Similar toThe Sims 2. Adoption no longer requirement for the adopting Sim to have eligible sum of funds.[confirmation needed] The Player can now even pick the gender of the adoptee. Adoptive parents will get days off after adopting a baby. Just like in The Sims 2, pets can be adopted or be put for adoption via phone or computer. Pets can also be adopted from residents[confirmation needed]. Adoption can be done over the phone or with a computer, and there is a fee of §1,000 per child. The player is given the option to adopt a child of any age instead of being forced to adopt a random orphan. Adopting a child that's been neglected by the same household has no consequences. A pet can be adopted either through the phone or a computer with a fee of §200. Its traits, gender and whether it is neutered is displayed in the adoption pool. First and last name can be changed after adopting.
Aging Babies turn into children after three days, while other lifespans are indefinite. With Makin' Magic, children can age to adult by using a charm, but their appearances are chosen randomly and may change completely. All Sims age and eventually die, but only on the lot that is being played. Sims from other families will not age. Some life states do not age. All Sims age, on and outside lot, which can be changed in game options. Lifespan, aging, and age duration can be customized in game options. All Sims in all worlds age at the same time, unless changed by the player. Lifespan, aging, and age duration can be customized in game options.
Aspiration/Lifetime happiness No aspirations. Teens and older have one of 5 aspirations (additional 2 aspirations are added in Nightlife), which affect their Wants and Fears. Toddlers and children aspire to Grow Up. Secondary aspirations introduced in FreeTime. Aspirations are replaced with Lifetime Wishes and Lifetime Happiness Points. Aspirations return: teens and older Sims can choose one of twelve aspiration types, most of which have two or three variations that act like a Lifetime Wish. Children have four aspirations, with only one variation each. Toddlers don't have aspirations.
Bills Bills delivered once every 3 days. Bills delivered on Tuesdays and Thursdays. Same as The Sims 2. Bills delivered once per week.
Camera perspective Isometric perspective with 2D objects and some 3D objects Fully 3D Same as The Sims 2 Mostly 3D, but world map in 2D
Chance cards Chance cards will force career change when at the top level of a career. Other chance cards may rarely emerge, giving out skills or money, or sometimes having no effect. Chance cards at all levels of career, causing gain or loss of rank, skill points, etc. Chance cards rarely appear and some have almost no effect on the job except for changing careers as in The Sims, and cause various moodlets. Chance cards appear occasionally, on any career level and have an effect on the Job Performance. Some also give various moodlets.
Maximum amount of floors Buildings limited to 2 floors. Basements, foundations and lofts not possible. Basic roof pitch selector. Buildings limited to 5 floors, or 4 with foundation. In expansions after University, this can be changed to up to 15 floors (without foundation) using cheats. Buildings with foundation can have basements incorporated into them. Lofts theoretically possible. Roof pitch can be changed (first in the cheat console in Pets, and later Mansion and Garden Stuff, where a roof pitch changer is added). Various roof types like pagoda and dome are added via expansion packs. Same as The Sims 2. In addition, basements were included in the World Adventures expansion patch, with 4 floors. The maximum building height is 5 floors, though there cannot be any full walls on the 5th floor. Foundations also don't count as a floor. Basements were added in Patch 15, and can be 4 floors deep. Roofs are more easily modifiable, allowing for better utilization of attic space and more customization.
Life stages 3 life stages (baby, child, adult). Babies are objects rather than Sims. 6 life stages (baby, toddler, child, teen, adult, elder. Young adult stage, added in University, is optional) 7 life stages (baby, toddler, child, teen, young adult, adult, elder). 8 life stages (newborn, infant, toddler, child, teen, young adult, adult, elder).
Marriage Family structures are not clearly defined. Marriage does little more than move a Sim into the lot and there is no scope to break up. Family structures very clearly defined, including family trees. Marriages and unions (the same-sex equivalent) also defined and can break up, most often triggered through infidelity. Same as The Sims 2. Same as The Sims 2 and The Sims 3.
Memories Sims do not collect memories. Sims collect visible memories and invisible memory markers for use in gossip. Memories returned in Patch 22, now with screenshots and fully customizable, as well as shareable online. Memories can be collected, but are optional. The player can choose whether or not the game prompts them to capture a memory. Milestones, introduced in Growing Together, function like the memory system in The Sims 2.
Neighborhood/World All neighborhoods are the same and pre-designed. Additional neighborhoods can be made if an expansion pack is installed. Later expansion packs add sub-neighborhoods (also pre-designed and added automatically, cannot be removed). Sub-neighborhoods include Downtown, Vacation Island, Studio Town and Magic Town. 3 pre-designed neighborhoods (Pleasantview, Strangetown and Veronaville) which may be (to some extent) tweaked by the player, and terrains may be imported from SimCity 4. Additional neighborhoods built from scratch may be created and added to the menu screen. Additional pre-designed neighborhoods that come from other expansion packs are Riverblossom Hills, Desiderata Valley, and Belladonna Cove. Some expansion packs add the option of attaching sub-neighborhoods, pre-designed or built from scratch, to the main neighborhood. Sub-neighborhoods include College, Nightlife Destination, Shopping District, and Vacation Destination. 1 pre-designed world (Sunset Valley) in retail shipment. Player-created worlds can be created by using Create a World tool. Riverview is available for free download. Barnacle Bay, Hidden Springs, Lunar Lakes, Lucky Palms, Sunlit Tides, Monte Vista, Aurora Skies, Roaring Heights, Midnight Hollow, and Dragon Valley can be bought on the official site; Barnacle Bay, Hidden Springs, Monte Vista, Dragon Valley, and Roaring Heights also have limited hard copy retail releases and are also available as direct downloads from Origin. Additional worlds also come with expansion packs: Twinbrook, Bridgeport, Appaloosa Plains, Starlight Shores, Moonlight Falls and Isla Paradiso. Sub-worlds are Shang Simla, Champs Les Sims, and Al Simhara, all for adventure purposes; Sims University, the university world in the game; and Oasis Landing, a sci-fi futuristic sub-world. 3 pre-designed worlds (Oasis Springs, Willow Creek, and Newcrest, which was later added via a free update to the game). The Outdoor Retreat and Jungle Adventure game packs added the vacation destinations of Granite Falls and Selvadorada respectively. Additional Worlds also come with expansion packs: Magnolia Promenade, Windenburg, San Myshuno, Brindleton Bay, Del Sol Valley, Sulani, Britechester and Evergreen Harbor. The Vampires, StrangerVille and Realm of Magic game packs added the residential worlds of Forgotten Hollow, StrangerVille and Glimmerbrook respectively.
