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* [[Cinematic]]s
 
* [[Cinematic]]s
* [[Mechanical]] skill
+
* [[Mechanical]] skill - replaced by [[Handiness]]
 
* [[Cleaning]] skill - much because of the neat and slob Sim traits
 
* [[Cleaning]] skill - much because of the neat and slob Sim traits
 
* [[Creativity]] skill - replaced by [[Guitar skill]], [[Painting]] and [[Writing]]
 
* [[Creativity]] skill - replaced by [[Guitar skill]], [[Painting]] and [[Writing]]

Revision as of 01:35, 10 October 2009

The Sims 3 is based on The Sims original game and The Sims 2 original game, and contains most features of these.

Completely new features

These features have not existed in any game in The Sims series before:

  • Seamless neighborhood
    • Bicycles
    • Time passes on all lots on the same time - in The Sims 2 it was frozen on the home lot as long as Sims visited community lots. To avoid exploitation of this, Sims could not learn skills, or sleep, in community lots. In The Sims 3, Sims can do almost everything regardless of where they are.
    • Ability to visit other homes
    • Story progression - non-active households evolve during gameplay
  • Create-A-Sim features:
  • Traits
  • Moodlets
  • Create-A-Style
  • Ability to adjust lifespan or turn off aging
  • New skills (Guitar, Painting, Writing) and challenges
    • Upgrades
    • Recipes
    • Sheet music 
    • Different literary genres
  • "Rabbit holes" - elementary, opaque civic buildings
  • Opportunities
  • Enhanced job features
    • Job performance options
    • Dynamic performance criteria (skills, co-workers, assignments)
    • Raises

The Sims 2 expansion features in The Sims 3

Many features introduced in The Sims 2 expansions appear in The Sims 3 base game, to some extent.

Lost features

These game features were found in The Sims 2 base game but not in The Sims 3.

Lost NPCs

Lost objects

These objects (with unique interactions) were found in The Sims 2 but not The Sims 3:

See also