Interactive NPCs Only Townie-type NPCs are interactive. All other NPCs (e.g. maids, social workers, shop clerks, etc.) are not interactive. All but a few NPCs (drivers, Rod Humble, social workers, etc.) are interactive. Almost all NPCs are interactive with the exception of a few such as drivers. All NPCs are interactive and they will be replaced if something causes them to give up their roles.
Phoning Random phone calls pranking or giving out money. Couples will occasionally get a phone call asking if they want to adopt a baby. Phone will also ring to announce Sims being fired from their job. Other Sims never call. No prank or money calls, but friends and acquaintances may call at random. With Nightlife, Sims that were met in gatherings can tell other Sims about how fun the night was, thus random contacts may call up to ask those Sims out. Sims with less than 2 Nice points can make crank calls. Friends may call at random, opportunities also come via phone calls. Teens may pull prank calls if Generations is installed. Friends occasionally call to chat, ask to hang out or invite the player's Sim over. With a high Mischief Skill, Sims can do Prank Calls. In Patch 19, Sims that know the player's Sim can invite them to an event. For example, a child Sim may call another child for a playdate.
Plumbob PlumbBob color reflects precise mood: optimum is green, worst is red. PlumbBob color represents approximate mood: optimum is platinum, worst is red. Same as The Sims. Same as The Sims and The Sims 3.
Pregnancy No pregnancy, babies can simply appear after user says yes to random "Should we have a baby?" prompt after romantic interaction, or an adoption opportunity. No genetics other than skin color are passed down. Personality for children is randomly generated. Try for baby may lead to 3 day pregnancy for adult female Sim who is not within 5 days of transition to elder, genetic traits are passed down from both parents. Alien abduction via telescope may lead to 3 day pregnancy for adult male Sim who is not within 5 days of transition to elder. Same as The Sims 2. Alien pregnancy returned in The Sims 3: Seasons. Same as The Sims 2 and The Sims 3. Alien pregnancy returned in The Sims 4: Get to Work.
Household accounts screen can be accessed, showing income and expenditure over past 3 days and current day No such screen. Same as The Sims 2. Same as The Sims 2 and The Sims 3.
School performance Children with failing grades are banished to Military School and never return. When a child in the family has failing grades, all children are taken away by a social worker (unless they're at school), and other families may adopt them. Sims with failing grades are never taken away to Military School or by the Social Worker. In fact, they never actually have to go to school. However, players cannot choose an extra trait when they age up. If Generations is installed, they will be grounded. School grades now function like career levels. Every Sim starts at the "C" level, and there are 5 levels: F, D, C, B and A. Some Aspirations require for the child to complete the age state with the "A" grade. Failing school doesn't bring any downsides besides negative moodlets.
Schooling options Children go to a single school. Children and teens go to public or private school. Teens can apply for scholarships and move out to a college, which transitions them to the Young Adult life stage in University. Children and teens go to a single school (5 boarding schools added in Generations). Children and teens go to a single school, with a separate, active high school option for teens in High School Years.
Number of skills 6 skills, 1 secret skill. 7 skills, 3 toddler skills, 7 secret skills. 10 skills, 4 toddler skills, 10 secret skills. Additionally, 18 skills added from expansion packs and 4 skills added from The Sims 3 Store. 20 skills, 5 skills for toddlers, 4 skills for children. Additionally, 28 skills added from content packs.
Skills distribution Only adults gain skills. Toddlers and older can gain skills. Children and older can gain skills; toddlers can only learn toddler skills. Teens and older can gain skills; toddlers can only learn toddler skills. In addition to learning child skills, children can also learn skills from older life stages, but at a slower rate.
Time No days of the week, weekend, or days off work or school (Sims would not be fired for skipping work provided they did attend the following day). Sims cannot quit a job unless they get fired or get a different job. 7-day week with different days off depending on job. Children and Teens have the weekend off from school. Able to call in sick to work, or call work to quit. Elders can call in to retire. Same as The Sims 2, except Sims cannot call in sick to work, unless The Sims 3: Seasons is installed but Sims can still miss work at the expense of work performance. With some patches, Sims can take up to 5 unpaid days off work. Same as The Sims 2 and The Sims 3.
Wants, Fears, Wishes and Whims. No wants or fears All Sims except babies have 4 wants and 3 fears (Additional 2 wants and/or 1 fear, whether they graduate or get expelled at college). Wishes and promises replace wants. No fears. Whims initially were the replacement for wants and wishes, and fears weren't present. They could be cancelled and locked, however in patch 132 they were replaced with wants and fears. Wants were the same as whims (without the ability to be cancelled), and fears are long lasting and can only be conquered via fulfilling wants.
Woohoo Prior to the formal introduction of the term, Sims can "play" in the Vibromatic Heart Bed[TSLL] or a hot tub[TSHD][TSV]. When playing in bed, a dialog box may appear giving the couple the option to have a baby. The term is used for the first time. Having WooHoo for the first time will trigger a cinematic and a memory. When done in public, Sims will react to it. There is also an interaction called "Try for baby" that is similar, but carries a chance of conceiving of a pregnancy if it is successful. Similar to The Sims 2. Both Sims no longer need to be relaxing on the bed for the interaction to appear. Public WooHoo returns in Late Night; doing so may give Sims the "Publicly Disgraced" moodlet if they are a celebrity. Similar to The Sims 2 and The Sims 3.

Differences in Create-A-Sim[]

The Sims The Sims 2 The Sims 3 The Sims 4
Accessories Jewelry, shoes, glasses, etc. not customizable, determined by the Sim's body or head style. Glasses may be taken on or off, other accessories are determined by Sim's outfit. Bon Voyage (and every EP after) introduces user control of jewelry. Shoes come with bottoms or one-piece outfits, and are uncustomizable. All accessories, jewelry and shoes may be customized. Hats and head accessories are attached to hairstyles. Same as in The Sims 3, with the exception of hats and some head accessories, which are now separate from hairstyles.
Aspiration and personality Sims' personalities determined by 25 Personality Points placed in 5 different categories. Players are not required to use all points. Same as The Sims, except Aspirations were added, and all points must be assigned to a category. Personality Points and Aspirations are no longer used, instead replaced with a new trait system allowing players to give their Sims a unique and more realistic personality. Traits determine which Lifetime Wish matches with Sim's personality although this can be selected individually of trait too. Every Sim begins with 3 traits at the Young Adult stage, and has to choose an Aspiration. A Bonus Trait is given depending on the chosen Aspiration. The Aspiration can be switched at anytime. Completed Aspirations can give unique traits and Reward Traits can be bought in the Rewards Store in the Aspirations tab, meaning Sims can have 20+ Traits.
Body size Body type dependent on types of clothes worn by the Sim. Thin, Fit, and Fat body types possible, with Thin or Fat types available in Create-A-Sim. Independent sliders for muscle tone, body fat, breasts, and a muscle definition slider. Muscle mass and body fat sliders are present. Every part of the body can be resized independently from the others using the new version of Create-A-Sim.
Changeable clothes Sleepwear, swimwear, and formalwear are chosen automatically. Sleepwear, swimwear, formalwear, underwear, athletic wear and (with Seasons) outerwear are chosen in Create-a-Sim. Maternity outfits are chosen automatically. Same as The Sims 2, with the exception of merging underwear and sleepwear into one category. Players can select up to 3 outfits per category (with the updated version of The Sims 3). Outerwear can be customized if Seasons is installed. Same as in The Sims 2 and The Sims 3, with the exception of Career outfits, which are no longer modifiable. During Pregnancy, Sims wear regular outfits and don't have Maternity clothes. Players can select up to 5 outfits per category. A new Party outfit category, which is used during various Social Events was added. Hot Weather and Cold Weather outfit categories were added in Patch 68, but Seasons adds functionality to them.
Family name Last name is the same for all Sims. Household name is last name of all Sims in the household. Same as The Sims, except when creating University students. In Create-A-Student, there is the option to give different surnames to each individual Sim in the household. Each individual Sim can be given a different last name. Players have the ability to change the household name. Same as in The Sims 3.
Family tree No Family Tree. Relationships between spouses, siblings, and parents/children can be established in Create-a-Sim.

Family Tree available in relationship panel.

Relationships between spouses, siblings, parents, fiancés and boyfriend/girlfriend are established in Create-A-Sim. A Sim's Family Tree is available to view on their main panel. Same as in The Sims 2, except for the Family Tree, which was additionally added in Patch 12. That is now available in the Simology panel.
Hair Hair color determined by the head style. Hair (and eyebrow) color determined by user with a selection of four colors. Hair and eyebrow colors are individually selected, and certain parts of the Sim's hair can be changed (roots, main, highlights and tips) with the new color chart allowing the player to give their Sim a natural hair color like brown or blonde, give them crazy highlights or select a vibrant color such as bright green or red. 16 hair colors are available in the base game. Hair, Facial hair and Eyebrows can be recolored independently.
Head style Head style determines hairstyle, head shape, hair color, eye color, facial hair, etc. Head style determines only the shape of the Sim's heads. Same as The Sims 2. Same as The Sims 2 and The Sims 3.
Skin Sims have light, medium, or dark skin. Sims have 4 skin tones ranging from light to dark. Sims have a range of skin tones with a slider determining exact color, including three natural skin tones and three bizarre colors (red, blue and green). Patches for both Supernatural and Seasons later added more skin colors to choose from. Originally 26 skin colors were present in the game, representing various ethnicities. 3 custom colors, Green, Red and Blue, were also present. Vampire skins are also present. Patch 105 adds 100+ new skin tones with customization sliders.
Styling Head style and clothes selected by flipping through all available options. Hair styles, clothes, etc. selected from a gallery of thumbnails. Same as in The Sims 2, but choices can be customized with Create a Style. Same as in The Sims 2, except now each clothing item has various color presets.

Feature comparisons[]

This table shows which notable game features or objects are introduced in which pack for each game.

Features The Sims The Sims 2 The Sims 3 The Sims 4
Actor trailer Superstar None Late Night Get Famous (decorative)
Air-based vehicles Makin' Magic (blimp) Apartment Life (helicopter) Into the Future (jetpack)

Aurora Skies (hot-air balloon)

None
Alien None Base Game Seasons Get to Work
Ant farm None FreeTime Pets None
American football None Base Game Base Game High School Years
Apartments / penthouses None Apartment Life (apartments) Late Night (penthouses) City Living (apartments and penthouses)

Discover University (penthouses)

Eco Lifestyle (apartments)

Aquarium Base Game, Hot Date, Superstar (large)

Unleashed (small)

Base Game, Pets, Apartment Life (large) Base Game (small)

High-End Loft Stuff, The Sims 3 Store (large)

Late Night (aquarium wall)

Base Game (small)

Spa Day, Dine Out, Cats & Dogs (large)
My First Pet Stuff (aquarium table)

Arcade machines / tables Vacation University Late Night Get Together
Baker's station Makin' Magic None The Sims 3 Store[1] None
Balloon House Party Base Game Base Game Base Game
Ballet barre None FreeTime The Sims 3 Store[2] None
Bar Base Game, Livin' Large, House Party, Makin' Magic (residential)

Hot Date, Vacation (community)

Base Game (juice bars) Base Game (juice bars)

Late Night (professional bars)

Island Paradise (pool bar)

Base Game (professional bars)
Barbecue Base Game Base Game Base Game Base Game
Bartender / mixologist None Base Game Late Night Base Game
Basement None None[n 1] Base Game Base Game
Basketball Base Game FreeTime The Sims 3 Store[3] City Living
Bass None University Late Night None
Beaches Vacation Bon Voyage Base Game Island Living
Beehive Makin' Magic None Supernatural Seasons
Bicycle None None Base Game Discover University, Eco Lifestyle, Cottage Living, Growing Together
Bird Unleashed Pets Base Game None
Bonehilda / skeleton maid Makin' Magic None Supernatural Jungle Adventure (skeletal assistant), Paranormal Stuff (Bonehilda)
Bouncer doors None None Late Night Get Famous
Bowling None Nightlife University Life Bowling Night Stuff
Bubble bar/blower House Party, Superstar University Late Night City Living
Buffet table House Party Base Game Base Game Luxury Party Stuff, My Wedding Stories, High School Years
Bug collecting None Seasons, FreeTime Base Game, Into the Future Outdoor Retreat, Eco Lifestyle
Burglar Base Game Base Game Base Game None
Butler Superstar Apartment Life Late Night Vintage Glamour Stuff
Campfire / bonfire House Party

Bon Voyage (campfire)

University (bonfire)

Base Game (fire pit)

University Life (bonfire)

Outdoor Retreat, Little Campers Kit (campfire)

Get Together, Island Living, Werewolves (bonfire)

Cash register Hot Date, Vacation, Unleashed, Superstar, Makin' Magic Base Game World Adventures, Ambitions, Supernatural, University Life, Into the Future, The Sims 3 Store[1] Get to Work
Ceiling None Apartment Life Base Game Base Game
Cellphone / smartphone None University (cellphone) Base Game (cellphone)
University Life (smartphone)
Base Game (smartphone)
Cemetery / graveyard Base Game (graveyard) Base Game (graveyard)
Nightlife (cemetery)
Base Game Cats & Dogs, Snowy Escape
Changing table None Base Game, FreeTime The Sims 3 Store Growing Together
Christmas tree Livin' Large Holiday Party Pack, Happy Holiday Stuff The Sims 3 Store[n 2][4] Holiday Celebration Pack, Seasons
Closet None Apartment Life None Get Together
Cockroaches Livin' Large Base Game Base Game
(collectibles)
Base Game
Coffeemaker / espresso bar Base Game (coffeemakers)

Unleashed (espresso bar)

Base Game (coffeemakers)

University, Apartment Life (espresso bar)

Base Game (coffeemakers)

University Life (espresso bar)

Base Game (coffeemakers)

Get Together (espresso bars)

Cowplant None University The Sims 3 Store Base Game
Crib Base Game (unbuyable) Base Game Base Game Base Game
Crystal ball Livin' Large None The Sims 3 Store Paranormal Stuff
Dance floor House Party Nightlife, H&M Fashion Stuff Late Night, The Sims 3 Store, 70's 80's 90's Stuff Get Together, My Wedding Stories
Dance sphere None Nightlife Showtime None
Dartboard Hot Date Base Game Late Night Get Together
Dishwasher Base Game Base Game Base Game Base Game (Patch 23)
Diving board / platform Base Game (diving board) Base Game (diving board) Base Game (Patch 42) (diving board) Get Together (diving platforms)
DJ booth House Party Nightlife Showtime Get Together
Dollhouse Base Game Base Game Base Game Base Game
Drafting table None FreeTime Ambitions None
Dragon Makin' Magic None Dragon Valley[5] Realm of Magic
Drink fountain House Party None The Sims 3 Store Luxury Party Stuff, My Wedding Stories, High School Years
Drums None University Late Night None
Dumpster None None Base Game Eco Lifestyle
Earbuds / music player None University (music player) Showtime (music player) Fitness Stuff (earbuds)
Easel Base Game Base Game Base Game Base Game
Elders None Base Game Base Game Base Game
Elevator None Open for Business, Apartment Life Late Night, Into the Future City Living, Discover University
Firefighter Base Game Base Game Base Game Base Game (Patch 95)
Fireworks Livin' Large Holiday Party Pack World Adventures, Katy Perry's Sweet Treats, Seasons (fireworks),

Into the Future (DigiPlosion)

City Living
Fishing Vacation Seasons Base Game Base Game
Food bowl Unleashed Pets Pets Cats & Dogs, My First Pet Stuff
Food processor Base Game Base Game Base Game None
Food stand Hot Date, Vacation, Unleashed, Superstar, Makin' Magic, The Sims website Bon Voyage, Apartment Life Seasons, Island Paradise, The Sims 3 Store[6] City Living, Cats & Dogs, Seasons, Jungle Adventure, Island Living, Discover University, Eco Lifestyle, Snowy Escape, Cottage Living
Game console Base Game (virtual reality set) Base Game (game console) Base Game (game console, virtual reality set) Base Game (gaming mat)

City Living (game console)

Gardener Base Game Base Game None Base Game (Patch 30)
Genie Livin' Large FreeTime Showtime None
Greenhouse None Seasons The Sims 3 Store Base Game (Patch 68)
Ghosts Base Game Base Game Base Game Base Game (Patch 5)
Guitar Livin' Large University Base Game Base Game
Hiking and jogging None FreeTime Base Game Base Game
(jogging)

Outdoor Retreat, Snowy Escape
(hiking)

Horseshoes None None Seasons Outdoor Retreat
Hot tub Base Game Base Game Late Night, Outdoor Living Stuff, Showtime, Seasons, Island Paradise, Into the Future, The Sims 3 Store Base Game (Patch 92)
Hotel / resort system Vacation (hotel) Bon Voyage (hotel) Island Paradise (resort) None
Igloo Vacation None Seasons None
Ice cream maker None None The Sims 3 Store Cool Kitchen Stuff
Inheritance None Base Game Generations Eco Lifestyle
Interests Base Game Base Game None None
Jewelry None Bon Voyage Base Game Base Game
Juice None Seasons Base Game Base Game
Juice keg None University University Life Discover University
Jungle gym Base Game Apartment Life Base Game Base Game
Karaoke machine Superstar Nightlife Showtime City Living
Keyboard Superstar None Late Night City Living
Ladder None None Base Game (Patch 55) Base Game (Patch 95)
Laundry system None None Ambitions, Town Life Stuff, University Life, The Sims 3 Store Laundry Day Stuff
Lawn water slide None None Generations, Katy Perry's Sweet Treats, The Sims 3 Store Backyard Stuff
Lounge chairs Vacation Base Game Base Game Base Game (Patch 81)
Love bed Livin' Large Apartment Life High End Loft Stuff Basement Treasures Kit (decorative)
Massage table Superstar Bon Voyage The Sims 3 Store Spa Day
Mechanical bull House Party None Showtime None
Memories None Base Game Base Game (Patch 22), Generations Base Game
Mermaids None None Island Paradise Island Living
Microphone Superstar (Singing) Apartment Life (Singing) Showtime (Singer)

Base Game (Comedy)

City Living (Singing)

Get Famous (Acting)

Microwave oven Base Game Base Game Base Game Base Game
Model train Base Game FreeTime Supernatural None
Monkey bars None Apartment Life None Base Game
Moodlet None None Base Game Base Game
Murphy bed None Apartment Life University Life Tiny Living Stuff
Nanny / babysitter None Base Game (nanny) Base Game (babysitter) Base Game (both) (Patch 37)
Newspaper Base Game Base Game Base Game None
Ownable cars None Nightlife Base Game None[n 3]
Paparazzi Superstar None Late Night Get Famous
Personal Inventory Hot Date Nightlife Base Game Base Game
Pets Unleashed Pets Pets Cats & Dogs
Pet bed Unleashed Pets Pets Cats & Dogs, My First Pet Stuff
Pet house Unleashed Pets Pets None
Pet store Unleashed Pets Pets, The Sims 3 Store None
Photo booth None Nightlife Showtime, University Life High School Years
Piano Base Game Base Game Late Night Base Game
Picnic basket Hot Date None Base Game Cottage Living
Pinball machine Base Game Base Game The Sims 3 Store None
Ping-pong table None None University Life Discover University
PlantSims None Seasons University Life Base Game
Police officers Base Game Base Game Base Game None
Pool slide Vacation Seasons Island Paradise None
Pool table Base Game University, FreeTime, Apartment Life Showtime, University Life, Into the Future, The Sims 3 Store None
Podium None Base Game, Seasons University Life City Living, Discover University, High School Years
Popcorn machine Makin' Magic None The Sims 3 Store Movie Hangout Stuff
Pumpkin Makin' Magic None Seasons Spooky Stuff (Jack-o'-lanterns)

Cottage Living (plant)

Punching bag None Base Game (career reward) None Base Game
Rabbit holes None None Base Game Base Game
Refrigerator Base Game Base Game Base Game Base Game
Remote control vehicle None Base Game The Sims 3 Store Discover University
Repairman Base Game Base Game Base Game Base Game (Patch 26)
Repo-man Base Game Base Game Base Game Discover University
Restaurant system Hot Date Nightlife, Open for Business Base Game (rabbit hole)

The Sims 3 Store (open)[7]

Dine Out
Restaurant podium / host station Hot Date Nightlife, Open for Business None Dine Out
Restorable car None FreeTime Roaring Heights[8] None
Rocking chair None None Supernatural, Aurora Skies, Movie Stuff, The Sims 3 Store Nifty Knitting Stuff, Growing Together
Rodent Livin' Large Pets Pets My First Pet Stuff
Santa Claus Livin' Large Holiday Party Pack (Santa Klaus) The Sims 3 Store (free costume)[4] Seasons (Father Winter)
Satellite dish Superstar None None Get to Work
Sauna Superstar Bon Voyage Sunlit Tides Spa Day
Servo Livin' Large Open for Business Ambitions (SimBot)

Into the Future (Plumbot)

Discover University
Skating rink None Seasons Seasons Seasons
Slide None Apartment Life Base Game Base Game (jungle gym slide)

Toddler Stuff (toddler slide)

Slot machine Livin' Large None The Sims 3 Store[9] None
Smoke detector Base Game Base Game Base Game Base Game
Snowboarding Vacation None Seasons Snowy Escape
Soccer None FreeTime Seasons Discover University
Social worker Base Game Base Game Base Game None
Solar panels / wind turbines None Mansion & Garden Stuff The Sims 3 Store Eco Lifestyle
Sprinkler (fire) None University None Base Game
Sprinkler (gardening) None Seasons Base Game Seasons
Stage props None None Showtime Get Famous
Storing leftovers None Seasons Base Game Base Game
Story progression None None Base Game Base Game (Patch 121)
Stove Base Game Base Game Base Game Base Game
Styling station None Open for Business Ambitions Get Famous
Sunburn None Seasons, Bon Voyage Seasons Island Living
Swimming pool Base Game Base Game Base Game Base Game (Patch 7)
Swing set None Base Game Base Game Seasons, Island Living, Little Campers Kit
Tattooes None None[n 4] Ambitions Base Game
Tea set Makin' Magic Bon Voyage University Life,

The Sims 3 Store

Base Game
Teens None Base Game Base Game Base Game
Telescope / backyard observatory Livin' Large (telescope) Base Game (telescope) Base Game (telescope) Base Game (telescope (Patch 131), backyard observatory)
Television Base Game Base Game Base Game Base Game
Tent Vacation Bon Voyage World Adventures, Island Paradise Outdoor Retreat, Journey to Batuu, Snowy Escape
Toaster oven Base Game Base Game None Dream Home Decorator
Toasting set None Base Game None My Wedding Stories
Toddlers None Base Game Base Game Base Game (Patch 46)
Toothbrushing Base Game Apartment Life Base Game Base Game
Tragic Clown Livin' Large None None Base Game
Training dummy None None World Adventures StrangerVille
Trash compactor Base Game Base Game Base Game Eco Lifestyle (home recycle)
Treadmill None University Base Game Base Game
Vampires Makin' Magic Nightlife Late Night, Supernatural Vampires
Vanity tables None University, Seasons, Teen Style Stuff Showtime, Supernatural, Movie Stuff Vintage Glamour Stuff
Vending machine The Sims website Apartment Life University Life Get to Work, Cats & Dogs, Island Living, Snowy Escape, High School Years
Violin None FreeTime The Sims 3 Store[10] Base Game
Voodoo doll Livin' Large Bon Voyage The Sims 3 Store Base Game
Walking between lots None Bon Voyage Base Game Base Game
Weather / seasons None Seasons Seasons Seasons
Wedding arch and wedding cake None Base Game Generations, Island Paradise, The Sims 3 Store[11][12][13] Base Game
Weight machine Base Game Base Game Base Game Base Game
Werewolves Makin' Magic Pets Supernatural Werewolves
Whiteboard None None University Life High School Years
Wind chimes Unleashed (decorative) None The Sims 3 Store Backyard Stuff
Wishing well None Seasons Lucky Palms[14] Romantic Garden Stuff
Witches / spellcasters Makin' Magic
(witch)
Apartment Life
(witch)
Supernatural
(witch)
Realm of Magic
(spellcaster)
Young adults None University Base Game Base Game
Zodiac sign Base Game Base Game Base Game (Patch 17), Late Night None
Zombie Livin' Large University Supernatural None

See also[]

Notes[]

  1. It appears only required foundation is being built.
  2. It is only used as a floor light with high environment score, but Sims won't do anything with it.
  3. Appear as decorations only.
  4. Appears only in top or whole clothes set.

References[]

  1. 1.0 1.1 Deliciously Indulgent Bakery
  2. Skylight Studio for the Performing Arts
  3. Level Up Collection
  4. 4.0 4.1 More Holiday Presents
  5. Dragon Valley
  6. Humble Harvest Stands
  7. Business as Usual Bistro
  8. Roaring Heights
  9. The Lucky Simoleon Casino
  10. The Duke of Bows Renaissance Faire
  11. Serenity Retreat
  12. Bohemian Garden
  13. Monte Vista
  14. Lucky Palms


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